Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-384
+384
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Themes:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27, by smxx
CMake
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
General:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27, by koda
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27, by nemo
Fix mortar grey border
2010-03-27, by palewolf
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27, by nemo
4 new hats, 2 reserved
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
- Bee sprites for target and HH hand
2010-03-27, by palewolf
Forgotten sprite
2010-03-27, by mbait
Added egg sprite
2010-03-27, by mbait
Wind does not affect of eggs
2010-03-27, by mbait
Added poisoned eggs
2010-03-27, by mbait
Add Wood forts
2010-03-27, by nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27, by nemo
Try to reduce expensive Distance() call until sure it is needed
2010-03-27, by nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27, by nemo
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27, by sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
some code polish for the ifrontend
2010-03-27, by koda
restore compilation
2010-03-26, by koda
First go at water depth
2010-03-26, by palewolf
General:
2010-03-26, by smxx
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26, by palewolf
remove pointless code
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26, by nemo
Updated border colours from Tiy
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26, by nemo
Remove doubled call of freeEverything
2010-03-26, by nemo
Uppercase all theme and map names
2010-03-26, by nemo
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26, by mbait
Engine:
2010-03-26, by smxx
Frontend:
2010-03-26, by smxx
add another button to close the game and return to the iFrontend (untested)
2010-03-26, by koda
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26, by nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26, by nemo
Change settings for birdy in default weapon sets
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
remove utility flag
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-26, by nemo
Birdy egg added
2010-03-25, by mbait
testing ftw
2010-03-25, by koda
reworked interaction of engine/frontend when closing
2010-03-25, by koda
tweak kick in case of wrapping
2010-03-25, by nemo
Frontend:
2010-03-24, by smxx
Android hat
2010-03-24, by nemo
Tiy redraws random order button
2010-03-24, by nemo
Engine:
2010-03-24, by smxx
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-24, by nemo
- Avoid gaps between land and grass in mushroom2
2010-03-23, by palewolf
fix a build error on 10.5, LandPixels properly initialized
2010-03-23, by koda
Make UFO rotate while flying
2010-03-23, by palewolf
Free land object SDL surfaces.
2010-03-23, by nemo
wtf
2010-03-23, by unc0rr
Ok, this part is ok
2010-03-23, by unc0rr
Maps:
2010-03-22, by smxx
I can't read.
2010-03-22, by nemo
oh. I missed the fact he moved it to uLandTexture
2010-03-22, by nemo
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22, by nemo
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22, by nemo
Clean Augean stables
2010-03-22, by unc0rr
Engine:
2010-03-22, by smxx
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-22, by nemo
Fix 16px offset on previous commit
2010-03-21, by palewolf
fix a small leak
2010-03-21, by koda
Insert commit message here (to get along with palewolf)
2010-03-21, by koda
Insert commit message here
2010-03-21, by palewolf
In pascal unit is a namespace
2010-03-21, by unc0rr
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21, by nemo
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21, by nemo
- Updated snail, added mushrooms to nature theme
2010-03-21, by palewolf
fix a rotation glitch
2010-03-21, by koda
FillAmmoStore is reused - check for before start of play.
2010-03-21, by nemo
Insert commit message here
2010-03-21, by palewolf
Fix indexed flags
2010-03-21, by nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21, by nemo
a couple of smaller cleanups that didn't get in previous commit
2010-03-21, by koda
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21, by nemo
lotsa optimizations and redraws for the iFrontend
2010-03-21, by koda
move interface files around to use standard names in different versions
2010-03-20, by koda
update project for ipad target
2010-03-20, by koda
aaaand back to 15s. most changed line of code ever.
2010-03-19, by nemo
so claymore will quit complaining 'cause he can't think fast enough
2010-03-19, by nemo
Adjust increment since there is no timer
2010-03-18, by nemo
move the buttons a little
2010-03-18, by koda
use cWaterLine for steam, splashes and droplets
2010-03-18, by nemo
Frontend:
2010-03-18, by smxx
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18, by nemo
fix the glitch causing pass-through in land objects besides first game
2010-03-18, by koda
Close this one
lua_linux_lib_fix
2010-11-12, by unc0rr
add jump and backjump controls
2010-03-18, by koda
default lua variable fix
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
copy of trunk
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
szczur's and inu's updated locale
2010-03-17, by koda
restore compilation on simulator and device
2010-03-17, by koda
Maps:
2010-03-16, by smxx
Engine:
2010-03-16, by smxx
Engine:
2010-03-16, by smxx
More semi-arbitrary tweaking.
2010-03-16, by nemo
Still fiddling with bouncing, hoping to make it work
2010-03-16, by nemo
General:
2010-03-15, by smxx
Engine:
2010-03-15, by smxx
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-15, by nemo
Engine:
2010-03-14, by smxx
Engine:
2010-03-14, by smxx
Engine:
2010-03-14, by smxx
Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14, by nemo
Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14, by nemo
Accidentally checked in birdy testing. reverted.
