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Server: Replace hardcoded hog-related numbers with consts
2018-07-17, by Wuzzy
Bazooka/Grende training: Hide mission panel on pressing attack key
2018-07-17, by Wuzzy
Update server dependencies in INSTALL.md
2018-07-17, by Wuzzy
Clarify/rewrite a few OutError messages
2018-07-17, by Wuzzy
Fix frontend showing 2 errors on engine fatal error (exit code 52)
2018-07-17, by Wuzzy
Clarify the wording of a few checkFails messages
2018-07-17, by Wuzzy
Propagate fatal errors to OutError if checkFails called
2018-07-17, by Wuzzy
Add hidden bazooka training achievement for 100% accuracy
2018-07-17, by Wuzzy
Standardize hidden mission achievement in new Lua library "Achievements"
2018-07-17, by Wuzzy
Add proper exit codes when halt-ing hwengine due to error
2018-07-17, by Wuzzy
Fix cursor teleporting to center after leaving game with video recording
2018-07-17, by Wuzzy
Whoops. Syntax error in uVideoRec
2018-07-17, by Wuzzy
Fix video recorder not working if sound disabled (fixes bug 200)
2018-07-17, by Wuzzy
Add variable to make state of sound system clear
2018-07-16, by Wuzzy
Fix hwengine crash when using >1 controllers
2018-07-16, by Wuzzy
Always use SDL_Map(A)RGB in SDL_FillRect for color
2018-07-16, by Wuzzy
When hwengine crashes w/ error 217, write backtrace in log, too
2018-07-16, by Wuzzy
Fix hwengine --help returning with exit code 51
2018-07-15, by Wuzzy
Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
2018-07-15, by Wuzzy
Merge gameServer2 changes
2018-07-12, by Wuzzy
Send proper failure error message when image loading has failed
2018-07-12, by Wuzzy
merge
2018-07-11, by nemo
Optimize test string generation
2018-07-09, by alfadur
fix tests
2018-07-09, by alfadur
complete newseed voting
2018-07-09, by alfadur
merge
2018-07-09, by alfadur
Mostly implement voting
2018-07-07, by alfadur
Implement greetings & fixed rooms
2018-07-06, by alfadur
Make sure TotalRounds increases to 0 on first real turn
2018-07-11, by Wuzzy
ACF5: Fix Tribe not being in same clan as Natives
2018-07-11, by Wuzzy
Simplify turn handling in ASA death01
2018-07-11, by Wuzzy
ACF7: Fix princess being in wrong clan
2018-07-11, by Wuzzy
Fix aihDoesntMatter still being attacked with air attack
2018-07-11, by Wuzzy
ASA death01: Put PAotH into correct clan
2018-07-11, by Wuzzy
Fix aihDoesntMatter not applying to hammer and shover
2018-07-11, by Wuzzy
ACF3: Fix initial ammo being locked
2018-07-11, by Wuzzy
ACF3: Tweak princess spawn position
2018-07-11, by Wuzzy
ACF3: Move princess to her own team, fix clan color
2018-07-11, by Wuzzy
Add subtle dust flakes for Cheese and CrazyMission themes
2018-07-10, by Wuzzy
New SD water texture for CrazyMission theme
2018-07-10, by Wuzzy
Refactor collision mask checks, remove hardcoded numbers
2018-07-10, by Wuzzy
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-07-10, by Wuzzy
Prevent manual hiding of some special mission panels
2018-07-10, by Wuzzy
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
2018-07-10, by Wuzzy
Update mission texts with regards to mission panel key
2018-07-10, by Wuzzy
Add dedicated key to display mission panel: M
2018-07-10, by Wuzzy
Tweak chat command replies for /lua command
2018-07-10, by Wuzzy
Add /help chat command for engine
2018-07-10, by Wuzzy
Highlander: Fix all hogs getting teleport after hog placement phase
2018-07-08, by Wuzzy
Fix GetAmmo getting wrong ammo count
2018-07-08, by Wuzzy
New Lua API function: GetAmmo, to get ammo config
2018-07-08, by Wuzzy
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
2018-07-08, by Wuzzy
Fix TotalRounds still being -1 in first real turn after hog placement phase
2018-07-07, by Wuzzy
Highlander: Localize global variable
2018-07-07, by Wuzzy
Highlander: Clean up code style, indents and delete useless old comments
2018-07-07, by Wuzzy
Space Invasion: Improve how round score is displayed
2018-07-07, by Wuzzy
Space Invasion: Localize most global variables
2018-07-07, by Wuzzy
Fix rare Lua error message spam in Space Invasion
2018-07-07, by Wuzzy
Add an extra test for Rnd's distribution
2018-07-06, by Marcin Mielniczuk
Send the rnd reply to the room only.
2018-07-06, by Marcin Mielniczuk
Implement server-side logic for Rnd
2018-07-06, by Marcin Mielniczuk
Fix team remove synchronization
2018-07-04, by alfadur
Check for client's existence before handling messages
2018-07-04, by alfadur
Fix scheme config parsing
2018-07-04, by alfadur
Fix AddTeam message serialization
2018-07-04, by alfadur
add missing message tests
2018-07-04, by alfadur
update nom
2018-07-04, by alfadur
update proptest
2018-07-03, by alfadur
merge
2018-07-03, by alfadur
Update rand and log to the latest versions
2018-07-03, by Marcin Mielniczuk
somehow scale was omitted from this catch-all VG init. late addition to the struct perhaps.
2018-07-02, by nemo
Implement to_raw_protocol for Rnd and enable tests. Add cargo/rls build artifacts to .gitignore
2018-07-02, by Marcin Mielniczuk
Fix cmd parsing & update tests
2018-07-02, by alfadur
Implement parsing for rnd and add a little documentation
2018-06-29, by Marcin Mielniczuk
Undo enabling the `unreachable-pub` lint.
2018-06-28, by Marcin Mielniczuk
stabilization
2018-06-28, by alfadur
Fix spectators joining midgame
2018-06-27, by alfadur
Send more data on room joining
2018-06-27, by alfadur
Additional round cleanup
2018-06-27, by alfadur
neglected dep update from r87a6cad20c90:
2018-06-26, by nemo
Send teams&flags on entering a room
2018-06-27, by alfadur
Implement game start & engine messages
2018-06-27, by alfadur
Implement game config messages
2018-06-26, by alfadur
Enable all lints from the rust-2018-idioms suite.
2018-06-24, by marmistrz
Just to be kind to vim which is failing at sniffing
2018-06-21, by nemo
implementation of team related messages
2018-06-21, by alfadur
Store saved room in yaml
2018-06-21, by unc0rr
let's keep track of the racer room config
2018-06-19, by nemo
partial room implementation
2018-06-18, by alfadur
rework of prior
2018-06-14, by alfadur
handle edge polling properly
2018-06-14, by alfadur
Merge default to ios-develop
ios-develop
2018-06-10, by antonc27
Merge ios-develop into default
2018-06-10, by antonc27
Added tag Hedgewars-iOS-2.1 for changeset 195208deff1d
ios-develop
2018-06-10, by antonc27
More fallback styling for hat preview webpage
2018-05-31, by Wuzzy
Add <noscript> fallback for hats preview webpage
2018-05-31, by Wuzzy
bullet bubbles
2018-05-29, by alfadur
ensure shotgun works with portals and make it hit airmines
2018-05-28, by alfadur
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
2018-05-27, by nemo
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-27, by nemo
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-26, by nemo
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
2018-05-24, by nemo
zero damage on air mine too
2018-05-24, by nemo
Remove unused variable in uLandObjects
2018-05-24, by Wuzzy
Feedback dialog: Disable "send system information" checkbox by default
2018-05-24, by Wuzzy
Allow freezing airmines because whyyy not
2018-05-23, by nemo
theme object tweak
2018-05-22, by alfadur
Checksum girders and masks too
2018-05-22, by alfadur
merge this in too
2018-05-18, by nemo
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
0.9.24
2018-05-18, by nemo
0.9.24 merge of physfs tweak
2018-05-17, by nemo
Make wrapping a lua and its sidecar actually work.
