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Lua API: Fix SetWind not updating flake direction
2018-02-23, by Wuzzy
Fix incorrect wind bar in some missions
2018-02-23, by Wuzzy
Convert The Great Escape to SimpleMission format
2018-02-23, by Wuzzy
Convert Nobody Laugh to SimpleMission format
2018-02-23, by Wuzzy
Enemy hogs should at least try to get to you in low gravity
2018-02-22, by nemo
Convert Newton and the Hammock to SimpleMission format
2018-02-22, by Wuzzy
Convert Big Armory mission to SimpleMission format
2018-02-22, by Wuzzy
SimpleMission: Check regular victory at turn and or start
2018-02-22, by Wuzzy
SimpleMission: Add support for failure texts in the stats screen
2018-02-22, by Wuzzy
SimpleMission: Check regular victory before anything else
2018-02-21, by Wuzzy
New SD flakes for Bath: skull and bones in bubble
2018-02-21, by Wuzzy
Rewrite most mission texts to actually *explain* the goal
2018-02-21, by Wuzzy
2 new scenarios: Bazooka Battlefield, Tentacle Terror
2018-02-21, by Wuzzy
Add SimpleMission lua library for easier mission creation
2018-02-21, by Wuzzy
Fix SD flakes attributes not set properly when SD flake count = normal flake count
2018-02-21, by Wuzzy
Improve/fix messaging when multiple teams win
2018-02-21, by Wuzzy
Remove "Click to resume" from quit menu as visual clutter
2018-02-21, by Wuzzy
InputHandler: Shorten "Escape" to "Esc"
2018-02-21, by Wuzzy
Fix quit menu showing incorrect key when using non-default bindings
2018-02-21, by Wuzzy
Engine: Allow to use up to 9 placeholders in Format and FormatA
2018-02-21, by Wuzzy
uInputManager: Add functions to get SDL key name
2018-02-20, by Wuzzy
Fix a few German typos of main menu
2018-02-20, by Wuzzy
VideoRec: Fix many effects not being recorded
2018-02-20, by Wuzzy
Fix volume caption not being shown when hitting mute key
2018-02-20, by Wuzzy
Lua API: Remove empty functions CampaignLock and CampaignUnlock
2018-02-20, by Wuzzy
Expose 5 land flags to Lua for use with SetGearCollisionMask
2018-02-20, by Wuzzy
Fix inconsistent name of SetGearAIHints
2018-02-20, by Wuzzy
Portal mission: Fix health crate spawning inside land
2018-02-19, by Wuzzy
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
2018-02-19, by Wuzzy
Display cursor coordinates in HedgeEditor
2018-02-19, by Wuzzy
Lua library Animate: StoppedGear now returns true if gear does not exist
2018-02-19, by Wuzzy
Fix onEndTurn being called in multishoot
2018-02-17, by Wuzzy
Battalion, Points Mode: Show points next to team bars
2018-02-17, by Wuzzy
Battalion: Use AmmoTypeMax for ammo type iterations
2018-02-17, by Wuzzy
Play a few more taunts in Space Invasion
2018-02-17, by Wuzzy
Racer/TechRacer: Show best times next to team bars
2018-02-17, by Wuzzy
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
2018-02-17, by Wuzzy
Add Space Invasion game scheme with sane default configuration
2018-02-17, by Wuzzy
Racer and TechRacer: Move cameera to first waypoint in Ready phase
2018-02-16, by Wuzzy
ClimbHome: Show best team heights next to team name
2018-02-16, by Wuzzy
Construction Mode: Show clan power next to all teams
2018-02-16, by Wuzzy
Restore 5 hats to their previous full animated form
2018-02-16, by Wuzzy
Lua API: Add functons: GetTeamIndex and GetTeamClan
2018-02-16, by Wuzzy
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
2018-02-16, by Wuzzy
Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-16, by Wuzzy
Manually fix some clipping / simplify issues with a few hats
2018-02-16, by Wuzzy
Resize hats with size 32×1024 to 64×512 for consistency
2018-02-16, by Wuzzy
Crop non-team hats without “real” animation to static format (32×32)
2018-02-16, by Wuzzy
Simplify 5 team hats to static format
2018-02-16, by Wuzzy
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
2018-02-15, by Wuzzy
Implement very basic stats screen for TropyRace
2018-02-15, by Wuzzy
TrophyRace: Hide mission panel when player shoots rope
