Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3840
+3840
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24, by szczur+nemo
polish lua update
2010-12-24, by szczur
Add a bunch of lua from mikade, update translation files
2010-12-24, by mikade+nemo
Whole ton of script callbacks on commands. Poor engine.
2010-12-24, by mikade
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24, by szczur+nemo
more fiddling with graphics to try and satisfy both fire and snow
2010-12-23, by nemo
oops
2010-12-23, by nemo
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23, by nemo
beaver hat
2010-12-24, by koda
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23, by nemo
Updated lua Slovak translation
2010-12-23, by jose1711
Updated Slovak translation
2010-12-23, by jose1711
fix commit
2010-12-23, by jose1711
merge
2010-12-23, by jose1711
Oops, typo
2010-12-23, by unc0rr
Add logging of map drawing process
2010-12-23, by unc0rr
- Remove loading from file procedure
2010-12-23, by unc0rr
merge+Slovak transl update
2010-12-23, by jose1711
stub locale
2010-12-23, by nemo
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23, by nemo
merge
2010-12-23, by jose1711
Portuguese updates
2010-12-23, by arrom
Try to be safer in my pixel checks
2010-12-23, by nemo
Tweak more wind values / densities
2010-12-23, by nemo
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-22, by nemo
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-22, by nemo
change "mudball" on christmas theme
2010-12-22, by nemo
enable snow on Christmas theme
2010-12-22, by nemo
New Christmas theme
2010-12-23, by Palewolf and others
more tweaking land graphics due to snow
2010-12-22, by nemo
Visual tweaks for snow
2010-12-22, by nemo
braces fail
2010-12-22, by nemo
Graphics updates
2010-12-22, by anon
raise Y start to cloud level
2010-12-22, by nemo
Another snow variant
2010-12-22, by nemo
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22, by nemo
trying a graphic with more white and less translucency
2010-12-22, by nemo
knock back y two to make snow pile up a bit less high
2010-12-22, by nemo
fixed showmission so it actually displays the right icons
2010-12-22, by Henek
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2010-12-22, by nemo
Close branch
server_refactor
2011-02-02, by unc0rr
apply cGravityf when changing cGravity
2010-12-22, by nemo
Implement room delegation when admin lefts it
server_refactor
2011-01-31, by unc0rr
more snow
2010-12-22, by nemo
Reimplement a bunch of administrator commands
server_refactor
2011-01-30, by unc0rr
fix desync in snow
2010-12-22, by nemo
Reimplement KICK
server_refactor
2011-01-30, by unc0rr
minor visual tweaks to snow
2010-12-22, by nemo
Reimplement FOLLOW
server_refactor
2011-01-30, by unc0rr
oops. forgot the graphic
2010-12-22, by nemo
Reimplement some more protocol commands
server_refactor
2011-01-30, by unc0rr
minor position tweaks. hopefully checking array bounds correctly
2010-12-22, by nemo
- Reactivate pings timer, reimplement PING handler
server_refactor
2011-01-29, by unc0rr
A very very basic snow implementation
2010-12-22, by nemo
Introduce numbered server notice messages
server_refactor
2011-01-29, by unc0rr
merge
2010-12-22, by koda
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
2011-01-28, by unc0rr
update weapons
2010-12-22, by koda
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
2011-01-28, by unc0rr
this should prevent that ever again
2010-12-22, by koda
Reimplement some more Actions
server_refactor
2011-01-28, by unc0rr
damn. it.
2010-12-22, by koda
added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-22, by Henek
io = liftIO
server_refactor
2011-01-27, by unc0rr
added copying also to schemes and updated some translations
2010-12-21, by Henek
Reimplement one more Action
server_refactor
2011-01-27, by unc0rr
added copying of weapon sets
2010-12-21, by Henek
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
2011-01-27, by unc0rr
Merge henek's changes
2010-12-21, by nemo
Send spectators info
server_refactor
2011-01-26, by unc0rr
removing all " " in filenames under share and replacing "_" with " " in missions
2010-12-21, by Henek
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
2011-01-26, by unc0rr
disable fix for issue 24 in order to fix issue 123, as suggested by koda
2010-12-21, by sheepluva
Send teams info on join
server_refactor
2011-01-26, by unc0rr
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21, by Henek
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-21, by nemo
Updated Slovak translation + merge
2010-12-23, by jose1711
Send room config to client
server_refactor
2011-01-25, by unc0rr
- Allow user to use undo, to clear, save and load drawn maps
2010-12-20, by unc0rr
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
2011-01-25, by unc0rr
Add those stupid breaks
2010-12-20, by unc0rr
Fix typo in version information
server_refactor
2011-01-24, by unc0rr
FAIL - actually assign
2010-12-19, by nemo
Apply new nick restrictions in server rewrite too
server_refactor
2011-01-24, by unc0rr
add AI routine
2010-12-19, by nemo
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
2011-01-10, by unc0rr
Snowball weapon
2010-12-19, by nemo
Even less craziness
server_refactor
2011-01-10, by unc0rr
fixed and enabled removing of game scheme from options page
2010-12-20, by Henek
Fix check for unique nick
server_refactor
2011-01-10, by unc0rr
ipod touch 4g has only 256mb of ram (like ipad)
2010-12-20, by koda
Fix typo
server_refactor
2011-01-10, by unc0rr
fix typo in hand drawn maps
2010-12-19, by nemo
Bring back room and teams removing
server_refactor
2011-01-10, by unc0rr
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2010-12-19, by nemo
Convert function to a map
server_refactor
2011-01-10, by unc0rr
Ok. This should pull 0.9.14.1 server into default
2010-12-19, by nemo
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
2010-12-19, by nemo
Adjust magic consts
2010-12-19, by unc0rr
Most probably it's fix to a crash
2010-12-19, by unc0rr
Remove deleteLater()
2010-12-19, by unc0rr
Some debug info
2010-12-19, by unc0rr
- Simplify map container code a bit
2010-12-19, by unc0rr
Seems like just a source of bugs
2010-12-19, by unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18, by unc0rr
Report 48 hogs for drawn maps
2010-12-18, by unc0rr
merge
2010-12-18, by unc0rr
fix layout in game config widget as per nemo's request
2010-12-18, by Henek
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18, by unc0rr
Try to avoid binary data in log, use shorter descriptions
2010-12-18, by unc0rr
oops
2010-12-18, by nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18, by nemo
merge
2010-12-18, by koda
added replacement of "_" to " " in gameplay scripts
2010-12-17, by Henek
added set button to seed edit so maps won't regenerate as often
2010-12-17, by Henek
initial stats interpretation for ifrontend
2010-12-18, by koda
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16, by nemo
move server connection stuff in its own class
2010-12-16, by koda
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16, by nemo
offset the sprite
2010-12-16, by nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16, by nemo
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16, by koda
version bump
Hedgewars-iOS-1.2.1
2010-12-16, by koda
ignore touches around dpad and buttons (for real)
2010-12-16, by koda
add two preferences for enabling/disabling blurry land and multitasking
2010-12-16, by koda
store the (future) password with md5 for ifrontend
2010-12-16, by koda
add more space for this help message on ipad
2010-12-16, by koda
Recieve and parse DRAWNMAP config
2010-12-15, by unc0rr
Fix crash on forced disconnect
2010-12-15, by unc0rr
The Fix
2010-12-15, by unc0rr
Don't use std::string
2010-12-15, by unc0rr
add optional state parameter to hogsay
2010-12-14, by nemo
oops
2010-12-14, by nemo
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14, by nemo
merge
2010-12-14, by nemo
Update Slovak translation
2010-12-14, by jose1711
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14, by nemo
Compess at highest ratio
2010-12-14, by unc0rr
Debug messages
2010-12-14, by unc0rr
Try to send drawn map data to net server
2010-12-14, by unc0rr
Don't reset teams when returning from draw map page
2010-12-14, by unc0rr
oops. forgot the getter.
2010-12-13, by nemo
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13, by nemo
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13, by nemo
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13, by unc0rr
exposing seed for editing and viewing
2010-12-13, by Henek
Use pageSwitchMapper in some more places
2010-12-13, by unc0rr
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13, by Henek
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-12, by nemo
my first merge :(
2010-12-13, by Henek
div 0 check
2010-12-12, by nemo
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13, by Henek
more server stubs
2010-12-13, by koda
Pretension to switch to draw map page
2010-12-12, by unc0rr
add some connection facility to netserver
2010-12-12, by koda
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11, by unc0rr
merge
2010-12-11, by unc0rr
audio_session is giving problems with multitasking so disabling it for now
2010-12-11, by koda
Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11, by Henek
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11, by koda
add the appirater class for getting more positive reviews
2010-12-11, by koda
also updated TrophyRace to new system
2010-12-11, by Henek
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10, by Henek
Frontend:
2010-12-10, by smaxx
Add a stub for draw map page
2010-12-11, by unc0rr
return RGBA
2010-12-09, by nemo
clan color fetch
2010-12-09, by nemo
merge
2010-12-09, by koda
add missing setter for botlevel
2010-12-09, by nemo
Updated Chinese translation
2010-12-09, by archl
Pass hardcoded drawn map from frontend into engine \o/
2010-12-09, by unc0rr
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08, by Henek
standardise name
2010-12-08, by nemo
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08, by nemo
Stub to recieve /draw command
2010-12-08, by unc0rr
- Pass map drawing data to engine
2010-12-08, by unc0rr
forgot to update these files
2010-12-09, by koda
Add drawn map into the list of map generators
2010-12-08, by unc0rr
fix crasher (somehow, might be glitchy)
2010-12-08, by koda
merge
2010-12-08, by koda
these should probably be expressly integer
2010-12-07, by nemo
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-07, by nemo
Restore millisecond precision for mines time
2010-12-07, by nemo
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07, by nemo
would help if I put it in the right routine
2010-12-07, by nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-07, by nemo
code cleanup
2010-12-08, by koda
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-07, by unc0rr
team selection completely refactored, now has animation and more performance
2010-12-08, by koda
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-06, by nemo
Forts: reduce preview size and add hi-res one
2010-12-07, by koda
try this mikade
2010-12-06, by nemo
merge
2010-12-06, by nemo
Always keep last point of drawn polyline
2010-12-06, by unc0rr
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06, by nemo
string length checks
2010-12-06, by nemo
fix hsa/hta/hya
2010-12-05, by nemo
trying to unbreak hog speech
2010-12-05, by nemo
remove currentteam check
2010-12-05, by nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-05, by nemo
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-06, by sheepluva
update schemes for ios
2010-12-05, by koda
added porkey and sheep hats
2010-12-05, by koda
add a simple check to prevent loading sounds when device is muted
2010-12-05, by koda
write some version information inside the application
2010-12-05, by koda
merge
2010-12-04, by unc0rr
Halfplement decode/drawing routine
2010-12-04, by unc0rr
- Change painted map file format
2010-12-04, by unc0rr
add nil check
2010-12-04, by nemo
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04, by nemo
more retina support and multitasking support
2010-12-04, by koda
add visual gear registration
2010-12-02, by nemo
make Tint(longword) use RGBA
2010-12-02, by nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-02, by nemo
forgot the passed in uid
2010-12-02, by nemo
Restore King mode. The worst of the changes was Place Hogs
2010-12-02, by nemo
compress the PNGs
2010-12-02, by nemo
merge
2010-12-02, by nemo
enable support for retina display in the ios port
2010-12-02, by koda
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-02, by koda
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02, by koda
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-02, by nemo
- Implement decode() function.
2010-12-01, by unc0rr
merge
2010-12-01, by unC0Rr
Translation update
2010-12-01, by igorko
Some more improvements
2010-12-01, by unC0Rr
un-break also the ios project
2010-12-01, by koda
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-01, by koda
OMG merge
2010-11-30, by koda
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29, by nemo
Simple simplify() function
2010-11-29, by unc0rr
do GoBack if also INGAME due to kick
2010-11-28, by nemo
disable last commit w/ comment
2010-11-28, by nemo
suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
SinTable.inc -> uSinTable.pas
2010-11-22, by unc0rr
Move doPut into uIO (not a very bad place really)
2010-11-22, by unc0rr
uCommandHandlers
2010-11-22, by unc0rr
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22, by Henek
fix SetEffect, last parameter was not a boolean
2010-11-22, by Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-22, by Henek
fix chat
2010-11-21, by nemo
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
I think unc0rr forgot to add initModule here
2010-11-21, by nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21, by nemo
detach rope if the Land[] vanishes
2010-11-21, by nemo
Remove some more circular dependencies
2010-11-21, by unc0rr
uDebug
2010-11-21, by unc0rr
Remove uChat dependency from uCommands
2010-11-21, by unc0rr
Remove uAmmos dependaency from uCommands
2010-11-21, by unc0rr
fix rope test
2010-11-21, by nemo
fix key binds for lua created teams and added wind control
2010-11-21, by Henek
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21, by unc0rr
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21, by nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21, by nemo
merge
2010-11-21, by unc0rr
move rendering to fix 4368:3698361802ed
2010-11-21, by nemo
uCaptions
2010-11-21, by unc0rr
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21, by nemo
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-21, by nemo
Move localization data to uVariables, some Uses cleanup
2010-11-20, by unc0rr
Move land hash checking into commands
2010-11-20, by unc0rr
Oops, forgot the file
2010-11-20, by unc0rr
no way
2010-11-20, by unc0rr
Forgot this
2010-11-20, by unc0rr
Introduce uGearsRender
2010-11-20, by unc0rr
It works, though wastes too much of CPU
2010-11-20, by unc0rr
merge
2010-11-18, by nemo
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18, by unC0Rr
Got no warning about this, why?
2010-11-18, by unC0Rr
Introduce uRenderUtils
2010-11-18, by unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18, by unC0Rr
Introduce uRender
2010-11-18, by unC0Rr
Haven't found a better place than uIO for OutError
2010-11-18, by unC0Rr
Move SendStats to uIO
2010-11-18, by unC0Rr
Introduce uTextures
2010-11-18, by unC0Rr
Move some stuff from uMisc to uUtils
2010-11-18, by unC0Rr
Introduce uCommands.pas
2010-11-18, by unC0Rr
remove some more PHedgehog casts
2010-11-17, by nemo
Some more
2010-11-17, by unc0rr
uGears
2010-11-17, by unc0rr
uWorld
2010-11-17, by unc0rr
uTeams
2010-11-17, by unc0rr
uLand isn't that important to them
2010-11-17, by unc0rr
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-29, by koda
Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17, by unc0rr
ios 1.2 project file last update
Hedgewars-iOS-1.2
2010-11-29, by koda
Remove uMisc dependency from uRandom
2010-11-17, by unc0rr
added missing graphics and fixed some glitches/crashes/bugs
2010-11-28, by koda
Move variables from uConsts to uVariables
2010-11-17, by unc0rr
update build files for compliance with Mac AppStore
2010-11-28, by koda
Move variables from uMisc to uVariables
2010-11-17, by unC0Rr
more backward compatibility
2010-11-27, by koda
Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-17, by unC0Rr
update some files for new graphics and new ios4.2
2010-11-25, by koda
A program which finds a cycles in units dependencies
2010-11-17, by unC0Rr
update also the project to use those graphics
2010-11-24, by koda
Dumb parser of pascal, and a program which lists unit dependencies
2010-11-17, by unC0Rr
update graphics names, path, resolution, content...
2010-11-24, by koda
remove weapons and schemes selection for missions from ifrontend
2010-11-17, by koda
updated/added slovak translations of lua files
2010-11-16, by jose1711
display an empty table for missions
2010-11-21, by koda
sk update
2010-11-16, by jose1711
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
2010-12-27, by koda
translation updates
2010-11-16, by jose1711
use a gentler positive parallax for background effect
experimental3D
2010-12-22, by koda
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15, by nemo
update the 3d branch after release
experimental3D
2010-11-15, by koda
close branch
0.9.14.1
2011-01-16, by koda
minor things
2010-11-15, by koda
whoops
0.9.14.1
2010-12-06, by sheepluva
resets CurAmmoType in ResetWeapons
2010-11-14, by Henek
change theme of "Tree" map to halloween
0.9.14.1
2010-12-06, by sheepluva
merge 0.9.14.1 to trunk
2010-11-14, by nemo
update build files for compliance with Mac AppStore
0.9.14.1
2010-11-28, by koda
improve mac bundle creation
0.9.14.1
2010-11-14, by koda
fix compilation server for me
0.9.14.1
2010-11-14, by koda
Latest proto num is 35
0.9.14.1
0.9.14.1-release
2010-11-14, by unc0rr
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
2010-11-14, by nemo
merge 0.9.14
2010-11-14, by nemo
fix placement
0.9.14.1
2010-11-14, by nemo
Apply hit animation ONLY to bullets
2010-11-14, by Palewolf
set vesion to 0.9.14.1
0.9.14.1
2010-11-14, by unc0rr
Small animation on bullet impact
2010-11-14, by Palewolf
35 -> 0.9.14.1 mapping
0.9.14.1
2010-11-14, by unc0rr
sorry bout that guys.
2010-11-14, by nemo
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
2010-11-14, by nemo
another typo
2010-11-14, by jose1711
this reverts 3861
0.9.14.1
2010-11-14, by nemo
fixed typo
2010-11-14, by inu
bumping qt minimum version
0.9.14.1
2010-11-14, by koda
clean up and lua update, very minor
2010-11-13, by Henek
Set protocol num to 35
0.9.14.1
2010-11-14, by unc0rr
merge 0.9.14 back into trunk
2010-11-13, by nemo
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
2010-11-14, by nemo
merge
2010-11-13, by unc0rr
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
2010-11-14, by nemo
made napalm use napalmbombs instead of just dropping fire
2010-11-13, by Henek
Optimization fail fixed
2010-11-13, by unc0rr
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
2010-11-14, by nemo
trying to close 0.9.14 branch
0.9.14
2011-01-16, by koda
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-13, by nemo
revert prior revision. moving to new branch
0.9.14
2010-11-14, by nemo
added new sprite for drill strike drills, not intended for .15 release
2010-11-13, by Henek
set all offsets to 0 based on user complaints.
0.9.14
2010-11-14, by nemo
better description of disable wind
2010-11-13, by Henek
lighten tex to look more sandy
0.9.14
2010-11-13, by nemo
check in frontend flag for more wind mode
2010-11-13, by nemo
Update message
0.9.14
2010-11-13, by unc0rr
Apply wind while roping too (with the game flag set)
2010-11-12, by nemo
Apply 2610ad7c6d6c to branch too
0.9.14
2010-11-13, by unc0rr
tweak more wind mode
2010-11-12, by nemo
Bump up protocol number
0.9.14
2010-11-13, by unc0rr
merge
2010-11-13, by koda
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
2010-11-13, by nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12, by nemo
replace orange with yellow to differentiate from peach
0.9.14
2010-11-13, by nemo
makes drill attack drills weaker and not affected by wind
2010-11-13, by Henek
one more try at sk - perhaps it will make the release
0.9.14
2010-11-13, by jose1711
bugfix. correct crossplatform tips
2010-11-12, by nemo
don't list too big maps for certain devices
2010-11-13, by koda
Update ru translation
0.9.14
2010-11-13, by unc0rr
translation update for the release
2010-11-12, by jose1711
some interface tricks for iphone as well
2010-11-13, by koda
Not going into release
0.9.14
2010-11-13, by unc0rr
update translation files for the 4265 text change
2010-11-12, by nemo
update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-12, by koda
No svgz and .desktop
0.9.14
2010-11-13, by unc0rr
fancy dust when the drill is drilling
2010-11-12, by Henek
redo once again file updating, moving stuff around
2010-11-12, by koda
Bye-bye sha-1
0.9.14
2010-11-13, by unc0rr
Light trails for bullets
2010-11-12, by Palewolf
Merge
0.9.14
2010-11-13, by unc0rr
copypasta fail
2010-11-12, by nemo
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
2010-11-13, by unc0rr
off by 1 error in resurrector index
2010-11-12, by nemo
Some fixes
0.9.14
2010-11-13, by unc0rr
merge (stupid reflexive pull -u)
0.9.14
2010-11-13, by nemo
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12, by nemo
Useless
0.9.14
2010-11-13, by unc0rr
last-minute pl updates
0.9.14
2010-11-13, by szczur
fixed breakage of game schemes
2010-11-12, by Henek
Updated spanish translation
0.9.14
2010-11-13, by Palewolf
merge
2010-11-12, by unc0rr
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
2010-11-13, by unC0Rr
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12, by nemo
Apply typo fix also here
2010-11-12, by unc0rr
Remove "-dev" suffix
0.9.14
2010-11-13, by unC0Rr
ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12, by nemo
Fix typo in russian translation, update english translation with plural forms
0.9.14
2010-11-13, by unC0Rr
Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12, by nemo
update translation files for the 4265 text change
0.9.14
2010-11-12, by nemo
Switch to Damage - Tag is already in use
2010-11-12, by nemo
translation update for the release
0.9.14
2010-11-12, by jose1711
remove floating point/rounding
2010-11-12, by nemo
bugfix. correct crossplatform tips
0.9.14
2010-11-12, by nemo
only update flamethrower texture when the percentage changes
2010-11-12, by nemo
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
2010-11-12, by nemo
raised version number
2010-11-12, by koda
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
2010-11-12, by nemo
exposing Henek's no wind flag
2010-11-12, by koda
Fix typo
0.9.14
2010-11-12, by unc0rr
yay i'm free to break things again!
2010-11-12, by koda
Make server listen on ipv4 interface only
0.9.14
2010-11-12, by unc0rr
drillstrike! might require the drill patch to improve behavior
2010-11-12, by koda
merge this two safe commits from trunk to release branch
0.9.14
2010-11-12, by koda
iphone interface
2010-11-12, by koda
added getrandom and addcaption to lua
2010-11-11, by Henek
Revert to old server in branch 0.9.14
0.9.14
2010-11-11, by unc0rr
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11, by nemo
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11, by nemo
Forgot burp's new ammo routine
2010-11-11, by nemo
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-11, by nemo
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-11, by koda
added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10, by Henek
added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10, by Henek
hide crosshair when switching to no weapon
2010-11-09, by nemo
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09, by nemo
tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-10, by koda
added two games modes and one weaponset
2010-11-10, by koda
removed altuse property for sticky mines
2010-11-09, by Henek
Even more png optimizations
2010-11-09, by unc0rr
More png optimizations
2010-11-09, by unc0rr
Optimized graphics by size using
2010-11-09, by unc0rr
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-08, by nemo
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08, by nemo
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-08, by nemo
changelog
2010-11-09, by sheepluva
restore circle
2010-11-08, by nemo
added missing game modifiers to lua
2010-11-09, by Henek
merge again? :o
2010-11-08, by koda
fix so gfDisableWind can infact be used in lua
2010-11-08, by Henek
added flag gfDisableWind to be used in lua scripts
2010-11-08, by Henek
Fix wrong order in results screen when players team up
2010-11-08, by TheException
merge
2010-11-08, by koda
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08, by Henek
fix preview for the FlightJoust test map (not for release)
2010-11-08, by nemo
smaller update (color and modes)
2010-11-08, by koda
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08, by nemo
this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-08, by koda
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07, by nemo
no need to clear this flag
2010-11-07, by nemo
revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07, by koda
better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07, by nemo
oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07, by nemo
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07, by nemo
swedish translation tweaks
2010-11-07, by Henek
swedish translation
2010-11-07, by FIQ
JAWOHL! German translations
2010-11-07, by Always-Godlike
Merge README and CREDITS files into CREDITS
2010-11-07, by Palewolf
SOMEONE SET US UP THE BOM!
2010-11-07, by nemo
remove BOM from ja.txt, fix line endings
2010-11-07, by nemo
err better wait after relase for this one
2010-11-07, by koda
move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07, by koda
japanese gets some love
2010-11-07, by mikade
Credit comunity submitted content
2010-11-07, by Palewolf
hee hee
2010-11-07, by nemo
pt again
2010-11-07, by inu
Fix stats messages
2010-11-07, by unc0rr
merge
2010-11-07, by nemo
fix about.cpp and update swedish locale
2010-11-07, by Henek
Fix vertical Sky line with some cards in Castle theme
2010-11-07, by Palewolf
pt_BR, the return. also fix line ending screwups
2010-11-07, by arrom
remove last warnings from xcodeproj
2010-11-07, by koda
spanish translation
2010-11-07, by Palewolf
merge
2010-11-07, by unc0rr
fix stray offset in resurrector, make resurrector use time
2010-11-07, by nemo
My wife now
2010-11-07, by unc0rr
Fix rev dec8aafc6414 (not tested)
2010-11-07, by unc0rr
Small fix to russian translation
2010-11-07, by unc0rr
lupdate
2010-11-07, by unc0rr
Fix a typo
2010-11-07, by unc0rr
Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07, by nemo
Fix some more messages
2010-11-07, by unc0rr
Fix i18n of plural forms
2010-11-07, by unc0rr
merge
2010-11-07, by unc0rr
Restore es and pl translations to TrophyRace map
2010-11-07, by Palewolf
spanish translation
2010-11-07, by Palewolf
Don't use operator /=
2010-11-07, by unc0rr
merge
2010-11-07, by unc0rr
portuguese update for map lua
2010-11-07, by inu
updated chinese translation
2010-11-07, by tonghuix
renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07, by Henek
merge
2010-11-07, by unc0rr
* Updated German translation
2010-11-07, by smaxx
Fix hanging in air after whip or bat attack
2010-11-07, by unc0rr
some updates
2010-11-07, by inu
Polish updade
2010-11-07, by szczur
update and fix some lua stuff
2010-11-07, by Henek
Remove more int64 casts
2010-11-07, by unc0rr
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07, by unc0rr
REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07, by unc0rr
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07, by unc0rr
Fix some warnings
2010-11-07, by unc0rr
more portuguese
2010-11-06, by arrom
Prevent escape
2010-11-06, by nemo
more polish
2010-11-06, by inu
2 more variables to control water rise and health loss during sudden death.
