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changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17, by sheepluva
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-17, by unc0rr
merge
2013-05-17, by unc0rr
lupdate
2013-05-16, by sheepluva
bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16, by nemo
Fix mortar's scoring
2013-05-17, by unc0rr
Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16, by nemo
Best level AI should maximize the score at all costs.
2013-05-17, by unc0rr
updated italian translation
2013-05-16, by ChipHome
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16, by sheepluva
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16, by sheepluva
better way to do it that avoids screwing up angle bounds on single saucer
2013-05-15, by nemo
trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15, by nemo
few more changelog entries
2013-05-15, by nemo
change to RGB
2013-05-26, by nemo
more stuff we thought of
2013-05-14, by nemo
few things I thought of
2013-05-14, by nemo
use bubbles underwater
2013-05-14, by nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14, by nemo
Actually, let's use *4 since could be fired from lower down
2013-05-14, by nemo
more drowning fixes
2013-05-14, by nemo
check for gear being current ammo
2013-05-14, by nemo
yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-13, by nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13, by nemo
fix issue 590, load nick after asking for it...
2013-05-13, by koda
range checking for more engine command line parameters, issue 600
2013-05-13, by koda
fix comparison error in Campaign mission 1
2013-05-03, by Periklis Ntanasis
Restore ready toggle for room admins (issue 432)
2013-05-13, by unc0rr
Needs to reset net button, not toggle it.
2013-05-13, by nemo
use less collision space for the holes
2013-05-12, by nemo
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-11, by nemo
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-11, by nemo
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-11, by nemo
Change net button back on leaving main page.
2013-05-11, by nemo
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11, by nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11, by nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10, by nemo
cases have no health
2013-05-10, by nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-09, by nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09, by nemo
oops
2013-05-09, by nemo
*sigh* freakin "with"
2013-05-09, by nemo
oh right. and uSound. the main culprit.
2013-05-07, by nemo
Fix voice naming. Case problems.
2013-05-07, by nemo
remove redundant abs, and some incorrect 1+ to damage
2013-05-07, by nemo
IFDEF that score expectation logging
2013-05-07, by unc0rr
☹
2013-05-07, by nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-07, by nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05, by nemo
*sigh*
2013-05-04, by nemo
oops
2013-05-04, by nemo
pass the target
2013-05-04, by nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04, by nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04, by nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04, by nemo
oops
2013-05-03, by nemo
try to guess at barrel state. prob should flag it..
2013-05-03, by nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-03, by nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03, by nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03, by nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-03, by nemo
merge :P
2013-05-02, by unc0rr
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02, by unc0rr
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02, by unc0rr
Make AI more active in multiattack game mode
2013-05-02, by unc0rr
this should improve consistency of mortar cluster spread and snowball knocks
2013-05-02, by nemo
fix bug that locked unlocked campaign missions, see issue 452
2013-05-01, by Periklis Ntanasis
fix nil comparison error, see issues 470 and 601
2013-05-01, by Periklis Ntanasis
this is fairer
2013-04-30, by nemo
Use tr() properly
2013-04-29, by unc0rr
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27, by nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-27, by nemo
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-27, by unc0rr
aaaaand this one never was damaging
2013-04-24, by nemo
cheezemonkey pointed out this is no longer damaging
2013-04-24, by nemo
yep. I did forget to put this back
2013-04-21, by nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-21, by nemo
merge 0.9.19 in dev
2013-04-21, by koda
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
2013-04-21, by koda
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
2013-04-21, by koda
this macro is not defined on ppc
0.9.19
2013-04-20, by koda
hardcode full compiler path when compiling for ppc
0.9.19
2013-04-20, by koda
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
2013-04-20, by koda
resolve divdi3 on ppc
0.9.19
2013-04-20, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
2013-03-26, by koda
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20, by DrinkMachine
update 0.9.19 with dev branch
0.9.19
2013-04-20, by koda
merge
2013-04-19, by nemo
turkish translation updates
2013-04-19, by volkan
- Revert division hack nonsense
2013-04-20, by unc0rr
Store colors in human-readable form
2013-04-18, by unc0rr
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-18, by unc0rr
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-18, by unc0rr
why would we ever want to divide by 0?
2013-04-17, by nemo
hwFloat division is ~1.6 times faster now
2013-04-17, by unc0rr
Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-17, by unc0rr
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15, by sheepluva
Fix issue 603
2013-04-15, by unc0rr
Implement issue 308 with '|' as separator
2013-04-15, by unc0rr
let's go with what nemo suggests
2013-04-14, by koda
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-15, by unc0rr
Check for admin role right in the sql statemenet
2013-04-14, by unc0rr
let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13, by koda
added two security flags to windows linking
2013-04-13, by koda
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-12, by nemo
New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-11, by unc0rr
CASE FOLDING!!!
0.9.19
2013-04-20, by koda
Reduce AI skills more on high Level values
2013-04-11, by unc0rr
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
2013-04-17, by sheepluva
implementation of a restart-game button. location and appearance is not final :P
2013-04-10, by thunderstruck
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
2013-04-16, by sheepluva
This isn't necessary anymore
2013-04-10, by unc0rr
fix for Issue 611: Engine crash in portal code
0.9.19
2013-04-16, by sheepluva
- Revert server workaround over desync from r98e2dbdda8c0
2013-04-10, by unc0rr
make cleaver icon hint at that fact that you have 2 of them
0.9.19
2013-04-16, by sheepluva
Change collision detection with current hedgehog
2013-04-10, by jaree
description tweaks
0.9.19
2013-04-16, by sheepluva
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-10, by unc0rr
fix octorama preview
0.9.19
2013-04-15, by sheepluva
- Better fix to friends joins/quits highlighting problem
2013-04-08, by unc0rr
french translations
0.9.19
2013-04-15, by Matisumi
Merge.
2013-04-07, by dag10
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
2013-04-15, by Randy
merge
2013-04-07, by sheepluva
Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-07, by dag10
fixed slash for fruit theme
0.9.19
2013-04-15, by Randy
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-07, by nemo
engine translation update, french
0.9.19
2013-04-14, by Matisumi
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-06, by koda
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
2013-04-14, by sheepluva
reintroduce the notice for restarting frontend after changing language
2013-04-06, by koda
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
2013-04-14, by sheepluva
check for network for feedback dialog too
2013-04-06, by koda
remove delays from "one of everything" weaponset
0.9.19
2013-04-13, by mikade
reintroduce the notification message in case you access dlc page without internet connection
2013-04-06, by koda
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
2013-04-13, by sheepluva
fix displaying the right version of windows in system info
2013-04-05, by koda
IT translation file completed.
0.9.19
2013-04-11, by Marco Bresciani
close branch
cmake_pascal
2013-06-13, by koda
feedback, display ram size in MB
2013-04-05, by koda
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
2013-04-12, by sheepluva
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
2013-04-30, by koda
little feedback rewording
2013-04-05, by koda
Hats!
0.9.19
2013-04-07, by Randy
this makes Xcode generator test pass
cmake_pascal
2013-04-30, by koda
use SDL_Threads everywhere
2013-04-05, by koda
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
2013-04-07, by sheepluva
fpc sysroot should belong to user configuration
cmake_pascal
2013-04-30, by koda
drill test tweak based on watching AI play
2013-04-04, by nemo
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
2013-03-15, by Marco Bresciani
remove now-unused function
webgl
2013-04-04, by koda
cmake netiquette
cmake_pascal
2013-03-26, by koda
add shading
2013-04-04, by Randi
merge with latest default branch
0.9.19
2013-04-04, by koda
Fix pos() return type
webgl
2013-04-04, by unc0rr
restore the osx build disabling universal app support
cmake_pascal
2013-03-26, by koda
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04, by nemo
and now engine in c links too (with more manual intervention as of issue 596)
webgl
2013-04-04, by koda
add and use the integrated version check
cmake_pascal
2013-03-26, by koda
forgot these from raa2ffd427f6a
2013-04-04, by koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
2013-04-04, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
2013-03-26, by koda
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-04, by nemo
update branch again
webgl
2013-04-04, by koda
set directories to be included externally, in the project file
cmake_pascal
2013-03-26, by koda
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-04, by jaree
No more hwengine.desktop here
webgl
2013-04-03, by unc0rr
gather all libs in a single list
cmake_pascal
2013-03-24, by koda
Fruit theme
2013-04-03, by Randi
Fix rendering errors now.
webgl
2013-04-03, by unc0rr
remove old code
cmake_pascal
2013-03-24, by koda
Fixes to make pas2c parse this
webgl
2013-04-03, by unc0rr
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-03, by koda
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
2013-03-24, by koda
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
2013-04-02, by unc0rr
ios compiles again (using an old version of sdl)
2013-04-03, by koda
no need of ar and ranlib for pascal
cmake_pascal
2013-03-22, by koda
update webgl branch
webgl
2013-04-02, by koda
fix osx build
2013-04-02, by koda
finish off by replacing remaining Ada occurencies
cmake_pascal
2013-03-22, by koda
Think this is what was meant by koda
2013-04-01, by unc0rr
disable static libraries with fpc
cmake_pascal
2013-03-22, by koda
Hey, there was inc(Radius, 4)
2013-04-01, by unc0rr
oops
cmake_pascal
2013-03-22, by koda
updated turkish frontend translation
2013-03-31, by volkan
drop processor flags
cmake_pascal
2013-03-21, by koda
Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-31, by nemo
add support for creating shared pascal libraries
cmake_pascal
2013-03-21, by koda
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-30, by nemo
adjust verbosity, move debug/release variables in the right section
cmake_pascal
2013-03-20, by koda
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-29, by sheepluva
below this i cannot break the loop
cmake_pascal
2013-03-19, by koda
This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-29, by nemo
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
2013-03-19, by koda
merge
2013-03-29, by sheepluva
minor and partial casing commit
cmake_pascal
2013-03-19, by koda
*sigh* this shouldn'tve been removed in first place.
2013-03-29, by nemo
move a few checks so that add_defintions doesn't interfere
cmake_pascal
2013-03-19, by koda
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-29, by nemo
move avwraper compilation in its own folder
cmake_pascal
2013-03-19, by koda
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-28, by Urbertar
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
2013-03-19, by koda
Fix compilation error. Remove default value of ShowMessage title param
2013-03-28, by Urbertar
fix build
2013-03-28, by sheepluva
oops
cmake_pascal
2013-03-19, by koda
minor refactor of MessageDialog
2013-03-27, by koda
move sdlmain compilation in its own folder
cmake_pascal
2013-03-19, by koda
define NETGAME_DEFAULT_SERVER
2013-03-27, by koda
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
2013-03-19, by koda
unused
2013-03-27, by koda
improve physfs static linking, sdl libraries cleanup
cmake_pascal
2013-03-19, by koda
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-27, by koda
wow windows works too with minor changes
cmake_pascal
2013-03-19, by koda
application bar blinks when someone pings you (issue 492)
2013-03-27, by koda
config time pascal flags interpretation
cmake_pascal
2013-03-19, by koda
merge correction, also what's with all those trailing whitespaces?
2013-03-27, by koda
oops
cmake_pascal
2013-03-19, by koda
Change AI behavior for drill rocket
2013-03-26, by Urbertar
merge
2013-03-26, by sheepluva
Fix shortcut which is created by NSIS
0.9.19
2013-04-04, by unc0rr
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
2013-03-19, by koda
when no url is specified, default to official gameserver (issue 350)
2013-03-26, by koda
lupdate
0.9.19
2013-03-23, by koda
move one flag
cmake_pascal
2013-03-19, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-26, by koda
add wiki link for the scheme handling
0.9.19
2013-03-23, by koda
apply the new macro to C flags too
cmake_pascal
2013-03-19, by koda
Remove some duplicating code from uLandGraphics.pas
2013-03-23, by Urbertar
pt translation update
0.9.19
2013-03-23, by inu
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
2013-03-19, by koda
Also check length
2013-03-23, by unc0rr
initial changelog update
0.9.19
2013-03-23, by koda
internal handling of some osx-only pascal flags
cmake_pascal
2013-03-19, by koda
merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-26, by nemo
add fort section to credits file
2013-03-22, by sheepluva
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
2013-03-19, by koda
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-26, by nemo
remove engine warnings
2013-03-22, by sheepluva
utility macros for adding compiler flags
cmake_pascal
2013-03-19, by koda
changing fort name to better reflect its contents
2013-03-22, by sheepluva
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
2013-03-19, by koda
adding jaree to credits
2013-03-22, by koda
make https links work properly
2013-03-21, by sheepluva
typo
cmake_pascal
2013-03-19, by koda
scheme association for linux (although it stops during connection)
2013-03-22, by koda
fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-21, by sheepluva
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
2013-03-19, by koda
don't poison the dead, it's not cool.
