unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex
Change icon.png too, you idiot!
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels.
Clean Nature/Landtex.svg a little
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
They aren't dynamic yet.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge
Tobias Neumann <mail@tobias-neumann.eu> [Fri, 05 Nov 2010 20:08:15 +0100] rev 4133
merge
nemo [Fri, 05 Nov 2010 15:36:45 -0400] rev 4132
Add some more game goals. Sorry translators.
nemo [Fri, 05 Nov 2010 14:49:44 -0400] rev 4131
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo [Fri, 05 Nov 2010 14:14:32 -0400] rev 4130
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
geekshadow [Fri, 05 Nov 2010 13:45:06 -0400] rev 4129
frontend french update - still some unfinished blocks
nemo [Fri, 05 Nov 2010 13:28:53 -0400] rev 4128
Release custom hats into the wide wide world
nemo [Fri, 05 Nov 2010 13:16:50 -0400] rev 4127
scale down larger buttons to match the others
henek [Fri, 05 Nov 2010 13:16:36 -0400] rev 4126
updated swedish translation
nemo [Fri, 05 Nov 2010 12:52:37 -0400] rev 4125
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
nemo [Fri, 05 Nov 2010 12:33:52 -0400] rev 4124
update translation files
nemo [Fri, 05 Nov 2010 12:32:35 -0400] rev 4123
New title and campaign mode images
nemo [Fri, 05 Nov 2010 11:51:56 -0400] rev 4122
merge
koda [Fri, 05 Nov 2010 16:07:39 +0100] rev 4121
fix
issue #2 - taunts during AI turns
nemo [Fri, 05 Nov 2010 11:51:34 -0400] rev 4120
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo [Fri, 05 Nov 2010 11:06:22 -0400] rev 4119
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
inu [Fri, 05 Nov 2010 09:55:58 -0400] rev 4118
portugese translation for opendesktop files
sheepluva [Fri, 05 Nov 2010 13:05:08 +0100] rev 4117
adding qm files and hwengine.desktop to .hgignore
sheepluva [Fri, 05 Nov 2010 13:03:55 +0100] rev 4116
some changelog changes
koda [Fri, 05 Nov 2010 00:38:30 +0100] rev 4115
make the support page more portable
fix the respondsToSelector calls and update modes
nemo [Thu, 04 Nov 2010 18:19:28 -0400] rev 4114
fix copypasta
koda [Thu, 04 Nov 2010 22:42:56 +0100] rev 4113
it locale for opendesktop
update ios gamemodes
Palewolf [Thu, 04 Nov 2010 19:52:35 +0100] rev 4112
Oops, didn't see this one. Thanks sheepluva
nemo [Thu, 04 Nov 2010 14:46:49 -0400] rev 4111
Make health machine effects impact health reset
sheepluva [Thu, 04 Nov 2010 01:07:14 +0100] rev 4110
some crappy german translation, feel free to improve :P
Palewolf [Thu, 04 Nov 2010 00:56:26 +0100] rev 4109
spanish opendesktop translations
Palewolf [Thu, 04 Nov 2010 00:05:58 +0100] rev 4108
Move LandBackTex to break simmetry as nemo suggested
Optipng new Nature's LandTex
henek [Wed, 03 Nov 2010 18:18:16 -0400] rev 4107
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Dragonfly [Fri, 05 Nov 2010 20:06:57 +0100] rev 4106
new maps: ShoppaKing and TrophyRace
jose1711 [Wed, 03 Nov 2010 22:28:55 +0100] rev 4105
slovak opendesktop translations
sheepluva [Wed, 03 Nov 2010 20:16:31 +0100] rev 4104
copypasta(TM) saves the day (nemo's bugfix part2)
nemo [Wed, 03 Nov 2010 15:03:24 -0400] rev 4103
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo [Wed, 03 Nov 2010 13:00:17 -0400] rev 4102
Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo [Wed, 03 Nov 2010 12:28:44 -0400] rev 4101
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
koda [Wed, 03 Nov 2010 16:35:24 +0100] rev 4100
oops
koda [Wed, 03 Nov 2010 16:29:17 +0100] rev 4099
health reset mode ftw (replaces gfmines)
koda [Wed, 03 Nov 2010 00:48:42 +0100] rev 4098
i give up and disable rotation on the iphone; also fix smaller compilation issues
henek [Tue, 02 Nov 2010 10:53:38 -0400] rev 4097
swedish localisation for opendesktop files
szczur [Tue, 02 Nov 2010 10:31:51 -0400] rev 4096
polish localisation for opendesktop files
nemo [Tue, 02 Nov 2010 10:18:27 -0400] rev 4095
text tweaks
nemo [Tue, 02 Nov 2010 09:10:53 -0400] rev 4094
argh. typo.
nemo [Tue, 02 Nov 2010 09:06:50 -0400] rev 4093
this line doesn't use WorldDx
sheepluva [Tue, 02 Nov 2010 13:17:01 +0100] rev 4092
more portal tweaks (closer exit position, cake stuff, etc)
nemo [Mon, 01 Nov 2010 19:13:00 -0400] rev 4091
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
koda [Mon, 01 Nov 2010 23:30:33 +0100] rev 4090
disable file association on mac for now
nemo [Mon, 01 Nov 2010 18:20:50 -0400] rev 4089
merge
nemo [Mon, 01 Nov 2010 18:20:17 -0400] rev 4088
er. needs bin/
nemo [Mon, 01 Nov 2010 18:19:02 -0400] rev 4087
add absolute path to hwengine
Palewolf [Mon, 01 Nov 2010 23:13:58 +0100] rev 4086
New land texture for Nature theme
nemo [Mon, 01 Nov 2010 18:07:36 -0400] rev 4085
check for subs first
nemo [Mon, 01 Nov 2010 17:58:59 -0400] rev 4084
Add opendesktop association of files for non-windows. NEEDS TESTING.
nemo [Mon, 01 Nov 2010 17:12:32 -0400] rev 4083
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
Still needs the addition of the frontend code to mkdir -p in .local, copy the files, call update-mime-info and such
koda [Mon, 01 Nov 2010 18:51:38 +0100] rev 4082
better support for wimpier i-devices
szczur [Mon, 01 Nov 2010 13:02:39 -0400] rev 4081
shorter strings for low-resolution friendliness
Palewolf [Mon, 01 Nov 2010 11:09:04 +0100] rev 4080
Updated mission translations
nemo [Mon, 01 Nov 2010 00:14:15 -0400] rev 4079
merge
koda [Mon, 01 Nov 2010 04:33:54 +0100] rev 4078
rotation stuff for iphone now works
nemo [Mon, 01 Nov 2010 00:13:58 -0400] rev 4077
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
sheepluva [Mon, 01 Nov 2010 03:05:44 +0100] rev 4076
we had it with you intolerant portals\!
koda [Mon, 01 Nov 2010 02:47:30 +0100] rev 4075
also update health bars when one joins a netgame
szczur [Sun, 31 Oct 2010 21:17:17 -0400] rev 4074
polish update
henek [Sun, 31 Oct 2010 21:16:23 -0400] rev 4073
again w/ the swedish
henek [Sun, 31 Oct 2010 21:02:59 -0400] rev 4072
moar swedish
nemo [Sun, 31 Oct 2010 20:24:39 -0400] rev 4071
fix encoding and stupid file host behaviour
szczur [Sun, 31 Oct 2010 20:19:31 -0400] rev 4070
polish update, fix encoding
henek [Sun, 31 Oct 2010 19:55:55 -0400] rev 4069
more swedish updates
Carlos Vives <glykorin@gmail.com> [Sun, 31 Oct 2010 23:13:00 +0100] rev 4068
Merged changes
MeinCookie95 [Sun, 31 Oct 2010 22:57:24 +0100] rev 4067
Mummy hat
Robinator [Sun, 31 Oct 2010 22:56:32 +0100] rev 4066
Terminator glasees hat
shingo666 [Sun, 31 Oct 2010 22:56:03 +0100] rev 4065
Samus hat
MeinCookie95 [Sun, 31 Oct 2010 22:55:28 +0100] rev 4064
Infernal horns hat
Miphica [Sun, 31 Oct 2010 22:54:44 +0100] rev 4063
Disguise hat
thuban [Sun, 31 Oct 2010 22:54:10 +0100] rev 4062
Elvis hat
Blayde [Sun, 31 Oct 2010 22:53:43 +0100] rev 4061
Hats
hillis [Sun, 31 Oct 2010 22:53:09 +0100] rev 4060
Hat
Lortinak [Sun, 31 Oct 2010 22:52:26 +0100] rev 4059
Hats
chujoii [Sun, 31 Oct 2010 22:50:37 +0100] rev 4058
Hats
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:33:44 +0100] rev 4057
Trophyrace scripted map
dctPL [Sun, 31 Oct 2010 22:31:44 +0100] rev 4056
Sticks map
henek [Sun, 31 Oct 2010 17:45:34 -0400] rev 4055
swedish update
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix
issue #63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for
issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun
really have mine timer go up to 5 seconds
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
increase max mine timer to 5 seconds
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for
changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description,
add doStepHedgehogMoving while resurrecting
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons
some improvements to rotation handling, overlay appears later so device shouldn't be stressed
removed some code and autoset to default only when textfield is empty (for weaps and schemes)
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix
issue #24 and issue 81
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine:
* Temporary fix to log file writing when running from command line (standalone demo/savegame playback)
Frontend:
* Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format
added some properties and memory checks
use a notification instead of delegation for starting the game
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
added the patch for compiling SDL
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend:
* Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher)
new save button from Tiy
other minor stuff
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine:
* Write log files to different files in a new sub directory depending on "game mode"
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
remove nsstringextra and implement raw dump when needed
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done)
add an activity indicator while loading demo
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music
fix saving on hwmobile
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine:
* (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested)
* Renamed GearGetMessage() to GetGearMessage()
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine:
* Made all gear message flag names consistent with other flags (removed the underscore)
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine:
* New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for
changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for
changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
add the check for max 6 teams
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend:
* Changed team color handling to use red as first color and make it easier to add more colors in the future
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend:
* Disabled frontend's hog count for now to fix
issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend:
* Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend:
* Added small icons to theme selection as well (open for discussion - like it or not?)
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend:
* Small changes to main menu tips
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend:
* Removed grid lines from room list
* Added map icons to room list and map selection (for easier identifying; have to be drawn)
* Removed multi row selection from room list
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend:
* Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine:
* Added clan colored boxes to death animations
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine:
* Updated the crosshair and made it look less "blocky"
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds:
* Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket
* Replaced existing sounds: Baseball bat, Rope
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
It makes Ammo menu and Hats multicolumn, 512 high.
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine:
* Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged
* Renamed script call: OnResurrect is now called OnGearResurrect
* Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine:
* Tiny adjustment to improve AI's Watermelon Bomb accuracy
Graphics:
* New flame graphics
* Fixed mirrored earth in the mirrored fort graphic
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Here's hoping I'm checking the hint correctly now.
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
NEEDS TESTING.
Also disable cheese in pro, remove some unused vars.
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend:
* Removed rest of the test code I left in... *hides*
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend:
* Added some more main menu tips
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for
changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for
changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images
*patch by arrom: remove the need of qm translation files
*ifrontend: don't use spaces
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine:
* Fixed Hammer executing its init code each step
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine:
* Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine:
* Enabled zoom in ready time
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales:
* Updated en.txt
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine:
* Changed ready time's message to include the team name and show as a gamestate message
* Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine:
* Changed ready time's voicepack sounds
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine:
* Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack)
* Ammo menu keybind stops ready timer now.
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine:
* Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
+ sending to frontend
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine:
* Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine:
* Made all keybinds skip ready time
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine:
* Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer).
Frontend:
* Fixed training missions failing to start.
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend:
* Updated the flag selection to sort flags and divide them into groups (countries/community flags)
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine:
* Made egg explosions less green
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign:
* Fixed one of the tutorial's timers
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine:
* Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right
* Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles
Campaign:
* Added a simple tutorial as the first mission
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend:
* Forgot to update team search to new extension
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend:
* Simplified the code to setup config structure and prepared it to enable user accessible asset directories
* Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team)
* Added campaign progress to teams (I know, no campaign ... yet)
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend:
* Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine:
* Changed steam to use the white smoke sprite
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine:
* Added fire trails
Graphics:
* Added new flame sprites by Aki (for testing)
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine:
* Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes
issue #1
* Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc:
* Trying to fix linebreak mess
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport
show on screen controls only if hedgehog is not a hog
fix reloading of teams
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine:
* Added script access to current zoom level
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine:
* Added a script function to spawn health crates (burp)
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend:
* Adjusted Sticky Mine loadout to latest changes.
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine:
* Adjusted Piano Strike to a maximum of 5 bumps with longer flight time.
* It's now possible to throw two sticky mines per ammo.
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine:
* Added Lua's table module
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine:
* Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine:
* Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine:
* Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health.
* Updated the pickhammer to spawn dust.
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine:
* Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements)
* Removed orientation code from sticky mines due to their new graphics
* Added an attachment sound to sticky mines
Frontend:
* Added the hammer to predefined weapon sets
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine:
* Rewrote sticky mine code including simple orientation adjustment
Frontend:
* Skinned slider control
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine:
* Added modifications to Limburger, Poison Cloud and Sticky Mine
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine:
* Added a poison cloud effect to Limburger's explosion
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine:
* Added sticky mines (still missing proper alignment once sticky)
Frontend:
* Added sticky mines
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine:
* Adjusted Piano Strike's notes
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine:
* Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?)
Graphics:
* Removed the Underwater chunk as it's 100% transparent anyway
CMake:
* Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics:
* Added chunk graphics for most themes
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine:
* Rewrote stereo rendering
* Simplified anaglyph rendering (no longer requires framebuffers)
* Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine:
* Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway)
Frontend:
* Added a checkbox to options to enable anaglyph rendering
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine:
* Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3)
* Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering
currently it contains only an updated version of the anaglyph patch by Smaxx
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now.
lupdate-qt4/lrelease-qt4
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine:
* Hedgehogs will now cry in pain whenever they're hurt
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend:
* Reverted last minute change (damn you, Murphy!)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend:
* Added registry values for easier xfire detection (win32 only)
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine:
* Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix
issue #6 (missing nick in chat)
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file
- mixed with some changes by me trying to fight a bug
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently
scrap openalbridge in favour of sdl_mixer (once again)
removed many double free crashes
added Tiy's graphics and pause the game when popover appears
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots
fixed a few little things from previous commit
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation
some graphical enhancements, leaks and fixes
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost
tidy rqKillFlakes
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real
more logs in case of failing gameConfig
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop
add further checks to the sporadic init bug on iFoos
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving
fix a crash (unknown) when reloading
leave the lobby open after returing from game
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/
fixed orientation and launch image issues
prevent a crash when loading lobby multiple times
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu
loading screen that fits launch orientation
further work on weapon selection
more savings for older idevices
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything
make flake disabling really works
code cleanup and fixes
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics
clean the sdlwindow created
updated latest sdl
fixes, corrected leaks and stuff
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee:
* make be correct its course only 62.5 times per second (instead of 1000)
* cache values (e.g. that one for speed)
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used
polish schemes configuration
fixed strange bug in the general panel
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes
added my stuff to hgignore
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection:
* make portal shot collision work regardless of portal projectile velocity
* small hax so that hogs can open portals below their feet
* killing some whitespaces for my personal entertainment
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal:
* clean up obsolete code in order to remove the rare cases of wrong-sided portals
* fix formula of last commit
notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
Hopefully will so irritate sheepluva he comes up w/ something more workable.
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches
but best of all, touch works fo' real
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher
workaround for not-rotating curl effect
display memory warning only once
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function
- Add forgotten file to CMakeLists
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General:
* Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32)
Engine:
* Show Lua errors as 'chat messages'
* Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references
add missing lowres image
other smaller fixes
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge
added openalbridge as dependency of hwengine
usound formatted clearly
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General:
* Updated Russian translation provided by Leon
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General:
* Added new themes: Art, Brick, Stage
* Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine:
* Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing)
Mercurial:
* Added EOL rules (requires plugin to be activated) and ignore list
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine:
* Avoid any offset applied if weapon's origin is set to (0, 0)
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend:
* Fixed main menu tips not showing up
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine:
* Fixed laser sight's origin while jumping and it disappearing for different angles
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it
building server is now disabled by default, saves users some headaches
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend:
* Avoid overwriting/replacing premade game/weapon schemes
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview
add gl_priority constant (doesn't affect opengles)
fix building hwlibrary
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
add some rounding image capabilities for more professional look
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine:
* Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory
* Fixed portal gun's weapon offset
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code
revert sdl calls to past implementation (the one that did not crash)
add some debug methods found online
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics:
* Updated ammo menu numbers
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek):
* Moved some utility weapons to a new 10th row
* Added adjustable flame output to Flamethrower (left/right controls power/intensity)
* Added fuel display to flame thrower
Frontend:
* Added support to bind the new 10th row (default: F10)
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine:
* Fixed aiming for Ballgun and Flamethrower
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine:
* Added some animation to Vampirism's hand graphic
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine:
* Updated Flamethrower's hand graphic and added some animation
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine:
* Modified gas grenade and added graphics to it (better get a nose clip!)
* Added the ability to tint visual gears
* Added the ability to tint explosion effects
* Birdy's eggs now cause a small green explosion
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0)
* add VGSHandler.inc to CMakeLists.txt
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff
Henek updates swedish locale
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision
add a grayscale utility to uiimage
implement a preliminary support for chatting
revert rotation changes for engine
lots of code cleanup
restored main event loop in hwengine
fix some sdl bindings
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server
- Disconnect client from server
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics:
* Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics:
* Added a team colored tophat as a "fixed colors with tinted areas" example
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine:
* Added possibility to use hats with areas tinted with team color
Frontend:
* Updated hat preview to include tinted areas
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused
* don't do visual gear steps while paused
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
* moved virtual gear steps into new file
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI:
* fix indentation and remove tabs
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI:
* check if teleport target not higher then screen top
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI:
* calculate max height from target and check collision
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes)
* fix broken if causing segfault (whoops :D)
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal:
* add/change/move some code
* fix graphics (there was a 1 px offset at one frame)
* you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend:
* Added tips to Frontend's main screen (if not a dev/SVN build)
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine:
* Fixed health bar animation
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine:
* Reserve 32 sound channels instead of 12
* Shortened piano key sounds
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine:
* Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...)
* Fixed visible water tinting the whole screen and/or gears and parts of the ui
CMake:
* No longer force FPC to write its compilation log to disk
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard
fix water zoom
portait rotation now display water correctly (but not the other ui elements)
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Some speculative portal tests.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine:
* Reverted laser sight changes due to OpenGL ES compatibility
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine:
* Reverted poison color change to make Tiy happy ;)
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only)
possible fix for compiling hw under haiku
restore randomity in choosing the theme
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments
* added some nil checks
* removed unused and incorrect _0_998
* added sine-gun (early alpha)
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade:
* code in doStepBomb
* item in weapon list
* english locale name
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine:
* Fixed tint color byte order
* Fixed invulnerability's flashing
* Added some more stats/achievement code (unfinished)
Frontend:
* Added ability to check for existing/missing team files
* Added some more stats/achievement code (unfinished)
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine:
* Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log
finally remove duplicate project file
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine:
* Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
code rearranged a little
game configuration for ipad
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier
fix land preview
add theme selection and map preview
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI:
* teleport bombing without fall path check
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI:
* collision test while choosing teleport target
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI:
* basic implementation of teleport using in order to take crates
* filter option to get certain types of gears in FillBonuses
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine:
* Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/
custom buttons rock
removed difficult errlib from openalbridge
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config
buttons for color of team in game config
update and code cleanup
fixed crashes at uitextfield
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine:
* Let gears collide once they significantly leave visible area (might need more testing)
* Added skipping sound to gears skipping on water surface
Frontend:
* Fixed loading/saving of control bindings
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine:
* Avoid game getting stuck due to indestructible land below piano (infinite bounces)
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats
other lazy loading procedure
fix crash when loading multiple games
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs
initial work for the game configuration in the ifrontend
stuff for working with official apple certificates
use lazy loading whenever possible
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup)
removed sdl_mixer from ifrontend as it's too buggy
updated hedgwars.pro project file
koda [Sat, 17 Apr 2010 04:59:10 +0000] rev 3352
complete previews on the team settings
moved image functions in a category of UIImage
other code cleanup
smxx [Fri, 16 Apr 2010 17:17:43 +0000] rev 3351
Engine:
* Allow player to play piano tunes using slot keys (default: F1..F9) while it's dropping (no sounds defined yet)
smxx [Fri, 16 Apr 2010 16:04:41 +0000] rev 3350
Engine:
* Save screenshots to "Screenshots" sub directory
* Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
koda [Fri, 16 Apr 2010 16:04:21 +0000] rev 3349
update ifrontend to latest ammostore protocol
update sdl 1.3 bindings
nemo [Fri, 16 Apr 2010 15:37:04 +0000] rev 3348
Forgot to check in this file yesterday
koda [Fri, 16 Apr 2010 15:25:15 +0000] rev 3347
camera panning ftw
smxx [Fri, 16 Apr 2010 14:37:28 +0000] rev 3346
Engine/Frontend:
* Split ammo store message into 5 different messages (4 to set, 1 to apply)
koda [Fri, 16 Apr 2010 12:41:06 +0000] rev 3345
don't polish other people patches
smxx [Fri, 16 Apr 2010 12:38:31 +0000] rev 3344
Frontend:
* Added missing default binds for alternative camera movement (Numpad 2, 4, 6 and 8)
* Added new hedgehog structure to teams and added loading/saving of basic stats
* Added loading/saving of local achievements to teams (wip; might change/get dropped)
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine:
* Added real alpha blending to CopyToXY
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine:
* Moved "enum member to string" functions to uMisc
* Print gear types in debug log instead of ordinals
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine:
* Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations
added a macro for the settings file
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend:
* Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows
* Teams are now saved in ini format to allow easier addition of future stats/properties
* Due to those changes old files/settings/teams will be ignored
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine:
* Moved "new crate" messages to group AmmoInfo
* Show Sudden Death countdown
* Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team
nicer presentation of hog+hat
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation
add flags support
add forts support
need to find another way to save on file
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend:
* Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0
* engine: some more value caching
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine:
*
readded rope sounds (feedback!)
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings
show hats in the team table
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine:
* Teams leaving a net game will now teleport out of the map instead of commiting suicide
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__"
* ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone
make the popover menu work also on iphone
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends
(aka HedgewarsMobile is a universal application)
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine:
* Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake:
* Set a registry (uninstall) path without version number for easier Xfire detection (needs testing)
* Added Lua to INSTALL
* Set README's line endings to native
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?
unc0rr [Sat, 03 Apr 2010 15:45:50 +0000] rev 3297
31 is 0.9.13
unc0rr [Sat, 03 Apr 2010 15:40:57 +0000] rev 3296
Oops, forgot this
koda [Sat, 03 Apr 2010 14:59:41 +0000] rev 3295
fix building without DEBUGFILE
unc0rr [Sat, 03 Apr 2010 14:54:49 +0000] rev 3294
Update pt_PT again
unc0rr [Sat, 03 Apr 2010 14:49:45 +0000] rev 3293
Fix last minute patch bug
unc0rr [Sat, 03 Apr 2010 14:46:54 +0000] rev 3292
include cmake_modules into package
unc0rr [Sat, 03 Apr 2010 14:01:05 +0000] rev 3291
Update pt_PT translations by inu
nemo [Sat, 03 Apr 2010 14:00:13 +0000] rev 3290
Updated slovak by jose1711
unc0rr [Sat, 03 Apr 2010 13:58:31 +0000] rev 3289
Remove -dev suffix from version, set protocol number to 31
unc0rr [Sat, 03 Apr 2010 13:56:36 +0000] rev 3288
Update russian translation
nemo [Sat, 03 Apr 2010 13:55:39 +0000] rev 3287
New game scheme option to turn off land objects
sheepluva [Sat, 03 Apr 2010 13:51:12 +0000] rev 3286
* swedish translation by BeholdMyGlory
* oh and yay, rev 3333 :D
sheepluva [Sat, 03 Apr 2010 10:35:53 +0000] rev 3285
* give translators their "unfinished" tags back :>
* fix xfire.h path in hedgewars.pro file (letter was in wrong case)
* lupdate and lrelease again
* I hope everything's correct now XD
sheepluva [Sat, 03 Apr 2010 10:26:24 +0000] rev 3284
Palewolf:
* SniperRifle.lua: convert spaces to tabs
* Update spanish translation
sheepluva:
translations:
* ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf
* ran lupdate and lrelease
frontend:
* reduce min window-size a bit
* make option page scale down better
engine:
* replacing Smaxx' latest commit with a TryDo()
unc0rr [Sat, 03 Apr 2010 08:47:06 +0000] rev 3283
Some stuff for game server administration task
smxx [Sat, 03 Apr 2010 08:46:01 +0000] rev 3282
Engine:
* Avoid GetRandom(0) causing an exception
nemo [Sat, 03 Apr 2010 06:52:26 +0000] rev 3281
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
nemo [Sat, 03 Apr 2010 06:39:17 +0000] rev 3280
Add ApplyAmmoChanges to get text/animation/crosshairs
sheepluva [Sat, 03 Apr 2010 06:29:24 +0000] rev 3279
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
nemo [Sat, 03 Apr 2010 06:28:36 +0000] rev 3278
One more tiny island map. Just to pad the Small map section a bit
unc0rr [Sat, 03 Apr 2010 06:25:23 +0000] rev 3277
Oops, fix server
koda [Sat, 03 Apr 2010 03:24:12 +0000] rev 3276
hats \o/
sheepluva [Sat, 03 Apr 2010 01:55:04 +0000] rev 3275
swedish translation by Henrik Rostedt [tracker: #233]
sheepluva [Sat, 03 Apr 2010 01:30:13 +0000] rev 3274
more translations! from inu and szczur
sheepluva [Sat, 03 Apr 2010 01:22:30 +0000] rev 3273
* add some tiny translation from inu
* remove useless line
* burn another revision x)
sheepluva [Fri, 02 Apr 2010 23:03:40 +0000] rev 3272
set eol-style of SniperRifle.lua to native
sheepluva [Fri, 02 Apr 2010 23:00:56 +0000] rev 3271
* add some kind of SniperRifle training mission
* add impactsound to gtTarget
* make hats work in lua scripts
koda [Fri, 02 Apr 2010 22:44:14 +0000] rev 3270
initial support for hat selection on the ifrontend
palewolf [Fri, 02 Apr 2010 22:42:47 +0000] rev 3269
Antialias Target.png and Clouds.png
nemo [Fri, 02 Apr 2010 20:57:39 +0000] rev 3268
GetRandom(0) is illegal
palewolf [Fri, 02 Apr 2010 20:49:23 +0000] rev 3267
Slightly different easing equations for bigexplosion
nemo [Fri, 02 Apr 2010 20:32:37 +0000] rev 3266
Slovak translation from jose1711
palewolf [Fri, 02 Apr 2010 18:54:08 +0000] rev 3265
- Parallax effect for horizont when water is out of sight
- Honor reducedquality and don't calculate offsets on wimpy machines
nemo [Fri, 02 Apr 2010 18:36:14 +0000] rev 3264
inu adds portugese translation
nemo [Fri, 02 Apr 2010 18:35:53 +0000] rev 3263
Fix line endings. Again.