0.9.24
2018-05-17, by nemo
example theme objects for the new theming features
2018-05-16, by alfadur
new theme object features
2018-05-16, by alfadur
adjust label, update ChangeLog
ui-scaling
2018-05-16, by sheepluva
add chat size to misc settings. persist in settings.ini
ui-scaling
2018-05-16, by sheepluva
WIP: make chat resizing faster
ui-scaling
2018-05-16, by sheepluva
whoops, I initialized my new var incorrectly
ui-scaling
2018-05-15, by sheepluva
fix some accidental code corruption caused by my last commit
ui-scaling
2018-05-15, by sheepluva
WIP: allow changing chat size
ui-scaling
2018-05-15, by sheepluva
Fix win32 package creation
2018-05-07, by unC0Rr
Merge default
2018-05-06, by Wuzzy
Update frontend translation: Japanese
2018-05-06, by alfadur
fix trace when bullets skip on water
2018-05-03, by alfadur
Make EnableSwitchHog() more robust against failure, return gear UID
2018-05-04, by Wuzzy
Continental supplies: No more hacky switch hog for North America
2018-05-04, by Wuzzy
Lua API: Add EnableSwitchHog to manually enable hog switching
2018-05-04, by Wuzzy
Continental supplies: Upside-Down World special now works in cave maps as well
2018-05-04, by Wuzzy
Update German Lua translation
2018-05-04, by Wuzzy
Fix changelog mistake
2018-05-03, by Wuzzy
CS: Fix display of ammo caption for weapon specials
2018-05-03, by Wuzzy
Fix GetAmmoTimer implementation, swap arguments
2018-05-03, by Wuzzy
Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
2018-05-03, by Wuzzy
Lua API: GetAmmoTimer, to get the player-set timer for an ammo
2018-05-03, by Wuzzy
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
2018-05-03, by Wuzzy
Rename SVG hats to be consistent with PNG versions
2018-05-03, by Wuzzy
Simplify and shrink 5 SVG hats
2018-05-03, by Wuzzy
Update copyright years
2018-05-03, by Wuzzy
Update Taiwanese translation
2018-05-03, by kompowiec
Update ChangeLog for Continental supplies
2018-05-03, by Wuzzy
Continental supplies: Bouncy boomerang does not spawn crate when drowning
2018-05-03, by Wuzzy
Continental supplies: Mention that vamp increases Medicine effectiveness
2018-05-03, by Wuzzy
Continental supplies: Fix “Boring” sound being played after continent select
2018-05-03, by Wuzzy
Continental supplies: Update pickhammer icon
2018-05-03, by Wuzzy
Massive Continental supplies update
2018-05-03, by Wuzzy
Updated Continental supplies
2018-05-03, by Vatten
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
2018-05-02, by unc0rr
real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02, by nemo
Minor improvements in tutorial mission texts to make stuff clearer
2018-05-02, by Wuzzy
Update German translation for previous English typo fixes
2018-05-02, by Wuzzy
Fix a couple of English typos
2018-05-02, by Wuzzy
Fix more German typos in Hedgewars files
2018-05-02, by Wuzzy
Fix a couple of German typos in de.lua
2018-05-02, by Wuzzy
reduce minigun splash droplets a little
2018-05-01, by nemo
Update of french frontend localisation
2018-05-01, by Case_Of
Seed reset seems fine when moved out of the loader. Also bump protocol
2018-04-29, by nemo
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
2018-04-29, by nemo
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-04-29, by nemo
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
0.9.24
2018-04-27, by nemo
Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-26, by Wuzzy
Pas2C: Add support for char + ansistring (for real this time)
2018-04-24, by Wuzzy
Change KeyBindToName to shortstring
2018-04-24, by Wuzzy
Pas2C: Add support for char + ansistring
2018-04-24, by Wuzzy
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
2018-04-24, by Wuzzy
New Lua call: Retreat, to force turn into Retreat time
2018-04-21, by Wuzzy
Fix incorrect check for iPhone macro in hwconsts.h
2018-04-19, by Wuzzy
Fix outdated Qt CMake dependency for OS X
2018-04-19, by Wuzzy
Added tag 0.9.24.1-release for changeset afc089c39556
2018-04-18, by Wuzzy
Removed tag 0.9.24.1-release
0.9.24.1-release
2018-04-18, by Wuzzy
Update changelog
2018-04-18, by Wuzzy
Added tag 0.9.24.1-release for changeset ea98a45452e5
2018-04-18, by nemo
Removed tag 0.9.24.1-release
2018-04-18, by nemo
bump cpack .24 to .24.1, make the moc filter broader
2018-04-18, by nemo
Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
2018-04-18, by nemo
fix/workaround for fullscreen crash in 0.9.24
2018-04-17, by alfadur
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
2018-04-17, by nemo
Fix crash when firing portal gun at low quality graphics
2018-04-17, by Wuzzy
Added tag 0.9.24-release for changeset a4e7e62f2c0d
2018-04-17, by Wuzzy
Install platforms dir too
0.9.24-release
2018-04-15, by unc0rr
enable stretchLastSection
2018-04-13, by nemo
wuzzy is a spoilsport
2018-04-13, by nemo
Stop minigun sound when gtMinigun is destroyed
2018-04-13, by alfadur
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
2018-04-13, by nemo
Fix bullet trails overlapping when the pass through wrap or bounce world edge
2018-04-13, by alfadur
Use QDir::Files to read ammo schemes
2018-04-12, by Wuzzy
Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-04-12, by Wuzzy
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
2018-04-12, by alfadur
Update changelog
2018-04-12, by Wuzzy
merge with 0.9.23, pulling in unc0rr's desync fix
2018-04-11, by nemo
cleanup whitespaces, add braces to for loops
2018-04-08, by sheepluva
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
2018-04-08, by alfadur
Quick Game: ignore hidden themes
2018-04-07, by sheepluva
Fix segfault on game halt (if no logfile)
2018-04-07, by sheepluva
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
2018-04-06, by nemo
Remove “mission accomplished” victory message, might be confusing
2018-04-04, by Wuzzy
Show simple drop-down icon next to key binder widget
2018-04-04, by Wuzzy
Update changelog
2018-04-04, by Wuzzy
Update locale files
2018-04-04, by Wuzzy
Improve error message a bit
2018-03-30, by unc0rr
oups
2018-03-30, by nemo
add title manipulation
2018-03-30, by nemo
Bump protocol version, update sources in preparation for .24 release
2018-03-30, by unc0rr
simple optimised svg of the low detail hedgehog for use in .desktop files and such
2018-03-30, by nemo
Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
2018-03-30, by Wuzzy
Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
2018-03-30, by Wuzzy
CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
2018-03-30, by Wuzzy
Fix Qt5 in .travis.yml for Ubuntu (hopefully)
2018-03-30, by Wuzzy
Backed out changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
2018-03-30, by nemo
Update .travis.yml to include Qt5 stuff
2018-03-28, by Wuzzy
Add greno4ka to credits for Russian translation contribution
2018-03-28, by Wuzzy
Slightly update russian localization
2018-03-28, by greno4ka
Remove useless libghc-stm-dev from build
2018-03-28, by LocutusOfBorg
CMake for server: Pass -dynamic flag to ghc
2018-03-28, by Wuzzy
CMake: Rework Haskell package detection, use ghc-pkg to detect packages
2018-03-28, by Wuzzy
Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
2018-03-28, by Wuzzy
Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
2018-03-28, by Wuzzy
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
2018-03-27, by Wuzzy
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
2018-03-27, by Wuzzy
Videos frontend page: Locale-aware text formatting
2018-03-27, by Wuzzy
might as well put this after the last mining
2018-03-27, by nemo
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
2018-03-27, by Wuzzy
ThemeFilterProxyModel: Fix filter function containing a path with no return value
2018-03-27, by Wuzzy
Flying portal balls now spawn a few spark effects
2018-03-26, by Wuzzy
oops
2018-03-24, by nemo
Update German Lua translation
2018-03-24, by Wuzzy
ShoppaMap: Can change map complexity with slider, remove script param “pad”
2018-03-24, by Wuzzy
ShoppaMap: Delete unused/dead code
2018-03-24, by Wuzzy
TechRacer: Remove script parameter “helpDisabled”
2018-03-24, by Wuzzy
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
2018-03-24, by nemo
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
2018-03-24, by Wuzzy
Change how locale is loaded in frontend, and fix some bugs
2018-03-24, by Wuzzy
The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
2018-03-23, by Wuzzy
Add new game flag gfSwitchHog, enable hog switching at turn start
2018-03-23, by Wuzzy
Change appearance of Art theme in Sudden Death
2018-03-22, by Wuzzy
Lua API: Add Explode function
2018-03-22, by Wuzzy
Improve Sudden Death theming of Eyes and Deepspace
2018-03-22, by Wuzzy
Fix some artifacts in contour of horizont.png of Planes theme
2018-03-22, by Wuzzy
Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
2018-03-22, by Wuzzy
If delegating room control, reset map of new master, if map is missing
2018-03-22, by Wuzzy
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
2018-03-22, by Wuzzy
Set plain text mode for gamecfg labels (scheme, style)
2018-03-22, by Wuzzy
Display style name correctly if host selects a style you don't have
2018-03-22, by Wuzzy
Change CrazyMission preview, change portal map theme to Hell
2018-03-22, by Wuzzy
Fix initial map preview being broken when joining room, part 2
2018-03-21, by Wuzzy
Partially fix wrong preview when joining host room with missing map
2018-03-21, by Wuzzy
Add some isNull checks for some strings in mapContainer
2018-03-21, by Wuzzy
Fix incorrect preview when selecting image map the first time in session
2018-03-20, by Wuzzy
Fix theme chooser failing to filter themes by name
2018-03-19, by Wuzzy
Force proper map and theme reset when host delegates to you if you don't have the map or theme
2018-03-19, by Wuzzy
Map container: Add question mark in front of missing theme name
2018-03-19, by Wuzzy
Tweak map preview background colors
2018-03-19, by Wuzzy
Fix map type combo box being disabled for good when you select image or mission map
2018-03-19, by Wuzzy
Check existance of theme icon before loading it
2018-03-19, by Wuzzy
Shorten and wrap map name properly when viewing room as non-master
2018-03-19, by Wuzzy
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
2018-03-18, by Wuzzy
Show error icon when selected theme is missing
2018-03-18, by Wuzzy
Add IsHiddenRole to ThemeModel for hidden themes
2018-03-18, by Wuzzy
ThemeModel: Filter themes based on IsDlcRole rather than string-based
2018-03-18, by Wuzzy
Online room: Display error image in preview when host selects a map you don't have
2018-03-18, by Wuzzy
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop
Hedgewars-iOS-2.1
2018-03-18, by antonc27
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
2018-03-18, by Wuzzy
Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
2018-03-17, by Wuzzy
- New AppIcon (no more black background!)