2013-03-21, by sheepluva
fix player info
2013-03-21, by sheepluva
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
2013-03-18, by koda
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-21, by sheepluva
add lobby chat features to room chat
2013-03-20, by sheepluva
better support for cmake directory and fpc output paths
cmake_pascal
2013-03-18, by koda
Add space for better visual performance
2013-03-20, by unc0rr
move paths setup inside cmake_lang files
cmake_pascal
2013-03-18, by koda
Eiffel Tower fort
2013-03-19, by Randi
this should make cmake-pascal stuff work on linux too
cmake_pascal
2013-03-18, by koda
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-19, by sheepluva
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
2013-03-18, by koda
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-18, by nemo
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
2013-03-18, by koda
add one button to improve sharing of hwplay:// schemes
2013-03-17, by koda
help text for pagenetserver
2013-03-17, by koda
do not host server on well-known ports
2013-03-17, by koda
use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17, by koda
ingore moar keys
2013-03-17, by koda
Add some flags for a few of the magic Land values
2013-03-17, by nemo
useless test
2013-03-17, by nemo
Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17, by nemo
linux keycodes differ from osx's
2013-03-17, by koda
use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17, by koda
less cryptic text insertion
2013-03-17, by koda
gather a few common code
2013-03-17, by koda
implement up and down keys to navigate in the chat history, needs testing over network
2013-03-17, by koda
don't display squares when pressing arrow keys in chat
2013-03-16, by koda
formatting
2013-03-16, by koda
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16, by koda
Hard math to fix issue 571. Well, not really hard math,
2013-03-17, by unc0rr
oups
2013-03-15, by nemo
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-15, by sheepluva
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13, by nemo
Call steps on focus instead. fix typo
2013-03-12, by nemo
Experiment in undisabling the brick theme flake
2013-03-12, by nemo
Crashed here last game
2013-03-12, by nemo
better message, as suggested by inu
2013-03-12, by koda
return after ram size on win
2013-03-12, by koda
Merge
2013-03-12, by unc0rr
add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12, by koda
this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12, by koda
No more std::string in feedbackdialog.cpp
2013-03-12, by inu
this should prevent the password prompt from appearing on local games (issue 548)
2013-03-12, by koda
grrrr
2013-03-11, by nemo
fix bug 552 - reset network button state after use
2013-03-10, by koda
this should ensure those other voices play a bit more often.
2013-03-11, by nemo
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10, by koda
oops forgot to move header
2013-03-10, by koda
Prepend, not append
2013-03-10, by unc0rr
fix highlander - needed new script load function
2013-03-09, by nemo
unbreak build
2013-03-09, by nemo
hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10, by koda
cleanup file loading, this codepath can be used to load url schemes
2013-03-10, by koda
fix loading files on osx too, the cause was different than other systems
2013-03-10, by koda
move signal handler in hwapplication
2013-03-10, by koda
alignment
2013-03-10, by koda
introducing the bestest flag of all
2013-03-09, by koda
- Put compiled units into more appropriate dir
2013-03-09, by unc0rr
forgot to update lib names here
2013-03-09, by koda
sigh
2013-03-09, by koda
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-09, by koda
stripping
2013-03-09, by koda
adjust casing
2013-03-09, by koda
readd revision info to the cpack generated package
2013-03-09, by koda
move cpack stuff in its own cmake file
2013-03-09, by koda
fix linking on osx
2013-03-09, by koda
Merge
2013-03-12, by unc0rr
typo
2013-03-08, by nemo
A bit more of Italian translation... in progress. :)
2013-03-08, by Marco Bresciani
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08, by nemo
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08, by nemo
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-08, by nemo
Unbreak build without stl compatibility
2013-03-08, by unc0rr
merge
2013-03-07, by koda
even more wrapping with find_package_or_disable_msg
2013-03-07, by koda
update option list
2013-03-07, by koda
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07, by koda
link png library in code on osx
2013-03-07, by koda
Fix frozen hog rendering
2013-03-07, by Urbertar
Fix check for flag
2013-03-07, by unc0rr
hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06, by koda
support old cmake style variables
2013-03-06, by koda
merge
2013-03-06, by koda
rewritten findffmpeg.cmake
2013-03-06, by koda
replace sdl mixer/image version checking with something more robust
2013-03-06, by koda
rewritten FindOggVorbis.cmake
2013-03-06, by koda
fail if sparkle not found consciously
2013-03-06, by koda
oups
2013-03-05, by nemo
rework FindSparkle.cmake
2013-03-06, by koda
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05, by nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05, by nemo
escape return and be more friendly with translations
2013-03-05, by koda
add link to GPLv2 notice in about page
2013-03-04, by koda
uniform revision info in about page
2013-03-04, by koda
add version info to frontend output too
2013-03-04, by koda
version variables confom to naming convention
2013-03-04, by koda
oooooops forgot SHAREPATH is still used somewhere
2013-03-04, by koda
lupdate-qt4/lrelease-qt4
2013-03-04, by nemo
apply variable change here as well
2013-03-04, by nemo
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04, by koda
Oops, forgot this check (fixes crash)
2013-03-04, by unc0rr
typo and doc
2013-03-04, by koda
fix file association on windows too
2013-03-04, by koda
use rev info from the just created file when configuring without mercurial
2013-03-04, by koda
dump rev and hash in a file to be packed by cpack
2013-03-04, by koda
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04, by koda
hopefully fix bug 523, file extension association
2013-03-04, by koda
merge for the win
2013-03-04, by koda
caught two frontend warnings
2013-03-04, by koda
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04, by koda
convert HW_DEV in ifdef DEBUG clauses
2013-03-04, by koda
fix portal/hammer interaction, ban freezer from portal
2013-03-03, by nemo
keep hogs from sliding while they are being frozen
2013-03-03, by nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03, by nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03, by nemo
add neglected merge
2013-03-03, by nemo
Fix team file path
2013-03-03, by unc0rr
Fix water on ice setting
2013-03-03, by Urbertar
Eh, two players condition seems to make more sense than two clans here
2013-03-03, by unc0rr
Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
Merge
2013-02-28, by Urbertar
Draw ice on water
2013-02-28, by Urbertar
Make refactoring. Remove DrawIce function
2013-02-28, by Urbertar
small update of german engine translation
2013-02-28, by sheepluva
aaagh. remove dead code. again.
2013-02-28, by nemo
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27, by nemo
physfs strikes back
2013-02-27, by koda
define ice edge colour
2013-02-27, by nemo
enable asm only on intel/amd machines
2013-02-27, by koda
remove dead code
2013-02-27, by nemo
merge physfslayer in default
2013-02-27, by koda
Draw ice on water
2013-02-27, by Urbertar
.hgignore
2013-02-27, by koda
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-26, by nemo
merge w/ default
icegun
2013-02-26, by nemo
huh. how'd we end up needing a merge here...
icegun
2013-02-26, by nemo
Separate setting and drawing ice
icegun
2013-02-26, by Urbertar
Make little refactoring
icegun
2013-02-26, by Urbertar
Check is lanscape already ice
icegun
2013-02-26, by Urbertar
put ice colour in uVariables, add check for land that is already ice
icegun
2013-02-26, by nemo
Change shape of ice to round
icegun
2013-02-26, by Urbertar
Don't calculate edges of map as edges of landscape
icegun
2013-02-26, by Urbertar
Check bounds of landscape in drawice procedure
icegun
2013-02-26, by Urbertar
forgot this loop
icegun
2013-02-25, by nemo
graphics tweak. flag a couple more overeager setall HH
icegun
2013-02-25, by nemo
ice texture still needs moving to uLandGraphics and circle drawing
icegun
2013-02-25, by nemo
Merge
2013-02-25, by unc0rr
workaround for frequent AllHH active call in hedgehog step
icegun
2013-02-25, by nemo
add hiragana/katakana ranges to CJK check.
2013-02-24, by nemo
More fiddling w/ sliding
icegun
2013-02-25, by nemo
*sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-24, by nemo
slight tweak to colours
icegun
2013-02-25, by nemo
add some missing wrapping.
2013-02-24, by nemo
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
2013-02-25, by nemo
Fix issue 537 (empty team created on startup)
2013-02-23, by unc0rr
savesurf
icegun
2013-02-25, by koda
Fix issue 507 (not highlighting friends joins)
2013-02-23, by unc0rr
This and the "retain freezing" stuff could probably use a flag.
2013-02-23, by nemo
too aggressive?
icegun
2013-02-25, by nemo
prevent drilling into hogs w/ drill rocket
2013-02-22, by nemo
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
2013-02-24, by nemo
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-22, by nemo
close thei branch
physfslayer
2013-02-27, by koda
Messing around w/ Freezer
icegun
2013-02-24, by nemo
Support 'registered only' room flag in frontend
2013-02-22, by unc0rr
on windows fpc-linking is the funniest of all
physfslayer
2013-02-25, by koda
Add freezing hogs with icegun
icegun
2013-02-24, by Urbertar
oops. forgot this one.
2013-02-22, by nemo
moar docs update
physfslayer
2013-02-25, by koda
Add change ice gun image
icegun
2013-02-23, by Urbertar
Allow switching away from any weapon when during multishoot.
2013-02-22, by nemo
upd doc
physfslayer
2013-02-25, by koda
Add frozen land texture
icegun
2013-02-23, by Urbertar
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-22, by unc0rr
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
2013-02-25, by koda
Add land freezing
icegun
2013-02-23, by Urbertar
Global notice with /global command. Can now warn users when doing server restart.
2013-02-22, by unc0rr
documentation
physfslayer
2013-02-24, by koda
Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-22, by unc0rr
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
2013-02-24, by koda
Flush buffer on N command
2013-02-22, by unc0rr
disable unneeded physfs archives (as of bug 529)
physfslayer
2013-02-24, by koda
Try to prevent hedgehogs number in team desync
2013-02-21, by unc0rr
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
2013-02-24, by koda
Merge
2013-02-21, by unc0rr
blindly updated Android build files for new physfs
physfslayer
2013-02-23, by koda
Merge
2013-02-21, by unc0rr
updated ios project files for the new phys build system
physfslayer
2013-02-23, by koda
Merge
2013-02-21, by unc0rr
Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-21, by unc0rr
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
2013-02-22, by koda
Updating Italian translation. In progress, as usual.
2013-02-20, by Marco Bresciani
Unbreak build
2013-02-21, by unc0rr
workaround static physfs static linking on linux
physfslayer
2013-02-22, by koda
We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-21, by unc0rr
and now compile and link properly
physfslayer
2013-02-22, by koda
Fix stupid mistake which made checker desync almost always
2013-02-21, by unc0rr
update cmake files to use the two libraries independently
physfslayer
2013-02-22, by koda
Found another possible source of desync, trying similar workaround on this
2013-02-21, by unc0rr
split extras and src
physfslayer
2013-02-22, by koda
Forbit guest checkers
2013-02-21, by unc0rr
use standard library prefix
physfslayer
2013-02-22, by koda
Workaround hGetContents blocking all threads with my own version of the function
2013-02-20, by unc0rr
reopen and update branch
physfslayer
2013-02-22, by koda
Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20, by unc0rr
fix compiling on osx when you have multiple linkers installed
2013-02-20, by koda
Some fixes
2013-02-19, by unc0rr
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18, by nemo
Parse engine output to deside whether simulation ran to the end
2013-02-18, by unc0rr
Clear player's clan info on room join
2013-02-18, by unc0rr
Disallow kicking the opponent in duel
2013-02-18, by unc0rr
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-18, by Medo
Catch exceptions when moving files
2013-02-18, by unc0rr
No NFData instance for ByteString when ghc >= 7.6
2013-02-18, by unc0rr
Sort checked files into dirs
2013-02-18, by unc0rr
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-17, by unc0rr
Some more work on checker
2013-02-16, by unc0rr
- Fix check for void message
2013-02-15, by unc0rr
Fix build
2013-02-14, by unc0rr
Ehm... probably this will improve situation with desyncs
2013-02-13, by unc0rr
Pass hogs names and hats
2013-02-13, by unc0rr
Fix order of messages
2013-02-13, by unc0rr
restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-02-11, by nemo
Some more Italian translation... still in progress.
2013-01-29, by Marco Bresciani
- Add forgotten ammo definitions
2013-02-12, by unc0rr
Bring back full log strings for commands, just a bit sanitized
2013-02-11, by unc0rr
Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-11, by unc0rr
Prevent 'black team color' error
2013-02-11, by unc0rr
Oops, forgot path
2013-02-10, by unc0rr
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10, by nemo
oops. more specific ammo tests. maybe could use a few more properties
2013-02-10, by nemo
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-09, by nemo
Credit links now yellow instead of blue.
2013-02-09, by dag10
Remove Structure from localisation
2013-02-09, by nemo
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09, by dag10
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09, by dag10
Fine, merge :-\
2013-02-10, by unc0rr
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-10, by unc0rr
Fix the checker after some testing
2013-02-10, by unc0rr
New checker of engine messages which is aware of glued together messages
2013-02-10, by unc0rr
Also convert teams to complete game config.