nemo [Fri, 02 Apr 2010 18:22:53 +0000] rev 3262
Complete slovak locale by jose1711
nemo [Fri, 02 Apr 2010 16:04:37 +0000] rev 3261
Rebalance Default to take into account reweighting of crates, remove redundant check
unc0rr [Fri, 02 Apr 2010 15:59:23 +0000] rev 3260
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
nemo [Fri, 02 Apr 2010 15:58:45 +0000] rev 3259
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
unc0rr [Fri, 02 Apr 2010 15:58:37 +0000] rev 3258
Update russian translation a bit more
smxx [Fri, 02 Apr 2010 15:53:58 +0000] rev 3257
Maps:
* Added two missing 'end' statements in mission scripts
palewolf [Fri, 02 Apr 2010 15:50:54 +0000] rev 3256
Spanish translation for new maze settings
nemo [Fri, 02 Apr 2010 15:41:39 +0000] rev 3255
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo [Fri, 02 Apr 2010 15:33:11 +0000] rev 3254
Call modify damage on poison damage
koda [Fri, 02 Apr 2010 15:30:54 +0000] rev 3253
display team contents in the ifrontend
palewolf [Fri, 02 Apr 2010 15:28:09 +0000] rev 3252
Retouched Pikachu hat
koda [Fri, 02 Apr 2010 15:08:43 +0000] rev 3251
continue working for team support on the ifrontend
koda [Fri, 02 Apr 2010 12:38:36 +0000] rev 3250
intial support for team configuration on the ifrontend
sheepluva [Fri, 02 Apr 2010 10:50:10 +0000] rev 3249
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
palewolf [Fri, 02 Apr 2010 08:46:57 +0000] rev 3248
- Added SkyOffset, HorizontOffset as global vars
- Move Sky, Clouds and Flakes with camera too
sheepluva [Fri, 02 Apr 2010 08:35:34 +0000] rev 3247
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
sheepluva [Thu, 01 Apr 2010 23:37:28 +0000] rev 3246
* fixing
bug #156: Cancel button on password request works now.
koda [Thu, 01 Apr 2010 21:57:03 +0000] rev 3245
fix an error in passing strings between ObjC and Pascal
smxx [Thu, 01 Apr 2010 17:01:04 +0000] rev 3244
Lua:
* Set native line endings
* No longer install liblua.dll.a
nemo [Thu, 01 Apr 2010 16:59:10 +0000] rev 3243
Sorry
nemo [Thu, 01 Apr 2010 16:55:42 +0000] rev 3242
Suppress warning
koda [Thu, 01 Apr 2010 16:48:55 +0000] rev 3241
sheepluva's name is finally revealed (watch out for fangirls)
smxx [Thu, 01 Apr 2010 16:46:44 +0000] rev 3240
Maps:
* Basketball/Knockball: Avoid trying to count score or show mission goals before round start (would crash engine)
nemo [Thu, 01 Apr 2010 16:44:56 +0000] rev 3239
this was not checking all of Land[]
nemo [Thu, 01 Apr 2010 16:34:20 +0000] rev 3238
Somehow, these files are not using local encoding
nemo [Thu, 01 Apr 2010 16:28:03 +0000] rev 3237
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
nemo [Thu, 01 Apr 2010 16:08:09 +0000] rev 3236
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
smxx [Thu, 01 Apr 2010 10:47:04 +0000] rev 3235
Trainings:
* Updated Polish translations
smxx [Thu, 01 Apr 2010 10:40:12 +0000] rev 3234
Trainings:
* Updated file properties to use native line breaks as well as removed spaces in file names
smxx [Thu, 01 Apr 2010 10:33:29 +0000] rev 3233
Misc:
* Added Piano Strike (ultimate weapon)
* Added Limburger Cheese Bomb (grenade)
* Even more day-1-goodness
sheepluva [Thu, 01 Apr 2010 09:04:42 +0000] rev 3232
* make invul animations of different hogs run asynchronously
sheepluva [Thu, 01 Apr 2010 08:26:16 +0000] rev 3231
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
* ran "optipng -o5 -np -nc -nb *.png" on Data/Graphics
sheepluva [Thu, 01 Apr 2010 05:33:32 +0000] rev 3230
* check for valid TWave before starting/drawing them, prevents segfault
unc0rr [Thu, 01 Apr 2010 05:25:10 +0000] rev 3229
Fix build
unc0rr [Thu, 01 Apr 2010 05:10:50 +0000] rev 3228
- update russian translation a bit
- lupdate + lrelease
sheepluva [Thu, 01 Apr 2010 00:56:38 +0000] rev 3227
add fixed mission script files incl. inu's translation (portuguese I believe)
sheepluva [Thu, 01 Apr 2010 00:56:15 +0000] rev 3226
removing corrupted mission scripts (diff can't handle them)
nemo [Thu, 01 Apr 2010 00:48:26 +0000] rev 3225
another uninitialised value radz[k] for corresponding pa.ar of NTPX
sheepluva [Thu, 01 Apr 2010 00:38:02 +0000] rev 3224
possible map gen desync "fix" -- test please
koda [Thu, 01 Apr 2010 00:21:00 +0000] rev 3223
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
fixed diglett hat
szczur updated locale
nemo [Thu, 01 Apr 2010 00:16:23 +0000] rev 3222
move this island further away from water too
koda [Wed, 31 Mar 2010 22:54:28 +0000] rev 3221
koda's changelog turn
fix to build mac system
remove some warnings
forgot one hat
debug stuff
nemo [Wed, 31 Mar 2010 22:02:12 +0000] rev 3220
Partial update by jose1711
nemo [Wed, 31 Mar 2010 20:54:50 +0000] rev 3219
Partial translation by BeholdMyGlory
nemo [Wed, 31 Mar 2010 20:51:26 +0000] rev 3218
Updated by FIQ
nemo [Wed, 31 Mar 2010 20:47:38 +0000] rev 3217
Add inu to credits since he kept going on about it
nemo [Wed, 31 Mar 2010 20:44:38 +0000] rev 3216
Only require a minimum speed if object is descending.
sheepluva [Wed, 31 Mar 2010 20:03:43 +0000] rev 3215
YOUR AD HERE! (just fixed a typo)
smxx [Wed, 31 Mar 2010 17:56:24 +0000] rev 3214
General:
* Some more changes to changelog
smxx [Wed, 31 Mar 2010 17:52:55 +0000] rev 3213
General:
* Updated changelog for 0.9.13 (might require some sorting)
sheepluva [Wed, 31 Mar 2010 17:51:36 +0000] rev 3212
changin da changelog
nemo [Wed, 31 Mar 2010 17:48:23 +0000] rev 3211
broken
unc0rr [Wed, 31 Mar 2010 17:40:46 +0000] rev 3210
nemo's update to changelog
smxx [Wed, 31 Mar 2010 17:35:06 +0000] rev 3209
General:
* Updated my stuff ;)
nemo [Wed, 31 Mar 2010 17:23:01 +0000] rev 3208
pika pika
nemo [Wed, 31 Mar 2010 16:03:19 +0000] rev 3207
Partial update from FIQ (those parts that didn't require correct encoding)
nemo [Wed, 31 Mar 2010 15:43:52 +0000] rev 3206
3 more pokemon
smxx [Wed, 31 Mar 2010 13:41:05 +0000] rev 3205
CMake:
* Fixed heaptrc tracking blocks (parameter order is important?)
smxx [Wed, 31 Mar 2010 11:59:32 +0000] rev 3204
Engine:
* Fixed cursor shown twice in some cases while weapon menu is shown
sheepluva [Wed, 31 Mar 2010 11:34:58 +0000] rev 3203
make use of Smaxx latest commit(s) when playing ImpactSounds
smxx [Wed, 31 Mar 2010 11:00:30 +0000] rev 3202
Engine:
* Forgot one overloaded function in last commit
smxx [Wed, 31 Mar 2010 10:59:30 +0000] rev 3201
Engine:
* Enable uSound to not play a sound if it's already/still playing
nemo [Wed, 31 Mar 2010 02:33:05 +0000] rev 3200
Minor tweak
koda [Tue, 30 Mar 2010 23:29:30 +0000] rev 3199
fixes to the mac build system
sending team data for the ifrontend
smxx [Tue, 30 Mar 2010 23:20:07 +0000] rev 3198
CMake:
* Removed debug flags that caused desyncs/infinite lag (just weird ...)
smxx [Tue, 30 Mar 2010 23:13:12 +0000] rev 3197
Maps:
* Disable Sudden Death on mission maps
smxx [Tue, 30 Mar 2010 23:03:51 +0000] rev 3196
Engine:
* Added missing space in pickup messages
smxx [Tue, 30 Mar 2010 20:51:25 +0000] rev 3195
Frontend:
* Check for missing item data due to entry being a separator in map list
palewolf [Tue, 30 Mar 2010 20:39:34 +0000] rev 3194
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
koda [Tue, 30 Mar 2010 20:36:52 +0000] rev 3193
hopefully set the correct property...
palewolf [Tue, 30 Mar 2010 20:34:16 +0000] rev 3192
Insert commit message here about deleting hats
...oh, also Rambo hat i had lying around
smxx [Tue, 30 Mar 2010 20:33:20 +0000] rev 3191
Maps:
* Updated Knockball's preview once more
palewolf [Tue, 30 Mar 2010 20:31:28 +0000] rev 3190
Bad Palewolf, don't commit flags as hats
koda [Tue, 30 Mar 2010 20:30:51 +0000] rev 3189
inu and szczur locale files
smxx [Tue, 30 Mar 2010 20:30:28 +0000] rev 3188
Maps:
* Updated Knockball
palewolf [Tue, 30 Mar 2010 20:27:26 +0000] rev 3187
Pokemon hats
palewolf [Tue, 30 Mar 2010 20:18:54 +0000] rev 3186
Blox theme Sky.png was ¿white?
smxx [Tue, 30 Mar 2010 20:18:04 +0000] rev 3185
Frontend:
* Added separator and better sorting to map selection
* Updated German translation
palewolf [Tue, 30 Mar 2010 20:17:12 +0000] rev 3184
- Birdy is no longer translated
- Missing 03:41 translation
nemo [Tue, 30 Mar 2010 17:50:58 +0000] rev 3183
typo in template 41 definition. using FPoints from 40
smxx [Tue, 30 Mar 2010 17:44:02 +0000] rev 3182
Engine:
* Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
smxx [Tue, 30 Mar 2010 17:17:15 +0000] rev 3181
Engine/Frontend:
* Added prg's inverted mazes
* Updated ts files and German translation
sheepluva [Tue, 30 Mar 2010 16:01:12 +0000] rev 3180
fix fpc 2.2.4 type related warning with unclear origin
nemo [Tue, 30 Mar 2010 15:46:33 +0000] rev 3179
recompress pngs
smxx [Tue, 30 Mar 2010 13:51:19 +0000] rev 3178
Themes:
* Updated icons for halloween and olympics
nemo [Tue, 30 Mar 2010 13:49:32 +0000] rev 3177
move RSR to reserved for this release
nemo [Tue, 30 Mar 2010 13:45:41 +0000] rev 3176
bustamove flag. Thanks Tiy
nemo [Tue, 30 Mar 2010 13:41:06 +0000] rev 3175
New hat
smxx [Tue, 30 Mar 2010 13:35:26 +0000] rev 3174
Engine:
* Made home run harder to achieve
Graphics:
* Added laurel hat
nemo [Tue, 30 Mar 2010 13:33:01 +0000] rev 3173
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
smxx [Tue, 30 Mar 2010 13:20:04 +0000] rev 3172
Engine:
* Lowered the number of feathers spawned by Birdy
* Made hogs caugh/moan once they lose health due to poison - no longer random
Frontend:
* Modified game scheme editor to lookup the number of default ammoschemes (no longer hardcoded)
* Added new default game schemes: Barrel Mayhem, Tunnel Hogs
* Added new default weapon scheme: Tunnel Hogs
nemo [Tue, 30 Mar 2010 02:45:31 +0000] rev 3171
crank up r a bit
koda [Tue, 30 Mar 2010 00:03:58 +0000] rev 3170
ifrontend: predispone teams in a proper data structure
nemo [Tue, 30 Mar 2010 00:02:40 +0000] rev 3169
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
palewolf [Mon, 29 Mar 2010 23:47:38 +0000] rev 3168
Fix a small glitch due to scaling down in mines and airplaine pixmaps
palewolf [Mon, 29 Mar 2010 23:39:31 +0000] rev 3167
Finish fixing pngs gray border when zooming
koda [Mon, 29 Mar 2010 23:27:35 +0000] rev 3166
properties for everyone!!!
updated locale by szczur
koda [Mon, 29 Mar 2010 23:20:34 +0000] rev 3165
just some very sane stuff for the iphone port (plus some macro on pascal files)
palewolf [Mon, 29 Mar 2010 20:49:36 +0000] rev 3164
Updated spanish translation
smxx [Mon, 29 Mar 2010 20:43:57 +0000] rev 3163
Frontend:
* Enabled localization for "Tunnel size"
* Updated all TS files as well as German translation
smxx [Mon, 29 Mar 2010 20:40:33 +0000] rev 3162
Engine:
* Reenabled centering of non-fullscreen window under Win32
Frontend:
* Ensure different team names as well as hats in quick games
palewolf [Mon, 29 Mar 2010 20:32:35 +0000] rev 3161
- Add HH dX/dY to Birdy disappearing animation
- Feather amount is proportional fo fuel left
smxx [Mon, 29 Mar 2010 20:27:54 +0000] rev 3160
Frontend:
* Avoid two identical team names in quick game.
smxx [Mon, 29 Mar 2010 18:50:22 +0000] rev 3159
Frontend:
* Enabled deletion of teams
* Buttons to modify teams (add/edit/delete) are now disabled if options menu is opened from within a game room / local game setup (might change once open issues are fixed)
* No longer load/save ignore and friends lists in local game setup
nemo [Mon, 29 Mar 2010 16:43:47 +0000] rev 3158
Add birdy.
smxx [Mon, 29 Mar 2010 16:39:08 +0000] rev 3157
Frontend:
* Redirect stdout/stderr from engine to frontend in dev builds (easier debugging)
CMake:
* Reenabled FPC warnings/notes (forced)
unc0rr [Mon, 29 Mar 2010 13:58:21 +0000] rev 3156
Update Italian translation by Renato Gelmini
sheepluva [Mon, 29 Mar 2010 13:41:10 +0000] rev 3155
fix typo in team name: possesed -> possessed
smxx [Mon, 29 Mar 2010 13:37:52 +0000] rev 3154
Engine:
* Reverted last change as it isn't bugged now or whatever... :P
smxx [Mon, 29 Mar 2010 13:35:15 +0000] rev 3153
Engine:
* Show engine window centered on screen if not in fullscreen mode
smxx [Mon, 29 Mar 2010 09:52:10 +0000] rev 3152
Engine:
* Reverted background textures overlapping by 1 pixel - breaks when using alpha channel
palewolf [Sun, 28 Mar 2010 23:41:58 +0000] rev 3151
AfterAttack was issued twice
palewolf [Sun, 28 Mar 2010 23:40:49 +0000] rev 3150
Return control as soon as Birdy begins to disappear
palewolf [Sun, 28 Mar 2010 23:37:28 +0000] rev 3149
Birdy appears from off-screen
mbait [Sun, 28 Mar 2010 23:21:07 +0000] rev 3148
Feather: sprites was moved to another layer
mbait [Sun, 28 Mar 2010 23:14:54 +0000] rev 3147
Feather: sprite size fix
mbait [Sun, 28 Mar 2010 23:11:16 +0000] rev 3146
Feather: wrong constant fix
mbait [Sun, 28 Mar 2010 23:10:33 +0000] rev 3145
Birdy's falling feathers
nemo [Sun, 28 Mar 2010 23:05:33 +0000] rev 3144
Adding small to these has never been useful
sheepluva [Sun, 28 Mar 2010 21:53:03 +0000] rev 3143
* tweaked some random stuff in GSHandlers.inc
nemo [Sun, 28 Mar 2010 20:53:36 +0000] rev 3142
claymore_ would like rearranged as so. hearing no objections...
nemo [Sun, 28 Mar 2010 18:47:35 +0000] rev 3141
prg adds option to toggle girders in maze, adjusts some frontend strings
smxx [Sun, 28 Mar 2010 18:28:46 +0000] rev 3140
Engine:
* Reduced steps' volume
smxx [Sun, 28 Mar 2010 18:26:31 +0000] rev 3139
Engine:
* Added muffled underwater sound and splashes for homing bee.
nemo [Sun, 28 Mar 2010 16:46:26 +0000] rev 3138
prg tweaks maze
nemo [Sun, 28 Mar 2010 16:42:03 +0000] rev 3137
One more wacky generated map. bunch of islands suitable for islands shoppa.
sheepluva [Sun, 28 Mar 2010 16:35:44 +0000] rev 3136
* removed old hellishimpact.ogg
* changed random impactsounds of HHgrenade to more general implementation
nemo [Sun, 28 Mar 2010 12:02:51 +0000] rev 3135
another ban for gstLoser
smxx [Sun, 28 Mar 2010 11:34:06 +0000] rev 3134
CMake:
* Run FindLua every time, even if LUA_LIBRARY is already set
nemo [Sun, 28 Mar 2010 02:49:39 +0000] rev 3133
prg's maze generator
palewolf [Sun, 28 Mar 2010 00:46:34 +0000] rev 3132
Add background color to translucent png to avoid gray borders when zooming
palewolf [Sun, 28 Mar 2010 00:45:56 +0000] rev 3131
Updated spanish locale
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes:
* Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine:
* Added tiny overlapping to repeated background textures to reduce "gaps" between them
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake
* I must not eat melon bombs
* I must not eat melon bombs
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine:
* Reverted drill rocket sound for now (sound bugs on some sound cards?)
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake:
* Check for missing Lua library
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General:
* Added missing sounds
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine:
* Added sounds for Birdy (eggs breaking still missing)
* Added random coughs/moans to poisoned hogs
* Fixed one frame flickers when using fade in/out
* Fixed fade in/out while using zoom
Frontend:
* Added chat context menu icons
Themes:
* Updated Underwater's horizon
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine:
* Updated engine to use voice packs' Melon.ogg
* Added new drill rocket sound
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine:
* Updated Birdy's eggs and added egg shell fragments (missing sound)
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles
* better notification mechanism
* add a confirmation message before ending game
* new structure for custom settings (splitview)
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine:
* Added visible poison effect
* Updated homing bee in hand animation
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine:
* Fixed new animations/sprites for homing bee
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine:
* Added possibility to fade the screen in/out using black or white
* Added flash effect to screenshot key
* Added fade in for round start
* Added fade out for round end
* Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake:
* Fixed last commit
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake:
* Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend
inu patch for translation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation
use a tableview instead of random buttons
fix the end game
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General:
* Fixed CMakeLists.txt files for renamed (casing) themes and maps
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine:
* Added small drop shadow to chat lines
* Fixed Birdy to really end the round
* Updated German texts
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine:
* Fix bee.ogg's file name casing
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine:
* Reverted Birdy's acceleration back to old values
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine:
* Replaced UFO with the Homing Bee (Bzzzzz!)
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine:
* Lowered Birdy's vertical acceleration while increasing his horizontal acceleration
* End turn after Birdy disappears
* Added English and German locale strings for birdy
* Reordered weapon menu
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend:
* Added text notice to main screen if build is a dev build
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake:
* Don't build Lua on systems other than Win32/Apple
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake:
* Finally auto detect Lua system libraries on ALL unix/linux systems (hope so)
* Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing
added a corner button for general actions during game
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend:
* Updated game scheme page
* Removed text labels from toggle buttons (looked ugly on smaller resolutions)
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine:
* Free land objects right after map drawing
Frontend:
* No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility)
Maps:
* No longer lock camera on balls on Knockball
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2
- Add bottom margin to moles to avoid flying heads on thin land
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps:
* Added Palewolf's Spanish translation for Basketball's script
* Added Knockball's directory to directories to be installed
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine:
* Added animation to AI's thinking bubble
Frontend:
* Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now)
* Updated English and German locales
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme
- Fix explosion border color on desert theme
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch
set to binary interface and project files
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target
relocate objects (windbar, fps, timer) so that window size doesn't matter
move touch input in its custom controller rather than hack sdl one
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little
don't make assumptions on the screen size
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend:
* Updated stylesheets and resized icons
* Forced Frontend's minimum size to 800x600
* Fixed some swapped texts in German locale
Graphics:
* Added two hats by DJ. LisT
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls
fix a small glitch when dimming the controls
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General:
* Updated Spanish translation by Palewolf
Maps:
* Updated Knockball to use less strings and placeholders
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General:
* Reorganized training files
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend:
* Fixed scheme selection (dang!)
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend:
* Fixed map selection
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend:
* Map selection detects maps with scripts as missions
* Disabled scheme selection for missions
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device
new architecture for implementing controls
controls implmented with a joystick (partially done)
lotsa code cleanup
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps:
* Increased Knockball's platform size
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine:
* Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well)
* Allow explosions without spawning gears (visuals)
* Added some script additions
Maps:
* Updated Basketball's CMakeLists.txt
* Added experimental Knockball map
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine:
* Avoid Homerun event if permanent low gravity is enabled
* Added CurrentHedgehog to script globals (contains uid)
Maps:
* Rewrote Basketball scoring message (didn't count right anyway)
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General:
* Updated Finnish locale
* Added missing svn properties to Basketball's map.lua
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine:
* Fixed reading localized strings longer than 255 bytes
* Fixed weapon tooltip to stay inside visible area in short ammo menus
* Allow maps to use their own map.lua file outside training mode (needs multiplayer testing)
* Added example script to Basketball map showing clan scores
* Fixed Shotgun and Bazooka trainings
* Removed basketball script example
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine:
* Fixed missions' ammostore
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine:
* Added explosives count to scripting variables
* Fixed adding multiple teams using Lua (AmmoStore problem; temporary)
* Added another example mission: Basketball with score table
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine:
* Small tweaks to Birdy code
* Added (commented) Birdy spawn code
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine:
* Removed obsolete trigger code
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine:
* Migrated Birdy test code (untested)
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine:
* Added Palewolf's splash effect
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server:
* Updated syntax/usage info to show real executable name
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine:
* Updated team chat's format
General:
* Updated German translation
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat
- Remove deprecated TEAM_CHAT command support
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine:
* Forgot to remove one line in last commit.
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine:
* Changed order of game goals
* Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas)
* Added comments to trainings
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
- Optimize send by using 'unlines' function
- not tested
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine:
* Updated example scripts to fallback to English texts if localized text is missing
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine:
* Added localisation support to LUA (see example hwt files)
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine:
* Added Palewolf's updated barrel/explosives graphics
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine:
* Added nemo's approach for step sound control for testing
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine:
* Reverted position selection pulsing
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine:
* Fixed random mine fuse text to show the right time span
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine:
* Renamed proto.inc to config.inc to receive other config values from cmake as well
* Moved Lua library lookup back to CMake - hope this finally fixes all issues
* Fixed training once again
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine:
* Reverted lookup name for Lua as the new version didn't work everywhere as well
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine:
* Added new animated target pointer
* Addd new "preview" cursor for teleport
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine:
* Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1
Frontend:
* Added URL shortcut to Xfire Game SDK's webpage
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine:
* Small tweaks to English and German locales
Frontend:
* Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language
* Updated ts/qm files
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine:
* Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere!
* Temporary hack for testing: Replaced all mines with explosive crates
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine:
* Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine:
* Added damage modifier to game mode/rule display
* Added low gravity activation sound
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine:
* Updated Chinese translation
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General:
* Updated Spanish translation by Palewolf
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine:
* Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing)
* Goal/mission display now stays within screen borders even if it's very long
* Extended mine game mode display to respect no timer and random timer
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine:
* Show modified mine timer as a game mode/setting
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine:
* Added game mode notice for shared ammo game flag
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend:
* Reverted to old "theme finding" for now
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend:
* Fixed inconsistency in German locale
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend:
* Completed German translation
* Updated other languages' files
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend:
* Added language selection to options menu to allow using other languages than the one detected by Qt
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend:
* Added labels and moved the fort selection on the edit team page
* Realigned most items on the settings page
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner
nemo [Sun, 28 Feb 2010 17:51:38 +0000] rev 2888
Graphic for dead mines
nemo [Sun, 28 Feb 2010 17:49:45 +0000] rev 2887
Switch to smoke
nemo [Sun, 28 Feb 2010 17:48:44 +0000] rev 2886
trying a little hiss and steam
nemo [Sun, 28 Feb 2010 17:32:39 +0000] rev 2885
Tweak condition for hiding ammo
smxx [Sun, 28 Feb 2010 17:20:49 +0000] rev 2884
General:
* Renamed hats (shorter names)
* Updated SVN ignore lists
nemo [Sun, 28 Feb 2010 16:53:03 +0000] rev 2883
lupdate-qt4 & lrelease-qt4
nemo [Sun, 28 Feb 2010 16:03:33 +0000] rev 2882
Dude mine probability spinner
nemo [Sun, 28 Feb 2010 15:41:42 +0000] rev 2881
Flag the sharing of ammo between clan teams.
nemo [Sun, 28 Feb 2010 13:57:34 +0000] rev 2880
Palewolf adds PrincessPeach, updates other hats from set
nemo [Sun, 28 Feb 2010 02:42:37 +0000] rev 2879
Typo
nemo [Sat, 27 Feb 2010 20:01:54 +0000] rev 2878
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
nemo [Sat, 27 Feb 2010 19:54:03 +0000] rev 2877
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo [Sat, 27 Feb 2010 16:29:40 +0000] rev 2876
Tiy's awesome new simple game icon
nemo [Sat, 27 Feb 2010 00:13:45 +0000] rev 2875
Musn't forget sicily
nemo [Fri, 26 Feb 2010 19:52:22 +0000] rev 2874
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo [Fri, 26 Feb 2010 16:29:00 +0000] rev 2873
Font switch requested by Copy Liu in
issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo [Fri, 26 Feb 2010 03:25:59 +0000] rev 2872
Update Desert theme
nemo [Fri, 26 Feb 2010 00:03:57 +0000] rev 2871
rearrange fall damage a bit so invulnerability still causes dust
nemo [Thu, 25 Feb 2010 23:28:26 +0000] rev 2870
Palewolf tweaks map object placement some more.
unc0rr [Thu, 25 Feb 2010 18:34:36 +0000] rev 2869
Replace tabs with spaces here too
unc0rr [Thu, 25 Feb 2010 18:34:30 +0000] rev 2868
Some debug stuff
unc0rr [Thu, 25 Feb 2010 18:28:33 +0000] rev 2867
- Unbreak support for client versions prior to 0.9.13-dev
- Replace tabs with spaces (sorry for mixing with code changes)
nemo [Thu, 25 Feb 2010 15:58:44 +0000] rev 2866
Set 32 hog limit for fort maps
smxx [Thu, 25 Feb 2010 15:48:40 +0000] rev 2865
Engine:
* Updated English locale (Sniper Rifle fires twice - not once)
* Updated German locale (missing tooltip texts)
smxx [Thu, 25 Feb 2010 13:04:31 +0000] rev 2864
Engine:
* Fixed copy and paste typo in English locale
* Updated German locale (still working on tooltips)
smxx [Thu, 25 Feb 2010 13:02:08 +0000] rev 2863
Engine:
* Added a new window to the game's start that shows special rules affecting the current game (e.g. karma or low gravity)
smxx [Thu, 25 Feb 2010 12:49:04 +0000] rev 2862
Engine:
* Updated training mission's ammo scheme generation
nemo [Thu, 25 Feb 2010 04:08:47 +0000] rev 2861
remove turn waits for crazy and shoppa
nemo [Thu, 25 Feb 2010 04:04:26 +0000] rev 2860
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo [Wed, 24 Feb 2010 16:41:35 +0000] rev 2859
another nil check
nemo [Wed, 24 Feb 2010 13:46:02 +0000] rev 2858
Add nil check to shotgun shell
nemo [Wed, 24 Feb 2010 13:29:06 +0000] rev 2857
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
nemo [Wed, 24 Feb 2010 03:03:43 +0000] rev 2856
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo [Wed, 24 Feb 2010 01:55:59 +0000] rev 2855
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo [Tue, 23 Feb 2010 23:54:38 +0000] rev 2854
Corrected test
nemo [Tue, 23 Feb 2010 19:25:38 +0000] rev 2853
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
smxx [Tue, 23 Feb 2010 15:41:37 +0000] rev 2852
Engine:
* Added step sounds for hedgehogs (needs some tweaking after jumps)
nemo [Tue, 23 Feb 2010 03:57:27 +0000] rev 2851
oops. forgot the free. also drop the speed check.
nemo [Tue, 23 Feb 2010 03:55:46 +0000] rev 2850
A little clock for convenience in finding things in demos
smxx [Tue, 23 Feb 2010 00:27:48 +0000] rev 2849
Engine:
* Fixed a mistake with DEagle's tooltip
smxx [Tue, 23 Feb 2010 00:21:20 +0000] rev 2848
Engine:
* Added Palewolf's dust clouds when an hog suffers fall damage
smxx [Tue, 23 Feb 2010 00:18:57 +0000] rev 2847
Frontend:
* Fixed nick list's context menu not updating when using keyboard only
smxx [Mon, 22 Feb 2010 23:03:50 +0000] rev 2846
Frontend:
* Some cleanup and updating context menu entries for chat widget
smxx [Mon, 22 Feb 2010 22:51:21 +0000] rev 2845
Frontend:
* Added friends and ignore list functionality to frontend (use the nicklist's context menu to add or remove nicknames)
* Text messages and emotes of ignored players will no longer appear
* Text messages an emotes of friends will be shown in a different color
smxx [Mon, 22 Feb 2010 10:56:43 +0000] rev 2844
Engine:
* Fixed sometimes broken drawing of static graves (clamping issue?)