2018-02-15, by Wuzzy
Simplify the status update panel in Trophy Race a lot
2018-02-15, by Wuzzy
TrophyRace: Show fastest team times (instead of clan times)
2018-02-15, by Wuzzy
TrophyRace: Show current racing time at top
2018-02-15, by Wuzzy
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
2018-02-15, by Wuzzy
Scheme editor: Slightly fade disabled game modifiers into gray
2018-02-15, by Wuzzy
Fix some hats “dancing on the head” by making them static
2018-02-15, by Wuzzy
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
2018-02-15, by Wuzzy
Change icon for King Mode
2018-02-15, by Wuzzy
Fix a few typos in German translation
2018-02-14, by Wuzzy
Fix some consistency issues with change hog tags control
2018-02-14, by Wuzzy
Flip Switch/Precise key combintions with change hog tags
2018-02-14, by Wuzzy
Switch + Change hog tags now turns on and off all tags
2018-02-14, by Wuzzy
Toggle hog tag translucency with Precise + Change hog tags key
2018-02-14, by Wuzzy
Add separate control for changing hedgehog tags
2018-02-14, by Wuzzy
Rename AFK Mode to “Auto Skip” (bug 78)
2018-02-14, by Wuzzy
Rewrite introduction in README
2018-02-14, by Wuzzy
Update README about the team chat key
2018-02-14, by Wuzzy
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
2018-02-14, by Wuzzy
Fix preview image for Sticks map
2018-02-14, by Wuzzy
Redo SD water and SD clouds of most themes and apply sd-tint
2018-02-14, by Wuzzy
Make team chat its own control and use [U] key by default
2018-02-12, by Wuzzy
Show remaining ammo when using Birdy egg or RC Plane bomb
2018-02-12, by Wuzzy
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
2018-02-12, by Wuzzy
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
2018-02-12, by Wuzzy
Battalion (mode=king): Kill the team when the king died instea of dismissing
2018-02-12, by Wuzzy
Battalion: Reduce amount of SD messages
2018-02-12, by Wuzzy
Tweak some misleading Battalion texts
2018-02-12, by Wuzzy
Battalion: Move crate pickup animation to crate
2018-02-12, by Wuzzy
Battalion: Use official onEndTurn callback
2018-02-12, by Wuzzy
Battalion: Add more health change effects
2018-02-12, by Wuzzy
Battalion: Clean up and remove dead code
2018-02-12, by Wuzzy
Battalion: Standardize the crate pickup message
2018-02-12, by Wuzzy
Clean up Battalion error stuff
2018-02-12, by Wuzzy
Add custom weapon icons for Continental supplies
2018-02-12, by Wuzzy
HedgeEditor: Tweak caption colors
2018-02-11, by Wuzzy
Construction Mode: Fix cursor icon being displayed on teleport
2018-02-11, by Wuzzy
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
2018-02-11, by Wuzzy
Construction Mode: Show selected object at cursor and crate preview
2018-02-11, by Wuzzy
Construction Mode: Fix annoying extra messages when using object placer
2018-02-11, by Wuzzy
Fix incorrect round counting in fruit03, too
2018-02-11, by Wuzzy
Fix Killing the Specialists recording the turn count way too low
2018-02-11, by Wuzzy
Construction Mode: Spawn particles over generators, tweak other particles
2018-02-11, by Wuzzy
Construction Mode: Show message when respawning hog
2018-02-10, by Wuzzy
Racer: Make waypoints dark in bright themes like Bath
2018-02-10, by Wuzzy
Make first waypoint flash TechRacer, before hog starts racing
2018-02-10, by Wuzzy
Racer: Make first waypoint flash and highlight last waypoint while placing
2018-02-10, by Wuzzy
Racer, TechRacer: Fade out waypoints at the end
2018-02-10, by Wuzzy
Racer, TechRacer: Change waypoint opacity on victory or failure
2018-02-10, by Wuzzy
Increase opacity of Racer/TechRacer waypoints
2018-02-10, by Wuzzy
Disable crate drops in HedgeEditor scheme
2018-02-10, by Wuzzy
Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10, by Wuzzy
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10, by Wuzzy
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10, by Wuzzy
