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use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-05, by koda
changed iphone specific ifdefs to mobile
hedgeroid
2011-08-09, by Xeli
merge
2011-08-05, by nemo
Removed the (default) qualifier
hedgeroid
2011-08-08, by Xeli
Make sinegun sound a bit louder
2011-08-10, by grammikj
move gstWait - should make detecting drowning easier for mikade
2011-08-05, by nemo
added placeholder images for teamcount
hedgeroid
2011-08-08, by Xeli
Fix sounds, add some more for hellish impact and sine gun
2011-08-10, by grammikj
merge
hedgeroid
2011-08-04, by Xeli
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-04, by nemo
New sounds: mudball, mine bounce, hammer
2011-08-05, by grammickj
add a couple of nilcheck for safety
2011-08-02, by koda
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01, by nemo
Make vgtHealth use Tint
2011-08-01, by nemo
add getter for effects. untested.
2011-08-01, by nemo
Merge
2011-08-01, by unc0rr
i had to forget something about the ios project file, by contract
2011-08-01, by koda
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-08-01, by koda
Reset to default zoom. Unbreaks waves
2011-07-31, by nemo
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31, by koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-31, by koda
add nil check
2011-07-30, by nemo
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30, by nemo
kill off some speckles, crank up land gun output
2011-07-30, by nemo
removed TODO no use for it now
hedgeroid
2011-08-04, by Xeli
bluer colour, more pulsing
2011-07-27, by nemo
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
2011-08-04, by Xeli
this helps a bit
2011-07-27, by nemo
The start of the IPC transers to the engine
hedgeroid
2011-08-04, by Xeli
skip splashes for flakes
2011-07-27, by nemo
Utility functions which are context wide, mostly SD methods right now
hedgeroid
2011-08-04, by Xeli
trying another texture
2011-07-27, by nemo
Main activity for starting a local game
hedgeroid
2011-08-04, by Xeli
unnecessary test removed, also merge
2011-07-27, by nemo
send the gameconfig
hedgeroid
2011-08-04, by Xeli
annoying translators like it was no thing
2011-07-27, by koda
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
2011-08-04, by Xeli
increasing commit number with style
2011-07-27, by koda
moved these files to a subdir
hedgeroid
2011-08-04, by Xeli
one more stray tag to be removed
2011-07-27, by koda
datastructures for the different aspects of a gameconfiguration
hedgeroid
2011-08-04, by Xeli
trying to clean up the .hgtags mess
2011-07-27, by koda
Deletion was a bad idea.
2011-07-27, by nemo
AddFileLog tweak, added [Con] to each line
hedgeroid
2011-08-04, by Xeli
example of an SD art. mine from openclipart
2011-07-26, by nemo
added GenLandPreview declaration
hedgeroid
2011-08-04, by Xeli
Don't activate switch if player only has 1 hog
2011-07-26, by mikade
jni constants used by hwLibrary
hedgeroid
2011-08-04, by Xeli
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