sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.