Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 14:33:43 +0100] rev 14042
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:35:53 +0100] rev 14041
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:08:56 +0100] rev 14040
Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:57:57 +0100] rev 14039
Merge
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:51:01 +0100] rev 14038
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Also fixes bug that if you attack a clan member not in your team, the attacker complains, not the victim!
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:08:43 +0100] rev 14037
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 14:08:13 +0100] rev 14036
Refactor fallback taunt code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 04:21:13 +0100] rev 14035
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 02:24:06 +0200] rev 14034
Add revenge taunt
alfadur [Tue, 30 Oct 2018 19:08:39 +0300] rev 14033
fix theme editor
alfadur [Tue, 30 Oct 2018 19:05:52 +0300] rev 14032
extract size struct for common usage
alfadur [Tue, 30 Oct 2018 05:55:58 +0300] rev 14031
add circle filling to land2d
alfadur [Tue, 30 Oct 2018 02:14:00 +0300] rev 14030
make theme editor render some random map lines
alfadur [Mon, 29 Oct 2018 23:40:17 +0300] rev 14029
hide get_next back
alfadur [Mon, 29 Oct 2018 23:38:08 +0300] rev 14028
start a theme editor as an excuse to see land generator in action
alfadur [Mon, 29 Oct 2018 23:29:03 +0300] rev 14027
make useful stuff public
unc0rr [Sun, 28 Oct 2018 23:24:04 +0100] rev 14026
Start land generators implementation
unc0rr [Sun, 28 Oct 2018 23:09:35 +0100] rev 14025
Remove some dead code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:49:00 +0200] rev 14024
Play sndStupid on round draw instead of sndNutter
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:47:10 +0200] rev 14023
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:24:27 +0200] rev 14022
Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 21:51:57 +0200] rev 14021
Shorten some Ohdear/Solong sounds to match the death animation
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 20:31:31 +0200] rev 14020
Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:50:01 +0200] rev 14019
New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:07:37 +0200] rev 14018
Use sndWatchThis for molotov attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:29:39 +0200] rev 14017
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:26:44 +0200] rev 14016
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 17:17:01 +0200] rev 14015
Add 3 taunts: Amazing, Brilliant, Excellent
Amazing: >= 3 kills
Brilliant or Excellent: 2 kills
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:55:19 +0200] rev 14014
Add 7 new taunts
New sounds:
* Bugger, Drat: Hog damages self only
* Thisoneismine: Crate drop
* Whatthe: Something is going to blow up close to hog
* Solong, Ohdear: Death
* Gonnagetyou: Vow for revenge
Fallback code is added for existing voicepacks
Thisoneismine is not used in Robot because the text in this sound file
is "Threat detected.", which does not make sense.
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:21:10 +0200] rev 14013
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:13:49 +0200] rev 14012
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 13:27:45 +0200] rev 14011
Add Grenade taunt when grenade close to hog is about to blow up
alfadur [Sat, 27 Oct 2018 08:15:45 +0300] rev 14010
update changelog
alfadur [Sat, 27 Oct 2018 08:12:22 +0300] rev 14009
and finally make the bat hit moving gears for completeness
alfadur [Sat, 27 Oct 2018 07:53:27 +0300] rev 14008
make whip hit moving gears
alfadur [Sat, 27 Oct 2018 07:39:44 +0300] rev 14007
make kamikaze hit moving gears as well
alfadur [Sat, 27 Oct 2018 07:20:07 +0300] rev 14006
make firepunch hit moving gears (airmines are not amused)
alfadur [Sat, 27 Oct 2018 05:17:46 +0300] rev 14005
prevent firepunch from hitting the same gear multiple times
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:36:25 +0200] rev 14004
Draw mission panel behind ammo menu tooltip
This is noticable in Continental supplies.
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:31:25 +0200] rev 14003
Tweak commenting in uWorld render routine
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14002
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14001
No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14000
Add credits for shoryuken_hit.ogg
alfadur [Sat, 27 Oct 2018 03:58:01 +0300] rev 13999
Tweak firepunch sound that Wuzzy found
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 00:01:53 +0200] rev 13998
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
alfadur [Sat, 27 Oct 2018 00:17:43 +0300] rev 13997
add some japanese tips as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 23:09:50 +0200] rev 13996
Fix resurrector handling turn time manually, use correct ammoprop instead
This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:52:17 +0200] rev 13995
Display "0 remaining" if multi-shoot weapon has been used up