ios-develop
2018-03-17, by antonc27
- Migrate AppIcons to xcassets
ios-develop
2018-03-17, by antonc27
Fix crasher
2018-03-17, by unC0Rr
- Missing languages
ios-develop
2018-03-17, by antonc27
- Use two-letter language descriptor for localisations
ios-develop
2018-03-17, by antonc27
Show sidNoEndTurn text for most weapons when in inf attack mode
2018-03-17, by Wuzzy
Draw map page: Fix pen size being changed after loading a map
2018-03-17, by Wuzzy
Fix speech bubble briefly rendering at (0,0) after spawning
2018-03-17, by Wuzzy
Remove ugly empty rectangle in empty active teams list for real
2018-03-17, by Wuzzy
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
2018-03-17, by Wuzzy
Remove “Upload to YouTube” functionality which has been broken for years
2018-03-17, by Wuzzy
Various minor frontend CSS tweaks
2018-03-17, by Wuzzy
QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
2018-03-16, by Wuzzy
- Hide 'Campaign' button (not ready on iOS...)
ios-develop
2018-03-16, by antonc27
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
2018-03-16, by Wuzzy
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
2018-03-16, by Wuzzy
Make video metadata strings translatable in frontend
2018-03-16, by Wuzzy
- Fix archiving (?)
ios-develop
2018-03-16, by antonc27
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
ios-develop
2018-03-15, by antonc27
- Do not delete Beach theme (it's official one now)
ios-develop
2018-03-15, by antonc27
Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
2018-03-15, by Wuzzy
Remove Qt SVG and Qt OpenGL as hard dependencies
2018-03-15, by Wuzzy
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
2018-03-15, by Wuzzy
Mutant: Fix graph title on game draw
2018-03-15, by Wuzzy
Make chart in stats screen support negative numbers. Fixes e.g. Mutant
2018-03-15, by Wuzzy
Fix broken stats chart bounding box
2018-03-15, by Wuzzy
Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
2018-03-15, by Wuzzy
Clear drawn maps in TechRacer
2018-03-15, by Wuzzy
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-15, by Wuzzy
Take radius into account when drawing gtGenericFaller
2018-03-15, by Wuzzy
Add default directory DrawnMaps to put hand-drawn maps into
2018-03-14, by Wuzzy
Merge unC0Rr's broken preview fix
2018-03-14, by Wuzzy
Update frontend translations
2018-03-14, by Wuzzy
Drawn map menu: Add spin box to change brush size by hand
2018-03-14, by Wuzzy
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
2018-03-14, by unc0rr
Add images for radio buttons, add hover and pressed images for checkboxes
2018-03-14, by Wuzzy
Fix weird scaling of draw map widget
2018-03-14, by Wuzzy
Drawn map page: Move save and load buttons, fix points label overlap
2018-03-14, by Wuzzy
Drawn map page: Enable antialiasing, turn eraser cursor red
2018-03-14, by Wuzzy
Fix cursor circle being too large in drawn map editor
2018-03-14, by Wuzzy
Backed out changeset 3a110dcb6e87 (Qt color chooser)
2018-03-14, by Wuzzy
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
2018-03-14, by nemo
Add voicepack: Russian_pl (by mtg90pl)
2018-03-14, by Wuzzy
- Fix missions path, still needs refactoring...
ios-develop
2018-03-14, by antonc27
Fix frontend from messing with legacy schemes.ini, just read it, never write
2018-03-14, by Wuzzy
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
2018-03-14, by Wuzzy
Game scheme handling: Use QFile instead of QSettings for increased efficiency
2018-03-14, by Wuzzy
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
2018-03-14, by Wuzzy
Remove old Qt4 workaround for missing language name of Scottish Gaelic
2018-03-14, by Wuzzy
Force color dialog to use Qt style. Fixes some issues
2018-03-14, by Wuzzy
- Fix missions regression: presentation of list is good, still problem with path during launching
ios-develop
2018-03-14, by antonc27
- Fix missions regression: refactoring, WIP
ios-develop
2018-03-14, by antonc27
Update German Lua translation
2018-03-14, by Wuzzy
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
2018-03-13, by Wuzzy
Merge qt5transition into default
2018-03-13, by unc0rr
Movement training: Tweak some sprite visuals
2018-03-13, by Wuzzy
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
qt5transition
2018-03-13, by unc0rr
Movement Training: Make the use of the mission panel clearer and harder to overlook
2018-03-13, by Wuzzy
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
2018-03-13, by Wuzzy
Rope Training: Place the second-last target at a more reasonable position
2018-03-13, by Wuzzy
Frontend: Fix built-in Qt translations not loaded properly
qt5transition
2018-03-13, by Wuzzy
Update INSTALL.md about new Qt5 dependency
qt5transition
2018-03-13, by Wuzzy
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
qt5transition
2018-03-13, by Wuzzy
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
qt5transition
2018-03-13, by nemo
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
2018-03-13, by nemo
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
2018-03-13, by Wuzzy
Also update default binds for SDL2 keypad names
qt5transition
2018-03-13, by Wuzzy
these changed, presumably in SDL2 - might want to review all the others
qt5transition
2018-03-12, by nemo
Use visible team count instead of total team count to determine rendered team bar height
2018-03-12, by Wuzzy
Remove rubber duck from BRW, RW and most weapon schemes for now
2018-03-12, by Wuzzy
Use onSkipTurn in scripts to detect turn skips
2018-03-12, by Wuzzy
Lua API: Add onSkipTurn callback, called when hog skips
2018-03-12, by Wuzzy
Lua API: Add SkipTurn() to replace ParseCommand("skip")
2018-03-12, by Wuzzy
ACF7: Add one pick hammer in crate
2018-03-12, by Wuzzy
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
2018-03-12, by alfadur
- Remember user settings on app update
ios-develop
2018-03-11, by antonc27
- Some not-so-important pretty formatting
ios-develop
2018-03-11, by antonc27
Bazooka/Grenade Training: Make weapon selection detection future-proof
2018-03-11, by Wuzzy
Merge from 0.9.23
ios-develop
2018-03-11, by antonc27
Change minigun sound once again, lower pitch
2018-03-11, by alfadur
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
2018-03-11, by Wuzzy
Add new minigun sound
2018-03-11, by alfadur
Update Qt and Lua translation files
2018-03-11, by Wuzzy
Fix disabled button rendering
qt5transition
2018-03-10, by unc0rr
- Fix insane width of lines in health graphic
qt5transition
2018-03-10, by unc0rr
uLocale: Fix broken Format function
2018-03-10, by Wuzzy
Make a few more engine strings translatable
2018-03-10, by Wuzzy
ClimeHome: Show messages when cake is nearby and when reaching home
2018-03-10, by Wuzzy
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-10, by Wuzzy
Reduce number of minigun bullets from 71 to 70
2018-03-10, by Wuzzy
Fix minigun not pausing the turn timer properly
2018-03-10, by alfadur
Improve appearance of bullet trails, slight fade out at beginning
2018-03-09, by alfadur
When using seduction, only show “CENSORED” text in English locale
2018-03-09, by Wuzzy
Nerf minigun in Default ammo scheme
2018-03-09, by Wuzzy
Fix minigun bullet impact image being drawn over hog sometimes
2018-03-09, by alfadur
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
2018-03-09, by alfadur
ACF8: Fix invisible cyborg sometimes blocking the way
2018-03-09, by Wuzzy
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
2018-03-09, by Wuzzy
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
2018-03-09, by Wuzzy
ACF6: Change mines, remove mines placed at unfair positions
2018-03-09, by Wuzzy
ACF3: Fix cannibals sometimes doing nothing for a full turn
2018-03-09, by Wuzzy
ACF1: Hide Cannibals team before it appears
2018-03-09, by Wuzzy
Hide team bar if all hedgehogs in it are hidden or dead
2018-03-09, by Wuzzy
ACF: Only use standard team colors
2018-03-09, by Wuzzy
ACF7: Fix incorrect hog name used in speech bubble
2018-03-09, by Wuzzy
Update German Lua translation
2018-03-09, by Wuzzy
Merge unC0Rr's control fixes
2018-03-09, by Wuzzy
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
2018-03-09, by Wuzzy
ACF7: Fix incorrect hog name mentioned in 2nd mission text
2018-03-08, by Wuzzy
AI: Don't use tardis when in multishoot and not inf attack
2018-03-08, by Wuzzy
Fix new binds system for real
2018-03-08, by unc0rr
This should fix crash with custom bindings
2018-03-08, by unc0rr
Update Slovak translation
2018-03-08, by jose1711
Racer: Draw waypoint outline around cursor while in placement phase
2018-03-08, by Wuzzy
Merge server stuff from alfadur
2018-03-08, by Wuzzy
HedgeEditor: Show waypoint preview
2018-03-08, by Wuzzy
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
2018-03-08, by Wuzzy
HedgeEditor: Clean up messy HWP overwrites
2018-03-08, by Wuzzy
Racer: No longer play Incoming or Missed sound
2018-03-08, by Wuzzy
Construction Mode: Fix annoying Incoming voice and other sound issues
2018-03-08, by Wuzzy
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
2018-03-08, by Wuzzy
Lua API: Add SetSoundMask to disable playing certain sounds
2018-03-08, by Wuzzy
ACF2: Make all Weaklings on worst CPU level
2018-03-08, by Wuzzy
separated the server logic from all the async io mess.