2010-11-06, by henek
Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06, by unc0rr
add Timeless and Fort game modes, tweaks to other modes
2010-11-06, by koda
perform an additional check on gamestart
2010-11-06, by koda
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06, by koda
Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06, by henek
Forgot to disable these in 4116:877ecc9d9d82
2010-11-06, by nemo
Small tweak to Nature/LandTex
2010-11-06, by Palewolf
Fix watermelon fragments stray pixels.
2010-11-06, by Palewolf
help pages for iphone
2010-11-06, by koda
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05, by henek
more portugese
2010-11-05, by inu
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05, by nemo
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05, by nemo
and again with the polish
2010-11-05, by szczur
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05, by nemo
polish update
2010-11-05, by szczur
swedish updates, new goals and such
2010-11-05, by henek
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05, by nemo
merge
2010-11-05, by nemo
merge
2010-11-05, by Tobias Neumann
Add some more game goals. Sorry translators.
2010-11-05, by nemo
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05, by nemo
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05, by nemo
frontend french update - still some unfinished blocks
2010-11-05, by geekshadow
Release custom hats into the wide wide world
2010-11-05, by nemo
scale down larger buttons to match the others
2010-11-05, by nemo
updated swedish translation
2010-11-05, by henek
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05, by nemo
update translation files
2010-11-05, by nemo
New title and campaign mode images
2010-11-05, by nemo
merge
2010-11-05, by nemo
fix issue 2 - taunts during AI turns
2010-11-05, by koda
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05, by nemo
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05, by nemo
portugese translation for opendesktop files
2010-11-05, by inu
adding qm files and hwengine.desktop to .hgignore
2010-11-05, by sheepluva
some changelog changes
2010-11-05, by sheepluva
make the support page more portable
2010-11-05, by koda
fix copypasta
2010-11-04, by nemo
it locale for opendesktop
2010-11-04, by koda
Oops, didn't see this one. Thanks sheepluva
2010-11-04, by Palewolf
Make health machine effects impact health reset
2010-11-04, by nemo
some crappy german translation, feel free to improve :P
2010-11-04, by sheepluva
spanish opendesktop translations
2010-11-04, by Palewolf
Move LandBackTex to break simmetry as nemo suggested
2010-11-04, by Palewolf
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-03, by henek
new maps: ShoppaKing and TrophyRace
2010-11-05, by Dragonfly
slovak opendesktop translations
2010-11-03, by jose1711
copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03, by sheepluva
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03, by nemo
Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03, by nemo
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03, by nemo
oops
2010-11-03, by koda
health reset mode ftw (replaces gfmines)
2010-11-03, by koda
i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-03, by koda
swedish localisation for opendesktop files
2010-11-02, by henek
polish localisation for opendesktop files
2010-11-02, by szczur
text tweaks
2010-11-02, by nemo
argh. typo.
2010-11-02, by nemo
this line doesn't use WorldDx
2010-11-02, by nemo
more portal tweaks (closer exit position, cake stuff, etc)
2010-11-02, by sheepluva
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01, by nemo
disable file association on mac for now
2010-11-01, by koda
merge
2010-11-01, by nemo
er. needs bin/
2010-11-01, by nemo
add absolute path to hwengine
2010-11-01, by nemo
New land texture for Nature theme
2010-11-01, by Palewolf
check for subs first
2010-11-01, by nemo
Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-11-01, by nemo
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
2010-11-01, by nemo
better support for wimpier i-devices
2010-11-01, by koda
shorter strings for low-resolution friendliness
2010-11-01, by szczur
Updated mission translations
2010-11-01, by Palewolf
merge
2010-11-01, by nemo
rotation stuff for iphone now works
2010-11-01, by koda
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
2010-11-01, by nemo
we had it with you intolerant portals\!
2010-11-01, by sheepluva
also update health bars when one joins a netgame
2010-11-01, by koda
polish update
2010-10-31, by szczur
again w/ the swedish
2010-10-31, by henek
moar swedish
2010-10-31, by henek
fix encoding and stupid file host behaviour
2010-10-31, by nemo
polish update, fix encoding
2010-10-31, by szczur
more swedish updates
2010-10-31, by henek
Merged changes
2010-10-31, by Carlos Vives
Mummy hat
2010-10-31, by MeinCookie95
Terminator glasees hat
2010-10-31, by Robinator
Samus hat
2010-10-31, by shingo666
Infernal horns hat
2010-10-31, by MeinCookie95
Disguise hat
2010-10-31, by Miphica
Elvis hat
2010-10-31, by thuban
Hats
2010-10-31, by Blayde
Hat
2010-10-31, by hillis
Hats
2010-10-31, by Lortinak
Hats
2010-10-31, by chujoii
Trophyrace scripted map
2010-10-31, by Wolfmarc and Dragonfly
Sticks map
2010-10-31, by dctPL
swedish update
2010-10-31, by henek
Shoppaking map
2010-10-31, by Wolfmarc and Dragonfly
Evil chiken fort
2010-10-31, by Dragonfly
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31, by KoRn666
polish language patch
2010-10-31, by szczur
various portal tweaks, also: nemo's gear jiggling is back
2010-10-31, by sheepluva
fix issue 63 and draw health bars right away for savefiles
2010-10-31, by koda
call initIPC for savefiles only on iOS
2010-10-31, by koda
merge
2010-10-31, by koda
making indentation consistent (noticed while debugging)
2010-10-31, by nemo
Cancel out dX/dY to handle the invulnerability case
2010-10-31, by nemo
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-30, by nemo
Oops. Restore the check as well
2010-10-30, by nemo
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-30, by nemo
fix entity
2010-10-30, by nemo
don't think resurrection is beta anymore
2010-10-30, by nemo
text updates
2010-10-30, by inu
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31, by sheepluva
set hasGone to prevent resurrection.
2010-10-30, by nemo
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-30, by nemo
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-30, by nemo
add some phone rumbling to big explosions, airbomb and sinegun
2010-10-31, by koda
translation file updates
2010-10-31, by sheepluva
can move the new ammo menu freely
2010-10-31, by koda
remove the steam community group from one of the tips/hints/whatever
2010-10-31, by sheepluva (and totally not Smaxx)
fix background for the about and saves controller
2010-10-31, by koda
German translation
2010-10-31, by Always-Godlike
move functions called by pascal code outside controller
2010-10-31, by koda
merge
2010-10-31, by Tobias Neumann
Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30, by sheepluva
update pt translation
2010-10-31, by inu
Resurrector: respect modified Gear position for resurrection range circle
2010-10-30, by Tobias Neumann
Resurrector: Levitate hog + show cross
2010-10-30, by Tobias Neumann
merge…
2010-10-30, by Tobias Neumann
Resurrector: Use zombie-hat for resurrected hogs
2010-10-30, by Tobias Neumann
clear poison on death
2010-10-30, by nemo
A few lines were missing from spanish locale
2010-10-30, by Carlos Vives
burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-29, by nemo
Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29, by nemo
Trying to help burp along, here...
2010-10-29, by nemo
This should only allow switching from portal gun and the like.
2010-10-29, by nemo
Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29, by nemo
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29, by circoficus
Chinese update
2010-10-29, by tonghuix
Finnish update
2010-10-29, by ninnnu
Slovakian update
2010-10-29, by jose1711
Portugese update
2010-10-29, by arrom
fix an annoying bug that didn't allow returning to the ifrontend
2010-10-29, by koda
merge
2010-10-29, by koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
2010-10-27, by koda
Only FollowGear for the pilot.
2010-10-27, by nemo
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
2010-10-27, by koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-29, by koda
merge
2010-10-27, by nemo
merge
2010-10-27, by koda
engine: reorder GameFlags and update files, frontend and other stuff
2010-10-27, by koda
restore king mode
2010-10-26, by koda
Updated spanish locale
2010-10-27, by Carlos Vives
make napalm strike a bit less irritating
2010-10-27, by nemo
the ios port is also iphone compatible
2010-10-25, by koda
SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-25, by sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-24, by sheepluva
Added tag list for changeset 82e4a5ef18f7
2010-10-23, by Tobias Neumann
initialise to team count
2010-10-24, by nemo
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-23, by Tobias Neumann
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21, by koda
add a default description to the new ammomenu
Hedgewars-iOS-1.1
2010-10-21, by koda
Set default ready timer to 0 to see if desyncs come back.
2010-10-21, by nemo
my turn to merge
2010-10-21, by koda
Remove this - doesn't seem to do anything useful after all.
2010-10-19, by nemo
merge
2010-10-19, by nemo
some more memory opt
2010-10-21, by koda
use labels instead of images, should save ram and space
2010-10-19, by koda
ios version bump and other minor things
2010-10-19, by koda
add name, caption and description to the new ammomenu
2010-10-17, by koda
updated PT locale
2010-10-16, by inu
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16, by koda
fix some glitches
2010-10-16, by koda
optimizations to new ammomenu and overlay
2010-10-15, by koda
less warning, no rotation glitch, more comments
2010-10-14, by koda
Resurrector weapon: do not make it end turn, add description,
2010-10-14, by Tobias Neumann
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-19, by nemo
i fix up the new ammo menu finally
2010-10-13, by koda
(none)
2010-10-13, by smaxx
minor stuff
2010-10-12, by koda
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11, by nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11, by nemo
Disable newgrave - conflicts with resurrection
2010-10-11, by nemo
Extend the >0 / amNothing check
2010-10-11, by nemo
merge
2010-10-11, by koda
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11, by nemo
Add dummy amResurrector sprite
2010-10-11, by Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11, by Tobias Neumann
Add debug message about # cmd
2010-10-11, by unc0rr
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11, by nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11, by nemo
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11, by nemo
update some numerus forms for english
2010-10-11, by nemo
restore the delay between shots
2010-10-10, by nemo
Skip "hurry" message if turn is 10s or less
2010-10-10, by nemo
You win fillammostore
2010-10-10, by nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-10, by nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-10, by nemo
moved some utilities to a separate column with round buttons
2010-10-11, by koda
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10, by nemo
split the flag tableview in worldwide and community
2010-10-11, by koda
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10, by nemo
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10, by koda
Some screwing around in try to fix space leak. No luck yet.
2010-10-10, by unc0rr
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10, by nemo
Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10, by nemo
forgot the mapping
2010-10-10, by nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10, by nemo
Tank fort
2010-10-10, by Carlos Vives
integrate nicely with external display
2010-10-10, by koda
some optimizations to drawing and fetching data of new ammomenu
2010-10-10, by koda
merge
2010-10-09, by koda
Some optimizations
2010-10-08, by unc0rr
fix issue 24 and issue 81
2010-10-08, by koda
bug #83 - move test of disabled land objects into AddObjects
2010-10-07, by nemo
made the new menu toggable
2010-10-09, by koda
merge
2010-10-06, by nemo
polishing the cocoa ammomenu a little, still requires work
2010-10-09, by koda
Engine:
2010-10-06, by smaxx
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-06, by nemo
remove a useless field from weaponfile format
2010-10-07, by koda
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-06, by nemo
move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-07, by koda
strip CRLF
2010-10-06, by nemo
use dynamic data from engine instead of using hardcoded values
2010-10-06, by koda
Missing file extensions for icons was screwing up Qt 4.7
2010-10-04, by nemo
WIP for an objc ammomenu implementation
2010-10-04, by koda
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-03, by koda
iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-02, by koda
Hungarian locale
2010-10-01, by edge_hog
updated lua loading in the ifrontend and also fixed masked maps
2010-09-30, by koda
Engine/Frontend:
2010-09-30, by smaxx
Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-30, by nemo
playing a bit with colors
2010-09-30, by koda
implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-29, by koda
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-29, by nemo
Engine:
2010-09-27, by smaxx
merge
2010-09-27, by koda
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-27, by koda
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-27, by koda
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26, by koda
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26, by nemo
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26, by nemo
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26, by nemo
enable Lua for iOS (hooks for frontend to be done)
2010-09-26, by koda
merge
2010-09-26, by koda
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-26, by koda
pimp-my-savagame-table
2010-09-25, by koda
have Saves restart net when loaded, also resumes music
2010-09-25, by koda
Show database errors in stderr
2010-09-25, by unc0rr
slight shading adjustment
2010-09-24, by henek
merge
2010-09-23, by koda
implemented reloading savefiles
2010-09-23, by koda
captions are scaled down when they're bigger than screen
2010-09-23, by koda
Engine:
2010-09-22, by smaxx
compilation bugfix and scaling down textures when bigger than screen
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
initial support for savegames
2010-09-22, by koda
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-22, by nemo
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19, by koda
silly error about Island theme removal
Hedgewars-iOS-1.0.1
2010-09-19, by koda
Removed tag Hedgewars-iOS-1.0.1
2010-09-19, by koda
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19, by koda
update version numbers
2010-09-19, by koda
various fixes around, plus new 'ask for review' page
2010-09-19, by koda
fixed the voice selection where you couldn't hear a preview sound
2010-09-19, by koda
merge
2010-09-19, by koda
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19, by koda
rework the AI level selection
2010-09-19, by koda
Updated Swedish locale
2010-09-18, by Henek
fix a small glitch in textfield cells and remove cheese from pro
2010-09-18, by koda
fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18, by koda
Frontend:
2010-09-18, by smaxx
added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-18, by koda
aaaand use the right name
2010-09-17, by nemo
Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17, by nemo
inu adds a few more random teams
2010-09-17, by nemo
Frontend:
2010-09-17, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Merge
2010-09-14, by smaxx
Revert accidental commit of inu's stretching of this column
2010-09-14, by nemo
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
updated pt
2010-09-14, by inu
typo and fill in "translation" for an empty english stub
2010-09-13, by inu
more fixing of indentation
2010-09-13, by nemo
clean up koda's indenting :-p
2010-09-13, by nemo
Mucked up offsets of sequences when rearranging.
2010-09-13, by nemo
resized splash (to fit 512 tex limit)
2010-09-13, by nemo
updated engine text
2010-09-13, by archl
Unbreak Team hats, shrink some hat sizes
2010-09-12, by nemo
Adjust to reduced ammo menu dimensions.
2010-09-12, by nemo
Fix kamikaze portal loop
2010-09-12, by nemo
Sounds:
2010-09-12, by smaxx
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12, by szczur
Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-12, by glykorin
Engine:
2010-09-10, by smaxx
Engine:
2010-09-10, by smaxx
Fix swapped x/y in drill rocket test
2010-09-09, by nemo
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-09, by nemo
Probably fix missing hats.
2010-09-08, by nemo
Remove ready timer halting game ticks in chat
2010-09-08, by nemo
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08, by nemo
Minor text changes
2010-09-07, by inu
Update to 0.9.45 from 0.8.81
2010-09-06, by nemo
Didn't notice Tiy sneak some images in
2010-09-06, by nemo
Underwater updates and fixes by Palewolf
2010-09-06, by tiyuri
Fix selection while in UFO
2010-09-06, by nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06, by nemo
New compost music from HG
2010-09-06, by tiyuri
Frontend:
2010-09-06, by smaxx
Frontend:
2010-09-06, by smaxx
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-05, by nemo
gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-05, by burp
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04, by koda
headers ftw, also right project file
Hedgewars-iOS-1.0
2010-09-04, by koda
Removed tag Hedgewars-iOS-1.0
2010-09-04, by koda
merge
2010-09-04, by koda
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04, by koda
typos, reduced sound size and last minute fixes
2010-09-04, by koda
updated translation
2010-09-03, by archl
also remove sinegun from the ifrontend for whatever reason
2010-09-03, by koda
*patch by arrom: fix installation of fort images
2010-09-03, by koda
Engine:
2010-09-03, by smaxx
Engine:
2010-09-03, by smaxx
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02, by nemo
add a noconsole symbol, update the project file for appstore distribution
2010-09-03, by koda
merge
2010-09-03, by koda
a little more intuitive team editing
2010-09-02, by koda
Frontend: improve statsPage (clean up translation strings)
2010-09-02, by TheXception
discrimination between ai and humans
2010-09-02, by koda
Fixed Sky files
2010-09-02, by tiyuri
use built-in method QString::isEmpty()
2010-09-02, by unc0rr
Engine:
2010-09-02, by smaxx
Fix graphic issue
2010-09-02, by tiyuri
another small update to sheep
2010-09-02, by tiyuri
Completely rework sheep theme
2010-09-02, by tiyuri
zero span is undefined, use -1 instead
2010-09-02, by unc0rr
Locales:
2010-09-02, by smaxx
Adding new weapon descriptions
2010-09-02, by tiyuri
Added descriptions for new weapons
2010-09-02, by tiyuri
remove now useless toggle, add ai team
2010-09-02, by koda
Fix for issue #20
2010-09-01, by nemo
Added descriptions for new weapons
2010-09-02, by tiyuri
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Updated some stats graphics
2010-08-31, by tiyuri
o0 merge
2010-08-30, by burp
help page for lobby
2010-08-30, by koda
help page for ingame, some other fixes here and there
2010-08-30, by koda
patch by inu to fix a glitch in netgame chatbox
2010-08-30, by koda
added a smaller version of forts, fixed a couple of regressions
2010-08-30, by koda
adds prettier after-game statistics page with more stats
2010-08-30, by TheXception
about page done
2010-08-29, by koda
Improves room list with filter for state/rules/weapons and general search
2010-08-30, by legutus
merge
2010-08-29, by koda
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29, by burp
X&Y buttons, sounds for some buttons, cleanup
2010-08-29, by koda
add a description field for schemes and weapons
2010-08-28, by koda
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28, by koda
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-28, by koda
tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-28, by koda
add a nice group of hogs in lobby page
2010-08-28, by koda
Engine:
2010-08-26, by smaxx
Engine:
2010-08-26, by smaxx
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26, by burp
Engine:
2010-08-26, by smaxx
Fixes memory leak -Burp
2010-08-26, by tiyuri
Daisy Hat updated
2010-08-26, by tiyuri
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26, by tiyuri
Add kill counter to Survival Mode -Burp
2010-08-26, by tiyuri
translation update
2010-08-26, by arrom
Some survival mode changes by burp
2010-08-25, by tiyuri
Frontend:
2010-08-25, by smaxx
add a little explanation when modifying weaponset in ifrontend
2010-08-25, by koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-25, by koda
Engine:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Campaign:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
lua function SetEffect to set and remove THogEffects
2010-08-23, by burp
GetHogLevel lua function
2010-08-23, by burp
Engine:
2010-08-23, by smaxx
small update for the about page
2010-08-23, by koda
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22, by koda
Engine:
2010-08-22, by smaxx
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21, by burp
Engine:
2010-08-21, by smaxx
Fixed gamepad/joystick axes using SDL 1.2
2010-08-21, by zuloo
Some more that were not native
2010-08-20, by nemo
bleah
2010-08-20, by nemo
Misc:
2010-08-20, by smaxx
Convert from dos
2010-08-20, by nemo
Flag for AI survival mode
2010-08-20, by nemo
merge
2010-08-17, by nemo
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-16, by unc0rr
...
2010-08-15, by nemo
disable AI teleport
2010-08-14, by koda
better to do that in this way
2010-08-13, by koda
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-13, by koda
Engine:
2010-08-12, by smaxx
Remove Thumbs.db, reduce file sizes
2010-08-13, by nemo
* SpawnCustomCrateAt procedure + lua bindings
2010-08-10, by burp
oh yeah. And merge again, I always forget to update first
2010-08-07, by nemo
More script updates for FJ
2010-08-07, by tiyuri
Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-07, by tiyuri
Engine:
2010-08-07, by smaxx
Frontend:
2010-08-06, by smaxx
Engine:
2010-08-06, by smaxx
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04, by tiyuri
Flightjoust lua script
2010-08-04, by tiyuri
FlightJoust Map, needs updating
2010-08-04, by tiyuri
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Update stage theme icon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Polish translation update
2010-08-07, by szczur
Ammo menu graphics for hammer weapon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
One more mine graphic, I'm on a roll!
2010-08-03, by tiyuri
Various mine graphics
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
merge
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
clean and reorder arguments passed to engine
2010-08-02, by koda
applied from experimental3D, use a slider to set up quality
2010-08-02, by koda
resize checkbox
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
completing the ifrontend interface...
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-02, by koda
merge
2010-08-01, by smaxx
rewrite portions of some uiviewcontrollers
2010-08-01, by koda
Graphics:
2010-08-01, by smaxx
Let's try this instead.
2010-08-01, by nemo
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
2010-08-26, by koda
remove trailing spaces from end of line
2010-07-31, by koda
Engine:
experimental3D
2010-08-18, by smaxx
reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31, by koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
2010-08-02, by koda
merge
2010-07-31, by koda
these were removed by mistake
experimental3D
2010-08-02, by koda
Engine:
2010-07-30, by smaxx
applying smaxx patch where it should be
experimental3D
2010-07-31, by koda
Engine:
2010-07-30, by smaxx
add some comments and fix indentation
experimental3D
2010-07-30, by koda
New weapon graphics
2010-07-30, by tiy
creating a new branch for experimental 3d stereographic rendering
experimental3D
2010-07-30, by koda
I keep forgetting to merge.
2010-07-29, by nemo
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29, by nemo
Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29, by nemo
Engine:
2010-07-29, by smaxx
Frontend:
2010-07-26, by smaxx
fix panning when zoomed (finally)
2010-07-31, by koda
Frontend:
2010-07-26, by smaxx
patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-31, by koda
Engine:
2010-07-26, by smaxx
fix issue #6 (missing nick in chat)
2010-07-31, by koda
merge
2010-07-25, by unc0rr
merge
2010-07-25, by koda
Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25, by unc0rr
shrink confirmation button, double tap resets zoom and centers hog
2010-07-25, by koda
- burp's patch cleaning up module dependancies + cabal file
2010-07-25, by unc0rr
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25, by koda
merge. forgot again.
2010-07-25, by nemo
tap to play piano notes, fix for audio and pause glitch
2010-07-25, by koda
use external libs more consistently
2010-07-24, by koda
Fix splashes
2010-07-25, by nemo
New stress testing app with advanced features (not complete yet)
2010-07-23, by unc0rr
sound is loaded lazily
2010-07-23, by koda
reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22, by koda
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-22, by koda
i can haz panning
2010-07-20, by koda
complete settings page rework
2010-07-20, by koda
half reworking of the settings page with delegation
2010-07-20, by koda
Make server stay alive when some clients get kicked
2010-07-19, by unc0rr
Run core timer
2010-07-19, by unc0rr
Make ROUNDFINISHED work correctly
2010-07-19, by unc0rr
Reimplement ROUNDFINISHED
2010-07-19, by unc0rr
Reimplement ping timeout
2010-07-19, by unc0rr
Reimplement statistics
2010-07-19, by unc0rr
merge
2010-07-18, by koda
switching hogs now works
2010-07-18, by koda
add a timer selection for grenades
2010-07-18, by koda
aim now starts slow and then moves faster
2010-07-17, by koda
some further chat polishing
2010-07-17, by koda
making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-17, by koda
don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-16, by koda
Reimplement REMOVE_TEAM
2010-07-17, by unc0rr
finished ammo configuration (which is the last page missing in config \o/)
2010-07-15, by koda
reworked the ammunition configuration page (visually)
2010-07-15, by koda
support for static map added to iFrontend
2010-07-15, by koda
save the gl client state to get a nice 80% fps boost
2010-07-14, by koda
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-13, by nemo
use a button instead of label and simplify a lot touch interaction
2010-07-12, by koda
touch overlay reworked, improvements to zoom and confirmation
2010-07-11, by koda
implement the check on the type of ammo requiring a second tap to confirm
2010-07-11, by koda
merge
2010-07-10, by koda
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10, by koda
cWeaponTooltips -> rqTooltipsOff
2010-07-10, by koda
Updated Island theme.
2010-07-09, by nemo
fix land check fo' real
2010-07-10, by koda
fix land check
2010-07-08, by koda
fix static land loading on desktop
2010-07-08, by koda
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-08, by koda
enable tooltips on ipad (todo: disable them on iphone)
2010-07-07, by koda
the game now respects the orientation of the frontend
2010-07-07, by koda
fix the multitouch shooting and moving
2010-07-07, by koda
icons \o/
2010-07-06, by koda
button to open ammomenu
2010-07-05, by koda
graphics applied and fixes here and there
2010-07-04, by koda
add other lobby graphics
2010-07-04, by Tiy
initial support for customizing weaponset
2010-07-04, by koda
szczur updated locale
2010-07-03, by koda
partially apply new graphics to code
2010-07-03, by koda
new graphics for ipad frontend
2010-07-03, by Tiy
a couple of fixes i missed previously
2010-07-03, by koda
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03, by koda
further code cleanup and less redundancy
2010-07-03, by koda
merge
2010-07-02, by nemo
make runtime quality check for iDevices
2010-07-03, by koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-03, by koda
interpret parameters before initializing everything
2010-07-03, by koda
small cleanup
2010-07-02, by koda
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02, by nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01, by nemo
Initialise to 0
2010-07-01, by nemo
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01, by nemo
New music for City theme
2010-07-01, by HSR
New Rock themed music for Stage by HSR
2010-07-01, by nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01, by nemo
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01, by nemo
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01, by nemo
merge (I'll get it next time)
2010-06-30, by nemo
sheepluva's inline patch, fix a crash in overlay
2010-06-30, by koda
tiy new overlay graphics
2010-06-30, by koda
visual gears: fixing nemo's c-style assignment/multiplications
2010-06-30, by sheepluva
Store some calcs to speed up uLandGraphics a tad
2010-06-30, by nemo
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30, by koda
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30, by koda
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29, by nemo
clouds: up-and-down-bouncing now without evil loop
2010-06-30, by sheepluva
bee:
2010-06-29, by sheepluva
explosions: cache rounded X,Y values
2010-06-29, by sheepluva
Dammit. Forgot to pull/rebase before making the VG change
2010-06-29, by nemo
rope: another, small optimization
2010-06-29, by sheepluva
Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29, by nemo
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29, by nemo
rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29, by sheepluva
rope: another small optimization
2010-06-29, by sheepluva
rope: tiny optimisation
2010-06-29, by sheepluva
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28, by sheepluva
merge
2010-06-28, by unc0rr
engine: apply weapon offset to charge animation
2010-06-28, by sheepluva
Engine Message command
2010-06-28, by unc0rr
portal: angle preservation tweaking
2010-06-28, by sheepluva
START_GAME command
2010-06-28, by unc0rr
merge
2010-06-27, by unc0rr
merge
2010-06-27, by koda
insert a default name when a void string is used
2010-06-27, by koda
complete configuration for schemes
2010-06-27, by koda
portal: I accidentally flipped the exit angle in last commit
2010-06-27, by sheepluva
portal: some moar tweaks
2010-06-27, by sheepluva
portal: entry angle is now affecting exit angle
2010-06-27, by sheepluva
portal / slope detection:
2010-06-26, by sheepluva
A bunch of reimplemented commands
2010-06-27, by unc0rr
adding install_manifest.txt to .hgignore ...