* Removed the (now obsolete) DrawSurfSprite from uStore
nemo [Mon, 22 Feb 2010 05:50:29 +0000] rev 2843
Check the right midpoint font
nemo [Mon, 22 Feb 2010 05:41:25 +0000] rev 2842
Updated Chinese locales from Copy Liu
nemo [Mon, 22 Feb 2010 05:40:24 +0000] rev 2841
Fix CJK in tooltips.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine:
* Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General:
* Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine:
* Fix LoopSound returning an undefined value if sound isn't played/started
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend:
* Added Xfire SDK files to /misc/xfire. See license.txt for further details.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine:
* Code to spawn new shells wasn't commited for whatever reason
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine:
* New visual gear: Shell
* Shooting Shotgun and Sniper Rifle now throws out shells
* Added sound for (re-)loading Sniper Rifle
Installer:
* Updated vendor name to "Hedgewars Project"
nemo [Thu, 18 Feb 2010 13:59:05 +0000] rev 2826
Remove invulnerability protection from the team gone effect
smxx [Thu, 18 Feb 2010 13:23:24 +0000] rev 2825
Engine:
* Removed memory leaks displaying usage / syntax
nemo [Thu, 18 Feb 2010 01:02:28 +0000] rev 2824
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
smxx [Wed, 17 Feb 2010 21:49:38 +0000] rev 2823
Engine:
* Updated Spanish translation by Palewolf
Frontend:
* Updated Spanish translation by Palewolf
smxx [Wed, 17 Feb 2010 20:03:25 +0000] rev 2822
Engine:
* Use included Lua source files to compile a local copy to be used (Koda)
Frontend:
* Changed the way Xfire code is excluded outside Win32
* Updated slovak translation by jose1711__
smxx [Wed, 17 Feb 2010 19:50:22 +0000] rev 2821
Frontend:
* Added support for extended Xfire status display (Win32; requires Xfire SDK; CMAKE variable to add/ignore missing)
smxx [Wed, 17 Feb 2010 17:38:32 +0000] rev 2820
Frontend:
* Possible fix to engine window losing it's focus while Xfire is active (too sporadic to test)
nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine:
* Fix engine window's icon loading
* Note: Thou shall not embed preprocessor code into strings!
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine:
* Forgot to commit hwengine.rc
Training Missions:
* Small tweaks to keep the time left once the goal is reached
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions:
* Missions won't fail if you win within the last seconds (check for win)
* Granting more time for Bazooka training to finish
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine:
* Removed some commented out lines
* Added "SetHealth" script command
* Added support for global variables (between lua and game)
Training Missions:
* Once again fail if your time runs out
* Training missions show a "You've lost!" message
* Changed Shotgun training back to mushrooms map
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine:
* Reduced alt weapon box's size to 75%
* Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions
new style for moving the main menu
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General:
* Removed FindLua51 cmake module as fpc does it's own lookup anyway
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol
move the first run check in the first view controller instead of appdelegate
relocate things around to make room for controls/buttons/menu
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine:
* Added alt weapon icon to parachute and flying saucer
* Hide alt weapon icon once weapon was used
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine:
* Show alternative weapon that might be used while on rope (if any is selected)
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine:
* Added executable icon (Win32 only)
* Added window icon
* Tiy should redo both as I couldn't get them right (blurred/transparency)
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c
complete the stubs for the new lua section
fixed a glitch in the ifrontend
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine:
* Excluded Lua scripting on iPhone
Frontend:
* Some stylesheet tweaks by Tiy and me
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine:
* Redirect debug log to stderr in case no path was provided (e.g. run from command line)
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine:
* Proper cleanup after creating landscape preview
* Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine:
* Last pointer cast removed (I hope)
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine:
* Forgot another gear pointer -> gear uid change
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine:
* Prevent script calls with no script loaded (error spam)
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine:
* Submit gear UID to script functions instead of gear pointer on gear add/delete
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine:
* Fixed uScript to compile without DEBUGFILE set
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine:
* Added victory.ogg as sndVictory (only used in to-be-commited training right now)
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 02:03:31 +0000] rev 2775
Only beep in room, load sound in constructor
nemo [Tue, 09 Feb 2010 01:50:36 +0000] rev 2774
Switch to PlayChannel so as not to interrupt background music.
nemo [Tue, 09 Feb 2010 01:47:50 +0000] rev 2773
Have game beep when someone joins lobby/room. Controlled by Sound option
koda [Mon, 08 Feb 2010 21:49:52 +0000] rev 2772
some code cleanup for the ifrontend
nemo [Mon, 08 Feb 2010 18:12:06 +0000] rev 2771
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo [Mon, 08 Feb 2010 16:03:58 +0000] rev 2770
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo [Mon, 08 Feb 2010 15:56:43 +0000] rev 2769
Some handling of interaction between king mode and place hogs mode.
nemo [Mon, 08 Feb 2010 12:54:44 +0000] rev 2768
Request by soreau. Placement time proportional to map size.
nemo [Mon, 08 Feb 2010 12:49:58 +0000] rev 2767
Yay for burning through revision numbers
nemo [Mon, 08 Feb 2010 12:49:41 +0000] rev 2766
redundant
nemo [Mon, 08 Feb 2010 12:49:21 +0000] rev 2765
Attractiveness tweak
nemo [Mon, 08 Feb 2010 12:46:09 +0000] rev 2764
Allow for ammos w/o teleports
nemo [Mon, 08 Feb 2010 05:17:59 +0000] rev 2763
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo [Mon, 08 Feb 2010 03:03:18 +0000] rev 2762
Mode to place hogs at start of game. Will probably need a bit more testing.
smxx [Fri, 05 Feb 2010 13:47:25 +0000] rev 2761
General:
* Updated svn ignore lists
Engine:
* Small update to en locale
* Fixed line break conversion for gl.txt
nemo [Fri, 05 Feb 2010 13:32:57 +0000] rev 2760
... or. just move the king check to after the gear nil
nemo [Fri, 05 Feb 2010 13:30:47 +0000] rev 2759
account for dying king
nemo [Fri, 05 Feb 2010 13:12:31 +0000] rev 2758
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo [Fri, 05 Feb 2010 11:47:57 +0000] rev 2757
add quebec for all the canadian frenchies.
nemo [Fri, 05 Feb 2010 11:44:28 +0000] rev 2756
Strip PNGs, tweak hedgewars flag.
smxx [Fri, 05 Feb 2010 00:47:28 +0000] rev 2755
Engine:
* Removed duplicated locale entries
koda [Fri, 05 Feb 2010 00:43:56 +0000] rev 2754
touchinput works, invisible buttons added and initial support for chat
koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend:
* Skip cpu flag to hide it from players
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine:
* Force 'cpu' flag for AI players; keep players from using it
* Updated english Locale/de.txt
Graphics:
* Added first pack of community submitted flags (cm_*.png)
* Added some new hats
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend:
* Updated main window's background color
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend:
* Updated graphics by Tiyuri
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics:
* Added even more flags
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server:
* Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!)
Engine:
* Added support for flags
* Added weapon tooltips
* Moved SplitBySpace to uMisc
* Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine
* Flash active team while green arrow is shown (waiting for input or camera centered on active hog)
* Updated English locale
Frontend:
* Added support for flags
* Added flag selection to edit team page
* Added checkbox for weapon tooltips in options
* "Random team" button may now be translated
* Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol)
Graphics:
* Added basic set of example flags
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine:
* Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend:
+ Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant
+ Added icons to savegame and demo file list (might require some redrawing/updating)
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller
adapt settings to landscape
transition between main controller and other views
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend:
+ New edit buttons for game and weapon scheme selection
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine:
+ Play sound when switching hogs
+ Save screenshots to home directory instead of working directory
+ Use Windows bitmap format for screenshots under Win32 (more common and better supported)
* Fix compiler warnings
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine:
* Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders)
* Reduced explosion background borders
Frontend:
+ Show unknown or missing maps in room list by tinting them red
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps
uWorld cleaned a little with widgets moved to fit the new interface
(mouse handling is messed up though)
koda [Fri, 29 Jan 2010 00:55:14 +0000] rev 2723
LANDSCAPE ON IPHONE
brings down fps, other localization features
nemo [Thu, 28 Jan 2010 20:36:24 +0000] rev 2722
IOResult is a special variable
nemo [Thu, 28 Jan 2010 19:01:57 +0000] rev 2721
Remove inverted and useless test
koda [Wed, 27 Jan 2010 19:58:52 +0000] rev 2720
adds a "factory reset" to iphone frontend
nemo [Wed, 27 Jan 2010 00:11:52 +0000] rev 2719
Tweak load order
nemo [Tue, 26 Jan 2010 23:04:19 +0000] rev 2718
Rename for consistency
nemo [Tue, 26 Jan 2010 23:00:45 +0000] rev 2717
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit
iphone frontend smaller fixes
symbol TOUCHINPUT deprecated
revision of some sdl1.3 code
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working
hwengine becomes a library for the iphone
use custom sdl_image to fix bug
remove thread code and forward_argc/forward_argv
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
koda [Fri, 08 Jan 2010 03:52:44 +0000] rev 2688
move all sdl source files in a proper directory
remove hackish code to get a window up, now it should be quite clean
koda [Fri, 08 Jan 2010 03:38:01 +0000] rev 2687
add stub files for other views and prevent useless crashes
also changed the tabBar icons
koda [Fri, 08 Jan 2010 01:29:28 +0000] rev 2686
fix italian translation
koda [Fri, 08 Jan 2010 01:12:51 +0000] rev 2685
frontend images by Tiy, first setup of frontend
nemo [Thu, 07 Jan 2010 22:59:14 +0000] rev 2684
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
koda [Thu, 07 Jan 2010 22:49:25 +0000] rev 2683
touch input: reset zoom, attack button
koda [Thu, 07 Jan 2010 19:50:40 +0000] rev 2682
additional modifications for touch input
nemo [Thu, 07 Jan 2010 16:18:32 +0000] rev 2681
Drop the LongInt conversion, strip the two tests that are too large
nemo [Thu, 07 Jan 2010 16:13:43 +0000] rev 2680
misspelling
nemo [Thu, 07 Jan 2010 16:12:26 +0000] rev 2679
bit of a short circuit to reduce a few pointless tests on most text strings
koda [Thu, 07 Jan 2010 05:23:23 +0000] rev 2678
injection of custom code in SDL for iPhone in order to implement our frontend
initial support for (real) multitouch events
nemo [Tue, 05 Jan 2010 21:26:38 +0000] rev 2677
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo [Tue, 05 Jan 2010 19:20:44 +0000] rev 2676
Galician locale by "Gallaecio"
koda [Mon, 04 Jan 2010 01:35:57 +0000] rev 2675
Palewolf's updated translation, images in misc
koda [Sun, 03 Jan 2010 22:58:19 +0000] rev 2674
lupdate + Palewolf's updated spanish translation + other patches of mine
koda [Sun, 03 Jan 2010 17:27:25 +0000] rev 2673
rewritten find_file part
koda [Sun, 03 Jan 2010 17:23:40 +0000] rev 2672
check for sdl_image and sdl_mixer versions
use revision number for hedgewars version
koda [Sun, 03 Jan 2010 15:40:41 +0000] rev 2671
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda [Thu, 24 Dec 2009 13:38:20 +0000] rev 2670
regression, powerpc colors working again
koda [Thu, 24 Dec 2009 02:02:12 +0000] rev 2669
introduction of IMG_Init
restore powerpc build on 10.6
nemo [Sun, 20 Dec 2009 20:35:15 +0000] rev 2668
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
koda [Sun, 20 Dec 2009 20:08:17 +0000] rev 2667
binding typo
koda [Sat, 19 Dec 2009 19:37:30 +0000] rev 2666
update SDLMain.m/.h to latest version
rename cNearBlackColor to cNearBlackColorChannels for readability
merge tunsetborder.inc in uLandGraphics.pas
koda [Fri, 18 Dec 2009 02:47:28 +0000] rev 2665
complete transition of longword->sdl_color for TTF bindings
koda [Fri, 18 Dec 2009 02:33:45 +0000] rev 2664
powerpc and gameserver compilation disabled temporarily
work in progress for converting longword to sdl_color
koda [Wed, 16 Dec 2009 14:58:45 +0000] rev 2663
random updates for 10.6 and iphone builds
unc0rr [Mon, 14 Dec 2009 20:23:51 +0000] rev 2662
Implement "team" chat between spectators
unc0rr [Mon, 14 Dec 2009 18:52:04 +0000] rev 2661
Update translation
unc0rr [Thu, 10 Dec 2009 18:20:34 +0000] rev 2660
Fix a rare bug when crosshair stucks in up position
nemo [Wed, 09 Dec 2009 17:35:42 +0000] rev 2659
This seems a little more efficient
nemo [Tue, 08 Dec 2009 17:46:58 +0000] rev 2658
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
nemo [Tue, 08 Dec 2009 17:41:53 +0000] rev 2657
Add language to each ts file, rerun disabling of teams.
nemo [Tue, 08 Dec 2009 17:37:41 +0000] rev 2656
revert 2695 until I figure out why the linguist update stripped the numerusforms.
nemo [Tue, 08 Dec 2009 17:29:32 +0000] rev 2655
Comment out the unused teams to avoid translators working on unused translations.
nemo [Sat, 05 Dec 2009 17:57:09 +0000] rev 2654
Can't trim this unless another value is used. needed for joins.
nemo [Wed, 02 Dec 2009 02:29:53 +0000] rev 2653
remove missing ogg
koda [Mon, 30 Nov 2009 04:18:31 +0000] rev 2652
still updates for mac compilation
nemo [Sun, 29 Nov 2009 21:47:47 +0000] rev 2651
Reorder
nemo [Sun, 29 Nov 2009 19:01:01 +0000] rev 2650
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
nemo [Sun, 29 Nov 2009 18:54:24 +0000] rev 2649
Restore old column layout.
unc0rr [Sun, 29 Nov 2009 18:30:21 +0000] rev 2648
Get rid of stupid ToggleLongInt and ToggleString functions
unc0rr [Sun, 29 Nov 2009 16:56:04 +0000] rev 2647
Smaxx patch with tuning by me:
- hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.)
- play sndVaporice for each fire extinguished only once (not 3 times)
- allow "on attack" voices/sounds for weapons (similar to water melon bomb)
- allow one voice/sound to be played during emotes
- print protocol version in version info (console)
- rope sounds (disabled atm)
- landscape background
- optimized/rewrote explosion drawing
- fixed "StopSound" called with an inactive sound to stop some random sound
- disabled npott
nemo [Sun, 29 Nov 2009 16:37:12 +0000] rev 2646
New despeckle by Palewolf that pretty well on-the-fly
unc0rr [Sat, 28 Nov 2009 15:22:28 +0000] rev 2645
Fix bug with cursor coordinates sent via net (or demo/save file)
koda [Sat, 28 Nov 2009 02:46:15 +0000] rev 2644
other tweaks for mac compilation
unc0rr [Thu, 26 Nov 2009 18:43:33 +0000] rev 2643
Probably fix bug (not tested, I just checked if it builds)
unc0rr [Thu, 26 Nov 2009 16:51:03 +0000] rev 2642
A message to help debug
koda [Wed, 25 Nov 2009 04:27:53 +0000] rev 2641
some tweaks in the mac compilation system
nemo [Tue, 24 Nov 2009 20:40:08 +0000] rev 2640
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
koda [Sun, 22 Nov 2009 04:28:30 +0000] rev 2639
fix build
nemo [Sun, 22 Nov 2009 01:50:38 +0000] rev 2638
new portugese text from inu
nemo [Sat, 21 Nov 2009 22:55:20 +0000] rev 2637
Proper plurals for english, french updates from artart78
unc0rr [Sat, 21 Nov 2009 17:28:05 +0000] rev 2636
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
unc0rr [Sat, 21 Nov 2009 17:24:44 +0000] rev 2635
Teams in one clan have common ammo
nemo [Sat, 21 Nov 2009 15:04:42 +0000] rev 2634
Set AllInactive to False on falling fire
koda [Fri, 20 Nov 2009 23:40:24 +0000] rev 2633
trailing mods from previous commit
nemo [Fri, 20 Nov 2009 22:02:49 +0000] rev 2632
revert r2363's ruining the joke
nemo [Fri, 20 Nov 2009 21:30:10 +0000] rev 2631
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
koda [Fri, 20 Nov 2009 21:22:05 +0000] rev 2630
revamped file access and debug display
koda [Fri, 20 Nov 2009 14:56:43 +0000] rev 2629
universal application setup
nemo [Wed, 18 Nov 2009 14:50:14 +0000] rev 2628
A whole ton of new french event strings from artart78
nemo [Tue, 17 Nov 2009 20:36:08 +0000] rev 2627
numerous additions/modifications to french translation by artart78
nemo [Mon, 16 Nov 2009 17:40:17 +0000] rev 2626
Some french tweaks by artart78
unc0rr [Mon, 16 Nov 2009 16:51:26 +0000] rev 2625
Fix girder on compost theme
koda [Sun, 15 Nov 2009 22:26:42 +0000] rev 2624
Color Fix in PPC + files fallbacks
koda [Sun, 15 Nov 2009 19:43:58 +0000] rev 2623
forgot this file in previous commit
koda [Sun, 15 Nov 2009 19:42:28 +0000] rev 2622
fix chat color in ppc
unc0rr [Sat, 14 Nov 2009 11:06:55 +0000] rev 2621
Fix desync when playing with AI via network, occuring in certain conditions
nemo [Sat, 14 Nov 2009 05:26:26 +0000] rev 2620
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
koda [Sat, 14 Nov 2009 02:53:04 +0000] rev 2619
fix wrong ttf blending in ppc
koda [Fri, 13 Nov 2009 23:04:23 +0000] rev 2618
JS patch to (really) activate Vsync
koda [Fri, 13 Nov 2009 20:33:31 +0000] rev 2617
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone
btw this commit makes hedgewars playable on PowerPc architectures
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes
- Rename AttacksNum variable
- Fix a bug when OnAmmoUsed wasn't called in some conditions
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
nemo [Thu, 05 Nov 2009 21:03:44 +0000] rev 2604
Remove mostly useless comments put in to explain patch long ago.
koda [Thu, 05 Nov 2009 20:48:13 +0000] rev 2603
revert previous commit to remove a wip patch
koda [Thu, 05 Nov 2009 20:47:42 +0000] rev 2602
update themes cmakefiles to use GLOB instead of listing all the files
koda [Thu, 05 Nov 2009 20:40:31 +0000] rev 2601
fix iphone build
koda [Thu, 05 Nov 2009 19:50:16 +0000] rev 2600
revamped SDLh.pas
koda [Thu, 05 Nov 2009 16:23:09 +0000] rev 2599
move compiler directives to standard pascal
nemo [Wed, 04 Nov 2009 01:42:06 +0000] rev 2598
Oops. Accidentally removed the scaling.
nemo [Mon, 02 Nov 2009 18:24:58 +0000] rev 2597
A basic Spidey hat, leave hat on when roping.
unc0rr [Sun, 01 Nov 2009 17:19:55 +0000] rev 2596
Compete loading teams/hedgehogs part from mission config
nemo [Fri, 30 Oct 2009 19:41:39 +0000] rev 2595
This massive image modification removes colour profile information and adds an alpha channel.
The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
unc0rr [Fri, 30 Oct 2009 19:28:44 +0000] rev 2594
Add loading team parameters
koda [Thu, 29 Oct 2009 23:59:46 +0000] rev 2593
add an uninstall target (to be tested)
workaround for a bug with mac sdl_image
koda [Thu, 29 Oct 2009 17:51:54 +0000] rev 2592
fix missing land on ppc
koda [Mon, 26 Oct 2009 10:39:20 +0000] rev 2591
other controls implementation + sdlh revisited (once again)
koda [Sun, 25 Oct 2009 23:52:36 +0000] rev 2590
touch control completely revamped
unc0rr [Sun, 25 Oct 2009 18:16:40 +0000] rev 2589
Further work on missions editor
nemo [Sun, 25 Oct 2009 16:51:20 +0000] rev 2588
Increase AMMO_INFINITE to 100
koda [Sun, 25 Oct 2009 16:35:09 +0000] rev 2587
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda [Sun, 25 Oct 2009 15:55:49 +0000] rev 2586
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
unc0rr [Sun, 25 Oct 2009 12:41:48 +0000] rev 2585
Smaxx: only allow change direction when shift key is pressed
unc0rr [Sun, 25 Oct 2009 12:40:47 +0000] rev 2584
Change mission file format to allow more flexible config
unc0rr [Sun, 25 Oct 2009 12:19:47 +0000] rev 2583
Partially implement loading mission options
koda [Sun, 25 Oct 2009 10:39:12 +0000] rev 2582
fix build
koda [Sun, 25 Oct 2009 10:38:09 +0000] rev 2581
convert 24 bits images to 32 (faster to manage)
koda [Sun, 25 Oct 2009 09:02:17 +0000] rev 2580
completes touch input/control (problems with moving camera)
koda [Sat, 24 Oct 2009 13:50:31 +0000] rev 2579
more updates on touch input/control
koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac
still has some trasparency problems
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game.
Could be applied to 0.9.12 without breaking compatibility.
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
koda [Tue, 20 Oct 2009 11:49:10 +0000] rev 2565
update sdlmain files to 1.2.14
add a check when GL_MAX_TEXTURE_SIZE fails
mbait [Tue, 16 Mar 2010 13:39:39 +0000] rev 2564
Added new type of map at UI. Simple random map generation
unc0rr [Fri, 12 Nov 2010 19:48:38 +0300] rev 2563
And this one
unc0rr [Mon, 19 Oct 2009 13:01:38 +0000] rev 2562
Update Italian translation
mbait [Wed, 10 Feb 2010 09:43:59 +0000] rev 2561
change trunk branch to 0.9.12 branch
mbait [Sat, 30 Jan 2010 13:41:00 +0000] rev 2560
copy of trunk
unc0rr [Fri, 12 Nov 2010 19:40:35 +0300] rev 2559
Close 0.9.12 branch
nemo [Mon, 19 Oct 2009 12:44:47 +0000] rev 2558
doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo [Wed, 21 Oct 2009 16:47:30 +0000] rev 2557
Disable NPOTT in 0.9.12 tag :)
unc0rr [Sun, 18 Oct 2009 15:04:33 +0000] rev 2556
Fix 'make package_source' package
koda [Wed, 23 Jun 2010 21:36:39 +0200] rev 2555
closed branch
unc0rr [Sun, 18 Oct 2009 14:57:06 +0000] rev 2554
Tag for 0.9.12 release
unc0rr [Sun, 18 Oct 2009 14:47:53 +0000] rev 2553
Smaxx: fix water sprites rendering
koda [Sun, 18 Oct 2009 14:47:24 +0000] rev 2552
changelog update
unc0rr [Sun, 18 Oct 2009 14:44:16 +0000] rev 2551
Update server
koda [Sun, 18 Oct 2009 14:44:06 +0000] rev 2550
last minute fixes
unc0rr [Sun, 18 Oct 2009 14:42:14 +0000] rev 2549
Update dependencies list
unc0rr [Sun, 18 Oct 2009 14:41:44 +0000] rev 2548
Update changelog
koda [Sun, 18 Oct 2009 14:41:03 +0000] rev 2547
sigh
koda [Sun, 18 Oct 2009 14:36:01 +0000] rev 2546
fix mac bundle
koda [Sun, 18 Oct 2009 14:31:22 +0000] rev 2545
update .pro file, lupdate and smaller italian translation
unc0rr [Sun, 18 Oct 2009 14:13:09 +0000] rev 2544
Set version to 0.9.12, protocol number to 29
unc0rr [Sun, 18 Oct 2009 14:12:21 +0000] rev 2543
- lupdate && lrelease
- some fixes
unc0rr [Sun, 18 Oct 2009 13:04:41 +0000] rev 2542
Update german translation
nemo [Sun, 18 Oct 2009 12:53:00 +0000] rev 2541
Aaaand ease up on the onions a bit
nemo [Sun, 18 Oct 2009 12:50:53 +0000] rev 2540
Remove an rectangle, wasn't seeing 2nd cucumber enough.
