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Updated Slovak translation
2011-09-04, by jose1711
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03, by nemo
'Star and Moon' updated his sheep hat.
2011-09-03, by sheepluva
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03, by nemo
Remove STL dependency
2011-09-03, by unc0rr
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03, by unc0rr
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-03, by koda
tweak to avoid jaggies
2011-09-02, by nemo
typo
2011-09-02, by nemo
fiiine
2011-09-02, by nemo
lighten a bit
2011-09-02, by nemo
Add awesome new TARDIS art
2011-09-02, by nemo
OMG. I forgot this one.
2011-09-02, by nemo
that was just getting me into trouble
2011-09-02, by nemo
oops.
2011-09-02, by nemo
Thicker borders. Still need something by an actual artist.
2011-09-02, by nemo
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02, by unc0rr
Implement save button on game statistics page.
2011-09-02, by unc0rr
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
2011-09-09, by Xeli
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02, by nemo
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
2011-09-09, by Xeli
Why so serious
2011-09-02, by unc0rr
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
2011-09-09, by Xeli
*sigh* I suppose I'd best avoid those trademarks...
2011-09-02, by nemo
Fixed the captions, they are now below the windbar
hedgeroid
2011-09-08, by Xeli
add get away time modifier entry to changelog
2011-09-01, by sheepluva
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
2011-09-01, by Xeli
Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01, by Xeli
merge
2011-09-01, by nemo
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01, by unc0rr
button tweak, add missing left horizon
2011-09-01, by nemo
onHogAttack hook. Might reposition this later.
2011-09-01, by mikade
Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31, by nemo
Let's draw the bottom border thicker, so it is more visible
2011-08-31, by nemo
Add option for a bottom border. Needs testing.
2011-08-31, by nemo
Avoid burning other hog's turn
2011-08-31, by nemo
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31, by nemo
- Don't reload fonts
2011-08-31, by unc0rr
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-09-14, by koda
Fix check for darwin or win32. Add debug message.
2011-08-31, by unc0rr
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
2011-09-14, by koda
TARDIS bugfix
2011-08-31, by nemo
fix for retina display devices
2011-09-14, by koda
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31, by nemo
ios version bump
2011-09-14, by koda
more proper implementation of TARDIS
2011-08-31, by nemo
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-09-14, by koda
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
2011-08-30, by nemo
Check for nil from SpawnCustomCrate
2011-08-29, by nemo
updated sdl.patch
2011-08-29, by koda
Updated Slovak translation
2011-08-28, by jose1711
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28, by koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28, by koda
move the ios background music under resources
2011-08-28, by koda
the return of SDL.patch D:
2011-08-28, by koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-28, by koda
Prevent flakes from drawing if they spawn in land
2011-08-27, by nemo
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27, by nemo
Avoid unsightly gaps in landbacktex
2011-08-27, by nemo
implement proper blending
2011-08-27, by nemo
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27, by nemo
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-26, by nemo
Fix rounding error in sky colour causing visible lines
2011-08-26, by nemo
Correctly check for failure to look up ammo, check for damaged mines
2011-08-26, by nemo
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26, by nemo
Use frontend value for fullscreening.
2011-08-26, by nemo
pt update
2011-08-25, by inu
* partial rollback of changes to camera
2011-08-25, by sheepluva
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25, by sheepluva
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25, by sheepluva
don't poison invul hogs
2011-08-25, by sheepluva
another silly mistake
2011-08-24, by nemo
accidentally reverted this when reverting the rest of the override changes.
2011-08-24, by nemo
oops
2011-08-24, by nemo
THUNKphewbzzweeEEeee
2011-08-24, by sheepluva
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24, by nemo
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-24, by nemo
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23, by nemo
restore screwed up test
2011-08-23, by nemo
don't override user defined size when resizing
2011-08-23, by nemo
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
2011-09-01, by Xeli
enable window resizing (tested only on linux) - fix issue 103
2011-08-23, by koda
increment version number/name
hedgeroid
2011-09-01, by Xeli
ooops
2011-08-23, by koda
sabotage of the iphone port failed..
hedgeroid
2011-08-28, by Xeli
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-23, by koda
fixed = operator in uFloat
hedgeroid
2011-08-28, by Xeli
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-23, by koda
Made getDownloadPath compatible with < Froyo devices
hedgeroid
2011-08-26, by Xeli
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-23, by koda
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
2011-08-26, by Xeli
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-22, by koda
version name and api changed for Market version
hedgeroid
2011-08-26, by Xeli
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-22, by koda
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
2011-08-26, by Xeli
Disable flakes in Blox theme
2011-08-22, by nemo
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
2011-08-24, by = Xeli
Free land texture, reset sky colour.
