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Fix bugs in edge definitions in Rooms tile set, remove spikes tile set
2 days ago, by unC0Rr
- Update landgen to use the latest rand crate
2 days ago, by unC0Rr
- Adopt newest version of rand crate
2 days ago, by unC0Rr
- Reduce wfc templates definition file by removing excess fields with false value
2 days ago, by unC0Rr
Fix installation
3 days ago, by unC0Rr
Description: Find clangs
3 days ago, by unC0Rr
Rename appdata to metainfo
3 days ago, by Lars Wendler
Add support for ffmpeg 6.0
3 days ago, by Pekka Ristola
Make bots wait a bit if there are air mines moving
2 weeks ago, by unC0Rr
Switch to toml for WFC templates
3 days ago, by unC0Rr
Implement simplified format for edges in config
3 days ago, by unC0Rr
Add some further work on hhtracer
3 days ago, by unC0Rr
Fix inversion parameters being disregarded
4 days ago, by unC0Rr
Add Rooms tile set
4 days ago, by unC0Rr
Adopt newer version of png lib
8 days ago, by unC0Rr
Fix generation in corners by extending outline edge definitions
8 days ago, by unC0Rr
Make slider below preview affect WFC generator by skewing tile probabilities
12 days ago, by unC0Rr
Revert the idea of using prime number in hedgewars prng
12 days ago, by unC0Rr
Add some progress on hhtracer
2 weeks ago, by unC0Rr
Start work on hedgehog tracer
2 weeks ago, by unC0Rr
Merge transitional_engine branch into default
4 weeks ago, by unC0Rr
Add some more work on rust ai
transitional_engine
4 weeks ago, by unC0Rr
Make wider range of numbers representable with FPNum on the cost of smaller precision
transitional_engine
6 weeks ago, by unC0Rr
Add a benchmark for landgen
transitional_engine
6 weeks ago, by unC0Rr
Make FPNum use saturating calculations
transitional_engine
6 weeks ago, by unC0Rr
Implement passing of available ammo to rust AI
transitional_engine
6 weeks ago, by unC0Rr
Add templates for maps with 3 to 8 vertical structures
transitional_engine
6 weeks ago, by unC0Rr
Add the template to selection
transitional_engine
8 weeks ago, by unC0Rr
Add one more template
transitional_engine
8 weeks ago, by unC0Rr
Tweak the rest of map templates
transitional_engine
8 weeks ago, by unC0Rr
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
2 months ago, by unC0Rr
Add a tool visualizing map templates
transitional_engine
2 months ago, by unC0Rr
Merge tip
transitional_engine
2 months ago, by unC0Rr
Make AI less annoying
transitional_engine
2 months ago, by unC0Rr
Add some progress on rust AI
transitional_engine
2 months ago, by unC0Rr
Start on AI implementation in rust
transitional_engine
3 months ago, by unC0Rr
- Update corrosion
transitional_engine
2 months ago, by unC0Rr
Wrap chat lines into div
4 months ago, by unC0Rr
Remove old code
transitional_engine
4 months ago, by unC0Rr
Add templates for different maze styles
transitional_engine
4 months ago, by unC0Rr
Sanitize maze mapgen code a bit
transitional_engine
4 months ago, by unC0Rr
Use rust implementation of maze generator in engine
transitional_engine
4 months ago, by unC0Rr
Add maze land generator ported from pascal engine
transitional_engine
4 months ago, by unC0Rr
Fix test to match new yaml structure
transitional_engine
4 months ago, by unC0Rr
Add install script for tiles
transitional_engine
4 months ago, by unC0Rr
Fix cavern templates
transitional_engine
4 months ago, by unC0Rr
Make outline template generator behave more like old engine
transitional_engine
4 months ago, by unC0Rr
Make Point::with_margin function safe to use
transitional_engine
4 months ago, by unC0Rr
Allow switching between outline and wfc map generators
transitional_engine
5 months ago, by unC0Rr
Make pas2c engine work with hwengine-future
transitional_engine
5 months ago, by unC0Rr
Pass full path to WFC for tile loading
transitional_engine
5 months ago, by unC0Rr
Make pascal engine link to hwengine-future and use WFC generator
transitional_engine
5 months ago, by unC0Rr
Merge default
transitional_engine
5 months ago, by unC0Rr
Add corrosion as a subdirectory, CMake fixes
transitional_engine
5 months ago, by unC0Rr
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
5 months ago, by unC0Rr
Avoid creating unused string that is quite costly to produce
5 months ago, by unC0Rr
Improve pas2c rtl performance by avoiding double iteration on strings
5 months ago, by unC0Rr
Implement triggering advancement of simulation in qmlfrontend
8 months ago, by unC0Rr
Implement key bindings
8 months ago, by unC0Rr
Handle game view resize
8 months ago, by unC0Rr
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