2010-06-26, by sheepluva
Properly handle client exit
2010-06-27, by unc0rr
merge
2010-06-26, by unc0rr
Reimplement REMOVE_TEAM
2010-06-26, by unc0rr
merge
2010-06-26, by unc0rr
portal:
2010-06-26, by sheepluva
Reimplement REMOVE_TEAM
2010-06-25, by unc0rr
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-26, by sheepluva
Ignore this file too
2010-06-25, by unc0rr
Flag dimensions with booleans instead of using 0.
2010-06-25, by nemo
Add ignoring
2010-06-25, by unc0rr
merge
2010-06-26, by koda
Reimplement ADD_TEAM
2010-06-25, by unc0rr
Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-25, by nemo
Update ukrainian translation
2010-06-24, by unc0rr
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-23, by nemo
moar zoom, fixed fort mode, other glitches
2010-06-26, by koda
merge
2010-06-24, by koda
Erasing lowres files. Again.
2010-06-23, by nemo
server somewhat simplified and correct sporadic crasher
2010-06-24, by koda
i <3 mercurial
2010-06-23, by koda
expand -t 4 on .m as well
2010-06-23, by koda
merge
2010-06-23, by koda
Start reimplementation of ADD_TEAM
2010-06-23, by unc0rr
Reimplement TOGGLE_READY command
2010-06-23, by unc0rr
- Fix a function
2010-06-23, by unc0rr
merge
2010-06-23, by koda
Reimplement CFG protocol command
2010-06-23, by unc0rr
General:
2010-06-23, by smaxx
Restore test for already used nick
2010-06-22, by unc0rr
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22, by nemo
Partially reimplement joining rooms
2010-06-22, by unc0rr
update the project to ios4 by removing pre-3.2 references
2010-06-23, by koda
ok really fix the command line utility
2010-06-22, by koda
fix build and permissions problems when launching hwengine from command line
2010-06-22, by koda
merge+smallupdate
2010-06-21, by koda
Reimplement room creating
2010-06-21, by unC0Rr
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21, by koda
memory management for openalbridge
2010-06-21, by koda
disable uSHA, enable adler32
2010-06-20, by nemo
merge
2010-06-21, by koda
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20, by nemo
some memory caring code
2010-06-20, by koda
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20, by nemo
fix zoom smoothness
2010-06-20, by koda
add initial stubs for selecting weapons in the ifrontend
2010-06-19, by koda
Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-20, by nemo
add local rev number/rev count to dev version suffix
2010-06-18, by sheepluva
rename flags
2010-06-18, by nemo
Forgot to change this flag.
2010-06-18, by nemo
testing if automatic pushes to CIA.vc work now...
2010-06-18, by sheepluva
merge
2010-06-18, by koda
fix cmakefiles to work with mercurial
2010-06-17, by koda
move stuff around and update iphone project
2010-06-17, by koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17, by koda
merge
2010-06-17, by nemo
some pt_BR translation changes by arrom
2010-06-17, by sheepluva
Update repository checking code to reflect our recent Mercurial switch
2010-06-17, by koda
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-17, by nemo
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16, by sheepluva
General:
2010-06-16, by mario.liebisch
General:
2010-06-16, by mario.liebisch
Engine:
2010-06-16, by mario.liebisch
update tags
2010-06-16, by convert-repo
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-09, by nemo
Some more progress
2010-06-08, by unc0rr
Reimplement more core actions
2010-06-06, by unc0rr
Use sockets instead of handles, use bytestrings instead of strings
2010-06-06, by unc0rr
Engine:
2010-06-05, by smxx
Frontend:
2010-06-05, by smxx
Remove decrement of iterator health. Might fix weird health bug.
2010-06-05, by nemo
Engine:
2010-06-05, by smxx
now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-05, by koda
Frontend:
2010-06-04, by smxx
fix iphone version for map preview
2010-06-03, by koda
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03, by koda
Engine:
2010-06-03, by smxx
a bunch of minor stuff
2010-06-02, by koda
Engine:
2010-06-01, by smxx
Remove rope offset
2010-06-01, by nemo
add some memory aware code
2010-05-31, by koda
Graphics:
2010-05-28, by smxx
Engine (Henek):
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23, by nemo
initial support for game modifiers (schemes)
2010-05-23, by koda
Sonic set
2010-05-23, by nemo
claymore says that this needs to be 44.1 for some systems
2010-05-19, by nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-19, by nemo
Engine:
2010-05-18, by smxx
Skip collision on X for barrels that aren't knocked over
2010-05-17, by nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17, by nemo
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17, by sheepluva
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17, by sheepluva
Change to just set timer to 0
2010-05-17, by nemo
Fix for artillery mode weapon use
2010-05-17, by nemo
* make portals delete each other only indirectly (by setting timer to 0)
2010-05-16, by sheepluva
translation update by jose1711
2010-05-16, by nemo
Comment out the desyncing block, with a suggestion for possible fix
2010-05-16, by nemo
unbreak stuff
2010-05-16, by koda
unbreak build (everyone saw this coming)
2010-05-16, by koda
update sdl functions to latest revision
2010-05-16, by koda
fix multi-round fire
2010-05-15, by sheepluva
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14, by nemo
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-14, by nemo
hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-11, by nemo
Make some more protocol commands work
2010-05-10, by unc0rr
Translation update by igorko
2010-05-10, by unc0rr
More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10, by nemo
Reslyling: little fix of previous commit
2010-05-10, by mbait
Code restlyling: experimental restyling of one module
2010-05-10, by mbait
tweak
2010-05-10, by nemo
- Enable -O2 optimization for server
2010-05-09, by unc0rr
Uses StateT monad instead of manually maintaining the state
2010-05-09, by unc0rr
Fix spectator bug in health tag
2010-05-08, by nemo
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
Engine:
2010-05-07, by smxx
* no zooming when game is paused
2010-05-07, by sheepluva
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07, by sheepluva
Fix list Z-order bug (not tested)
2010-05-07, by unc0rr
some file that tried to escape...
2010-05-07, by sheepluva
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06, by sheepluva
Teleport AI:
2010-05-06, by mbait
Teleport AI:
2010-05-06, by mbait
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06, by unc0rr
Make server build again (it's still useless though)
2010-05-06, by unc0rr
Some more steps in refactoring
2010-05-06, by unc0rr
Henek makes AmmoMenu more flexible
2010-05-06, by nemo
Teleport AI:
2010-05-06, by mbait
* get rid of some fpc hints (redundant/superfluous includes)
2010-05-06, by sheepluva
trying to unbreak what I broke
2010-05-06, by nemo
Cheating
2010-05-06, by nemo
removed debug string I thought I deleted already.. wth...
2010-05-06, by sheepluva
portal:
2010-05-06, by sheepluva
unneeded
2010-05-05, by nemo
buf needs to be used in IFDEF if declared in IFDEF
2010-05-05, by nemo
Start the server refactoring
2010-05-05, by unc0rr
Add back in earlier lines, commented out
2010-05-04, by nemo
erase useless junk
2010-05-04, by nemo
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04, by sheepluva
Frontend:
2010-05-04, by smxx
Engine:
2010-05-04, by smxx
Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04, by nemo
Engine:
2010-05-04, by smxx
on portal death: make sure that the linked portal know it has been unlinked
2010-05-04, by sheepluva
fix segfault on destroyed portal
2010-05-04, by sheepluva
TEMPORARY
2010-05-04, by nemo
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-04, by sheepluva
tweak
2010-05-03, by nemo
Palewolf draws a version with easier to manipulate shapes
2010-05-03, by nemo
allow kicking of barrels
2010-05-03, by sheepluva
Armagon's new sounds for piano
2010-05-03, by nemo
Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03, by nemo
tweak land angle detection/portal a bit
2010-05-03, by sheepluva
Engine:
2010-05-02, by smxx
Minor tweak. Still needs a lot of work.
2010-05-02, by nemo
js' patch that restores Vsync on snow leopard
2010-05-02, by koda
hax
2010-05-02, by nemo
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02, by nemo
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02, by nemo
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02, by sheepluva
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02, by nemo
Drown the hog using the piano
2010-05-02, by nemo
Avoid checking in log spam.
2010-05-02, by nemo
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02, by nemo
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-02, by nemo
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01, by koda
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01, by koda
Engine:
2010-05-01, by smxx
Engine:
2010-05-01, by smxx
Minor change, so sheepluva can comment
2010-05-01, by nemo
Engine:
2010-05-01, by smxx
fix zoom
2010-05-01, by koda
Fix portal graphic name, continuing work on portal movement
2010-05-01, by nemo
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01, by nemo
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01, by sheepluva
add automatic rotation in ipad (landscape only)
2010-05-01, by koda
* added some comments
2010-05-01, by sheepluva
Fixed broken whitespace
2010-04-30, by mbait
Gas grenade:
2010-04-30, by mbait
Engine:
2010-04-29, by smxx
Commited wrong file *grmlrgrml*
2010-04-29, by smxx
Engine:
2010-04-29, by smxx
let players affect in which direction their teleported hedgehog will look
2010-04-29, by sheepluva
add option to look at the previous debug log
2010-04-29, by koda
Engine:
2010-04-29, by smxx
this should fix the old project name that is present in the scm database
2010-04-29, by koda
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29, by koda
use a proper bundle identifier
2010-04-29, by koda
Teleport AI:
2010-04-28, by mbait
Teleport AI:
2010-04-27, by mbait
Teleport AI:
2010-04-27, by mbait
add other controls for map preview, also fix a bug in digest
2010-04-26, by koda
Engine:
2010-04-25, by smxx
burning revision numbers with style
2010-04-25, by koda
rename the project from HedgewarsMobile to Hedgewars
2010-04-25, by koda
wow all these files only for land preview and seed generation
2010-04-25, by koda
no more hardcoded teams, team selection is real \o/
2010-04-22, by koda
More work on slovak locale from jose1711
2010-04-21, by nemo
in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21, by koda
buttons for number of hogs in game config
2010-04-21, by koda
updates to openalbridge (modified api and simplified some sections)
2010-04-19, by koda
Engine:
2010-04-19, by smxx
Engine:
2010-04-19, by smxx
draw a hedgehog when presenting hats
2010-04-19, by koda
add missing controller stubs
2010-04-18, by koda
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17, by palewolf
fix build
2010-04-17, by koda
OpenAL makes a comeback! (might require some cleanup)
2010-04-17, by koda
complete previews on the team settings
2010-04-17, by koda
Engine:
2010-04-16, by smxx
Engine:
2010-04-16, by smxx
update ifrontend to latest ammostore protocol
2010-04-16, by koda
Forgot to check in this file yesterday
2010-04-16, by nemo
camera panning ftw
2010-04-16, by koda
Engine/Frontend:
2010-04-16, by smxx
don't polish other people patches
2010-04-16, by koda
Frontend:
2010-04-16, by smxx
Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-16, by nemo
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15, by nemo
Engine:
2010-04-15, by smxx
fix all of what was committed before
2010-04-13, by koda
lots of untested stuff for the ifrontend
2010-04-13, by koda
patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12, by koda
Engine:
2010-04-12, by smxx
Engine:
2010-04-11, by smxx
new manager for handling (future) rotations
2010-04-11, by koda
offset graves
2010-04-11, by nemo
Frontend:
2010-04-10, by smxx
simplify the general settings and review minor stuff
2010-04-10, by koda
Engine:
2010-04-10, by smxx
add support for modifying the name of the team
2010-04-10, by koda
add support to editing hog names
2010-04-09, by koda
fix the save of the team and rearrange hat/name modification
2010-04-09, by koda
Skip loading of splashes
2010-04-09, by nemo
Fix splashes for older graphics cards
2010-04-09, by palewolf
moved around team creation
2010-04-08, by koda
Frontend:
2010-04-08, by smxx
implement an add/remove team in the ifrontend
2010-04-08, by koda
* INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07, by sheepluva
rewrote a couple of things i didn't like
2010-04-07, by koda
Engine:
2010-04-07, by smxx
Correct interaction of cave and placement.
2010-04-07, by nemo
much better
2010-04-07, by koda
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07, by koda
fix a couple of leaks in hte ifrontend
2010-04-07, by koda
usa a cached dictionary and write only when needed
2010-04-06, by koda
restore sndIncoming for the other 2 air attacks
2010-04-06, by nemo
"muerte súbida" duh!
2010-04-06, by palewolf
restore and update the old general settings
2010-04-06, by koda
fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06, by sheepluva
Engine:
2010-04-06, by smxx
* add fixed grave Simple.png, by "anon__"
2010-04-06, by sheepluva
make the tables work also on iphone
2010-04-06, by koda
These don't belong here.
2010-04-05, by nemo
Return to -dev builds
2010-04-05, by unc0rr
merged code from ipad and iphone frontends
2010-04-04, by koda
Engine:
2010-04-04, by smxx
with this patch I'm unable to make rope stuck in land
2010-04-04, by unc0rr
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04, by nemo
CMake:
2010-04-04, by smxx
Better default values
2010-04-04, by unc0rr
try this instead
2010-04-03, by nemo
Am i late for last-minute spanish translation?
2010-04-03, by palewolf
31 is 0.9.13
2010-04-03, by unc0rr
Oops, forgot this
2010-04-03, by unc0rr
fix building without DEBUGFILE
2010-04-03, by koda
Update pt_PT again
2010-04-03, by unc0rr
Fix last minute patch bug
2010-04-03, by unc0rr
include cmake_modules into package
2010-04-03, by unc0rr
Update pt_PT translations by inu
0.9.13-release
2010-04-03, by unc0rr
Updated slovak by jose1711
2010-04-03, by nemo
Remove -dev suffix from version, set protocol number to 31
2010-04-03, by unc0rr
Update russian translation
2010-04-03, by unc0rr
New game scheme option to turn off land objects
2010-04-03, by nemo
* swedish translation by BeholdMyGlory
2010-04-03, by sheepluva
* give translators their "unfinished" tags back :>
2010-04-03, by sheepluva
Palewolf:
2010-04-03, by sheepluva
Some stuff for game server administration task
2010-04-03, by unc0rr
Engine:
2010-04-03, by smxx
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03, by nemo
Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03, by nemo
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03, by sheepluva
One more tiny island map. Just to pad the Small map section a bit
2010-04-03, by nemo
Oops, fix server
2010-04-03, by unc0rr
hats \o/
2010-04-03, by koda
swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03, by sheepluva
more translations! from inu and szczur
2010-04-03, by sheepluva
* add some tiny translation from inu
2010-04-03, by sheepluva
set eol-style of SniperRifle.lua to native
2010-04-02, by sheepluva
* add some kind of SniperRifle training mission
2010-04-02, by sheepluva
initial support for hat selection on the ifrontend
2010-04-02, by koda
Antialias Target.png and Clouds.png
2010-04-02, by palewolf
GetRandom(0) is illegal
2010-04-02, by nemo
Slightly different easing equations for bigexplosion
2010-04-02, by palewolf
Slovak translation from jose1711
2010-04-02, by nemo
- Parallax effect for horizont when water is out of sight
2010-04-02, by palewolf
inu adds portugese translation
2010-04-02, by nemo
Fix line endings. Again.
2010-04-02, by nemo
Complete slovak locale by jose1711
2010-04-02, by nemo
Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02, by nemo
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02, by unc0rr
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02, by nemo
Update russian translation a bit more
2010-04-02, by unc0rr
Maps:
2010-04-02, by smxx
Spanish translation for new maze settings
2010-04-02, by palewolf
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02, by nemo
Call modify damage on poison damage
2010-04-02, by nemo
display team contents in the ifrontend
2010-04-02, by koda
Retouched Pikachu hat
2010-04-02, by palewolf
continue working for team support on the ifrontend
2010-04-02, by koda
intial support for team configuration on the ifrontend
2010-04-02, by koda
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02, by sheepluva
- Added SkyOffset, HorizontOffset as global vars
2010-04-02, by palewolf
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-02, by sheepluva
* fixing bug #156: Cancel button on password request works now.
2010-04-01, by sheepluva
fix an error in passing strings between ObjC and Pascal
2010-04-01, by koda
Lua:
2010-04-01, by smxx
Sorry
2010-04-01, by nemo
Suppress warning
2010-04-01, by nemo
sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01, by koda
Maps:
2010-04-01, by smxx
this was not checking all of Land[]
2010-04-01, by nemo
Somehow, these files are not using local encoding
2010-04-01, by nemo
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01, by nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01, by nemo
Trainings:
2010-04-01, by smxx
Trainings:
2010-04-01, by smxx
Misc:
2010-04-01, by smxx
* make invul animations of different hogs run asynchronously
2010-04-01, by sheepluva
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01, by sheepluva
* check for valid TWave before starting/drawing them, prevents segfault
2010-04-01, by sheepluva
Fix build
2010-04-01, by unc0rr
- update russian translation a bit
2010-04-01, by unc0rr
add fixed mission script files incl. inu's translation (portuguese I believe)
2010-04-01, by sheepluva
removing corrupted mission scripts (diff can't handle them)
2010-04-01, by sheepluva
another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01, by nemo
possible map gen desync "fix" -- test please
2010-04-01, by sheepluva
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
2010-04-01, by koda
move this island further away from water too
2010-04-01, by nemo
koda's changelog turn
2010-03-31, by koda
Partial update by jose1711
2010-03-31, by nemo
Partial translation by BeholdMyGlory
2010-03-31, by nemo
Updated by FIQ
2010-03-31, by nemo
Add inu to credits since he kept going on about it
2010-03-31, by nemo
Only require a minimum speed if object is descending.
2010-03-31, by nemo
YOUR AD HERE! (just fixed a typo)
2010-03-31, by sheepluva
General:
2010-03-31, by smxx
General:
2010-03-31, by smxx
changin da changelog
2010-03-31, by sheepluva
broken
2010-03-31, by nemo
nemo's update to changelog
2010-03-31, by unc0rr
General:
2010-03-31, by smxx
pika pika
2010-03-31, by nemo
Partial update from FIQ (those parts that didn't require correct encoding)
2010-03-31, by nemo
3 more pokemon
2010-03-31, by nemo
CMake:
2010-03-31, by smxx
Engine:
2010-03-31, by smxx
make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-31, by sheepluva
Engine:
2010-03-31, by smxx
Engine:
2010-03-31, by smxx
Minor tweak
2010-03-31, by nemo
fixes to the mac build system
2010-03-30, by koda
CMake:
2010-03-30, by smxx
Maps:
2010-03-30, by smxx
Engine:
2010-03-30, by smxx
Frontend:
2010-03-30, by smxx
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30, by palewolf
hopefully set the correct property...
2010-03-30, by koda
Insert commit message here about deleting hats
2010-03-30, by palewolf
Maps:
2010-03-30, by smxx
Bad Palewolf, don't commit flags as hats
2010-03-30, by palewolf
inu and szczur locale files
2010-03-30, by koda
Maps:
2010-03-30, by smxx
Pokemon hats
2010-03-30, by palewolf
Blox theme Sky.png was ¿white?
2010-03-30, by palewolf
Frontend:
2010-03-30, by smxx
- Birdy is no longer translated
2010-03-30, by palewolf
typo in template 41 definition. using FPoints from 40
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
Engine/Frontend:
2010-03-30, by smxx
fix fpc 2.2.4 type related warning with unclear origin
2010-03-30, by sheepluva
recompress pngs
2010-03-30, by nemo
Themes:
2010-03-30, by smxx
move RSR to reserved for this release
2010-03-30, by nemo
bustamove flag. Thanks Tiy
2010-03-30, by nemo
New hat
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
crank up r a bit
2010-03-30, by nemo
ifrontend: predispone teams in a proper data structure
2010-03-30, by koda
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-30, by nemo
Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29, by palewolf
Finish fixing pngs gray border when zooming
2010-03-29, by palewolf
properties for everyone!!!
2010-03-29, by koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29, by koda
Updated spanish translation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
- Add HH dX/dY to Birdy disappearing animation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Frontend:
2010-03-29, by smxx
Add birdy.
2010-03-29, by nemo
Frontend:
2010-03-29, by smxx
Update Italian translation by Renato Gelmini
2010-03-29, by unc0rr
fix typo in team name: possesed -> possessed
2010-03-29, by sheepluva
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
AfterAttack was issued twice
2010-03-28, by palewolf
Return control as soon as Birdy begins to disappear
2010-03-28, by palewolf
Birdy appears from off-screen
2010-03-28, by palewolf
Feather: sprites was moved to another layer
2010-03-28, by mbait
Feather: sprite size fix
2010-03-28, by mbait
Feather: wrong constant fix
2010-03-28, by mbait
Birdy's falling feathers
2010-03-28, by mbait
Adding small to these has never been useful
2010-03-28, by nemo
* tweaked some random stuff in GSHandlers.inc
2010-03-28, by sheepluva
claymore_ would like rearranged as so. hearing no objections...
2010-03-28, by nemo
prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28, by nemo
Engine:
2010-03-28, by smxx
Engine:
2010-03-28, by smxx
prg tweaks maze
2010-03-28, by nemo
One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28, by nemo
* removed old hellishimpact.ogg
2010-03-28, by sheepluva
another ban for gstLoser
2010-03-28, by nemo
CMake:
2010-03-28, by smxx
prg's maze generator
2010-03-28, by nemo
Add background color to translucent png to avoid gray borders when zooming
2010-03-28, by palewolf
Updated spanish locale
2010-03-28, by palewolf
Themes:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27, by smxx
CMake
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
General:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27, by koda
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27, by nemo
Fix mortar grey border
2010-03-27, by palewolf
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27, by nemo
4 new hats, 2 reserved
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
- Bee sprites for target and HH hand
2010-03-27, by palewolf
Forgotten sprite
2010-03-27, by mbait
Added egg sprite
2010-03-27, by mbait
Wind does not affect of eggs
2010-03-27, by mbait
Added poisoned eggs
2010-03-27, by mbait
Add Wood forts
2010-03-27, by nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27, by nemo
Try to reduce expensive Distance() call until sure it is needed
2010-03-27, by nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27, by nemo
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27, by sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
some code polish for the ifrontend
2010-03-27, by koda
restore compilation
2010-03-26, by koda
First go at water depth
2010-03-26, by palewolf
General:
2010-03-26, by smxx
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26, by palewolf
remove pointless code
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26, by nemo
Updated border colours from Tiy
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26, by nemo
Remove doubled call of freeEverything
2010-03-26, by nemo
Uppercase all theme and map names
2010-03-26, by nemo
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26, by mbait
Engine:
2010-03-26, by smxx
Frontend:
2010-03-26, by smxx
add another button to close the game and return to the iFrontend (untested)
2010-03-26, by koda
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26, by nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26, by nemo
Change settings for birdy in default weapon sets
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
remove utility flag
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-26, by nemo
Birdy egg added
2010-03-25, by mbait
testing ftw
2010-03-25, by koda
reworked interaction of engine/frontend when closing
2010-03-25, by koda
tweak kick in case of wrapping
2010-03-25, by nemo
Frontend:
2010-03-24, by smxx
Android hat
2010-03-24, by nemo
Tiy redraws random order button
2010-03-24, by nemo
Engine:
2010-03-24, by smxx
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-24, by nemo
- Avoid gaps between land and grass in mushroom2
2010-03-23, by palewolf
fix a build error on 10.5, LandPixels properly initialized
2010-03-23, by koda
Make UFO rotate while flying
2010-03-23, by palewolf
Free land object SDL surfaces.
2010-03-23, by nemo
wtf
2010-03-23, by unc0rr
Ok, this part is ok
2010-03-23, by unc0rr
Maps:
2010-03-22, by smxx
I can't read.
2010-03-22, by nemo
oh. I missed the fact he moved it to uLandTexture
2010-03-22, by nemo
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22, by nemo
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22, by nemo
Clean Augean stables
2010-03-22, by unc0rr
Engine:
2010-03-22, by smxx
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-22, by nemo
Fix 16px offset on previous commit
2010-03-21, by palewolf
fix a small leak
2010-03-21, by koda
Insert commit message here (to get along with palewolf)
2010-03-21, by koda
Insert commit message here
2010-03-21, by palewolf
In pascal unit is a namespace
2010-03-21, by unc0rr
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21, by nemo
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21, by nemo
- Updated snail, added mushrooms to nature theme
2010-03-21, by palewolf
fix a rotation glitch
2010-03-21, by koda
FillAmmoStore is reused - check for before start of play.