Construction Mode: Hide power tag when it's nobody's turn
2018-02-10, by Wuzzy
Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10, by Wuzzy
Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10, by Wuzzy
Always remove mine strike in Construction Mode
2018-02-10, by Wuzzy
Construction Mode: Change message color
2018-02-10, by Wuzzy
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10, by Wuzzy
Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10, by Wuzzy
Improve internal Construction Mode code documentation
2018-02-10, by Wuzzy
Localize various Construction Mode vars
2018-02-10, by Wuzzy
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-10, by Wuzzy
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09, by Wuzzy
Construction Mode: Each team remembers its selections now
2018-02-09, by Wuzzy
More Construction Mode refactoring
2018-02-09, by Wuzzy
Construction Mode: Remember previous selection of pIndex
2018-02-09, by Wuzzy
Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09, by Wuzzy
Add a few key shortcuts in Costruction Mode
2018-02-09, by Wuzzy
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09, by Wuzzy
Add healing visual effect + heal msg in scripts
2018-02-09, by Wuzzy
Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09, by Wuzzy
Show subtle heal effect for healing hogs in health reset mode
2018-02-09, by Wuzzy
Refactor health gain effects and message into util fuction HHHeal
2018-02-09, by Wuzzy
Killing The Specialists: Fix health boost division
2018-02-09, by Wuzzy
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09, by Wuzzy
2 minor spelling/grammar fixes
2018-02-09, by Wuzzy
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09, by Wuzzy
Lua API: Add SpawnSupplyCrate
2018-02-09, by Wuzzy
Lua API: Add GetTeamName
2018-02-09, by Wuzzy
Lua API: Add GetWind function to get current wind
2018-02-08, by Wuzzy
Lua API: Add SetVampiric and SetLaserSight
2018-02-08, by Wuzzy
Add callback: onEndTurn
2018-02-08, by Wuzzy
Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08, by Wuzzy
Fix broken preview of team hats in frontend
2018-02-08, by Wuzzy
Add missing beginWriteArray in scheme model code
2018-02-08, by Wuzzy
Fix failure to read game scheme (.hwg) files
2018-02-08, by Wuzzy
Fix how scheme files behave
2018-02-08, by KoBeWi
Keep game/weapon schemes in separate files
2018-02-08, by KoBeWi
Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08, by mtg90pl
Fix timebox being usable in SD w/ damage=0
2018-02-08, by Wuzzy
Fix TotalRounds counting rounds a couple of turns too late
2018-02-07, by Wuzzy
Refactor Sudden Death starting into own function
2018-02-07, by Wuzzy
Add the flag of Scotland (uk_scotland)
2018-02-07, by Wuzzy
Fix green color channel on themes with sd-tint (#566)
2018-02-07, by Wuzzy
Add theme fallback music settings
2018-02-07, by Wuzzy
Remove unused variable in uGearsHandlersMess
2018-02-07, by Wuzzy
ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07, by Wuzzy
Calling SetWeapon with amNothing now unselects weapon
2018-02-07, by Wuzzy
Change weapon icons of mudball and air mine
2018-02-07, by Wuzzy
Lua API: Add WriteLnToChat
2018-02-07, by Wuzzy
ASA, Hard Flying: Show personal best at mission start
2018-02-07, by Wuzzy
Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-07, by Wuzzy
Start changelog for 0.9.24
2018-02-06, by Wuzzy
ASA: Fruit03: Show collected ammo
2018-02-06, by Wuzzy
ACF3: Explode princess when skipping 12turn course failanim
2018-02-06, by Wuzzy
Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06, by Wuzzy
String cleanup: Double/triple exclamation marks
2018-02-06, by Wuzzy
Fix various story flaws in mission descriptions of ACF campaign
2018-02-06, by Wuzzy
Fix some minor formatting and grammar flaws in script strings
2018-02-06, by Wuzzy
Fix various typos in translatable strings
2018-02-06, by Wuzzy
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-02-06, by Wuzzy
