Fri, 14 Jan 2011 17:24:49 +0100 you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
Thu, 13 Jan 2011 16:01:16 -0500 Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
Thu, 13 Jan 2011 21:52:48 +0300 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:32:44 +0100 also example flake
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Wed, 12 Jan 2011 20:31:55 +0100 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 Doesn't work as expected
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
Mon, 10 Jan 2011 19:15:12 -0500 update collision in set gear position
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
Mon, 10 Jan 2011 18:20:58 +0300 Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
Mon, 10 Jan 2011 15:53:49 +0300 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
Mon, 10 Jan 2011 15:35:22 +0300 Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
Mon, 10 Jan 2011 15:33:15 +0300 Fix formatting
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
Sun, 09 Jan 2011 21:50:59 +0300 Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 +10000 tip