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affect says this spread was supposed to use div - makes for tighter spread
2009-10-16, by nemo
fix Tiy typo
2009-10-16, by nemo
Fix player info response
2009-10-16, by unc0rr
Fix mouse problem when focus is lost
2009-10-16, by unc0rr
Forgot about Islands
2009-10-16, by nemo
Fire tweaks
2009-10-16, by nemo
Left Compost out, try giving dirt full opacity
2009-10-16, by nemo
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
2009-10-16, by nemo
update de locale
2009-10-16, by nemo
properly do offsets into mult-column ammo image (forgot y)
2009-10-16, by nemo
molotov sound FTW
2009-10-15, by koda
Rename Molotov to Molotov Cocktail
2009-10-15, by nemo
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15, by nemo
offset for multi-column ammo image
2009-10-15, by nemo
damn semicolons...
2009-10-15, by nemo
oh, just use shotgun reload for all. prg says it sounds better
2009-10-15, by nemo
oops. shotgun reload
2009-10-15, by nemo
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
2009-10-15, by nemo
Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15, by nemo
Tweak shoppa probabilities
2009-10-15, by nemo
Adjustments to training mode and credits by Smaxx
2009-10-15, by nemo
Molotov image placeholders - Tiy will add real ones shortly
2009-10-15, by nemo
updated italian translation and new homerun sound
2009-10-15, by koda
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15, by nemo
Add 02:10 section (english only, needs translating)
2009-10-15, by nemo
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-15, by nemo
fix a potential bug when playing two sounds at the same time (or very near)
2009-10-15, by koda
Restore crate probability restriction for "shoppa" weapon sets
2009-10-15, by nemo
Remove sprFlake from set of clamped textures
2009-10-15, by nemo
New data files from Tiy, add gtFlame to avoidance list
2009-10-15, by nemo
Update translation
2009-10-15, by unc0rr
Update translation
2009-10-15, by unc0rr
Teach server to know 0.9.12 and 0.9.13-dev
2009-10-15, by unc0rr
Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-14, by koda
partial italian translation and other fixes to lib
2009-10-14, by koda
committing some missing files
2009-10-14, by koda
code cleanup and restore the mute call
2009-10-14, by koda
Smaxx patch for fixing all sound related issues on any system
2009-10-14, by koda
- Update some strings
2009-10-14, by unc0rr
lupdate
2009-10-14, by unc0rr
Cut upwards thrust in half on saucer
2009-10-13, by nemo
smaxx patch for hardware sound
2009-10-12, by koda
can compile on iphone again
2009-10-12, by koda
fix sound by smaxx and other stuff by me
2009-10-12, by koda
Smaxx fix to overwriting private sdl's memory
2009-10-12, by unc0rr
manually adjusted colours. should be done as proportion?
2009-10-12, by nemo
Smaxx: less hacks
2009-10-12, by unc0rr
Restrict how high saucer can fly for sanity's sake
2009-10-12, by nemo
Switch to first legal ammo when hedgehog can't hold current one
2009-10-12, by unc0rr
Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-10-12, by unc0rr
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
2009-10-12, by nemo
Don't show timer of drowned gears
2009-10-12, by unc0rr
Huge Smaxx patch with some fixes by me:
2009-10-12, by unc0rr
cake theme wave fix from ttsmj
2009-10-12, by nemo
- Fix camera area with different zoom levels
2009-10-12, by unc0rr
sheepluva's basic 45° test. NEEDS TESTING
2009-10-12, by nemo
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-12, by nemo
updated polish translation from szczur
2009-10-12, by nemo
new checked image from Smaxx
2009-10-11, by koda
hopefully last fix
2009-10-11, by koda
ultramegafix
2009-10-11, by koda
really fix build and completes transition to errlib
2009-10-11, by koda
fix build and partially moves messages to errlib
2009-10-11, by koda
updated build method
2009-10-11, by koda
frotten piece from last patch
2009-10-11, by koda
OpenALBridge updates
2009-10-11, by koda
Smaxx: new rooms list
2009-10-11, by unc0rr
fix that nasty "Pascal Internal Error" when compiling
2009-10-10, by koda
Oops, fix build
2009-10-10, by unc0rr
updated translation by szczur
2009-10-08, by nemo
Fix integer->SmallInt
2009-10-08, by unc0rr
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-10-08, by koda
Server provides more info in rooms list
2009-10-07, by unc0rr
- Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-07, by unc0rr
cmake optimizations and simplification
2009-10-06, by koda
Fix /me chat command in demos
2009-10-03, by unc0rr
Fix build
2009-10-03, by unc0rr
- Proper /team command implementation
2009-10-03, by unc0rr
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-10-02, by koda
fixes & co.
2009-10-02, by koda
added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-10-02, by koda
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-27, by koda
classic voicepack
2009-09-27, by koda
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-27, by unc0rr
Colorize chat messages in frontend and engine
2009-09-27, by unc0rr
makes the updater optional at compile time
2009-09-26, by koda
lupdate + a working .pro file
2009-09-26, by koda
some fixes for the autoupdate thingy
2009-09-26, by koda
Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22, by koda
fix invisible rope in low quality
2009-09-22, by koda
converts some gl calls to gles
2009-09-22, by koda
- Remove cake fix
2009-09-22, by unc0rr
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-22, by unc0rr
Final fix
2009-09-17, by unc0rr
Second try
2009-09-17, by unc0rr
Fix build
2009-09-17, by unc0rr
Fix a warning
2009-09-16, by unc0rr
Don't spam debug messages
2009-09-16, by unc0rr
Optimize network traffic a bit:
2009-09-16, by unc0rr
Don't store keepalive messages in game server spectators buffer
2009-09-16, by unc0rr
- Fix join/leave messages color
2009-09-13, by unc0rr
- Implement zoom reset
2009-09-10, by unc0rr
Fix water rendering issues
2009-09-10, by unc0rr
And in frontend
2009-09-10, by nemo
Strip trailing spaces
2009-09-10, by nemo
Don't allow to look too deep
2009-09-10, by unc0rr
Fix water position when zooming
2009-09-10, by unc0rr
Fix background and horizont positions when zooming
2009-09-10, by unc0rr
Implement smooth zoom
2009-09-10, by unc0rr
Fix broken infinite skip turns logic
2009-09-10, by unc0rr
- Support probabilies from ammo scheme in engine
2009-09-10, by unc0rr
Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10, by unc0rr
Move connect call to more appropriate place
2009-09-10, by unc0rr
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10, by unc0rr
Disable smoothing and alpha for low quality rope rendering
2009-09-10, by unc0rr
Some rope tweaks
2009-09-10, by unc0rr
Fix braindead check
2009-09-10, by unc0rr
Use GL_LINE_STRIP instead of GL_LINES
2009-09-10, by unc0rr
- Implement low quality rope
2009-09-09, by unc0rr
oops. forgot this one
2009-09-09, by nemo
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