2018-03-08, by alfadur
ACF: Reduce computer hog levels in missions 2 and 6.
2018-03-08, by Wuzzy
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
2018-03-08, by Wuzzy
CTF_Blizzard: Dump dead code / out-commented code
2018-03-08, by Wuzzy
CTF: Write hog with most captures in stats screen
2018-03-08, by Wuzzy
CTF: Say "clan" instead of "team" in mission panel
2018-03-08, by Wuzzy
CTF: Show team scores and score graph in stats screen
2018-03-08, by Wuzzy
CTF: Don't disable home flag after capture
2018-03-08, by Wuzzy
CTF: Allow to be played with more than 2 clans
2018-03-08, by Wuzzy
CTF: Drop flag when carrier uses piano strike
2018-03-08, by Wuzzy
Capture the Flag: Fix many Lua errors when playing with >2 clans
2018-03-08, by Wuzzy
Mutant: Faster excess hog removal
2018-03-08, by Wuzzy
uCommandHandlers: Remove unused variable
2018-03-08, by Wuzzy
CTF: Dumb out-commented code
2018-03-08, by Wuzzy
Slightly simplify Mutant mission panel
2018-03-08, by Wuzzy
CTF: Fix Lua errors when using kamikaze or tardis
2018-03-08, by Wuzzy
CTF: Remove tardis and resurrector
2018-03-08, by Wuzzy
Control: Remove tardis and resurrector
2018-03-08, by Wuzzy
German translation: “Grundlagentraining” → “Grundausbildung”
2018-03-08, by Wuzzy
SimpleMission: Set GameFlags more cleanly
2018-03-08, by Wuzzy
Fix artillery being broken in some missions
2018-03-08, by Wuzzy
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
2018-03-07, by Wuzzy
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
2018-03-07, by Wuzzy
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-07, by Wuzzy
Update German frontend and Minigun translation
2018-03-07, by Wuzzy
Rope training: Fix confused order of retract/extend controls
2018-03-07, by Wuzzy
Rope Knock Challenge: Remove trailing space of name "doomy "
2018-03-07, by Wuzzy
Death02: Add Delay=600
2018-03-07, by Wuzzy
Update German Lua translation
2018-03-07, by Wuzzy
Use mktemp in update_lua_locale_files.sh
2018-03-07, by Wuzzy
Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
2018-03-07, by Wuzzy
Lua: Rename global variable “L” to “LOCALE”
2018-03-07, by Wuzzy
Sort all core missions in training menu more logically
2018-03-07, by Wuzzy
Frontend: Lead first-time player to training page on start
2018-03-07, by Wuzzy
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
2018-03-06, by nemo
Update README about the Hedgewars training
2018-03-06, by Wuzzy
Remove unused, unfinished and outdated boot camp mission
2018-03-06, by Wuzzy
Complete overhaul of Basic Rope Training
2018-03-06, by Wuzzy
Change misleading server error message about nicknames
2018-03-05, by Wuzzy
Capitalize default hog names and server name
2018-03-05, by Wuzzy
More user-friendly server messages
2018-03-05, by Wuzzy
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
2018-03-05, by Wuzzy
Having chat mode as game state was a mistake
2018-03-04, by unc0rr
Remove dead code from basic bazooka training
2018-03-02, by Wuzzy
Completely redo Basic Grenade Training
2018-03-02, by Wuzzy
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
2018-03-02, by Wuzzy
Complete redo of Basic Bazooka Training
2018-02-28, by Wuzzy
Add "Turning Around" to movement training
2018-02-26, by Wuzzy
Some minor convenience improvements in Basic Flying Saucer Training
2018-02-26, by Wuzzy
Add Basic Movement Training
2018-02-26, by Wuzzy
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
2018-02-25, by nemo
Much smaller TBinds type
2018-02-25, by unc0rr
Change team colors in rope knock challenge to standard color scheme
2018-02-24, by Wuzzy
RC Plane Challenge: Switch to using fake crates only
2018-02-24, by Wuzzy
Display score next to team bar in singleplayer challenges
2018-02-24, by Wuzzy
Remove false credit of hwmap2lua.sh
2018-02-23, by Wuzzy
Add szczur's script to convert .hwmap to Lua code
2018-02-23, by Wuzzy
Lua API: Fix SetWind not updating flake direction
2018-02-23, by Wuzzy
Fix incorrect wind bar in some missions
2018-02-23, by Wuzzy
Convert The Great Escape to SimpleMission format
2018-02-23, by Wuzzy
Convert Nobody Laugh to SimpleMission format
2018-02-23, by Wuzzy
Enemy hogs should at least try to get to you in low gravity
2018-02-22, by nemo
Convert Newton and the Hammock to SimpleMission format
2018-02-22, by Wuzzy
Convert Big Armory mission to SimpleMission format
2018-02-22, by Wuzzy
SimpleMission: Check regular victory at turn and or start
2018-02-22, by Wuzzy
SimpleMission: Add support for failure texts in the stats screen
2018-02-22, by Wuzzy
SimpleMission: Check regular victory before anything else
2018-02-21, by Wuzzy
New SD flakes for Bath: skull and bones in bubble
2018-02-21, by Wuzzy
Rewrite most mission texts to actually *explain* the goal
2018-02-21, by Wuzzy
2 new scenarios: Bazooka Battlefield, Tentacle Terror
2018-02-21, by Wuzzy
Add SimpleMission lua library for easier mission creation
2018-02-21, by Wuzzy
Fix SD flakes attributes not set properly when SD flake count = normal flake count
2018-02-21, by Wuzzy
Improve/fix messaging when multiple teams win
2018-02-21, by Wuzzy
Remove "Click to resume" from quit menu as visual clutter
2018-02-21, by Wuzzy
InputHandler: Shorten "Escape" to "Esc"
2018-02-21, by Wuzzy
Fix quit menu showing incorrect key when using non-default bindings
2018-02-21, by Wuzzy
Engine: Allow to use up to 9 placeholders in Format and FormatA
2018-02-21, by Wuzzy
uInputManager: Add functions to get SDL key name
2018-02-20, by Wuzzy
Fix a few German typos of main menu
2018-02-20, by Wuzzy
VideoRec: Fix many effects not being recorded
2018-02-20, by Wuzzy
Fix volume caption not being shown when hitting mute key
2018-02-20, by Wuzzy
Lua API: Remove empty functions CampaignLock and CampaignUnlock
2018-02-20, by Wuzzy
Expose 5 land flags to Lua for use with SetGearCollisionMask
2018-02-20, by Wuzzy
Fix inconsistent name of SetGearAIHints
2018-02-20, by Wuzzy
Portal mission: Fix health crate spawning inside land
2018-02-19, by Wuzzy
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
2018-02-19, by Wuzzy
Display cursor coordinates in HedgeEditor
2018-02-19, by Wuzzy
Lua library Animate: StoppedGear now returns true if gear does not exist
2018-02-19, by Wuzzy
Fix onEndTurn being called in multishoot
2018-02-17, by Wuzzy
Battalion, Points Mode: Show points next to team bars
2018-02-17, by Wuzzy
Battalion: Use AmmoTypeMax for ammo type iterations
2018-02-17, by Wuzzy
Play a few more taunts in Space Invasion
2018-02-17, by Wuzzy
Racer/TechRacer: Show best times next to team bars
2018-02-17, by Wuzzy
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
2018-02-17, by Wuzzy
Add Space Invasion game scheme with sane default configuration
2018-02-17, by Wuzzy
Racer and TechRacer: Move cameera to first waypoint in Ready phase
2018-02-16, by Wuzzy
ClimbHome: Show best team heights next to team name
2018-02-16, by Wuzzy
Construction Mode: Show clan power next to all teams
2018-02-16, by Wuzzy
Restore 5 hats to their previous full animated form
2018-02-16, by Wuzzy
Lua API: Add functons: GetTeamIndex and GetTeamClan
2018-02-16, by Wuzzy
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
2018-02-16, by Wuzzy
Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-16, by Wuzzy
Manually fix some clipping / simplify issues with a few hats
2018-02-16, by Wuzzy
Resize hats with size 32×1024 to 64×512 for consistency
2018-02-16, by Wuzzy
Crop non-team hats without “real” animation to static format (32×32)
2018-02-16, by Wuzzy
Simplify 5 team hats to static format
2018-02-16, by Wuzzy