2013-02-09, by unc0rr
Fix official server build
2013-02-08, by unc0rr
- Handle mapgen-specific parameters
2013-02-08, by unc0rr
Converter from game parameters to engine commands, not finished yet
2013-02-07, by unc0rr
Some work on loading replay and interaction with checker
2013-02-04, by unc0rr
/quit <msg> and /part <msg>
2013-02-02, by unc0rr
Don't confirm hogs number to room admin when no constraint hit
2013-02-02, by unc0rr
Fix server crasher
2013-02-02, by unc0rr
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-09, by dag10
Start work on the checker. Not it could connect to the server and... crash it.
2013-02-02, by unc0rr
this should not be exposed
2013-02-08, by nemo
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-08, by unc0rr
Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-05, by nemo
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02, by Medo
Merge
2013-02-02, by Medo
trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01, by nemo
Made map preview a random/edit button again.
2013-02-01, by dag10
forgot this one
2013-02-01, by nemo
Fix Hedgeroid argc/argv parameter passing to the engine
2013-01-31, by Medo
check datadir instead
2013-01-31, by nemo
Move libjnidispatch to jni/ and copy it to libs/ on build
2013-01-31, by Medo
this might possibly appease the shoppa players
2013-01-31, by nemo
Fix physfs compilation for android (still getting runtime link errors though)
2013-01-30, by Medo
fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29, by nemo
Merge
2013-01-29, by unc0rr
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29, by dag10
Merge
2013-01-29, by unc0rr
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29, by dag10
issue #518
2013-01-28, by nemo
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-29, by unc0rr
Reorganized layout and appearance of rooms list page.
2013-01-27, by dag10
Also rooms per version stats
2013-01-28, by unc0rr
Allow navigating backwards chat widget log while new lines are being added
2013-01-27, by unc0rr
add support for clang 3.3 (although there has to be a better way for this) and output right version number
webgl
2013-02-20, by koda
shut a few frontend warnings out
2013-01-27, by koda
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
webgl
2013-02-20, by koda
shorten the library label a little bit
2013-01-27, by koda
Fix sources so pas2c written in haskell could render them again
webgl
2013-02-19, by unc0rr
credits where credit is due
2013-01-27, by koda
update branch
webgl
2013-01-27, by koda
remove trailing whitespaces from share too
2013-01-27, by koda
whitespaces and tabs again
2013-01-27, by koda
some whitespaces from ios files
2013-01-26, by koda
complete tabs and trailing whitespace formatting on frontend
2013-01-26, by koda
Not needed anymore
2013-01-26, by unc0rr
Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26, by unc0rr
uConsole on a diet
2013-01-26, by koda
- Also pass unknown cmds to the server when in room
2013-01-25, by unc0rr
small cleanup
2013-01-25, by sheepluva
big indentation/whitespaces cleanup
2013-01-25, by sheepluva
Some fixes
2013-01-25, by unc0rr
small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25, by sheepluva
Fix finding player's another clan
2013-01-25, by unc0rr
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23, by dag10
Oops, got too excited
2013-01-23, by unc0rr
Fix crashers
2013-01-23, by unc0rr
ios, show fps when debugging
2013-01-23, by koda
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23, by koda
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-23, by koda
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21, by dag10
Fix official server build
2013-01-22, by unc0rr
Okay, let's try not trust even room admin on this
2013-01-22, by unc0rr
Make number of hedgehogs restriction actually work in network game
2013-01-22, by unc0rr
Removed constant repainting of bgwidget on every frame.
2013-01-21, by dag10
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21, by dag10
Force-starting a game now only works for client versions >43
2013-01-21, by dag10
Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21, by unc0rr
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21, by dag10
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21, by dag10
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20, by nemo
restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20, by nemo
lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20, by koda
reuse the same words with tr() and .arg() in bandialog
2013-01-20, by koda
fix out of source build
2013-01-20, by koda
Merge
2013-01-21, by unc0rr
Centered desc label. (Fixes issue 461)
2013-01-19, by dag10
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19, by dag10
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19, by dag10
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19, by dag10
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19, by dag10
- Allow server admins to use DELEGATE even when not room owner
2013-01-19, by unc0rr
Some ignoring
2013-01-19, by unc0rr
Server messages localization using Qt's l10n subsystem:
2013-01-19, by unc0rr
improve tips (issue 472)
2013-01-18, by koda
pt_BR.txt update
2013-01-18, by lowdread
pt_PT update
2013-01-18, by inu
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-18, by unc0rr
- Pass unknown chat commands to server
2013-01-17, by unc0rr
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17, by sheepluva
Merge
2013-01-17, by unc0rr
Can now change theme for static and mission maps.
2013-01-16, by dag10
No
2013-01-15, by unc0rr
Fixes build.
2013-01-15, by dag10
Added "what we use" section to "about" page. From GCI.
2013-01-14, by dag10
Fixed feedback submission by correcting Content-Type.
2013-01-14, by dag10
Fixed disabled QSpinBox border color.
2013-01-14, by dag10
Organized options into more relavant tabs.
2013-01-14, by dag10
- Fix another ton of bugs and misbehavior
2013-01-14, by unc0rr
Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14, by dag10
GCI2012: Abstract Page Load
2013-01-14, by dag10
GCI2012: Abstract Hedgewars Dialogs
2013-01-14, by dag10
GCI2012: No More Hovering
2013-01-14, by dag10
move platform code around, based off a gci task by dag10
2013-01-14, by koda
GCI2012: Subscribe for Network
2013-01-14, by koda
keep engine target name consistent across platforms
2013-01-14, by koda
provide a nice mission description, feel free to improve
2013-01-14, by koda
GCI2012: Improve Game Configuration Widget
2013-01-14, by dag10
Merge
2013-01-14, by unc0rr
Fix build
2013-01-13, by unc0rr
Hat selection reworked
2013-01-13, by dag10
Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12, by nemo
Logon procedure for checkers, introduce invisible clients
2013-01-13, by unc0rr
- Start work on checker
2013-01-12, by unc0rr
Fix tons of warnings
2013-01-10, by martin_bede
Throw away stupid Data.Seq
2013-01-10, by unc0rr
Fix build
2013-01-09, by unc0rr
Merged default
2013-01-08, by vitiv
lua API functions to enable or disable game flags
2013-01-08, by martin_bede
correct rope tip
2013-01-07, by nemo
Added "New account" button when connectiong to the official server
2013-01-08, by vitiv
Merge from default
flibqtfrontend
2013-01-04, by unc0rr
- Unbreak build with .pro file
2013-01-04, by unc0rr
Tips are now loaded from an xml file.
2013-01-02, by martin_bede
simplified physfs cmake
2013-01-03, by koda
Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-03, by martin_bede
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04, by koda
GCI2012: Resolution Freedom
2013-01-04, by koda
Tweaked the resolution option layout.
2013-01-03, by vitiv
GCI2012: Unix Qt Signals
2013-01-02, by martin_bede
Separated fullscreen and windowed hwengine resolution parameters.
2013-01-03, by vitiv
simplify entering/leaving pages debug
2013-01-02, by koda
Changed resolution labels on options page.
2013-01-03, by vitiv
also have uTouch follow the new NewTurn policy
2013-01-02, by koda
merged changes
2012-12-31, by vitiv
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2013-01-01, by nemo
don't discard older cmake_c_flags
2012-12-30, by koda
GCI2012: CMake List Append
2012-12-30, by Willie Zhu
GCI2012: Advanced Keyboard Configuration
2012-12-29, by dag10
Preserve windowed resolution after manual resize
2012-12-30, by vitiv
ok, enable the splashscreen for win only
2012-12-28, by koda
Added Support for variable windowed resolution.
2012-12-29, by vitiv
restore compatibility with cmake 2.6
2012-12-28, by koda
NSIS workaround no longer necessary
2012-12-27, by koda
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
2013-01-02, by koda
disable splash on linux
2012-12-27, by koda
Small GL message
webgl
2012-12-30, by Michael Hartman
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-27, by koda
uStore.pas: Correctly point to shaders
webgl
2012-12-30, by Michael Hartman
oops, forgot that data absolute path only applies to linux
2012-12-27, by koda
Added shaders and -GL2 option
webgl
2012-12-30, by Michael Hartman
move DATA_INSTALL_DIR to the configurable options section
2012-12-27, by koda
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
2012-12-25, by koda
typo when using DATA_INSTALL_DIR
2012-12-27, by koda
update branch with default
webgl
2012-12-25, by koda
Fix build
2012-12-27, by unc0rr
GCI2012: Feedback Redo
2012-12-25, by dag10
convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-25, by koda
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24, by nemo
GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24, by RowanD
merge
2012-12-24, by koda
get executable directory at runtime rather than configure time
2012-12-24, by koda
adjust rpath on osx too for libengine
2012-12-24, by koda
fix sky
2012-12-24, by nemo
Shoppa tournament 2012 winners
2012-12-22, by nemo
trophyrace with names removed
2012-12-22, by nemo
GCI2012: Beautify Network Page
2012-12-20, by dag10
remove the CROSSAPPLE option until a better solution is found
2012-12-20, by koda
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-20, by koda
edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19, by koda
can change library name and compile it on windows again
2012-12-19, by koda
remove FPFLAGS and GHFLAGS from cache every time
2012-12-19, by koda
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-19, by koda
can use engine as library on windows too
2012-12-18, by koda
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-18, by koda
bye bye cBits
2012-12-17, by koda
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-17, by koda
GCI2012: Optional Second Argument
2012-12-17, by RowanD
Use physfs here too
flibqtfrontend
2012-12-18, by unc0rr
add hwengine.desktop to hgignore
2012-12-16, by sheepluva
Merge from default
flibqtfrontend
2012-12-16, by unc0rr
Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16, by unc0rr
improve engine cmd line parsing and its documentation
2012-12-16, by RowanD
Documented an unclear method call
2012-12-15, by Ondrej Skopek
Reloads PAGE_SETUP values after clearing passwordhash
2012-12-15, by Ondrej Skopek
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14, by Ondrej Skopek
Merge from parent
2012-12-14, by Ondrej Skopek
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-14, by Ondrej Skopek
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-13, by Ondrej Skopek
fixed minor problem with saving hash
2012-12-12, by Ondrej Skopek
Removed whitespaces, refactored hash setting getting and clearing
2012-12-12, by Ondrej Skopek
Removed commented-out unused code
2012-12-11, by Ondrej Skopek
*sigh*
2012-12-14, by nemo
Patched login dialog bugs, added retry dialogs
2012-12-10, by Ondrej Skopek
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-14, by nemo
uint32_t -> quint32
2012-12-10, by nemo
Fix linux build broken in ra1577759bf62 (probably)
2012-12-10, by koda
Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10, by unc0rr
Fix windows build broken in raf97cdbb7713
2012-12-10, by unc0rr
cmake set variable and typo
2012-12-10, by koda
GCI2012: Autoupdate Button in Settings
2012-12-10, by Drew Gottlieb
cmake verbosity/documentation/cleanup/formatting
2012-12-09, by koda
Implement some more callbacks
flibqtfrontend
2012-12-16, by unc0rr
partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-09, by koda
Delete poller when game is over
flibqtfrontend
2012-12-14, by unc0rr
less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-09, by koda
Merge with default
flibqtfrontend
2012-12-08, by unc0rr
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08, by Drew Gottlieb
Some fixes
flibqtfrontend
2012-12-08, by unc0rr
Unbreak build
flibqtfrontend
2012-12-08, by unc0rr
Unbreak build
2012-12-08, by unc0rr
removing the optimisation that caused (most likely) the lua crashes on osx
flibqtfrontend
2012-12-08, by koda
removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08, by koda
strip available ram entry, add notice for entering email
flibqtfrontend
2012-12-08, by koda
strip available ram entry, add notice for entering email
2012-12-08, by koda
GCI2012: Google Issue Login
flibqtfrontend
2012-12-08, by Drew Gottlieb
GCI2012: Google Issue Login
2012-12-08, by Drew Gottlieb
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
flibqtfrontend
2012-12-07, by mk12
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07, by mk12
updated frontend translation
flibqtfrontend
2012-12-07, by Marco Bresciani
updated frontend translation
2012-12-07, by Marco Bresciani
fix some comments and add basic doxygen file
flibqtfrontend
2012-12-06, by sheepluva
fix some comments and add basic doxygen file
2012-12-06, by sheepluva
GCI2012: Corrected headers for generate documentation (doxygen)
flibqtfrontend
2012-12-04, by Mrowqa
GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-04, by Mrowqa
fix build on linux for me ( the uint32_t releated breakage )
flibqtfrontend
2012-12-06, by sheepluva
fix build on linux for me ( the uint32_t releated breakage )
2012-12-06, by sheepluva
GCI2012: Refactor Authors Page
flibqtfrontend
2012-12-06, by koda
GCI2012: Refactor Authors Page
2012-12-06, by koda
tinker around the info delivery...
flibqtfrontend
2012-12-06, by koda
GCI2012: Sound Option, Hear Only Music
2012-12-06, by koda
GCI2012: Embed System Info
flibqtfrontend
2012-12-05, by Martin Bede
tinker around the info delivery...
