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created a new sendstat type for changing the kills label
2013-06-10, by Periklis Ntanasis
fix non changing graph title and sendstat health
2013-06-09, by Periklis Ntanasis
correct health statsend for lua scritps
2013-06-08, by Periklis Ntanasis
added option to change stats graph title
2013-06-08, by Periklis Ntanasis
made lua scripts able to turn off automatic game stats
2013-06-06, by Periklis Ntanasis
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-06, by Periklis Ntanasis
added custom stats message
2013-06-04, by Periklis Ntanasis
added sendstat and sendstats support for lua scripts
2013-06-03, by Periklis Ntanasis
More verbose initialization
2013-06-10, by unc0rr
visibility unsupported on windows
2013-06-10, by koda
Some fixes to make pas2c+clang compile all engine files
webgl
2013-06-16, by unc0rr
protect all types with -fstack-protector-all
2013-06-10, by koda
- Fix 'and not' without parentheses
webgl
2013-06-15, by unc0rr
stack-protector flag needs to be passed to the linker as well
2013-06-10, by koda
Allow building with modern 'base' package
webgl
2013-06-15, by unc0rr
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-06, by koda
lua warning with clang
webgl
2013-06-09, by koda
These could be handy
2013-06-09, by unc0rr
update with default
webgl
2013-06-09, by koda
set linker flags where appropriate
2013-06-09, by koda
this was getting annoying, don't error out on warnings physfs
2013-06-09, by koda
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-07, by nemo
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08, by koda
add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08, by koda
also apply linker flags to haskell programs
2013-06-08, by koda
add relro linker tests (issue 663)
2013-06-08, by koda
move compiler checks in a separate cmake module
2013-06-08, by koda
simplify cmake message syntax a little bit
2013-06-08, by koda
move platform specific and revision info code into separate cmake modules
2013-06-08, by koda
update changelog
2013-06-07, by sheepluva
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07, by nemo
add note about mudball causing no direct damage to changelog
2013-06-07, by sheepluva
close branch
0.9.19
2013-12-26, by koda
Fix more warnings (lol @ icegun "consts")
2013-06-07, by unc0rr
Skip some LandPixels manipulations in stats-only mode
0.9.19
2013-09-13, by unc0rr
Merge
2013-06-07, by unc0rr
Fix script flaw in detection of best team when sending achievement info
0.9.19
2013-08-24, by unc0rr
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-06-05, by nemo
Fix build
0.9.19
2013-08-24, by unc0rr
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-06-05, by nemo
Store TrophyRace records in database
0.9.19
2013-08-24, by unc0rr
fixed all engine compilation hints and notes (that I could see)
2013-06-05, by sheepluva
parsing ok, stops at uGears
webgl
2013-06-04, by koda
Declare achievements in console statistics output
0.9.19
2013-08-06, by unc0rr
fix last remaining warning in frontend
2013-06-05, by sheepluva
actually everything is CLANG'd
webgl
2013-06-04, by koda
moar cpack ignore
0.9.19
2013-06-11, by koda
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-05, by sheepluva
move sdlmain_osx aside in its own folder so its include path is not contaminated
webgl
2013-06-04, by koda
sigh, this follows r63bf1f4f40f8
0.9.19
2013-06-11, by koda
good-bye QAspectRatioLayout
2013-06-05, by sheepluva
update branch
webgl
2013-06-04, by koda
backout a few commits that desyncronized translations and broke physfs on 32 bit
0.9.19
2013-06-11, by koda
merge 0.9.19 in default
2013-06-04, by koda
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
2013-06-07, by sheepluva
trying to appease almighty unC0Rr
0.9.19
2013-06-04, by koda
sheepluva asked, one less gci task to do
0.9.19
2013-06-04, by koda
sigh (qm files should not be in package_source either)
0.9.19
2013-06-04, by koda
fix mission 6 hiding cyborg (issue 622)
0.9.19
2013-06-04, by master_ex
this file is unused
0.9.19
2013-06-04, by koda
portoguese update
0.9.19
2013-06-04, by inu
apply raptor's fix on unix only
0.9.19