nemo [Sun, 18 Oct 2009 06:32:14 +0000] rev 2539
Fix rectangles for theme objects
nemo [Sun, 18 Oct 2009 06:26:45 +0000] rev 2538
Just checking this in so prg can try it. May back it out
nemo [Sun, 18 Oct 2009 03:54:22 +0000] rev 2537
Disable followgear on ammoshove for napalm fire damage
nemo [Sun, 18 Oct 2009 01:40:08 +0000] rev 2536
256 bit png sky fix
nemo [Sun, 18 Oct 2009 01:01:39 +0000] rev 2535
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
nemo [Sun, 18 Oct 2009 01:01:10 +0000] rev 2534
Updated translation
nemo [Sun, 18 Oct 2009 00:58:18 +0000] rev 2533
Updated translation and waves
nemo [Sat, 17 Oct 2009 23:03:31 +0000] rev 2532
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
nemo [Sat, 17 Oct 2009 21:01:54 +0000] rev 2531
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
unc0rr [Sat, 17 Oct 2009 13:57:40 +0000] rev 2530
Smaxx: update sky sprites
koda [Sat, 17 Oct 2009 13:51:16 +0000] rev 2529
restore openalbridge to r2489
unc0rr [Sat, 17 Oct 2009 13:47:58 +0000] rev 2528
Update Octorama
unc0rr [Sat, 17 Oct 2009 13:44:50 +0000] rev 2527
Fix build
unc0rr [Sat, 17 Oct 2009 13:42:43 +0000] rev 2526
Set version 0.9.12-RC2
koda [Sat, 17 Oct 2009 13:40:59 +0000] rev 2525
remove the svg dependency
unc0rr [Sat, 17 Oct 2009 13:34:40 +0000] rev 2524
Fix bug when rope goes through land when hedgehog is sliding
koda [Sat, 17 Oct 2009 13:19:49 +0000] rev 2523
dep fix
koda [Sat, 17 Oct 2009 13:11:07 +0000] rev 2522
moves project files to proper directory
unc0rr [Sat, 17 Oct 2009 09:54:26 +0000] rev 2521
Fix build
unc0rr [Sat, 17 Oct 2009 09:44:22 +0000] rev 2520
Smaxx: small fix to some misinformation
unc0rr [Sat, 17 Oct 2009 09:31:37 +0000] rev 2519
Update Finnish translation
unc0rr [Sat, 17 Oct 2009 07:02:58 +0000] rev 2518
Don't try to send empty team message
nemo [Sat, 17 Oct 2009 06:18:51 +0000] rev 2517
weapon edit style tweak
nemo [Sat, 17 Oct 2009 04:57:05 +0000] rev 2516
pass in sdli
koda [Sat, 17 Oct 2009 01:28:49 +0000] rev 2515
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
the button for voicepack preview is broken for unknown reasons
nemo [Fri, 16 Oct 2009 22:46:58 +0000] rev 2514
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
nemo [Fri, 16 Oct 2009 22:26:01 +0000] rev 2513
Add %1 for "Remaining" default to in front so at least the count shows up
nemo [Fri, 16 Oct 2009 20:54:12 +0000] rev 2512
affect tweaks molotov spread some more
koda [Fri, 16 Oct 2009 20:45:07 +0000] rev 2511
update appcast link
koda [Fri, 16 Oct 2009 20:39:50 +0000] rev 2510
install the new lowresolution images for systems with limited graphics
nemo [Fri, 16 Oct 2009 20:39:20 +0000] rev 2509
lighten water, strip colour profile from png for heck of it.
koda [Fri, 16 Oct 2009 20:00:12 +0000] rev 2508
update italian translation
nemo [Fri, 16 Oct 2009 19:59:41 +0000] rev 2507
Missing deepspace theme
unc0rr [Fri, 16 Oct 2009 19:58:36 +0000] rev 2506
Update release doc a bit
nemo [Fri, 16 Oct 2009 19:56:23 +0000] rev 2505
Minor french tweak
koda [Fri, 16 Oct 2009 19:54:43 +0000] rev 2504
lupdate + partial italian translation
unc0rr [Fri, 16 Oct 2009 19:52:42 +0000] rev 2503
Set version to RC1
unc0rr [Fri, 16 Oct 2009 19:52:09 +0000] rev 2502
- Fix build
- Replace 01:07 'Remaining' with '%1 remaining'
koda [Fri, 16 Oct 2009 18:56:08 +0000] rev 2501
fix for faders
unc0rr [Fri, 16 Oct 2009 18:37:55 +0000] rev 2500
- Tweak join/leave colour
- Don't show how many shots left message when multishoot game flag set
nemo [Fri, 16 Oct 2009 18:04:38 +0000] rev 2499
Update from Jessor
unc0rr [Fri, 16 Oct 2009 17:38:44 +0000] rev 2498
Some more eol-style fixes
unc0rr [Fri, 16 Oct 2009 17:38:20 +0000] rev 2497
set svn:eol-style to native
unc0rr [Fri, 16 Oct 2009 17:35:18 +0000] rev 2496
Smaxx: fix openalbridge
unc0rr [Fri, 16 Oct 2009 16:45:47 +0000] rev 2495
Fix warning
koda [Fri, 16 Oct 2009 16:42:51 +0000] rev 2494
THE fix for openalbridge
faders are restored but need testing
nemo [Fri, 16 Oct 2009 15:56:42 +0000] rev 2493
updated map.png to remove teleport/spawn point between crab's legs
nemo [Fri, 16 Oct 2009 15:35:41 +0000] rev 2492
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
nemo [Fri, 16 Oct 2009 14:53:58 +0000] rev 2491
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
nemo [Fri, 16 Oct 2009 14:48:28 +0000] rev 2490
oops. wrong size
nemo [Fri, 16 Oct 2009 14:03:42 +0000] rev 2489
Kill flame if any gears collide.
nemo [Fri, 16 Oct 2009 13:54:57 +0000] rev 2488
increase molotov radius a bit
nemo [Fri, 16 Oct 2009 13:53:11 +0000] rev 2487
fix molotov size
unc0rr [Fri, 16 Oct 2009 13:45:10 +0000] rev 2486
Some translation updates
unc0rr [Fri, 16 Oct 2009 13:37:37 +0000] rev 2485
Fix install
unc0rr [Fri, 16 Oct 2009 13:30:36 +0000] rev 2484
Some fixed related to themes
unc0rr [Fri, 16 Oct 2009 13:22:32 +0000] rev 2483
Update translation
unc0rr [Fri, 16 Oct 2009 13:01:28 +0000] rev 2482
Small bazooka training
nemo [Fri, 16 Oct 2009 12:58:21 +0000] rev 2481
Add Octorama
nemo [Fri, 16 Oct 2009 12:01:19 +0000] rev 2480
affect says this spread was supposed to use div - makes for tighter spread
nemo [Fri, 16 Oct 2009 11:58:28 +0000] rev 2479
fix Tiy typo
unc0rr [Fri, 16 Oct 2009 11:57:10 +0000] rev 2478
Fix player info response
unc0rr [Fri, 16 Oct 2009 11:53:19 +0000] rev 2477
Fix mouse problem when focus is lost
nemo [Fri, 16 Oct 2009 03:34:00 +0000] rev 2476
Forgot about Islands
nemo [Fri, 16 Oct 2009 03:27:33 +0000] rev 2475
Fire tweaks
nemo [Fri, 16 Oct 2009 01:44:23 +0000] rev 2474
Left Compost out, try giving dirt full opacity
nemo [Fri, 16 Oct 2009 01:29:10 +0000] rev 2473
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
nemo [Fri, 16 Oct 2009 01:03:15 +0000] rev 2472
update de locale
nemo [Fri, 16 Oct 2009 01:00:37 +0000] rev 2471
properly do offsets into mult-column ammo image (forgot y)
koda [Thu, 15 Oct 2009 23:54:18 +0000] rev 2470
molotov sound FTW
nemo [Thu, 15 Oct 2009 21:47:24 +0000] rev 2469
Rename Molotov to Molotov Cocktail
nemo [Thu, 15 Oct 2009 21:47:05 +0000] rev 2468
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo [Thu, 15 Oct 2009 19:38:18 +0000] rev 2467
offset for multi-column ammo image
nemo [Thu, 15 Oct 2009 19:31:53 +0000] rev 2466
damn semicolons...
nemo [Thu, 15 Oct 2009 19:24:35 +0000] rev 2465
oh, just use shotgun reload for all. prg says it sounds better
nemo [Thu, 15 Oct 2009 19:24:14 +0000] rev 2464
oops. shotgun reload
nemo [Thu, 15 Oct 2009 19:16:50 +0000] rev 2463
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
nemo [Thu, 15 Oct 2009 19:14:22 +0000] rev 2462
Suggestion by Smaxx - use pickhammer sound while drill is in operation
nemo [Thu, 15 Oct 2009 19:13:08 +0000] rev 2461
Tweak shoppa probabilities
nemo [Thu, 15 Oct 2009 18:02:01 +0000] rev 2460
Adjustments to training mode and credits by Smaxx
nemo [Thu, 15 Oct 2009 17:51:54 +0000] rev 2459
Molotov image placeholders - Tiy will add real ones shortly
koda [Thu, 15 Oct 2009 17:51:35 +0000] rev 2458
updated italian translation and new homerun sound
nemo [Thu, 15 Oct 2009 17:42:21 +0000] rev 2457
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo [Thu, 15 Oct 2009 17:18:36 +0000] rev 2456
Add 02:10 section (english only, needs translating)
nemo [Thu, 15 Oct 2009 17:14:29 +0000] rev 2455
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
koda [Thu, 15 Oct 2009 15:54:48 +0000] rev 2454
fix a potential bug when playing two sounds at the same time (or very near)
nemo [Thu, 15 Oct 2009 15:49:42 +0000] rev 2453
Restore crate probability restriction for "shoppa" weapon sets
nemo [Thu, 15 Oct 2009 15:33:43 +0000] rev 2452
Remove sprFlake from set of clamped textures
nemo [Thu, 15 Oct 2009 15:28:19 +0000] rev 2451
New data files from Tiy, add gtFlame to avoidance list
unc0rr [Thu, 15 Oct 2009 13:51:11 +0000] rev 2450
Update translation
unc0rr [Thu, 15 Oct 2009 13:49:14 +0000] rev 2449
Update translation
unc0rr [Thu, 15 Oct 2009 04:58:06 +0000] rev 2448
Teach server to know 0.9.12 and 0.9.13-dev
koda [Wed, 14 Oct 2009 22:53:24 +0000] rev 2447
Smaxx's updated german translation + texture gap fixes + updated room list
szczur's updated polish translation
koda [Wed, 14 Oct 2009 22:27:51 +0000] rev 2446
partial italian translation and other fixes to lib
koda [Wed, 14 Oct 2009 22:25:28 +0000] rev 2445
committing some missing files
koda [Wed, 14 Oct 2009 22:21:25 +0000] rev 2444
code cleanup and restore the mute call
koda [Wed, 14 Oct 2009 22:12:02 +0000] rev 2443
Smaxx patch for fixing all sound related issues on any system
unc0rr [Wed, 14 Oct 2009 16:30:41 +0000] rev 2442
- Update some strings
- Update english (plural form) and russian (not finished) translations
unc0rr [Wed, 14 Oct 2009 15:05:00 +0000] rev 2441
lupdate
nemo [Tue, 13 Oct 2009 00:36:55 +0000] rev 2440
Cut upwards thrust in half on saucer
koda [Mon, 12 Oct 2009 21:52:51 +0000] rev 2439
smaxx patch for hardware sound
koda [Mon, 12 Oct 2009 21:42:56 +0000] rev 2438
can compile on iphone again
koda [Mon, 12 Oct 2009 21:29:28 +0000] rev 2437
fix sound by smaxx and other stuff by me
unc0rr [Mon, 12 Oct 2009 19:41:17 +0000] rev 2436
Smaxx fix to overwriting private sdl's memory
nemo [Mon, 12 Oct 2009 19:40:01 +0000] rev 2435
manually adjusted colours. should be done as proportion?
unc0rr [Mon, 12 Oct 2009 19:39:47 +0000] rev 2434
Smaxx: less hacks
nemo [Mon, 12 Oct 2009 19:33:21 +0000] rev 2433
Restrict how high saucer can fly for sanity's sake
unc0rr [Mon, 12 Oct 2009 16:58:05 +0000] rev 2432
Switch to first legal ammo when hedgehog can't hold current one
unc0rr [Mon, 12 Oct 2009 16:53:01 +0000] rev 2431
Real fix to ammo slot overflow (bug triggered by r2411 fix)
nemo [Mon, 12 Oct 2009 16:50:42 +0000] rev 2430
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
unc0rr [Mon, 12 Oct 2009 16:49:03 +0000] rev 2429
Don't show timer of drowned gears
unc0rr [Mon, 12 Oct 2009 16:44:30 +0000] rev 2428
Huge Smaxx patch with some fixes by me:
- support for non power of two textures
- modelview matrix calculation optimizations
- health effect when picking up health crates or using vampirism
- rc plane training time trial
- fix visual gear drawing position (might require recheck)
- gamepad support
- reordered options in frontend
- updated binding options (subcaptions, descriptions and localizable names)
- cfg-dir parameter for frontend (allows teams/settings to sit on a usb flash drive for example)
- icons for chatroom user list
nemo [Mon, 12 Oct 2009 13:56:07 +0000] rev 2427
cake theme wave fix from ttsmj
unc0rr [Mon, 12 Oct 2009 13:49:22 +0000] rev 2426
- Fix camera area with different zoom levels
- Fix memory leak when loading lowres texture
- Implement alternative horizont/sky sprites layout
- Remove deprecated try to load .32.png or .16.png texture
nemo [Mon, 12 Oct 2009 13:47:56 +0000] rev 2425
sheepluva's basic 45° test. NEEDS TESTING
nemo [Mon, 12 Oct 2009 13:44:34 +0000] rev 2424
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo [Mon, 12 Oct 2009 00:14:42 +0000] rev 2423
updated polish translation from szczur
koda [Sun, 11 Oct 2009 22:40:27 +0000] rev 2422
new checked image from Smaxx
koda [Sun, 11 Oct 2009 22:17:50 +0000] rev 2421
hopefully last fix
koda [Sun, 11 Oct 2009 20:40:03 +0000] rev 2420
ultramegafix
koda [Sun, 11 Oct 2009 20:25:24 +0000] rev 2419
really fix build and completes transition to errlib
koda [Sun, 11 Oct 2009 20:14:55 +0000] rev 2418
fix build and partially moves messages to errlib
koda [Sun, 11 Oct 2009 16:23:59 +0000] rev 2417
updated build method
koda [Sun, 11 Oct 2009 16:19:32 +0000] rev 2416
frotten piece from last patch
koda [Sun, 11 Oct 2009 16:03:56 +0000] rev 2415
OpenALBridge updates
- fix problems when building for PPC targets
- gives more precise error messages
unc0rr [Sun, 11 Oct 2009 12:33:12 +0000] rev 2414
Smaxx: new rooms list
koda [Sat, 10 Oct 2009 14:26:50 +0000] rev 2413
fix that nasty "Pascal Internal Error" when compiling
unc0rr [Sat, 10 Oct 2009 14:24:39 +0000] rev 2412
Oops, fix build
nemo [Thu, 08 Oct 2009 17:47:34 +0000] rev 2411
updated translation by szczur
unc0rr [Thu, 08 Oct 2009 13:38:50 +0000] rev 2410
Fix integer->SmallInt
koda [Thu, 08 Oct 2009 00:58:17 +0000] rev 2409
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
other minor changes to cmakefiles and iphone defaults
unc0rr [Wed, 07 Oct 2009 17:01:40 +0000] rev 2408
Server provides more info in rooms list
unc0rr [Wed, 07 Oct 2009 14:37:42 +0000] rev 2407
- Fix mouse cursor bugs in net game (still has a bug near water)
- Default binds for zoom
koda [Tue, 06 Oct 2009 16:30:08 +0000] rev 2406
cmake optimizations and simplification
unc0rr [Sat, 03 Oct 2009 12:38:56 +0000] rev 2405
Fix /me chat command in demos
unc0rr [Sat, 03 Oct 2009 12:35:24 +0000] rev 2404
Fix build
unc0rr [Sat, 03 Oct 2009 09:35:14 +0000] rev 2403
- Proper /team command implementation
- Many fixes for chat bugs in engine, frontend and server
koda [Fri, 02 Oct 2009 18:56:54 +0000] rev 2402
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda [Fri, 02 Oct 2009 18:44:37 +0000] rev 2401
fixes & co.
koda [Fri, 02 Oct 2009 16:49:31 +0000] rev 2400
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda [Sun, 27 Sep 2009 22:25:27 +0000] rev 2399
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda [Sun, 27 Sep 2009 20:25:49 +0000] rev 2398
classic voicepack
unc0rr [Sun, 27 Sep 2009 14:33:59 +0000] rev 2397
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
- Tweak chat colours a bit
unc0rr [Sun, 27 Sep 2009 10:26:36 +0000] rev 2396
Colorize chat messages in frontend and engine
koda [Sat, 26 Sep 2009 20:54:13 +0000] rev 2395
makes the updater optional at compile time
koda [Sat, 26 Sep 2009 15:44:34 +0000] rev 2394
lupdate + a working .pro file
koda [Sat, 26 Sep 2009 03:44:32 +0000] rev 2393
some fixes for the autoupdate thingy
koda [Tue, 22 Sep 2009 21:58:08 +0000] rev 2392
Smaxx's patch fixing openal sound issues with poor card drivers
koda [Tue, 22 Sep 2009 21:00:39 +0000] rev 2391
fix invisible rope in low quality
koda [Tue, 22 Sep 2009 18:58:02 +0000] rev 2390
converts some gl calls to gles
unc0rr [Tue, 22 Sep 2009 15:48:49 +0000] rev 2389
- Remove cake fix
- Restore negative zero in hwSign
unc0rr [Tue, 22 Sep 2009 15:42:19 +0000] rev 2388
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
unc0rr [Thu, 17 Sep 2009 06:37:24 +0000] rev 2387
Final fix
unc0rr [Thu, 17 Sep 2009 06:37:10 +0000] rev 2386
Second try
unc0rr [Thu, 17 Sep 2009 06:36:37 +0000] rev 2385
Fix build
unc0rr [Wed, 16 Sep 2009 14:45:00 +0000] rev 2384
Fix a warning
unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit:
- Send keepalive packets every second
- Don't send keepalive packet if there was action packet within a second
Time between turns in net game is reduced to 1 second now (was 2 seconds)
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color
- Add a check to prevent local schemes from overriding with bad ones
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset
- Implement mouse wheel events processing
- Increase zooming speed twice
- Bind zoom to mouse wheel, zoom reset to middle mouse button
- Some formatting changes (yes, I'm evil :D )
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine
- Remove shoppa probabilities hack
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope
- Sometimes doesn't render - to be fixed
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
unc0rr [Tue, 08 Sep 2009 16:58:43 +0000] rev 2356
Fix inconsistency in join/part messages
unc0rr [Tue, 08 Sep 2009 16:57:42 +0000] rev 2355
Update server dependancies list
unc0rr [Mon, 07 Sep 2009 17:02:22 +0000] rev 2354
Join messages too
unc0rr [Mon, 07 Sep 2009 17:01:49 +0000] rev 2353
Not fakeable quit messages
unc0rr [Fri, 04 Sep 2009 16:50:52 +0000] rev 2352
Fixes suggested by hlint tool
unc0rr [Fri, 04 Sep 2009 16:39:51 +0000] rev 2351
Set window caption even in fullscreen mode (suggested by Smaxx)
unc0rr [Fri, 04 Sep 2009 16:34:32 +0000] rev 2350
Smaxx' fix for windows build
unc0rr [Fri, 04 Sep 2009 12:48:44 +0000] rev 2349
Some fixes suggested by hlint
unc0rr [Fri, 04 Sep 2009 07:04:27 +0000] rev 2348
Drop support for ghc 6.8, use 6.10 instead
unc0rr [Thu, 03 Sep 2009 10:02:50 +0000] rev 2347
Remove crosshair from skip
unc0rr [Thu, 03 Sep 2009 09:49:22 +0000] rev 2346
Warn players in room when admin lefts room
unc0rr [Wed, 02 Sep 2009 09:04:06 +0000] rev 2345
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
- Server: rename room after new room master
unc0rr [Wed, 02 Sep 2009 08:53:46 +0000] rev 2344
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
unc0rr [Wed, 02 Sep 2009 08:50:45 +0000] rev 2343
Send leaving message and remove room admin's teams when he exits
unc0rr [Wed, 02 Sep 2009 08:45:15 +0000] rev 2342
Update Polish translation
unc0rr [Tue, 01 Sep 2009 17:56:25 +0000] rev 2341
Implement room delegation (not tested, only one predefined name to rename room)
unc0rr [Tue, 01 Sep 2009 17:46:13 +0000] rev 2340
Fix a bug when you are unable to do anything in lobby when room is closed during round
unc0rr [Sun, 30 Aug 2009 16:30:18 +0000] rev 2339
Prevent "free knocking" bug
nemo [Sun, 30 Aug 2009 13:53:27 +0000] rev 2338
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
unc0rr [Sun, 30 Aug 2009 08:04:59 +0000] rev 2337
Some preparation for room control delegation support
koda [Fri, 28 Aug 2009 02:52:26 +0000] rev 2336
fix windows compilation with dll (frontend and engine)
unc0rr [Thu, 27 Aug 2009 17:33:01 +0000] rev 2335
Change password dialog to be more informative
unc0rr [Thu, 27 Aug 2009 17:26:21 +0000] rev 2334
Ask user for a nickname on first run, suggest login name
unc0rr [Thu, 27 Aug 2009 12:59:21 +0000] rev 2333
Add respawning mines mode as a hack.
To test uncomment lines 1456-1460 in uGears.pas
nemo [Wed, 26 Aug 2009 20:32:27 +0000] rev 2332
Lower bound on speech text width for proper rendering
nemo [Tue, 25 Aug 2009 20:54:11 +0000] rev 2331
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo [Mon, 24 Aug 2009 22:57:59 +0000] rev 2330
correct typo found by Smaxx
unc0rr [Sun, 23 Aug 2009 12:01:55 +0000] rev 2329
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
koda [Wed, 19 Aug 2009 18:55:40 +0000] rev 2328
improved fix for right click on mac
koda [Wed, 19 Aug 2009 15:17:21 +0000] rev 2327
restored volumen control (hoorray)
koda [Wed, 19 Aug 2009 13:49:47 +0000] rev 2326
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
unc0rr [Tue, 18 Aug 2009 09:59:19 +0000] rev 2325
Optimize many sprites
unc0rr [Mon, 17 Aug 2009 10:58:47 +0000] rev 2324
Add Battlefield map
unc0rr [Mon, 17 Aug 2009 10:56:18 +0000] rev 2323
Rename octopus grave
unc0rr [Mon, 17 Aug 2009 10:55:48 +0000] rev 2322
Optimize sprites in Hedgehog folder
unc0rr [Mon, 17 Aug 2009 10:53:55 +0000] rev 2321
New hats, optimize some old ones
unc0rr [Mon, 17 Aug 2009 10:53:03 +0000] rev 2320
- Update ammo menu icons
- New graves
unc0rr [Mon, 17 Aug 2009 06:29:34 +0000] rev 2319
Allow kamikaze in move
unc0rr [Sun, 16 Aug 2009 16:56:34 +0000] rev 2318
Fix my bad English
unc0rr [Sun, 16 Aug 2009 14:56:09 +0000] rev 2317
Fix bazooka having timer
unc0rr [Sun, 16 Aug 2009 14:40:43 +0000] rev 2316
Update russian translation
unc0rr [Sun, 16 Aug 2009 11:59:28 +0000] rev 2315
Update pt_PT translation
unc0rr [Sun, 16 Aug 2009 11:56:10 +0000] rev 2314
Better fix
unc0rr [Sun, 16 Aug 2009 11:55:41 +0000] rev 2313
Check gear for nil in /timer command handler
unc0rr [Sat, 15 Aug 2009 09:34:31 +0000] rev 2312
Bind zoom in/out to [ and ]
unc0rr [Thu, 13 Aug 2009 12:45:24 +0000] rev 2311
Show player's room status (plays/spectates)
unc0rr [Thu, 13 Aug 2009 08:54:20 +0000] rev 2310
Fix filtering
unc0rr [Wed, 12 Aug 2009 15:32:29 +0000] rev 2309
Don't filter +left command :D
nemo [Wed, 12 Aug 2009 15:04:16 +0000] rev 2308
oops!
unc0rr [Wed, 12 Aug 2009 12:53:05 +0000] rev 2307
Now really fix
unc0rr [Wed, 12 Aug 2009 12:52:14 +0000] rev 2306
Fix compilation
unc0rr [Wed, 12 Aug 2009 12:48:57 +0000] rev 2305
reorganize functions a bit
unc0rr [Wed, 12 Aug 2009 12:44:42 +0000] rev 2304
Implement filtering in server
unc0rr [Wed, 12 Aug 2009 12:27:08 +0000] rev 2303
Don't spam debug log
unc0rr [Wed, 12 Aug 2009 09:43:05 +0000] rev 2302
Better support for scripting by gears
nemo [Tue, 11 Aug 2009 21:51:36 +0000] rev 2301
minor saucer change Tiy had requested once.
nemo [Tue, 11 Aug 2009 19:56:01 +0000] rev 2300
prevent overflow
nemo [Sun, 09 Aug 2009 22:07:57 +0000] rev 2299
updated portugese translation by marco_silva
unc0rr [Sat, 08 Aug 2009 10:36:39 +0000] rev 2298
- Update Bulgarian transation
- lupdate && lrelease
nemo [Wed, 05 Aug 2009 15:35:56 +0000] rev 2297
szczur comments out some english phrases
unc0rr [Wed, 05 Aug 2009 05:44:13 +0000] rev 2296
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
Not tested
unc0rr [Wed, 05 Aug 2009 05:37:17 +0000] rev 2295
More Italian announcer messages
nemo [Sun, 02 Aug 2009 17:37:45 +0000] rev 2294
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
unc0rr [Sat, 01 Aug 2009 14:03:25 +0000] rev 2293
Fix texture so it doesn't produce vertical lines
unc0rr [Sat, 01 Aug 2009 13:59:41 +0000] rev 2292
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr [Sat, 01 Aug 2009 13:59:11 +0000] rev 2291
Update some translations
nemo [Thu, 30 Jul 2009 22:36:57 +0000] rev 2290
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
unc0rr [Thu, 30 Jul 2009 17:32:46 +0000] rev 2289
Fix queue bug triggered by AI
unc0rr [Thu, 30 Jul 2009 09:35:09 +0000] rev 2288
Move water waves rendering to a separate procedure
unc0rr [Thu, 30 Jul 2009 09:32:56 +0000] rev 2287
Better handle pointing with mouse cursor on zoom
nemo [Wed, 29 Jul 2009 23:01:19 +0000] rev 2286
New graphics. Nature, City.
nemo [Tue, 28 Jul 2009 22:04:04 +0000] rev 2285
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
unc0rr [Tue, 28 Jul 2009 16:29:39 +0000] rev 2284
- Remove one AddProgress call
- Forbid calling AddProgress after initialization
unc0rr [Tue, 28 Jul 2009 12:50:47 +0000] rev 2283
Cleanup code a bit
unc0rr [Tue, 28 Jul 2009 12:50:33 +0000] rev 2282
Now really fix
unc0rr [Tue, 28 Jul 2009 12:44:20 +0000] rev 2281
Fix hedgehog stopping to slide when throwing rope (not tested)
unc0rr [Tue, 28 Jul 2009 12:41:01 +0000] rev 2280
Better handle loosing control when on rope
unc0rr [Tue, 28 Jul 2009 12:32:33 +0000] rev 2279
Fix hwSign to give 1 on -0 value
nemo [Sun, 26 Jul 2009 20:56:18 +0000] rev 2278
requested change by Tiy to Flying Saucer start (hover until first keypress)
nemo [Sun, 26 Jul 2009 19:56:40 +0000] rev 2277
Add back waves since it was really irritating Tiy
nemo [Sun, 26 Jul 2009 19:43:38 +0000] rev 2276
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
nemo [Sun, 26 Jul 2009 19:19:03 +0000] rev 2275
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo [Sat, 25 Jul 2009 18:02:12 +0000] rev 2274
Stray semi-opaque pixels fixed
nemo [Fri, 24 Jul 2009 23:50:53 +0000] rev 2273
Remove reduced quality check - gameplay impact
nemo [Fri, 24 Jul 2009 19:42:06 +0000] rev 2272
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo [Fri, 24 Jul 2009 16:43:19 +0000] rev 2271
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo [Fri, 24 Jul 2009 14:20:19 +0000] rev 2270
szczur's pl update + lupdate-qt4 && lrelease-qt4
nemo [Thu, 23 Jul 2009 18:48:41 +0000] rev 2269
add extra semi-opaque layer of water to discolour objects in the water.
nemo [Wed, 22 Jul 2009 01:50:46 +0000] rev 2268
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo [Mon, 20 Jul 2009 19:04:10 +0000] rev 2267
Restrict hogs to 16px proximity to border to avoid getting kicked through.
