Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-10000
-3000
-1000
-120
+120
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10, by Wuzzy
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10, by Wuzzy
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10, by Wuzzy
Construction Mode: Hide power tag when it's nobody's turn
2018-02-10, by Wuzzy
Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10, by Wuzzy
Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10, by Wuzzy
Always remove mine strike in Construction Mode
2018-02-10, by Wuzzy
Construction Mode: Change message color
2018-02-10, by Wuzzy
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10, by Wuzzy
Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10, by Wuzzy
Improve internal Construction Mode code documentation
2018-02-10, by Wuzzy
Localize various Construction Mode vars
2018-02-10, by Wuzzy
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-10, by Wuzzy
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09, by Wuzzy
Construction Mode: Each team remembers its selections now
2018-02-09, by Wuzzy
More Construction Mode refactoring
2018-02-09, by Wuzzy
Construction Mode: Remember previous selection of pIndex
2018-02-09, by Wuzzy
Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09, by Wuzzy
Add a few key shortcuts in Costruction Mode
2018-02-09, by Wuzzy
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09, by Wuzzy
Add healing visual effect + heal msg in scripts
2018-02-09, by Wuzzy
Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09, by Wuzzy
Show subtle heal effect for healing hogs in health reset mode
2018-02-09, by Wuzzy
Refactor health gain effects and message into util fuction HHHeal
2018-02-09, by Wuzzy
Killing The Specialists: Fix health boost division
2018-02-09, by Wuzzy
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09, by Wuzzy
2 minor spelling/grammar fixes
2018-02-09, by Wuzzy
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09, by Wuzzy
Lua API: Add SpawnSupplyCrate
2018-02-09, by Wuzzy
Lua API: Add GetTeamName
2018-02-09, by Wuzzy
Lua API: Add GetWind function to get current wind
2018-02-08, by Wuzzy
Lua API: Add SetVampiric and SetLaserSight
2018-02-08, by Wuzzy
Add callback: onEndTurn
2018-02-08, by Wuzzy
Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08, by Wuzzy
Fix broken preview of team hats in frontend
2018-02-08, by Wuzzy
Add missing beginWriteArray in scheme model code
2018-02-08, by Wuzzy
Fix failure to read game scheme (.hwg) files
2018-02-08, by Wuzzy
Fix how scheme files behave
2018-02-08, by KoBeWi
Keep game/weapon schemes in separate files
2018-02-08, by KoBeWi
Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08, by mtg90pl
Fix timebox being usable in SD w/ damage=0
2018-02-08, by Wuzzy
Fix TotalRounds counting rounds a couple of turns too late
2018-02-07, by Wuzzy
Refactor Sudden Death starting into own function
2018-02-07, by Wuzzy
Add the flag of Scotland (uk_scotland)
2018-02-07, by Wuzzy
Fix green color channel on themes with sd-tint (#566)
2018-02-07, by Wuzzy
Add theme fallback music settings
2018-02-07, by Wuzzy
Remove unused variable in uGearsHandlersMess
2018-02-07, by Wuzzy
ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07, by Wuzzy
Calling SetWeapon with amNothing now unselects weapon
2018-02-07, by Wuzzy
Change weapon icons of mudball and air mine
2018-02-07, by Wuzzy
Lua API: Add WriteLnToChat
2018-02-07, by Wuzzy
ASA, Hard Flying: Show personal best at mission start
2018-02-07, by Wuzzy
Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-07, by Wuzzy
Start changelog for 0.9.24
2018-02-06, by Wuzzy
ASA: Fruit03: Show collected ammo
2018-02-06, by Wuzzy
ACF3: Explode princess when skipping 12turn course failanim
2018-02-06, by Wuzzy
Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06, by Wuzzy
String cleanup: Double/triple exclamation marks
2018-02-06, by Wuzzy
Fix various story flaws in mission descriptions of ACF campaign
2018-02-06, by Wuzzy