2011-08-22, by nemo
Put it in the add as well
2011-08-22, by nemo
Add check for no sound
2011-08-22, by nemo
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22, by koda
Fix translation (it was smth like "they have normal bounced")
2011-08-22, by unc0rr
merge
2011-08-22, by unc0rr
add Zorg to credits
2011-08-22, by koda
tiny tweak in how lua is moved + added two reverts
hedgeroid
2011-08-22, by Xeli
enable a tip on osx, remove trailing whitespaces
2011-08-22, by koda
Implement TestHammer which makes sense
2011-08-22, by unc0rr
merge
hedgeroid
2011-08-21, by Xeli
russian translation update
2011-08-22, by tsleon
Make AI aware of damage modifiers
2011-08-22, by unc0rr
removed the enabling of sensors
hedgeroid
2011-08-21, by Xeli
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21, by nemo
Removed chinese font
hedgeroid
2011-08-21, by Xeli
Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21, by nemo
Changed url to code.google.com page
hedgeroid
2011-08-21, by Xeli
Strip and compress Golf theme
2011-08-21, by nemo
changed an ifdef so that android too uses mono sound
hedgeroid
2011-08-21, by Xeli
mergy merge merge
2011-08-21, by nemo
cosmetic tweak in the teamselection menu
hedgeroid
2011-08-21, by Xeli
merge
2011-08-21, by mikade
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21, by nemo
forgot to hg add the images...
hedgeroid
2011-08-21, by Xeli
HUD for Space Invasion, minor bugfix
2011-08-21, by mikade
hammer tweak
2011-08-21, by nemo
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
2011-08-21, by Xeli
Add mikade and Xeli to credits
2011-08-21, by nemo
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
2011-08-21, by Xeli
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21, by nemo
few comments added
hedgeroid
2011-08-21, by Xeli
add check for other forms of flight too
2011-08-21, by nemo
added licenses
hedgeroid
2011-08-21, by Xeli
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-21, by nemo
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
2011-08-20, by Xeli
New lithuanian translation
2011-08-21, by Uncharted
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
2011-08-20, by Xeli
Fix localisation of scripts
2011-08-21, by nemo
changed aiming to be triggered when touching the crosshair
hedgeroid
2011-08-19, by Xeli
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-21, by unc0rr
small cosmetic change
hedgeroid
2011-08-19, by Xeli
This really should have been a TPoint for consistency
2011-08-20, by nemo
merge
hedgeroid
2011-08-19, by Xeli
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-20, by nemo
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
2011-08-19, by Xeli
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
2011-08-20, by nemo
Added several graphics
hedgeroid
2011-08-19, by Xeli
Special case small radius gears to try and prevent repeated collisions.
2011-08-20, by nemo
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
2011-08-19, by Xeli
teach AI about sticky mines
2011-08-20, by nemo
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
2011-08-19, by Xeli
- Update russian translation
2011-08-19, by unc0rr
merge
hedgeroid
2011-08-18, by Xeli
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-19, by unc0rr
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
2011-08-18, by Xeli
- Updates to Tumbler gameplay mode [may still need a lil work]
2011-08-19, by mikade
Volume keys now work
hedgeroid
2011-08-18, by Xeli
oops
2011-08-18, by nemo
open ammo when clicking the current hog
hedgeroid
2011-08-17, by Xeli
portal: combating the space-detection issue.
2011-08-18, by sheepluva
merge
hedgeroid
2011-08-17, by Xeli
Free messages queue on engine shutdown
2011-08-17, by unc0rr
merge
hedgeroid
2011-08-17, by Xeli
...
2011-08-17, by nemo
Now able to select a weapon
hedgeroid
2011-08-17, by Xeli
*sigh*
2011-08-17, by nemo
merge
hedgeroid
2011-08-17, by Xeli
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17, by nemo
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17, by nemo
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-16, by nemo
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16, by nemo
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-16, by unc0rr
Check for dX too
2011-08-15, by nemo
I'll learn to build first eventually...
2011-08-15, by nemo
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
2011-08-17, by Xeli
oops
2011-08-15, by nemo
merge
hedgeroid
2011-08-15, by Xeli
Move HealthTag dY init into AddGear
2011-08-15, by nemo
merge
2011-08-15, by mikade
Use Frame instead of State for the health flag
2011-08-15, by nemo
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15, by unc0rr
Why so suspicious?
2011-08-15, by unc0rr
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15, by mikade
forgot scale
2011-08-15, by nemo
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-14, by nemo
bump up max collision to 1024 entries
2011-08-14, by nemo
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-14, by nemo
draw health tag relative to screen if State <> 0
2011-08-14, by nemo
smaller code cleanup
2011-08-15, by koda
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14, by nemo
Use same visual gear for health tags and hearts.
2011-08-14, by nemo
Seduction animation. New visual gear type.
2011-08-14, by nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14, by nemo
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14, by nemo
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