2012-12-06, by koda
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
flibqtfrontend
2012-12-04, by Mitchell Kember
GCI2012: Embed System Info
2012-12-05, by Martin Bede
Merge
2012-12-05, by Mitchell Kember
Cleaned up frontend options a bit and added a couple WhatsThis messages.
flibqtfrontend
2012-12-04, by Mitchell Kember
Command to delegate room to other player
2012-12-06, by unc0rr
Removed redundant "enable"s on checkboxes and variable names.
flibqtfrontend
2012-12-04, by Mitchell Kember
Change room name if room admin is kicked
2012-12-06, by unc0rr
Command to delegate room to other player
flibqtfrontend
2012-12-06, by unc0rr
Stop syncing when recieved 'o' message
2012-12-06, by unc0rr
Change room name if room admin is kicked
flibqtfrontend
2012-12-06, by unc0rr
Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-06, by unc0rr
Stop syncing when recieved 'o' message
flibqtfrontend
2012-12-06, by unc0rr
Better check for bans
2012-12-06, by unc0rr
Send "ROUND_FINISHED" to room clients when server thinks so
flibqtfrontend
2012-12-06, by unc0rr
Show others if spectator is in game
2012-12-05, by unc0rr
Better check for bans
flibqtfrontend
2012-12-06, by unc0rr
Show who's in game to spectators
2012-12-05, by unc0rr
Merge
2012-12-05, by Mitchell Kember
Show others if spectator is in game
flibqtfrontend
2012-12-05, by unc0rr
"Registered users only" room flag
2012-12-05, by unc0rr
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-04, by Mitchell Kember
Show who's in game to spectators
flibqtfrontend
2012-12-05, by unc0rr
Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-04, by Mitchell Kember
kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05, by nemo
"Registered users only" room flag
flibqtfrontend
2012-12-05, by unc0rr
Removed redundant "enable"s on checkboxes and variable names.
2012-12-04, by Mitchell Kember
GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05, by Drew Gottlieb
kinda treat graves like hedgehogs for the purpose of looking up hog info
flibqtfrontend
2012-12-05, by nemo
backout rea7541f77944 since development of frontlib is on another branch
2012-12-04, by koda
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
2012-12-05, by Drew Gottlieb
don't set stereomode when stereo is disabled
2012-12-04, by koda
don't set stereomode when stereo is disabled
flibqtfrontend
2012-12-04, by koda
GCI2012: Fix Cancelling Video Uploads
2012-12-04, by O. Michael Hartman
GCI2012: Fix Cancelling Video Uploads
flibqtfrontend
2012-12-04, by O. Michael Hartman
readd this debug line, commented out, could be useful
2012-12-04, by koda
readd this debug line, commented out, could be useful
flibqtfrontend
2012-12-04, by koda
can reopen engine again...
2012-12-04, by koda
can reopen engine again...
flibqtfrontend
2012-12-04, by koda
third merge, yay
2012-12-04, by koda
Made user data path default to '.'.
flibqtfrontend
2012-12-03, by Joe Doyle (Ginto8)
second merge
2012-12-04, by koda
Register flib_gameconn callbacks
flibqtfrontend
2012-12-04, by unc0rr
first merge
2012-12-04, by koda
merge from default
flibqtfrontend
2012-12-04, by unc0rr
Made user data path default to '.'.
2012-12-03, by Joe Doyle (Ginto8)
Create hedgewars.ini if not exists manually,
2012-12-03, by unc0rr
GCI2012: Navigation Output
2012-12-03, by Ondrej
GCI2012: Convert uMobile into a Callback Record
2012-12-03, by Rowan D
don't allow resizing videorec widgets
2012-12-03, by koda
GCI2012: Move Video Preferences in Settings Tab
2012-12-03, by koda
Merged changes from upstream.
2012-12-02, by Mitchell Kember
Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-02, by Mitchell Kember
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-03, by unc0rr
Merged with upstream.
2012-12-02, by Mitchell Kember
Unbreak build with freepascal < 2.6.0
2012-12-03, by unc0rr
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-02, by Mitchell Kember
caught a few more possible glitches in engine cmakefile
2012-12-03, by koda
Merged koda's fix for the hwengine bug.
2012-12-02, by Mitchell Kember
MERGE
2012-12-03, by koda
Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02, by Mitchell Kember
Fix check for file existance
2012-12-02, by unc0rr
Merged changes from upstream.
2012-12-02, by Mitchell Kember
- Disable in-room bans
2012-12-02, by unc0rr
fix compiling engine (bug introduced in r33868aea694c)
2012-12-02, by koda
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02, by Drew Gottlieb
unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02, by koda
GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02, by O. Michael Hartman
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02, by koda
Merged changes from upstream.
2012-12-01, by Mitchell Kember
fix mask only
2012-12-01, by nemo
GCI2012: User/Pass Single Prompt
2012-12-02, by Ondrej
GCI2012: Move Freepascal discovery code into a CMake module
2012-12-02, by koda
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-02, by unc0rr
Fix QSettings problems:
2012-12-02, by unc0rr
Some fixes
2012-12-01, by unc0rr
shorten tip
2012-12-01, by koda
Google Code-in: Center help text field
2012-11-30, by Mitchell Kember
Fix more errors. It compiles!
2012-12-01, by Joe Doyle (Ginto8)
also this can be deleted
2012-12-01, by koda
Merge
2012-12-01, by Joe Doyle (Ginto8)
Merge
2012-11-30, by Joe Doyle (Ginto8)
Fix some stupid errors I caused
2012-12-01, by Joe Doyle (Ginto8)
minor xcodeproj update
2012-12-01, by koda
use High() to avoid future out of bounds in uSound
2012-12-01, by koda
Make user folder default to global folder in hwengine
2012-11-30, by Joe Doyle (Ginto8)
Refactor Freepascal module.
2012-12-01, by Bryan Dunsmore
oups
2012-11-30, by nemo
Move noexecstack flags to Freepascal module and refactor.
2012-12-01, by Bryan Dunsmore
remove unneeded @2x images
2012-12-01, by koda
Move code for Freepascal to separate CMake module.
2012-11-30, by Bryan Dunsmore
GCI2012: Remove Structure Weapon Code
2012-12-01, by deepdog
Make user folder default to global folder in hwengine
2012-11-30, by Joe Doyle (Ginto8)
set window modality for new ban dialogs
2012-11-30, by koda
Fix warning
2012-12-01, by unc0rr
Bans manager
2012-12-01, by unc0rr
- Fix UNBAN bug
2012-12-01, by unc0rr
Case insensitive test for banned nickname
2012-11-30, by unc0rr
Implement ban by nickname
2012-11-30, by unc0rr
GCI2012: Too many variables
2012-11-30, by koda
GCI2012 - In-Game Chat Commands
2012-11-30, by koda
Google Code-in: Move video preferences in settings tab
2012-12-01, by Mitchell Kember
GCI2012: Command Line Parsing
2012-11-30, by Rowan D
Google Code-in: Center help text field
2012-11-30, by Mitchell Kember
use the correct symbol
2012-11-30, by koda
Use same macro for hiding video record button and keybinding
2012-11-30, by Mitchell Kember
GCI2012: Lowercase CMake functions (main files only)
2012-11-30, by m4tx
Move global variables to units that use them
2012-11-29, by Joe Doyle (Ginto8)
Google Code-in: Hide "video record" keybind option
2012-11-29, by Mitchell Kember
Remove unused global variables
2012-11-29, by Joe Doyle (Ginto8)
*sigh*
2012-11-29, by nemo
merge
flibqtfrontend
2012-11-30, by unc0rr
A bit of refactoring
2012-11-29, by unc0rr
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
2012-11-30, by unc0rr
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-29, by Chris Wong
Merge
flibqtfrontend
2012-11-30, by unc0rr
GCI: use player's name for the default team
2012-11-29, by zero579911
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
2012-11-30, by Medo
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-29, by nemo
Some fixes
flibqtfrontend
2012-11-27, by unc0rr
Added default weaponset to frontlib hwconsts
flibqtfrontend
2012-11-27, by Medo
merge
2012-11-28, by nemo
No more crashes when running quick game
flibqtfrontend
2012-11-27, by unc0rr
GCI2012: Empty list help text (Issue 375)
2012-11-28, by Bryan Dunsmore
Try to setup weapon sets for quick game
flibqtfrontend
2012-11-26, by unc0rr
Remove limit on hedgehogs number
2012-11-28, by unc0rr
Merge from default to have recent fixes
flibqtfrontend
2012-11-26, by unc0rr
koda, koda... could have checked your claims
2012-11-26, by unc0rr
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24, by koda
Updated Slovak translation
2012-11-24, by jose1711
add ios project to physfs
2012-11-24, by koda
merge
2012-11-24, by jose1711
INSTALL and README updates
2012-11-24, by koda
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-24, by koda
Updated Slovak translation
2012-11-23, by jose1711
Load sounds with the help of physfsrwops library
2012-11-24, by unc0rr
merge
webgl
2012-12-02, by koda
Refactor identifiers names
2012-11-23, by unc0rr
GCI2012: Check for Clang Version in CMake
webgl
2012-12-01, by koda
Refactor Clang module.
webgl
2012-12-01, by Bryan Dunsmore
Implement QAbstractFileEngine::FastReadLineExtension
2012-11-23, by unc0rr
Move version check of Clang to CMakeLists.
webgl
2012-11-30, by Bryan Dunsmore
Use alternative way of checking for file end. Also refactor this code a bit.
2012-11-23, by unc0rr
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Bring ansistrings back
2012-11-23, by unc0rr
Oops, temporary objects involved
flibqtfrontend
2012-11-26, by unc0rr
ok at least pas2c now parses allnots.......
webgl
2012-11-24, by koda
show console on win when debugging to see frontend messages
2012-11-23, by koda
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
2012-11-25, by unc0rr
update var name
webgl
2012-11-22, by koda
Oops, sorry, libphysfs.dll
2012-11-22, by unc0rr
- frontlib loads team config via physfs
flibqtfrontend
2012-11-25, by unc0rr
throw in some 'nots' trying to restore pas2c functionality
webgl
2012-11-22, by koda
- Fix saving .ini files
2012-11-22, by unc0rr
Remove debug messages
flibqtfrontend
2012-11-24, by unc0rr
updated branch
webgl
2012-11-22, by koda
revisit the debugfile section
2012-11-22, by koda
Fix some frontlib bugs
flibqtfrontend
2012-11-22, by unc0rr
moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21, by koda
Try to use map preview facilities:
flibqtfrontend
2012-11-22, by unc0rr
Follow IANA suggestions better
2012-11-22, by unc0rr
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21, by koda
Bad unC0Rr
2012-11-21, by koda
Bad koda!
2012-11-21, by unc0rr
little cmake cleanup, search installed modules first, then our own
2012-11-21, by koda
how this happened?
2012-11-21, by koda
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21, by unc0rr
Some fixes to build process
2012-11-21, by unc0rr
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21, by koda
lotsa hackery to get frontend somehow link libengine...
2012-11-21, by koda
frontlib paths
2012-11-20, by koda
fix physfs on osx, now all platforms should be happy
2012-11-20, by koda
Oops
2012-11-21, by unc0rr
Start port to frontlib
2012-11-21, by unc0rr
Fix build
2012-11-20, by unc0rr
Fix SDL library name
2012-11-20, by unc0rr
find lua.h ...
2012-11-20, by koda
thou shall not use system headers for crossplatformness
2012-11-20, by koda
physfs compilation on windows
2012-11-20, by koda
use lua headers correctly
2012-11-20, by koda
Fix typo
2012-11-20, by unc0rr
Okay, remove previous request only if it has same parent
2012-11-20, by unc0rr
- Only allow one engine instance running at the moment
2012-11-19, by unc0rr
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19, by koda
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19, by unc0rr
Merge
2012-11-19, by unc0rr
fix deprecation warnings for libav sources
2012-11-19, by koda
meh
2012-11-19, by koda
linking phsyfs on osx
2012-11-19, by koda
allow the engine to use physfs on android too
2012-11-18, by Xeli
Merge from 0.9.18
2012-11-18, by unc0rr
Convert reading hedgehogs limit from map config
2012-11-18, by unc0rr
Download .zip too, and store them to .hwp
2012-11-18, by unc0rr
merge... need to remember to update first
2012-11-17, by nemo
Merge physfslayer branch into default. Have fun!