2010-03-21, by nemo
Insert commit message here
2010-03-21, by palewolf
Fix indexed flags
2010-03-21, by nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21, by nemo
a couple of smaller cleanups that didn't get in previous commit
2010-03-21, by koda
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21, by nemo
lotsa optimizations and redraws for the iFrontend
2010-03-21, by koda
move interface files around to use standard names in different versions
2010-03-20, by koda
update project for ipad target
2010-03-20, by koda
aaaand back to 15s. most changed line of code ever.
2010-03-19, by nemo
so claymore will quit complaining 'cause he can't think fast enough
2010-03-19, by nemo
Adjust increment since there is no timer
2010-03-18, by nemo
move the buttons a little
2010-03-18, by koda
use cWaterLine for steam, splashes and droplets
2010-03-18, by nemo
Frontend:
2010-03-18, by smxx
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18, by nemo
fix the glitch causing pass-through in land objects besides first game
2010-03-18, by koda
Close this one
lua_linux_lib_fix
2010-11-12, by unc0rr
add jump and backjump controls
2010-03-18, by koda
default lua variable fix
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
copy of trunk
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
szczur's and inu's updated locale
2010-03-17, by koda
restore compilation on simulator and device
2010-03-17, by koda
Maps:
2010-03-16, by smxx
Engine:
2010-03-16, by smxx
Engine:
2010-03-16, by smxx
More semi-arbitrary tweaking.
2010-03-16, by nemo
Still fiddling with bouncing, hoping to make it work
2010-03-16, by nemo
General:
2010-03-15, by smxx
Engine:
2010-03-15, by smxx
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-15, by nemo
Engine:
2010-03-14, by smxx
Engine:
2010-03-14, by smxx
Engine:
2010-03-14, by smxx
Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14, by nemo
Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14, by nemo
Accidentally checked in birdy testing. reverted.
2010-03-14, by nemo
An animation requested by Tiy. Needs testing.
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14, by nemo
New multiplayer graphic
2010-03-14, by nemo
Tiy adds active weapon icons for a bunch of things.
2010-03-14, by nemo
Trying to tweak kicks a bit
2010-03-14, by nemo
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14, by nemo
Make underwater droplets more visible, add splash
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Palewolf adds droplets to his splashes
2010-03-13, by nemo
Fix basketball map and hog cannon.
2010-03-13, by nemo
add the HedgewarsMobile project file to source control
2010-03-12, by koda
Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12, by nemo
Same approach for cluster bomb.
2010-03-12, by nemo
More polish changes szczur
2010-03-12, by nemo
Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11, by nemo
Splash files for prior version
2010-03-11, by nemo
Engine:
2010-03-11, by smxx
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-11, by nemo
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-10, by unc0rr
Ensure ammo menu is flagged false if no ammo
2010-03-09, by nemo
Let's try this too (override following remote if in ammo menu)
2010-03-09, by nemo
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08, by nemo
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08, by nemo
Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-08, by nemo
Server:
2010-03-07, by smxx
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-07, by nemo
Try out "tumbling" frame as a drowning frame
2010-03-06, by nemo
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06, by nemo
Engine:
2010-03-06, by smxx
Fix "FOLLOW" command handler and place it into proper file
2010-03-06, by unc0rr
- Fix spectators team chat
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Oops, remove debug stuff
2010-03-06, by unc0rr
ifrontend: add the missing panels
2010-03-06, by koda
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06, by nemo
Fix sending routine
2010-03-06, by unc0rr
Update some engine localization
2010-03-06, by unc0rr
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06, by unc0rr
Some updates of russian localization
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Replace tabs with spaces using 'expand -t 4' command
2010-03-06, by unc0rr
hate Smaxx (tested)
2010-03-06, by unc0rr
Stagger gear animations
2010-03-06, by nemo
Remove frame count from rolling explosive
2010-03-06, by nemo
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06, by nemo
*SVGs for updated PNGs
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05, by nemo
Engine:
2010-03-05, by smxx
... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05, by nemo
ok. I think I'm finally done burning revisions
2010-03-05, by nemo
More tweaking, make blowtorch interact badly w/ explosives
2010-03-05, by nemo
Only trigger on dX to allow dropping straight down
2010-03-05, by nemo
tweak
2010-03-05, by nemo
Try not to hang the simulation :)
2010-03-05, by nemo
Experiment with barrels. Add rolling.
2010-03-05, by nemo
Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04, by nemo
Engine:
2010-03-04, by smxx
You can remove 'em if you hate 'em.
2010-03-04, by nemo
restore tiger 10.4 deployment
2010-03-03, by koda
When removing team, set player's clan property to a colour of his another team
2010-03-03, by unc0rr
Add 05:11-05:15
2010-03-03, by nemo
Engine:
2010-03-03, by smxx
CMAKE SMASH!
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03, by nemo
Engine:
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Now really fix build
2010-03-03, by unc0rr
Fix build
2010-03-03, by unc0rr
Fix server for 0.9.12 (tested)
2010-03-03, by unc0rr
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-03, by nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03, by nemo
Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-03, by nemo
Engine:
2010-03-02, by smxx
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
2010-03-02, by nemo
Engine:
2010-03-02, by smxx
Engine:
2010-03-02, by smxx
tweak
2010-03-02, by nemo
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
General:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01, by unc0rr
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Make her less day-glo
2010-03-01, by nemo
Updates to portuguese translation by inu
2010-03-01, by nemo
crank up landmines a little
2010-03-01, by nemo
another fix to MrMFS' patch
2010-03-01, by nemo
Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01, by nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-03-01, by nemo
Darken the dud a bit so it is easier to distinguish
2010-02-28, by nemo
tweak mine dud spinner
2010-02-28, by nemo
Graphic for dead mines
2010-02-28, by nemo
Switch to smoke
2010-02-28, by nemo
trying a little hiss and steam
2010-02-28, by nemo
Tweak condition for hiding ammo
2010-02-28, by nemo
General:
2010-02-28, by smxx
lupdate-qt4 & lrelease-qt4
2010-02-28, by nemo
Dude mine probability spinner
2010-02-28, by nemo
Flag the sharing of ammo between clan teams.
2010-02-28, by nemo
Palewolf adds PrincessPeach, updates other hats from set
2010-02-28, by nemo
Typo
2010-02-28, by nemo
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27, by nemo
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27, by nemo
Tiy's awesome new simple game icon
2010-02-27, by nemo
Musn't forget sicily
2010-02-27, by nemo
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26, by nemo
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26, by nemo
Update Desert theme
2010-02-26, by nemo
rearrange fall damage a bit so invulnerability still causes dust
2010-02-26, by nemo
Palewolf tweaks map object placement some more.
2010-02-25, by nemo
Replace tabs with spaces here too
2010-02-25, by unc0rr
Some debug stuff
2010-02-25, by unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
2010-02-25, by unc0rr
Set 32 hog limit for fort maps
2010-02-25, by nemo
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
remove turn waits for crazy and shoppa
2010-02-25, by nemo
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-25, by nemo
another nil check
2010-02-24, by nemo
Add nil check to shotgun shell
2010-02-24, by nemo
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24, by nemo
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24, by nemo
Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-24, by nemo
Corrected test
2010-02-23, by nemo
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
oops. forgot the free. also drop the speed check.
2010-02-23, by nemo
A little clock for convenience in finding things in demos
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
Engine:
2010-02-23, by smxx
Frontend:
2010-02-23, by smxx
Frontend:
2010-02-22, by smxx
Frontend:
2010-02-22, by smxx
Engine:
2010-02-22, by smxx
Check the right midpoint font
2010-02-22, by nemo
Updated Chinese locales from Copy Liu
2010-02-22, by nemo
Fix CJK in tooltips.
2010-02-22, by nemo
Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22, by nemo
Engine:
2010-02-22, by smxx
ok... how about this?
2010-02-21, by nemo
Be sure to initialise count for teleport in placement mode
2010-02-21, by nemo
inu adds some whitespace
2010-02-21, by nemo
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21, by nemo
General:
2010-02-21, by smxx
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-21, by nemo
Engine:
2010-02-20, by smxx
Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20, by nemo
Frontend:
2010-02-20, by smxx
Another solution needs to be found.
2010-02-19, by nemo
Engine:
2010-02-19, by smxx
Engine:
2010-02-19, by smxx
Remove invulnerability protection from the team gone effect
2010-02-18, by nemo
Engine:
2010-02-18, by smxx
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-18, by nemo
Engine:
2010-02-17, by smxx
Engine:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Ensure InitialCount gets a value
2010-02-16, by nemo
Should be equivalent, but in any case, not needed
2010-02-16, by nemo
Engine:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Training Missions:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15, by nemo
add liblua to sources for macosx
2010-02-15, by koda
Engine:
2010-02-15, by smxx
bad koda
2010-02-15, by nemo
mac build supports lua
2010-02-14, by koda
Need this too to set it to last hog for current switch alg
2010-02-14, by nemo
halt team blink on attack
2010-02-14, by nemo
Prevent crasher if attempting to show ammo menu
2010-02-14, by nemo
new menupage ingame for common actions
2010-02-13, by koda
General:
2010-02-13, by smxx
allow to compile engine as library with HWLIBRARY symbol
2010-02-13, by koda
Engine:
2010-02-12, by smxx
Engine:
2010-02-12, by smxx
Engine:
2010-02-12, by smxx
add a new way to fetch version info from pascal to c
2010-02-10, by koda
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Some slight changes to slovak locale
2010-02-10, by nemo
* Forgot to update CMakeLists.txt for proper INSTALL
2010-02-10, by smxx
* Casing ... *whistle*
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
set min on king health proportion
2010-02-09, by nemo
King health proportional to team size
2010-02-09, by nemo
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-09, by nemo
tweak of placement
2010-02-09, by nemo
antialiasing, a minor obsession.
2010-02-09, by nemo
Engine:
2010-02-09, by smxx
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
2010-02-09, by nemo
New British voicepack
2010-02-09, by nemo
tweak. no chirp on room creation.
2010-02-09, by nemo
Only enable chirp for room owner
2010-02-09, by nemo
Only beep in room, load sound in constructor
2010-02-09, by nemo
Switch to PlayChannel so as not to interrupt background music.
2010-02-09, by nemo
Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-09, by nemo
some code cleanup for the ifrontend
2010-02-08, by koda
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08, by nemo
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08, by nemo
Some handling of interaction between king mode and place hogs mode.
2010-02-08, by nemo
Request by soreau. Placement time proportional to map size.
2010-02-08, by nemo
Yay for burning through revision numbers
2010-02-08, by nemo
redundant
2010-02-08, by nemo
Attractiveness tweak
2010-02-08, by nemo
Allow for ammos w/o teleports
2010-02-08, by nemo
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08, by nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-08, by nemo
General:
2010-02-05, by smxx
... or. just move the king check to after the gear nil
2010-02-05, by nemo
account for dying king
2010-02-05, by nemo
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05, by nemo
add quebec for all the canadian frenchies.
2010-02-05, by nemo
Strip PNGs, tweak hedgewars flag.
2010-02-05, by nemo
Engine:
2010-02-05, by smxx
touchinput works, invisible buttons added and initial support for chat
2010-02-05, by koda
update iphone port to new code from Smaxx
2010-02-04, by koda
Frontend:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Graphics:
2010-02-04, by smxx
Server:
2010-02-04, by smxx
Correct napalm adjustment.
2010-02-04, by nemo
Engine:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
implement transition in the way i had in mind
2010-02-03, by koda
Frontend:
2010-02-03, by smxx
Fix crash in DrawTunnel
2010-02-03, by nemo
programmatically load main controller
2010-02-03, by koda
Frontend:
2010-02-01, by smxx
new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01, by koda
inu's updated pt_PT translation file
2010-02-01, by koda
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-02-01, by nemo
Engine:
2010-01-31, by smxx
smaller improvements in mouse handling
2010-01-31, by koda
Engine:
2010-01-31, by smxx
Only add turn timeout for weapons that don't already have a timeout
2010-01-31, by nemo
oops. forgot skip turn
2010-01-31, by nemo
Remove king invulnerability, disable everything but teleport instead.
2010-01-31, by nemo
Pass correct gear to modifydamage in shotgun
2010-01-31, by nemo
Adjust king movement in ammoshove, give king a damage bonus
2010-01-31, by nemo
Nature theme additions by Tiy and Palewolf
2010-01-31, by nemo
Update translation files, add "King Mode"
2010-01-31, by nemo
input handling reworked, still a lot of bugs in mouse movement
2010-01-30, by koda
redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-30, by koda
LANDSCAPE ON IPHONE
2010-01-29, by koda
IOResult is a special variable
2010-01-28, by nemo
Remove inverted and useless test
2010-01-28, by nemo
adds a "factory reset" to iphone frontend
2010-01-27, by koda
Tweak load order
2010-01-27, by nemo
Rename for consistency
2010-01-26, by nemo
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26, by nemo
complete the replacement of init/free wrappers for every unit
2010-01-26, by koda
Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-26, by nemo
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24, by koda
Palewolf's smoke traces for fire.
2010-01-24, by nemo
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24, by nemo
If the music is going to be wrong, it can at least irritate me less.
2010-01-24, by nemo
Some value for opacity. Did not adjust water colour.
2010-01-24, by nemo
Add Desert theme
2010-01-24, by nemo
forgot Themes CMakeLists file
2010-01-24, by nemo
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24, by nemo
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24, by koda
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24, by koda
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24, by nemo
Randomise order of play.
2010-01-24, by nemo
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23, by koda
settings tab has now a very nice iphone-like interface
2010-01-23, by koda
updated polish translation by szczur
2010-01-20, by koda
replace initialization/finalization statements with custom init functions
2010-01-18, by koda
objc/pascal finally working
2010-01-16, by koda
code cleanup and opengles optimizations
2010-01-16, by koda
settings are applied to game launch
2010-01-15, by koda
makes freepascal code compatible with OBJFPC mode
2010-01-14, by koda
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-14, by koda
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-13, by koda
better network support + initial work for returning to frontend
2010-01-12, by koda
initial support for engine protocol
2010-01-10, by koda
move mixed functions in PascalExports
2010-01-09, by koda
iphone overlay button animation
2010-01-09, by koda
move all sdl source files in a proper directory
2010-01-08, by koda
add stub files for other views and prevent useless crashes
2010-01-08, by koda
fix italian translation
2010-01-08, by koda
frontend images by Tiy, first setup of frontend
2010-01-08, by koda
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07, by nemo
touch input: reset zoom, attack button
2010-01-07, by koda
additional modifications for touch input
2010-01-07, by koda
Drop the LongInt conversion, strip the two tests that are too large
2010-01-07, by nemo
misspelling
2010-01-07, by nemo
bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07, by nemo
injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-07, by koda
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05, by nemo
Galician locale by "Gallaecio"
2010-01-05, by nemo
Palewolf's updated translation, images in misc
2010-01-04, by koda
lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03, by koda
rewritten find_file part
2010-01-03, by koda
check for sdl_image and sdl_mixer versions
2010-01-03, by koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2010-01-03, by koda
regression, powerpc colors working again
2009-12-24, by koda
introduction of IMG_Init
2009-12-24, by koda
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20, by nemo
binding typo
2009-12-20, by koda
update SDLMain.m/.h to latest version
2009-12-19, by koda
complete transition of longword->sdl_color for TTF bindings
2009-12-18, by koda
powerpc and gameserver compilation disabled temporarily
2009-12-18, by koda
random updates for 10.6 and iphone builds
2009-12-16, by koda
Implement "team" chat between spectators
2009-12-14, by unc0rr
Update translation
2009-12-14, by unc0rr
Fix a rare bug when crosshair stucks in up position
2009-12-10, by unc0rr
This seems a little more efficient
2009-12-09, by nemo
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08, by nemo
Add language to each ts file, rerun disabling of teams.
2009-12-08, by nemo
revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08, by nemo
Comment out the unused teams to avoid translators working on unused translations.
2009-12-08, by nemo
Can't trim this unless another value is used. needed for joins.
2009-12-05, by nemo
remove missing ogg
2009-12-02, by nemo
still updates for mac compilation
2009-11-30, by koda
Reorder
2009-11-29, by nemo
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29, by nemo
Restore old column layout.
2009-11-29, by nemo
Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29, by unc0rr
Smaxx patch with tuning by me:
2009-11-29, by unc0rr
New despeckle by Palewolf that pretty well on-the-fly
2009-11-29, by nemo
Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-28, by unc0rr
other tweaks for mac compilation
2009-11-28, by koda
Probably fix bug (not tested, I just checked if it builds)
2009-11-26, by unc0rr
A message to help debug
2009-11-26, by unc0rr
some tweaks in the mac compilation system
2009-11-25, by koda
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-24, by nemo
fix build
2009-11-22, by koda
new portugese text from inu
2009-11-22, by nemo
Proper plurals for english, french updates from artart78
2009-11-21, by nemo
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21, by unc0rr
Teams in one clan have common ammo
2009-11-21, by unc0rr
Set AllInactive to False on falling fire
2009-11-21, by nemo
trailing mods from previous commit
2009-11-20, by koda
revert r2363's ruining the joke
2009-11-20, by nemo
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20, by nemo
revamped file access and debug display
2009-11-20, by koda
universal application setup
2009-11-20, by koda
A whole ton of new french event strings from artart78
2009-11-18, by nemo
numerous additions/modifications to french translation by artart78
2009-11-17, by nemo
Some french tweaks by artart78
2009-11-16, by nemo
Fix girder on compost theme
2009-11-16, by unc0rr
Color Fix in PPC + files fallbacks
2009-11-15, by koda
forgot this file in previous commit
2009-11-15, by koda
fix chat color in ppc
2009-11-15, by koda
Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14, by unc0rr
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14, by nemo
fix wrong ttf blending in ppc
2009-11-14, by koda
JS patch to (really) activate Vsync
2009-11-13, by koda
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-13, by koda
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11, by nemo
removes workaround except for iphone
2009-11-11, by koda
Update Ukrainian translation
2009-11-11, by unc0rr
fix keybindings in PPC
2009-11-10, by koda
unbreak build
2009-11-10, by nemo
Add check for nil gear
2009-11-10, by nemo
color works under ppc
2009-11-10, by koda
add a x86_64 mac target
2009-11-09, by koda
- Formatting changes
2009-11-09, by unc0rr
wtf is this, koda?
2009-11-09, by unc0rr
updated build files for macosx and optimization system
2009-11-06, by koda
AI knows what artillery mode is
2009-11-06, by unc0rr
Remove mostly useless comments put in to explain patch long ago.
2009-11-05, by nemo
revert previous commit to remove a wip patch
2009-11-05, by koda
update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05, by koda
fix iphone build
2009-11-05, by koda
revamped SDLh.pas
2009-11-05, by koda
move compiler directives to standard pascal
2009-11-05, by koda
Oops. Accidentally removed the scaling.
2009-11-04, by nemo
A basic Spidey hat, leave hat on when roping.
2009-11-02, by nemo
Compete loading teams/hedgehogs part from mission config
2009-11-01, by unc0rr
This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30, by nemo
Add loading team parameters
2009-10-30, by unc0rr
add an uninstall target (to be tested)
2009-10-29, by koda
fix missing land on ppc
2009-10-29, by koda
other controls implementation + sdlh revisited (once again)
2009-10-26, by koda
touch control completely revamped
2009-10-25, by koda
Further work on missions editor
2009-10-25, by unc0rr
Increase AMMO_INFINITE to 100
2009-10-25, by nemo
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25, by koda
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25, by koda
Smaxx: only allow change direction when shift key is pressed
2009-10-25, by unc0rr
Change mission file format to allow more flexible config
2009-10-25, by unc0rr
Partially implement loading mission options
2009-10-25, by unc0rr
fix build
2009-10-25, by koda
convert 24 bits images to 32 (faster to manage)
2009-10-25, by koda
completes touch input/control (problems with moving camera)
2009-10-25, by koda
more updates on touch input/control
2009-10-24, by koda
err, complete previous commit
2009-10-23, by koda
WE HAVE HOGS MOVING ON IPHONE
2009-10-23, by koda
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22, by koda
update color management for new sdl_image on mac
2009-10-22, by koda
Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-21, by unc0rr
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21, by unc0rr
Start work on missions/trainings editor
2009-10-21, by unc0rr
evil math strikes again
2009-10-20, by koda
Remove unneeded var from Smaxx' tag changes
2009-10-20, by nemo
ifdefs all the way
2009-10-20, by koda
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20, by nemo
WE HAVE TOUCH INPUT
2009-10-20, by koda
And even this one
mbait-mangen
2010-11-12, by unc0rr
update sdlmain files to 1.2.14
2009-10-20, by koda
Added new type of map at UI. Simple random map generation
mbait-mangen
2010-03-16, by mbait
And this one
mbait-rope_AI
2010-11-12, by unc0rr
Update Italian translation
2009-10-19, by unc0rr
change trunk branch to 0.9.12 branch
mbait-mangen
2010-02-10, by mbait
copy of trunk
mbait-rope_AI
2010-01-30, by mbait
Close 0.9.12 branch
0.9.12
2010-11-12, by unc0rr
doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-19, by nemo
Disable NPOTT in 0.9.12 tag :)
0.9.12
2009-10-21, by nemo
Fix 'make package_source' package
2009-10-18, by unc0rr
closed branch
2010-06-23, by koda
Tag for 0.9.12 release
0.9.12
2009-10-18, by unc0rr
Smaxx: fix water sprites rendering
0.9.12-release
2009-10-18, by unc0rr
changelog update
2009-10-18, by koda
Update server
2009-10-18, by unc0rr
last minute fixes
2009-10-18, by koda
Update dependencies list
2009-10-18, by unc0rr
Update changelog
2009-10-18, by unc0rr
sigh
2009-10-18, by koda
fix mac bundle
2009-10-18, by koda
update .pro file, lupdate and smaller italian translation
2009-10-18, by koda
Set version to 0.9.12, protocol number to 29
2009-10-18, by unc0rr
- lupdate && lrelease
2009-10-18, by unc0rr
Update german translation
2009-10-18, by unc0rr
Aaaand ease up on the onions a bit
2009-10-18, by nemo
Remove an rectangle, wasn't seeing 2nd cucumber enough.
2009-10-18, by nemo
Fix rectangles for theme objects
2009-10-18, by nemo
Just checking this in so prg can try it. May back it out
2009-10-18, by nemo
Disable followgear on ammoshove for napalm fire damage
2009-10-18, by nemo
256 bit png sky fix
2009-10-18, by nemo
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
2009-10-18, by nemo
Updated translation
2009-10-18, by nemo
Updated translation and waves
2009-10-18, by nemo
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
2009-10-17, by nemo
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
2009-10-17, by nemo
Smaxx: update sky sprites
2009-10-17, by unc0rr
restore openalbridge to r2489
2009-10-17, by koda
Update Octorama
2009-10-17, by unc0rr
Fix build
2009-10-17, by unc0rr
Set version 0.9.12-RC2
2009-10-17, by unc0rr
remove the svg dependency
2009-10-17, by koda
Fix bug when rope goes through land when hedgehog is sliding
2009-10-17, by unc0rr
dep fix
2009-10-17, by koda
moves project files to proper directory
2009-10-17, by koda
Fix build
2009-10-17, by unc0rr
Smaxx: small fix to some misinformation
2009-10-17, by unc0rr
Update Finnish translation
2009-10-17, by unc0rr
Don't try to send empty team message
2009-10-17, by unc0rr
weapon edit style tweak
2009-10-17, by nemo
pass in sdli
2009-10-17, by nemo
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-17, by koda
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16, by nemo
Add %1 for "Remaining" default to in front so at least the count shows up
2009-10-16, by nemo
affect tweaks molotov spread some more
2009-10-16, by nemo
update appcast link
2009-10-16, by koda
install the new lowresolution images for systems with limited graphics
2009-10-16, by koda
lighten water, strip colour profile from png for heck of it.
2009-10-16, by nemo
update italian translation
2009-10-16, by koda
Missing deepspace theme
2009-10-16, by nemo
Update release doc a bit
2009-10-16, by unc0rr
Minor french tweak
2009-10-16, by nemo
lupdate + partial italian translation
2009-10-16, by koda
Set version to RC1
2009-10-16, by unc0rr
- Fix build
2009-10-16, by unc0rr
fix for faders
2009-10-16, by koda
- Tweak join/leave colour
2009-10-16, by unc0rr
Update from Jessor
2009-10-16, by nemo
Some more eol-style fixes
2009-10-16, by unc0rr
set svn:eol-style to native
2009-10-16, by unc0rr
Smaxx: fix openalbridge
2009-10-16, by unc0rr
Fix warning
2009-10-16, by unc0rr
THE fix for openalbridge
2009-10-16, by koda
updated map.png to remove teleport/spawn point between crab's legs
2009-10-16, by nemo
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16, by nemo
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
2009-10-16, by nemo
oops. wrong size
2009-10-16, by nemo
Kill flame if any gears collide.
2009-10-16, by nemo
increase molotov radius a bit
2009-10-16, by nemo
fix molotov size
2009-10-16, by nemo
Some translation updates
2009-10-16, by unc0rr
Fix install
2009-10-16, by unc0rr
Some fixed related to themes
2009-10-16, by unc0rr
Update translation
2009-10-16, by unc0rr
Small bazooka training
2009-10-16, by unc0rr
Add Octorama
2009-10-16, by nemo
affect says this spread was supposed to use div - makes for tighter spread
2009-10-16, by nemo
fix Tiy typo
2009-10-16, by nemo
Fix player info response
2009-10-16, by unc0rr
Fix mouse problem when focus is lost
2009-10-16, by unc0rr
Forgot about Islands
2009-10-16, by nemo
Fire tweaks
2009-10-16, by nemo
Left Compost out, try giving dirt full opacity
2009-10-16, by nemo
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
2009-10-16, by nemo
update de locale
2009-10-16, by nemo
properly do offsets into mult-column ammo image (forgot y)
2009-10-16, by nemo
molotov sound FTW
2009-10-15, by koda
Rename Molotov to Molotov Cocktail
2009-10-15, by nemo
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15, by nemo
offset for multi-column ammo image
2009-10-15, by nemo
damn semicolons...
