project_files/HedgewarsMobile/Classes/HWUtils.m
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Wed, 27 Jun 2012 01:25:26 +0200 koda updated ios project file
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Fri, 11 Nov 2011 01:40:23 +0100 koda further engine interaction refactoring
Wed, 02 Nov 2011 17:42:52 +0100 koda better
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100 koda just moving ios server stuff around
Wed, 26 Oct 2011 00:30:35 +0200 koda restore runtime compatibility with ios 3.2
Tue, 25 Oct 2011 22:51:10 +0200 koda move all extra categories in a single source, add caching for HWUtils
Sun, 09 Oct 2011 01:45:12 +0200 koda refreshed the ipad interface with some white
Sat, 08 Oct 2011 02:57:30 +0200 koda added iphone interface for missions/trainings page, setters/getters unlocked
Wed, 05 Oct 2011 00:18:54 +0200 koda first pass for implementing missions/training selection on ipad (not yet running)
Sun, 02 Oct 2011 01:35:20 +0200 koda little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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