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ASA fruit02: Add workaround for incorrect weapon display on turn start
2019-06-03, by Wuzzy
Add some comments in en.txt
2019-06-03, by Wuzzy
Remove some accidental advertisements in de.txt and en.txt
2019-06-03, by Wuzzy
check for account existence before asking passwords
2019-06-03, by alfadur
handle response from IO result handler
2019-06-02, by alfadur
Update German translation
2019-06-02, by Wuzzy
Update Lua locale files
2019-06-02, by Wuzzy
fix land object placement
2019-06-02, by alfadur
use blocking recv in IO thread
2019-06-02, by alfadur
Allow vgtBigExplosion in low quality mode
2019-06-02, by Wuzzy
Move resurrector and seduction distance to uConsts
2019-06-02, by Wuzzy
Don't draw girder/resurrect/seduce circle while hog moves
2019-06-02, by Wuzzy
Homing bee can now be used as secondary ammo
2019-06-02, by Wuzzy
Properly prevent using airstrike or girder in mid-air
2019-06-02, by Wuzzy
Speech bubbles: Fix word-wrapping being used between interpunction
2019-06-01, by Wuzzy
Scenarios: Show "Mission succeeded/failed!" in stats screen
2019-05-31, by Wuzzy
PageEditTeam: Disable sound test button when frontend sounds are disabled
2019-05-31, by Wuzzy
rename length to something different
2019-05-31, by alfadur
Make the HedgeEditor mission output strings collectable by translation scripts
2019-05-31, by Wuzzy
ASA: Use higher quality mission images
2019-05-31, by Wuzzy
ASA fruit02: Use pre-selected barrel positions and fewer barrels
2019-05-31, by Wuzzy
ASA fruit01: Save campaign variable about whether hero joined battle
2019-05-31, by Wuzzy
ASA fruit02: Delete sticky flames
2019-05-31, by Wuzzy
Move Dangerous Ducklings scenario down
2019-05-31, by Wuzzy
ASA cosmos: Don't send team rankings
2019-05-31, by Wuzzy
ASA: Check if hero is still alive before claiming victory
2019-05-31, by Wuzzy
ACF2: Replace isHogAlive with IsHogAlive
2019-05-29, by Wuzzy
Lua: Add IsHogAlive
2019-05-31, by Wuzzy
Copy authentication from the old frontend
2019-05-30, by unC0Rr
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
2019-05-29, by Wuzzy
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
2019-05-28, by Wuzzy
normalize type names
2019-05-28, by alfadur
shuffle server files
2019-05-28, by alfadur
Animate library: Document way to speed up animations for testing purposes
2019-05-28, by Wuzzy
ACF9: Correct the contents of the code comments
2019-05-28, by Wuzzy
Fix stats screen group boxes sometimes having no spacing
2019-05-28, by Wuzzy
Use crown icon in mission panel for King Mode
2019-05-28, by Wuzzy
Change mission panel icons for a couple of game styles
2019-05-28, by Wuzzy
Semi-standardize usage of icons in many mission panels
2019-05-28, by Wuzzy
Add 2 mission panel icons: hedgehog and flags
2019-05-27, by Wuzzy
Background theme detection: Also check if Border.png is present
2019-05-27, by Wuzzy
Backed out changeset 96244def1cc0—It was broken
2019-05-27, by Wuzzy
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
2019-05-26, by Wuzzy
ACF6: More turn time tweaks
2019-05-26, by Wuzzy
ACF6: (Re-)initialize turn properly after cut scenes
2019-05-26, by Wuzzy
Rename sprFirepunch to sprFirePunch
2019-05-26, by Wuzzy
add idle shouryuuken animation
2019-05-26, by alfadur
ACF6: Dismiss enemy teams on victory, just in case
2019-05-26, by Wuzzy
ACF6: Protect goal crate from damage
2019-05-26, by Wuzzy
ACF5: Fix some turn bugs relating to 3rd wave
2019-05-26, by Wuzzy
ACF5: Add appear animation for 3rd wave
2019-05-26, by Wuzzy
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
2019-05-26, by Wuzzy
ACF5: Fix number of turns before 3rd wave appears not always being 7
2019-05-26, by Wuzzy
IsHogLocal: If there's a mission team, only count members in the clan of that team
2019-05-26, by Wuzzy
Refactor definition of "local" clans
2019-05-26, by Wuzzy
scatter bottle pieces