Fix some minor formatting and grammar flaws in script strings
2018-02-06, by Wuzzy
Fix various typos in translatable strings
2018-02-06, by Wuzzy
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-02-06, by Wuzzy
Machinegun. also tweaked ignore
2018-01-31, by alfadur
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
2018-01-24, by unc0rr
Configure for Qt5
qt5transition
2018-01-24, by unc0rr
Add assert on LoadingText texture value
0.9.23
2018-01-17, by unc0rr
Proper rejoin desyncs fix now
0.9.23
2018-01-17, by unc0rr
The ultimate fix for rejoin desyncs
0.9.23
2018-01-16, by unc0rr
Fix for freebsd
qmlfrontend
2018-01-14, by unc0rr
add a mask to the sand hog
2018-01-15, by nemo
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
2018-01-10, by unc0rr
merge
2018-01-10, by koda
Apply horrible workaround to build relocatable executables
0.9.23
2018-01-10, by koda
Set cmake RPATH policy to OLD
0.9.23
2018-01-10, by koda
fix crosshair rendering in GL2 mode
2018-01-07, by sheepluva
also put GL2 fixes into default
2018-01-07, by sheepluva
Fix referencing missing item
qmlfrontend
2018-01-07, by unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
2018-01-07, by unc0rr
whoops, I ruined the path of the unC0Rr
qmlfrontend
2018-01-06, by sheepluva
fix issues and my past sins with GL2
qmlfrontend
2018-01-06, by sheepluva
Fix missing default values
qmlfrontend
2018-01-05, by unc0rr
apparently this is GLES2 only
2018-01-05, by nemo
Fix missing includes for GL2 build
qmlfrontend
2018-01-05, by unc0rr
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
2018-01-05, by unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
2018-01-02, by unc0rr
pick up unc0rr's preview fix
2018-01-02, by nemo
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
2018-01-02, by unC0Rr
- Present stats page always on main thread
ios-develop
2017-12-30, by antonc27
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
2017-12-30, by antonc27
- Fix ammos menu crash
ios-develop
2017-12-29, by antonc27
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
2017-12-29, by antonc27
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
2017-12-29, by antonc27
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
2017-12-29, by antonc27
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
2017-12-29, by antonc27
- Fix ifdef (why this even worked before ??)
ios-develop
2017-12-29, by antonc27
merge into default too
2017-12-28, by nemo
dependency fixes
0.9.23
2017-12-28, by astro
Make playing a game possible
qmlfrontend
2017-12-27, by unc0rr
these images should have been RGBA to stay consistent with all the others
2017-12-26, by nemo
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
2017-12-26, by unc0rr
Preview rendering seems to work now
qmlfrontend
2017-12-25, by unc0rr
And more refactoring...
qmlfrontend
2017-12-24, by unc0rr
More refactoring in attempt to move away from frontlib
qmlfrontend
2017-12-24, by unc0rr
Start hacking new frontend
qmlfrontend
2017-12-22, by unc0rr
Start removing flib functionality
qmlfrontend
2017-12-17, by unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
2017-12-17, by unc0rr
Add new qmlfrontend project template
2017-12-16, by unc0rr
Improve this code a bit more
2017-12-16, by unc0rr
Quick dirty fix for building
2017-12-06, by unc0rr
bump proto
2017-12-05, by nemo
0.9.23 branch
0.9.23
2017-12-05, by nemo
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-12-04, by nemo
er. should be true I think? also... maybe this should be somewhere else
2017-11-29, by nemo
This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29, by nemo
Fix chat input key being sometimes registered twice
2017-11-29, by alfadur
At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25, by nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25, by nemo
init priority and scale
2017-11-25, by nemo
hate SDL blit...
2017-11-23, by nemo
infinite attack resets flags so probably should skip this
2017-11-22, by nemo
less
more
|
(0)
-10000
-3000
-1000
-120
+120
+1000
+3000
tip