2009-10-15, by nemo
oh, just use shotgun reload for all. prg says it sounds better
2009-10-15, by nemo
oops. shotgun reload
2009-10-15, by nemo
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
2009-10-15, by nemo
Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15, by nemo
Tweak shoppa probabilities
2009-10-15, by nemo
Adjustments to training mode and credits by Smaxx
2009-10-15, by nemo
Molotov image placeholders - Tiy will add real ones shortly
2009-10-15, by nemo
updated italian translation and new homerun sound
2009-10-15, by koda
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15, by nemo
Add 02:10 section (english only, needs translating)
2009-10-15, by nemo
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-15, by nemo
fix a potential bug when playing two sounds at the same time (or very near)
2009-10-15, by koda
Restore crate probability restriction for "shoppa" weapon sets
2009-10-15, by nemo
Remove sprFlake from set of clamped textures
2009-10-15, by nemo
New data files from Tiy, add gtFlame to avoidance list
2009-10-15, by nemo
Update translation
2009-10-15, by unc0rr
Update translation
2009-10-15, by unc0rr
Teach server to know 0.9.12 and 0.9.13-dev
2009-10-15, by unc0rr
Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-14, by koda
partial italian translation and other fixes to lib
2009-10-14, by koda
committing some missing files
2009-10-14, by koda
code cleanup and restore the mute call
2009-10-14, by koda
Smaxx patch for fixing all sound related issues on any system
2009-10-14, by koda
- Update some strings
2009-10-14, by unc0rr
lupdate
2009-10-14, by unc0rr
Cut upwards thrust in half on saucer
2009-10-13, by nemo
smaxx patch for hardware sound
2009-10-12, by koda
can compile on iphone again
2009-10-12, by koda
fix sound by smaxx and other stuff by me
2009-10-12, by koda
Smaxx fix to overwriting private sdl's memory
2009-10-12, by unc0rr
manually adjusted colours. should be done as proportion?
2009-10-12, by nemo
Smaxx: less hacks
2009-10-12, by unc0rr
Restrict how high saucer can fly for sanity's sake
2009-10-12, by nemo
Switch to first legal ammo when hedgehog can't hold current one
2009-10-12, by unc0rr
Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-10-12, by unc0rr
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
2009-10-12, by nemo
Don't show timer of drowned gears
2009-10-12, by unc0rr
Huge Smaxx patch with some fixes by me:
2009-10-12, by unc0rr
cake theme wave fix from ttsmj
2009-10-12, by nemo
- Fix camera area with different zoom levels
2009-10-12, by unc0rr
sheepluva's basic 45° test. NEEDS TESTING
2009-10-12, by nemo
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-12, by nemo
updated polish translation from szczur
2009-10-12, by nemo
new checked image from Smaxx
2009-10-11, by koda
hopefully last fix
2009-10-11, by koda
ultramegafix
2009-10-11, by koda
really fix build and completes transition to errlib
2009-10-11, by koda
fix build and partially moves messages to errlib
2009-10-11, by koda
updated build method
2009-10-11, by koda
frotten piece from last patch
2009-10-11, by koda
OpenALBridge updates
2009-10-11, by koda
Smaxx: new rooms list
2009-10-11, by unc0rr
fix that nasty "Pascal Internal Error" when compiling
2009-10-10, by koda
Oops, fix build
2009-10-10, by unc0rr
updated translation by szczur
2009-10-08, by nemo
Fix integer->SmallInt
2009-10-08, by unc0rr
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-10-08, by koda
Server provides more info in rooms list
2009-10-07, by unc0rr
- Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-07, by unc0rr
cmake optimizations and simplification
2009-10-06, by koda
Fix /me chat command in demos
2009-10-03, by unc0rr
Fix build
2009-10-03, by unc0rr
- Proper /team command implementation
2009-10-03, by unc0rr
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-10-02, by koda
fixes & co.
2009-10-02, by koda
added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-10-02, by koda
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-27, by koda
classic voicepack
2009-09-27, by koda
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-27, by unc0rr
Colorize chat messages in frontend and engine
2009-09-27, by unc0rr
makes the updater optional at compile time
2009-09-26, by koda
lupdate + a working .pro file
2009-09-26, by koda
some fixes for the autoupdate thingy
2009-09-26, by koda
Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22, by koda
fix invisible rope in low quality
2009-09-22, by koda
converts some gl calls to gles
2009-09-22, by koda
- Remove cake fix
2009-09-22, by unc0rr
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-22, by unc0rr
Final fix
2009-09-17, by unc0rr
Second try
2009-09-17, by unc0rr
Fix build
2009-09-17, by unc0rr
Fix a warning
2009-09-16, by unc0rr
Don't spam debug messages
2009-09-16, by unc0rr
Optimize network traffic a bit:
2009-09-16, by unc0rr
Don't store keepalive messages in game server spectators buffer
2009-09-16, by unc0rr
- Fix join/leave messages color
2009-09-13, by unc0rr
- Implement zoom reset
2009-09-10, by unc0rr
Fix water rendering issues
2009-09-10, by unc0rr
And in frontend
2009-09-10, by nemo
Strip trailing spaces
2009-09-10, by nemo
Don't allow to look too deep
2009-09-10, by unc0rr
Fix water position when zooming
2009-09-10, by unc0rr
Fix background and horizont positions when zooming
2009-09-10, by unc0rr
Implement smooth zoom
2009-09-10, by unc0rr
Fix broken infinite skip turns logic
2009-09-10, by unc0rr
- Support probabilies from ammo scheme in engine
2009-09-10, by unc0rr
Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10, by unc0rr
Move connect call to more appropriate place
2009-09-10, by unc0rr
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10, by unc0rr
Disable smoothing and alpha for low quality rope rendering
2009-09-10, by unc0rr
Some rope tweaks
2009-09-10, by unc0rr
Fix braindead check
2009-09-10, by unc0rr
Use GL_LINE_STRIP instead of GL_LINES
2009-09-10, by unc0rr
- Implement low quality rope
2009-09-09, by unc0rr
oops. forgot this one
2009-09-09, by nemo
Ok. This time I think I have it. amNothing should work.
2009-09-09, by nemo
Trying to correct prior amNothing checkin. untested.
2009-09-08, by nemo
hide timer after cake is done walking
2009-09-08, by nemo
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08, by nemo
Fix inconsistency in join/part messages
2009-09-08, by unc0rr
Update server dependancies list
2009-09-08, by unc0rr
Join messages too
2009-09-07, by unc0rr
Not fakeable quit messages
2009-09-07, by unc0rr
Fixes suggested by hlint tool
2009-09-04, by unc0rr
Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04, by unc0rr
Smaxx' fix for windows build
2009-09-04, by unc0rr
Some fixes suggested by hlint
2009-09-04, by unc0rr
Drop support for ghc 6.8, use 6.10 instead
2009-09-04, by unc0rr
Remove crosshair from skip
2009-09-03, by unc0rr
Warn players in room when admin lefts room
2009-09-03, by unc0rr
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02, by unc0rr
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02, by unc0rr
Send leaving message and remove room admin's teams when he exits
2009-09-02, by unc0rr
Update Polish translation
2009-09-02, by unc0rr
Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01, by unc0rr
Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-09-01, by unc0rr
Prevent "free knocking" bug
2009-08-30, by unc0rr
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30, by nemo
Some preparation for room control delegation support
2009-08-30, by unc0rr
fix windows compilation with dll (frontend and engine)
2009-08-28, by koda
Change password dialog to be more informative
2009-08-27, by unc0rr
Ask user for a nickname on first run, suggest login name
2009-08-27, by unc0rr
Add respawning mines mode as a hack.
2009-08-27, by unc0rr
Lower bound on speech text width for proper rendering
2009-08-26, by nemo
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-08-25, by nemo
correct typo found by Smaxx
2009-08-24, by nemo
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
2009-08-23, by unc0rr
improved fix for right click on mac
2009-08-19, by koda
restored volumen control (hoorray)
2009-08-19, by koda
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
2009-08-19, by koda
Optimize many sprites
2009-08-18, by unc0rr
Add Battlefield map
2009-08-17, by unc0rr
Rename octopus grave
2009-08-17, by unc0rr
Optimize sprites in Hedgehog folder
2009-08-17, by unc0rr
New hats, optimize some old ones
2009-08-17, by unc0rr
- Update ammo menu icons
2009-08-17, by unc0rr
Allow kamikaze in move
2009-08-17, by unc0rr
Fix my bad English
2009-08-16, by unc0rr
Fix bazooka having timer
2009-08-16, by unc0rr
Update russian translation
2009-08-16, by unc0rr
Update pt_PT translation
2009-08-16, by unc0rr
Better fix
2009-08-16, by unc0rr
Check gear for nil in /timer command handler
2009-08-16, by unc0rr
Bind zoom in/out to [ and ]
2009-08-15, by unc0rr
Show player's room status (plays/spectates)
2009-08-13, by unc0rr
Fix filtering
2009-08-13, by unc0rr
Don't filter +left command :D
2009-08-12, by unc0rr
oops!
2009-08-12, by nemo
Now really fix
2009-08-12, by unc0rr
Fix compilation
2009-08-12, by unc0rr
reorganize functions a bit
2009-08-12, by unc0rr
Implement filtering in server
2009-08-12, by unc0rr
Don't spam debug log
2009-08-12, by unc0rr
Better support for scripting by gears
2009-08-12, by unc0rr
minor saucer change Tiy had requested once.
2009-08-11, by nemo
prevent overflow
2009-08-11, by nemo
updated portugese translation by marco_silva
2009-08-09, by nemo
- Update Bulgarian transation
2009-08-08, by unc0rr
szczur comments out some english phrases
2009-08-05, by nemo
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
2009-08-05, by unc0rr
More Italian announcer messages
2009-08-05, by unc0rr
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-08-02, by nemo
Fix texture so it doesn't produce vertical lines
2009-08-01, by unc0rr
New waves rendering procedure based on using texture coodrinates > 1.0
2009-08-01, by unc0rr
Update some translations
2009-08-01, by unc0rr
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30, by nemo
Fix queue bug triggered by AI
2009-07-30, by unc0rr
Move water waves rendering to a separate procedure
2009-07-30, by unc0rr
Better handle pointing with mouse cursor on zoom
2009-07-30, by unc0rr
New graphics. Nature, City.
2009-07-29, by nemo
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-28, by nemo
- Remove one AddProgress call
2009-07-28, by unc0rr
Cleanup code a bit
2009-07-28, by unc0rr
Now really fix
2009-07-28, by unc0rr
Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28, by unc0rr
Better handle loosing control when on rope
2009-07-28, by unc0rr
Fix hwSign to give 1 on -0 value
2009-07-28, by unc0rr
requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26, by nemo
Add back waves since it was really irritating Tiy
2009-07-26, by nemo
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26, by nemo
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-26, by nemo
Stray semi-opaque pixels fixed
2009-07-25, by nemo
Remove reduced quality check - gameplay impact
2009-07-24, by nemo
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24, by nemo
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24, by nemo
szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-24, by nemo
add extra semi-opaque layer of water to discolour objects in the water.
2009-07-23, by nemo
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-22, by nemo
Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-20, by nemo
switch to ov_fopen for simplicity
2009-07-19, by koda
fix a bug where a fclose() was called after an ov_clear()
2009-07-19, by koda
documentation fix
2009-07-18, by koda
lowres theme data for iphone compatibility
2009-07-16, by koda
sound for mortar
2009-07-15, by koda
a lot of stuff:
2009-07-14, by koda
other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12, by koda
fix indentation and other cosmetic changes to lib
2009-07-12, by koda
corrects a wrong binding
2009-07-12, by koda
updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12, by koda
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12, by nemo
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-12, by nemo
-fix bamboo theme (unsupported color profile)
2009-07-11, by koda
hypothetical opengles improvements
2009-07-11, by koda
accessory stuff for iphone
2009-07-11, by koda
fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10, by koda
untested
2009-07-10, by nemo
Try reenabling these two - shouldn't impact flakes
2009-07-10, by nemo
real fix for iphone color (reverting previous commit)
2009-07-10, by koda
moves indestructible color to green for iphone compatibility
2009-07-10, by koda
damn mortars
2009-07-10, by nemo
unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09, by nemo
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-09, by koda
additional touch support and nemo's reduced land array size
2009-07-08, by koda
initial support for touch input
2009-07-08, by koda
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07, by koda
-Removal of older WAV files, now useless thanks to OpenAL
2009-07-07, by koda
move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07, by koda
Accidentally switched property in last checkin
2009-07-07, by nemo
double column girder for embedded
2009-07-07, by koda
the -1 was a bad idea
2009-07-07, by nemo
multi-column support
2009-07-07, by nemo
typo :(
2009-07-07, by nemo
don't link for windows, for now
2009-07-06, by nemo
same as before
2009-07-06, by koda
forgot one line from previous commit
2009-07-06, by koda
once again, trying to restore windows compatibility from nemo's experiments
2009-07-06, by koda
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06, by koda
apply dx too (from smaxx)
2009-07-06, by nemo
-fix teleport sound when moving to wrong positions
2009-07-06, by koda
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05, by nemo
Fewer bubbles for non-breathing gears
2009-07-05, by nemo
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05, by nemo
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-05, by nemo
reworked progress structure
2009-07-03, by koda
typos
2009-07-03, by koda
-new openal api for setting sound position
2009-07-03, by koda
additional variable (BUNDLE) to make a standalone Mac application
2009-07-02, by koda
-Smaxx' solution for compiling frontend with static libs in windows
2009-07-02, by koda
sounds for teleport and beginning of sudden death
2009-07-01, by koda
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-30, by koda
regression of previous commit, stdint.h in use
2009-06-30, by koda
-new FindOggVorbis, should work everywhere now
2009-06-30, by koda
-Smaxx's porting of the library to MSVC compilers
2009-06-30, by koda
-openalbridge headers cleaned
2009-06-29, by koda
- fade in/out functions merged, but kept binary compatibility
2009-06-29, by koda
initial bugfix for volume setup
2009-06-29, by koda
- bugfix for segfault on fades
2009-06-29, by koda
disable timers on a few silly items, trying out a timer on cake
2009-06-28, by nemo
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28, by unc0rr
text tweaks
2009-06-28, by nemo
Fix for mouse targeting... not tested
2009-06-28, by unc0rr
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28, by nemo
-Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28, by koda
Move count notification to all multishoot
2009-06-28, by nemo
some win32 dll export thingy.
2009-06-28, by nemo
koda/Smaxx changes to openal for crossplatform building
2009-06-28, by nemo
Update Italian translation
2009-06-27, by unc0rr
Bring back smoothness for camera movement
2009-06-26, by unc0rr
Some work on camera
2009-06-26, by unc0rr
small jetpack tweak
2009-06-25, by nemo
Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25, by nemo
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-25, by nemo
rename jetpack to flying saucer
2009-06-24, by nemo
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24, by unc0rr
koda's OpenAL conversion:
2009-06-24, by unc0rr
extra check suggested by unc0rr
2009-06-22, by nemo
allow brief ground touches
2009-06-22, by nemo
Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22, by nemo
set vector to negative *after* applying upward vector
2009-06-22, by nemo
disable selection sprite, nudge ship into the air on launch
2009-06-22, by nemo
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21, by nemo
Oops, fix database process interaction
2009-06-21, by unc0rr
Oops. Forgot the ugly graphic
2009-06-21, by nemo
Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21, by nemo
thanks unc0rr (corrected flag - also check on turn time)
2009-06-21, by nemo
Use different group to not erase messages, restore gear deletion on hog damage.
2009-06-21, by nemo
Duplicate Parachute more closely :D
2009-06-21, by nemo
Some fixes on camera broken by zoom code (ammo menu should work now)
2009-06-21, by unc0rr
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-21, by nemo
Don't show enemy's number of ammo
2009-06-20, by unc0rr
Update Italian translation
2009-06-20, by unc0rr
Oops
2009-06-19, by unc0rr
Send stats every minute
2009-06-19, by unc0rr
Implement sending gameserver stats to webserver
2009-06-19, by unc0rr
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-18, by nemo
Updated french translation thanks to kaze (Fabien)
2009-06-18, by nemo
A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
2009-06-18, by nemo
Tiy's new airstrike graphic
2009-06-18, by nemo
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-06-15, by nemo
Tweaked windbar and steam sound by Smaxx
2009-06-15, by nemo
Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
2009-06-15, by nemo
Full set of translated messages for zh_TW - says he will add more original ones later
2009-06-15, by nemo
koda's patch fixing some iphone port troubles (color, mouse)
2009-06-14, by unc0rr
- Implement zoom-in and zoom-out
2009-06-13, by unc0rr
Some work on zooming. Hedgewars are now unplayable.
2009-06-13, by unc0rr
Polish translation update
2009-06-13, by unc0rr
Update Italian translation
2009-06-13, by unc0rr
rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
2009-06-12, by nemo
Endian aware Land digest
2009-06-12, by unc0rr
Fix r2201
2009-06-12, by unc0rr
Implement ability for server admin to clear accounts cache
2009-06-12, by unc0rr
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-12, by nemo
Patch by Smaxx:
2009-06-11, by unc0rr
Patch by koda:
2009-06-11, by unc0rr
Update Italian translation
2009-06-08, by unc0rr
Forbid room names and nicknames consisting only of space characters
2009-06-07, by unc0rr
Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
2009-06-06, by unc0rr
French translation of game, including new messages. Frontend later.
2009-06-05, by nemo
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
2009-06-03, by nemo
Remove steam on explosion effects
2009-06-02, by nemo
A few FIXME flags for easy grepping
2009-06-02, by nemo
- Fix some ugly code
2009-06-02, by unc0rr
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-02, by nemo
Make code suck less
2009-06-01, by unc0rr
Fix some cake bugs
2009-06-01, by unc0rr
Death messages thanks to Smaxx
2009-06-01, by nemo
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
2009-06-01, by nemo
Remember password
2009-05-31, by nemo
Okay, now a real fix
2009-05-31, by unc0rr
Fix jump changing direction in artillery mode
2009-05-31, by unc0rr
Push karma application to end of round - should avoid problems w/ plane and kamikaze
2009-05-31, by nemo
Fix a source of desync caused by player quit
2009-05-31, by unc0rr
Fix lines arise when zooming. Doesn't fix water sprites.
2009-05-31, by unc0rr
Add david_ac to credits
2009-05-28, by nemo
mark up with (team)
2009-05-28, by nemo
Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-28, by nemo
Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
2009-05-27, by unc0rr
explicit nesting
2009-05-27, by nemo
Update Slovak and Italian translations
2009-05-27, by unc0rr
- Prevent server from producing zombies
2009-05-27, by unc0rr
Just for completeness, correct formatting on this probably-will-be-reverted-approach
2009-05-27, by nemo
experiment in only sending a message to your clan
2009-05-27, by nemo
Fix server compilation
2009-05-27, by unc0rr
Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
2009-05-27, by unc0rr
0-3 not 0-2
2009-05-26, by nemo
updated gasmask/pinksunhat, new grave
2009-05-26, by nemo
Adjust initial camera position
2009-05-26, by nemo
Send server message after nicks info (more chance for it to be seen)
2009-05-25, by unc0rr
Add caching for accounts information (entries are stored in memory forever)
2009-05-25, by unc0rr
Bring back authentication to official server, now using separate process to perform database interaction
2009-05-25, by unc0rr
unc0rr forgot nil check here too
2009-05-24, by nemo
Fix crash caused by speechbubbles when restoring from save or joining already started net game
2009-05-24, by unc0rr
Update server protocol number to version mapping
0.9.11-release
2009-05-24, by unc0rr
Fix attack bubbles
2009-05-24, by unc0rr
Finally fix bubbles
2009-05-24, by unc0rr
Some updates
2009-05-24, by unc0rr
typo
2009-05-24, by nemo
Silence frontend debug output
2009-05-24, by unc0rr
- Update INSTALL file
2009-05-24, by unc0rr
Google Droid font licensing terms
2009-05-24, by nemo
Allow CJK override for zh_CN/zh_TW/ja
2009-05-24, by nemo
Update server's message
2009-05-24, by unc0rr
- Update russian translation
2009-05-24, by unc0rr
lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
2009-05-24, by nemo
Fix fullscreen bug
2009-05-24, by unc0rr
- Update training a bit
2009-05-24, by unc0rr
make lookup consistent
2009-05-24, by nemo
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
2009-05-24, by nemo
should be 48 for this map
2009-05-23, by nemo
set Minefield to 150%, reduce fort distance by 512px
2009-05-23, by nemo
correct Firefox e-mail addy
2009-05-23, by nemo
oops forgot the translated files and source
2009-05-23, by nemo
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
2009-05-23, by nemo
Snow theme makeover
2009-05-23, by nemo
mobster voice, updated wav for new default voice
2009-05-23, by nemo
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
2009-05-23, by nemo
Prevent unc0rr's sneaky escape
2009-05-22, by nemo
Some updates on changelog
2009-05-22, by unc0rr
neglected test on sniper rifle being active
2009-05-22, by nemo
- Update Bulgarian translation
2009-05-21, by unc0rr
Update some more translations
2009-05-21, by unc0rr
Update russian localization
2009-05-21, by unc0rr
Fix INSTALL
2009-05-21, by unc0rr
Fix nature theme too (thanks to nemo)
2009-05-21, by unc0rr
Fix City theme (could cause desyncs)
2009-05-21, by unc0rr
This should resend scheme info to net server when scheme got edited (not tested)
2009-05-20, by unc0rr
Silence useless warning
2009-05-20, by unc0rr
Updated default voicepack, policecap hat
2009-05-19, by nemo
Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
2009-05-19, by nemo
increase # of mines to 50, limit max depth of drowning damage tag
2009-05-18, by nemo
add Firefox to creds
2009-05-17, by nemo
remove 0 damage tag, easter hat fix, pink sun hat
2009-05-17, by nemo
I suck at pascal booleans
2009-05-17, by nemo
Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
2009-05-17, by nemo
Still trying to improve perf of stars - this seems to help a little bit
2009-05-17, by nemo
Silence useless warning
2009-05-17, by unc0rr
update only the stars - cuts CPU useage in half on my machine
2009-05-17, by nemo
Fix rope disappearing bug
2009-05-16, by unc0rr
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
2009-05-16, by nemo
Final fix
2009-05-16, by unc0rr
Now should be okay
2009-05-16, by unc0rr
Fix for teh fix
2009-05-16, by unc0rr
Fix queue error caused by previous fix for queue error
2009-05-16, by unc0rr
- Update finnish translation
2009-05-16, by unc0rr
Should disable construction in the shoppa hack, I think. Construction is annoying
2009-05-16, by nemo
fix crash in parachute/rope if drowning with active girder/teleport
2009-05-15, by nemo
oops. forgot to reset turn time
2009-05-15, by nemo
Neglected to delete gear at end of turn
2009-05-15, by nemo
Prevent gaining more health than hedgehog actually has
2009-05-15, by nemo
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
2009-05-15, by nemo
ogg q4 encodings of these themes. Saves 6 megabytes.
2009-05-14, by nemo
new grave
2009-05-14, by nemo
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
2009-05-14, by nemo
constrain angle, decrement turn time
2009-05-14, by nemo
Fix engine crash due to screwing up visual gears list in speechbubbles handler
2009-05-13, by unc0rr
only init music on use. workaround for audio bug.
