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Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
Merge
2013-02-28, by Urbertar
Draw ice on water
2013-02-28, by Urbertar
Make refactoring. Remove DrawIce function
2013-02-28, by Urbertar
small update of german engine translation
2013-02-28, by sheepluva
aaagh. remove dead code. again.
2013-02-28, by nemo
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27, by nemo
physfs strikes back
2013-02-27, by koda
define ice edge colour
2013-02-27, by nemo
enable asm only on intel/amd machines
2013-02-27, by koda
remove dead code
2013-02-27, by nemo
merge physfslayer in default
2013-02-27, by koda
Draw ice on water
2013-02-27, by Urbertar
.hgignore
2013-02-27, by koda
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-26, by nemo
merge w/ default
icegun
2013-02-26, by nemo
huh. how'd we end up needing a merge here...
icegun
2013-02-26, by nemo
Separate setting and drawing ice
icegun
2013-02-26, by Urbertar
Make little refactoring
icegun
2013-02-26, by Urbertar
Check is lanscape already ice
icegun
2013-02-26, by Urbertar
put ice colour in uVariables, add check for land that is already ice
icegun
2013-02-26, by nemo
Change shape of ice to round
icegun
2013-02-26, by Urbertar
Don't calculate edges of map as edges of landscape
icegun
2013-02-26, by Urbertar
Check bounds of landscape in drawice procedure
icegun
2013-02-26, by Urbertar
forgot this loop
icegun
2013-02-25, by nemo
graphics tweak. flag a couple more overeager setall HH
icegun
2013-02-25, by nemo
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