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Add German translations for mission maps
2016-11-17, by Wuzzy
Slightly improved mission map descriptions
2016-11-17, by Wuzzy
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16, by sheepluva
Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16, by nemo
Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16, by Wuzzy
Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16, by Wuzzy
Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16, by Wuzzy
Save record time for Chasing the blue hog mission
2016-11-16, by Wuzzy
Save some records in campaign vars: Hard flying, Running for survival
2016-11-16, by Wuzzy
Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16, by Wuzzy
Set random flags and voice in random teams
2016-11-16, by Wuzzy
Show symbols at bottom right while extra damage / low grav. are active
2016-11-15, by Wuzzy
Relax some health bounds in game scheme editor
2016-11-15, by Wuzzy
Fix Lua error message in A Classic Fairytale mission 8
2016-11-15, by Wuzzy
Translate appdata file into German
2016-11-15, by Wuzzy
Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15, by Wuzzy
Simplify the hat format for unanimated hats
2016-11-15, by Wuzzy
Remove old Fort Mode from frontend
2016-11-15, by Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-15, by Wuzzy
Add WorldEdge to Lua API to expose/change world edge type
2016-11-15, by Wuzzy
Show “More Wind” modifier in mission panel
2016-11-14, by Wuzzy
fix urls
2016-11-09, by nemo
allow longer grave animations
2016-11-09, by nemo
update changelog
2016-10-15, by sheepluva
fix copypastafail (incorrect variable name) and whitespaces
2016-10-15, by sheepluva
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15, by KoBeWi
update changelog
2016-10-15, by sheepluva
rename variables for better code-readability and fix indentation
2016-10-15, by sheepluva
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-15, by KoBeWi
update Changelog
2016-10-14, by sheepluva
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-14, by KoBeWi
Make frozen hogs poison immune
2016-10-03, by nemo
lupdate-qt4
2016-10-02, by sheepluva
fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02, by sheepluva
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02, by sheepluva
Bug 115 - Application icon is missing
2016-10-02, by sheepluva
also update ghc info in INSTALL file
2016-10-02, by sheepluva
travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-02, by sheepluva
increase heart count in seduction effect. FPS are overrated anyway
2016-10-02, by sheepluva
reflect dataenc->sandi change in travis file
2016-10-02, by sheepluva
and while I'm at it, fix seduction... kinda ♥
2016-10-02, by sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01, by sheepluva
adding some frontend stuff to changelog
2016-10-01, by sheepluva
- Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01, by unc0rr
Use regex match for bans
2016-10-01, by unc0rr
fix issue 110
2016-10-01, by sheepluva
fix build
2016-10-01, by sheepluva
Drop xfire module
2016-09-26, by koda
minor german translation adjustment
2016-09-24, by sheepluva
fix typo and hopefully also pas2c
2016-09-16, by sheepluva
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-16, by sheepluva
Lua API: IsHogLocal(gearUid)
2016-09-16, by sheepluva
Lua API: GetAmmoName(ammoType)
2016-09-15, by sheepluva
merge with github
2016-09-09, by koda
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-09-04, by sheepluva
Make in-game chat work
qmlfrontend
2016-08-11, by unc0rr
Preparation to sending engine messages to net.
qmlfrontend
2016-08-02, by unc0rr
merge default
qmlfrontend
2016-07-15, by unc0rr
Use less weird options
2016-07-09, by unc0rr
Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-07-02, by LocutusOfBorg
bytestring-show RIP
2016-06-29, by unc0rr
Polish update
2016-06-22, by alzen
bit of a start on HDPI monitor support. Fonts.
2016-06-21, by nemo
remove experimental in-game credits code
2016-06-21, by sheepluva
no.