koda [Sun, 19 Jul 2009 00:57:49 +0000] rev 2266
switch to ov_fopen for simplicity
adds a couple of files i forgot to commit
koda [Sun, 19 Jul 2009 00:52:09 +0000] rev 2265
fix a bug where a fclose() was called after an ov_clear()
moved to ov_open_callback in hope to see less windows linking problems
koda [Sat, 18 Jul 2009 21:38:14 +0000] rev 2264
documentation fix
koda [Thu, 16 Jul 2009 21:45:12 +0000] rev 2263
lowres theme data for iphone compatibility
koda [Wed, 15 Jul 2009 00:35:59 +0000] rev 2262
sound for mortar
koda [Tue, 14 Jul 2009 20:02:07 +0000] rev 2261
a lot of stuff:
- added an autoupdater option
* works in mac osx only
* the xml file should be hosted on official webserver
* checkbox could be moved in a "updates section" of the option page
* only english and italian translation provided for new option
- reverted openalbridge type for compatibility
- german translation fix
koda [Sun, 12 Jul 2009 19:12:08 +0000] rev 2260
other indentation, binding and miscellaneous fixes to openalbridge
koda [Sun, 12 Jul 2009 15:42:54 +0000] rev 2259
fix indentation and other cosmetic changes to lib
koda [Sun, 12 Jul 2009 13:57:20 +0000] rev 2258
corrects a wrong binding
koda [Sun, 12 Jul 2009 13:51:29 +0000] rev 2257
updates licence and fix a memory leak (which was consuming iphone memory)
nemo [Sun, 12 Jul 2009 12:53:25 +0000] rev 2256
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
nemo [Sun, 12 Jul 2009 02:40:32 +0000] rev 2255
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
koda [Sat, 11 Jul 2009 15:22:10 +0000] rev 2254
-fix bamboo theme (unsupported color profile)
-added bamboo theme lowres images
-new bindings for displaying the iPhone keyboard
koda [Sat, 11 Jul 2009 13:59:27 +0000] rev 2253
hypothetical opengles improvements
koda [Sat, 11 Jul 2009 13:47:57 +0000] rev 2252
accessory stuff for iphone
koda [Fri, 10 Jul 2009 19:10:29 +0000] rev 2251
fix a binding that was preveting to display anything else besides hogs on iphone
nemo [Fri, 10 Jul 2009 16:56:37 +0000] rev 2250
untested
nemo [Fri, 10 Jul 2009 16:47:45 +0000] rev 2249
Try reenabling these two - shouldn't impact flakes
koda [Fri, 10 Jul 2009 16:47:11 +0000] rev 2248
real fix for iphone color (reverting previous commit)
koda [Fri, 10 Jul 2009 14:46:33 +0000] rev 2247
moves indestructible color to green for iphone compatibility
nemo [Fri, 10 Jul 2009 00:39:16 +0000] rev 2246
damn mortars
nemo [Thu, 09 Jul 2009 14:36:41 +0000] rev 2245
unc0rr's patch from
issue #144 - prevent spectators from ruining the game
koda [Thu, 09 Jul 2009 00:56:26 +0000] rev 2244
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
koda [Wed, 08 Jul 2009 15:03:57 +0000] rev 2243
additional touch support and nemo's reduced land array size
koda [Wed, 08 Jul 2009 12:53:36 +0000] rev 2242
initial support for touch input
koda [Tue, 07 Jul 2009 22:02:13 +0000] rev 2241
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
koda [Tue, 07 Jul 2009 21:48:55 +0000] rev 2240
-Removal of older WAV files, now useless thanks to OpenAL
-SDLh updated to better support SDL-1.3 symbols
-various update for iphone development
koda [Tue, 07 Jul 2009 15:24:43 +0000] rev 2239
move C and C++ optimization flags in the main CMakeLists.txt
nemo [Tue, 07 Jul 2009 11:56:02 +0000] rev 2238
Accidentally switched property in last checkin
koda [Tue, 07 Jul 2009 01:57:30 +0000] rev 2237
double column girder for embedded
nemo [Tue, 07 Jul 2009 01:53:44 +0000] rev 2236
the -1 was a bad idea
nemo [Tue, 07 Jul 2009 01:51:46 +0000] rev 2235
multi-column support
nemo [Tue, 07 Jul 2009 01:36:56 +0000] rev 2234
typo :(
nemo [Mon, 06 Jul 2009 23:04:57 +0000] rev 2233
don't link for windows, for now
koda [Mon, 06 Jul 2009 22:57:32 +0000] rev 2232
same as before
koda [Mon, 06 Jul 2009 22:51:41 +0000] rev 2231
forgot one line from previous commit
koda [Mon, 06 Jul 2009 22:46:33 +0000] rev 2230
once again, trying to restore windows compatibility from nemo's experiments
koda [Mon, 06 Jul 2009 11:37:03 +0000] rev 2229
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
nemo [Mon, 06 Jul 2009 11:33:42 +0000] rev 2228
apply dx too (from smaxx)
koda [Mon, 06 Jul 2009 00:39:32 +0000] rev 2227
-fix teleport sound when moving to wrong positions
-DrawSprite now becomes a wrapper for DrawSprite2
nemo [Sun, 05 Jul 2009 16:37:05 +0000] rev 2226
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo [Sun, 05 Jul 2009 13:44:11 +0000] rev 2225
Fewer bubbles for non-breathing gears
nemo [Sun, 05 Jul 2009 13:39:05 +0000] rev 2224
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
nemo [Sun, 05 Jul 2009 13:25:02 +0000] rev 2223
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
koda [Fri, 03 Jul 2009 23:45:07 +0000] rev 2222
reworked progress structure
koda [Fri, 03 Jul 2009 22:02:13 +0000] rev 2221
typos
koda [Fri, 03 Jul 2009 22:00:32 +0000] rev 2220
-new openal api for setting sound position
-updates to INSTALL
koda [Thu, 02 Jul 2009 14:59:27 +0000] rev 2219
additional variable (BUNDLE) to make a standalone Mac application
koda [Thu, 02 Jul 2009 00:58:46 +0000] rev 2218
-Smaxx' solution for compiling frontend with static libs in windows
-reverted to realloc() for more compatibility
koda [Wed, 01 Jul 2009 22:50:27 +0000] rev 2217
sounds for teleport and beginning of sudden death
koda [Tue, 30 Jun 2009 17:02:41 +0000] rev 2216
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
-other minor changes to lib
koda [Tue, 30 Jun 2009 15:59:02 +0000] rev 2215
regression of previous commit, stdint.h in use
koda [Tue, 30 Jun 2009 14:59:25 +0000] rev 2214
-new FindOggVorbis, should work everywhere now
-reverted variables types in openalbridge
-removal of useless winstdint.h
koda [Tue, 30 Jun 2009 12:31:32 +0000] rev 2213
-Smaxx's porting of the library to MSVC compilers
-library is now ANSI C
-interface headers reworked
koda [Mon, 29 Jun 2009 23:03:25 +0000] rev 2212
-openalbridge headers cleaned
-static building of lib for non MSVC compilers
koda [Mon, 29 Jun 2009 20:01:05 +0000] rev 2211
- fade in/out functions merged, but kept binary compatibility
- reworked memory initialization, now uses less memory and allocates more only when needed
- other fixes to openalbridge
koda [Mon, 29 Jun 2009 03:47:39 +0000] rev 2210
initial bugfix for volume setup
koda [Mon, 29 Jun 2009 00:58:32 +0000] rev 2209
- bugfix for segfault on fades
- winstdint.h updated to pstdint.h (more portable)
nemo [Sun, 28 Jun 2009 23:36:41 +0000] rev 2208
disable timers on a few silly items, trying out a timer on cake
unc0rr [Sun, 28 Jun 2009 21:43:46 +0000] rev 2207
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
nemo [Sun, 28 Jun 2009 18:59:26 +0000] rev 2206
text tweaks
unc0rr [Sun, 28 Jun 2009 18:51:54 +0000] rev 2205
Fix for mouse targeting... not tested
nemo [Sun, 28 Jun 2009 18:47:55 +0000] rev 2204
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
koda [Sun, 28 Jun 2009 16:54:51 +0000] rev 2203
-Added support for Release and Debug for CMAKE_BUILD_TYPE
-patch to OpenALbridge for invert_endianness
nemo [Sun, 28 Jun 2009 16:44:04 +0000] rev 2202
Move count notification to all multishoot
nemo [Sun, 28 Jun 2009 14:39:18 +0000] rev 2201
some win32 dll export thingy.
nemo [Sun, 28 Jun 2009 14:37:26 +0000] rev 2200
koda/Smaxx changes to openal for crossplatform building
unc0rr [Sat, 27 Jun 2009 09:51:15 +0000] rev 2199
Update Italian translation
unc0rr [Fri, 26 Jun 2009 19:52:42 +0000] rev 2198
Bring back smoothness for camera movement
unc0rr [Fri, 26 Jun 2009 19:40:10 +0000] rev 2197
Some work on camera
nemo [Thu, 25 Jun 2009 10:50:44 +0000] rev 2196
small jetpack tweak
nemo [Thu, 25 Jun 2009 10:49:40 +0000] rev 2195
Oops. Sorry about that. Restore correct extdbinterface.hs
nemo [Thu, 25 Jun 2009 10:49:05 +0000] rev 2194
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
nemo [Wed, 24 Jun 2009 23:53:02 +0000] rev 2193
rename jetpack to flying saucer
unc0rr [Wed, 24 Jun 2009 19:47:32 +0000] rev 2192
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
- Fix openal's warning (trying to fadeout not loaded music)
unc0rr [Wed, 24 Jun 2009 15:59:32 +0000] rev 2191
koda's OpenAL conversion:
- Freezes program for fadein/fadeout time
- Has a problem with quickplay
nemo [Mon, 22 Jun 2009 13:49:16 +0000] rev 2190
extra check suggested by unc0rr
nemo [Mon, 22 Jun 2009 00:27:55 +0000] rev 2189
allow brief ground touches
nemo [Mon, 22 Jun 2009 00:22:42 +0000] rev 2188
Kill saucer if it touches the ground, Tiy's new graphic
nemo [Mon, 22 Jun 2009 00:17:09 +0000] rev 2187
set vector to negative *after* applying upward vector
nemo [Mon, 22 Jun 2009 00:14:24 +0000] rev 2186
disable selection sprite, nudge ship into the air on launch
nemo [Sun, 21 Jun 2009 22:43:38 +0000] rev 2185
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
unc0rr [Sun, 21 Jun 2009 18:00:43 +0000] rev 2184
Oops, fix database process interaction
nemo [Sun, 21 Jun 2009 17:48:05 +0000] rev 2183
Oops. Forgot the ugly graphic
nemo [Sun, 21 Jun 2009 17:47:57 +0000] rev 2182
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo [Sun, 21 Jun 2009 15:46:48 +0000] rev 2181
thanks unc0rr (corrected flag - also check on turn time)
nemo [Sun, 21 Jun 2009 15:41:07 +0000] rev 2180
Use different group to not erase messages, restore gear deletion on hog damage.
nemo [Sun, 21 Jun 2009 15:36:50 +0000] rev 2179
Duplicate Parachute more closely :D
unc0rr [Sun, 21 Jun 2009 15:36:13 +0000] rev 2178
Some fixes on camera broken by zoom code (ammo menu should work now)
nemo [Sun, 21 Jun 2009 15:31:09 +0000] rev 2177
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
unc0rr [Sat, 20 Jun 2009 07:50:03 +0000] rev 2176
Don't show enemy's number of ammo
unc0rr [Sat, 20 Jun 2009 07:45:05 +0000] rev 2175
Update Italian translation
unc0rr [Fri, 19 Jun 2009 18:01:48 +0000] rev 2174
Oops
unc0rr [Fri, 19 Jun 2009 17:56:52 +0000] rev 2173
Send stats every minute
unc0rr [Fri, 19 Jun 2009 17:55:42 +0000] rev 2172
Implement sending gameserver stats to webserver
nemo [Thu, 18 Jun 2009 17:48:06 +0000] rev 2171
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo [Thu, 18 Jun 2009 17:35:34 +0000] rev 2170
Updated french translation thanks to kaze (Fabien)
nemo [Thu, 18 Jun 2009 14:44:43 +0000] rev 2169
A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
nemo [Thu, 18 Jun 2009 01:51:25 +0000] rev 2168
Tiy's new airstrike graphic
nemo [Mon, 15 Jun 2009 21:03:57 +0000] rev 2167
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo [Mon, 15 Jun 2009 14:02:48 +0000] rev 2166
Tweaked windbar and steam sound by Smaxx
nemo [Mon, 15 Jun 2009 13:55:45 +0000] rev 2165
Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
nemo [Mon, 15 Jun 2009 13:48:31 +0000] rev 2164
Full set of translated messages for zh_TW - says he will add more original ones later
unc0rr [Sun, 14 Jun 2009 13:20:28 +0000] rev 2163
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr [Sat, 13 Jun 2009 15:39:26 +0000] rev 2162
- Implement zoom-in and zoom-out
- Some bugfixes. Ammo menu doesn't work.
unc0rr [Sat, 13 Jun 2009 15:30:40 +0000] rev 2161
Some work on zooming. Hedgewars are now unplayable.
unc0rr [Sat, 13 Jun 2009 11:32:23 +0000] rev 2160
Polish translation update
unc0rr [Sat, 13 Jun 2009 11:31:52 +0000] rev 2159
Update Italian translation
nemo [Fri, 12 Jun 2009 19:53:44 +0000] rev 2158
rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
unc0rr [Fri, 12 Jun 2009 08:52:31 +0000] rev 2157
Endian aware Land digest
unc0rr [Fri, 12 Jun 2009 08:50:20 +0000] rev 2156
Fix r2201
unc0rr [Fri, 12 Jun 2009 08:47:05 +0000] rev 2155
Implement ability for server admin to clear accounts cache
nemo [Fri, 12 Jun 2009 00:39:36 +0000] rev 2154
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
unc0rr [Thu, 11 Jun 2009 15:57:51 +0000] rev 2153
Patch by Smaxx:
- Check texture size against GL_MAX_TEXTURE_SIZE
unc0rr [Thu, 11 Jun 2009 15:22:02 +0000] rev 2152
Patch by koda:
- Rename some symbols
- Ctrl click
unc0rr [Mon, 08 Jun 2009 16:35:29 +0000] rev 2151
Update Italian translation
unc0rr [Sun, 07 Jun 2009 07:42:40 +0000] rev 2150
Forbid room names and nicknames consisting only of space characters
unc0rr [Sat, 06 Jun 2009 12:42:35 +0000] rev 2149
Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
nemo [Fri, 05 Jun 2009 14:19:21 +0000] rev 2148
French translation of game, including new messages. Frontend later.
nemo [Wed, 03 Jun 2009 00:35:23 +0000] rev 2147
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
nemo [Tue, 02 Jun 2009 19:02:54 +0000] rev 2146
Remove steam on explosion effects
nemo [Tue, 02 Jun 2009 18:59:13 +0000] rev 2145
A few FIXME flags for easy grepping
unc0rr [Tue, 02 Jun 2009 18:43:00 +0000] rev 2144
- Fix some ugly code
- Formatting
nemo [Tue, 02 Jun 2009 18:27:15 +0000] rev 2143
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
game events
unc0rr [Mon, 01 Jun 2009 20:38:45 +0000] rev 2142
Make code suck less
unc0rr [Mon, 01 Jun 2009 18:30:48 +0000] rev 2141
Fix some cake bugs
nemo [Mon, 01 Jun 2009 17:04:36 +0000] rev 2140
Death messages thanks to Smaxx
nemo [Mon, 01 Jun 2009 00:27:57 +0000] rev 2139
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo [Sun, 31 May 2009 19:42:49 +0000] rev 2138
Remember password
unc0rr [Sun, 31 May 2009 19:32:54 +0000] rev 2137
Okay, now a real fix
unc0rr [Sun, 31 May 2009 19:31:37 +0000] rev 2136
Fix jump changing direction in artillery mode
nemo [Sun, 31 May 2009 17:56:15 +0000] rev 2135
Push karma application to end of round - should avoid problems w/ plane and kamikaze
unc0rr [Sun, 31 May 2009 15:17:03 +0000] rev 2134
Fix a source of desync caused by player quit
unc0rr [Sun, 31 May 2009 09:56:21 +0000] rev 2133
Fix lines arise when zooming. Doesn't fix water sprites.
nemo [Thu, 28 May 2009 11:46:27 +0000] rev 2132
Add david_ac to credits
nemo [Thu, 28 May 2009 00:36:33 +0000] rev 2131
mark up with (team)
nemo [Thu, 28 May 2009 00:25:19 +0000] rev 2130
Please don't take away my checkin privileges - Tiy asked me to keep working on this
unc0rr [Wed, 27 May 2009 18:13:06 +0000] rev 2129
Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
nemo [Wed, 27 May 2009 15:55:14 +0000] rev 2128
explicit nesting
unc0rr [Wed, 27 May 2009 15:31:48 +0000] rev 2127
Update Slovak and Italian translations
unc0rr [Wed, 27 May 2009 15:29:30 +0000] rev 2126
- Prevent server from producing zombies
- Some tweaks
nemo [Wed, 27 May 2009 03:56:17 +0000] rev 2125
Just for completeness, correct formatting on this probably-will-be-reverted-approach
nemo [Wed, 27 May 2009 03:52:07 +0000] rev 2124
experiment in only sending a message to your clan
unc0rr [Wed, 27 May 2009 03:48:59 +0000] rev 2123
Fix server compilation
unc0rr [Wed, 27 May 2009 03:47:40 +0000] rev 2122
Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
nemo [Tue, 26 May 2009 19:27:55 +0000] rev 2121
0-3 not 0-2
nemo [Tue, 26 May 2009 02:41:26 +0000] rev 2120
updated gasmask/pinksunhat, new grave
nemo [Tue, 26 May 2009 02:31:45 +0000] rev 2119
Adjust initial camera position
unc0rr [Mon, 25 May 2009 17:54:27 +0000] rev 2118
Send server message after nicks info (more chance for it to be seen)
unc0rr [Mon, 25 May 2009 17:33:39 +0000] rev 2117
Add caching for accounts information (entries are stored in memory forever)
unc0rr [Mon, 25 May 2009 15:24:27 +0000] rev 2116
Bring back authentication to official server, now using separate process to perform database interaction
nemo [Sun, 24 May 2009 19:49:10 +0000] rev 2115
unc0rr forgot nil check here too
unc0rr [Sun, 24 May 2009 19:45:20 +0000] rev 2114
Fix crash caused by speechbubbles when restoring from save or joining already started net game
unc0rr [Sun, 24 May 2009 16:02:16 +0000] rev 2113
Update server protocol number to version mapping
unc0rr [Sun, 24 May 2009 15:02:37 +0000] rev 2112
Fix attack bubbles
unc0rr [Sun, 24 May 2009 15:01:10 +0000] rev 2111
Finally fix bubbles
unc0rr [Sun, 24 May 2009 14:03:59 +0000] rev 2110
Some updates
nemo [Sun, 24 May 2009 13:49:52 +0000] rev 2109
typo
unc0rr [Sun, 24 May 2009 13:47:07 +0000] rev 2108
Silence frontend debug output
unc0rr [Sun, 24 May 2009 13:04:48 +0000] rev 2107
- Update INSTALL file
- Set version to 0.9.11
nemo [Sun, 24 May 2009 13:03:57 +0000] rev 2106
Google Droid font licensing terms
nemo [Sun, 24 May 2009 13:01:39 +0000] rev 2105
Allow CJK override for zh_CN/zh_TW/ja
unc0rr [Sun, 24 May 2009 13:01:33 +0000] rev 2104
Update server's message
unc0rr [Sun, 24 May 2009 12:53:46 +0000] rev 2103
- Update russian translation
- lupdate-qt4 && lrelease-qt4
nemo [Sun, 24 May 2009 12:53:03 +0000] rev 2102
lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
unc0rr [Sun, 24 May 2009 12:50:11 +0000] rev 2101
Fix fullscreen bug
unc0rr [Sun, 24 May 2009 12:44:52 +0000] rev 2100
- Update training a bit
- Update changelog
nemo [Sun, 24 May 2009 02:45:54 +0000] rev 2099
make lookup consistent
nemo [Sun, 24 May 2009 02:41:34 +0000] rev 2098
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo [Sat, 23 May 2009 21:24:43 +0000] rev 2097
should be 48 for this map
nemo [Sat, 23 May 2009 18:26:16 +0000] rev 2096
set Minefield to 150%, reduce fort distance by 512px
nemo [Sat, 23 May 2009 17:04:06 +0000] rev 2095
correct Firefox e-mail addy
nemo [Sat, 23 May 2009 16:49:14 +0000] rev 2094
oops forgot the translated files and source
nemo [Sat, 23 May 2009 16:49:03 +0000] rev 2093
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
nemo [Sat, 23 May 2009 14:55:33 +0000] rev 2092
Snow theme makeover
nemo [Sat, 23 May 2009 14:48:15 +0000] rev 2091
mobster voice, updated wav for new default voice
nemo [Sat, 23 May 2009 02:17:22 +0000] rev 2090
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo [Fri, 22 May 2009 20:36:57 +0000] rev 2089
Prevent unc0rr's sneaky escape
unc0rr [Fri, 22 May 2009 18:55:38 +0000] rev 2088
Some updates on changelog
nemo [Fri, 22 May 2009 02:01:45 +0000] rev 2087
neglected test on sniper rifle being active
unc0rr [Thu, 21 May 2009 19:42:37 +0000] rev 2086
- Update Bulgarian translation
- lupdate-qt4 && lrelease-qt4
unc0rr [Thu, 21 May 2009 19:40:23 +0000] rev 2085
Update some more translations
unc0rr [Thu, 21 May 2009 19:39:09 +0000] rev 2084
Update russian localization
unc0rr [Thu, 21 May 2009 17:46:38 +0000] rev 2083
Fix INSTALL
unc0rr [Thu, 21 May 2009 17:43:02 +0000] rev 2082
Fix nature theme too (thanks to nemo)
unc0rr [Thu, 21 May 2009 17:41:26 +0000] rev 2081
Fix City theme (could cause desyncs)
unc0rr [Wed, 20 May 2009 16:43:19 +0000] rev 2080
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr [Wed, 20 May 2009 16:35:27 +0000] rev 2079
Silence useless warning
nemo [Tue, 19 May 2009 22:48:27 +0000] rev 2078
Updated default voicepack, policecap hat
nemo [Tue, 19 May 2009 21:01:52 +0000] rev 2077
Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
nemo [Mon, 18 May 2009 00:54:21 +0000] rev 2076
increase # of mines to 50, limit max depth of drowning damage tag
nemo [Sun, 17 May 2009 22:48:06 +0000] rev 2075
add Firefox to creds
nemo [Sun, 17 May 2009 22:15:09 +0000] rev 2074
remove 0 damage tag, easter hat fix, pink sun hat
nemo [Sun, 17 May 2009 18:02:21 +0000] rev 2073
I suck at pascal booleans
nemo [Sun, 17 May 2009 14:25:45 +0000] rev 2072
Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
Setting PaintOnScreen seems safe with current layout
nemo [Sun, 17 May 2009 13:04:58 +0000] rev 2071
Still trying to improve perf of stars - this seems to help a little bit
unc0rr [Sun, 17 May 2009 13:03:56 +0000] rev 2070
Silence useless warning
nemo [Sun, 17 May 2009 00:44:30 +0000] rev 2069
update only the stars - cuts CPU useage in half on my machine
unc0rr [Sat, 16 May 2009 20:54:43 +0000] rev 2068
Fix rope disappearing bug
nemo [Sat, 16 May 2009 19:03:08 +0000] rev 2067
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
unc0rr [Sat, 16 May 2009 18:33:21 +0000] rev 2066
Final fix
unc0rr [Sat, 16 May 2009 17:02:25 +0000] rev 2065
Now should be okay
unc0rr [Sat, 16 May 2009 16:58:54 +0000] rev 2064
Fix for teh fix
unc0rr [Sat, 16 May 2009 16:57:38 +0000] rev 2063
Fix queue error caused by previous fix for queue error
unc0rr [Sat, 16 May 2009 16:43:36 +0000] rev 2062
- Update finnish translation
- lupdate-qt4 && lrelease-qt4
nemo [Sat, 16 May 2009 14:51:04 +0000] rev 2061
Should disable construction in the shoppa hack, I think. Construction is annoying
nemo [Fri, 15 May 2009 17:15:37 +0000] rev 2060
fix crash in parachute/rope if drowning with active girder/teleport
nemo [Fri, 15 May 2009 12:56:32 +0000] rev 2059
oops. forgot to reset turn time
nemo [Fri, 15 May 2009 02:14:13 +0000] rev 2058
Neglected to delete gear at end of turn
nemo [Fri, 15 May 2009 00:51:37 +0000] rev 2057
Prevent gaining more health than hedgehog actually has
nemo [Fri, 15 May 2009 00:38:49 +0000] rev 2056
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo [Thu, 14 May 2009 14:55:38 +0000] rev 2055
ogg q4 encodings of these themes. Saves 6 megabytes.
nemo [Thu, 14 May 2009 14:54:15 +0000] rev 2054
new grave
nemo [Thu, 14 May 2009 14:47:08 +0000] rev 2053
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
nemo [Thu, 14 May 2009 03:41:34 +0000] rev 2052
constrain angle, decrement turn time
unc0rr [Wed, 13 May 2009 19:53:45 +0000] rev 2051
Fix engine crash due to screwing up visual gears list in speechbubbles handler
nemo [Wed, 13 May 2009 01:30:08 +0000] rev 2050
only init music on use. workaround for audio bug.
unc0rr [Tue, 12 May 2009 15:17:49 +0000] rev 2049
Fix team name in training (broken by ttsmj's random teams patch)
unc0rr [Tue, 12 May 2009 15:15:46 +0000] rev 2048
Fix training
nemo [Mon, 11 May 2009 21:27:31 +0000] rev 2047
Allow speech bubble/small damage tags in "reduced quality"
First is needed for game context, 2nd has little impact on framerate
unc0rr [Mon, 11 May 2009 21:20:21 +0000] rev 2046
Oops, some debug stuff left
unc0rr [Mon, 11 May 2009 21:19:47 +0000] rev 2045
- Fix network (my crappy fault, triggered by nemo's patch)
- Do some good things for engine
unc0rr [Mon, 11 May 2009 19:42:29 +0000] rev 2044
Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
unc0rr [Mon, 11 May 2009 18:57:39 +0000] rev 2043
Don't accept 'team gone' command right after 'next turn' cmd
nemo [Mon, 11 May 2009 18:56:55 +0000] rev 2042
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
unc0rr [Sat, 09 May 2009 11:57:47 +0000] rev 2041
- Fix previous commit
- Allow up to 48 hedgehogs on bamboo plinko map
unc0rr [Sat, 09 May 2009 11:56:46 +0000] rev 2040
- Fix for desyncs when player exits
- Effect for gone team: all hedgehogs assume damage == health, then die
not tested
unc0rr [Fri, 08 May 2009 18:20:06 +0000] rev 2039
Try to prevent locale problems:
- Consider only strings starting from numbers
- Fill strings with en locale first
nemo [Fri, 08 May 2009 18:18:39 +0000] rev 2038
English stubs for new weps
nemo [Fri, 08 May 2009 18:17:08 +0000] rev 2037
Missing swedish weapon names
nemo [Fri, 08 May 2009 18:15:39 +0000] rev 2036
Mine icon for game scheme mine count
nemo [Fri, 08 May 2009 01:56:20 +0000] rev 2035
patch to prior checkin
nemo [Fri, 08 May 2009 01:49:11 +0000] rev 2034
david_ac adding a commandline parameter for the data dir, as requested by svenstaro
nemo [Thu, 07 May 2009 23:57:39 +0000] rev 2033
allow adjusting angle during sniping
nemo [Thu, 07 May 2009 14:03:55 +0000] rev 2032
Updated polish translation by szczur
nemo [Thu, 07 May 2009 02:04:07 +0000] rev 2031
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo [Wed, 06 May 2009 22:35:31 +0000] rev 2030
Update translation files
unc0rr [Wed, 06 May 2009 16:56:01 +0000] rev 2029
Add a tracing message to help debug rope bugs
nemo [Mon, 04 May 2009 01:36:39 +0000] rev 2028
Move laser behind weapon
nemo [Sun, 03 May 2009 21:39:45 +0000] rev 2027
oops - checked in my disabling of frontend sound/animation
nemo [Sun, 03 May 2009 21:38:56 +0000] rev 2026
Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
nemo [Sun, 03 May 2009 21:28:15 +0000] rev 2025
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo [Sun, 03 May 2009 21:12:34 +0000] rev 2024
Disable long jump in artillery mode, make snipre rifle single shot
nemo [Sun, 03 May 2009 17:35:10 +0000] rev 2023
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
unc0rr [Fri, 01 May 2009 11:58:22 +0000] rev 2022
nemo's tweaks to bubbles
unc0rr [Fri, 01 May 2009 09:01:44 +0000] rev 2021
Some changes in try to fix issue when you enter
room with painted map, but frontend shows generated
one (most probably bug is triggered by template
filters)
Untested.