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
2018-02-15, by Wuzzy
Implement very basic stats screen for TropyRace
2018-02-15, by Wuzzy
TrophyRace: Hide mission panel when player shoots rope
2018-02-15, by Wuzzy
Simplify the status update panel in Trophy Race a lot
2018-02-15, by Wuzzy
TrophyRace: Show fastest team times (instead of clan times)
2018-02-15, by Wuzzy
TrophyRace: Show current racing time at top
2018-02-15, by Wuzzy
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
2018-02-15, by Wuzzy
Scheme editor: Slightly fade disabled game modifiers into gray
2018-02-15, by Wuzzy
Fix some hats “dancing on the head” by making them static
2018-02-15, by Wuzzy
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
2018-02-15, by Wuzzy
Change icon for King Mode
2018-02-15, by Wuzzy
Fix a few typos in German translation
2018-02-14, by Wuzzy
Fix some consistency issues with change hog tags control
2018-02-14, by Wuzzy
Flip Switch/Precise key combintions with change hog tags
2018-02-14, by Wuzzy
Switch + Change hog tags now turns on and off all tags
2018-02-14, by Wuzzy
Toggle hog tag translucency with Precise + Change hog tags key
2018-02-14, by Wuzzy
Add separate control for changing hedgehog tags
2018-02-14, by Wuzzy
Rename AFK Mode to “Auto Skip” (bug 78)
2018-02-14, by Wuzzy
Rewrite introduction in README
2018-02-14, by Wuzzy
Update README about the team chat key
2018-02-14, by Wuzzy
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
2018-02-14, by Wuzzy
Fix preview image for Sticks map
2018-02-14, by Wuzzy
Redo SD water and SD clouds of most themes and apply sd-tint
2018-02-14, by Wuzzy
Make team chat its own control and use [U] key by default
2018-02-12, by Wuzzy
Show remaining ammo when using Birdy egg or RC Plane bomb
2018-02-12, by Wuzzy
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
2018-02-12, by Wuzzy
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
2018-02-12, by Wuzzy
Battalion (mode=king): Kill the team when the king died instea of dismissing
2018-02-12, by Wuzzy
Battalion: Reduce amount of SD messages
2018-02-12, by Wuzzy
Tweak some misleading Battalion texts
2018-02-12, by Wuzzy
Battalion: Move crate pickup animation to crate
2018-02-12, by Wuzzy
Battalion: Use official onEndTurn callback
2018-02-12, by Wuzzy
Battalion: Add more health change effects
2018-02-12, by Wuzzy
Battalion: Clean up and remove dead code
2018-02-12, by Wuzzy
Battalion: Standardize the crate pickup message
2018-02-12, by Wuzzy
Clean up Battalion error stuff
2018-02-12, by Wuzzy
Add custom weapon icons for Continental supplies
2018-02-12, by Wuzzy
HedgeEditor: Tweak caption colors
2018-02-11, by Wuzzy
Construction Mode: Fix cursor icon being displayed on teleport
2018-02-11, by Wuzzy
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
2018-02-11, by Wuzzy
Construction Mode: Show selected object at cursor and crate preview
2018-02-11, by Wuzzy
Construction Mode: Fix annoying extra messages when using object placer
2018-02-11, by Wuzzy
Fix incorrect round counting in fruit03, too
2018-02-11, by Wuzzy
Fix Killing the Specialists recording the turn count way too low
2018-02-11, by Wuzzy
Construction Mode: Spawn particles over generators, tweak other particles
2018-02-11, by Wuzzy
Construction Mode: Show message when respawning hog
2018-02-10, by Wuzzy
Racer: Make waypoints dark in bright themes like Bath
2018-02-10, by Wuzzy
Make first waypoint flash TechRacer, before hog starts racing
2018-02-10, by Wuzzy
Racer: Make first waypoint flash and highlight last waypoint while placing
2018-02-10, by Wuzzy
Racer, TechRacer: Fade out waypoints at the end
2018-02-10, by Wuzzy
Racer, TechRacer: Change waypoint opacity on victory or failure
2018-02-10, by Wuzzy
Increase opacity of Racer/TechRacer waypoints
2018-02-10, by Wuzzy
Disable crate drops in HedgeEditor scheme
2018-02-10, by Wuzzy
Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10, by Wuzzy
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10, by Wuzzy
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10, by Wuzzy
Construction Mode: Hide power tag when it's nobody's turn
2018-02-10, by Wuzzy
Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10, by Wuzzy
Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10, by Wuzzy
Always remove mine strike in Construction Mode
2018-02-10, by Wuzzy
Construction Mode: Change message color
2018-02-10, by Wuzzy
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10, by Wuzzy
Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10, by Wuzzy
Improve internal Construction Mode code documentation
2018-02-10, by Wuzzy
Localize various Construction Mode vars
2018-02-10, by Wuzzy
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-10, by Wuzzy
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09, by Wuzzy
Construction Mode: Each team remembers its selections now
2018-02-09, by Wuzzy
More Construction Mode refactoring
2018-02-09, by Wuzzy
Construction Mode: Remember previous selection of pIndex
2018-02-09, by Wuzzy
Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09, by Wuzzy
Add a few key shortcuts in Costruction Mode
2018-02-09, by Wuzzy
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09, by Wuzzy
Add healing visual effect + heal msg in scripts
2018-02-09, by Wuzzy
Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09, by Wuzzy
Show subtle heal effect for healing hogs in health reset mode
2018-02-09, by Wuzzy
Refactor health gain effects and message into util fuction HHHeal
2018-02-09, by Wuzzy
Killing The Specialists: Fix health boost division
2018-02-09, by Wuzzy
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09, by Wuzzy
2 minor spelling/grammar fixes
2018-02-09, by Wuzzy
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09, by Wuzzy
Lua API: Add SpawnSupplyCrate
2018-02-09, by Wuzzy
Lua API: Add GetTeamName
2018-02-09, by Wuzzy
Lua API: Add GetWind function to get current wind
2018-02-08, by Wuzzy
Lua API: Add SetVampiric and SetLaserSight
2018-02-08, by Wuzzy
Add callback: onEndTurn
2018-02-08, by Wuzzy
Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08, by Wuzzy
Fix broken preview of team hats in frontend
2018-02-08, by Wuzzy
Add missing beginWriteArray in scheme model code
2018-02-08, by Wuzzy
Fix failure to read game scheme (.hwg) files
2018-02-08, by Wuzzy
Fix how scheme files behave
2018-02-08, by KoBeWi
Keep game/weapon schemes in separate files
2018-02-08, by KoBeWi
Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08, by mtg90pl
Fix timebox being usable in SD w/ damage=0
2018-02-08, by Wuzzy
Fix TotalRounds counting rounds a couple of turns too late
2018-02-07, by Wuzzy
Refactor Sudden Death starting into own function
2018-02-07, by Wuzzy
Add the flag of Scotland (uk_scotland)
2018-02-07, by Wuzzy
Fix green color channel on themes with sd-tint (#566)
2018-02-07, by Wuzzy
Add theme fallback music settings
2018-02-07, by Wuzzy
Remove unused variable in uGearsHandlersMess
2018-02-07, by Wuzzy
ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07, by Wuzzy
Calling SetWeapon with amNothing now unselects weapon
2018-02-07, by Wuzzy
Change weapon icons of mudball and air mine
2018-02-07, by Wuzzy
Lua API: Add WriteLnToChat
2018-02-07, by Wuzzy
ASA, Hard Flying: Show personal best at mission start
2018-02-07, by Wuzzy
Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-07, by Wuzzy
Start changelog for 0.9.24
2018-02-06, by Wuzzy
ASA: Fruit03: Show collected ammo
2018-02-06, by Wuzzy
ACF3: Explode princess when skipping 12turn course failanim