2013-06-04, by koda
two german sentences
0.9.19
2013-06-04, by hasufell
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
0.9.19
2013-06-04, by koda
more make package_source, moc and sh files
0.9.19
2013-06-04, by koda
adding some event-strings to german translation. most of these were suggested by Topf
0.9.19
2013-06-04, by sheepluva
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
0.9.19
2013-06-03, by c_korn
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
0.9.19
2013-06-03, by koda
fix static physfs linking on 32 bit archs
0.9.19
2013-06-03, by raptor
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-06, by unc0rr
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
0.9.19
2013-06-03, by sheepluva
Less confusion to translators
2013-06-05, by unc0rr
Merge default to 0.9.19
0.9.19
2013-06-04, by unc0rr
Proper parameters handling of chat commands
2013-06-04, by unc0rr
wow binary logic ftw
0.9.19
2013-06-03, by koda
blowtorch defrosts too
2013-06-03, by nemo
deleted .h in pascal engine
0.9.19
2013-06-03, by koda
change portal mission name and update French translation (issue 569)
0.9.19
2013-06-03, by sphrix
Fix issue 652 and fix issue 645
2013-06-04, by unc0rr
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
0.9.19
2013-06-03, by sheepluva
merge default with .19
2013-06-03, by koda
Added tag 0.9.19-release for changeset 1617149e01a4
0.9.19
2013-06-03, by koda
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
0.9.19
2013-06-02, by sheepluva
oups
0.9.19
2013-05-31, by nemo
Merge 0.9.19
2013-05-31, by nemo
fix locale load
0.9.19
2013-05-31, by nemo
don't pack .hi files, frontlib and other stuff
0.9.19
2013-05-31, by koda
change cpack configuration file name so that it's not excluded by 'make package_source'
0.9.19
2013-05-31, by koda
mystery of the ending prefix
0.9.19
2013-05-31, by koda
merge with tip
0.9.19
0.9.19-release
2013-05-31, by unc0rr
Fix broken x/y values on Dangerous Ducklings
2013-05-30, by mikade
Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30, by mikade
++protocol_number;
0.9.19
2013-05-31, by unc0rr
As per request, add ice-gun (untested!)
2013-05-30, by mikade
merge with tip
0.9.19
2013-05-29, by nemo
Add how to play description to Mutant
2013-05-30, by mikade
Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29, by nemo
merge
0.9.19
2013-05-29, by unc0rr
bump copyright year for Andrey entries
2013-05-29, by unc0rr
polish translation update
2013-05-29, by szczur
grammar
2013-05-29, by sphrix
Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29, by nemo
cancel on slide
2013-05-29, by nemo
two little changelog entries
2013-05-29, by koda
.hgignore update
2013-05-29, by koda
add hog freeze sound
2013-05-29, by koda
add ice beam sound
2013-05-28, by nemo
frozen hog impact. koda says he'll add the beam
2013-05-28, by nemo
*hate*
2013-05-28, by nemo
windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28, by koda
on Windows link libgcc statically to reduce the number of dlls
2013-05-28, by koda
< 256 is "thawing"
2013-05-28, by nemo
fix mispositioned map.png
2013-05-27, by nemo
add 'random' dependency to server .cabal file (please test)
2013-05-27, by koda
don't resurrect frozen
2013-05-27, by nemo
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-28, by unc0rr
Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27, by unc0rr
'@' for server admin status, '+' for room admins
2013-05-27, by unc0rr
Remove admin rights from old admin when he delegates room ownership
2013-05-27, by unc0rr
should unfreeze on your turn
2013-05-27, by nemo
increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27, by nemo
Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27, by nemo
Merge
2013-05-27, by unc0rr
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24, by nemo
Fix config save problems, bug #510
2013-05-24, by nemo
Add a mask, tweak changelog a bit
2013-05-24, by nemo
few more changes
2013-05-23, by nemo
Final starbound
2013-05-23, by tiyuri
perhaps unneeded, but...
2013-05-24, by koda
lupdate
2013-05-24, by koda
Store suffix of .qm files instead of locale name
2013-05-24, by unc0rr
Remove repetition. This map doesn't need to be so wide.