Machinegun. also tweaked ignore
2018-01-31, by alfadur
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
2018-01-24, by unc0rr
Configure for Qt5
qt5transition
2018-01-24, by unc0rr
Add assert on LoadingText texture value
0.9.23
2018-01-17, by unc0rr
Proper rejoin desyncs fix now
0.9.23
2018-01-17, by unc0rr
The ultimate fix for rejoin desyncs
0.9.23
2018-01-16, by unc0rr
Fix for freebsd
qmlfrontend
2018-01-14, by unc0rr
add a mask to the sand hog
2018-01-15, by nemo
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
2018-01-10, by unc0rr
merge
2018-01-10, by koda
Apply horrible workaround to build relocatable executables
0.9.23
2018-01-10, by koda
Set cmake RPATH policy to OLD
0.9.23
2018-01-10, by koda
fix crosshair rendering in GL2 mode
2018-01-07, by sheepluva
also put GL2 fixes into default
2018-01-07, by sheepluva
Fix referencing missing item
qmlfrontend
2018-01-07, by unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
2018-01-07, by unc0rr
whoops, I ruined the path of the unC0Rr
qmlfrontend
2018-01-06, by sheepluva
fix issues and my past sins with GL2
qmlfrontend
2018-01-06, by sheepluva
Fix missing default values
qmlfrontend
2018-01-05, by unc0rr
apparently this is GLES2 only
2018-01-05, by nemo
Fix missing includes for GL2 build
qmlfrontend
2018-01-05, by unc0rr
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
2018-01-05, by unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
2018-01-02, by unc0rr
pick up unc0rr's preview fix
2018-01-02, by nemo
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
2018-01-02, by unC0Rr
- Present stats page always on main thread
ios-develop
2017-12-30, by antonc27
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
2017-12-30, by antonc27
- Fix ammos menu crash
ios-develop
2017-12-29, by antonc27
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
2017-12-29, by antonc27
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
2017-12-29, by antonc27
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
2017-12-29, by antonc27
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
2017-12-29, by antonc27
- Fix ifdef (why this even worked before ??)
ios-develop
2017-12-29, by antonc27
merge into default too
2017-12-28, by nemo
dependency fixes
0.9.23
2017-12-28, by astro
Make playing a game possible
qmlfrontend
2017-12-27, by unc0rr
these images should have been RGBA to stay consistent with all the others
2017-12-26, by nemo
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
2017-12-26, by unc0rr
Preview rendering seems to work now
qmlfrontend
2017-12-25, by unc0rr
And more refactoring...
qmlfrontend
2017-12-24, by unc0rr
More refactoring in attempt to move away from frontlib
qmlfrontend
2017-12-24, by unc0rr
Start hacking new frontend
qmlfrontend
2017-12-22, by unc0rr
Start removing flib functionality
qmlfrontend
2017-12-17, by unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
2017-12-17, by unc0rr
Add new qmlfrontend project template
2017-12-16, by unc0rr
Improve this code a bit more
2017-12-16, by unc0rr
Quick dirty fix for building
2017-12-06, by unc0rr
bump proto
2017-12-05, by nemo
0.9.23 branch
0.9.23
2017-12-05, by nemo
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-12-04, by nemo
er. should be true I think? also... maybe this should be somewhere else
2017-11-29, by nemo
This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29, by nemo
Fix chat input key being sometimes registered twice
2017-11-29, by alfadur
At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25, by nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25, by nemo
init priority and scale
2017-11-25, by nemo
hate SDL blit...
2017-11-23, by nemo
infinite attack resets flags so probably should skip this
2017-11-22, by nemo
Update checker a bit
2017-11-19, by unc0rr
Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17, by Wuzzy
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