2012-11-18, by unc0rr
Close this branch
physfslayer
2012-11-18, by unc0rr
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
2012-11-18, by unc0rr
oops
2012-11-17, by nemo
oops
webgl
2012-11-14, by koda
Mount .hwt files found in Data folder
physfslayer
2012-11-18, by unc0rr
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-17, by nemo
link main on osx
webgl
2012-11-13, by koda
Get rid of DataManager::findFileForRead
physfslayer
2012-11-17, by unc0rr
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-16, by koda
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
2012-11-13, by koda
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
2012-11-17, by unc0rr
mutatis mutandis
2012-11-16, by koda
some CMake cleanup
webgl
2012-11-13, by koda
We need custom script loading function in lua now
physfslayer
2012-11-17, by unc0rr
up android target api (but this commit is actually just to test buildbot: desync
2012-11-15, by Xeli
fix build
webgl
2012-11-13, by nemo
Keeping bruteforce
physfslayer
2012-11-17, by unc0rr
another tweak tomake --stats-only work on headless servers
2012-11-15, by Xeli
and install it too
webgl
2012-11-11, by koda
Oops, didn't realize FindLua.cmake is our own module
physfslayer
2012-11-17, by unc0rr
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-15, by unc0rr
comments and runtime list of files to convert and compile
webgl
2012-11-11, by koda
Implement reader in C ffs
physfslayer
2012-11-17, by unc0rr
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-15, by unc0rr
finally hwengine in c links without errors
webgl
2012-11-11, by koda
Script loading via physfs which doesn't work:
physfslayer
2012-11-16, by unc0rr
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-14, by nemo
cmake linking for engine in c
webgl
2012-11-11, by koda
Engine loads fine with basic config
physfslayer
2012-11-14, by unc0rr
make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-14, by nemo
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
2012-11-11, by koda
Get rid of Pathz and UserPathz
physfslayer
2012-11-14, by unc0rr
oops
2012-11-14, by nemo
better clang search
webgl
2012-11-11, by koda
- Add physfsrwops library
physfslayer
2012-11-14, by unc0rr
Don't accept in-room flags when not in room
2012-11-14, by unc0rr
merge xymeng pas2c
webgl
2012-11-11, by koda
merge with default
physfslayer
2012-11-13, by unc0rr
merge with latest default
webgl
2012-11-11, by koda
Some tweaks to AI
2012-11-13, by unc0rr
fix demo playback
2012-11-11, by nemo
couple of nots
2012-11-08, by nemo
merge
2012-11-08, by nemo
Various tweaks to recent AI change
2012-11-08, by unc0rr
this wasn't needed IMO
2012-11-08, by nemo
objects too
2012-11-07, by nemo
something bender asked for. allow a mask without a map
2012-11-07, by nemo
oups
2012-11-07, by nemo
search for more clang names
webgl
2012-11-11, by koda
Make FindPlace more flexible on large maps.
2012-11-07, by nemo
no globs, sources not yet generated
webgl
2012-11-09, by koda
merge
2012-11-07, by unc0rr
correct includes and clang detection
webgl
2012-11-09, by koda
LongInt Land width/height, mouse coords
2012-11-07, by nemo
More strictness on room bans
2012-11-07, by unc0rr
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
2012-11-09, by nemo
strip BOM
2012-11-07, by nemo
add a few cmakefiles for c engine and rtl
webgl
2012-11-09, by koda
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-07, by nemo
add FindGLEW.cmake module
webgl
2012-11-09, by koda
Try to beat AI in Mutant!
2012-11-07, by unc0rr
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
webgl
2012-11-08, by koda
merge
2012-11-07, by koda
split WEBGL and NOPASCAL cmake options
webgl
2012-11-08, by koda
add gstMoving to avoid sticking
2012-11-06, by nemo
better GL.h (which was needed after all)
webgl
2012-11-08, by koda
Don't zero TeamHealth, only show empty health bar
2012-11-06, by unc0rr
add xymeng's pas2c header
webgl
2012-11-08, by koda
Spam log with checksums
2012-11-06, by unc0rr
empty or old files
webgl
2012-11-08, by koda
Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-06, by unc0rr
well this was silly
webgl
2012-11-08, by koda
This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06, by nemo
add xymeng's rtl port
webgl
2012-11-07, by koda
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-06, by nemo
move stuff out of engine folder
webgl
2012-11-07, by koda
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-06, by nemo
verbose pas2c for parsed args
webgl
2012-11-07, by koda
issue #458
2012-11-05, by nemo
parentheses for everyone
webgl
2012-11-07, by koda
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-05, by nemo
haskell usability on windows
webgl
2012-11-07, by koda
support ridiculously large maps
2012-11-05, by nemo
add CMakeFile for pas2c, add WEBGL config option
webgl
2012-11-05, by koda
Oops, fix room info on room admin change
2012-11-06, by unc0rr
dos2unix hedgewars.pro
physfslayer
2012-11-13, by unc0rr
close branch
0.9.18
2013-06-03, by koda
move pas2c files in their own directory and add a warning about argument order
webgl
2012-11-05, by koda
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-05, by koda
Build physfs lib before engine
physfslayer
2012-11-07, by unc0rr
Replay without frontend mode
0.9.18
2013-02-12, by unc0rr
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
webgl
2012-11-04, by koda
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-04, by nemo
Fix function prototype
physfslayer
2012-11-05, by unc0rr
removing the optimisation that caused (most likely) the lua crashes on osx
0.9.18
2012-12-08, by koda
pas2c can search for inc files in alternate folders (needed for out of source builds)
webgl
2012-11-04, by koda
bad koda
2012-11-04, by nemo
Start work on physfs support in engine
physfslayer
2012-11-05, by unc0rr
Fix crash in kamikaze
0.9.18
2012-11-18, by unc0rr
pas2c can read files without changing the process directory
webgl
2012-11-04, by koda
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-04, by nemo
- Load teams via physfs
physfslayer
2012-11-05, by unc0rr
advice from hasufell
0.9.18
2012-11-07, by koda
pas2C is slowely becoming parametric
webgl
2012-11-04, by koda
oups
2012-11-04, by nemo
merge with default again
physfslayer
2012-11-05, by unc0rr
strip bad line
0.9.18
2012-11-05, by nemo
let's start to introduce bugs in haskell stuff too
webgl
2012-11-03, by koda
merge .18 lua
2012-11-04, by nemo
Better place for SendUpdateOnThisRoom
2012-11-04, by unc0rr
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
2012-11-04, by nemo
Send notification about 1 player in room on room creation
2012-11-03, by unc0rr
play nicer with system flags
0.9.18
2012-11-04, by hasufell
leak
2012-11-03, by koda
avwrapper needs to depend on hwengine not on ENGINECLEAN
0.9.18
2012-11-04, by koda
this version of tremor requires a nil check on close_func
2012-11-03, by koda
fix parallel compilation
0.9.18
2012-11-04, by hasufell
merge from 0.9.18
2012-11-03, by koda
*sigh*
0.9.18
2012-11-03, by nemo
more fixes
0.9.18
2012-11-03, by nemo
Script typos
0.9.18
2012-11-02, by nemo
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
0.9.18
2012-11-02, by nemo
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
0.9.18
2012-11-01, by nemo
many osx sparkle fixes
0.9.18
2012-11-02, by koda
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-02, by Xeli
Wee, now frontend is able to load translation file
physfslayer
2012-11-04, by unc0rr
fix name
0.9.18
2012-11-02, by koda
merge from hedgeroid, includes Medo's work from GSoC
2012-11-02, by Xeli
Merge with default
physfslayer
2012-11-03, by unc0rr
merge from default
0.9.18
2012-11-01, by koda
oops, fix incorrect room owner name in ROOM UPD command again
2012-11-02, by unc0rr
Added tag 0.9.18-release for changeset 2fc02902c7cb
0.9.18
2012-11-01, by nemo
oops, fix incorrect room owner name in ROOM UPD command
2012-11-02, by unc0rr
Removed tag 0.9.18-release
0.9.18
2012-11-01, by nemo
fix for forts mode *sob*
0.9.18
0.9.18-release
2012-11-01, by nemo
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-02, by unc0rr
Added tag 0.9.18-release for changeset be11c26a3a0b
0.9.18
2012-11-01, by nemo
Small fixes to b-day image. For next year I 'spose
2012-11-01, by nemo
Removed tag 0.9.18-release
0.9.18
2012-11-01, by nemo
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01, by koda
Fix 0.9.18 desync:
0.9.18
2012-11-01, by unc0rr
merge again
2012-11-01, by koda
updated Info.plist
0.9.18
2012-11-01, by koda
merge with 0.9.18
2012-11-01, by koda
small it.txt update
0.9.18
2012-11-01, by ChipHome
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.18
2011-11-21, by sheepluva
Added tag 0.9.18-release for changeset 2f203395baca
0.9.18
2012-11-01, by koda
!@#$
0.9.18
2012-10-31, by nemo
add missing cmakelists.txt, move portal mission graphic to correct dir
0.9.18
2012-10-31, by nemo
merge trunk w/ final 0.9.18
2012-10-31, by nemo
merge w/ trunk
0.9.18
2012-10-31, by nemo
update lua loc, adjust cleaver in ammo sets
0.9.18
2012-10-31, by nemo
portal challenge
0.9.18
2012-10-31, by sphrix
birthday style
0.9.18
2012-10-31, by nemo
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
2012-10-31, by inu
Update ai actions tracing subsystem
0.9.18
2012-10-31, by unc0rr
Fix white background in players list on halloween, christmas and easter
0.9.18
2012-10-31, by unc0rr
Merge from default
0.9.18
2012-10-31, by unc0rr
Clear in-game flag when user joins room
2012-10-31, by unc0rr
libav name refactor
2012-10-30, by koda
another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30, by koda
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
2012-10-30, by Vatten
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-29, by nemo
new script specialising in altering weapon behaviour
0.9.18
2012-10-30, by Vatten
merge from stable
2012-10-30, by koda
polish language update (+ closes issue 322)
0.9.18
2012-10-30, by szczur
consistent line endings
0.9.18
2012-10-29, by nemo
consistent line endings
2012-10-29, by nemo
fix reserved hats from scripting
0.9.18
2012-10-29, by nemo
fix reserved hats from scripting
2012-10-29, by nemo
remove cleaver gradient
0.9.18
2012-10-29, by Star
remove cleaver gradient
2012-10-29, by Star
merge trunk in 0.9.18
0.9.18
2012-10-29, by koda
dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29, by koda
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29, by nemo
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29, by koda
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29, by Star
Change messages a bit
2012-10-30, by unc0rr
Mutant script
2012-10-30, by unc0rr
Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29, by nemo
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29, by Xeli
darken and contrast the gray images to distinguish more easily from pink
2012-10-29, by nemo
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29, by nemo
Improve TestSniperRifle a bit
2012-10-29, by unc0rr
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29, by nemo
boo, koda
2012-10-29, by unc0rr
this commit is a no-op
2012-10-29, by koda
close engine shortcut, from the discussion in issue 317
2012-10-29, by koda
disable fps widget when recording
2012-10-29, by koda
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-29, by koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28, by koda
increase framerate and bitrate (issue 427)
2012-10-28, by koda
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28, by nemo
Slight update of russian translation
2012-10-29, by unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28, by unc0rr
add SDL as an dependency
hedgeroid
2012-10-28, by Xeli
let animation objects delete themselves after they are not being used anymore
2012-10-28, by sheepluva
revert tremor back to a version before koda broke it ;p
hedgeroid
2012-10-28, by Xeli
more like here
2012-10-28, by nemo
merge Medo's GSoC work
hedgeroid
2012-10-28, by Xeli
Workaround for visual bug. Issue #442
2012-10-28, by nemo
merge hedgeroid branch with tip
hedgeroid
2012-10-28, by Xeli
add flag of the soviet union (issue 297)
2012-10-28, by koda
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28, by koda
merge
2012-10-28, by koda
forgot to remove these files when reverting tremor
2012-10-28, by koda
cleanup in initEverything and freeEverything
2012-10-28, by koda
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28, by koda
* fix initialisation, preload values and then read args
2012-10-28, by koda
disable audio dampening on mobile
2012-10-28, by koda
polish translation update (bug448)
2012-10-28, by szczur
issue #428 - move power to after team labels
2012-10-27, by nemo
german engine translation update
2012-10-27, by sheepluva
german Qt-Frontend translation update
2012-10-27, by sheepluva
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27, by unc0rr
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27, by Xeli
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27, by unc0rr
these files had the executable flag/permission set
2012-10-27, by sheepluva
Issue #443 - change in syntax for effects
2012-10-27, by nemo
minor macro cleanup
2012-10-27, by koda
updated italian translation (#447)
2012-10-27, by ChipHome
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-27, by unc0rr
Oops, fix room players list emptyness
2012-10-27, by unc0rr
This should cover all entries from issue 438
2012-10-27, by unc0rr
Fix cake splashing bug (issue 429)
2012-10-27, by unc0rr
No hacks! Fix issue 437
2012-10-27, by unc0rr
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26, by sheepluva
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26, by nemo
eh. might as well toss this in for reference purposes
2012-10-26, by nemo
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26, by nemo
fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26, by sheepluva
issue #445 spin math
2012-10-26, by nemo
disable F5 key and data refresh
2012-10-26, by sheepluva
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26, by sheepluva
missed this one when fixing regular flakes. issue #444
2012-10-26, by nemo
0.9.18 release branch
0.9.18
2012-10-26, by koda
Restore -gv, limit points to template dimensions
2012-10-25, by nemo
-gv was causing broken behaviour
2012-10-25, by nemo
add gsoc students. also sphrix to translators
2012-10-25, by nemo
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-25, by koda
finally videorec on osx
2012-10-25, by koda
I hate Windows and it hates me...