2016-06-21, by nemo
lupdate
2016-06-15, by nemo
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-22, by antonc27
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21, by nemo
http → https
2016-05-21, by nemo
Fruit theme music
2016-05-18, by alfadur
Merge default
qmlfrontend
2016-05-17, by unc0rr
- Add state to engine callback for it to know what engine is sending
qmlfrontend
2016-05-17, by unc0rr
implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-17, by sheepluva
remove another useless SysUtils include
2016-05-16, by sheepluva
implement Trim() in uUtils
2016-05-15, by sheepluva
drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15, by sheepluva
- Use IntToStr() in preference to Str()
2016-05-15, by unc0rr
always include uUtils _after_ SysUtils
2016-05-15, by sheepluva
merge Wuzzy's frontend tweaks
2016-05-15, by sheepluva
Tweak sizes and icons of most footer buttons of frontend
2016-05-06, by Wuzzy
Neatly align all the bottom buttons on the same height
2016-05-06, by Wuzzy
Slightly better naming of new or copied ammo/game schemes
2016-05-06, by Wuzzy
Tweak damage modifier help
2016-05-06, by Wuzzy
Fix mines time displaying "1 seconds" in frontend
2016-05-06, by Wuzzy
Frontend: Increase space for help text in the footer
2016-05-06, by Wuzzy
Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06, by Wuzzy
Add more What's This? texts throughout the frontend
2016-05-06, by Wuzzy
Fix problems with dynamic whats this texts
2016-05-06, by Wuzzy
Add missing frontend constants
2016-05-04, by Wuzzy
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04, by Wuzzy
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-04, by Wuzzy
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-15, by koda
turn off sparks for drowning dynamite
2016-05-10, by nemo
<unC0Rr> might be somewhere width used instead of rightx
2016-05-06, by sheepluva
linux on travis needs sudo to install dependencies
2016-05-04, by koda
Fix some warnings
2016-05-04, by unC0Rr
- Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03, by antonc27
Enable GL2 travis builds
2016-05-03, by koda
ansistring, not Ansistring
2016-05-03, by unc0rr
small code cleanup/comment
2016-05-03, by sheepluva
I heard we switched to physfs
2016-05-03, by unc0rr
TryDo is deprecated
2016-05-03, by unc0rr
Add pre/post js stub files and expand the emscripten options
2016-05-03, by frd
Set medium floating precision to shaders
2016-05-03, by frd
Compile uMatrix to c too when GL2 is requested
2016-05-03, by koda
Work around missing gl functions from emscripten headers
2016-05-02, by koda
Avoid using an undeclared variable
2016-05-02, by koda
Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using “New” button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
fallback to stdout if no writable logfile available
2016-04-27, by sheepluva
update Changelog
2016-04-27, by sheepluva
Set install dir for emscripten
2016-04-27, by koda
Drop duplicated include from CMakeLists.txt
2016-04-27, by koda
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-27, by sheepluva
add /clear command to frontend chat (clears chat window)
2016-04-27, by sheepluva
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-27, by Wuzzy
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-27, by sheepluva
issue 94: Seduction text is outdated and misleading
2016-04-26, by Wuzzy
create forts in random order
2016-04-26, by sheepluva
make construction mode work with fort mode without mixing up clans and forts
2016-04-26, by sheepluva
update construction mode in-file version info
2016-04-26, by sheepluva
merge construction mode patches by Wuzzy
2016-04-26, by sheepluva
Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13, by Wuzzy
Fix bad comment in Construction Mode
2016-04-13, by Wuzzy
Construction Mode: Sanity-check numbers from script parameter
2016-04-13, by Wuzzy
Construction Mode: Fix timer issues
2016-04-13, by Wuzzy
Construction Mode: Recognize health case amount from game scheme
2016-04-13, by Wuzzy
Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13, by Wuzzy
Construction Mode: Fix construction/support station
2016-04-13, by Wuzzy
Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-13, by Wuzzy
Construction Mode: “spawn” extra time, not buying
2016-04-13, by Wuzzy
Construction Mode: Fix giving round energy boost at first round
2016-04-13, by Wuzzy
Add script parameter support to Construction Mode
2016-04-13, by Wuzzy
Throw away legacy Construction Mode code which is never actually used
2016-04-13, by Wuzzy
Throw away old out-commented Construction Mode code
2016-04-13, by Wuzzy
Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-13, by Wuzzy
Construction Mode: Fix mine timer message being shown at start
2016-04-13, by Wuzzy
Construction Mode: Disable up/down in building mode
2016-04-12, by Wuzzy
Construction Mode: Show mine timer in seconds
2016-04-12, by Wuzzy
Tweak barrel and mine defaults in Construction Mode
2016-04-12, by Wuzzy
Mark some forgotten Construction Mode strings for translation
2016-04-12, by Wuzzy
Construction Mode: Actually, the extra time limit is about buying
2016-04-12, by Wuzzy
Remove cheat in Construction Mode
2016-04-12, by Wuzzy
Construction Mode: Make weapon names match en.txt
2016-04-12, by Wuzzy
Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
cleaning up team divide mode code from last night a little
2016-04-26, by sheepluva
divided teams: better horizontal clan distribution
2016-04-26, by sheepluva
Reword emscripten-related error messages
2016-04-25, by koda
"divided teams" modifier will now work with more than 2 teams!