2010-03-14, by nemo
An animation requested by Tiy. Needs testing.
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14, by nemo
New multiplayer graphic
2010-03-14, by nemo
Tiy adds active weapon icons for a bunch of things.
2010-03-14, by nemo
Trying to tweak kicks a bit
2010-03-14, by nemo
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14, by nemo
Make underwater droplets more visible, add splash
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Palewolf adds droplets to his splashes
2010-03-13, by nemo
Fix basketball map and hog cannon.
2010-03-13, by nemo
add the HedgewarsMobile project file to source control
2010-03-12, by koda
Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12, by nemo
Same approach for cluster bomb.
2010-03-12, by nemo
More polish changes szczur
2010-03-12, by nemo
Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11, by nemo
Splash files for prior version
2010-03-11, by nemo
Engine:
2010-03-11, by smxx
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-11, by nemo
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-10, by unc0rr
Ensure ammo menu is flagged false if no ammo
2010-03-09, by nemo
Let's try this too (override following remote if in ammo menu)
2010-03-09, by nemo
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08, by nemo
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08, by nemo
Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-08, by nemo
Server:
2010-03-07, by smxx
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-07, by nemo
Try out "tumbling" frame as a drowning frame
2010-03-06, by nemo
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06, by nemo
Engine:
2010-03-06, by smxx
Fix "FOLLOW" command handler and place it into proper file
2010-03-06, by unc0rr
- Fix spectators team chat
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Oops, remove debug stuff
2010-03-06, by unc0rr
ifrontend: add the missing panels
2010-03-06, by koda
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06, by nemo
Fix sending routine
2010-03-06, by unc0rr
Update some engine localization
2010-03-06, by unc0rr
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06, by unc0rr
Some updates of russian localization
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Replace tabs with spaces using 'expand -t 4' command
2010-03-06, by unc0rr
hate Smaxx (tested)
2010-03-06, by unc0rr
Stagger gear animations
2010-03-06, by nemo
Remove frame count from rolling explosive
2010-03-06, by nemo
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06, by nemo
*SVGs for updated PNGs
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05, by nemo
Engine:
2010-03-05, by smxx
... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05, by nemo
ok. I think I'm finally done burning revisions
2010-03-05, by nemo
More tweaking, make blowtorch interact badly w/ explosives
2010-03-05, by nemo
Only trigger on dX to allow dropping straight down
2010-03-05, by nemo
tweak
2010-03-05, by nemo
Try not to hang the simulation :)
2010-03-05, by nemo
Experiment with barrels. Add rolling.
2010-03-05, by nemo
Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04, by nemo
Engine:
2010-03-04, by smxx
You can remove 'em if you hate 'em.
2010-03-04, by nemo
restore tiger 10.4 deployment
2010-03-03, by koda
When removing team, set player's clan property to a colour of his another team
2010-03-03, by unc0rr
Add 05:11-05:15
2010-03-03, by nemo
Engine:
2010-03-03, by smxx
CMAKE SMASH!
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03, by nemo
Engine:
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Now really fix build
2010-03-03, by unc0rr
Fix build
2010-03-03, by unc0rr
Fix server for 0.9.12 (tested)
2010-03-03, by unc0rr
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-03, by nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03, by nemo
Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-03, by nemo
Engine:
2010-03-02, by smxx
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
2010-03-02, by nemo
Engine:
2010-03-02, by smxx
Engine:
2010-03-02, by smxx
tweak
2010-03-02, by nemo
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
General:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01, by unc0rr
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Make her less day-glo
2010-03-01, by nemo
Updates to portuguese translation by inu
2010-03-01, by nemo
crank up landmines a little
2010-03-01, by nemo
another fix to MrMFS' patch
2010-03-01, by nemo
Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01, by nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-03-01, by nemo
Darken the dud a bit so it is easier to distinguish
2010-02-28, by nemo
tweak mine dud spinner
2010-02-28, by nemo
Graphic for dead mines
2010-02-28, by nemo
Switch to smoke
2010-02-28, by nemo
trying a little hiss and steam
2010-02-28, by nemo
Tweak condition for hiding ammo
2010-02-28, by nemo
General:
2010-02-28, by smxx
lupdate-qt4 & lrelease-qt4
2010-02-28, by nemo
Dude mine probability spinner
2010-02-28, by nemo
Flag the sharing of ammo between clan teams.
2010-02-28, by nemo
Palewolf adds PrincessPeach, updates other hats from set
2010-02-28, by nemo
Typo
2010-02-28, by nemo
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27, by nemo
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27, by nemo
Tiy's awesome new simple game icon
2010-02-27, by nemo
Musn't forget sicily
2010-02-27, by nemo
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26, by nemo
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26, by nemo
Update Desert theme
2010-02-26, by nemo
rearrange fall damage a bit so invulnerability still causes dust
2010-02-26, by nemo
Palewolf tweaks map object placement some more.