unc0rr [Thu, 30 Apr 2009 20:20:01 +0000] rev 2020
nemo:
- Hedgehogs don't take hat off when jumping
unc0rr [Thu, 30 Apr 2009 20:16:58 +0000] rev 2019
Oops, remove debug stuff
unc0rr [Thu, 30 Apr 2009 20:14:41 +0000] rev 2018
Some forgotten sprites
unc0rr [Thu, 30 Apr 2009 20:13:44 +0000] rev 2017
nemo's great patch:
- Speech bubbles
- Vampirism + karma
unc0rr [Sun, 26 Apr 2009 15:47:03 +0000] rev 2016
lost pieces of previous patch
unc0rr [Sun, 26 Apr 2009 15:45:06 +0000] rev 2015
koda's patch
unc0rr [Fri, 24 Apr 2009 16:53:38 +0000] rev 2014
Fix health widget in reduced quality mode
unc0rr [Fri, 24 Apr 2009 16:50:26 +0000] rev 2013
- set svn:eol-style to native on text files
- two more cues
unc0rr [Thu, 23 Apr 2009 13:54:25 +0000] rev 2012
TheXception's patch:
- Animated stars in frontend's background
unc0rr [Mon, 20 Apr 2009 17:45:01 +0000] rev 2011
Update some sprites
unc0rr [Mon, 20 Apr 2009 15:36:36 +0000] rev 2010
Fix team lists reset when editing weapon sets
unc0rr [Sun, 19 Apr 2009 15:44:47 +0000] rev 2009
TheXception's patch:
- Add weapons button to game options widget
unc0rr [Sun, 19 Apr 2009 13:36:51 +0000] rev 2008
Patch by koda:
- Variable commands to the commandline version of hwengine
unc0rr [Sun, 19 Apr 2009 13:22:17 +0000] rev 2007
Chef hat
unc0rr [Sun, 19 Apr 2009 13:20:33 +0000] rev 2006
Please koda with console output
unc0rr [Sun, 19 Apr 2009 11:59:23 +0000] rev 2005
Move health sorter to visual gears:
- Should fix or at least help with problems when one of players quits (needs testing)
- Breaks 0.9.10 compatibility, so increase protocol number and set version to 0.9.11-dev
unc0rr [Sun, 19 Apr 2009 11:40:41 +0000] rev 2004
Some work to try prevent stack memory leak
unc0rr [Sat, 18 Apr 2009 12:46:56 +0000] rev 2003
Patch by koda:
- support for universal binaries
- support for Tiger and Leopard systesms
- small fix in chat
unc0rr [Fri, 17 Apr 2009 20:13:46 +0000] rev 2002
patch by koda:
- Part of previous patch
- Some flags for Mac OS X compilation
unc0rr [Fri, 17 Apr 2009 19:58:21 +0000] rev 2001
- More verbose output
- Fix one way of crashing server
unc0rr [Fri, 17 Apr 2009 17:02:24 +0000] rev 2000
Don't crash engine after round in reduced quality mode
unc0rr [Fri, 17 Apr 2009 17:01:58 +0000] rev 1999
Commit part of koda's patch which applies cleanly:
- added libSDLmain.a in library generation
- Info.plist now is automatically generated
- completed iphone variant
unc0rr [Fri, 17 Apr 2009 12:20:19 +0000] rev 1998
Fix disconnection from server
unc0rr [Tue, 14 Apr 2009 19:05:23 +0000] rev 1997
koda's patch
unc0rr [Mon, 13 Apr 2009 19:42:07 +0000] rev 1996
Add two more maps to build system
unc0rr [Mon, 13 Apr 2009 19:01:45 +0000] rev 1995
Add basketball to build system
unc0rr [Mon, 13 Apr 2009 15:52:31 +0000] rev 1994
Fix message being sent to users of 0.9.10
unc0rr [Mon, 13 Apr 2009 15:35:35 +0000] rev 1993
Fix some locale files installation
unc0rr [Mon, 13 Apr 2009 15:33:40 +0000] rev 1992
Add castle and halloween to install
unc0rr [Mon, 13 Apr 2009 13:03:57 +0000] rev 1991
Update release doc
unc0rr [Mon, 13 Apr 2009 13:00:51 +0000] rev 1990
Silence net debug messages
unc0rr [Mon, 13 Apr 2009 12:59:48 +0000] rev 1989
- Fix training
- Workaround 'Text has zero width' crash
unc0rr [Mon, 13 Apr 2009 12:53:52 +0000] rev 1988
Set version to 0.9.10, protocol to 25
unc0rr [Mon, 13 Apr 2009 12:53:30 +0000] rev 1987
Three more hats
unc0rr [Mon, 13 Apr 2009 12:28:51 +0000] rev 1986
Update changelog in server
unc0rr [Mon, 13 Apr 2009 12:27:59 +0000] rev 1985
Less verbose server output
unc0rr [Mon, 13 Apr 2009 12:23:29 +0000] rev 1984
Disable feel of editing for built-in schemes
unc0rr [Mon, 13 Apr 2009 12:17:40 +0000] rev 1983
update about page
unc0rr [Mon, 13 Apr 2009 12:14:13 +0000] rev 1982
Update changelog
unc0rr [Mon, 13 Apr 2009 10:00:32 +0000] rev 1981
Russian voicepack
unc0rr [Mon, 13 Apr 2009 09:43:31 +0000] rev 1980
Update translation from patches tracker on fireforge
unc0rr [Mon, 13 Apr 2009 09:36:25 +0000] rev 1979
- Add gameServer to build system
- Label schemes combobox
unc0rr [Mon, 13 Apr 2009 09:27:21 +0000] rev 1978
Update russian translation
unc0rr [Mon, 13 Apr 2009 09:24:56 +0000] rev 1977
Some polishing
unc0rr [Sun, 12 Apr 2009 20:34:11 +0000] rev 1976
- One more hat
- Basketball ammo scheme
unc0rr [Sun, 12 Apr 2009 20:29:39 +0000] rev 1975
make use of bath.ogg
unc0rr [Sun, 12 Apr 2009 18:55:35 +0000] rev 1974
nemo's schemes patch
unc0rr [Sun, 12 Apr 2009 18:52:06 +0000] rev 1973
Fix previous commit
unc0rr [Sun, 12 Apr 2009 18:51:35 +0000] rev 1972
New hat + 2 soundtracks
unc0rr [Sun, 12 Apr 2009 15:53:56 +0000] rev 1971
More contrasting lightbulb
unc0rr [Sun, 12 Apr 2009 15:35:22 +0000] rev 1970
Prevent server from crashing when get SqlNull value
unc0rr [Sun, 12 Apr 2009 15:33:59 +0000] rev 1969
koda's fix
unc0rr [Sun, 12 Apr 2009 15:33:46 +0000] rev 1968
Add Shoppa game scheme
unc0rr [Sun, 12 Apr 2009 15:30:41 +0000] rev 1967
Predefine some ammo schemes
unc0rr [Sun, 12 Apr 2009 15:24:08 +0000] rev 1966
nemo's patch + ropes ammo scheme hack
unc0rr [Sun, 12 Apr 2009 12:51:25 +0000] rev 1965
- Apply koda's patch
- Remove old game server
unc0rr [Sun, 12 Apr 2009 12:50:43 +0000] rev 1964
- Another way of defining official server
- Rope has walking bug fixed, and works similar for the last rope too
unc0rr [Sun, 12 Apr 2009 06:01:17 +0000] rev 1963
Better SQL statement, allows NULL rid
unc0rr [Sat, 11 Apr 2009 13:25:26 +0000] rev 1962
Remove some stuff
unc0rr [Sat, 11 Apr 2009 11:01:17 +0000] rev 1961
Remove Codec dir
unc0rr [Sat, 11 Apr 2009 10:58:18 +0000] rev 1960
- Update Basketball preview
- Add new maps to build system
unc0rr [Sat, 11 Apr 2009 10:57:17 +0000] rev 1959
Delete Digger, skyline, Lego
unc0rr [Sat, 11 Apr 2009 10:56:20 +0000] rev 1958
Update Ropes preview
unc0rr [Sat, 11 Apr 2009 10:54:33 +0000] rev 1957
Update polish and german translations
unc0rr [Sat, 11 Apr 2009 10:54:07 +0000] rev 1956
Sort themes list
unc0rr [Sat, 11 Apr 2009 10:53:52 +0000] rev 1955
Some updates in themes
unc0rr [Sat, 11 Apr 2009 10:40:41 +0000] rev 1954
- Some graphics update
- New 'underwater' track
unc0rr [Fri, 10 Apr 2009 19:56:42 +0000] rev 1953
Add a special message for old hedgewars versions
unc0rr [Fri, 10 Apr 2009 19:51:44 +0000] rev 1952
- Some cfg fixes
- Update some translations, perform lupdate & lrelease
unc0rr [Fri, 10 Apr 2009 18:44:36 +0000] rev 1951
Move game starting action outside menu
unc0rr [Fri, 10 Apr 2009 18:38:01 +0000] rev 1950
Implement two buttons
unc0rr [Tue, 07 Apr 2009 16:52:01 +0000] rev 1949
Update some translations
unc0rr [Tue, 07 Apr 2009 14:02:06 +0000] rev 1948
Fix epic bug randomly teleporting hedgehogs
unc0rr [Tue, 07 Apr 2009 14:01:46 +0000] rev 1947
patch by koda
unc0rr [Sun, 05 Apr 2009 17:48:48 +0000] rev 1946
- Fix some CMakeFiles.txt files (by TheXception)
- Optimize sprites with optipng
unc0rr [Sun, 05 Apr 2009 07:58:50 +0000] rev 1945
patch by TheXception:
- Fix random names patch
unc0rr [Sun, 05 Apr 2009 07:56:16 +0000] rev 1944
Remove unneeded file
unc0rr [Sun, 05 Apr 2009 07:56:05 +0000] rev 1943
- Better schemes page look
- Update english and russian localizations
unc0rr [Sun, 05 Apr 2009 07:51:18 +0000] rev 1942
Images for all scheme buttons
unc0rr [Fri, 03 Apr 2009 16:38:16 +0000] rev 1941
Some AI tweaks by imcold
unc0rr [Fri, 03 Apr 2009 16:35:59 +0000] rev 1940
- Enable back border of drop-down list (by nemo)
- Move const visibility to public... probably I'll make use of it in future (by me)
unc0rr [Fri, 03 Apr 2009 16:33:33 +0000] rev 1939
Patch by nemo:
- Hackish way of skipping some textures load in reduced quality mode
- Clipping sprite rendering function
unc0rr [Fri, 03 Apr 2009 16:29:09 +0000] rev 1938
remove New Folder
unc0rr [Fri, 03 Apr 2009 16:28:21 +0000] rev 1937
Remove Thumbs.db files
displacer [Fri, 03 Apr 2009 14:03:51 +0000] rev 1936
added files from Tiy
displacer [Fri, 03 Apr 2009 14:02:04 +0000] rev 1935
added files by Tiy
displacer [Fri, 03 Apr 2009 13:56:37 +0000] rev 1934
changes from Tiyuri
unc0rr [Thu, 02 Apr 2009 20:53:52 +0000] rev 1933
- perform lupdate-qt4
- Update russian translation
- Better schemes page look
unc0rr [Thu, 02 Apr 2009 20:37:03 +0000] rev 1932
New schemes page look by TheXception
unc0rr [Thu, 02 Apr 2009 18:50:08 +0000] rev 1931
Ooops.. enable back DoS protection
unc0rr [Thu, 02 Apr 2009 18:49:08 +0000] rev 1930
Fix server crash (properly follow client's state)
unc0rr [Sat, 28 Mar 2009 10:42:00 +0000] rev 1929
- Fix bug with kicking players
- Fix one ready state bug
- Improve client's ping handler
unc0rr [Fri, 27 Mar 2009 20:36:50 +0000] rev 1928
- Implement ping timeout
- It triggers bug with kicking room creator
unc0rr [Fri, 27 Mar 2009 20:29:38 +0000] rev 1927
Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
unc0rr [Fri, 27 Mar 2009 18:50:18 +0000] rev 1926
Add simple DoS protection mechanism (although better than previous server had)
unc0rr [Fri, 27 Mar 2009 15:58:54 +0000] rev 1925
Allow admin to set server's motd
unc0rr [Fri, 27 Mar 2009 14:02:27 +0000] rev 1924
Prepare to add ability for admin to set MOTD
unc0rr [Thu, 26 Mar 2009 19:28:56 +0000] rev 1923
Send server message on join
unc0rr [Thu, 26 Mar 2009 19:22:40 +0000] rev 1922
Fix bug with rope and bazooka
unc0rr [Thu, 26 Mar 2009 16:54:16 +0000] rev 1921
- User from localhost is server admin
- Some tweaks
unc0rr [Thu, 26 Mar 2009 16:20:01 +0000] rev 1920
oops
unc0rr [Thu, 26 Mar 2009 14:03:46 +0000] rev 1919
Optimize water bouncing a bit
unc0rr [Thu, 26 Mar 2009 13:59:27 +0000] rev 1918
patch by nemo: water bouncing + some tweaks
unc0rr [Thu, 26 Mar 2009 13:54:02 +0000] rev 1917
- Better ip2string implementation
- Update girder thing sprite
unc0rr [Mon, 23 Mar 2009 21:09:34 +0000] rev 1916
patch by koda:
- Finish convertion to OpenGL ES
unc0rr [Mon, 23 Mar 2009 19:03:51 +0000] rev 1915
patch by nemo:
- Fix girder placing distance
- Fix ammo switching conditions
unc0rr [Sun, 22 Mar 2009 21:51:30 +0000] rev 1914
Add sounds to girder
unc0rr [Sun, 22 Mar 2009 21:44:48 +0000] rev 1913
Don't draw walking state when cursor is on
unc0rr [Sun, 22 Mar 2009 21:03:59 +0000] rev 1912
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr [Sun, 22 Mar 2009 20:56:22 +0000] rev 1911
use glVertexPointer to render water
unc0rr [Sun, 22 Mar 2009 17:44:00 +0000] rev 1910
Fix previous patch
unc0rr [Sun, 22 Mar 2009 17:41:07 +0000] rev 1909
nemo's patch for girder + some fixes
unc0rr [Sun, 22 Mar 2009 17:39:12 +0000] rev 1908
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
unc0rr [Sun, 22 Mar 2009 14:35:45 +0000] rev 1907
Random team generator rework by ttsmj
unc0rr [Sun, 22 Mar 2009 14:32:22 +0000] rev 1906
Apply koda's OpenGL ES compatibility patch
unc0rr [Sat, 21 Mar 2009 10:49:58 +0000] rev 1905
- Use QCryptographicHash for md5
- Improve stub for admin page
- Make protocol commands for room creation and joining incompatible with previous versions
unc0rr [Wed, 18 Mar 2009 22:02:55 +0000] rev 1904
- Fix warnings in frontend
- Example of using vertex arrays in one of rendering functions
unc0rr [Wed, 18 Mar 2009 21:43:46 +0000] rev 1903
Patch by koda
unc0rr [Wed, 18 Mar 2009 21:43:22 +0000] rev 1902
Add delete button and scheme selection combobox to scheme edit page
unc0rr [Wed, 18 Mar 2009 21:42:50 +0000] rev 1901
Mac icon
unc0rr [Wed, 18 Mar 2009 17:56:27 +0000] rev 1900
Update some translations, lupdate && lrelease
unc0rr [Wed, 18 Mar 2009 15:48:43 +0000] rev 1899
Sync schemes config over net should work now (untested)
unc0rr [Mon, 16 Mar 2009 20:55:10 +0000] rev 1898
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr [Mon, 16 Mar 2009 19:55:56 +0000] rev 1897
- Some style changes by nemo
- Add ability for schemes save and load
unc0rr [Mon, 16 Mar 2009 14:43:15 +0000] rev 1896
Don't use GLU
unc0rr [Sun, 15 Mar 2009 17:47:06 +0000] rev 1895
More game options by nemo
+ some tweaks by me
unc0rr [Sun, 15 Mar 2009 14:47:59 +0000] rev 1894
Rooms list colourizing patch by TheXception
unc0rr [Sun, 15 Mar 2009 14:36:14 +0000] rev 1893
Style fixes by nemo
unc0rr [Sun, 15 Mar 2009 12:59:52 +0000] rev 1892
Some tweaks by nemo
unc0rr [Sun, 15 Mar 2009 12:58:23 +0000] rev 1891
Fix for rooms list + Qt 4.5 by TheXception
unc0rr [Fri, 13 Mar 2009 21:39:59 +0000] rev 1890
Scheme options work now
Things left: save/load schemes, pass schemes via net, make nice-looking scheme edit page, add more options
unc0rr [Fri, 13 Mar 2009 18:04:44 +0000] rev 1889
Editing schemes, creating new one works now
unc0rr [Thu, 12 Mar 2009 20:29:01 +0000] rev 1888
Add an ability to run engine without IPC connection.
It requires two parameters:
1) ful path to share/hedgewars/Data
2) full path to record file (hwd_24 or hws_24)
de
bug #0.txt will be created it path passed in 1st param
unc0rr [Thu, 12 Mar 2009 20:19:33 +0000] rev 1887
- Share model between test table and widgets
- Implement Back button
unc0rr [Thu, 12 Mar 2009 13:55:47 +0000] rev 1886
patch by nemo: quick change from 0 to infinite and vice versa
unc0rr [Thu, 12 Mar 2009 13:54:32 +0000] rev 1885
Continue work on new schemes
unc0rr [Wed, 11 Mar 2009 14:32:28 +0000] rev 1884
Continue work on new schemes implementation
unc0rr [Tue, 10 Mar 2009 21:57:33 +0000] rev 1883
- Clear gm_Slot flag even if you can't switch ammo:
Fixes engine slowdown when trying to switch ammo while firing bazooka
unc0rr [Tue, 10 Mar 2009 21:31:29 +0000] rev 1882
Update ammo icons
unc0rr [Tue, 10 Mar 2009 17:55:44 +0000] rev 1881
Stub for ammo schemes model
unc0rr [Tue, 10 Mar 2009 17:55:29 +0000] rev 1880
a patch
unc0rr [Mon, 09 Mar 2009 20:47:17 +0000] rev 1879
Implement kick from room
unc0rr [Mon, 09 Mar 2009 20:23:04 +0000] rev 1878
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
unc0rr [Mon, 09 Mar 2009 18:52:56 +0000] rev 1877
Fix wrong value passed as initial health
unc0rr [Mon, 09 Mar 2009 18:43:41 +0000] rev 1876
Pass template filter
unc0rr [Mon, 09 Mar 2009 10:54:44 +0000] rev 1875
- Send initial room config
unc0rr [Sun, 08 Mar 2009 20:22:52 +0000] rev 1874
- Fix a bug in map widget
- New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)
unc0rr [Sun, 08 Mar 2009 18:43:15 +0000] rev 1873
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr [Sun, 08 Mar 2009 16:51:16 +0000] rev 1872
Fix frontend not disconnecting from server
unc0rr [Sun, 08 Mar 2009 16:47:22 +0000] rev 1871
Send MAP config param last
unc0rr [Sun, 08 Mar 2009 16:01:06 +0000] rev 1870
Patch by nemo
unc0rr [Sun, 08 Mar 2009 12:55:40 +0000] rev 1869
patch by nemo
unc0rr [Sat, 07 Mar 2009 20:23:49 +0000] rev 1868
pathc by nemo
unc0rr [Sat, 07 Mar 2009 17:49:11 +0000] rev 1867
loser animation by nemo
unc0rr [Sat, 07 Mar 2009 17:43:25 +0000] rev 1866
Cut the length of most used net packet
unc0rr [Sat, 07 Mar 2009 17:42:54 +0000] rev 1865
- nemo's patch: some animations, zero probability for infinite weapons
- bugfix by me: don't play 'reinforcements' sound when there's no room found for bonus box
unc0rr [Fri, 06 Mar 2009 13:50:40 +0000] rev 1864
Update Polish translation
unc0rr [Thu, 05 Mar 2009 21:41:18 +0000] rev 1863
Utility icon
unc0rr [Thu, 05 Mar 2009 19:53:40 +0000] rev 1862
Implement kick from server by administrator
unc0rr [Thu, 05 Mar 2009 14:54:02 +0000] rev 1861
nemo:
- Utility box
- Some bugfixes
unc0rr [Wed, 04 Mar 2009 16:35:36 +0000] rev 1860
Some work on players lists context menus
unc0rr [Wed, 04 Mar 2009 13:55:53 +0000] rev 1859
Pixels2 proc, which uses Land array when updating textures
unc0rr [Wed, 04 Mar 2009 13:42:21 +0000] rev 1858
Update some translations
unc0rr [Mon, 02 Mar 2009 21:23:27 +0000] rev 1857
Fake database connection with routine which marks all users as guests, when no database host was specified
unc0rr [Mon, 02 Mar 2009 21:20:45 +0000] rev 1856
Enable admin button when have privilege. Button does nothing yet.
unc0rr [Mon, 02 Mar 2009 21:13:34 +0000] rev 1855
Oops, forgot icons
unc0rr [Mon, 02 Mar 2009 21:13:07 +0000] rev 1854
laser beam by nemo reworked a bit by me
unc0rr [Mon, 02 Mar 2009 17:33:49 +0000] rev 1853
Update INSTALL
unc0rr [Sun, 01 Mar 2009 17:36:44 +0000] rev 1852
Fix crash when explosion is outside of the map (check was lost while refactoring)
unc0rr [Sun, 01 Mar 2009 17:31:09 +0000] rev 1851
oops
unc0rr [Sun, 01 Mar 2009 17:30:10 +0000] rev 1850
a patch :P
unc0rr [Sun, 01 Mar 2009 17:24:25 +0000] rev 1849
4 utilities by nemo
unc0rr [Fri, 27 Feb 2009 21:40:13 +0000] rev 1848
cz->cs
unc0rr [Fri, 27 Feb 2009 19:51:22 +0000] rev 1847
Set admin flag and send admin notification to users with rid equal to 3
unc0rr [Thu, 26 Feb 2009 15:00:48 +0000] rev 1846
Small optimization in net server
unc0rr [Thu, 26 Feb 2009 14:58:06 +0000] rev 1845
Fix pages mess when password is refused
unc0rr [Thu, 26 Feb 2009 06:39:20 +0000] rev 1844
Ask user password and send it to server
unc0rr [Wed, 25 Feb 2009 17:36:02 +0000] rev 1843
Add QCA2 checks to build system
unc0rr [Wed, 25 Feb 2009 17:18:12 +0000] rev 1842
Move from 'connecting' page to lobby only when account checked
unc0rr [Wed, 25 Feb 2009 17:12:32 +0000] rev 1841
Retrieve client password from web database and ask for it
unc0rr [Tue, 24 Feb 2009 21:47:17 +0000] rev 1840
ttsmj2's random teams patch
unc0rr [Tue, 24 Feb 2009 19:39:49 +0000] rev 1839
Server now send ASKPASSWORD command to frontend when user has web account
unc0rr [Tue, 24 Feb 2009 19:39:10 +0000] rev 1838
Use another event to change state from 'logging in' to 'lobby'
unc0rr [Tue, 24 Feb 2009 19:38:49 +0000] rev 1837
Update German translation
unc0rr [Mon, 23 Feb 2009 20:43:05 +0000] rev 1836
titlebar fix for Mac OS X by koda
unc0rr [Mon, 23 Feb 2009 20:39:31 +0000] rev 1835
Update Italian translation (and compile other translations)
unc0rr [Mon, 23 Feb 2009 20:34:29 +0000] rev 1834
Add working check for www account existance
unc0rr [Mon, 23 Feb 2009 20:25:07 +0000] rev 1833
Add options for configuring database access
unc0rr [Mon, 23 Feb 2009 20:15:02 +0000] rev 1832
Add options for database access
unc0rr [Mon, 23 Feb 2009 19:01:36 +0000] rev 1831
Implement two more missing protocol commands
unc0rr [Mon, 23 Feb 2009 18:58:22 +0000] rev 1830
Faster fire falling
unc0rr [Mon, 23 Feb 2009 18:56:48 +0000] rev 1829
Accept new NOT_READY command format
unc0rr [Mon, 23 Feb 2009 18:41:16 +0000] rev 1828
Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
unc0rr [Mon, 23 Feb 2009 18:35:32 +0000] rev 1827
Fix ready players number after a round
unc0rr [Mon, 23 Feb 2009 15:58:08 +0000] rev 1826
d'oh, the patch was fail
unc0rr [Mon, 23 Feb 2009 15:57:32 +0000] rev 1825
Nemo's patch allowing different water sprites size
unc0rr [Sat, 21 Feb 2009 20:01:01 +0000] rev 1824
More verbose dump
unc0rr [Sat, 21 Feb 2009 19:59:03 +0000] rev 1823
Fix ready players accounting
unc0rr [Sat, 21 Feb 2009 14:50:39 +0000] rev 1822
- Add new sounds
- Apply new ufo sound
unc0rr [Sat, 21 Feb 2009 14:43:40 +0000] rev 1821
Hedgehog drops a grave on "/newgrave" command. Patch by nemo
unc0rr [Sat, 21 Feb 2009 14:40:35 +0000] rev 1820
lupdate-qt4
unc0rr [Sat, 21 Feb 2009 11:49:56 +0000] rev 1819
Patch by koda to better support Mac OS X
unc0rr [Fri, 20 Feb 2009 19:54:02 +0000] rev 1818
Fix team removing on PART command
unc0rr [Fri, 20 Feb 2009 19:49:34 +0000] rev 1817
Oops, forgot a bunch of CONFIG_PARAM
unc0rr [Fri, 20 Feb 2009 19:48:44 +0000] rev 1816
Prevent 'double team exiting' in egine
unc0rr [Fri, 20 Feb 2009 19:47:31 +0000] rev 1815
Save some more bytes in protocol
unc0rr [Fri, 20 Feb 2009 19:46:22 +0000] rev 1814
- Remove client teams on exit
- Improve protocol, break frontend compatibility with old server protocol
unc0rr [Fri, 20 Feb 2009 19:40:55 +0000] rev 1813
Removeteam action
unc0rr [Fri, 20 Feb 2009 14:12:16 +0000] rev 1812
'Reduce quality' patch by nemo
+ my addition to save some CPU time (don't even create visual gears)
unc0rr [Fri, 20 Feb 2009 11:58:58 +0000] rev 1811
Implement 'roundfinished' cmd on net server
unc0rr [Thu, 19 Feb 2009 14:52:32 +0000] rev 1810
Frontend look fixes
unc0rr [Thu, 19 Feb 2009 14:51:57 +0000] rev 1809
Some optimization of land texture updating
unc0rr [Wed, 18 Feb 2009 16:49:27 +0000] rev 1808
Fix a bug with updating
unc0rr [Wed, 18 Feb 2009 16:46:27 +0000] rev 1807
Split land texture into small ones:
- Better update texture performance
- Support for old videocards
unc0rr [Wed, 18 Feb 2009 16:35:03 +0000] rev 1806
More reorganization
unc0rr [Wed, 18 Feb 2009 16:28:21 +0000] rev 1805
Reorganize land texteure function in prepare to texture split
unc0rr [Wed, 18 Feb 2009 15:04:40 +0000] rev 1804
New game server:
- Incomplete implementation
- More robust, no memory leaks, better architecture for easy features addition
- Incompatible with current client
unc0rr [Wed, 18 Feb 2009 15:03:31 +0000] rev 1803
Update translations
unc0rr [Tue, 17 Feb 2009 12:58:25 +0000] rev 1802
Move template filter to map widget (by nemo)
unc0rr [Tue, 17 Feb 2009 12:58:08 +0000] rev 1801
Clouds fixes by nemo
unc0rr [Sun, 15 Feb 2009 20:29:52 +0000] rev 1800
"connecting" page
unc0rr [Sun, 15 Feb 2009 17:48:05 +0000] rev 1799
Fix array overflow
unc0rr [Sun, 15 Feb 2009 17:24:19 +0000] rev 1798
Add Hogville map to build system
unc0rr [Sun, 15 Feb 2009 14:38:02 +0000] rev 1797
Templates filter by nemo
unc0rr [Sat, 14 Feb 2009 21:04:51 +0000] rev 1796
Finnish translation
unc0rr [Sat, 14 Feb 2009 16:54:28 +0000] rev 1795
- Set bamboo plinko hedgehogs limit to 48
- Better limit reading code
unc0rr [Sat, 14 Feb 2009 16:51:10 +0000] rev 1794
New bonus box sprite
unc0rr [Sat, 14 Feb 2009 16:44:50 +0000] rev 1793
Fix initial room config
unc0rr [Sat, 14 Feb 2009 16:30:22 +0000] rev 1792
engine part of nemo's patch
unc0rr [Sat, 14 Feb 2009 16:25:58 +0000] rev 1791
Fix passing hedgehogs number from engine to frontend
unc0rr [Sat, 14 Feb 2009 16:24:20 +0000] rev 1790
frontend's part of nemo patch
unc0rr [Sat, 14 Feb 2009 16:23:51 +0000] rev 1789
Hogville map
unc0rr [Sat, 14 Feb 2009 16:11:53 +0000] rev 1788
Update nature, City and Island themes
unc0rr [Sat, 14 Feb 2009 16:09:23 +0000] rev 1787
New hats
unc0rr [Sat, 14 Feb 2009 16:04:40 +0000] rev 1786
Awesome map (yes, again)
unc0rr [Sun, 01 Feb 2009 16:00:54 +0000] rev 1785
Fix rope regression (unable to change angle)
unc0rr [Sun, 01 Feb 2009 15:58:44 +0000] rev 1784
Apply nemo's patch polished by me:
- Upto 48 hhs in game
- Option for border
- Disable some weapons on cavern maps
unc0rr [Sat, 31 Jan 2009 15:44:07 +0000] rev 1783
Custom spinbox for bonus boxes factor
unc0rr [Sat, 31 Jan 2009 15:39:53 +0000] rev 1782
Options for bonus box probability tuning and number of turn until sudden death
unc0rr [Sat, 31 Jan 2009 11:58:09 +0000] rev 1781
- Right way to handle rope ammo
- Most probably adds bugs, so needs testing and testing
unc0rr [Fri, 30 Jan 2009 19:26:32 +0000] rev 1780
Remove ugly hack. It's so ugly...