2012-10-24, by koda
add surname to credits
2012-10-24, by Randy
support video recording on windows with automation and headers
2012-10-24, by koda
enable png support under win32
2012-10-24, by koda
hgignore and skip one config file for win32
2012-10-24, by koda
download SDL dlls if not present
2012-10-24, by koda
update SDL headers for winutils
2012-10-24, by koda
Make explosion look depend less on fps
2012-10-24, by unc0rr
fuuuuuuuuuuuu don't use stack checking
2012-10-24, by koda
missing nil test
2012-10-23, by nemo
Flag script parsecommands to avoid echoing to net
2012-10-23, by nemo
Get rid of C-style operators
2012-10-24, by unc0rr
better?
2012-10-23, by nemo
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23, by nemo
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23, by koda
tweak tab styling
2012-10-23, by nemo
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23, by koda
tweak tab appearance to try to appease koda
2012-10-23, by nemo
forgot modality for this widget
2012-10-23, by koda
disable feedback button for now
2012-10-23, by koda
set window modality also for custom dialogs, small text changes
2012-10-23, by koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23, by koda
add standard copyright header
2012-10-23, by koda
don't try to delete a default scheme
2012-10-23, by koda
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22, by nemo
- Fix desyncs triggered by AI
2012-10-22, by unc0rr
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22, by unc0rr
Track targets better in multiattack mode
2012-10-22, by unc0rr
Mark places where tried to jump, avoid too much of thinking
2012-10-22, by unc0rr
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-21, by nemo
Someone should look this over to make sure it should stay in
2012-10-21, by nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21, by nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21, by nemo
0.9.17 -> 0.9.18 changelog
2012-10-22, by unc0rr
crude workaround for problem inu reported with sound button
2012-10-21, by nemo
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21, by nemo
Fix include
2012-10-21, by unc0rr
Fix build
physfslayer
2012-10-21, by unc0rr
Fix knockball
2012-10-21, by nemo
Workaround over QIcon failing to load from physfs
physfslayer
2012-10-21, by unc0rr
Keep room admin ready status always set
2012-10-21, by unc0rr
Simplify DataManager as physfs partially implements its functions
physfslayer
2012-10-21, by unc0rr
Remove deprecated signals
2012-10-21, by unc0rr
Oops, forgot this
physfslayer
2012-10-21, by unc0rr
fix trophyrace. also tweak it a little
2012-10-20, by nemo
Many bugfixes and features to FileEngine
physfslayer
2012-10-21, by unc0rr
Don't need this button anymore
2012-10-20, by unc0rr
Try using PhysicsFS.
physfslayer
2012-10-20, by unc0rr
damn nots
2012-10-18, by nemo
Fix most of server warnings
2012-10-17, by unc0rr
'In game' client flag, both server and frontend support
2012-10-17, by unc0rr
- Show unready status in icon
2012-10-17, by unc0rr
I like this condition for home run better
2012-10-16, by nemo
Better error handling
2012-10-16, by unc0rr
skip all dx/dy mod if Power is 0
2012-10-16, by nemo
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16, by unc0rr
cut down on excessive checkins in some situations
2012-10-15, by nemo
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15, by nemo
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-16, by unc0rr
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15, by nemo
Also shove using shotgun, switch off hat when not active hog
2012-10-14, by nemo
First pass at cleaver.
2012-10-14, by nemo
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-14, by unc0rr
Fix crasher in TestCake
2012-10-13, by unc0rr
Switch to vector library for arrays
2012-10-13, by unc0rr
small tweak. (reverse mouse wheel directions for color change)
2012-10-13, by sheepluva
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-13, by unc0rr
UNBAN implementation
2012-10-13, by unc0rr
add Randy to extended credits
2012-10-12, by sheepluva
french translation. primarily of the campaign.
2012-10-11, by sphrix
Better use random number here
2012-10-12, by unc0rr
- Nicks starting from not-letter char go to bottom of the list
2012-10-11, by unc0rr
Remove old signal-slot conenctions
2012-10-10, by unc0rr
- Finish conversion to nicks model
2012-10-10, by unc0rr
Get rid of deprecated chat widget stuff
2012-10-10, by unc0rr
Restore old context menu behavior
2012-10-10, by unc0rr
no. still doesn't work right
2012-10-10, by nemo
Please pas2c
2012-10-10, by unc0rr
- Enable chat context menu actions
2012-10-10, by unc0rr
Don't ask for full rooms list on part/kick
2012-10-10, by unc0rr
Reset nickname so it may be reused while old connection is still hanging
2012-10-09, by unc0rr
no. still doesn't work right.
2012-10-08, by nemo
Knife is still broken, but so koda can fix it...
2012-10-08, by nemo
Load friends/ignored nicks from file
2012-10-09, by unc0rr
Room players list
2012-10-08, by unc0rr
A bit more on the knife. Also add missing files to CMakeLists
2012-10-08, by nemo
Data for copying throwing knife to Land once it hits.
2012-10-07, by nemo
Bring back sorting
2012-10-07, by unc0rr
Bring icons back
2012-10-07, by unc0rr
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-07, by nemo
Further work on moving to players list model
2012-10-07, by unc0rr
Simplify file loading procedure
2012-10-06, by unc0rr
Start moving to players list model.
2012-10-06, by unc0rr
No commit message
2012-10-03, by unc0rr
- Fix warnings and hints
2012-10-01, by unc0rr
Show more statuses in icons.
2012-10-01, by unc0rr
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-29, by unc0rr
use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-28, by koda
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27, by nemo
Fix some hints
2012-09-28, by unc0rr
Shutup pas2c
2012-09-28, by unc0rr
vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-28, by unc0rr
Always run simple game on medium maps
2012-09-27, by unc0rr
Oops
2012-09-27, by unc0rr
Fix framing
2012-09-26, by unc0rr
- Keep track of room name so correct name is displayed when you become room admin
2012-09-25, by unc0rr
only accept RELASE and DEBUG build type configuration
2012-09-25, by koda
another little tweak
2012-09-25, by koda
sdl_extras updated/fixed (is this file still needed?)
2012-09-25, by koda
forgot a few checks from rev f40c65ae3eab
2012-09-25, by koda
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-25, by koda
slight tweak to lua linking (that will break everything, i'm sure)
2012-09-25, by koda
Make sheepluva happy
2012-09-22, by unc0rr
Allow using system proxy settings
2012-09-22, by unc0rr
- Small fix
2012-09-21, by unc0rr
Support for proxies (not tested)
2012-09-21, by unc0rr
blindly trying to fix the android build
2012-09-21, by koda
nicer debug log visuals on ios
2012-09-21, by koda
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-21, by koda
update ios project file again to reflect SDL2 renaming
2012-09-20, by koda
Hedgeroid: Updated base locale
2012-09-16, by Medo
issue ENGINECLEAN only when fpc < 2.6
2012-09-20, by koda
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-16, by Medo
updated ios project file
2012-09-20, by koda
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16, by Medo
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16, by unc0rr
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16, by Medo
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16, by unc0rr
Merge
2012-09-16, by Medo
Italian translation update
2012-09-16, by ChipHome
Italian engine translation update
2012-09-11, by ChipHome
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09, by sheepluva
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09, by sheepluva
'h' status for room admins
2012-09-09, by unc0rr
Reset to default colors button
2012-09-09, by unc0rr
- Some improvements to tr() calls
2012-09-09, by unc0rr
- Fix some warnings in frontend
2012-09-09, by unc0rr
Polish settings page a bit
2012-09-09, by unc0rr
More consistency in terminology
2012-09-08, by unc0rr
merging in campaign updates - please test
2012-09-07, by sheepluva
Fixed grammar/vocabulary and improved balance
2012-09-05, by belphegorr
fix for issue 293 : "rope stuck after picking crate"
2012-09-06, by sheepluva
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-05, by sheepluva
retain frontend effects setting exiting/leaving settings
2012-09-04, by nemo
Fix some warnings
2012-09-05, by unc0rr
Stop messages without possible desync on load from save
2012-09-05, by unc0rr
I didn't want to do this since it seems less clean, but...
2012-09-04, by sheepluva
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04, by unc0rr
skip second CheckForWin if water wasn't raised after first one
2012-09-04, by sheepluva
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04, by sheepluva
More Qt-ish code, fix couple warnings.
2012-09-04, by unc0rr
Unset room restrictions on player/team joins when changing room admin
2012-09-04, by unc0rr
More precision
2012-09-04, by unc0rr
forgot to add back c96ff1a053d0
2012-09-03, by nemo
fix for issue 376 (embedding barrels in ceiling)
2012-09-03, by sheepluva
Fix line endings, add missing amMine entry
2012-09-03, by nemo
teleport hack fixes:
2012-09-03, by sheepluva
adjust velocity when entering/exiting the 4x routine
2012-09-03, by nemo
Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03, by nemo
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-03, by nemo
if this doesn't work I shall cry like a lady
2012-09-02, by sheepluva
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02, by sheepluva
engineclean returns
2012-09-02, by sheepluva
Not sticky rope
2012-09-02, by unc0rr
perf tweak
2012-09-02, by nemo
LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02, by nemo
Correct snow fall/rotation (matching visual gear)
2012-09-02, by nemo
Oops
2012-09-02, by unc0rr
Rope fix without hacks.
2012-09-01, by unc0rr
oops
2012-09-01, by nemo
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01, by nemo
hide health bars of dead teams
2012-09-01, by unc0rr
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01, by nemo
fix parsing of 'if': identifiers can also contain underscores
2012-09-01, by sheepluva
fix parsing of 'if'
2012-08-31, by unc0rr
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31, by sheepluva
* don't build moc for campaign.h
2012-08-31, by sheepluva
oops
2012-08-31, by nemo
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31, by sheepluva
min -> qMin
2012-08-31, by sheepluva
don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31, by sheepluva
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31, by sheepluva
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-30, by nemo
add 'a classic fairytale' campaign to cmake install
2012-08-25, by sheepluva
dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30, by sheepluva
Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30, by unc0rr
neglected stuff
2012-08-30, by nemo
Checking merge against latest trunk
2012-08-30, by nemo
preliminary creeper (not yet functional)
2012-08-29, by nemo
new grave: dragonball (incl. svg) by Randy
2012-08-29, by sheepluva
tiny (probably) optimisation
2012-08-29, by nemo
A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29, by nemo
isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29, by nemo
Fix library installation in win32
2012-08-29, by unc0rr
disable snowball damage, by request of sheepluva
2012-08-29, by nemo
remove a redundant assignment; whitespace fixes
2012-08-29, by sheepluva
This should work better
2012-08-29, by unc0rr
fix build for me
2012-08-28, by sheepluva
Make ffmpeg optional for frontend
2012-08-28, by unc0rr
Small fix
2012-08-28, by unc0rr
Merge Stepik-777's video recording gsoc project
2012-08-28, by unc0rr
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27, by nemo
Merge
2012-08-27, by Medo
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27, by sheepluva
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-26, by nemo
so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26, by nemo
shoppa hack, take... 4?
2012-08-26, by nemo
another shot in the dark. still w/ no input from shoppa players
2012-08-25, by nemo
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-25, by nemo
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-25, by nemo
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-25, by nemo
Hack to try and appease the shoppa players
2012-08-25, by nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25, by nemo
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25, by nemo
Allow escaping from tight spots
2012-08-25, by nemo
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25, by unc0rr
Ensure crates can spawn just below the border on a bordered map.
