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drowning flake graphics tweak
2011-08-07, by nemo
oops this slipped through
2011-08-07, by koda
Expose TargetX/TargetY to scripting
2011-08-07, by nemo
removed prints
hedgeroid
2011-08-09, by Xeli
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-07, by nemo
fixed minor download bug
hedgeroid
2011-08-09, by Xeli
make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07, by nemo
api level 9 for now
hedgeroid
2011-08-09, by Xeli
prevent attempting to teleport in mid-air during inf attack
2011-08-07, by nemo
-
hedgeroid
2011-08-09, by Xeli
Don't reset attack when Unplaced.
2011-08-07, by nemo
Fixed IPC provide gameconfig
hedgeroid
2011-08-09, by Xeli
This should make bee/airstrikes play nicer with infinite attack mode
2011-08-07, by nemo
Added color and team hog count
hedgeroid
2011-08-09, by Xeli
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-06, by koda
AI thread is now an SDL_Thread rather than pthread
hedgeroid
2011-08-09, by Xeli
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-05, by koda
changed iphone specific ifdefs to mobile
hedgeroid
2011-08-09, by Xeli
merge
2011-08-05, by nemo
Removed the (default) qualifier
hedgeroid
2011-08-08, by Xeli
Make sinegun sound a bit louder
2011-08-10, by grammikj
move gstWait - should make detecting drowning easier for mikade
2011-08-05, by nemo
added placeholder images for teamcount
hedgeroid
2011-08-08, by Xeli
Fix sounds, add some more for hellish impact and sine gun
2011-08-10, by grammikj
merge
hedgeroid
2011-08-04, by Xeli
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-04, by nemo
New sounds: mudball, mine bounce, hammer
2011-08-05, by grammickj
add a couple of nilcheck for safety
2011-08-02, by koda
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01, by nemo
Make vgtHealth use Tint
2011-08-01, by nemo
add getter for effects. untested.
2011-08-01, by nemo
Merge
2011-08-01, by unc0rr
i had to forget something about the ios project file, by contract
2011-08-01, by koda
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-08-01, by koda
Reset to default zoom. Unbreaks waves
2011-07-31, by nemo
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31, by koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-31, by koda
add nil check
2011-07-30, by nemo
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30, by nemo
kill off some speckles, crank up land gun output
2011-07-30, by nemo
removed TODO no use for it now
hedgeroid
2011-08-04, by Xeli
bluer colour, more pulsing
2011-07-27, by nemo
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
2011-08-04, by Xeli
this helps a bit
2011-07-27, by nemo
The start of the IPC transers to the engine
hedgeroid
2011-08-04, by Xeli
skip splashes for flakes
2011-07-27, by nemo
Utility functions which are context wide, mostly SD methods right now
hedgeroid
2011-08-04, by Xeli
trying another texture
2011-07-27, by nemo
Main activity for starting a local game
hedgeroid
2011-08-04, by Xeli
unnecessary test removed, also merge
2011-07-27, by nemo
send the gameconfig
hedgeroid
2011-08-04, by Xeli
annoying translators like it was no thing
2011-07-27, by koda
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
2011-08-04, by Xeli
increasing commit number with style
2011-07-27, by koda
moved these files to a subdir
hedgeroid
2011-08-04, by Xeli
one more stray tag to be removed
2011-07-27, by koda
datastructures for the different aspects of a gameconfiguration
hedgeroid
2011-08-04, by Xeli
trying to clean up the .hgtags mess
2011-07-27, by koda
Deletion was a bad idea.