2009-05-13, by nemo
Fix team name in training (broken by ttsmj's random teams patch)
2009-05-12, by unc0rr
Fix training
2009-05-12, by unc0rr
Allow speech bubble/small damage tags in "reduced quality"
2009-05-11, by nemo
Oops, some debug stuff left
2009-05-11, by unc0rr
- Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11, by unc0rr
Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
2009-05-11, by unc0rr
Don't accept 'team gone' command right after 'next turn' cmd
2009-05-11, by unc0rr
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-11, by nemo
- Fix previous commit
2009-05-09, by unc0rr
- Fix for desyncs when player exits
2009-05-09, by unc0rr
Try to prevent locale problems:
2009-05-08, by unc0rr
English stubs for new weps
2009-05-08, by nemo
Missing swedish weapon names
2009-05-08, by nemo
Mine icon for game scheme mine count
2009-05-08, by nemo
patch to prior checkin
2009-05-08, by nemo
david_ac adding a commandline parameter for the data dir, as requested by svenstaro
2009-05-08, by nemo
allow adjusting angle during sniping
2009-05-07, by nemo
Updated polish translation by szczur
2009-05-07, by nemo
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-07, by nemo
Update translation files
2009-05-06, by nemo
Add a tracing message to help debug rope bugs
2009-05-06, by unc0rr
Move laser behind weapon
2009-05-04, by nemo
oops - checked in my disabling of frontend sound/animation
2009-05-03, by nemo
Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-05-03, by nemo
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
2009-05-03, by nemo
Disable long jump in artillery mode, make snipre rifle single shot
2009-05-03, by nemo
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-05-03, by nemo
nemo's tweaks to bubbles
2009-05-01, by unc0rr
Some changes in try to fix issue when you enter
2009-05-01, by unc0rr
nemo:
2009-04-30, by unc0rr
Oops, remove debug stuff
2009-04-30, by unc0rr
Some forgotten sprites
2009-04-30, by unc0rr
nemo's great patch:
2009-04-30, by unc0rr
lost pieces of previous patch
2009-04-26, by unc0rr
koda's patch
2009-04-26, by unc0rr
Fix health widget in reduced quality mode
2009-04-24, by unc0rr
- set svn:eol-style to native on text files
2009-04-24, by unc0rr
TheXception's patch:
2009-04-23, by unc0rr
Update some sprites
2009-04-20, by unc0rr
Fix team lists reset when editing weapon sets
2009-04-20, by unc0rr
TheXception's patch:
2009-04-19, by unc0rr
Patch by koda:
2009-04-19, by unc0rr
Chef hat
2009-04-19, by unc0rr
Please koda with console output
2009-04-19, by unc0rr
Move health sorter to visual gears:
2009-04-19, by unc0rr
Some work to try prevent stack memory leak
2009-04-19, by unc0rr
Patch by koda:
2009-04-18, by unc0rr
patch by koda:
2009-04-17, by unc0rr
- More verbose output
2009-04-17, by unc0rr
Don't crash engine after round in reduced quality mode
2009-04-17, by unc0rr
Commit part of koda's patch which applies cleanly:
2009-04-17, by unc0rr
Fix disconnection from server
2009-04-17, by unc0rr
koda's patch
2009-04-14, by unc0rr
Add two more maps to build system
2009-04-13, by unc0rr
Add basketball to build system
2009-04-13, by unc0rr
Fix message being sent to users of 0.9.10
0.9.10-release
2009-04-13, by unc0rr
Fix some locale files installation
2009-04-13, by unc0rr
Add castle and halloween to install
2009-04-13, by unc0rr
Update release doc
2009-04-13, by unc0rr
Silence net debug messages
2009-04-13, by unc0rr
- Fix training
2009-04-13, by unc0rr
Set version to 0.9.10, protocol to 25
2009-04-13, by unc0rr
Three more hats
2009-04-13, by unc0rr
Update changelog in server
2009-04-13, by unc0rr
Less verbose server output
2009-04-13, by unc0rr
Disable feel of editing for built-in schemes
2009-04-13, by unc0rr
update about page
2009-04-13, by unc0rr
Update changelog
2009-04-13, by unc0rr
Russian voicepack
2009-04-13, by unc0rr
Update translation from patches tracker on fireforge
2009-04-13, by unc0rr
- Add gameServer to build system
2009-04-13, by unc0rr
Update russian translation
2009-04-13, by unc0rr
Some polishing
2009-04-13, by unc0rr
- One more hat
2009-04-12, by unc0rr
make use of bath.ogg
2009-04-12, by unc0rr
nemo's schemes patch
2009-04-12, by unc0rr
Fix previous commit
2009-04-12, by unc0rr
New hat + 2 soundtracks
2009-04-12, by unc0rr
More contrasting lightbulb
2009-04-12, by unc0rr
Prevent server from crashing when get SqlNull value
2009-04-12, by unc0rr
koda's fix
2009-04-12, by unc0rr
Add Shoppa game scheme
2009-04-12, by unc0rr
Predefine some ammo schemes
2009-04-12, by unc0rr
nemo's patch + ropes ammo scheme hack
2009-04-12, by unc0rr
- Apply koda's patch
2009-04-12, by unc0rr
- Another way of defining official server
2009-04-12, by unc0rr
Better SQL statement, allows NULL rid
2009-04-12, by unc0rr
Remove some stuff
2009-04-11, by unc0rr
Remove Codec dir
2009-04-11, by unc0rr
- Update Basketball preview
2009-04-11, by unc0rr
Delete Digger, skyline, Lego
2009-04-11, by unc0rr
Update Ropes preview
2009-04-11, by unc0rr
Update polish and german translations
2009-04-11, by unc0rr
Sort themes list
2009-04-11, by unc0rr
Some updates in themes
2009-04-11, by unc0rr
- Some graphics update
2009-04-11, by unc0rr
Add a special message for old hedgewars versions
2009-04-10, by unc0rr
- Some cfg fixes
2009-04-10, by unc0rr
Move game starting action outside menu
2009-04-10, by unc0rr
Implement two buttons
2009-04-10, by unc0rr
Update some translations
2009-04-07, by unc0rr
Fix epic bug randomly teleporting hedgehogs
2009-04-07, by unc0rr
patch by koda
2009-04-07, by unc0rr
- Fix some CMakeFiles.txt files (by TheXception)
2009-04-05, by unc0rr
patch by TheXception:
2009-04-05, by unc0rr
Remove unneeded file
2009-04-05, by unc0rr
- Better schemes page look
2009-04-05, by unc0rr
Images for all scheme buttons
2009-04-05, by unc0rr
Some AI tweaks by imcold
2009-04-03, by unc0rr
- Enable back border of drop-down list (by nemo)
2009-04-03, by unc0rr
Patch by nemo:
2009-04-03, by unc0rr
remove New Folder
2009-04-03, by unc0rr
Remove Thumbs.db files
2009-04-03, by unc0rr
added files from Tiy
2009-04-03, by displacer
added files by Tiy
2009-04-03, by displacer
changes from Tiyuri
2009-04-03, by displacer
- perform lupdate-qt4
2009-04-02, by unc0rr
New schemes page look by TheXception
2009-04-02, by unc0rr
Ooops.. enable back DoS protection
2009-04-02, by unc0rr
Fix server crash (properly follow client's state)
2009-04-02, by unc0rr
- Fix bug with kicking players
2009-03-28, by unc0rr
- Implement ping timeout
2009-03-27, by unc0rr
Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
2009-03-27, by unc0rr
Add simple DoS protection mechanism (although better than previous server had)
2009-03-27, by unc0rr
Allow admin to set server's motd
2009-03-27, by unc0rr
Prepare to add ability for admin to set MOTD
2009-03-27, by unc0rr
Send server message on join
2009-03-26, by unc0rr
Fix bug with rope and bazooka
2009-03-26, by unc0rr
- User from localhost is server admin
2009-03-26, by unc0rr
oops
2009-03-26, by unc0rr
Optimize water bouncing a bit
2009-03-26, by unc0rr
patch by nemo: water bouncing + some tweaks
2009-03-26, by unc0rr
- Better ip2string implementation
2009-03-26, by unc0rr
patch by koda:
2009-03-23, by unc0rr
patch by nemo:
2009-03-23, by unc0rr
Add sounds to girder
2009-03-22, by unc0rr
Don't draw walking state when cursor is on
2009-03-22, by unc0rr
Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22, by unc0rr
use glVertexPointer to render water
2009-03-22, by unc0rr
Fix previous patch
2009-03-22, by unc0rr
nemo's patch for girder + some fixes
2009-03-22, by unc0rr
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
2009-03-22, by unc0rr
Random team generator rework by ttsmj
2009-03-22, by unc0rr
Apply koda's OpenGL ES compatibility patch
2009-03-22, by unc0rr
- Use QCryptographicHash for md5
2009-03-21, by unc0rr
- Fix warnings in frontend
2009-03-18, by unc0rr
Patch by koda
2009-03-18, by unc0rr
Add delete button and scheme selection combobox to scheme edit page
2009-03-18, by unc0rr
Mac icon
2009-03-18, by unc0rr
Update some translations, lupdate && lrelease
2009-03-18, by unc0rr
Sync schemes config over net should work now (untested)
2009-03-18, by unc0rr
Send scheme data over net (but recieving part isn't implemented yet)
2009-03-16, by unc0rr
- Some style changes by nemo
2009-03-16, by unc0rr
Don't use GLU
2009-03-16, by unc0rr
More game options by nemo
2009-03-15, by unc0rr
Rooms list colourizing patch by TheXception
2009-03-15, by unc0rr
Style fixes by nemo
2009-03-15, by unc0rr
Some tweaks by nemo
2009-03-15, by unc0rr
Fix for rooms list + Qt 4.5 by TheXception
2009-03-15, by unc0rr
Scheme options work now
2009-03-13, by unc0rr
Editing schemes, creating new one works now
2009-03-13, by unc0rr
Add an ability to run engine without IPC connection.
2009-03-12, by unc0rr
- Share model between test table and widgets
2009-03-12, by unc0rr
patch by nemo: quick change from 0 to infinite and vice versa
2009-03-12, by unc0rr
Continue work on new schemes
2009-03-12, by unc0rr
Continue work on new schemes implementation
2009-03-11, by unc0rr
- Clear gm_Slot flag even if you can't switch ammo:
2009-03-10, by unc0rr
Update ammo icons
2009-03-10, by unc0rr
Stub for ammo schemes model
2009-03-10, by unc0rr
a patch
2009-03-10, by unc0rr
Implement kick from room
2009-03-09, by unc0rr
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09, by unc0rr
Fix wrong value passed as initial health
2009-03-09, by unc0rr
Pass template filter
2009-03-09, by unc0rr
- Send initial room config
2009-03-09, by unc0rr
- Fix a bug in map widget
2009-03-08, by unc0rr
Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-03-08, by unc0rr
Fix frontend not disconnecting from server
2009-03-08, by unc0rr
Send MAP config param last
2009-03-08, by unc0rr
Patch by nemo
2009-03-08, by unc0rr
patch by nemo
2009-03-08, by unc0rr
pathc by nemo
2009-03-07, by unc0rr
loser animation by nemo
2009-03-07, by unc0rr
Cut the length of most used net packet
2009-03-07, by unc0rr
- nemo's patch: some animations, zero probability for infinite weapons
2009-03-07, by unc0rr
Update Polish translation
2009-03-06, by unc0rr
Utility icon
2009-03-05, by unc0rr
Implement kick from server by administrator
2009-03-05, by unc0rr
nemo:
2009-03-05, by unc0rr
Some work on players lists context menus
2009-03-04, by unc0rr
Pixels2 proc, which uses Land array when updating textures
2009-03-04, by unc0rr
Update some translations
2009-03-04, by unc0rr
Fake database connection with routine which marks all users as guests, when no database host was specified
2009-03-02, by unc0rr
Enable admin button when have privilege. Button does nothing yet.
2009-03-02, by unc0rr
Oops, forgot icons
2009-03-02, by unc0rr
laser beam by nemo reworked a bit by me
2009-03-02, by unc0rr
Update INSTALL
2009-03-02, by unc0rr
Fix crash when explosion is outside of the map (check was lost while refactoring)
2009-03-01, by unc0rr
oops
2009-03-01, by unc0rr
a patch :P
2009-03-01, by unc0rr
4 utilities by nemo
2009-03-01, by unc0rr
cz->cs
2009-02-27, by unc0rr
Set admin flag and send admin notification to users with rid equal to 3
2009-02-27, by unc0rr
Small optimization in net server
2009-02-26, by unc0rr
Fix pages mess when password is refused
2009-02-26, by unc0rr
Ask user password and send it to server
2009-02-26, by unc0rr
Add QCA2 checks to build system
2009-02-25, by unc0rr
Move from 'connecting' page to lobby only when account checked
2009-02-25, by unc0rr
Retrieve client password from web database and ask for it
2009-02-25, by unc0rr
ttsmj2's random teams patch
2009-02-24, by unc0rr
Server now send ASKPASSWORD command to frontend when user has web account
2009-02-24, by unc0rr
Use another event to change state from 'logging in' to 'lobby'
2009-02-24, by unc0rr
Update German translation
2009-02-24, by unc0rr
titlebar fix for Mac OS X by koda
2009-02-23, by unc0rr
Update Italian translation (and compile other translations)
2009-02-23, by unc0rr
Add working check for www account existance
2009-02-23, by unc0rr
Add options for configuring database access
2009-02-23, by unc0rr
Add options for database access
2009-02-23, by unc0rr
Implement two more missing protocol commands
2009-02-23, by unc0rr
Faster fire falling
2009-02-23, by unc0rr
Accept new NOT_READY command format
2009-02-23, by unc0rr
Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
2009-02-23, by unc0rr
Fix ready players number after a round
2009-02-23, by unc0rr
d'oh, the patch was fail
2009-02-23, by unc0rr
Nemo's patch allowing different water sprites size
2009-02-23, by unc0rr
More verbose dump
2009-02-21, by unc0rr
Fix ready players accounting
2009-02-21, by unc0rr
- Add new sounds
2009-02-21, by unc0rr
Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-02-21, by unc0rr
lupdate-qt4
2009-02-21, by unc0rr
Patch by koda to better support Mac OS X
2009-02-21, by unc0rr
Fix team removing on PART command
2009-02-20, by unc0rr
Oops, forgot a bunch of CONFIG_PARAM
2009-02-20, by unc0rr
Prevent 'double team exiting' in egine
2009-02-20, by unc0rr
Save some more bytes in protocol
2009-02-20, by unc0rr
- Remove client teams on exit
2009-02-20, by unc0rr
Removeteam action
2009-02-20, by unc0rr
'Reduce quality' patch by nemo
2009-02-20, by unc0rr
Implement 'roundfinished' cmd on net server
2009-02-20, by unc0rr
Frontend look fixes
2009-02-19, by unc0rr
Some optimization of land texture updating
2009-02-19, by unc0rr
Fix a bug with updating
2009-02-18, by unc0rr
Split land texture into small ones:
2009-02-18, by unc0rr
More reorganization
2009-02-18, by unc0rr
Reorganize land texteure function in prepare to texture split
2009-02-18, by unc0rr
New game server:
2009-02-18, by unc0rr
Update translations
2009-02-18, by unc0rr
Move template filter to map widget (by nemo)
2009-02-17, by unc0rr
Clouds fixes by nemo
2009-02-17, by unc0rr
"connecting" page
2009-02-15, by unc0rr
Fix array overflow
2009-02-15, by unc0rr
Add Hogville map to build system
2009-02-15, by unc0rr
Templates filter by nemo
2009-02-15, by unc0rr
Finnish translation
2009-02-14, by unc0rr
- Set bamboo plinko hedgehogs limit to 48
2009-02-14, by unc0rr
New bonus box sprite
2009-02-14, by unc0rr
Fix initial room config
2009-02-14, by unc0rr
engine part of nemo's patch
2009-02-14, by unc0rr
Fix passing hedgehogs number from engine to frontend
2009-02-14, by unc0rr
frontend's part of nemo patch
2009-02-14, by unc0rr
Hogville map
2009-02-14, by unc0rr
Update nature, City and Island themes
2009-02-14, by unc0rr
New hats
2009-02-14, by unc0rr
Awesome map (yes, again)
2009-02-14, by unc0rr
Fix rope regression (unable to change angle)
2009-02-01, by unc0rr
Apply nemo's patch polished by me:
2009-02-01, by unc0rr
Custom spinbox for bonus boxes factor
2009-01-31, by unc0rr
Options for bonus box probability tuning and number of turn until sudden death
2009-01-31, by unc0rr
- Right way to handle rope ammo
2009-01-31, by unc0rr
Remove ugly hack. It's so ugly...
2009-01-30, by unc0rr
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
2009-01-30, by unc0rr
Fix border drawing when drilling
2009-01-30, by unc0rr
Implement initial sound volume option
2009-01-30, by unc0rr
- nemo's patch for custom cave map dimensions
2009-01-29, by unc0rr
A bit better template
2009-01-29, by unc0rr
Replace current templates with one cavern one
2009-01-27, by unc0rr
nemo's template patch (invertion)
2009-01-27, by unc0rr
Allow loading maps and forts
2009-01-26, by unc0rr
Fix airplane
2009-01-26, by unc0rr
Update RC plane sprite
2009-01-26, by unc0rr
New digits
2009-01-26, by unc0rr
That was wrong place for the patch
2009-01-26, by unc0rr
Turn cave mode on automatically when there are pixels on top of map
2009-01-26, by unc0rr
Fix mask
2009-01-26, by unc0rr
Switch to 2046 height
2009-01-26, by unc0rr
Fix russian translation
2009-01-26, by unc0rr
Fix chinese translation
2009-01-26, by unc0rr
Fix clouds disappearing in the middle of map
2009-01-26, by unc0rr
Fix width/height dependant consts
2009-01-26, by unc0rr
Fix nemo's large land patch
2009-01-26, by unc0rr
- Update Polish tranlsation
2009-01-26, by unc0rr
Unban misc folder
2009-01-25, by unc0rr
Add an ability for global messages when server started with password option set
2009-01-25, by unc0rr
desktop file in misc folder
2009-01-25, by displacer
Impement stats on UDP 46632 port
2009-01-25, by unc0rr
Some fixes by nemo
2009-01-25, by unc0rr
Apply nemo's world resize patch
2009-01-25, by unc0rr
Fix accidental rope removinf from ammo in some cases
2009-01-25, by unc0rr
Finally support removing teams + spectating (spectating still doesn't work okay, as engine doesn't support removing teams properly)
2009-01-25, by unc0rr
Update protocol number
2009-01-25, by unc0rr
Fix crash when attackbar wasn't deleted, but hedgehog gear was
2009-01-25, by unc0rr
Some support for spectating when some teams removed
2009-01-25, by unc0rr
Add needed libraries
2009-01-25, by unc0rr
correct game classification
2009-01-24, by displacer
.desktop file for bug http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=512842
2009-01-24, by displacer
Add koda's patch for Mac OS X compilation
2009-01-24, by unc0rr
Don't allow pause when playing online
2009-01-24, by unc0rr
Start fixing spectating bug (implement some routines)
2009-01-24, by unc0rr
Add forgotten brain slug hats
2009-01-22, by unc0rr
Reduce number of bonus rc planes
2009-01-22, by unc0rr
close 0.9.9 again
0.9.9
2013-07-22, by koda
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
2009-01-22, by unc0rr
removing anonymous heads from 0.9.9
0.9.9
2013-07-22, by koda
Fix blowtorch delete condition
2009-01-20, by unc0rr
removing anonymous heads from 0.9.9
0.9.9
2013-07-22, by koda
Close 0.9.9 branch
0.9.9
2010-11-12, by unc0rr
Fix underwater theme soundtrack
2009-01-20, by unc0rr
closed branch
0.9.9
2010-06-23, by koda
closed branch
0.9.9
2010-06-23, by koda
Fix in 0.9.9 branch too
0.9.9
0.9.9.2-release
2009-01-19, by unc0rr
Fix engine crash when using alt damage option
2009-01-19, by unc0rr
Fix 099 release too
0.9.9
2009-01-19, by unc0rr
Unfuckup spectating
2009-01-19, by unc0rr
Set version to 0.9.9, protocol to 23
0.9.9
2009-01-19, by unc0rr
Message for 098 users about 099 release
2009-01-19, by unc0rr
Branch for 0.9.9 release
0.9.9
2009-01-19, by unc0rr
Fix 'youll regret that' voicepack
2009-01-19, by unc0rr
Fix grayed ammo icons
2009-01-19, by unc0rr
Change rc plane options
2009-01-19, by unc0rr
New grave
2009-01-19, by unc0rr
Remove deprecated comment
2009-01-19, by unc0rr
Nice icon for sound button
2009-01-19, by unc0rr
Hedgehog controlling rc plane sprite
2009-01-19, by unc0rr
UFO fort images optimization for size
2009-01-19, by unc0rr
- Update Slovak translation
2009-01-19, by unc0rr
Fix rc plane fire spread
2009-01-19, by unc0rr
Hedgehog is also sad when rcplane is drawning
2009-01-19, by unc0rr
Patch by nemo (polished by me)
2009-01-19, by unc0rr
UFO fort
2009-01-19, by unc0rr
Fix angle restriction applying to rc plane when choosing via ammomenu
2009-01-18, by unc0rr
Fix 4 more hats
2009-01-18, by unc0rr
More predictable bombs trajectory with rc plane
2009-01-18, by unc0rr
Use firepunch sound from voices
2009-01-18, by unc0rr
Fix pumkin hat
2009-01-18, by unc0rr
Fix wavs
2009-01-18, by unc0rr
Fix wav packaging
2009-01-18, by unc0rr
Fix flower grave
2009-01-18, by unc0rr
Fix training
2009-01-18, by unc0rr
Now voicepack checking button should work (but it doesn't for me)
2009-01-18, by unc0rr
Fix venom hat
2009-01-18, by unc0rr
Japanese translation
2009-01-18, by unc0rr
Fallback to no hat when hat couldn't be loaded
2009-01-18, by unc0rr
Play sad animation on rc plane crash
2009-01-18, by unc0rr
rc plane falls down when looses control
2009-01-18, by unc0rr
Update changelog
2009-01-18, by unc0rr
Update Russian translation
2009-01-18, by unc0rr
Update about page
2009-01-18, by unc0rr
Update German and Italian translations
2009-01-18, by unc0rr
Update zh_CN translation
2009-01-18, by unc0rr
Fix warning
2009-01-17, by unc0rr
RC Plane
2009-01-17, by unc0rr
Update Italian translation
2009-01-17, by unc0rr
Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
2009-01-16, by unc0rr
Use more convenient syntax
2009-01-16, by unc0rr
Oops, fix typo
2009-01-16, by unc0rr
A button for checking voicepack (doesn't work yet)
2009-01-16, by unc0rr
Show team owner in tooltip
2009-01-16, by unc0rr
Fix laugh voicepack
2009-01-16, by unc0rr
Add Robot voicepack
2009-01-16, by unc0rr
Update German, Italian and Swedish translations
2009-01-16, by unc0rr
- Update Russian and Italain translations
2009-01-15, by unc0rr
Fix voicepacks
2009-01-14, by unc0rr
Set 'ready' tooltip to lightbulb button
2009-01-14, by unc0rr
Same for lobby
2009-01-14, by unc0rr
Don't send empty JOINED message
2009-01-14, by unc0rr
Add English translation (needed to support plural forms)
2009-01-14, by unc0rr
- Correctly use plural form in translations
2009-01-14, by unc0rr
Properly handle room deletion in respect of pages switching
2009-01-14, by unc0rr
Implement isInRoom in client
2009-01-14, by unc0rr
Correctly handle disconnect when on stats page
2009-01-14, by unc0rr
Mostly fix voicepack usage
2009-01-14, by unc0rr
Disable net debug
2009-01-13, by unc0rr
Add Pirate voicepack
2009-01-13, by unc0rr
Sort nicks in chat widget
2009-01-13, by unc0rr
Fix handling team addition message
2009-01-13, by unc0rr
Use custom datetime format for using in filename
2009-01-13, by unc0rr
Fix surfer voicepack install
2009-01-13, by unc0rr
Support voicepack info in net server
2009-01-13, by unc0rr
Mention Josh on about page
2009-01-13, by unc0rr
shutup tiyuri
2009-01-13, by unc0rr
Team class now supports voicepacks
2009-01-13, by unc0rr
Fix a bug with visible cursor when hedgehog is dead
2009-01-13, by unc0rr
Fix small bug in voicepacks support in engine. It's complete and tested now.
