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Make wider range of numbers representable with FPNum on the cost of smaller precision
transitional_engine
tip
2 hours ago, by unC0Rr
Add a benchmark for landgen
transitional_engine
4 hours ago, by unC0Rr
Make FPNum use saturating calculations
transitional_engine
4 hours ago, by unC0Rr
Implement passing of available ammo to rust AI
transitional_engine
2 days ago, by unC0Rr
Add templates for maps with 3 to 8 vertical structures
transitional_engine
4 days ago, by unC0Rr
Add the template to selection
transitional_engine
2 weeks ago, by unC0Rr
Add one more template
transitional_engine
2 weeks ago, by unC0Rr
Tweak the rest of map templates
transitional_engine
2 weeks ago, by unC0Rr
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
2 weeks ago, by unC0Rr
Add a tool visualizing map templates
transitional_engine
2 weeks ago, by unC0Rr
Merge tip
transitional_engine
3 weeks ago, by unC0Rr
Make AI less annoying
transitional_engine
3 weeks ago, by unC0Rr
Add some progress on rust AI
transitional_engine
3 weeks ago, by unC0Rr
Start on AI implementation in rust
transitional_engine
7 weeks ago, by unC0Rr
- Update corrosion
transitional_engine
4 weeks ago, by unC0Rr
Wrap chat lines into div
default
2 months ago, by unC0Rr
Remove old code
transitional_engine
3 months ago, by unC0Rr
Add templates for different maze styles
transitional_engine
3 months ago, by unC0Rr
Sanitize maze mapgen code a bit
transitional_engine
3 months ago, by unC0Rr
Use rust implementation of maze generator in engine
transitional_engine
3 months ago, by unC0Rr
Add maze land generator ported from pascal engine
transitional_engine
3 months ago, by unC0Rr
Fix test to match new yaml structure
transitional_engine
3 months ago, by unC0Rr
Add install script for tiles
transitional_engine
3 months ago, by unC0Rr
Fix cavern templates
transitional_engine
3 months ago, by unC0Rr
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