2016-04-25, by sheepluva
Merge default
qmlfrontend
2016-04-25, by unc0rr
Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-25, by sheepluva
some more dark magic regarding hog speech input
2016-04-24, by sheepluva
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24, by sheepluva
merge Wuzzy's new scheme icons
2016-04-24, by sheepluva
Update scheme editor icons
2016-04-13, by Wuzzy
merge Wuzzy's space campaign string fixes
2016-04-24, by sheepluva
Typo fixes for A Space Adventure campaign
2016-04-13, by Wuzzy
merge Wuzzy's game modifier buttons reorder patch
2016-04-24, by sheepluva
Reorder game flag buttons
2016-04-12, by Wuzzy
preselect weapons
2016-04-24, by sheepluva
merge Wuzzy's ropeknockchallenge updates
2016-04-24, by sheepluva
Update Rope-Knocking Challenge
2016-04-12, by Wuzzy
drop function that does not exist in SDL2 from SDLh.pas
2016-04-24, by sheepluva
pas2c converts exit to return, so change RunEngine signature
2016-04-23, by frd
Correctly call uPhysFSLayer.initModule
2016-04-23, by frd
Add workaround to force string concatenation in pas2c
2016-04-23, by koda
Implement GetCurrentDir in the c rtl
2016-04-23, by koda
Use hwlibrary while converting to c
2016-04-23, by frd
Set cdecl on exported functions and hide them from pas2c
2016-04-23, by koda
Add a necessary flag to emscripten
2016-04-23, by frd
Add missing functions to fully disable lua at compile time
2016-04-23, by koda
uscript cosmetics
2016-04-23, by koda
whitespace fix
2016-04-23, by sheepluva
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of many drop-down lists
2016-04-18, by Wuzzy
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of drop-down lists in team editor
2016-04-18, by Wuzzy
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-23, by sheepluva
Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18, by Wuzzy
Disable Sudden Death in portal mission
2016-04-18, by Wuzzy
Clean up portal mission code
2016-04-18, by Wuzzy
Clean up strings, hats, flags and graves in Portal mission
2016-04-18, by Wuzzy
merging Wuzzy's feedback fix
2016-04-23, by sheepluva
Fix bad layouting of feedback dialog, fixes #58
2016-04-18, by Wuzzy
fix default binding for F10 / slot 10 not working
2016-04-23, by sheepluva
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-23, by sheepluva
travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21, by koda
Correctly set WEBGL macro during pas2c conversion
2016-04-21, by koda
Disable stereo rendering when compiled with pas2c
2016-04-21, by koda
Fully support emscripten toolchain in our build system
2016-04-21, by koda
Import the Emscripted toolchain configuration
2016-04-21, by koda
Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21, by koda
Work around how emscripten defines rwops
2016-04-21, by koda
Work around emscripten not finding math.h
2016-04-20, by koda
Add support for compiling C engine with emscripten
2016-04-20, by koda
travis: Use latest cmake vailable
2016-04-19, by koda
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-18, by unc0rr
missing comma
2016-04-13, by nemo
Use our copy for border too
2016-04-13, by nemo
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13, by nemo
merge
2016-04-13, by mikade
Allow variable boost directions in Racer
2016-04-10, by mikade
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-12, by nemo
fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-07, by sheepluva
- Init physfs before creating debug log
2016-04-02, by unc0rr
Fix pas2c build
2016-04-02, by unc0rr
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2016-04-01, by sheepluva
HedgeEditor: Fix list of available sprites
2015-09-11, by Wuzzy