2009-01-12, by unc0rr
Finish voicepacks support in engine (not tested though)
2009-01-12, by unc0rr
Generate voicepack ask in team config
2009-01-12, by unc0rr
Start voicepacks implementation
2009-01-12, by unc0rr
Update German translation
2009-01-12, by unc0rr
Reorganize rope code, adjust some constants
2009-01-12, by unc0rr
Oops, remove excessive call
2009-01-12, by unc0rr
Don't fallback to default binds set when switching to remotely driven team
2009-01-12, by unc0rr
Some button reorganization on net game page
2009-01-12, by unc0rr
Draw ready status icon on ready button
2009-01-12, by unc0rr
Reorganize net game page
2009-01-12, by unc0rr
Optimize net server perfomance by substituting List by Data.Sequence for storing spectators data
2009-01-12, by unc0rr
Fix two cursor bugs
2009-01-12, by unc0rr
Save much space on options page
2009-01-12, by unc0rr
Fix yet another ballgun bug
2009-01-12, by unc0rr
Disable visual gears when quick replaying
2009-01-11, by unc0rr
- Update French translation
2009-01-11, by unc0rr
Fix wrong assert
2009-01-10, by unc0rr
Implement precise aiming when pressing left shift
2009-01-10, by unc0rr
- Update Spanish and Slovak translations
2009-01-10, by unc0rr
Set black background on hp graphic
2009-01-10, by unc0rr
Resize health graphic when form is resized
2009-01-10, by unc0rr
Cake makes a step after turn. This fixes cake stucking in air
2009-01-10, by unc0rr
Fix rope bug which allowed hedgehog to go into land
2009-01-10, by unc0rr
Drill rocket patch
2009-01-10, by unc0rr
Fix bug in server causing queue errors when trying to join 2nd round in same room
2009-01-10, by unc0rr
Remove debug stuff, ballgun 64but incompatibility fixed in previous revision
2009-01-10, by unc0rr
Some debug stuff for ballgun bug
2009-01-10, by unc0rr
- More debug stuff
2009-01-10, by unc0rr
Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
2009-01-10, by unc0rr
Fix page switching issue when disconnected
2009-01-09, by unc0rr
Colorize join/quit messages
2009-01-09, by unc0rr
Initial health graphic implementation
2009-01-09, by unc0rr
- Fix bug when hedgehog was unable to drop some weapons from rope if it thrown rope in jump
2009-01-09, by unc0rr
Change one of 'best shot award' messages
2009-01-09, by unc0rr
Fully separate statistics code from main form code
2009-01-09, by unc0rr
- svn maintenance
2009-01-09, by unc0rr
Proper room removing when master quits
2009-01-08, by unc0rr
Don't set room to lobby to quitting room master
2009-01-08, by unc0rr
Fix server bugs:
2009-01-08, by unc0rr
Make net server know that 21 protocol is 0.9.8
2009-01-08, by unc0rr
Update notifier
2009-01-08, by unc0rr
Superfinal fix for tranings
2009-01-08, by unc0rr
- Fix trainings again
2009-01-08, by unc0rr
Update Italian translation
0.9.8-release
2009-01-08, by unc0rr
- Remove useless patch
2009-01-08, by unc0rr
Oops, fix last patch
2009-01-08, by unc0rr
Don't send empty packets when spectating (probably fixes queue error when spectating)
2009-01-08, by unc0rr
Don't screw with nick list message
2009-01-08, by unc0rr
Add napalm weapon name
2009-01-08, by unc0rr
Update Polish translation
2009-01-08, by unc0rr
Add Martin Boze to developers list
2009-01-08, by unc0rr
Fix changelog list characters
2009-01-08, by unc0rr
Update Italian and Russian translations
2009-01-08, by unc0rr
Update changelog
2009-01-08, by unc0rr
Update localization files
2009-01-08, by unc0rr
Ballsgun
2009-01-08, by unc0rr
Go page back when room is abandoned by its admin
2009-01-08, by unc0rr
Don't kick everyone from lobby
2009-01-08, by unc0rr
- Fix bugs in net server
2009-01-08, by unc0rr
- Update russian translation
2009-01-08, by unc0rr
Inform room of quitting members
2009-01-08, by unc0rr
Don't set focus on gears when curor is visible (should fix cursor jumping)
2009-01-08, by unc0rr
Fix training
2009-01-08, by unc0rr
Clean room chat history when entering room
2009-01-08, by unc0rr
Start converting network protocol to no-disconnecting religion
2009-01-06, by unc0rr
Notify lobby when a room is created or deleted
2009-01-06, by unc0rr
- Refactor drill rocket
2009-01-06, by unc0rr
Correctly handle urls in chat widget
2009-01-06, by unc0rr
Place server message between two horizontal lines
2009-01-06, by unc0rr
Don't escape chat strings which go to engine
2009-01-06, by unc0rr
Adjust flame parameters to produce more damage
2009-01-06, by unc0rr
Escape html characters in chat messages, nicknames and info to prevent screwing chat
2009-01-06, by unc0rr
Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
2009-01-06, by unc0rr
- zh_TW translation
2009-01-06, by unc0rr
Show client's room in info
2009-01-05, by unc0rr
Don't send LEFT message for clients without nick
2009-01-05, by unc0rr
Move sprite to where it should be
2009-01-05, by unc0rr
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
2009-01-04, by unc0rr
Show also client host info
2009-01-04, by unc0rr
- Decrease font size in chat
2009-01-03, by unc0rr
Check for deprecated ammo schemes at startup and delete them
2009-01-03, by unc0rr
Update Italian translation
2009-01-03, by unc0rr
Revert windres patch arghh
2009-01-02, by unc0rr
Drill rocket
2009-01-02, by unc0rr
Prepare for drill patch
2009-01-02, by unc0rr
Show joins of ppl with 097 too
2009-01-02, by unc0rr
Bring voices back again
2009-01-02, by unc0rr
- Update some copyrights
2009-01-02, by unc0rr
Lobby chat should work now
2009-01-02, by unc0rr
Fix lobby selector
2009-01-02, by unc0rr
Start work on lobby: add/remove nick from the list on join/quit
2009-01-02, by unc0rr
Reorganize voice sounds
2009-01-02, by unc0rr
Add themes for new maps
2009-01-02, by unc0rr
Add 3 new maps
2009-01-02, by unc0rr
Don't play sounds when quick replaying in spectate mode
2009-01-02, by unc0rr
Clear round replay data on server side when round is finished
2009-01-02, by unc0rr
Quick replay round to spectators until current move
2009-01-02, by unc0rr
Now spectating works for those who joined after game start
2009-01-02, by unc0rr
- Send previous moves info to newly connected client when it joins a room with already started game
2009-01-02, by unc0rr
Update Russian and Polish translations
2009-01-02, by unc0rr
Patch for engine to successfully build on Mac OS X by Michael Schindler
2008-12-30, by unc0rr
- Hellish bomb now spreads fire
2008-12-28, by unc0rr
Fix rope animation
2008-12-28, by unc0rr
The best final fix for rope stucking in the ground bug
2008-12-28, by unc0rr
Bring back old rope behaviour when changing its length (that's more correct physical model)
2008-12-28, by unc0rr
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
2008-12-26, by unc0rr
Add Chinese translation
2008-12-25, by unc0rr
Update Swedish translation by Niklas Grahn
2008-12-25, by unc0rr
- Fix wrond hedgehog speed calculation when using rope and changing rope length
2008-12-23, by unc0rr
- Fix blowtorch regression
2008-12-21, by unc0rr
- Update translations
2008-12-18, by unc0rr
Filter messages to blowtorch. Fixes long tunnels
2008-12-14, by unc0rr
- Add .desktop file
2008-12-11, by unc0rr
Add Surfer and Singer voicepacks
2008-12-10, by unc0rr
Show version info in caption
2008-12-10, by unc0rr
Finalize ammo store fix
2008-12-06, by unc0rr
Add new themes data to build system
2008-12-05, by unc0rr
Add new maps to build system
2008-12-05, by unc0rr
Set default fort to 'Plane' and default grave to 'Statue'
2008-12-05, by unc0rr
Fix forts bug
2008-12-05, by unc0rr
Add some forts
2008-12-05, by unc0rr
Update weapon menu
2008-12-05, by unc0rr
Add themes data for Cake and Blox maps
2008-12-05, by unc0rr
Add map data of Cogs, Cake and Blox maps
2008-12-05, by unc0rr
Fix compilation warning
2008-12-05, by unc0rr
- Less crossclass dependancies
2008-12-05, by unc0rr
Implement Solid Land checkbox
2008-12-05, by unc0rr
Don't hide ammo menu when user clicks on not yet available weapon
2008-12-05, by unc0rr
More stable blowtorch:
2008-12-04, by unc0rr
Try to fix problem with playing music when path contains non-latin letters
2008-12-04, by unc0rr
Send QUIT message to server when netclient object is destroyed
2008-12-04, by unc0rr
Don't call SDL_FreeSurface with null pointer
2008-12-04, by unc0rr
Draw world before processing gears, as this should improve performance by introducing cpu-gpu parallelizm
2008-12-01, by unc0rr
Don't forget brazilian translation
2008-11-30, by unc0rr
Add chat widget to lobby page (not usable yet)
2008-11-28, by unc0rr
Limit max chat string length to 300 letters
2008-11-28, by unc0rr
Refactor chat widget to use QTextBrower instead of QListWidget:
2008-11-28, by unc0rr
More delay after jump, less delay after small fall for hedgehog
2008-11-28, by unc0rr
Fix jump landing after turn end
2008-11-27, by unc0rr
Store ammo info directly in combobox
2008-11-27, by unc0rr
Limit chat history to 250 entries to avoid DoS attack with its use
2008-11-27, by unc0rr
Fix silent crash when cannot place all hedgehogs
2008-11-27, by unc0rr
oops, remove leftovers
2008-11-27, by unc0rr
Refactor server a bit, now all socket operations are in own threads, two per client
2008-11-27, by unc0rr
- Don't send 'Bad param' msg, as the only reason of it is just some lag
2008-11-25, by unc0rr
Make ghc 6.10 happy
2008-11-24, by unc0rr
Add some type info
2008-11-24, by unc0rr
Small fixes mixed with formatting changes
2008-11-24, by unc0rr
small fixes
2008-11-23, by unc0rr
Quick and dirty napalm implementation
2008-11-22, by unc0rr
- Some reformatting
2008-11-21, by unc0rr
- Convert small damage tag to visual gears
2008-11-21, by unc0rr
Some reformatting
2008-11-20, by unc0rr
Mark each gear with unique id
2008-11-20, by unc0rr
Add new thread which would close handles for us (fixes forced disconnection problem)
2008-11-18, by unc0rr
Tune blowtorch a bit
2008-11-17, by unc0rr
Oops, accidentaly commented hFlush out
2008-11-17, by unc0rr
Don't close socket handles, just leave that job for garbage collector, as doing it manually seems to be the cause of server hangs
2008-11-17, by unc0rr
Stress testing app
2008-11-17, by unc0rr
Include CPP option into source file for easy use
2008-11-17, by unc0rr
Modify melon pieces spread a bit
2008-11-16, by unc0rr
More verbose gear delete debuglog message
2008-11-14, by unc0rr
Fix wrong filter
2008-11-11, by unc0rr
Show last hour logins number
2008-11-10, by unc0rr
Finish refactoring
2008-11-10, by unc0rr
Make answers creation more abstract, in prepare for a conversion
2008-11-10, by unc0rr
Don't rerecord a demo
2008-11-09, by unc0rr
Ooops, sorry for forgetting about this
2008-11-09, by unc0rr
- Update russian translation
2008-11-09, by unc0rr
Add an option to name records with current date and time
2008-11-09, by unc0rr
Update frgotten changelog
2008-11-09, by unc0rr
Fix chat bugs leading to serialized data corruption
2008-11-09, by unc0rr
- Add es and sv translations to hedgewars.pro
2008-11-08, by unc0rr
Make code flow more clear
2008-11-07, by unc0rr
Just better syntax
2008-11-07, by unc0rr
Show time of connection start
2008-11-07, by unc0rr
Remove redundant function parameter
2008-11-07, by unc0rr
Allow turn time to be 1-99 seconds
2008-11-07, by unc0rr
Add simple DoS protection
2008-11-07, by unc0rr
Add some verbosity to server's console messages
2008-11-05, by unc0rr
Disconnect clients on BYE message
2008-11-04, by unc0rr
- Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
2008-11-04, by unc0rr
Oops, fix build
2008-11-04, by unc0rr
Cleanup code a bit, some reformatting
2008-11-04, by unc0rr
Back to normal hedgehog icon in teams select widget
2008-11-04, by unc0rr
Follow protocol more precisely in frontend
2008-11-04, by unc0rr
Give more specific explanation when deny to add team
2008-11-04, by unc0rr
Handle exceptions on accept
2008-11-04, by unc0rr
Reformat code a bit
2008-11-03, by unc0rr
Update Polish translation
2008-11-03, by unc0rr
It seems, I finally got the solution
2008-11-03, by unc0rr
Bring back old behavior
2008-11-03, by unc0rr
Print comprehensive info about what's going on, don't try to close already closed handle
2008-11-03, by unc0rr
Close socket on exception anyway
2008-11-03, by unc0rr
Client sends PONG to server's PING
2008-11-02, by unc0rr
Ping clients every 30 seconds, should help with ghosts on server
2008-11-02, by unc0rr
Update Italian translation
2008-11-02, by unc0rr
Fix generator name (TBZ2 instead of BZ2)
2008-10-31, by unc0rr
- unban here too
2008-10-31, by unc0rr
Add lightbulbs, some more changes to look
0.9.7-release
2008-10-31, by unc0rr
Reset default weapon set on restart
2008-10-31, by unc0rr
Better look for weapon sets page
2008-10-31, by unc0rr
Add anchor to the list for packaging
2008-10-31, by unc0rr
Add theme icons to the list of packaged files
2008-10-31, by unc0rr
Show clients list in server message
2008-10-31, by unc0rr
- lupdate-qt4 && lrelease-qt4
2008-10-31, by unc0rr
Add tooltips
2008-10-31, by unc0rr
Remove darthvader_sabre hat
2008-10-31, by unc0rr
Add two more hats
2008-10-31, by unc0rr
- Fix a message
2008-10-31, by unc0rr
Update Czech translation
2008-10-31, by unc0rr
Activate cake after 4 turns
2008-10-31, by unc0rr
Finish reorganizing local game page
2008-10-31, by unc0rr
Reorganize single player menu
2008-10-31, by unc0rr
Fix a bug (check parameters)
2008-10-31, by unc0rr
Fix fire sprite
2008-10-31, by unc0rr
Replace grey hedgehogs
2008-10-31, by unc0rr
- Add a bunch of hats
2008-10-31, by unc0rr
- Make disbled controls look better
2008-10-31, by unc0rr
That const is better...
2008-10-28, by unc0rr
Well, okay, better fix
2008-10-28, by unc0rr
Fix using freed memory (could be the cause of queue error problem and other bugs)
2008-10-28, by unc0rr
Shut up flames debug messages
2008-10-28, by unc0rr
Repair flame dependancy on wind
2008-10-28, by unc0rr
Make debug messages not to screw text log
2008-10-27, by unc0rr
Draw dark background under chat text
2008-10-27, by unc0rr
Correct default ammo set
2008-10-27, by unc0rr
Update Czech translation
2008-10-26, by unc0rr
Support 'Divide teams' option in engine
2008-10-26, by unc0rr
Add 'Divide teams' option to frontend
2008-10-26, by unc0rr
SetMinimumHeight of TeamShowWidget. Probably solves tiny team select widget look
2008-10-26, by unc0rr
Add background image to team select widget
2008-10-26, by unc0rr
- Some work on team select widget look
2008-10-26, by unc0rr
Mention czech translator on about page
2008-10-26, by unc0rr
Add Czech translation
2008-10-26, by unc0rr
Update Italian translation
2008-10-26, by unc0rr
Fix training
2008-10-26, by unc0rr
Set custom palette to scrollbars
2008-10-26, by unc0rr
Delay for 250 msec before connect to local server
2008-10-26, by unc0rr
Fix some problems with water rising
2008-10-26, by unc0rr
Force plastique style, as others don't fully support stylesheets
2008-10-26, by unc0rr
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-10-26, by unc0rr
- Perform lupdate-q4 && lrelease-qt4
2008-10-25, by unc0rr
Customize menu look
2008-10-25, by unc0rr
Don't list rooms with restricted joining
2008-10-25, by unc0rr
Room control menu works
2008-10-24, by unc0rr
Send appropriate messages to server on control menu actions
2008-10-24, by unc0rr
Add button for controlling room options (no usefull yet)
2008-10-24, by unc0rr
Unset ready status after round
2008-10-24, by unc0rr
Send readiness info to room creator too
2008-10-24, by unc0rr
Send readiness information on join
2008-10-24, by unc0rr
Show players ready status in chat nick list
2008-10-24, by unc0rr
- Fix a bug in READY message handling
2008-10-24, by unc0rr
Bring back old 'Go!' button behavior
2008-10-23, by unc0rr
- Fix a bug screwing rooms list
2008-10-22, by unc0rr
Improve handling client's protocol number
2008-10-22, by unc0rr
Fix rooms list
2008-10-22, by unc0rr
Show additional info in rooms list
2008-10-22, by unc0rr
Check for right define
2008-10-22, by unc0rr
Use C preprocessor to allow compilation in windows
2008-10-22, by unc0rr
- Send additional info on rooms
2008-10-22, by unc0rr
Add "Join official server" button
2008-10-22, by unc0rr
If exception is on client quit, then just remove that client
2008-10-21, by unc0rr
Don't close handle in exception handler
2008-10-21, by unc0rr
Better exception message
2008-10-21, by unc0rr
Implement kick
2008-10-21, by unc0rr
Set custom background color on servers list widget
2008-10-21, by unc0rr
Customize team select widget background
2008-10-21, by unc0rr
Fix seduction sound
2008-10-20, by unc0rr
Lower music volume in frontend
2008-10-20, by unc0rr
Oops... start a dedicated server by default
2008-10-20, by unc0rr
Shutdown private server when room is abandoned
2008-10-20, by unc0rr
Support for private servers in frontend
2008-10-20, by unc0rr
Refactor options handling and storing
2008-10-20, by unc0rr
- Small but very important fix
2008-10-20, by unc0rr
Log reply only when send it
2008-10-18, by unc0rr
Mention Romulo Fernandes Machado on about page for Brazilian Portuguese translation
2008-10-18, by unc0rr
Fix formatting
2008-10-18, by unc0rr
Allow /me in chat
2008-10-18, by unc0rr
- Customize QTextBrowser look
2008-10-18, by unc0rr
Move back from server setup page
2008-10-18, by unc0rr
Start new hedgewars server instead of old one
2008-10-18, by unc0rr
Get rid of old net server
2008-10-18, by unc0rr
Fix out-of-source build
2008-10-18, by unc0rr
Fix error message
2008-10-18, by unc0rr
Fix compilation
2008-10-18, by unc0rr
Add hedgewars server to build process
2008-10-18, by unc0rr
- Add brazilian translation
2008-10-18, by unc0rr
- Frontend: don't reset playing teams list after end of round
2008-10-16, by unc0rr
Use seduction sound
2008-10-16, by unc0rr
Reorganize mapContainer widget. Fixes a bunch of bugs, improves widget.
2008-10-16, by unc0rr
- Fix crash when changing maps
2008-10-16, by unc0rr
Fix a typo
2008-10-15, by unc0rr
Fix using wrong variable =(
2008-10-15, by unc0rr
Fix uninitialised variable
2008-10-15, by unc0rr
Small rope optimization
2008-10-15, by unc0rr
Fix doubling chat message
2008-10-15, by unc0rr
Fix conditions to disconnect
2008-10-15, by unc0rr
Fix chat messages in saves and demos
2008-10-15, by unc0rr
Oops... fix introduced bug
2008-10-15, by unc0rr
Share chat between frontend and engine
2008-10-15, by unc0rr
Further improve disconnects handling
2008-10-15, by unc0rr
Various small insignificant improvements everywhere
2008-10-15, by unc0rr
- Perform lupdate-qt4 && lrelease-qt4
2008-10-14, by unc0rr
Add more support for handling disconnects while playing (not fully tested)
2008-10-14, by unc0rr
Add partial implementation of handling disconnects while playing via network
2008-10-13, by unc0rr
- Reverse the order of client list
2008-10-13, by unc0rr
- Add forgotten PirateFlag map to list of installed maps
2008-10-13, by unc0rr
- Remove deprecated stuff
2008-10-13, by unc0rr
- Set focus to dead hedgehog
2008-10-13, by unc0rr
Make messages be more debug-friendly
2008-10-13, by unc0rr
Server erases teams list after round finish, so everything should be okay now
2008-10-12, by unc0rr
Clients send roundfinished message to server when the round is over
2008-10-12, by unc0rr
Fix water rising too fast
2008-10-12, by unc0rr
Rename function
2008-10-10, by unc0rr
Allow --port=PORT command-line parameter to specify the port to listen on
2008-10-10, by unc0rr
Flush CONNECTED message, so client hasn't to wait for it on connect
2008-10-09, by unc0rr
Fix the bug
2008-10-09, by unc0rr
Stub to run network game
2008-10-09, by unc0rr
Update protocol doc
2008-10-09, by unc0rr
Fix team colors mismatch on some conditions (just synchronize them when team is added)
2008-10-09, by unc0rr
Small optimization (use partition instead of two filters with opposite predicates)
2008-10-09, by unc0rr
Send team removal message to others in room when client disconnects
2008-10-09, by unc0rr
- Fix a bug with chosen map (new clinet gets wrong information)
2008-10-09, by unc0rr
Fix that bug (lol, pretty fast, eh?)
2008-10-09, by unc0rr
Send teams info to newly connected client (has a bug with team sequence, need to discover)
2008-10-09, by unc0rr
- Allow team color changing
2008-10-09, by unc0rr
- Only team owner can remove team from the list
2008-10-09, by unc0rr
Add support for removing team
2008-10-09, by unc0rr
Can choose hedgehogs number now
2008-10-09, by unc0rr
Add seduction weapon sound
2008-10-09, by unc0rr
Adding teams now works
2008-10-08, by unc0rr
Get rid of team id in client code
2008-10-08, by unc0rr
Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
2008-10-08, by unc0rr
Fix protocol implementation to conform documentation
2008-10-08, by unc0rr
- Add protocol description (just started)
2008-10-08, by unc0rr
Optimize list lookups a bit
2008-10-08, by unc0rr
Reformat some code =P
2008-10-08, by unc0rr
- Shut the client's tries to configure server up
2008-10-08, by unc0rr
Server now fully supports game options
2008-10-08, by unc0rr
- Add join and leave messages to chat box
2008-10-08, by unc0rr
Implement rooms list refresh
2008-10-08, by unc0rr
Implement room create and join
2008-10-08, by unc0rr
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
2008-10-08, by unc0rr
Create a page for rooms list
2008-10-08, by unc0rr
- Add stub page for rooms list
2008-10-07, by unc0rr
Get rid of "internet" network game mode
2008-10-06, by unc0rr
Fix a bug with 'ghosts' on server
2008-10-06, by unc0rr
Fix another server failure (when second client in room disconnects)
2008-10-06, by unc0rr
- Now actually fix
2008-10-06, by unc0rr
Fix server crash on client disconnect
2008-10-05, by unc0rr
- Fix build of server (has some bugs now)
2008-10-05, by unc0rr
Start refactoring standalone server (prepare to change protocol)
2008-10-05, by unc0rr
Don't allow team with the same name from the same client (helps with double add due to lags)
2008-10-05, by unc0rr
Remove deprecated stuff
2008-10-05, by unc0rr
Fix a bug screwing team selection up in network game
2008-09-29, by unc0rr
Fix arithmetic bug in CHedgehogerWidget
2008-09-29, by unc0rr
Add team surrender flag
2008-09-29, by unc0rr
- Fix water rise
2008-09-29, by unc0rr
Try to adjust flame parameters
2008-09-28, by unc0rr
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
2008-09-28, by unc0rr
Start flames rework
2008-09-28, by unc0rr
- Hedgehog doesn't take off hat when shooting from shotgun
2008-09-28, by unc0rr
Predefined team can have customized hat
2008-09-28, by unc0rr
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
2008-09-28, by unc0rr
Update Spanish and Polish translations
2008-09-28, by unc0rr
Fix frontend
2008-09-28, by unc0rr
- Customize spinbox arrows
2008-09-28, by unc0rr
Reorganize team edit page a little (save a lot of space)
2008-09-28, by unc0rr
Move preview icons into comboboxes
2008-09-28, by unc0rr
Seduction animation
2008-09-23, by unc0rr
A bit larger heart
2008-09-23, by unc0rr
- Update Italian translation
2008-09-22, by unc0rr
Enable back the ability to see chosen team color in team widget
2008-09-20, by unc0rr
Full-size hedgehog in hats selection widget
2008-09-20, by unc0rr
Draw a hedgehog under the hat in hats combobox
2008-09-20, by unc0rr
Update watermelon sprite
2008-09-19, by unc0rr
Use new sounds
2008-09-19, by unc0rr
Add new sound files
2008-09-19, by unc0rr
- Unbreak previously broken themes
2008-09-19, by unc0rr
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
2008-09-19, by unc0rr
Add Underwater theme
2008-09-19, by unc0rr
- Optimize maps
2008-09-19, by unc0rr
Fix mortar
2008-09-19, by unc0rr
Forgotten sheep map...
2008-09-19, by unc0rr
Graphics update
2008-09-19, by unc0rr
Draw smoke trail underneath of grenade
2008-09-19, by unc0rr
- Add many hats
2008-09-19, by unc0rr
Fix music starting to play after the round even if it was turned off
2008-09-18, by unc0rr
Rename hellish bomb to hellish hand-grenade
2008-09-18, by unc0rr
Delete deprecated stuff
2008-09-18, by unc0rr
Update Italian translation
2008-09-18, by unc0rr
Mention Eugene Lyubimkin in translators list for his Ukrainian translation
2008-09-18, by unc0rr
Add Hellish bomb weapon
2008-09-18, by unc0rr
Add watermelon sprite
2008-09-18, by unc0rr
Add watermelon weapon (without proper sprites yet)
2008-09-18, by unc0rr
Finish Ukrainian translation
2008-09-18, by unc0rr
- Continue seduction implementation
2008-09-17, by unc0rr
- Perform lupdate-qt4 && lrelease-qt4
2008-09-17, by unc0rr
Hedgehog doesn't take off the hat when walking
2008-09-12, by unc0rr
Allow theme to set custom water color
2008-09-12, by unc0rr
D'oh
2008-09-12, by unc0rr
Speed up hat
2008-09-11, by unc0rr
Draw hat when hedgehog is aiming
2008-09-11, by unc0rr
- Reorganize headers according to Qt's style guide
2008-09-11, by unc0rr
Hat 'wearing' animation
2008-09-11, by unc0rr
Update Italian translation
2008-09-10, by unc0rr
Remove 25pix margin on every page, so exit button is almost in the same place on all pages
2008-09-08, by unc0rr
Better theme selection widget look
2008-09-08, by unc0rr
Add Spanish translation by Carlos Vives
2008-09-06, by unc0rr
Update Polish translation
2008-09-06, by unc0rr
Send hats info via net. Hats implementation complete now.
2008-08-31, by unc0rr
Fix bug in netclient protocol handling code
2008-08-31, by unc0rr
Fix City theme
2008-08-31, by unc0rr
Hats now fully implemented for local game
2008-08-31, by unc0rr
Fix Bamboo theme
2008-08-31, by unc0rr
Store selected hats in team config
2008-08-31, by unc0rr
- Finish hat selection widget
2008-08-29, by unc0rr
Add hat selection control to team editing page (it's empty combobox yet)
2008-08-29, by unc0rr
Fix build
2008-08-29, by unc0rr
Add stubs for hats implementation
2008-08-29, by unc0rr
- Set frontend's music volume level to 50%
2008-08-29, by unc0rr
Add Sheep map
2008-08-25, by unc0rr
custom girder for bamboo theme
2008-08-23, by unc0rr
Update Snow theme land texture
2008-08-21, by unc0rr
Oops.. forgot some files
2008-08-18, by unc0rr
set svn:eol-style to native
2008-08-18, by unc0rr
- Update Bamboo, EarthRise, hell themes
2008-08-18, by unc0rr
- Update copyrights
2008-08-18, by unc0rr
Add PirateFlag map
2008-08-18, by unc0rr
Fix sdl_mixer include
2008-08-16, by unc0rr
Play music in menu also, with fading effects when run game
2008-08-16, by unc0rr
- Add icons for each theme
2008-08-16, by unc0rr
Hackish way to play music in frontend... to be fixed
2008-08-16, by unc0rr
Add hell and main theme
2008-08-16, by unc0rr
Start seduction weapon implementation
2008-08-16, by unc0rr
Fix copyright info
2008-08-15, by unc0rr
Make dialogs and messageboxes be customized like main form
2008-08-15, by unc0rr
Save some pixels for chat widget
2008-08-15, by unc0rr
Remake gamecfgwidget
2008-08-15, by unc0rr
Allow team and hh name length be up to 64 letters length
2008-08-15, by unc0rr
Themes list now works
2008-08-15, by unc0rr
- Make border 3px width
2008-08-15, by unc0rr
- lupdate-qt4 && lrelease-qt4
2008-08-15, by unc0rr
Fix "Hedgewars" button look
2008-08-14, by unc0rr
Fill themes list with themes
2008-08-14, by unc0rr
Add themes list to map selection widget
2008-08-14, by unc0rr
Start remaking multiplayer page
2008-08-14, by unc0rr
Add Sheep theme by Julien Koesten. Will be slightly corrected a bit later.