2013-05-23, by nemo
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22, by nemo
sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22, by nemo
as long as a generic placeholder tint is in place. can't just exit
2013-05-22, by nemo
fix dud mine explosion
2013-05-21, by nemo
Add shrooms map
2013-05-21, by tiyuri
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21, by nemo
further limit asm
2013-05-21, by koda
place better the current replay button
2013-05-21, by Periklis Ntanasis
tip to highlight the new /rnd command
2013-05-21, by koda
merge
2013-05-22, by unc0rr
ಠ_ಠ
2013-05-21, by nemo
'/rnd' command. Pass it a (possibly empty) list of items.
2013-05-22, by unc0rr
Allow messages containing word separators in server's additional console commands
2013-05-22, by unc0rr
Fix issue 570 (GoBack() slot connected twice)
2013-05-21, by unc0rr
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21, by unc0rr
Rooms list/chat splitter from issue 612
2013-05-21, by unc0rr
Update ru localization
2013-05-21, by unc0rr
Fix issue with last hog's part of team health bar
2013-05-21, by unc0rr
Don't accept keyboard/mouse events on startup phase
2013-05-21, by unc0rr
Use old method of locale detection, fallback to new one in case of problems
2013-05-21, by unc0rr
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21, by nemo
less pixelated tentacles
2013-05-21, by nemo
yes. forgot this one too
2013-05-21, by nemo
add haunty mask, fix tentacle mask
2013-05-21, by nemo
Tentacles map. Fix cmakes for the others
2013-05-20, by tiyuri
Mass rename to group the StarBound derived maps together.
2013-05-20, by nemo
Oaks map
2013-05-20, by tiyuri
Haunty map
2013-05-20, by tiyuri
maybe a little edging will help?
2013-05-20, by nemo
Grassy map
2013-05-19, by tiyuri
forgot to crush
2013-05-19, by nemo
Bones map
2013-05-19, by tiyuri
Crystal map
2013-05-19, by tiyuri
update rope icon and icegun icon
2013-05-18, by sheepluva
changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-18, by sheepluva
tweak freezer icon a little more
2013-05-17, by sheepluva
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17, by sheepluva
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-17, by unc0rr
merge
2013-05-17, by unc0rr
lupdate
2013-05-16, by sheepluva
bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16, by nemo
Fix mortar's scoring
2013-05-17, by unc0rr
Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16, by nemo
Best level AI should maximize the score at all costs.
2013-05-17, by unc0rr
updated italian translation
2013-05-16, by ChipHome
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16, by sheepluva
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16, by sheepluva
better way to do it that avoids screwing up angle bounds on single saucer
2013-05-15, by nemo
trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15, by nemo
few more changelog entries
2013-05-15, by nemo
change to RGB
2013-05-26, by nemo
more stuff we thought of
2013-05-14, by nemo
few things I thought of
2013-05-14, by nemo
use bubbles underwater
2013-05-14, by nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14, by nemo
Actually, let's use *4 since could be fired from lower down
2013-05-14, by nemo
more drowning fixes
2013-05-14, by nemo
check for gear being current ammo
2013-05-14, by nemo
yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-13, by nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13, by nemo
fix issue 590, load nick after asking for it...
2013-05-13, by koda
range checking for more engine command line parameters, issue 600
2013-05-13, by koda
fix comparison error in Campaign mission 1
2013-05-03, by Periklis Ntanasis
Restore ready toggle for room admins (issue 432)
2013-05-13, by unc0rr
Needs to reset net button, not toggle it.
2013-05-13, by nemo
use less collision space for the holes
2013-05-12, by nemo
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-11, by nemo
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-11, by nemo
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-11, by nemo
Change net button back on leaving main page.
2013-05-11, by nemo
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11, by nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11, by nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10, by nemo
cases have no health
2013-05-10, by nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-09, by nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09, by nemo
oops
2013-05-09, by nemo
*sigh* freakin "with"
2013-05-09, by nemo
oh right. and uSound. the main culprit.
2013-05-07, by nemo
Fix voice naming. Case problems.
2013-05-07, by nemo
remove redundant abs, and some incorrect 1+ to damage
2013-05-07, by nemo
IFDEF that score expectation logging
2013-05-07, by unc0rr
☹
2013-05-07, by nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-07, by nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05, by nemo
*sigh*
2013-05-04, by nemo
oops
2013-05-04, by nemo
pass the target
2013-05-04, by nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04, by nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04, by nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04, by nemo
oops
2013-05-03, by nemo
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