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Get wavefront collapse generator to work in engine
transitional_engine
23 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
23 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
23 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
23 months ago, by unC0Rr
Fix some bugs
transitional_engine
23 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
23 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
23 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
23 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
23 months ago, by unC0Rr
Fix mapgen
transitional_engine
24 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
24 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
24 months ago, by unC0Rr
fix typo
24 months ago, by jpr
update credits
2023-01-22, by alfadur
update spanish engine translation
2023-01-22, by alfadur
merge to trunk
2023-01-20, by nemo
forbid hiding already hidden hogs
1.0.0
2023-01-20, by nemo
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
2023-01-04, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
2023-01-04, by unC0Rr
Use rust land generator in hwengine
transitional_engine
2023-01-04, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
2023-01-04, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
2023-01-04, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
2023-01-03, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
2023-01-02, by unC0Rr
Fix infinite loop in rendering of laser sight
2022-12-13, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
2022-12-09, by unC0Rr
Improve performance of CheckGearNear
2022-12-01, by unC0Rr
Optimize hwFloat multiplication a bit
2022-11-30, by unC0Rr
Fix camera move control in qmlfrontend
2022-11-15, by unC0Rr
Code formatting, enable c++17 for qmlfrontend
2022-11-15, by unC0Rr
Implement generation of c header from rust interface, adapt qmlfrontend
2022-11-15, by unC0Rr
Adapt hwrunner to the changed API
2022-11-13, by unc0rr
Allow passing data_path from QML
2022-11-12, by unc0rr
Implement data path
2022-11-12, by unc0rr
GameServer: bump network dependency
2022-11-05, by Sergey Alirzaev
Remove stray debugging
2022-11-06, by unc0rr
- Run engine and socket listener in parallel to avoid ping timeouts
2022-10-28, by unc0rr
merge branch
2022-10-24, by nemo
cfgdir needs a default value to avoid writing stubs to current path
1.0.0
2022-10-24, by nemo
bump version
2022-10-24, by nemo
Simplify code
2022-10-06, by unC0Rr
Add some work towards having checker work with the new server
2022-09-29, by unC0Rr
Add replay storage to the new server implementation
2022-09-29, by unC0Rr
Fix a couple issues
2022-09-29, by unC0Rr
Change the next major release version number to 1.1.0
2022-09-27, by S.D.
Allow to see rooms of incompatible versions in the lobby
2022-09-27, by S.D.
Fix clang-15 compile error
2022-09-23, by LocutusOfBorg
Add GHC_DYNAMIC cmake option - allows building dynamically-linked haskell object files and executables (needed for some distributions)
2022-09-23, by S.D.
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