2011-07-27, by nemo
AddFileLog tweak, added [Con] to each line
hedgeroid
2011-08-04, by Xeli
example of an SD art. mine from openclipart
2011-07-26, by nemo
added GenLandPreview declaration
hedgeroid
2011-08-04, by Xeli
Don't activate switch if player only has 1 hog
2011-07-26, by mikade
jni constants used by hwLibrary
hedgeroid
2011-08-04, by Xeli
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-07-25, by koda
images for the frontend
hedgeroid
2011-08-04, by Xeli
add the ios friendly scripts
2011-07-25, by koda
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
2011-08-04, by Xeli
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-24, by koda
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
2011-07-18, by Xeli
raise AI to hard
2011-07-24, by nemo
CMake now moves the proper lua files to the project
hedgeroid
2011-07-18, by Xeli
oops
2011-07-24, by nemo
Lua source modification revert aded
hedgeroid
2011-07-16, by Xeli
darken the green just a touch to stand out a bit more from mint
2011-07-24, by nemo
Added support for LUA
hedgeroid
2011-07-16, by Xeli
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-24, by nemo
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
2011-07-14, by Xeli
Add grayscale option for 3d, helps with colour clashing
2011-07-24, by nemo
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
2011-07-14, by Xeli
test on i should be first condition
2011-07-23, by nemo
Merge
2011-07-27, by unc0rr
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
2011-07-14, by Xeli
merge
2011-07-23, by unc0rr
added startlocalgame activity
hedgeroid
2011-07-14, by Xeli
fix wrong location of "Type"-label in map-selection
2011-07-21, by sheepluva
Main class files for the start-local-game screen
hedgeroid
2011-07-14, by Xeli
some changelog stuff
2011-07-20, by sheepluva
this file points to the resources files containing weapons and schemes
hedgeroid
2011-07-14, by Xeli
Restored Golf theme. May require additional work.
2011-07-20, by mikade
Colon sign isn't compatible with windows
2011-07-27, by unc0rr
Fixed a small bug for when detecting Themes
hedgeroid
2011-07-14, by Xeli
New mission. Hopefully easier than most of my other missions. :D
2011-07-20, by mikade
Implement command for banning by ip and a command for bans list
2011-07-23, by unc0rr
Remove unneeded variable
2011-07-27, by unc0rr
Layouts for the start local game
hedgeroid
2011-07-14, by Xeli
escape ampersand ('&') in team select buttons.
2011-07-20, by sheepluva
Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-26, by unc0rr
added xml files which represent the default entries of Schemes and weapons
hedgeroid
2011-07-14, by Xeli
bg locale update
2011-07-19, by svetlisa
Comment out unsynced logging
2011-07-26, by unc0rr
added various icons and graphics for the frontend
hedgeroid
2011-07-14, by Xeli
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-16, by nemo
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
2011-07-14, by Xeli
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-16, by nemo
Added a utility class needed by the Downloaders
hedgeroid
2011-07-14, by Xeli
Somehow this line got lost somewhere
2011-07-12, by unc0rr
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
2011-07-14, by Xeli
merge
2011-07-11, by nemo
small fix to have LUA_DISABLED working again
hedgeroid
2011-07-06, by Xeli
typo
2011-07-11, by nemo
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
2011-07-05, by Xeli
typo and spaces
2011-07-11, by koda
fixed Data path
hedgeroid
2011-07-05, by Xeli
better variable grouping...
2011-07-10, by koda
Updated Slovak translation
2011-07-09, by jose1711
fixed app name
hedgeroid
2011-07-05, by Xeli
Add fudge factors for the collision check on portal exit
2011-07-08, by nemo
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
2011-07-05, by Xeli
merge french translation
2011-07-07, by nemo
merge
hedgeroid
2011-07-05, by Xeli
Updated Czech translation
2011-07-07, by karibikCZ
Added download functionality and changed some icons
hedgeroid
2011-07-05, by Xeli
This seems to be a much better place
2011-07-07, by unc0rr
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
2011-07-05, by Xeli
This should improve performance on singlecore computers
2011-07-05, by unc0rr
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
2011-07-05, by Xeli
little code cleanup (but please test)
2011-07-04, by koda
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
2011-07-05, by Xeli
(fix issue 126) moved initial nickname popup to the netconnection page
2011-07-04, by koda
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
2011-07-01, by Xeli
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-04, by unc0rr
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
2011-07-01, by Xeli
oops
2011-07-03, by nemo
merge
hedgeroid
2011-07-01, by Xeli
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-07-03, by nemo
Added *.properties in Android project dirs to hgignore
hedgeroid
2011-06-29, by Xeli
Altered switch behavior on 'The Specialists'.
2011-07-03, by mikade
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
2011-06-29, by Xeli
Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-07-03, by nemo
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
hedgeroid
2011-06-28, by Xeli
adjust test slightly
2011-07-03, by nemo
Added hedgewars icons
hedgeroid
2011-06-28, by Xeli
copy pasta fail
2011-07-03, by koda
merge
hedgeroid
2011-06-28, by Xeli
Add a little y kick if there is nothing under an active barrel.