2019-05-25, by alfadur
ACF3: Fix princess-in-cage scene: Princess did not die
2019-05-25, by Wuzzy
ACF3: Simplify infinite shoryuken crate
2019-05-25, by Wuzzy
ACF3: Clean up start up sequences a bit
2019-05-25, by Wuzzy
Add handling of some messages, reuse models from the old frontend
2019-05-24, by unc0rr
Backed out changeset 76003912e31d (whoops)
2019-05-24, by Wuzzy
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
2019-05-24, by Wuzzy
Backed out changeset f764394839b2
2019-05-24, by Wuzzy
Prevent crates from being collected twice
2019-05-24, by Wuzzy
Use "looky" hog sprite for missing hat texture as well
2019-05-24, by Wuzzy
Initialize cursor position properly when opening ammo menu, prevent "jumping"
2019-05-24, by Wuzzy
Add new Hedgehog.png frame for ammo with SelAmmoIcon
2019-05-24, by Wuzzy
Add slots for all protocol messages
2019-05-24, by unC0Rr
Add drill rocket animation
2019-05-24, by Wuzzy
Stop fade-out sound instantly when audio muted
2019-05-24, by Wuzzy
don't draw double 🦔 when equipping rc plane
2019-05-23, by alfadur
improve rope rendering
2019-05-23, by alfadur
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
2019-05-23, by Wuzzy
ACF2: Add more isHogAlive checks
2019-05-23, by Wuzzy
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
2019-05-23, by Wuzzy
Merge alfadur's commits
2019-05-22, by Wuzzy
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
2019-05-22, by Wuzzy
ACF: Add some checks before calling StoppedGear
2019-05-22, by Wuzzy
Fix health case/barrel health texture being sometimes not created
2019-05-22, by Wuzzy
disallow zero rope step
2019-05-22, by alfadur
use contains where possible
2019-05-22, by alfadur
remove RangeContains in favor of standard contains
2019-05-22, by alfadur
add rope layers
2019-05-21, by alfadur
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
2019-05-21, by Wuzzy
Fix un-selecting weapon while in multishoot allowing another attack
2019-05-21, by Wuzzy
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
2019-05-21, by Wuzzy
ACF2: Fix Lua error when hog dies during cyborg choice phase
2019-05-21, by Wuzzy
Disable Sudden Death for all A Classic Fairytale missions
2019-05-21, by Wuzzy
ACF1: Fix pastMoleHeadAnim being played twice
2019-05-21, by Wuzzy
Add error messages when calling AddHog or AddMissionHog wrongly
2019-05-20, by Wuzzy
Update German Lua translations
2019-05-20, by Wuzzy
Scenarios: Drawn games count as mission failure
2019-05-20, by Wuzzy
Speed Shoppa: Set hog dy=0 on victory
2019-05-20, by Wuzzy
Remove Wacky templates #37, #38, #43 from Large land template
2019-05-20, by Wuzzy
Update MaxHedgehogs for template #43
2019-05-20, by Wuzzy
Calculate max. recommended hog count for perlin maps
2019-05-19, by Wuzzy
Give a more accurate hedgehog limit estimate for small drawn maps
2019-05-19, by Wuzzy
Update German translation
2019-05-19, by Wuzzy
Update locale files
2019-05-19, by Wuzzy
Don't abort ready phase for moving camera with keys
2019-05-18, by Wuzzy
Refactor uInputHandler a bit
2019-05-18, by Wuzzy
Control (style): Fix scoring breakage after extra time for real
2019-05-18, by Wuzzy
Update changelog
2019-05-18, by Wuzzy
Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
2019-05-18, by Wuzzy
Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
2019-05-18, by Wuzzy
Frontend: Tweak some colors in HWBDAY style
2019-05-18, by Wuzzy
Frontend: Highlight button when pressed
2019-05-18, by Wuzzy
Display laser sight icon above wind bar when laser sight utility is active
2019-05-18, by Wuzzy
Add separate hand image for landspray
2019-05-18, by Wuzzy
Add piano icon on mouse cursor when selecting piano strike
2019-05-18, by Wuzzy
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
2019-05-18, by Wuzzy
Show icon above hedgehog for most ammos without hand image
2019-05-17, by Wuzzy
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