unc0rr [Fri, 30 Jan 2009 14:59:59 +0000] rev 1779
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr [Fri, 30 Jan 2009 14:57:02 +0000] rev 1778
Fix border drawing when drilling
unc0rr [Fri, 30 Jan 2009 14:56:27 +0000] rev 1777
Implement initial sound volume option
unc0rr [Thu, 29 Jan 2009 17:27:43 +0000] rev 1776
- nemo's patch for custom cave map dimensions
- Fix for engine crash when not enough place for hedgehogs
unc0rr [Thu, 29 Jan 2009 14:49:47 +0000] rev 1775
A bit better template
unc0rr [Tue, 27 Jan 2009 15:44:40 +0000] rev 1774
Replace current templates with one cavern one
unc0rr [Tue, 27 Jan 2009 15:34:37 +0000] rev 1773
nemo's template patch (invertion)
unc0rr [Mon, 26 Jan 2009 21:46:53 +0000] rev 1772
Allow loading maps and forts
unc0rr [Mon, 26 Jan 2009 21:43:00 +0000] rev 1771
Fix airplane
unc0rr [Mon, 26 Jan 2009 21:33:18 +0000] rev 1770
Update RC plane sprite
unc0rr [Mon, 26 Jan 2009 21:31:17 +0000] rev 1769
New digits
unc0rr [Mon, 26 Jan 2009 21:03:57 +0000] rev 1768
That was wrong place for the patch
unc0rr [Mon, 26 Jan 2009 21:02:49 +0000] rev 1767
Turn cave mode on automatically when there are pixels on top of map
unc0rr [Mon, 26 Jan 2009 17:47:17 +0000] rev 1766
Fix mask
unc0rr [Mon, 26 Jan 2009 17:40:58 +0000] rev 1765
Switch to 2046 height
unc0rr [Mon, 26 Jan 2009 16:03:15 +0000] rev 1764
Fix russian translation
unc0rr [Mon, 26 Jan 2009 16:00:48 +0000] rev 1763
Fix chinese translation
unc0rr [Mon, 26 Jan 2009 15:57:16 +0000] rev 1762
Fix clouds disappearing in the middle of map
unc0rr [Mon, 26 Jan 2009 15:56:36 +0000] rev 1761
Fix width/height dependant consts
unc0rr [Mon, 26 Jan 2009 15:53:43 +0000] rev 1760
Fix nemo's large land patch
unc0rr [Mon, 26 Jan 2009 14:57:05 +0000] rev 1759
- Update Polish tranlsation
- Add forgotten zh_TW translation
unc0rr [Sun, 25 Jan 2009 18:56:06 +0000] rev 1758
Unban misc folder
unc0rr [Sun, 25 Jan 2009 18:54:39 +0000] rev 1757
Add an ability for global messages when server started with password option set
displacer [Sun, 25 Jan 2009 18:54:30 +0000] rev 1756
desktop file in misc folder
unc0rr [Sun, 25 Jan 2009 18:35:27 +0000] rev 1755
Impement stats on UDP 46632 port
unc0rr [Sun, 25 Jan 2009 18:27:31 +0000] rev 1754
Some fixes by nemo
unc0rr [Sun, 25 Jan 2009 18:10:23 +0000] rev 1753
Apply nemo's world resize patch
unc0rr [Sun, 25 Jan 2009 18:07:52 +0000] rev 1752
Fix accidental rope removinf from ammo in some cases
unc0rr [Sun, 25 Jan 2009 18:07:10 +0000] rev 1751
Finally support removing teams + spectating (spectating still doesn't work okay, as engine doesn't support removing teams properly)
unc0rr [Sun, 25 Jan 2009 14:00:28 +0000] rev 1750
Update protocol number
unc0rr [Sun, 25 Jan 2009 13:58:59 +0000] rev 1749
Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr [Sun, 25 Jan 2009 13:57:48 +0000] rev 1748
Some support for spectating when some teams removed
unc0rr [Sun, 25 Jan 2009 13:48:41 +0000] rev 1747
Add needed libraries
displacer [Sat, 24 Jan 2009 21:43:28 +0000] rev 1746
correct game classification
displacer [Sat, 24 Jan 2009 21:26:42 +0000] rev 1745
.desktop file for bug http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=512842
unc0rr [Sat, 24 Jan 2009 12:48:32 +0000] rev 1744
Add koda's patch for Mac OS X compilation
unc0rr [Sat, 24 Jan 2009 12:43:57 +0000] rev 1743
Don't allow pause when playing online
unc0rr [Sat, 24 Jan 2009 12:40:30 +0000] rev 1742
Start fixing spectating bug (implement some routines)
unc0rr [Thu, 22 Jan 2009 20:34:26 +0000] rev 1741
Add forgotten brain slug hats
unc0rr [Thu, 22 Jan 2009 20:02:02 +0000] rev 1740
Reduce number of bonus rc planes
koda [Mon, 22 Jul 2013 21:32:08 +0200] rev 1739
close 0.9.9 again
unc0rr [Thu, 22 Jan 2009 17:53:39 +0000] rev 1738
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
koda [Mon, 22 Jul 2013 21:31:48 +0200] rev 1737
removing anonymous heads from 0.9.9
unc0rr [Tue, 20 Jan 2009 20:26:09 +0000] rev 1736
Fix blowtorch delete condition
koda [Mon, 22 Jul 2013 21:30:35 +0200] rev 1735
removing anonymous heads from 0.9.9
unc0rr [Fri, 12 Nov 2010 19:39:45 +0300] rev 1734
Close 0.9.9 branch
unc0rr [Tue, 20 Jan 2009 04:53:01 +0000] rev 1733
Fix underwater theme soundtrack
koda [Wed, 23 Jun 2010 21:42:59 +0200] rev 1732
closed branch
koda [Wed, 23 Jun 2010 21:36:09 +0200] rev 1731
closed branch
unc0rr [Mon, 19 Jan 2009 19:04:44 +0000] rev 1730
Fix in 0.9.9 branch too
unc0rr [Mon, 19 Jan 2009 19:04:16 +0000] rev 1729
Fix engine crash when using alt damage option
unc0rr [Mon, 19 Jan 2009 18:53:04 +0000] rev 1728
Fix 099 release too
unc0rr [Mon, 19 Jan 2009 18:50:23 +0000] rev 1727
Unfuckup spectating
unc0rr [Mon, 19 Jan 2009 18:25:21 +0000] rev 1726
Set version to 0.9.9, protocol to 23
unc0rr [Mon, 19 Jan 2009 18:39:48 +0000] rev 1725
Message for 098 users about 099 release
unc0rr [Mon, 19 Jan 2009 18:16:25 +0000] rev 1724
Branch for 0.9.9 release
unc0rr [Mon, 19 Jan 2009 18:15:31 +0000] rev 1723
Fix 'youll regret that' voicepack
unc0rr [Mon, 19 Jan 2009 15:53:23 +0000] rev 1722
Fix grayed ammo icons
unc0rr [Mon, 19 Jan 2009 15:46:33 +0000] rev 1721
Change rc plane options
unc0rr [Mon, 19 Jan 2009 15:44:44 +0000] rev 1720
New grave
unc0rr [Mon, 19 Jan 2009 15:44:12 +0000] rev 1719
Remove deprecated comment
unc0rr [Mon, 19 Jan 2009 15:44:04 +0000] rev 1718
Nice icon for sound button
unc0rr [Mon, 19 Jan 2009 15:42:07 +0000] rev 1717
Hedgehog controlling rc plane sprite
unc0rr [Mon, 19 Jan 2009 15:36:40 +0000] rev 1716
UFO fort images optimization for size
unc0rr [Mon, 19 Jan 2009 15:34:41 +0000] rev 1715
- Update Slovak translation
- Sprites update, cyborg hat
unc0rr [Mon, 19 Jan 2009 15:34:11 +0000] rev 1714
Fix rc plane fire spread
unc0rr [Mon, 19 Jan 2009 15:30:23 +0000] rev 1713
Hedgehog is also sad when rcplane is drawning
unc0rr [Mon, 19 Jan 2009 15:25:22 +0000] rev 1712
Patch by nemo (polished by me)
unc0rr [Mon, 19 Jan 2009 13:02:33 +0000] rev 1711
UFO fort
unc0rr [Sun, 18 Jan 2009 17:40:45 +0000] rev 1710
Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr [Sun, 18 Jan 2009 17:36:52 +0000] rev 1709
Fix 4 more hats
unc0rr [Sun, 18 Jan 2009 15:01:54 +0000] rev 1708
More predictable bombs trajectory with rc plane
unc0rr [Sun, 18 Jan 2009 14:49:21 +0000] rev 1707
Use firepunch sound from voices
unc0rr [Sun, 18 Jan 2009 14:47:31 +0000] rev 1706
Fix pumkin hat
unc0rr [Sun, 18 Jan 2009 14:47:25 +0000] rev 1705
Fix wavs
unc0rr [Sun, 18 Jan 2009 14:43:16 +0000] rev 1704
Fix wav packaging
unc0rr [Sun, 18 Jan 2009 14:41:27 +0000] rev 1703
Fix flower grave
unc0rr [Sun, 18 Jan 2009 14:29:19 +0000] rev 1702
Fix training
unc0rr [Sun, 18 Jan 2009 14:25:44 +0000] rev 1701
Now voicepack checking button should work (but it doesn't for me)
unc0rr [Sun, 18 Jan 2009 14:21:13 +0000] rev 1700
Fix venom hat
unc0rr [Sun, 18 Jan 2009 14:20:59 +0000] rev 1699
Japanese translation
unc0rr [Sun, 18 Jan 2009 14:17:10 +0000] rev 1698
Fallback to no hat when hat couldn't be loaded
unc0rr [Sun, 18 Jan 2009 13:02:38 +0000] rev 1697
Play sad animation on rc plane crash
unc0rr [Sun, 18 Jan 2009 13:01:49 +0000] rev 1696
rc plane falls down when looses control
unc0rr [Sun, 18 Jan 2009 12:46:24 +0000] rev 1695
Update changelog
unc0rr [Sun, 18 Jan 2009 12:42:35 +0000] rev 1694
Update Russian translation
unc0rr [Sun, 18 Jan 2009 12:41:51 +0000] rev 1693
Update about page
unc0rr [Sun, 18 Jan 2009 12:41:41 +0000] rev 1692
Update German and Italian translations
unc0rr [Sun, 18 Jan 2009 12:41:05 +0000] rev 1691
Update zh_CN translation
unc0rr [Sat, 17 Jan 2009 14:38:12 +0000] rev 1690
Fix warning
unc0rr [Sat, 17 Jan 2009 14:35:20 +0000] rev 1689
RC Plane
unc0rr [Sat, 17 Jan 2009 13:04:32 +0000] rev 1688
Update Italian translation
unc0rr [Fri, 16 Jan 2009 23:27:25 +0000] rev 1687
Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
unc0rr [Fri, 16 Jan 2009 18:40:52 +0000] rev 1686
Use more convenient syntax
unc0rr [Fri, 16 Jan 2009 18:37:51 +0000] rev 1685
Oops, fix typo
unc0rr [Fri, 16 Jan 2009 18:37:21 +0000] rev 1684
A button for checking voicepack (doesn't work yet)
unc0rr [Fri, 16 Jan 2009 15:43:19 +0000] rev 1683
Show team owner in tooltip
unc0rr [Fri, 16 Jan 2009 15:36:16 +0000] rev 1682
Fix laugh voicepack
unc0rr [Fri, 16 Jan 2009 15:29:39 +0000] rev 1681
Add Robot voicepack
unc0rr [Fri, 16 Jan 2009 15:24:37 +0000] rev 1680
Update German, Italian and Swedish translations
unc0rr [Thu, 15 Jan 2009 14:58:55 +0000] rev 1679
- Update Russian and Italain translations
- lupdate-qt4 && lrelease-qt4
unc0rr [Wed, 14 Jan 2009 22:53:22 +0000] rev 1678
Fix voicepacks
unc0rr [Wed, 14 Jan 2009 21:59:11 +0000] rev 1677
Set 'ready' tooltip to lightbulb button
unc0rr [Wed, 14 Jan 2009 21:40:59 +0000] rev 1676
Same for lobby
unc0rr [Wed, 14 Jan 2009 21:39:37 +0000] rev 1675
Don't send empty JOINED message
unc0rr [Wed, 14 Jan 2009 19:31:23 +0000] rev 1674
Add English translation (needed to support plural forms)
unc0rr [Wed, 14 Jan 2009 19:27:23 +0000] rev 1673
- Correctly use plural form in translations
- Fix minor glitch with health graphic
unc0rr [Wed, 14 Jan 2009 16:51:55 +0000] rev 1672
Properly handle room deletion in respect of pages switching
unc0rr [Wed, 14 Jan 2009 16:49:44 +0000] rev 1671
Implement isInRoom in client
unc0rr [Wed, 14 Jan 2009 16:41:29 +0000] rev 1670
Correctly handle disconnect when on stats page
unc0rr [Wed, 14 Jan 2009 16:36:16 +0000] rev 1669
Mostly fix voicepack usage
unc0rr [Tue, 13 Jan 2009 22:38:08 +0000] rev 1668
Disable net debug
unc0rr [Tue, 13 Jan 2009 20:58:50 +0000] rev 1667
Add Pirate voicepack
unc0rr [Tue, 13 Jan 2009 20:40:43 +0000] rev 1666
Sort nicks in chat widget
unc0rr [Tue, 13 Jan 2009 20:36:02 +0000] rev 1665
Fix handling team addition message
unc0rr [Tue, 13 Jan 2009 20:34:44 +0000] rev 1664
Use custom datetime format for using in filename
unc0rr [Tue, 13 Jan 2009 20:27:49 +0000] rev 1663
Fix surfer voicepack install
unc0rr [Tue, 13 Jan 2009 20:21:40 +0000] rev 1662
Support voicepack info in net server
unc0rr [Tue, 13 Jan 2009 20:13:36 +0000] rev 1661
Mention Josh on about page
unc0rr [Tue, 13 Jan 2009 18:58:18 +0000] rev 1660
shutup tiyuri
unc0rr [Tue, 13 Jan 2009 18:56:14 +0000] rev 1659
Team class now supports voicepacks
unc0rr [Tue, 13 Jan 2009 15:33:46 +0000] rev 1658
Fix a bug with visible cursor when hedgehog is dead
unc0rr [Mon, 12 Jan 2009 22:02:47 +0000] rev 1657
Fix small bug in voicepacks support in engine. It's complete and tested now.
unc0rr [Mon, 12 Jan 2009 21:57:41 +0000] rev 1656
Finish voicepacks support in engine (not tested though)
unc0rr [Mon, 12 Jan 2009 21:49:41 +0000] rev 1655
Generate voicepack ask in team config
unc0rr [Mon, 12 Jan 2009 21:49:10 +0000] rev 1654
Start voicepacks implementation
unc0rr [Mon, 12 Jan 2009 18:51:37 +0000] rev 1653
Update German translation
unc0rr [Mon, 12 Jan 2009 18:50:49 +0000] rev 1652
Reorganize rope code, adjust some constants
unc0rr [Mon, 12 Jan 2009 16:47:38 +0000] rev 1651
Oops, remove excessive call
unc0rr [Mon, 12 Jan 2009 16:46:47 +0000] rev 1650
Don't fallback to default binds set when switching to remotely driven team
unc0rr [Mon, 12 Jan 2009 16:42:13 +0000] rev 1649
Some button reorganization on net game page
unc0rr [Mon, 12 Jan 2009 16:38:52 +0000] rev 1648
Draw ready status icon on ready button
unc0rr [Mon, 12 Jan 2009 16:36:29 +0000] rev 1647
Reorganize net game page
unc0rr [Mon, 12 Jan 2009 14:57:42 +0000] rev 1646
Optimize net server perfomance by substituting List by Data.Sequence for storing spectators data
unc0rr [Mon, 12 Jan 2009 14:55:30 +0000] rev 1645
Fix two cursor bugs
unc0rr [Mon, 12 Jan 2009 14:50:22 +0000] rev 1644
Save much space on options page
unc0rr [Mon, 12 Jan 2009 14:43:56 +0000] rev 1643
Fix yet another ballgun bug
unc0rr [Sun, 11 Jan 2009 11:03:09 +0000] rev 1642
Disable visual gears when quick replaying
unc0rr [Sun, 11 Jan 2009 10:22:41 +0000] rev 1641
- Update French translation
- lupdate and lrelease
unc0rr [Sat, 10 Jan 2009 23:28:18 +0000] rev 1640
Fix wrong assert
unc0rr [Sat, 10 Jan 2009 22:50:54 +0000] rev 1639
Implement precise aiming when pressing left shift
unc0rr [Sat, 10 Jan 2009 17:58:05 +0000] rev 1638
- Update Spanish and Slovak translations
- lupdate and lrelease
unc0rr [Sat, 10 Jan 2009 15:50:27 +0000] rev 1637
Set black background on hp graphic
unc0rr [Sat, 10 Jan 2009 15:48:02 +0000] rev 1636
Resize health graphic when form is resized
unc0rr [Sat, 10 Jan 2009 15:45:15 +0000] rev 1635
Cake makes a step after turn. This fixes cake stucking in air
unc0rr [Sat, 10 Jan 2009 15:36:28 +0000] rev 1634
Fix rope bug which allowed hedgehog to go into land
unc0rr [Sat, 10 Jan 2009 15:27:21 +0000] rev 1633
Drill rocket patch
unc0rr [Sat, 10 Jan 2009 15:21:48 +0000] rev 1632
Fix bug in server causing queue errors when trying to join 2nd round in same room
unc0rr [Sat, 10 Jan 2009 12:47:54 +0000] rev 1631
Remove debug stuff, ballgun 64but incompatibility fixed in previous revision
unc0rr [Sat, 10 Jan 2009 12:44:26 +0000] rev 1630
Some debug stuff for ballgun bug
unc0rr [Sat, 10 Jan 2009 12:36:05 +0000] rev 1629
- More debug stuff
- Some cleanup
unc0rr [Sat, 10 Jan 2009 12:02:58 +0000] rev 1628
Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
unc0rr [Fri, 09 Jan 2009 17:56:53 +0000] rev 1627
Fix page switching issue when disconnected
unc0rr [Fri, 09 Jan 2009 17:27:13 +0000] rev 1626
Colorize join/quit messages
unc0rr [Fri, 09 Jan 2009 14:47:54 +0000] rev 1625
Initial health graphic implementation
unc0rr [Fri, 09 Jan 2009 11:55:05 +0000] rev 1624
- Fix bug when hedgehog was unable to drop some weapons from rope if it thrown rope in jump
- This makes engine incompatible, so increase protocol number
unc0rr [Fri, 09 Jan 2009 11:28:18 +0000] rev 1623
Change one of 'best shot award' messages
unc0rr [Fri, 09 Jan 2009 11:27:52 +0000] rev 1622
Fully separate statistics code from main form code
unc0rr [Fri, 09 Jan 2009 11:22:46 +0000] rev 1621
- svn maintenance
- add forgotten chinese engine tranlation
- start refactoring stats page
unc0rr [Thu, 08 Jan 2009 22:40:56 +0000] rev 1620
Proper room removing when master quits
unc0rr [Thu, 08 Jan 2009 22:37:03 +0000] rev 1619
Don't set room to lobby to quitting room master
unc0rr [Thu, 08 Jan 2009 22:01:09 +0000] rev 1618
Fix server bugs:
- Wrong room destryed notification
- Not proper notifying when room master quits
- smth else I forgot already
unc0rr [Thu, 08 Jan 2009 21:04:36 +0000] rev 1617
Make net server know that 21 protocol is 0.9.8
unc0rr [Thu, 08 Jan 2009 18:51:31 +0000] rev 1616
Update notifier
unc0rr [Thu, 08 Jan 2009 18:46:10 +0000] rev 1615
Superfinal fix for tranings
unc0rr [Thu, 08 Jan 2009 18:44:30 +0000] rev 1614
- Fix trainings again
- Set trunk version to 0.9.9-dev
- Add new version notification to server
unc0rr [Thu, 08 Jan 2009 18:42:11 +0000] rev 1613
Update Italian translation
unc0rr [Thu, 08 Jan 2009 18:41:48 +0000] rev 1612
- Remove useless patch
- Comment out debug output
- Set version to 0.9.8 and protocol number to 21
unc0rr [Thu, 08 Jan 2009 18:32:00 +0000] rev 1611
Oops, fix last patch
unc0rr [Thu, 08 Jan 2009 18:01:30 +0000] rev 1610
Don't send empty packets when spectating (probably fixes queue error when spectating)
unc0rr [Thu, 08 Jan 2009 18:00:20 +0000] rev 1609
Don't screw with nick list message
unc0rr [Thu, 08 Jan 2009 15:56:14 +0000] rev 1608
Add napalm weapon name
unc0rr [Thu, 08 Jan 2009 15:54:32 +0000] rev 1607
Update Polish translation
unc0rr [Thu, 08 Jan 2009 15:53:51 +0000] rev 1606
Add Martin Boze to developers list
unc0rr [Thu, 08 Jan 2009 15:52:02 +0000] rev 1605
Fix changelog list characters
unc0rr [Thu, 08 Jan 2009 15:50:58 +0000] rev 1604
Update Italian and Russian translations
unc0rr [Thu, 08 Jan 2009 15:49:38 +0000] rev 1603
Update changelog
unc0rr [Thu, 08 Jan 2009 15:43:40 +0000] rev 1602
Update localization files
unc0rr [Thu, 08 Jan 2009 15:42:36 +0000] rev 1601
Ballsgun
unc0rr [Thu, 08 Jan 2009 15:34:51 +0000] rev 1600
Go page back when room is abandoned by its admin
unc0rr [Thu, 08 Jan 2009 15:32:26 +0000] rev 1599
Don't kick everyone from lobby
unc0rr [Thu, 08 Jan 2009 15:26:12 +0000] rev 1598
- Fix bugs in net server
- Frontend disconnection fixes
unc0rr [Thu, 08 Jan 2009 13:04:04 +0000] rev 1597
- Update russian translation
- lupdate-qt4 && lrelease-qt4
unc0rr [Thu, 08 Jan 2009 13:02:40 +0000] rev 1596
Inform room of quitting members
unc0rr [Thu, 08 Jan 2009 13:00:54 +0000] rev 1595
Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr [Thu, 08 Jan 2009 12:59:47 +0000] rev 1594
Fix training
unc0rr [Thu, 08 Jan 2009 12:59:31 +0000] rev 1593
Clean room chat history when entering room
unc0rr [Tue, 06 Jan 2009 19:47:19 +0000] rev 1592
Start converting network protocol to no-disconnecting religion
unc0rr [Tue, 06 Jan 2009 17:51:39 +0000] rev 1591
Notify lobby when a room is created or deleted
unc0rr [Tue, 06 Jan 2009 17:37:18 +0000] rev 1590
- Refactor drill rocket
- Add a releasing guide for me not to forget anything
unc0rr [Tue, 06 Jan 2009 14:53:49 +0000] rev 1589
Correctly handle urls in chat widget
unc0rr [Tue, 06 Jan 2009 14:30:03 +0000] rev 1588
Place server message between two horizontal lines
unc0rr [Tue, 06 Jan 2009 14:29:34 +0000] rev 1587
Don't escape chat strings which go to engine
unc0rr [Tue, 06 Jan 2009 14:18:09 +0000] rev 1586
Adjust flame parameters to produce more damage
unc0rr [Tue, 06 Jan 2009 11:30:50 +0000] rev 1585
Escape html characters in chat messages, nicknames and info to prevent screwing chat
unc0rr [Tue, 06 Jan 2009 11:28:13 +0000] rev 1584
Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
unc0rr [Tue, 06 Jan 2009 09:58:50 +0000] rev 1583
- zh_TW translation
- lupdate-qt4 && lrelease-qt4
unc0rr [Mon, 05 Jan 2009 19:51:24 +0000] rev 1582
Show client's room in info
unc0rr [Mon, 05 Jan 2009 19:44:43 +0000] rev 1581
Don't send LEFT message for clients without nick
unc0rr [Mon, 05 Jan 2009 17:03:49 +0000] rev 1580
Move sprite to where it should be
unc0rr [Sun, 04 Jan 2009 14:24:44 +0000] rev 1579
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr [Sun, 04 Jan 2009 12:44:54 +0000] rev 1578
Show also client host info
unc0rr [Sat, 03 Jan 2009 20:48:37 +0000] rev 1577
- Decrease font size in chat
- Add "Info" command to nick list, which shows only client version for now
unc0rr [Sat, 03 Jan 2009 19:01:50 +0000] rev 1576
Check for deprecated ammo schemes at startup and delete them
unc0rr [Sat, 03 Jan 2009 19:01:24 +0000] rev 1575
Update Italian translation
unc0rr [Fri, 02 Jan 2009 21:42:41 +0000] rev 1574
Revert windres patch arghh
unc0rr [Fri, 02 Jan 2009 21:39:51 +0000] rev 1573
Drill rocket
unc0rr [Fri, 02 Jan 2009 21:26:31 +0000] rev 1572
Prepare for drill patch
unc0rr [Fri, 02 Jan 2009 21:00:27 +0000] rev 1571
Show joins of ppl with 097 too
unc0rr [Fri, 02 Jan 2009 20:02:52 +0000] rev 1570
Bring voices back again
unc0rr [Fri, 02 Jan 2009 20:01:02 +0000] rev 1569
- Update some copyrights
- Don't show users list in server message to those who can see it in lobby chat
unc0rr [Fri, 02 Jan 2009 19:54:23 +0000] rev 1568
Lobby chat should work now
unc0rr [Fri, 02 Jan 2009 19:49:04 +0000] rev 1567
Fix lobby selector
unc0rr [Fri, 02 Jan 2009 19:44:52 +0000] rev 1566
Start work on lobby: add/remove nick from the list on join/quit
unc0rr [Fri, 02 Jan 2009 17:33:56 +0000] rev 1565
Reorganize voice sounds