2010-02-25, by nemo
Replace tabs with spaces here too
2010-02-25, by unc0rr
Some debug stuff
2010-02-25, by unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
2010-02-25, by unc0rr
Set 32 hog limit for fort maps
2010-02-25, by nemo
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
remove turn waits for crazy and shoppa
2010-02-25, by nemo
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-25, by nemo
another nil check
2010-02-24, by nemo
Add nil check to shotgun shell
2010-02-24, by nemo
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24, by nemo
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24, by nemo
Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-24, by nemo
Corrected test
2010-02-23, by nemo
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
oops. forgot the free. also drop the speed check.
2010-02-23, by nemo
A little clock for convenience in finding things in demos
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
Engine:
2010-02-23, by smxx
Frontend:
2010-02-23, by smxx
Frontend:
2010-02-22, by smxx
Frontend:
2010-02-22, by smxx
Engine:
2010-02-22, by smxx
Check the right midpoint font
2010-02-22, by nemo
Updated Chinese locales from Copy Liu
2010-02-22, by nemo
Fix CJK in tooltips.
2010-02-22, by nemo
Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22, by nemo
Engine:
2010-02-22, by smxx
ok... how about this?
2010-02-21, by nemo
Be sure to initialise count for teleport in placement mode
2010-02-21, by nemo
inu adds some whitespace
2010-02-21, by nemo
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21, by nemo
General:
2010-02-21, by smxx
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-21, by nemo
Engine:
2010-02-20, by smxx
Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20, by nemo
Frontend:
2010-02-20, by smxx
Another solution needs to be found.
2010-02-19, by nemo
Engine:
2010-02-19, by smxx
Engine:
2010-02-19, by smxx
Remove invulnerability protection from the team gone effect
2010-02-18, by nemo
Engine:
2010-02-18, by smxx
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-18, by nemo
Engine:
2010-02-17, by smxx
Engine:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Ensure InitialCount gets a value
2010-02-16, by nemo
Should be equivalent, but in any case, not needed
2010-02-16, by nemo
Engine:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Training Missions:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15, by nemo
add liblua to sources for macosx
2010-02-15, by koda
Engine:
2010-02-15, by smxx
bad koda
2010-02-15, by nemo
mac build supports lua
2010-02-14, by koda
Need this too to set it to last hog for current switch alg
2010-02-14, by nemo
halt team blink on attack
2010-02-14, by nemo
Prevent crasher if attempting to show ammo menu
2010-02-14, by nemo
new menupage ingame for common actions
2010-02-13, by koda
General:
2010-02-13, by smxx
allow to compile engine as library with HWLIBRARY symbol
2010-02-13, by koda
Engine:
2010-02-12, by smxx
Engine:
2010-02-12, by smxx
Engine:
2010-02-12, by smxx
add a new way to fetch version info from pascal to c
2010-02-10, by koda
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Some slight changes to slovak locale
2010-02-10, by nemo
* Forgot to update CMakeLists.txt for proper INSTALL
2010-02-10, by smxx
* Casing ... *whistle*
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
set min on king health proportion
2010-02-09, by nemo
King health proportional to team size
2010-02-09, by nemo
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-09, by nemo
tweak of placement
2010-02-09, by nemo
antialiasing, a minor obsession.
2010-02-09, by nemo
Engine:
2010-02-09, by smxx
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
2010-02-09, by nemo
New British voicepack
2010-02-09, by nemo
tweak. no chirp on room creation.
2010-02-09, by nemo
Only enable chirp for room owner
2010-02-09, by nemo
Only beep in room, load sound in constructor
2010-02-09, by nemo
Switch to PlayChannel so as not to interrupt background music.
2010-02-09, by nemo
Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-09, by nemo
some code cleanup for the ifrontend
2010-02-08, by koda
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08, by nemo
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08, by nemo
Some handling of interaction between king mode and place hogs mode.
2010-02-08, by nemo
Request by soreau. Placement time proportional to map size.
2010-02-08, by nemo
Yay for burning through revision numbers
2010-02-08, by nemo
redundant
2010-02-08, by nemo
Attractiveness tweak
2010-02-08, by nemo
Allow for ammos w/o teleports
2010-02-08, by nemo
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08, by nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-08, by nemo
General:
2010-02-05, by smxx
... or. just move the king check to after the gear nil
2010-02-05, by nemo
account for dying king
2010-02-05, by nemo
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05, by nemo
add quebec for all the canadian frenchies.
2010-02-05, by nemo
Strip PNGs, tweak hedgewars flag.
2010-02-05, by nemo
Engine:
2010-02-05, by smxx
touchinput works, invisible buttons added and initial support for chat
2010-02-05, by koda
update iphone port to new code from Smaxx
2010-02-04, by koda
Frontend:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Graphics:
2010-02-04, by smxx
Server:
2010-02-04, by smxx
less
more
|
(0)
-3000
-1000
-384
+384
+1000
+3000
+10000
tip