Wed, 02 Nov 2011 09:24:18 +0100 move objc overlay creation after sdlwindow has been created
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 21:04:18 +0100 widen mission list
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
Mon, 31 Oct 2011 20:51:00 +0100 mission locale -> UTF-8
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
Mon, 31 Oct 2011 22:32:53 +0300 ru localization
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
Mon, 31 Oct 2011 15:05:39 -0400 oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400 Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Mon, 31 Oct 2011 19:40:39 +0200 Add "Surfer" achievement to Space Invasion.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion. Balance "Shield Miser" in Space Invasion. Fix disappearing ghost bug in Racer Extend waypoint limit to 8 in Racer Lengthen ghost tracking interval to improve performance in Racer. Allow users to view score between turns now that HideMission() is fixed.
Mon, 31 Oct 2011 16:56:48 +0100 this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
Mon, 31 Oct 2011 16:44:25 +0100 Bee:
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee: + don't explode on time expiration but fall instead (still explodes on impact) * avoid side-effects by removing flag sharing between different bees.
Mon, 31 Oct 2011 14:44:43 +0100 mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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