2011-07-03, by nemo
added DataPackage temporarily
hedgeroid
2011-06-28, by Xeli
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-07-03, by nemo
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
2011-06-28, by Xeli
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-07-03, by koda
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
2011-06-28, by Xeli
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-07-03, by sheepluva
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
2011-06-28, by Xeli
Merge
2011-07-01, by unc0rr
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
2011-06-28, by Xeli
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-30, by nemo
Using the correct resolution rahter than a hardcoded one
hedgeroid
2011-06-24, by Xeli
Enable autoswitch on turn start for The Specialists Mode.
2011-06-30, by mikade
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
2011-06-24, by Xeli
merge
2011-06-29, by unc0rr
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
2011-06-24, by Xeli
call onusedammo earlier for switcher
2011-06-29, by nemo
Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30, by unc0rr
disabled engine Protocol check until i fix config.in
hedgeroid
2011-06-24, by Xeli
match snow to visual gear
2011-06-28, by nemo
Fix formatting a bit
2011-06-30, by unc0rr
Fixed a fault strcpy
hedgeroid
2011-06-24, by Xeli
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-28, by nemo
Convert huge switch into an array
2011-06-30, by unc0rr
Fixed a fault strcpy
hedgeroid
2011-06-24, by Xeli
sweep up some AA pixels
2011-06-28, by nemo
Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-30, by unc0rr
Added test parameter which end up at hwengine::Game(PChar)
hedgeroid
2011-06-24, by Xeli
first draft of a html based theme editor
2011-06-28, by Henek
Simplify code using 'with', convert some tabs to spaces
2011-06-29, by unc0rr
Removed WriteToConsole debugging lines
hedgeroid
2011-06-24, by Xeli
fake crates now with complementary poison
2011-06-28, by Henek
Check xx for LAND_WIDTH_MASK
2011-06-29, by unc0rr
merge
hedgeroid
2011-06-24, by Xeli
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-28, by unc0rr
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
2011-06-24, by Xeli
Fix CMake warning (a header listed twice)
2011-06-28, by unc0rr
Package name changes
hedgeroid
2011-06-23, by Xeli
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-27, by nemo
more packing name changes
hedgeroid
2011-06-23, by Xeli
Fix some quirky syntax.
2011-06-27, by mikade
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
Use an ifdef instead, add despeckling of tunnels
2011-06-26, by nemo
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
disable .reserve - not 4.6 compatible
2011-06-26, by nemo
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
2011-06-23, by Xeli
Forgot to remove this script name
2011-06-26, by nemo
Second passage (second time I correct),
2011-06-28, by orange hg
Changed UI elements
hedgeroid
2011-06-23, by Xeli
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26, by nemo
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-26, by orange hg
Enabled fullscreen and locked it to landscap
hedgeroid
2011-06-23, by Xeli
add missing nil check, increase despeckling of background too
2011-06-26, by nemo
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-26, by orange hg
Added various directories where compilers output to
hedgeroid
2011-06-23, by Xeli
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26, by nemo
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-25, by orange hg
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
2011-06-23, by Xeli
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26, by nemo
Changements :
2011-06-25, by orange hg
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
2011-06-23, by Xeli
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-26, by Henek
de nombreux petits changements :
2011-06-25, by orange hg
Added mkdir out
hedgeroid
2011-06-23, by Xeli
merge
2011-06-25, by unc0rr
Updated the path of hwLibrary.pas
hedgeroid
2011-06-23, by Xeli
fixing some different issues with edit team page and the new dual data setup
2011-06-25, by Henek
Fix broken theme icon loading from user dir
2011-06-25, by unc0rr
Added logging for Android
hedgeroid
2011-06-23, by Xeli
merge
2011-06-25, by unc0rr
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
2011-06-22, by Xeli
this should fix captions on iOS (and android), though I can't check
2011-06-25, by Henek
Fix camera jerking on zoom in
2011-06-25, by unc0rr
Moved Android-build to project_files/Android-build
hedgeroid
2011-06-22, by Xeli
unbreak localisation
2011-06-24, by nemo
Removed the extra WriteToConsole()
hedgeroid
2011-06-22, by Xeli
Remove unused variable
2011-06-24, by sheepluva
Cleaned up the makefil
hedgeroid
2011-06-22, by Xeli
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-23, by nemo
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