2018-02-06, by Wuzzy
Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06, by Wuzzy
String cleanup: Double/triple exclamation marks
2018-02-06, by Wuzzy
Fix various story flaws in mission descriptions of ACF campaign
2018-02-06, by Wuzzy
Fix some minor formatting and grammar flaws in script strings
2018-02-06, by Wuzzy
Fix various typos in translatable strings
2018-02-06, by Wuzzy
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-02-06, by Wuzzy
Machinegun. also tweaked ignore
2018-01-31, by alfadur
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
2018-01-24, by unc0rr
Configure for Qt5
qt5transition
2018-01-24, by unc0rr
Add assert on LoadingText texture value
0.9.23
2018-01-17, by unc0rr
Proper rejoin desyncs fix now
0.9.23
2018-01-17, by unc0rr
The ultimate fix for rejoin desyncs
0.9.23
2018-01-16, by unc0rr
Fix for freebsd
qmlfrontend
2018-01-14, by unc0rr
add a mask to the sand hog
2018-01-15, by nemo
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
2018-01-10, by unc0rr
merge
2018-01-10, by koda
Apply horrible workaround to build relocatable executables
0.9.23
2018-01-10, by koda
Set cmake RPATH policy to OLD
0.9.23
2018-01-10, by koda
fix crosshair rendering in GL2 mode
2018-01-07, by sheepluva
also put GL2 fixes into default
2018-01-07, by sheepluva
Fix referencing missing item
qmlfrontend
2018-01-07, by unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
2018-01-07, by unc0rr
whoops, I ruined the path of the unC0Rr
qmlfrontend
2018-01-06, by sheepluva
fix issues and my past sins with GL2
qmlfrontend
2018-01-06, by sheepluva
Fix missing default values
qmlfrontend
2018-01-05, by unc0rr
apparently this is GLES2 only
2018-01-05, by nemo
Fix missing includes for GL2 build
qmlfrontend
2018-01-05, by unc0rr
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
2018-01-05, by unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
2018-01-02, by unc0rr
pick up unc0rr's preview fix
2018-01-02, by nemo
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
2018-01-02, by unC0Rr
- Present stats page always on main thread
ios-develop
2017-12-30, by antonc27
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
2017-12-30, by antonc27
- Fix ammos menu crash
ios-develop
2017-12-29, by antonc27
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
2017-12-29, by antonc27
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
2017-12-29, by antonc27
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
2017-12-29, by antonc27
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
2017-12-29, by antonc27
- Fix ifdef (why this even worked before ??)
ios-develop
2017-12-29, by antonc27
merge into default too
2017-12-28, by nemo
dependency fixes
0.9.23
2017-12-28, by astro
Make playing a game possible
qmlfrontend
2017-12-27, by unc0rr
these images should have been RGBA to stay consistent with all the others
2017-12-26, by nemo
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
2017-12-26, by unc0rr
Preview rendering seems to work now
qmlfrontend
2017-12-25, by unc0rr
And more refactoring...
qmlfrontend
2017-12-24, by unc0rr
More refactoring in attempt to move away from frontlib
qmlfrontend
2017-12-24, by unc0rr
Start hacking new frontend
qmlfrontend
2017-12-22, by unc0rr
Start removing flib functionality
qmlfrontend
2017-12-17, by unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
2017-12-17, by unc0rr
Add new qmlfrontend project template
2017-12-16, by unc0rr
Improve this code a bit more
2017-12-16, by unc0rr
Quick dirty fix for building
2017-12-06, by unc0rr
bump proto
2017-12-05, by nemo
0.9.23 branch
0.9.23
2017-12-05, by nemo
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-12-04, by nemo
er. should be true I think? also... maybe this should be somewhere else
2017-11-29, by nemo
This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29, by nemo
Fix chat input key being sometimes registered twice
2017-11-29, by alfadur
At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25, by nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25, by nemo
init priority and scale
2017-11-25, by nemo
hate SDL blit...
2017-11-23, by nemo
infinite attack resets flags so probably should skip this
2017-11-22, by nemo
Update checker a bit
2017-11-19, by unc0rr
Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17, by Wuzzy
alt damage should default to false
2017-11-17, by nemo
remove the annoying ????
2017-11-15, by nemo
Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
2017-11-13, by Wuzzy
- More files to ignore
2017-11-13, by unc0rr
Bump protocol version and add new version info to game server
2017-11-13, by unc0rr
Update translations mentioned in changelog
2017-11-12, by Wuzzy
Finalize translation of pl.lua
2017-11-12, by KoBeWi
Backed out changeset 575c0de98505
2017-11-12, by Wuzzy
Fix grammar fail in cosmos.lua (string freeze compliant)
2017-11-12, by Wuzzy
Update pl.lua (>99% complete)
2017-11-12, by KoBeWi
animation tweak
2017-11-09, by alfadur
Fix incorrect check for cake gear type in ClimbHome
2017-11-08, by Wuzzy
remove some more test redundancy and restore a missing and important nil check
2017-11-08, by nemo
just merging if statements
2017-11-08, by nemo
- Update .pro file
2017-11-06, by unc0rr
Remove unused uCommands from uGearsHandlersMess
2017-11-03, by Wuzzy
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
2017-11-03, by Wuzzy
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
2017-11-03, by Wuzzy
Fix desync when dropping weapon from parachute or jetpack
2017-11-03, by Wuzzy
Backed out changeset 28210d2a9a36 (fixes bug 553)
2017-11-03, by Wuzzy
initialise previousGameState to something valid and not gsSuspend
2017-11-01, by nemo
Add Lua problems to the troubleshooting section of INSTALL.md
2017-11-01, by Wuzzy
travis: Install qt4 with a brew tap
2017-11-01, by koda
Don't send taunt message for automatically happening taunt animation
2017-11-01, by unc0rr
Remove newlines at end of Gravity mission panel
2017-11-01, by Wuzzy
Fix frontend not sending script param if empty
2017-11-01, by Wuzzy
Fix Battialion script showing “Round 0” at start
2017-10-31, by Wuzzy
Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-31, by Wuzzy
Update Polish tips and mission map descriptions
2017-10-31, by KoBeWi
Update changelog regarding wrap world edge bugs
2017-10-31, by Wuzzy
Add Polish translation for campaigns and new missions
2017-10-31, by KoBeWi
Update pl.txt translation file
2017-10-30, by KoBeWi
Backed out changeset c162995831d8
2017-10-30, by Wuzzy
Backed out changeset 058a5d373e4a
2017-10-30, by Wuzzy
Backed out changeset d08afea02908
2017-10-30, by Wuzzy
Minor pl.txt update
2017-10-30, by KoBeWi
Update and complete Polish frontend translation
2017-10-30, by KoBeWi
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-30, by Wuzzy
Update Polish translation (frontend, 3 strings missing)
2017-10-30, by KoBeWi
Fix broken cancel button on the login window (bug 373)
2017-10-29, by Wuzzy
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
2017-10-29, by Wuzzy
ACF3: Mention mines time in a sequence where it has been forgotten
2017-10-29, by Wuzzy
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
2017-10-29, by Wuzzy
Fix some German translations in ClimbHome and ACF
2017-10-29, by Wuzzy
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
2017-10-29, by Wuzzy
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-28, by Wuzzy
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
2017-10-28, by Wuzzy