2012-08-25, by nemo
let's see if mikade will still accept this at least
2012-08-25, by nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25, by nemo
oops
2012-08-24, by nemo
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24, by nemo
fromdos + fix end of turn velocity
2012-08-24, by nemo
An attempt to run main rope code only every 8th tick:
2012-08-24, by unc0rr
Move rope code to separate unit
2012-08-24, by unc0rr
Fix formatting, reduce border sensitivity
2012-08-23, by nemo
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23, by Medo
also needs exclusion here
2012-08-23, by nemo
Hedgeroid improvements:
2012-08-23, by Medo
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-23, by unc0rr
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-22, by Medo
Slightly faster and slightly better templates #41 and #43
2012-08-23, by unc0rr
License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-20, by Medo
drawn maps have a fixed 4096x2048 area right now
2012-08-23, by nemo
Hedgeroid: Final sprint to the deadline
2012-08-20, by Medo
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-22, by nemo
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-20, by Medo
*sigh*
2012-08-22, by nemo
engine: Don't overwrite isTerminated if it's already true
2012-08-20, by Medo
initModule really not needed for uRandom
2012-08-22, by nemo
Fix engine crashes on game end
2012-08-19, by Medo
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-22, by nemo
Merge
2012-08-18, by Medo
extra nil check for lua hog switch
2012-08-21, by nemo
Hedgeroid: Don't change the template when clicking the map.
2012-08-18, by Medo
now really avoid
2012-08-22, by unc0rr
Hedgeroid: Increased assetsversion (d'oh)
2012-08-18, by Medo
avoid overflow on templates
2012-08-21, by nemo
Hedgeroid:
2012-08-18, by Medo
allow lua to specify template by number
2012-08-21, by nemo
frontlib: Return more filled-in team objects
2012-08-18, by Medo
merge
2012-08-19, by Stepan777
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-21, by unc0rr
engine: Fixed indentation regression
2012-08-18, by Medo
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18, by nemo
Merge
2012-08-18, by Medo
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18, by Medo
oops
2012-08-18, by nemo
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18, by Medo
fix the touchUI on android, ignore device dpi for now
2012-08-18, by Xeli
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18, by Medo
byte order
2012-08-18, by nemo
Hedgeroid: Fixed memory handling issues
2012-08-18, by Medo
Simplify code a bit
2012-08-18, by unc0rr
Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18, by Medo
GoBack() here is not needed anymore
2012-08-18, by unc0rr
Merge
2012-08-18, by Medo
Avoid a bit of a memory spike on small maps
2012-08-18, by nemo
This one gets called a lot when drawing rotated sprites
2012-08-17, by nemo
Consistency
2012-08-17, by nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-17, by nemo
Forgot this state
2012-08-16, by unc0rr
minor changes in list of codecs
2012-08-12, by Stepan777
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-15, by nemo
Insert license in avwrapper.c
2012-08-12, by Stepan777
Allow customization of colors in ui, store custom colors in config
2012-08-15, by unc0rr
cmake scripts
2012-08-11, by Stepan777
Check if hedgehog is still active instead
2012-08-15, by unc0rr
better cmake script
2012-08-10, by Stepan777
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-13, by unc0rr
merge
2012-08-10, by Stepan777
Allow JOINED message in lobby
2012-08-13, by unc0rr
fix FindFFMPEG
2012-08-09, by Stepan777
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-30, by nemo
Simplified Chinese Translation update
2012-08-13, by Jie Luo
improve html links + small bugfixes
2012-08-09, by Stepan777
Final checkpoint w/ campaign.
2012-08-30, by nemo
Check if 'for' cycle body is executed at least once
2012-08-09, by unc0rr
FindFFMPEG.cmake (used only for frontend for now).
2012-08-09, by Stepan777
All missions: switched blood needers with meatbags in dialogues
2012-08-26, by belphegorr
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-09, by unc0rr
merge
2012-08-09, by Stepan777
Mission 3: Added initial FirePunch
2012-08-26, by belphegorr
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-08, by nemo
Mission 2: fixed ammo menu bug
2012-08-26, by belphegorr
Keep room till last player quits
2012-08-08, by unc0rr
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-26, by belphegorr
er. more like this.
2012-08-08, by nemo
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-26, by belphegorr
Allow scripting to delete gears
2012-08-08, by nemo
Changed a line in Mission 2 dialogue...
2012-08-25, by belphegorr
oops
2012-08-07, by nemo
Fixed crashes in mission 3 after RestoreHog
2012-08-25, by belphegorr
Keep inlining
2012-08-07, by unc0rr
Modified missions to be compatible with the merge
2012-08-22, by belphegorr
More mess in pas2c:
2012-08-06, by unc0rr
Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-19, by belphegorr
revert 3188794b9d87. does not do what I'd like.
2012-08-06, by nemo
Hedgeroid: Frantic scrabbling toward the deadline
2012-08-18, by Medo
improve video uploading
2012-08-06, by Stepan777
Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-19, by belphegorr
oops
2012-08-05, by nemo
frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-18, by Medo
merge
2012-08-06, by Stepan777
Solved issues with HideHog in mission 2 and 3
2012-08-19, by belphegorr
no cake for youuuuu
2012-08-05, by nemo
engine: Added JNI-compatible function to start map generation
2012-08-18, by Medo
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-19, by belphegorr
Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-05, by unc0rr
frontlib:
2012-08-15, by Medo
Removed debug code.
2012-08-19, by belphegorr
Add bot level to CPU flag
2012-08-05, by nemo
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-12, by Medo
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-19, by belphegorr
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-04, by nemo
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-12, by Medo
Fixed a typo, frontend is now working properly
2012-08-19, by belphegorr
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-04, by nemo
Removed useless cast in cmdlineClient
2012-08-12, by Medo
Silly add to facilitate transplant
2012-08-30, by nemo
oops
2012-08-04, by nemo
Hedgeroid:
2012-08-12, by Medo
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-19, by belphegorr
unbreak AI. remove inits from uLand
2012-08-04, by nemo
frontlib improvements:
2012-08-12, by Medo
Forgot to add mission 10
2012-08-19, by belphegorr
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-04, by nemo
frontlib: Added functions to query important constants from the library
2012-08-12, by Medo
Added a story ending mission/cut-scene
2012-08-19, by belphegorr
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-04, by nemo
Hedgeroid: Start using the frontlib for more operations
2012-08-06, by Medo
Added a FollowGear to the leaderDead animation in mission 9
2012-08-18, by belphegorr
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-04, by nemo
frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-06, by Medo
Fixed a few bugs in mission 7
2012-08-18, by belphegorr
TestKamikaze, needs polishing
2012-08-03, by unc0rr
frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-06, by Medo
Fixed a typo in mission 6
2012-08-18, by belphegorr
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-01, by nemo
frontlib: fixed ini writing failing because of an inverted condition
2012-08-06, by Medo
Fixed bug in mission 5 with invisible obstacles
2012-08-18, by belphegorr
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-31, by unc0rr
frontlib: Removed reference counting from schemelist
2012-08-06, by Medo
Crashfix, healthfix in mission 5
2012-08-18, by belphegorr
oops
2012-07-27, by nemo
Hedgeroid: Started to implement RoomActivity
2012-08-02, by Medo
Forgot to add mission 9 -.-'
2012-08-18, by belphegorr
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-27, by nemo
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-02, by Medo
Added Mission 9: The Enemy Of My Enemy
2012-08-16, by belphegorr
merge
2012-07-27, by unc0rr
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-01, by Medo
Modified final cutscene and fixed a skipping bug
2012-08-16, by belphegorr
oops
2012-07-27, by unc0rr
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-01, by Medo
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-08-10, by belphegorr
Fix edge case problems with sniper rifle
2012-07-27, by unc0rr
Hedgeroid: Room screen WIP
2012-08-01, by Medo
Solved "floating repositionings" in every mission
2012-08-10, by belphegorr
uploading to youtube, it works, but user interface is still incomplete
2012-07-26, by Stepan777
No more AI jumping lulz
2012-07-26, by unc0rr
this one too
2012-07-27, by nemo
Hedgeroid: various improvements:
2012-07-27, by Medo
Added Mission 8: Long Live The Queen
2012-08-10, by belphegorr
merge
2012-07-26, by Stepan777
Better prediction of cluster, melon, and whip
2012-07-26, by unc0rr
rewrite to make the string shorter
2012-07-27, by nemo
Merge
2012-07-26, by Medo
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-08-10, by belphegorr
merge
2012-07-25, by unc0rr
Removed gfOneClanMode from Mission 7
2012-08-02, by belphegorr
Commit commented out code which I used to debug AI walking
2012-07-25, by unc0rr
Added Mission 7: Family Reunion
2012-07-31, by belphegorr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25, by unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-25, by unc0rr
Mission 6: Modified a dialogue timing
2012-07-31, by belphegorr
Some tiny improvements to AI walking algorythm
2012-07-25, by unc0rr
Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-25, by xymeng
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-31, by belphegorr
Adjust firepunch and bat consts yet again
2012-07-25, by unc0rr
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-25, by nemo
Mission 1: Fixed a typo
2012-07-31, by belphegorr
Prefer to bat enemy away dealing the same amount of damage
2012-07-24, by unc0rr
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24, by nemo
Changed name of princess in mission 6 (forgot it last time).
2012-07-24, by belphegorr
No need to redefine signal
2012-07-24, by unc0rr
Fix bee crasher, tweak splash values
2012-07-24, by nemo
Removed some campaign variables from Mission 6.
2012-07-24, by belphegorr
better?
2012-07-21, by nemo
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-24, by belphegorr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-22, by unc0rr
Fixed localization of Mission 6 and fixed a typo.
2012-07-24, by belphegorr
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-20, by nemo
Finished mission 6: Dragon's lair
2012-07-23, by belphegorr
Ok. *these* should be safe with just this one extra check...
2012-07-20, by nemo
checkpoint merge
2012-08-30, by nemo
:( I have no idea why this did not work
2012-07-20, by nemo
Avoid desync playing back demos
2012-07-20, by nemo
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20, by nemo
I thirst for randomness.
2012-07-20, by nemo
Try avoiding spamming the log by retaining the gears. untested.
2012-07-20, by nemo
Replace stupid 'mod' with 'and'
2012-07-20, by unc0rr
ooops (and indentation)
2012-07-20, by koda
press 8 to mute audio while ingame
2012-07-20, by koda
mod operator is so stupid in pascal
2012-07-20, by unc0rr
oh yeah, these too
2012-07-19, by nemo
Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19, by nemo
Update team health
2012-07-19, by nemo
Start TestCake
2012-07-18, by unc0rr
allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-18, by koda
what the heck, let's add a few more
2012-07-16, by nemo
- Check for harmful gear deletions
2012-07-16, by unc0rr
Use gmDestroy message instead
2012-07-16, by unc0rr
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-15, by nemo
Correctly distinguish between game and real ticks while recording video,
2012-07-13, by Stepan777
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-15, by nemo
merge
2012-07-13, by Stepan777
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-14, by nemo
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2012-07-13, by unc0rr
Filter sprSDFlake too, so engine could pass initialization
gl2
2014-01-10, by unc0rr
Fix bug with isInLag picture displayed at end of some videos.
2012-07-10, by Stepan777
Don't consider moving hedgehogs in place rating in after attack mode
2012-07-13, by unc0rr
Import temp.diff which is a try to fix glitches with textures edges
gl2
2014-01-09, by Wolfgang Steffens
merge
2012-07-10, by Stepan777
When removing a record, set selection on the next item in the list
2012-07-12, by unc0rr
Wolfgang Steffens's gl2 and atlas branch
gl2
2014-01-09, by unc0rr
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2014-06-18, by sheepluva
fix bug with desynced camera positions
2012-07-09, by Stepan777
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-12, by nemo
Debug commit
2012-07-10, by Wolfgang Steffens
rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-09, by Stepan777
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-11, by nemo
Merge
2012-07-10, by Wolfgang Steffens
merge
2012-07-09, by Stepan777
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-09, by nemo
First try to use framebuffer, instead of auxilary buffer.
2012-07-08, by Stepan777
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08, by unc0rr
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08, by Stepan777
A bit more convoluted, but more attractive visually
2012-07-08, by nemo
merge
2012-07-08, by Stepan777
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-08, by nemo
fix alpha channel in image rescaling
2012-07-07, by Stepan777
Draw bombs behind plane
2012-07-08, by nemo
Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-07, by Stepan777
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-08, by unc0rr
fix frontend for ffmpeg 0.7.13
2012-07-07, by Stepan777
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-08, by nemo
Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-07, by Stepan777
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-26, by Medo
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-08, by nemo
fix for older ffmpeg (0.7.13)
2012-07-07, by Stepan777
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-24, by Medo
remaining files for the Danish translation
2012-07-07, by kjpou1
When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-06, by Stepan777
Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-23, by Medo
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-07, by unc0rr
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-06, by Stepan777
Hedgeroid: More work on the lobby activity
2012-07-21, by Medo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-07, by nemo
merge
2012-07-06, by Stepan777
Hedgeroid: Lobby activity improvements
2012-07-19, by Medo
unbreak grayscale
2012-07-07, by nemo
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-19, by Medo
It is global var
2012-07-06, by unc0rr
Hedgeroid: Got the roomlist working... more or less.
