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Italian translation update
2012-09-16, by ChipHome
Italian engine translation update
2012-09-11, by ChipHome
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09, by sheepluva
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09, by sheepluva
'h' status for room admins
2012-09-09, by unc0rr
Reset to default colors button
2012-09-09, by unc0rr
- Some improvements to tr() calls
2012-09-09, by unc0rr
- Fix some warnings in frontend
2012-09-09, by unc0rr
Polish settings page a bit
2012-09-09, by unc0rr
More consistency in terminology
2012-09-08, by unc0rr
merging in campaign updates - please test
2012-09-07, by sheepluva
Fixed grammar/vocabulary and improved balance
2012-09-05, by belphegorr
fix for issue 293 : "rope stuck after picking crate"
2012-09-06, by sheepluva
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-05, by sheepluva
retain frontend effects setting exiting/leaving settings
2012-09-04, by nemo
Fix some warnings
2012-09-05, by unc0rr
Stop messages without possible desync on load from save
2012-09-05, by unc0rr
I didn't want to do this since it seems less clean, but...
2012-09-04, by sheepluva
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04, by unc0rr
skip second CheckForWin if water wasn't raised after first one
2012-09-04, by sheepluva
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04, by sheepluva
More Qt-ish code, fix couple warnings.
2012-09-04, by unc0rr
Unset room restrictions on player/team joins when changing room admin
2012-09-04, by unc0rr
More precision
2012-09-04, by unc0rr
forgot to add back c96ff1a053d0
2012-09-03, by nemo
fix for issue 376 (embedding barrels in ceiling)
2012-09-03, by sheepluva
Fix line endings, add missing amMine entry
2012-09-03, by nemo
teleport hack fixes:
2012-09-03, by sheepluva
adjust velocity when entering/exiting the 4x routine
2012-09-03, by nemo
Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03, by nemo
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-03, by nemo
if this doesn't work I shall cry like a lady
2012-09-02, by sheepluva
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02, by sheepluva
engineclean returns
2012-09-02, by sheepluva
Not sticky rope
2012-09-02, by unc0rr
perf tweak
2012-09-02, by nemo
LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02, by nemo
Correct snow fall/rotation (matching visual gear)
2012-09-02, by nemo
Oops
2012-09-02, by unc0rr
Rope fix without hacks.
2012-09-01, by unc0rr
oops
2012-09-01, by nemo
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01, by nemo
hide health bars of dead teams
2012-09-01, by unc0rr
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01, by nemo
fix parsing of 'if': identifiers can also contain underscores
2012-09-01, by sheepluva
fix parsing of 'if'
2012-08-31, by unc0rr
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31, by sheepluva
* don't build moc for campaign.h
2012-08-31, by sheepluva
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