2008-08-13, by unc0rr
Some adjusting... it still doesn't solve problem fully
2008-08-13, by unc0rr
One more consts adjusting to solve rope stucking problem
2008-08-13, by unc0rr
Update copyrights
2008-08-13, by unc0rr
Add hell theme
2008-08-13, by unc0rr
Mention Niklas Grahn for his translation on about page
2008-08-13, by unc0rr
Add Swedish translation
2008-08-13, by unc0rr
Move QGroupBox title a bit
2008-08-12, by unc0rr
Fix pickhammer and kamikaze
2008-08-12, by unc0rr
More work on options page
2008-08-12, by unc0rr
Reorganize widgets on options page
2008-08-12, by unc0rr
Add background to groupboxes
2008-08-12, by unc0rr
Set minimal acceptable Qt4 version to 4.3.0
2008-08-12, by unc0rr
Nicer look
2008-08-12, by unc0rr
Iconize more groupboxes
2008-08-12, by unc0rr
Finish iconed groupbox implementation
2008-08-12, by unc0rr
Add iconed groupbox class
2008-08-12, by unc0rr
With this change, SDL will probably report more screen resolutions on dual-monitor configurations
2008-08-10, by unc0rr
Enable back rendering objects that are put on top of land texture
2008-08-10, by unc0rr
Fix compile under Ubuntu (why it compiles everywhere else?)
2008-08-10, by unc0rr
Fix installation path for Castle map
2008-08-10, by unc0rr
Convert the rest of themes too
2008-08-08, by unc0rr
Step 5: Finally... we have theme objects with alpha-channel!
2008-08-08, by unc0rr
- Fix previous commit
2008-08-08, by unc0rr
Allow theme-customizable water and girder
2008-08-08, by unc0rr
Step 4: repair girder rendering (girder is 32bit now)
2008-08-08, by unc0rr
Step 3: Maps are rendered correctly, but without objects yet
2008-08-08, by unc0rr
Step 2: painted maps loading correctly
2008-08-08, by unc0rr
Start implementing support for 32bit sprites concerned in map generation process.
2008-08-08, by unc0rr
This needs to be changed too
2008-08-08, by unc0rr
- Fix Qt's runtime warning
2008-08-08, by unc0rr
Add "Castle" map copyright info
2008-08-08, by unc0rr
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
2008-08-08, by unc0rr
Update frontend background
2008-08-07, by unc0rr
Oops, fix map install path
2008-08-07, by unc0rr
Revert accidental nsis installer generator regression
2008-08-07, by unc0rr
Some more customizations
2008-08-07, by unc0rr
- Start work on team select widget
2008-08-07, by unc0rr
Fix max teams detection
2008-08-07, by unc0rr
Better settings button behavior
2008-08-07, by unc0rr
Finally fix save button look
2008-08-07, by unc0rr
Set bg color for QPushButton
2008-08-07, by unc0rr
Add Castle map
2008-08-07, by unc0rr
correct restoring window size after fullscreen mode
2008-08-07, by displacer
Customize map container look
2008-08-07, by unc0rr
fullscreen disabling fixed
2008-08-07, by displacer
Frontend Fullscreen mode added
2008-08-07, by displacer
Customize SpinBox look (not finished)
2008-08-07, by unc0rr
Customize LineEdit look
2008-08-07, by unc0rr
Various build system improvements
2008-08-07, by unc0rr
- Fix grenade sound
2008-08-07, by unc0rr
Try to modify QGroupBox view
2008-08-06, by unc0rr
Fix small glitch when placing girder on map
2008-08-06, by unc0rr
Customize checkboxes
2008-08-05, by unc0rr
Customize comboboxes look
2008-08-05, by unc0rr
Iconed "Back" button everywhere
2008-08-05, by unc0rr
Make buttons border have different colors when mouse is over or it is pressed
2008-08-05, by unc0rr
Unbreak build
2008-08-05, by unc0rr
- Make look better
2008-08-04, by unc0rr
transparent background for buttons at main page
2008-08-04, by displacer
images at main page
2008-08-04, by displacer
no-repeat background with bgcolor instead
2008-08-04, by displacer
Background for Hedgewars is ready
2008-08-04, by displacer
new art from Tiyuri
2008-08-04, by displacer
Update slovak translation
2008-08-04, by unc0rr
Update soundtracks with ones that loop seamlessly
2008-07-30, by unc0rr
Last try to get rope not to get stuck in the ground
2008-07-30, by unc0rr
- Some physics changes
2008-07-30, by unc0rr
- Fix polish translation
0.9.6-release
2008-07-29, by unc0rr
- Remove that stupid website folder created by GNA!
2008-07-29, by unc0rr
- Add full EarthRise theme
2008-07-29, by unc0rr
Fix previous commit
2008-07-29, by unc0rr
- Fix compilation
2008-07-29, by unc0rr
Get rid of Volcano map
2008-07-29, by unc0rr
- Update pirate, added snow soundtrack
2008-07-29, by unc0rr
- Fix warnings
2008-07-28, by unc0rr
- Fix problem when clouds number is 0
2008-07-27, by unc0rr
- Add ability to choose clouds number in theme config file
2008-07-27, by unc0rr
- Update russian translation
2008-07-27, by unc0rr
Add a checkbox in frontend to turn music off
2008-07-27, by unc0rr
Add an option to engine for turning music off
2008-07-27, by unc0rr
- Disable ability to resize window
2008-07-27, by unc0rr
Fix training regression
2008-07-27, by unc0rr
Draw yet not available ammo grayscaled
2008-07-27, by unc0rr
- Airplane is higher
2008-07-27, by unc0rr
Play Ow1.ogg and Ow4.ogg when hedgehog falls
2008-07-27, by unc0rr
Add new pain sounds
2008-07-27, by unc0rr
Remember initial resolution settings to use when switching to fullscreen mode
2008-07-27, by unc0rr
Add ability to resize engine's window
2008-07-27, by unc0rr
Mention Stephen Alexander's e-mail in copyrights
2008-07-27, by unc0rr
- Use DejaVuSans-Bold instead of DejaVuSans+bold
2008-07-27, by unc0rr
Optimize maps files by size
2008-07-27, by unc0rr
Try another appproach to render chat, should fix windows issues
2008-07-27, by unc0rr
Update Polish translation
2008-07-27, by unc0rr
draft a changelog for 0.9.6
2008-07-27, by unc0rr
Fix hedgehog animation when use blowtorch
2008-07-27, by unc0rr
Hedgehog laughs when drops dynamite or cake
2008-07-27, by unc0rr
Play sound before cake explodes
2008-07-27, by unc0rr
Finish cake implementation
2008-07-27, by unc0rr
- Cake sits down before exploding
2008-07-27, by unc0rr
Animate falling and waking up cake
2008-07-27, by unc0rr
Supress CMake warning
2008-07-27, by unc0rr
- Animate cake walking
2008-07-27, by unc0rr
Add hedgewars icon in png format
2008-07-27, by unc0rr
Update French translation
2008-07-25, by unc0rr
Show cake rotated correct angle
2008-07-25, by unc0rr
- Update French translation
2008-07-25, by unc0rr
Add BambooPlinko map
2008-07-25, by unc0rr
Mention audio guys on About page and readme
2008-07-25, by unc0rr
Update Italian translation
2008-07-25, by unc0rr
Remove deprecated function
2008-07-25, by unc0rr
Enable music dependance on current land theme
2008-07-25, by unc0rr
Add Nature music theme
2008-07-25, by unc0rr
- Add cake sound
2008-07-25, by unc0rr
Add two tracks for City and Island themes
2008-07-25, by unc0rr
Add cake icon in ammomenu
2008-07-25, by unc0rr
Add Bath map
2008-07-25, by unc0rr
Update nature theme
2008-07-25, by unc0rr
Cake explodes on /attack
2008-07-25, by unc0rr
First implementation of the Cake weapon
2008-07-25, by unc0rr
Stubs for spider weapon
2008-07-25, by unc0rr
Update copyright info
2008-07-23, by unc0rr
Add Bamboo map
2008-07-23, by unc0rr
Load flakes information from theme.cfg when playing painted map
2008-07-22, by unc0rr
Add new map EarthRise by Joshua Frese
2008-07-22, by unc0rr
Further work on dedicated server
2008-07-21, by unc0rr
- Modify network protocol to use new delimiter
2008-07-21, by unc0rr
First steps to switch hedgewars to new net protocol
2008-07-15, by unc0rr
Repair screenshots capture on 'C' key press
2008-07-14, by unc0rr
Fix clouds shaking up
2008-07-13, by unc0rr
Add a few debug message which show the problem with total hedgehogs number counting
2008-07-13, by unc0rr
Update Polish translation
2008-07-13, by unc0rr
Make all in-game fonts bold
2008-07-12, by unc0rr
Update Polish frontend translation
2008-07-12, by unc0rr
Set version to 0.9.6-dev
2008-07-11, by unc0rr
Update German translation
2008-07-11, by unc0rr
Show picked up ammo in demo playing mode
0.9.5-release
2008-07-08, by unc0rr
Update changelog in trunk also
2008-07-08, by unc0rr
Fix warning
2008-07-08, by unc0rr
Fix shortgun training
2008-07-07, by unc0rr
- Optimize PNG to reduce size
2008-07-07, by unc0rr
Set svn:eol-style to native
2008-07-07, by unc0rr
Update copyright headers a bit
2008-07-07, by unc0rr
Update Italian translation
2008-07-07, by unc0rr
Fix another regression arising from splitting switchhedgehog
2008-07-06, by unc0rr
Add message for sudden death
2008-07-06, by unc0rr
Fix mushrooms map
2008-07-06, by unc0rr
Oops, proper fix now
2008-07-06, by unc0rr
Fix net game regression
2008-07-06, by unc0rr
Oops, forgot translation file
2008-07-06, by unc0rr
- Proper turns counting, split SwitchHedgehog into two functions
2008-07-06, by unc0rr
Dec delay
2008-07-06, by unc0rr
Fix timings regression
2008-07-06, by unc0rr
Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06, by unc0rr
- Prepare for sudden death implementation
2008-07-06, by unc0rr
New mushrooms map by Tiyuri
2008-07-06, by unc0rr
Mention french translator on About page
2008-07-05, by unc0rr
Enable fullscreen switching back, now it's bound on F12
2008-07-05, by unc0rr
Build system scripts for new map
2008-07-05, by unc0rr
Draw explosions for every kind of explosion
2008-07-05, by unc0rr
Add new map by Maciej Mrozinski
2008-07-05, by unc0rr
Update explosion graphics
2008-07-04, by unc0rr
Better ?? implementation of explosion
2008-07-04, by unc0rr
Testing explosion particles implementation
2008-07-04, by unc0rr
Install all dlls from bin folder
2008-07-01, by unc0rr
Qt 4.4 needs this in win32
2008-07-01, by unc0rr
Fix resource compilation
2008-07-01, by unc0rr
- Fix previous commit
2008-06-30, by unc0rr
Update hedgewars icon for windows
2008-06-30, by unc0rr
Fix icon compilation in Windows
2008-06-30, by unc0rr
- Fix accidental network breakage
2008-06-27, by unc0rr
Lemonade taunt
2008-06-27, by unc0rr
Wave and Hurrah taunts
2008-06-27, by unc0rr
Hopefully done taunts implementation
2008-06-27, by unc0rr
Further work on taunts
2008-06-27, by unc0rr
Start implementing waves
2008-06-26, by unc0rr
Set svn:eol-style to native
2008-06-25, by unc0rr
Set svn:eol-style to native
2008-06-25, by unc0rr
Mention translators on about page
2008-06-25, by unc0rr
Oops, forgot file
2008-06-25, by unc0rr
Add Bulgarian translation
2008-06-25, by unc0rr
Add Slovak translation
2008-06-25, by unc0rr
Add German translation
2008-06-25, by unc0rr
Update Italian translation
2008-06-25, by unc0rr
Make engine compilable without debugging on
2008-06-23, by unc0rr
Complete exit confirmation implementation
2008-06-22, by unc0rr
Start exit confirmation implementation
2008-06-22, by unc0rr
- Decrease default girders number
2008-06-19, by unc0rr
Fix bad sprite when you jump and get hit
2008-06-19, by unc0rr
Hydrant map
2008-06-19, by unc0rr
Update changelog
2008-06-18, by unc0rr
Update russian translation
2008-06-18, by unc0rr
Set version to 0.9.4
0.9.4-release
2008-06-18, by unc0rr
Fix training
2008-06-18, by unc0rr
- Fix firepunch sprite direction when use in high jump
2008-06-18, by unc0rr
Damaged hedgehog rotates when its speed is far enough from zero
2008-06-18, by unc0rr
Damaged hedgehog animation
2008-06-18, by unc0rr
Winners clan hedgehogs smiling with big smile
2008-06-18, by unc0rr
Whip animation
2008-06-18, by unc0rr
Update first aid animation
2008-06-18, by unc0rr
Draw explosion on kamikaze
2008-06-18, by unc0rr
Hedgelove map
2008-06-18, by unc0rr
Some fixes
2008-06-17, by unc0rr
Update copyright information
2008-06-17, by unc0rr
Don't let updated hedgewars version to make errors due to old weapons.ini
2008-06-17, by unc0rr
Fix Island theme objects placing
2008-06-17, by unc0rr
Implement drowning hedgehog sprite
2008-06-17, by unc0rr
Fix warnings
2008-06-17, by unc0rr
Hedgehogs on the left side of the map look to the right and vice-versa
2008-06-17, by unc0rr
In forts mode, hedgehogs on the left look at the right, and vice-versa
2008-06-17, by unc0rr
Fix AI mortar bugs
2008-06-17, by unc0rr
Small grenade physics change
2008-06-17, by unc0rr
Update Polish translation
2008-06-17, by unc0rr
- Update Italian translation
2008-06-17, by unc0rr
- Bots can use mortar
2008-06-16, by unc0rr
- Fix chat state at start
2008-06-12, by unc0rr
Use Kamikaze sound
2008-06-11, by unc0rr
Enable history (bound on ` key)
2008-06-11, by unc0rr
Implement history for chat (27 entries), no key binding yet
2008-06-11, by unc0rr
Fix demo records of rounds restored after saving
2008-06-11, by unc0rr
Get rid of old console
2008-06-11, by unc0rr
Use kamiakze sprite
2008-06-11, by unc0rr
Kamikaze icon in ammo menu
2008-06-10, by unc0rr
Updated Polish translation
2008-06-10, by unc0rr
Kamikaze weapon
2008-06-09, by unc0rr
Prepare for new weapon 'Kamikaze'
2008-06-09, by unc0rr
Ooops, actual fix
2008-06-09, by unc0rr
Fix Baseball, whip, firepunch attacking on slope
2008-06-09, by unc0rr
Don't push attacking hedgehog when using whip or baseball
2008-06-09, by unc0rr
Fix firepunch direction when attacking from high jump
2008-06-09, by unc0rr
Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
2008-06-09, by unc0rr
Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
2008-06-08, by unc0rr
Draw tags a bit higher due to hats introduction
2008-06-06, by unc0rr
Make sprite look as it was intended to
2008-06-06, by unc0rr
Prevent wrong aim direction when using rope after high jump
2008-06-06, by unc0rr
Use new icon in team selecting widget
2008-06-03, by unc0rr
Update polish translation
2008-06-02, by unc0rr
Fix a bug with automatic weapon switching when attacking from rope
2008-06-02, by unc0rr
- Quick hack for hats
2008-06-01, by unc0rr
- Add CMake script for Hats folder
2008-06-01, by unc0rr
Add hats folder
2008-06-01, by unc0rr
Don't let jumping hedgehog to move others
2008-06-01, by unc0rr
Fix hedgehog jump animation after turn end
2008-05-30, by unc0rr
Ammo count == 9 is infinite
2008-05-30, by unc0rr
Update Italian translation
2008-05-29, by unc0rr
Fix mortar clusters spread direction
2008-05-29, by unc0rr
Fix idle animation
2008-05-28, by unc0rr
Use turnsleft sprites to indicate turns left to activate ammo
2008-05-28, by unc0rr
Update ammo menu icons
2008-05-28, by unc0rr
Mortar sprite
2008-05-28, by unc0rr
Aim at high speed when performing rope swinging
2008-05-28, by unc0rr
- Show crosshair while rope swinging
2008-05-28, by unc0rr
Get rid of unused Surface parameter
2008-05-27, by unc0rr
Fix forts mode to take in account clans, not teams
2008-05-27, by unc0rr
Idle hedgehog animation
2008-05-26, by unc0rr
Fix bug in hwSqrt when calculating square root of number >= 65536
2008-05-26, by unc0rr
Allow aiming while moving
2008-05-26, by unc0rr
Minimum number of hedgehogs in team is 1 now
2008-05-25, by unc0rr
Add nickname to message in more appropriate place
2008-05-25, by unc0rr
Use nick from frontend to prepend chat messages
2008-05-25, by unc0rr
Fix chat behavior
2008-05-24, by unc0rr
- 't' key for entering chat message
2008-05-24, by unc0rr
Preparing to have gsChat gamestate
2008-05-24, by unc0rr
- Start chat implementation: chat strings are on the screen
2008-05-24, by unc0rr
Fix bug with holding switch tool
2008-05-22, by unc0rr
Use firepunch sprite
2008-05-21, by unc0rr
Stub for chat implementation
2008-05-19, by unc0rr
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-18, by unc0rr
Better rope
2008-05-17, by unc0rr
Update City theme
2008-05-17, by unc0rr
Add City theme by Tiyuri
2008-05-17, by unc0rr
Add theme and map Plane by Tiyuri
2008-05-17, by unc0rr
Fix 'AI may break demos playing' message while loading saves
2008-05-17, by unc0rr
Add Island theme by Tiyuri
2008-05-16, by unc0rr
Add map 'Hedgewars' by Tiyuri
2008-05-16, by unc0rr
Mention Luca Bonora on About page
2008-05-14, by unc0rr
Add italian translation by daimadoshi85
2008-05-14, by unc0rr
Fix some bugs with dropping from parachute
2008-05-14, by unc0rr
Initial support for attacking from rope
2008-05-13, by unc0rr
- Continue preparation for implementing attack from rope and parachute
2008-05-12, by unc0rr
Some preparation work for attacking from rope, parachute and etc.
2008-05-12, by unc0rr
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-05-11, by unc0rr
Timer as hedgehog message (avoid possible desync in very rare cases)
2008-05-11, by unc0rr
Implement whip weapon
2008-05-10, by unc0rr
Initial implementation of mortar
2008-05-10, by unc0rr
Use default ammostore string size for weapons number instead of predefined const
2008-05-10, by unc0rr
Remove temporary debug messages
2008-05-09, by unc0rr
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
2008-05-09, by unc0rr
Remove recently added debug, as cluster bomb issue is fixed
2008-05-08, by unc0rr
It looks like fix for cluster bomb issue...
2008-05-08, by unc0rr
- Small optimization to hwFloat
2008-05-08, by unc0rr
Fix handling '/skip' command during net game
2008-05-08, by unc0rr
- Small optimization in hwFloat
2008-05-08, by unc0rr
- Some changes in clusters initialization
2008-05-08, by unc0rr
Now really fix issue with mines on top of cases
2008-05-08, by unc0rr
Fix mines on top of the case issue also
2008-05-08, by unc0rr
Fix collecting cases after teleportation
2008-05-08, by unc0rr
Fix issue with hedgehog on top of the hedgehog with pickhammer
2008-05-08, by unc0rr
Set radius for clusters of clusterbomb
2008-05-08, by unc0rr
Fix bug with demos and saves after restoring round from save
2008-05-07, by unc0rr
Fix potential queue error in rare cases
2008-05-07, by unc0rr
Use constant generated by cmake for version string
2008-05-06, by unc0rr
Double increase collision array size
2008-05-06, by unc0rr
More verbose video parameters setting
2008-05-06, by unc0rr
- Better error handling when creating the window
2008-05-04, by unc0rr
Implement LIST command
2008-05-04, by unc0rr
Finish conversion
2008-05-04, by unc0rr
Modify protocol implementation functions interface (convertation not yet finished)
2008-05-04, by unc0rr
Fix attack direction when perform somersault
2008-05-02, by unc0rr
- Add comment
2008-05-01, by unc0rr
Handle QUIT of the master: disconnect all roommates
2008-05-01, by unc0rr
'In room' state stub
2008-05-01, by unc0rr
Handle password parameter on JOIN
2008-05-01, by unc0rr
- Remove old hwserv code
2008-05-01, by unc0rr
- Fixed some bugs
2008-05-01, by unc0rr
- Some improvements in core
2008-04-30, by unc0rr
Better QUIT handling imlementation - reduces function return values count
2008-04-30, by unc0rr
Properly handle QUIT command. Now, we can concentrate on protocol implementation
2008-04-30, by unc0rr
- Improve server core
2008-04-30, by unc0rr
Some work on newhwserv
2008-04-30, by unc0rr
Fix version number on about page
0.9.3-release
2008-04-27, by unc0rr
Temporarily disable screenshots as they cause segfault
2008-04-27, by unc0rr
Repair cheese and volcano maps
2008-04-27, by unc0rr
Fix training
2008-04-27, by unc0rr
- Some debug info
2008-04-27, by unc0rr
Update copyright info in source files headers
2008-04-27, by unc0rr
Update version and protocol number
2008-04-27, by unc0rr
Update README and ChangeLog
2008-04-27, by unc0rr
Add win32 resource compilation under mingw (used sim-im srcs as example)
2008-04-27, by unc0rr
Fix Snow theme
2008-04-27, by unc0rr
- Fix baseball bat
2008-04-27, by unc0rr
Try new approach for netserver
2008-04-26, by unc0rr
Desert Eagle and Shotgun shot animations
2008-04-26, by unc0rr
Fix jumping hedgehog sprite
2008-04-25, by unc0rr
- Fix warning
2008-04-25, by unc0rr
One more sound
2008-04-25, by unc0rr
Mention Tyuri in copyrights and on About page
2008-04-25, by unc0rr
- Fix sounds when the turn is skipped
2008-04-25, by unc0rr
Use more sounds
2008-04-25, by unc0rr
- New statistics
2008-04-24, by unc0rr
Hedgehog death animation
2008-04-24, by unc0rr
- Use more sounds
2008-04-24, by unc0rr
- Some more sounds
2008-04-24, by unc0rr
- Fix introduced bug with hh physics
2008-04-24, by unc0rr
Use some more sounds
2008-04-24, by unc0rr
Merge some more sounds
2008-04-24, by unc0rr
Fix hedgehog-on-rope animation
2008-04-22, by unc0rr
Fix shotgun disappering when shooting
2008-04-22, by unc0rr
Add doc desribing use cases of voice sounds
2008-04-22, by unc0rr
Remove old themes
2008-04-22, by unc0rr
Repair round statistics
2008-04-22, by unc0rr
Oops
2008-04-22, by unc0rr
- Fix braindead shotgun shot arithmetics
2008-04-22, by unc0rr
- Fix too long delay between shotgun and deagle shots
2008-04-21, by unc0rr
Animate baseball bat attack
2008-04-21, by unc0rr
Teleport animation
2008-04-20, by unc0rr
Handle the case when the room is already created by someone else
2008-04-19, by unc0rr
Introduce function to atomically change both lists
2008-04-19, by unc0rr
Remove deprecated files
2008-04-19, by unc0rr
Start work on standalone server in Haskell
2008-04-18, by unc0rr
Fix a warning
2008-04-18, by unc0rr
Use blowtorch sprites
2008-04-17, by unc0rr
Fix bug with handling keys while it is AI's turn
2008-04-15, by unc0rr
Add sprite for pickhammer
2008-04-13, by unc0rr
Also, repair weapon count show in ammo menu
2008-04-13, by unc0rr
Repair weapon name show in ammo menu
2008-04-13, by unc0rr
Get rid of DXOutText call
2008-04-13, by unc0rr
Get rid if deprecated Surface parameter of Draw* calls
2008-04-13, by unc0rr
Fix warnings
2008-04-13, by unc0rr
Fix broken logic for the new parachute feature
2008-04-13, by unc0rr
Remove tailing spaces in some places
2008-04-12, by unc0rr
- Fix hedgehog moveing direction after being shot by shotgun
2008-04-12, by unc0rr
- Small formatting changes
2008-04-12, by unc0rr
Automatically use parachute when vertical speed is high enough
2008-04-12, by unc0rr
- Use baseball-in-hand sprite
2008-04-05, by unc0rr
Test commit (set svn:eol-style to native)
2008-04-02, by unc0rr
Update some copyright info
2008-04-02, by unc0rr
- Fix counting damage given to mines
2008-04-01, by unc0rr
- Add statistics info for ammo used in step and whether it is damaging ammo
2008-04-01, by unc0rr
Use 'first blood' sound
2008-04-01, by unc0rr
Fix tunnel drawing (specially for desert eagle)
2008-04-01, by unc0rr
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
2008-03-29, by unc0rr
By Tiyuri:
2008-03-25, by unc0rr
Use hedgehog with air attack weapon sprite
2008-03-25, by unc0rr
less
more
|
(0)
-3840
+3840
+10000
tip