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Tune Shoppa tile set for better result
5 days ago, by unC0Rr
Implement configurable weight for tiles
5 days ago, by unC0Rr
Add Shoppa tile set
5 days ago, by unC0Rr
Square tile weights for better control over probabilities
5 days ago, by unC0Rr
Fix bugs in edge definitions in Rooms tile set, remove spikes tile set
7 days ago, by unC0Rr
- Update landgen to use the latest rand crate
7 days ago, by unC0Rr
- Adopt newest version of rand crate
7 days ago, by unC0Rr
- Reduce wfc templates definition file by removing excess fields with false value
8 days ago, by unC0Rr
Fix installation
8 days ago, by unC0Rr
Description: Find clangs
8 days ago, by unC0Rr
Rename appdata to metainfo
8 days ago, by Lars Wendler
Add support for ffmpeg 6.0
8 days ago, by Pekka Ristola
Make bots wait a bit if there are air mines moving
3 weeks ago, by unC0Rr
Switch to toml for WFC templates
8 days ago, by unC0Rr
Implement simplified format for edges in config
8 days ago, by unC0Rr
Add some further work on hhtracer
8 days ago, by unC0Rr
Fix inversion parameters being disregarded
9 days ago, by unC0Rr
Add Rooms tile set
9 days ago, by unC0Rr
Adopt newer version of png lib
2 weeks ago, by unC0Rr
Fix generation in corners by extending outline edge definitions
2 weeks ago, by unC0Rr
Make slider below preview affect WFC generator by skewing tile probabilities
2 weeks ago, by unC0Rr
Revert the idea of using prime number in hedgewars prng
2 weeks ago, by unC0Rr
Add some progress on hhtracer
3 weeks ago, by unC0Rr
Start work on hedgehog tracer
3 weeks ago, by unC0Rr
Merge transitional_engine branch into default
5 weeks ago, by unC0Rr
Add some more work on rust ai
transitional_engine
5 weeks ago, by unC0Rr
Make wider range of numbers representable with FPNum on the cost of smaller precision
transitional_engine
6 weeks ago, by unC0Rr
Add a benchmark for landgen
transitional_engine
6 weeks ago, by unC0Rr
Make FPNum use saturating calculations
transitional_engine
6 weeks ago, by unC0Rr
Implement passing of available ammo to rust AI
transitional_engine
7 weeks ago, by unC0Rr
Add templates for maps with 3 to 8 vertical structures
transitional_engine
7 weeks ago, by unC0Rr
Add the template to selection
transitional_engine
2 months ago, by unC0Rr
Add one more template
transitional_engine
2 months ago, by unC0Rr
Tweak the rest of map templates
transitional_engine
2 months ago, by unC0Rr
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
2 months ago, by unC0Rr
Add a tool visualizing map templates
transitional_engine
2 months ago, by unC0Rr
Merge tip
transitional_engine
2 months ago, by unC0Rr
Make AI less annoying
transitional_engine
2 months ago, by unC0Rr
Add some progress on rust AI
transitional_engine
2 months ago, by unC0Rr
Start on AI implementation in rust
transitional_engine
3 months ago, by unC0Rr
- Update corrosion
transitional_engine
2 months ago, by unC0Rr
Wrap chat lines into div
4 months ago, by unC0Rr
Remove old code
transitional_engine
4 months ago, by unC0Rr
Add templates for different maze styles
transitional_engine
4 months ago, by unC0Rr
Sanitize maze mapgen code a bit
transitional_engine
4 months ago, by unC0Rr
Use rust implementation of maze generator in engine
transitional_engine
4 months ago, by unC0Rr
Add maze land generator ported from pascal engine
transitional_engine
4 months ago, by unC0Rr
Fix test to match new yaml structure
transitional_engine
5 months ago, by unC0Rr
Add install script for tiles
transitional_engine
5 months ago, by unC0Rr
Fix cavern templates
transitional_engine
5 months ago, by unC0Rr
Make outline template generator behave more like old engine
transitional_engine
5 months ago, by unC0Rr
Make Point::with_margin function safe to use
transitional_engine
5 months ago, by unC0Rr
Allow switching between outline and wfc map generators
transitional_engine
5 months ago, by unC0Rr
Make pas2c engine work with hwengine-future
transitional_engine
5 months ago, by unC0Rr
Pass full path to WFC for tile loading
transitional_engine
5 months ago, by unC0Rr
Make pascal engine link to hwengine-future and use WFC generator
transitional_engine
5 months ago, by unC0Rr
Merge default
transitional_engine
5 months ago, by unC0Rr
Add corrosion as a subdirectory, CMake fixes
transitional_engine
5 months ago, by unC0Rr
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
5 months ago, by unC0Rr
Avoid creating unused string that is quite costly to produce
5 months ago, by unC0Rr
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