2012-07-19, by Medo
Fix crash when hedgehog dies while switching from it
2012-07-05, by unc0rr
Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-19, by Medo
free up power for use by script
2012-07-04, by nemo
frontlib:
2012-07-19, by Medo
Allow script to set number of ammo in a crate. untested.
2012-07-04, by nemo
frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-18, by Medo
- Don't call Length() on variable size arrays
2012-07-03, by unc0rr
Hedgeroid: Fixed multitouch breakage
2012-07-17, by Medo
Properly convert taking address of function with var parameters
2012-06-30, by unc0rr
Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-07-17, by Medo
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-06-30, by unc0rr
Hedgeroid: Layout experiments for the lobby page
2012-07-16, by Medo
Don't produce unnecessary and erroneous defines
2012-06-30, by unc0rr
Hedgeroid: Added experimental lobby chat
2012-07-11, by Medo
Fix the function definition issue so the function pointer format now looks correct.
2012-06-29, by xymeng
Hedgeroid: Simplified some code
2012-07-11, by Medo
Tiny optimization + formatting fix
2012-06-29, by unc0rr
frontlib: Added missing disconnect case
2012-07-11, by Medo
Convert function with var parameters declarations into #define + function which accepts pointers
2012-06-29, by unc0rr
frontlib: Added the NDK build file for Android
2012-07-10, by Medo
- Try sending remove message in 'finally' as a last resort
2012-06-28, by unc0rr
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-07-10, by Medo
ocd
2012-06-27, by nemo
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-07-05, by Medo
Prepare to handle passing by reference
2012-06-28, by unc0rr
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-07-05, by Medo
Remove trailing spaces
2012-06-27, by unc0rr
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27, by Medo
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27, by nemo
Merge
2012-06-27, by Medo
Missions localisation
2012-06-27, by sphrix
More efficient
2012-06-27, by nemo
oops
2012-06-27, by nemo
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27, by nemo
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26, by nemo
Here they come - thumbnails.
2012-06-26, by Stepan777
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-26, by nemo
Added auto cropping to atlasing
2012-07-10, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
updated ios project file
2012-06-27, by koda
GL1.x fixes
2012-06-25, by Wolfgang Steffens
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-26, by nemo
Merge
2012-06-25, by Wolfgang Steffens
Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-26, by unc0rr
using atlas for rendering now
2012-06-25, by Wolfgang Steffens
er. this one too
2012-06-26, by nemo
made surface retaining mandatory
2012-06-25, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-26, by nemo
added missing uBinPacker.pas and uAtlas.pas
2012-06-25, by Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25, by Wolfgang Steffens
Update contributor e-mail address
2012-06-25, by nemo
Restore almost old TCPBase behaviour
2012-06-26, by Stepan777
Merge
2012-06-25, by Wolfgang Steffens
oops
2012-06-25, by nemo
remaining IFDEFs
2012-06-24, by Stepan777
oops
2012-06-25, by unc0rr
merge
2012-06-24, by Stepan777
oops
2012-06-24, by nemo
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24, by Stepan777
These 2 need masks now
2012-06-24, by nemo
pagevideos is now much better that before:
2012-06-24, by Stepan777
Fix completely broken RateHammer
2012-06-24, by unc0rr
merge
2012-06-24, by Stepan777
Sanity limits.
2012-06-24, by nemo
Another take at prettier crate appearance
2012-06-24, by nemo
frontlib: Getting there :) Added commandline client for testing
2012-06-27, by Medo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-23, by nemo
frontlib: Using macros for simplification of callbacks
2012-06-25, by Medo
Second part of the change. Make collision check use the new mask bit.
2012-06-23, by nemo
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-25, by Medo
Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23, by nemo
More progress on the netplay part of the frontlib
2012-06-21, by Medo
- Fix cake bug introduced in r2ccfc93c6b5e
2012-06-23, by unc0rr
Merge
2012-06-19, by Medo
Swap order of actions
2012-06-22, by unc0rr
Output log to stdout instead of stderr
2012-06-19, by unc0rr
Oops, forgot this
2012-06-19, by unc0rr
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-07-23, by belphegorr
set(LUA_LIBRARY lua.dll) for win32 builds
2012-06-18, by unc0rr
Placed hiding hogs at the end of StartMission in Mission 3
2012-07-21, by belphegorr
BindsModel
2012-06-17, by unc0rr
Added localization
2012-07-21, by belphegorr
- Move colorsModel to appropriate place
2012-06-17, by unc0rr
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-07-21, by belphegorr
CROSSAPPLE ftw
2012-06-17, by koda
Fixed a visual gear in Mission 5
2012-07-16, by belphegorr
This should fix default hogs names in network game
2012-06-17, by unc0rr
Added fifth mission and fixed minor control bug with mission 4
2012-07-16, by belphegorr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-06-17, by unc0rr
Fixed a bug where certain ammo types were added to the wrong hogs.
2012-07-10, by belphegorr
AI loves to jump
2012-06-14, by unc0rr
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-07-10, by belphegorr
ios: disable some warnings
2012-06-14, by koda
Changed a ShowMission in Mission 4
2012-07-08, by belphegorr
it was inevitable
2012-06-14, by koda
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-07-08, by belphegorr
ios: explain why setting a style disables schemes and/or weapons sometimes
2012-06-14, by koda
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-07-06, by belphegorr
ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-06-14, by koda
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-07-06, by belphegorr
add default cfg files for uniformity in missions
2012-06-13, by koda
Increased turn time to 40
2012-07-06, by belphegorr
fix very stupid bug :)
2012-06-12, by Stepan777
DPI for everyone
2012-06-13, by koda
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-07-05, by belphegorr
1. Implement new page in frontend with options for video recording.
2012-06-11, by Stepan777
frontlib: Started work on the server connection code
2012-06-19, by Medo
LUA_FOUND should surely be set only if the system lua was found.
2012-06-13, by nemo
Reduced ammo count on Mission 2
2012-07-05, by belphegorr
merge
2012-06-11, by Stepan777
Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-15, by Medo
Couple of missed sections from last time. Shield is still a bit odd
2012-06-12, by nemo
Modified some crate positions, added sound to teleports, fixed loc errors...
2012-07-05, by belphegorr
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-12, by Medo
reorganize options.inc a little
2012-06-11, by koda
Added localization and changed primary team color.
2012-07-05, by belphegorr
Cleanup, refactoring and generally more development in the frontlib
2012-06-12, by Medo
uniform NOPNG and NOSERVER cmake symbols
2012-06-11, by koda
Added Mission 4: United We Stand
2012-07-05, by belphegorr
Merge
2012-06-11, by Medo
sed 's/\t/ /g' CMakeLists.txt
2012-06-11, by koda
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-07-03, by belphegorr
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-10, by nemo
Removed some debugging lines I forgot to remove.
2012-07-01, by belphegorr
disable this debug too
2012-06-09, by nemo
Added mission 3: The Journey Back
2012-07-01, by belphegorr
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-09, by nemo
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-29, by belphegorr
TestBaseballBat
2012-06-09, by unc0rr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-26, by belphegorr
- Adjust some consts so whip and firepunch work perfectly
2012-06-09, by unc0rr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-26, by belphegorr
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-09, by nemo
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-26, by belphegorr
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-09, by nemo
Added the helper script I forgot to add last time
2012-06-25, by belphegorr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-09, by unc0rr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-25, by belphegorr
restore fpc 2.4.2 compatibility
2012-06-09, by Xeli
The first campaign commit with a lot of changes...
2012-06-25, by belphegorr
New bright and shiny TestFirepunch which actually works
2012-06-08, by unc0rr
fix shift key by disabling the key modifiers for now
2012-06-08, by Xeli
1. Add IFDEFs for video recording
2012-06-08, by Stepan777
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-08, by unc0rr
merge
2012-06-08, by Stepan777
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-08, by unc0rr
merge
2012-06-07, by Stepan777
ignore keymodifers other than ctrl/alt/shift
2012-06-07, by Xeli
removed some writelns
2012-06-07, by Xeli
first attempt at implementing support for keys with modifiers
2012-06-07, by Xeli
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06, by nemo
Not needed here
2012-06-06, by unc0rr
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05, by Wolfgang Steffens
- Allow camera movement while current hedgehog is falling
2012-06-05, by unc0rr
Merge
2012-06-05, by Wolfgang Steffens
Android: first attempt at using the density call from java
2012-06-05, by Xeli
only reset those keys which actually change their bindings
2012-06-05, by Xeli
tidy flags
2012-06-04, by nemo
Small improvements to the frontend lib for better debugging
2012-06-11, by Medo
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04, by nemo
here it is
2012-06-04, by Stepan777
Implemented game launching API for the frontlib.
2012-06-09, by Medo
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-04, by unc0rr
Implemented public API for letting the engine render maps
2012-06-08, by Medo
Make watching AI v AI on ai survival a bit more entertaining
2012-06-04, by nemo
Added ini reading/writing for game schemes to the frontend lib
2012-06-07, by Medo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-03, by nemo
Frontlib: Work on the callback mechanisms for IPC
2012-06-04, by Medo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-03, by nemo
frontlib refactoring
2012-06-03, by Medo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03, by nemo
Merge
2012-06-02, by Medo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-03, by nemo
Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02, by Xeli
Merge
2012-06-02, by Medo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-02, by nemo
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-06-01, by unc0rr
merge
2012-06-01, by mikade
Demo recording for the frontend library
2012-06-02, by Medo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31, by nemo
Moved frontlib into project_files
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Further work on the frontend library, restructuring, ...
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-31, by mikade
Started work on the frontend networking library
2012-05-31, by Medo
Improve TestWhip
2012-05-31, by unc0rr
minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-31, by sheepluva
Removed dead/deprecated code and comments
2012-05-29, by Medo
pas2c stuff
2012-05-31, by unc0rr
This should make drawn maps rendering even more faster
2012-05-30, by unc0rr
Merge
2012-05-29, by Medo
merge
2012-05-30, by unc0rr
Render drawn maps 10-500 times faster
2012-05-30, by unc0rr
Oops, forgot to set 'erasing' flag on decoding
2012-05-29, by unc0rr
Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28, by unc0rr
Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28, by nemo
also change specialists
2012-05-28, by nemo
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28, by nemo
change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28, by Xeli
Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28, by Xeli
Also change Highlander and Racer
2012-05-28, by nemo
moved generic matrix code to uMatrix.pas
2012-05-28, by Wolfgang Steffens
merge
2012-05-28, by unc0rr
merge
2012-05-28, by Wolfgang Steffens
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-05-28, by nemo
Some improvements to pas2c
2012-05-28, by unc0rr
Fix a remote crasher
2012-05-28, by unc0rr
- Fix some AI stupidness factors
2012-05-25, by unc0rr
Make frontend compile with clang
2012-05-28, by unc0rr
- Allow switching colors with mouse wheel
2012-05-27, by unc0rr
initial GLSL1.2 test version
2012-05-25, by Wolfgang Steffens
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-26, by nemo
Removed lazy update: workaround for R7103
2012-05-25, by Wolfgang Steffens
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-26, by unc0rr
merge
2012-05-25, by Wolfgang Steffens
- Restore pre-r9257cf8e7af2 behavior
2012-05-25, by unc0rr
Merge
2012-05-23, by Medo
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23, by nemo
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23, by nemo
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23, by unc0rr
Don't remove already removed team
2012-05-23, by unc0rr
wops add this too
2012-05-23, by Xeli
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23, by Xeli
android: fix the default make target
2012-05-23, by Xeli
Android: add freezer commit message
2012-05-23, by Xeli
add NOPNG to cmake to explicitly disable PNG dependency
2012-05-23, by koda
add GHC and GHFLAGS from cmake too
2012-05-23, by koda
rename a few internal cmake variables (for consistency and readability)
2012-05-23, by koda
Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22, by Wolfgang Steffens
Merge
2012-05-22, by Medo
there a libSDLMain.a in the bundled SDL framework
2012-05-23, by koda
Merge
2012-05-22, by Wolfgang Steffens
android: possible fix for bitmap recycle errors
2012-05-22, by Xeli
fixed wheelup/down
2012-05-22, by Xeli
add a nilcheck
2012-05-21, by koda
checksum
2012-05-21, by nemo
Feel free to add real checksum function
2012-05-22, by unc0rr
better lazy loading for cScaleFactor
2012-05-21, by koda
Ok. I think *this* should flip it correctly...
2012-05-20, by nemo
android: added an unsigned target to the makefile, to help automate signing
2012-05-20, by Xeli
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20, by Xeli
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20, by nemo
clean up pngs
2012-05-20, by nemo
merge
2012-05-20, by mikade
+ Trivial update.
2012-05-20, by mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-19, by mikade
Bit more freezer.
2012-05-20, by nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18, by nemo
Might help if this was actually its own unique weapon
2012-05-17, by nemo
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