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11, by Wuzzy
More selectable barrel healths in Hedge editor, including default 60
2015-09-11, by Wuzzy
Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11, by Wuzzy
Fix broken HedgeEditor map preview
2015-09-11, by Wuzzy
Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01, by nemo
Time achievement for ClimbHome
2016-04-01, by unC0Rr
Don't spam '+' message
qmlfrontend
2016-03-29, by unc0rr
merge default
qmlfrontend
2016-03-29, by unc0rr
logging via physfs
2016-03-15, by unc0rr
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29, by unc0rr
Fix function name in avwrapper
0.9.22
2016-03-29, by koda
Fix function name in avwrapper
2016-03-29, by koda
add svg sources. bug #43
2016-03-29, by nemo
Trick on storage format to simplify sql queries
2016-03-29, by unC0Rr
https4dlc
2016-03-29, by sheepluva
change all URLs of feedback dialog to use https
2016-03-29, by sheepluva
RC planes should not pick up frozen crates
2016-03-28, by nemo
Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-28, by unc0rr
Keep very old compatibility
0.9.22
2016-03-25, by koda
Keep very old compatibility
2016-03-25, by koda
Use the correct replacement
0.9.22
2016-03-25, by koda
Use the correct replacement
2016-03-25, by koda
More compatibility wrappers for video
2016-03-25, by koda
fix check for wrong value
2016-03-25, by sheepluva
racer map #20
2016-03-25, by unC0Rr
Achievement for ClimbHome
2016-03-24, by unC0Rr
Add an additional compatibility layer for video
2016-03-22, by koda
Fix typo
2016-03-22, by unC0Rr
Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20, by koda
Fix bundle already present check
2016-03-20, by koda
Add FindOggVorbis to make sure all paths are set
2016-03-20, by koda
Update osx bundle creation with SDL2 library names
2016-03-20, by koda
copypasta to make AI use vampirism too
2016-03-18, by nemo
logging via physfs
qmlfrontend
2016-03-15, by unc0rr
Merge default
qmlfrontend
2016-03-14, by unc0rr
Do not check games lasting for more than 3 hours
2016-03-14, by unc0rr
german translation: fix error due to confusion of plural "you" with singular "you"
2016-03-14, by sheepluva
avwrapper: Explicitly check for macro existence
0.9.22
2015-11-16, by koda
videorec: Drop setting x264 preset
0.9.22
2015-11-07, by koda
avwrapper: Adjust prefixed symobols version guard
0.9.22
2015-11-16, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
2015-11-12, by Vittorio Giovara
videorec: Drop a commented out option
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
0.9.22
2015-11-10, by Vittorio Giovara
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-03, by nemo
- Enable CI builds with travis for hw iOS
2016-03-01, by antonc27
Don't see a good reason for it to be here
2016-03-01, by unC0Rr
Don't dump ghost points if map isn't detected
2016-03-01, by unc0rr
- Enable scheme sharing for Xcode project, this required for travis builds
2016-03-01, by antonc27
Syntax fix
2016-02-29, by unC0Rr
Fix wp issue, hopefully
2016-02-29, by unC0Rr
- Fix room config being sent unmodified
2016-02-28, by unc0rr
Fix build
2016-02-27, by unc0rr
Don't compare time value with itself
2016-02-27, by unc0rr
Recognize ghost points in checker
2016-02-27, by unc0rr
Finish implementation of ghost points served from server, not tested
2016-02-27, by unc0rr
updated french lua translation
2016-02-26, by BaptisteOrieux
More work on best time ghost feature
2016-02-25, by unc0rr
cmake: Set OLD for policy 26
0.9.22
2015-11-11, by Vittorio Giovara
Recognize ghost points in db interaction tool (no storing yet)
2016-02-24, by unc0rr
- Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-24, by antonc27
- Small refactoring for seed command
2016-02-24, by antonc27
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23, by antonc27
Dump best time ghost on console
2016-02-23, by unc0rr
- Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-23, by antonc27
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-23, by antonc27
Use secure HTTP for Sparkle appcast URL
0.9.22
2016-02-22, by koda
Info.plist: Set less important URLs to https
2016-02-22, by koda
Use secure HTTP for Sparkle appcast URL
2016-02-22, by koda
Treat #99 point type as a ghost trace
2016-02-22, by unc0rr
- Campaign for iOS: Stub for CampaignViewController
2016-02-22, by antonc27
remove unused path functions
2016-02-22, by nemo
- Campaign for iOS: Simply retrieve list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Stub for list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21, by antonc27
Oops, fix whose nick to compare to
2016-02-21, by unc0rr
Filter out hog speech messages with non-local team index (not tested)
2016-02-20, by unc0rr
- Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-19, by antonc27
- Small refactoring for seed generation on iOS side
2016-02-17, by antonc27
sniper rifle too
2016-02-16, by nemo
reduce by 1, probably should avoid tunnel issue
2016-02-16, by nemo
apply to deagle and sniper only
2016-02-16, by sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-16, by sheepluva
- Some warnings fixed with text alignment on iOS front-end
2016-02-15, by antonc27
Fix for cursor movement problems on touch devices
2016-02-14, by Anton Malmygin
Fix index of script param
2016-02-14, by unc0rr
Tech racer maps detection
2016-02-13, by unc0rr
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-13, by unc0rr
Merge default
qmlfrontend
2016-02-09, by unc0rr
avwrapper: Do not ignore avformat_write_header return value
2016-02-12, by koda
Attempt to implement hash for special points to detect tech racer maps
2016-02-12, by unC0Rr
Put graves behind other stuff.
2016-02-09, by nemo
crosshair on hog won't cause a direct hit anymore
2016-02-09, by nemo
Fix possible crashes/hangs due to recent changes
2016-02-09, by unC0Rr
Fix one more crasher in early freeEverything call
2016-02-08, by unc0rr
- ifdef to avoid compiler warning
2016-02-07, by antonc27
- uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-07, by antonc27
Racer maps #18 and #19
2016-02-05, by unC0Rr
Fix a crasher
2016-02-04, by unc0rr
Fix SDL_CreateThread in windows
2016-02-01, by unC0Rr
Bye-bye TryDo
2016-01-31, by unc0rr
rename doStepCakeWork to doStepCakeWalk
2016-01-24, by sheepluva
party tweak
2016-01-24, by sheepluva
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23, by nemo
tweak sniper training
2016-01-23, by sheepluva
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23, by nemo
update translation files
2016-01-23, by nemo
forgot viewport resize is a thing.
2016-01-23, by sheepluva
fixing my math... I think ;p
2016-01-23, by sheepluva
recognize proper birthday parties
2016-01-23, by sheepluva
minor code tweaks
2016-01-23, by sheepluva
add cinematic effect to "sinking feeling" intro sequence
2016-01-23, by sheepluva
Lua API: SetCinematicMode(enable)
2016-01-23, by sheepluva
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-23, by sheepluva
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-20, by sheepluva
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16, by sheepluva
recognize subdomains of hedgewars.org
2016-01-16, by sheepluva
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16, by sheepluva
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