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
2017-10-28, by Wuzzy
Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-10-28, by Wuzzy
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-28, by Wuzzy
Update cabal file
2017-10-27, by unc0rr
Fix bad LuaGoals comparison for pas2c builds
2017-10-27, by Wuzzy
Update small preview image of Basketball and BasketballField maps
2017-10-27, by Wuzzy
ACF7: Fix two weird thinking bubbles which should be speech bubbles
2017-10-27, by Wuzzy
ACF7: Fix no animation starting for some possible scenes
2017-10-27, by Wuzzy
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
2017-10-27, by Wuzzy
ACF7: Fix possible Lua error spam in intro sequence
2017-10-27, by Wuzzy
Fix some German typos and change a translation word (Ziele → Zielscheiben)
2017-10-27, by Wuzzy
Disable hog control after winning target practice challenge
2017-10-27, by Wuzzy
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
2017-10-26, by Wuzzy
Animate library: Add new parameter maxMoveTime to AnimMove
2017-10-26, by Wuzzy
Slightly update russian localization
2017-10-26, by unc0rr
ACF7: Set correct hog position after skipping start anim
2017-10-26, by Wuzzy
ACF2: Mention that both hogs must survive
2017-10-26, by Wuzzy
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
2017-10-26, by Wuzzy
Change SD music for Halloween and Hoggywood themes (old tracks)
2017-10-26, by Wuzzy
Fix German typo in de.lua
2017-10-26, by Wuzzy
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
2017-10-26, by Wuzzy
Add sparkle's name to Rope Knock Challenge
2017-10-26, by Wuzzy
Update credits for Fruit.ogg
2017-10-26, by Wuzzy
Complete music credits for Jungle.ogg by alfadur
2017-10-26, by Wuzzy
oops
2017-10-25, by nemo
jungle music
2017-10-25, by alfadur
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-25, by nemo
Make gtDuck use DirAngle instead of Angle for rotation
2017-10-25, by Wuzzy
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
2017-10-25, by Wuzzy
one more pattern
2017-10-25, by nemo
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
2017-10-25, by unc0rr
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
2017-10-24, by nemo
w is in pixels, so presumably this needs to be *4
2017-10-24, by nemo
use pitch for surfaces, land_width x2 since 16 bit
2017-10-24, by nemo
Modernize Cargo.toml a bit
2017-10-24, by unc0rr
Remove silly toUtf8 which caused bug with default team name
2017-10-24, by unc0rr
Add a few random team names and fix typos
2017-10-24, by Wuzzy
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
2017-10-24, by nemo
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
2017-10-24, by nemo
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
2017-10-24, by Wuzzy
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
2017-10-24, by Wuzzy
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
2017-10-24, by Wuzzy
Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-24, by Wuzzy
More changelog updates
2017-10-24, by Wuzzy
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
2017-10-24, by Wuzzy
Use Gear^.Boom to calculate cake party faces
2017-10-23, by Wuzzy
Fix cake party face not working across wrap world border
2017-10-23, by Wuzzy
Make air mines follow hedgehogs across wrap world edge
2017-10-23, by Wuzzy
Make GearsNear and CheckGearNear check gears across wrap world edge
2017-10-23, by Wuzzy
Add KoBeWi to credits
2017-10-23, by Wuzzy
Update changelog
2017-10-23, by Wuzzy
HedgeEditor: Fix broken napalm/mine strike/drill strike
2017-10-23, by Wuzzy
Rope Knock Challenge: Don't count hog kills after hero hurt itself
2017-10-23, by Wuzzy
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
2017-10-23, by Wuzzy
Fix bee homing incorrectly when target is across wrap world edge
2017-10-22, by Wuzzy
Wrap around target coordinates when clicking on other side of wrap-around world edge
2017-10-22, by Wuzzy
Move CalcWorldWrap to uUtils.pas
2017-10-21, by Wuzzy
Add Wuzzy to credits
2017-10-21, by Wuzzy
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-21, by Wuzzy
add copherneue
2017-10-21, by nemo
Fix division by 0 in sniper rifle training
2017-10-21, by Wuzzy
Sniper rifle training: Fix missing victory sound, also disable controls at the end
2017-10-21, by Wuzzy
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
2017-10-21, by Wuzzy
Sniper rifle training: Fix general camera weirdness
2017-10-21, by Wuzzy
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
2017-10-21, by Wuzzy
Fix small German typo
2017-10-21, by Wuzzy
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
2017-10-21, by Wuzzy
Fix PhysFS 3.0.0 deprecation warnings for error reporting
2017-10-21, by Wuzzy
Fix compiler getting nervous about C++11 dependency
2017-10-20, by Wuzzy
Update hedgewars_de.ts translation
2017-10-20, by Wuzzy
Run lupdate
2017-10-20, by Wuzzy
Update Big Armory mission image (duck position)
2017-10-20, by Wuzzy
Fix first ammo row being invisible when there's only one weapon in the first row
2017-10-20, by Wuzzy
Fix a few German typos and weird grammar
2017-10-20, by Wuzzy
Update German Lua and campaign translations
2017-10-20, by Wuzzy
Run update_lua_locale_files.sh
2017-10-20, by Wuzzy
Turn loc_gen.txt into an executable Shell script
2017-10-20, by Wuzzy
Fix bubbles drawn on the wrong side when hog drowns and faces right
2017-10-20, by Wuzzy
Increase chance for AI to use tardis over skip
2017-10-20, by Wuzzy
AI player checks if it can use tardis before selecting it
2017-10-20, by Wuzzy
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18, by nemo
AI hogs use timebox instead of skip if clueless what to do
2017-10-18, by Wuzzy
AI doesn't use extra damage/vampirism/invulnerable again if already active
2017-10-18, by Wuzzy
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-18, by Wuzzy
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
2017-10-18, by Wuzzy
Fix rubber duck not being used in Highlander
2017-10-18, by Wuzzy
Also drop air mine and rubber duck from Construction Mode crates
2017-10-16, by Wuzzy
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
2017-10-15, by Wuzzy
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
2017-10-15, by Wuzzy
Fix failure to update all cloud layers properly when entering Sudden Death
2017-10-13, by Wuzzy
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-13, by nemo
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
2017-10-13, by Wuzzy
Explain TropyRace's knockout rule in the mission panel
2017-10-12, by Wuzzy
QTfrontend: Fix flickering and bad offset of control config popup
2017-10-12, by Wuzzy
Add missing variable in uWorld.pas in videorec builds
2017-10-12, by Wuzzy
Fix incorrect hints about molotov cocktail insta-booming barrels
2017-10-12, by Wuzzy
Rope: Keep rope selected if sliding on ground and secondary weapon selected
2017-10-11, by Wuzzy
Remove unused variable in uWorld.pas
2017-10-11, by Wuzzy
wind blowing around mines off-turn was too annoying.
2017-10-11, by nemo
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
2017-10-11, by Wuzzy
Fix rope angle possible to go below 0° if having secondary weapon selected
2017-10-11, by Wuzzy
Fix faulty stats screen translation in English locale
2017-10-11, by Wuzzy
Don't let player save ammo scheme with pre-installed name, even case-insensitively
2017-10-11, by Wuzzy
Fix "at least 2 teams" warning not updated when net team is added/removed
2017-10-11, by Wuzzy
Fix cursor still being visible after using piano strike
2017-10-11, by Wuzzy
Change DLC icon (thanks, nemo!)
