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Show winners in console in a special form so this information could be easily parsed
2011-04-12, by unc0rr
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11, by Henek
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
//
2011-04-10, by sheepluva
A bunch of Japanese edits
2011-04-11, by y2kbugxp90
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10, by unc0rr
Got a start on localizing all these strings.
2011-04-10, by y2kbugxp90
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10, by unc0rr
The first of several Japanese language localization patches.
2011-04-10, by y2kbugxp90
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-09, by nemo
added Balanced Random Weapon gameplay script
2011-04-08, by claymore
Frontend: room rename
2011-04-08, by claymore
//
2011-04-08, by sheepluva
comments
2011-04-08, by sheepluva
guess what. comments. yay for burning commits
2011-04-08, by sheepluva
some more comments *yawns*
2011-04-08, by sheepluva
added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07, by sheepluva
redundant now
2011-04-07, by nemo
Fix crash in server (accessing deleted room)
2011-04-07, by unc0rr
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