2017-10-10, by Wuzzy
Mark custom maps/forts/scripts with circle icon instead of icon
2017-10-10, by Wuzzy
Mark custom forts with asterisk in team editor
2017-10-10, by Wuzzy
Lua API: Remove BorderColor variable from onGameInit
2017-10-10, by Wuzzy
Construction Mode: Fix Lua error spam when using time box with filters on map
2017-10-10, by Wuzzy
Fix hog holding nothing in hand when choosing napalm or piano strike
2017-10-10, by Wuzzy
Eliminate some possible spoilers in stats screen of ASA: fruit02
2017-10-10, by Wuzzy
Fix player being able to switch to dying hog
2017-10-09, by Wuzzy
Remove spaces from grave names
2017-10-08, by Wuzzy
Add 7 graves
2017-10-08, by Wuzzy
No longer jiggle sticky mines if using portable portal device
2017-10-08, by Wuzzy
Update German and English locale files
2017-10-08, by Wuzzy
Improve error messages when feedback or DLC fail to reach Internet
2017-10-08, by alfadur
Update Italian translation (it.lua)
2017-10-08, by Enrico
Fix short sound breakdown shortly after using time box
2017-10-08, by Wuzzy
Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-08, by Wuzzy
Fix possibility to accidentally destroy team by entering an already existing team name
2017-10-08, by Wuzzy
Fix old team name not being removed after renaming team in frontend
2017-10-07, by Wuzzy
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-07, by nemo
Make sure new teams start with an unique name
2017-10-07, by Wuzzy
Names of new or copied game schemes are now unique
2017-10-07, by Wuzzy
Rework weapon scheme handling in frontend and fix a couple of bugs
2017-10-07, by Wuzzy
Fix molotov cocktails bouncing off vertically off rubber
2017-10-07, by Wuzzy
Fix argument bug in default name of copy of copy of ammo scheme
2017-10-06, by Wuzzy
Strip invalid PNG profiles from PNGs
2017-10-06, by Wuzzy
Fix splash screen on Windows
2017-10-06, by alfadur
Less stupid resetPosition comment in uCursor.pas
2017-10-06, by Wuzzy
Fix camera going crazy when starting game with mouse centered
2017-10-06, by Wuzzy
Use https links in README files
2017-10-06, by Wuzzy
(Hopefully) fix game camera being shifted on Windows 10
2017-10-06, by alfadur
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
2017-10-06, by Wuzzy
ClimbHome: Fix final team scoring 0 if hog took damage
2017-10-05, by Wuzzy
ClimbHome: Make sure hog faces left on turn start
2017-10-05, by Wuzzy
Climb Home: Fix game getting stuck when player reaches home
2017-10-05, by Wuzzy
Add test case for testing that mines don't move for a very long time
2017-10-05, by Wuzzy
Destroy rope when attempting to shoot it through wrap / bouncy world edge
2017-10-05, by Wuzzy
Fix cursor often jumping to center when putting target while moving cursor
2017-10-05, by Wuzzy
Show selected weapon again when using it in inf attack mode
2017-10-05, by Wuzzy
Remove ScriptParam from HedgeEditor
2017-10-04, by Wuzzy
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
2017-10-04, by Wuzzy
Clean up internal HedgeEditor TODO list
2017-10-04, by Wuzzy
Add translator comment for "toggle team bars"
2017-10-04, by Wuzzy
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
2017-10-04, by Wuzzy
Add README files to explain the tests directory
2017-10-04, by Wuzzy
Put Testing dir into .hgignore and .gitignore
2017-10-04, by Wuzzy
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2017-10-04, by Wuzzy
Add test case to test if cake explodes in time when stuck in tight space
2017-10-04, by Wuzzy
Remove broken “Play again” button in stats page after an online game
2017-10-03, by Wuzzy
Relicense my contributions from WTFPL to CC-0
2017-10-03, by Wuzzy
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
2017-10-03, by Wuzzy
Update German translation (especially de.txt)
2017-10-02, by Wuzzy
fine. I will
2017-10-02, by nemo
Reduce number of initial teams: 4 human, 2 AI teams
2017-10-02, by Wuzzy
Create 5 human teams + 5 AI teams on first start
2017-10-02, by Wuzzy
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
2017-10-02, by Wuzzy
Add a bunch of announcer messages in English
2017-10-02, by Wuzzy
Use generic team names for non-themed random teams; add a bunch of more random team names
2017-10-02, by Wuzzy
Nobody Laugh mission: Set bot level to maximum
2017-10-01, by Wuzzy
Battalion: Only show collected ammo to local player
2017-10-01, by Wuzzy
Change some HedgeEditor menu icons
2017-10-01, by Wuzzy
Change Highlander.cfg to select Default by default
2017-10-01, by Wuzzy
ACF6: Set correct position of native after skipping
2017-10-01, by Wuzzy
ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
2017-10-01, by Wuzzy
Merge sheepluva's changes
2017-09-30, by Wuzzy
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
2017-09-30, by Wuzzy
fix some fpc hints
2017-09-30, by sheepluva
Fix broken format string in de.lua, breaking Tumbler script
2017-09-30, by Wuzzy
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
2017-09-30, by Wuzzy
fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30, by sheepluva
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
2017-09-30, by Wuzzy
ASA, moon01: Fix various turn-based and gameplaying bugs
2017-09-30, by Wuzzy
ASA, moon01: Move escape dialog into a proper animation dialogue
2017-09-30, by Wuzzy
Merge sheepluva's changes
2017-09-30, by Wuzzy
ACF7: Don't make princess disappear instantly after victory
2017-09-30, by Wuzzy
workaround to fix pas2c mistyping a constant as bool
2017-09-30, by sheepluva
ACF5: Fix position of Fiery Water when skipping start anim.
2017-09-30, by Wuzzy
ACF5: Spare traitor's life with skip instead of precise
2017-09-30, by Wuzzy
ASA, fruit01: Change choice keys
2017-09-30, by Wuzzy
ASA, fruit01: Show mission text when reaching launch pad with enemies
2017-09-30, by Wuzzy
ASA, fruit01: Improve mission texts and choice dialog handling
2017-09-30, by Wuzzy
ACF1: Change rope challenge confirm key to [Attack]
2017-09-30, by Wuzzy
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
2017-09-30, by Wuzzy
ACF1: Force player to press jump to confirm difficulty dialog
2017-09-30, by Wuzzy
ASA, ice01: Fix turn ready caption
2017-09-30, by Wuzzy
make hellfire test a bit less seed-sensitive
2017-09-30, by sheepluva
ASA, moon01: Fix minions sometimes taking double turns
2017-09-30, by Wuzzy
pas2c happiness initiative 2017, continued
2017-09-30, by sheepluva
change return codes to avoid overlap with fpc ones
2017-09-29, by sheepluva
ASA, Spacetrip: Fix guards taking 2 turns in succession
2017-09-29, by Wuzzy
make PHYSFS_setBuffer() known to pas2c
2017-09-29, by sheepluva
fix some things that annoy pas2c and whitespaces
2017-09-29, by sheepluva
Merge sheepluva's changes
2017-09-29, by Wuzzy
A Space Adventure: Add outro sequence / epilogue in the final mission
2017-09-29, by Wuzzy
don't use colorkey for land spray
2017-09-29, by sheepluva
rename ifTransparent to ifColorKey
2017-09-29, by sheepluva
currently irrelevant sdl call adjustment
2017-09-29, by sheepluva
ASA, ice01: Fix losing turn early in game
2017-09-29, by Wuzzy
ASA, desert01: Fix smugglers sometimes getting multiple turns
2017-09-29, by Wuzzy
Fix rope detection in ASA desert01
2017-09-29, by Wuzzy
Use Default voice in A Space Adventure campaign
2017-09-29, by Wuzzy
Change graves of teams in missions for greater variety
2017-09-29, by Wuzzy
ACF1: Fix graphical deagle shot glitch after shooting final target
2017-09-29, by Wuzzy
ASA, fruit02: Minor refactor
2017-09-29, by Wuzzy
ASA, fruit02: Fail mission if player let wrong hog collect device part
2017-09-29, by Wuzzy
ASA, fruit02: End turn when reaching surface
2017-09-28, by Wuzzy
Separate crates in ASA final mission
2017-09-28, by Wuzzy
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
2017-09-28, by Wuzzy
Fix stats screen caption showing only one winner if multiple teams have won
2017-09-28, by Wuzzy
ASA fruit03: Fix skipping not adding to turn time in next turn
2017-09-28, by Wuzzy
A Space Adventure: Remove or shorten intro sequences of side missions
2017-09-28, by Wuzzy
Lua API: Add ReadyTimeLeft variable
2017-09-28, by Wuzzy
ASA: Improve displaying of mission panels all over the place
2017-09-28, by Wuzzy
Fix typo in Polish translation
2017-09-28, by Wuzzy
ASA: Explain team abbreviations + update changelog
2017-09-28, by Wuzzy
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
2017-09-28, by Wuzzy
Fix team colors of most teams in A Space Adventure to denote correct ally status
2017-09-28, by Wuzzy
ACF8: Fix mission panel being shown after victory (if the leader fled)
2017-09-28, by Wuzzy
ACF7: Mention mines time
2017-09-28, by Wuzzy
Don't play “missed” taunt if a target has been hit
2017-09-28, by Wuzzy
ASA: Fix 2 important fruit planet mission unlocking bugs
2017-09-28, by Wuzzy
ASA, Spacetrip: Fix stats screen messages when running out of fuel
2017-09-28, by Wuzzy
ASA, death02: Use GetAmmoName for the enemy hog names
2017-09-27, by Wuzzy
ASA,desert03: Fix no victory after destroying all targets
2017-09-27, by Wuzzy
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
2017-09-27, by Wuzzy
ASA, Spacetrip: Reset turn time on successful Moon landing
2017-09-27, by Wuzzy
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
2017-09-27, by Wuzzy
Update ChangeLog for ASA, increase spacetrip turn time to 20s
2017-09-27, by Wuzzy
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
2017-09-27, by Wuzzy
ASA, Spacetrip: Fix not properly recognizing crate collection
2017-09-27, by Wuzzy
ASA: Update mission texts properly after watching dialog
2017-09-27, by Wuzzy
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
2017-09-27, by Wuzzy
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
2017-09-27, by Wuzzy
ACF: Use skull grave for cannibal teams (for real)
2017-09-27, by Wuzzy
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
2017-09-27, by Wuzzy
Infinite skips in ACF5
2017-09-27, by Wuzzy
ACF2: Convert to EndTurn
2017-09-27, by Wuzzy
ACF2: Remove restart option when cooperating with cyborg
2017-09-27, by Wuzzy
Disable SD in ACF6 and ASA: The first stop
2017-09-27, by Wuzzy
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
2017-09-27, by Wuzzy
ACF2: Fix weird skip ammos
2017-09-27, by Wuzzy
Shorten a mission text in ACF, mission 2
2017-09-27, by Wuzzy
ACF1: Fix various problems with the parachute section
2017-09-27, by Wuzzy
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