unc0rr [Fri, 02 Jan 2009 17:31:47 +0000] rev 1564
Add themes for new maps
unc0rr [Fri, 02 Jan 2009 15:02:47 +0000] rev 1563
Add 3 new maps
unc0rr [Fri, 02 Jan 2009 14:46:35 +0000] rev 1562
Don't play sounds when quick replaying in spectate mode
unc0rr [Fri, 02 Jan 2009 14:22:55 +0000] rev 1561
Clear round replay data on server side when round is finished
unc0rr [Fri, 02 Jan 2009 14:22:33 +0000] rev 1560
Quick replay round to spectators until current move
unc0rr [Fri, 02 Jan 2009 14:10:23 +0000] rev 1559
Now spectating works for those who joined after game start
unc0rr [Fri, 02 Jan 2009 13:00:46 +0000] rev 1558
- Send previous moves info to newly connected client when it joins a room with already started game
- Shows a bug in frontend which needs to be fixed
unc0rr [Fri, 02 Jan 2009 09:55:17 +0000] rev 1557
Update Russian and Polish translations
unc0rr [Tue, 30 Dec 2008 19:17:47 +0000] rev 1556
Patch for engine to successfully build on Mac OS X by Michael Schindler
unc0rr [Sun, 28 Dec 2008 20:57:51 +0000] rev 1555
- Hellish bomb now spreads fire
- Render different fire particle sprite frames at a time
unc0rr [Sun, 28 Dec 2008 15:58:40 +0000] rev 1554
Fix rope animation
unc0rr [Sun, 28 Dec 2008 15:57:10 +0000] rev 1553
The best final fix for rope stucking in the ground bug
unc0rr [Sun, 28 Dec 2008 15:42:55 +0000] rev 1552
Bring back old rope behaviour when changing its length (that's more correct physical model)
unc0rr [Fri, 26 Dec 2008 19:34:05 +0000] rev 1551
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr [Thu, 25 Dec 2008 12:30:00 +0000] rev 1550
Add Chinese translation
unc0rr [Thu, 25 Dec 2008 12:28:07 +0000] rev 1549
Update Swedish translation by Niklas Grahn
unc0rr [Tue, 23 Dec 2008 20:44:32 +0000] rev 1548
- Fix wrond hedgehog speed calculation when using rope and changing rope length
- Should fix weird rope behaviour when touching land and changing rope length
unc0rr [Sun, 21 Dec 2008 18:26:28 +0000] rev 1547
- Fix blowtorch regression
- Some work on rope
unc0rr [Thu, 18 Dec 2008 17:47:18 +0000] rev 1546
- Update translations
unc0rr [Sun, 14 Dec 2008 13:48:29 +0000] rev 1545
Filter messages to blowtorch. Fixes long tunnels
unc0rr [Thu, 11 Dec 2008 18:28:40 +0000] rev 1544
- Add .desktop file
- Set svn:eol-style to native
unc0rr [Wed, 10 Dec 2008 18:47:16 +0000] rev 1543
Add Surfer and Singer voicepacks
unc0rr [Wed, 10 Dec 2008 18:46:31 +0000] rev 1542
Show version info in caption
unc0rr [Sat, 06 Dec 2008 11:53:50 +0000] rev 1541
Finalize ammo store fix
unc0rr [Fri, 05 Dec 2008 21:40:23 +0000] rev 1540
Add new themes data to build system
unc0rr [Fri, 05 Dec 2008 21:37:06 +0000] rev 1539
Add new maps to build system
unc0rr [Fri, 05 Dec 2008 21:35:34 +0000] rev 1538
Set default fort to 'Plane' and default grave to 'Statue'
unc0rr [Fri, 05 Dec 2008 21:34:09 +0000] rev 1537
Fix forts bug
unc0rr [Fri, 05 Dec 2008 21:33:29 +0000] rev 1536
Add some forts
unc0rr [Fri, 05 Dec 2008 20:04:22 +0000] rev 1535
Update weapon menu
unc0rr [Fri, 05 Dec 2008 20:03:44 +0000] rev 1534
Add themes data for Cake and Blox maps
unc0rr [Fri, 05 Dec 2008 20:02:42 +0000] rev 1533
Add map data of Cogs, Cake and Blox maps
unc0rr [Fri, 05 Dec 2008 16:55:51 +0000] rev 1532
Fix compilation warning
unc0rr [Fri, 05 Dec 2008 16:55:20 +0000] rev 1531
- Less crossclass dependancies
- Eliminate one more reason for different ammo schemes
unc0rr [Fri, 05 Dec 2008 16:49:04 +0000] rev 1530
Implement Solid Land checkbox
unc0rr [Fri, 05 Dec 2008 13:48:29 +0000] rev 1529
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr [Thu, 04 Dec 2008 21:59:25 +0000] rev 1528
More stable blowtorch:
- Isn't affected by flying around hedgehogs
- Doesn't turn off when hedgehog falls a bit
unc0rr [Thu, 04 Dec 2008 21:17:03 +0000] rev 1527
Try to fix problem with playing music when path contains non-latin letters
unc0rr [Thu, 04 Dec 2008 21:15:01 +0000] rev 1526
Send QUIT message to server when netclient object is destroyed
unc0rr [Thu, 04 Dec 2008 21:14:03 +0000] rev 1525
Don't call SDL_FreeSurface with null pointer
unc0rr [Mon, 01 Dec 2008 14:24:17 +0000] rev 1524
Draw world before processing gears, as this should improve performance by introducing cpu-gpu parallelizm
unc0rr [Sun, 30 Nov 2008 16:32:53 +0000] rev 1523
Don't forget brazilian translation
unc0rr [Fri, 28 Nov 2008 18:41:31 +0000] rev 1522
Add chat widget to lobby page (not usable yet)
unc0rr [Fri, 28 Nov 2008 16:46:56 +0000] rev 1521
Limit max chat string length to 300 letters
unc0rr [Fri, 28 Nov 2008 16:45:31 +0000] rev 1520
Refactor chat widget to use QTextBrower instead of QListWidget:
- Fixes visual glitches when the string is too long
- Allows to select text
unc0rr [Fri, 28 Nov 2008 14:52:00 +0000] rev 1519
More delay after jump, less delay after small fall for hedgehog
unc0rr [Thu, 27 Nov 2008 22:45:41 +0000] rev 1518
Fix jump landing after turn end
unc0rr [Thu, 27 Nov 2008 18:33:47 +0000] rev 1517
Store ammo info directly in combobox
unc0rr [Thu, 27 Nov 2008 15:01:12 +0000] rev 1516
Limit chat history to 250 entries to avoid DoS attack with its use
unc0rr [Thu, 27 Nov 2008 14:55:49 +0000] rev 1515
Fix silent crash when cannot place all hedgehogs
unc0rr [Thu, 27 Nov 2008 14:36:22 +0000] rev 1514
oops, remove leftovers
unc0rr [Thu, 27 Nov 2008 14:34:52 +0000] rev 1513
Refactor server a bit, now all socket operations are in own threads, two per client
unc0rr [Tue, 25 Nov 2008 15:43:10 +0000] rev 1512
- Don't send 'Bad param' msg, as the only reason of it is just some lag
- Show quit reason message
unc0rr [Mon, 24 Nov 2008 21:47:59 +0000] rev 1511
Make ghc 6.10 happy
unc0rr [Mon, 24 Nov 2008 21:46:32 +0000] rev 1510
Add some type info
unc0rr [Mon, 24 Nov 2008 13:27:31 +0000] rev 1509
Small fixes mixed with formatting changes
unc0rr [Sun, 23 Nov 2008 23:16:33 +0000] rev 1508
small fixes
unc0rr [Sat, 22 Nov 2008 14:39:14 +0000] rev 1507
Quick and dirty napalm implementation
unc0rr [Fri, 21 Nov 2008 21:47:51 +0000] rev 1506
- Some reformatting
- Fix megabug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
unc0rr [Fri, 21 Nov 2008 15:58:36 +0000] rev 1505
- Convert small damage tag to visual gears
- Fixes weird fire behavior leading to queue error
unc0rr [Thu, 20 Nov 2008 15:48:50 +0000] rev 1504
Some reformatting
unc0rr [Thu, 20 Nov 2008 15:18:38 +0000] rev 1503
Mark each gear with unique id
unc0rr [Tue, 18 Nov 2008 15:43:03 +0000] rev 1502
Add new thread which would close handles for us (fixes forced disconnection problem)
unc0rr [Mon, 17 Nov 2008 20:35:11 +0000] rev 1501
Tune blowtorch a bit
unc0rr [Mon, 17 Nov 2008 18:27:47 +0000] rev 1500
Oops, accidentaly commented hFlush out
unc0rr [Mon, 17 Nov 2008 18:24:34 +0000] rev 1499
Don't close socket handles, just leave that job for garbage collector, as doing it manually seems to be the cause of server hangs
unc0rr [Mon, 17 Nov 2008 16:48:52 +0000] rev 1498
Stress testing app
unc0rr [Mon, 17 Nov 2008 16:48:38 +0000] rev 1497
Include CPP option into source file for easy use
unc0rr [Sun, 16 Nov 2008 18:16:34 +0000] rev 1496
Modify melon pieces spread a bit
unc0rr [Fri, 14 Nov 2008 16:44:39 +0000] rev 1495
More verbose gear delete debuglog message
unc0rr [Tue, 11 Nov 2008 15:44:27 +0000] rev 1494
Fix wrong filter
unc0rr [Mon, 10 Nov 2008 19:44:54 +0000] rev 1493
Show last hour logins number
unc0rr [Mon, 10 Nov 2008 15:57:59 +0000] rev 1492
Finish refactoring
unc0rr [Mon, 10 Nov 2008 15:50:46 +0000] rev 1491
Make answers creation more abstract, in prepare for a conversion
unc0rr [Sun, 09 Nov 2008 12:35:54 +0000] rev 1490
Don't rerecord a demo
unc0rr [Sun, 09 Nov 2008 09:49:06 +0000] rev 1489
Ooops, sorry for forgetting about this
unc0rr [Sun, 09 Nov 2008 09:48:04 +0000] rev 1488
- Update russian translation
- lupdate-qt4 && lrelease-qt4
unc0rr [Sun, 09 Nov 2008 09:47:10 +0000] rev 1487
Add an option to name records with current date and time
unc0rr [Sun, 09 Nov 2008 07:58:56 +0000] rev 1486
Update frgotten changelog
unc0rr [Sun, 09 Nov 2008 07:51:53 +0000] rev 1485
Fix chat bugs leading to serialized data corruption
unc0rr [Sat, 08 Nov 2008 11:54:46 +0000] rev 1484
- Add es and sv translations to hedgewars.pro
- perform lupdate-qt4 && lrelease-qt4
unc0rr [Fri, 07 Nov 2008 22:03:43 +0000] rev 1483
Make code flow more clear
unc0rr [Fri, 07 Nov 2008 17:02:22 +0000] rev 1482
Just better syntax
unc0rr [Fri, 07 Nov 2008 16:42:10 +0000] rev 1481
Show time of connection start
unc0rr [Fri, 07 Nov 2008 16:33:23 +0000] rev 1480
Remove redundant function parameter
unc0rr [Fri, 07 Nov 2008 16:29:41 +0000] rev 1479
Allow turn time to be 1-99 seconds
unc0rr [Fri, 07 Nov 2008 15:58:36 +0000] rev 1478
Add simple DoS protection
unc0rr [Wed, 05 Nov 2008 08:02:12 +0000] rev 1477
Add some verbosity to server's console messages
unc0rr [Tue, 04 Nov 2008 22:56:36 +0000] rev 1476
Disconnect clients on BYE message
unc0rr [Tue, 04 Nov 2008 22:49:13 +0000] rev 1475
- Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
- Allow getting back from non-interactive mode
unc0rr [Tue, 04 Nov 2008 22:42:08 +0000] rev 1474
Oops, fix build
unc0rr [Tue, 04 Nov 2008 21:53:30 +0000] rev 1473
Cleanup code a bit, some reformatting
unc0rr [Tue, 04 Nov 2008 17:04:54 +0000] rev 1472
Back to normal hedgehog icon in teams select widget
unc0rr [Tue, 04 Nov 2008 16:53:02 +0000] rev 1471
Follow protocol more precisely in frontend
unc0rr [Tue, 04 Nov 2008 15:02:18 +0000] rev 1470
Give more specific explanation when deny to add team
unc0rr [Tue, 04 Nov 2008 14:43:31 +0000] rev 1469
Handle exceptions on accept
unc0rr [Mon, 03 Nov 2008 14:47:23 +0000] rev 1468
Reformat code a bit
unc0rr [Mon, 03 Nov 2008 14:24:54 +0000] rev 1467
Update Polish translation
unc0rr [Mon, 03 Nov 2008 11:28:41 +0000] rev 1466
It seems, I finally got the solution
unc0rr [Mon, 03 Nov 2008 09:55:30 +0000] rev 1465
Bring back old behavior
unc0rr [Mon, 03 Nov 2008 09:49:25 +0000] rev 1464
Print comprehensive info about what's going on, don't try to close already closed handle
unc0rr [Mon, 03 Nov 2008 09:43:03 +0000] rev 1463
Close socket on exception anyway
unc0rr [Sun, 02 Nov 2008 20:48:10 +0000] rev 1462
Client sends PONG to server's PING
unc0rr [Sun, 02 Nov 2008 20:41:02 +0000] rev 1461
Ping clients every 30 seconds, should help with ghosts on server
unc0rr [Sun, 02 Nov 2008 11:46:58 +0000] rev 1460
Update Italian translation
unc0rr [Fri, 31 Oct 2008 22:47:07 +0000] rev 1459
Fix generator name (TBZ2 instead of BZ2)
unc0rr [Fri, 31 Oct 2008 22:11:38 +0000] rev 1458
- unban here too
- set version to 0.9.8-dev, protocol 20
unc0rr [Fri, 31 Oct 2008 20:50:40 +0000] rev 1457
Add lightbulbs, some more changes to look
unc0rr [Fri, 31 Oct 2008 20:48:09 +0000] rev 1456
Reset default weapon set on restart
unc0rr [Fri, 31 Oct 2008 20:47:48 +0000] rev 1455
Better look for weapon sets page
unc0rr [Fri, 31 Oct 2008 20:04:30 +0000] rev 1454
Add anchor to the list for packaging
unc0rr [Fri, 31 Oct 2008 17:58:18 +0000] rev 1453
Add theme icons to the list of packaged files
unc0rr [Fri, 31 Oct 2008 17:53:59 +0000] rev 1452
Show clients list in server message
unc0rr [Fri, 31 Oct 2008 17:48:17 +0000] rev 1451
- lupdate-qt4 && lrelease-qt4
- Update russian translation
unc0rr [Fri, 31 Oct 2008 17:46:54 +0000] rev 1450
Add tooltips
unc0rr [Fri, 31 Oct 2008 17:33:02 +0000] rev 1449
Remove darthvader_sabre hat
unc0rr [Fri, 31 Oct 2008 17:32:05 +0000] rev 1448
Add two more hats
unc0rr [Fri, 31 Oct 2008 14:58:01 +0000] rev 1447
- Fix a message
- Add anchor to Island theme
unc0rr [Fri, 31 Oct 2008 14:56:30 +0000] rev 1446
Update Czech translation
unc0rr [Fri, 31 Oct 2008 14:55:00 +0000] rev 1445
Activate cake after 4 turns
unc0rr [Fri, 31 Oct 2008 14:49:16 +0000] rev 1444
Finish reorganizing local game page
unc0rr [Fri, 31 Oct 2008 14:40:00 +0000] rev 1443
Reorganize single player menu
unc0rr [Fri, 31 Oct 2008 14:35:59 +0000] rev 1442
Fix a bug (check parameters)
unc0rr [Fri, 31 Oct 2008 14:30:08 +0000] rev 1441
Fix fire sprite
unc0rr [Fri, 31 Oct 2008 14:27:44 +0000] rev 1440
Replace grey hedgehogs
unc0rr [Fri, 31 Oct 2008 14:01:26 +0000] rev 1439
- Add a bunch of hats
- Fix water sprites rendering
unc0rr [Fri, 31 Oct 2008 13:02:04 +0000] rev 1438
- Make disbled controls look better
- Update sprites
unc0rr [Tue, 28 Oct 2008 22:22:26 +0000] rev 1437
That const is better...
unc0rr [Tue, 28 Oct 2008 20:58:25 +0000] rev 1436
Well, okay, better fix
unc0rr [Tue, 28 Oct 2008 20:56:02 +0000] rev 1435
Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr [Tue, 28 Oct 2008 18:45:38 +0000] rev 1434
Shut up flames debug messages
unc0rr [Tue, 28 Oct 2008 18:42:21 +0000] rev 1433
Repair flame dependancy on wind
unc0rr [Mon, 27 Oct 2008 21:01:18 +0000] rev 1432
Make debug messages not to screw text log
unc0rr [Mon, 27 Oct 2008 16:49:42 +0000] rev 1431
Draw dark background under chat text
unc0rr [Mon, 27 Oct 2008 14:54:38 +0000] rev 1430
Correct default ammo set
unc0rr [Sun, 26 Oct 2008 17:56:07 +0000] rev 1429
Update Czech translation
unc0rr [Sun, 26 Oct 2008 17:41:03 +0000] rev 1428
Support 'Divide teams' option in engine
unc0rr [Sun, 26 Oct 2008 17:39:33 +0000] rev 1427
Add 'Divide teams' option to frontend
unc0rr [Sun, 26 Oct 2008 17:23:04 +0000] rev 1426
SetMinimumHeight of TeamShowWidget. Probably solves tiny team select widget look
unc0rr [Sun, 26 Oct 2008 17:18:58 +0000] rev 1425
Add background image to team select widget
unc0rr [Sun, 26 Oct 2008 17:17:07 +0000] rev 1424
- Some work on team select widget look
- Fix IconedGroupBox drawing logic
unc0rr [Sun, 26 Oct 2008 15:02:55 +0000] rev 1423
Mention czech translator on about page
unc0rr [Sun, 26 Oct 2008 15:02:10 +0000] rev 1422
Add Czech translation
unc0rr [Sun, 26 Oct 2008 14:54:10 +0000] rev 1421
Update Italian translation
unc0rr [Sun, 26 Oct 2008 14:50:20 +0000] rev 1420
Fix training
unc0rr [Sun, 26 Oct 2008 14:49:47 +0000] rev 1419
Set custom palette to scrollbars
unc0rr [Sun, 26 Oct 2008 14:45:07 +0000] rev 1418
Delay for 250 msec before connect to local server
unc0rr [Sun, 26 Oct 2008 14:37:50 +0000] rev 1417
Fix some problems with water rising
unc0rr [Sun, 26 Oct 2008 14:28:49 +0000] rev 1416
Force plastique style, as others don't fully support stylesheets
unc0rr [Sun, 26 Oct 2008 13:00:35 +0000] rev 1415
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr [Sat, 25 Oct 2008 09:55:58 +0000] rev 1414
- Perform lupdate-q4 && lrelease-qt4
- Update russian translation
unc0rr [Sat, 25 Oct 2008 09:55:09 +0000] rev 1413
Customize menu look
unc0rr [Sat, 25 Oct 2008 09:54:53 +0000] rev 1412
Don't list rooms with restricted joining
unc0rr [Fri, 24 Oct 2008 17:53:14 +0000] rev 1411
Room control menu works
unc0rr [Fri, 24 Oct 2008 17:34:20 +0000] rev 1410
Send appropriate messages to server on control menu actions
unc0rr [Fri, 24 Oct 2008 17:30:30 +0000] rev 1409
Add button for controlling room options (no usefull yet)
unc0rr [Fri, 24 Oct 2008 15:02:26 +0000] rev 1408
Unset ready status after round
unc0rr [Fri, 24 Oct 2008 14:28:47 +0000] rev 1407
Send readiness info to room creator too
unc0rr [Fri, 24 Oct 2008 13:03:06 +0000] rev 1406
Send readiness information on join
unc0rr [Fri, 24 Oct 2008 13:00:53 +0000] rev 1405
Show players ready status in chat nick list
unc0rr [Fri, 24 Oct 2008 12:57:06 +0000] rev 1404
- Fix a bug in READY message handling
- Fix frontend to use new semantics
unc0rr [Thu, 23 Oct 2008 15:12:38 +0000] rev 1403
Bring back old 'Go!' button behavior
unc0rr [Wed, 22 Oct 2008 21:41:00 +0000] rev 1402
- Fix a bug screwing rooms list
- Also show teams number in rooms list
unc0rr [Wed, 22 Oct 2008 21:34:03 +0000] rev 1401
Improve handling client's protocol number
unc0rr [Wed, 22 Oct 2008 21:11:02 +0000] rev 1400
Fix rooms list
unc0rr [Wed, 22 Oct 2008 16:04:59 +0000] rev 1399
Show additional info in rooms list
unc0rr [Wed, 22 Oct 2008 15:45:16 +0000] rev 1398
Check for right define
unc0rr [Wed, 22 Oct 2008 15:40:49 +0000] rev 1397
Use C preprocessor to allow compilation in windows
unc0rr [Wed, 22 Oct 2008 15:31:35 +0000] rev 1396
- Send additional info on rooms
- Handle SIGPIPE
unc0rr [Wed, 22 Oct 2008 14:01:43 +0000] rev 1395
Add "Join official server" button
unc0rr [Tue, 21 Oct 2008 18:31:40 +0000] rev 1394
If exception is on client quit, then just remove that client
unc0rr [Tue, 21 Oct 2008 18:29:21 +0000] rev 1393
Don't close handle in exception handler
unc0rr [Tue, 21 Oct 2008 18:25:34 +0000] rev 1392
Better exception message
unc0rr [Tue, 21 Oct 2008 16:53:34 +0000] rev 1391
Implement kick
unc0rr [Tue, 21 Oct 2008 13:39:34 +0000] rev 1390
Set custom background color on servers list widget
unc0rr [Tue, 21 Oct 2008 13:36:59 +0000] rev 1389
Customize team select widget background
unc0rr [Mon, 20 Oct 2008 21:15:28 +0000] rev 1388
Fix seduction sound
unc0rr [Mon, 20 Oct 2008 18:56:23 +0000] rev 1387
Lower music volume in frontend
unc0rr [Mon, 20 Oct 2008 18:52:08 +0000] rev 1386
Oops... start a dedicated server by default
unc0rr [Mon, 20 Oct 2008 18:51:43 +0000] rev 1385
Shutdown private server when room is abandoned
unc0rr [Mon, 20 Oct 2008 18:35:36 +0000] rev 1384
Support for private servers in frontend
unc0rr [Mon, 20 Oct 2008 15:59:05 +0000] rev 1383
Refactor options handling and storing
unc0rr [Mon, 20 Oct 2008 12:58:16 +0000] rev 1382
- Small but very important fix
- Create a structure to store global server options
unc0rr [Sat, 18 Oct 2008 21:47:28 +0000] rev 1381
Log reply only when send it
unc0rr [Sat, 18 Oct 2008 17:03:38 +0000] rev 1380
Mention Romulo Fernandes Machado on about page for Brazilian Portuguese translation
unc0rr [Sat, 18 Oct 2008 17:01:56 +0000] rev 1379
Fix formatting
unc0rr [Sat, 18 Oct 2008 17:01:34 +0000] rev 1378
Allow /me in chat
unc0rr [Sat, 18 Oct 2008 13:53:58 +0000] rev 1377
- Customize QTextBrowser look
- Add a place for server messages on rooms list page
unc0rr [Sat, 18 Oct 2008 13:45:42 +0000] rev 1376
Move back from server setup page
unc0rr [Sat, 18 Oct 2008 13:43:30 +0000] rev 1375
Start new hedgewars server instead of old one
unc0rr [Sat, 18 Oct 2008 13:37:03 +0000] rev 1374
Get rid of old net server
unc0rr [Sat, 18 Oct 2008 13:26:17 +0000] rev 1373
Fix out-of-source build
unc0rr [Sat, 18 Oct 2008 13:01:33 +0000] rev 1372
Fix error message
unc0rr [Sat, 18 Oct 2008 12:03:37 +0000] rev 1371
Fix compilation
unc0rr [Sat, 18 Oct 2008 11:57:46 +0000] rev 1370
Add hedgewars server to build process
unc0rr [Sat, 18 Oct 2008 08:59:43 +0000] rev 1369
- Add brazilian translation
- Comment network debug messages
unc0rr [Thu, 16 Oct 2008 19:48:11 +0000] rev 1368
- Frontend: don't reset playing teams list after end of round
- Server: same + don't allow team adding while round in progress
unc0rr [Thu, 16 Oct 2008 16:57:51 +0000] rev 1367
Use seduction sound
unc0rr [Thu, 16 Oct 2008 16:54:44 +0000] rev 1366
Reorganize mapContainer widget. Fixes a bunch of bugs, improves widget.
unc0rr [Thu, 16 Oct 2008 16:29:47 +0000] rev 1365
- Fix crash when changing maps
- Fix message not sent when switching to generated map
unc0rr [Wed, 15 Oct 2008 19:32:10 +0000] rev 1364
Fix a typo
unc0rr [Wed, 15 Oct 2008 17:04:46 +0000] rev 1363
Fix using wrong variable =(
unc0rr [Wed, 15 Oct 2008 17:01:34 +0000] rev 1362
Fix uninitialised variable
unc0rr [Wed, 15 Oct 2008 17:00:35 +0000] rev 1361
Small rope optimization
unc0rr [Wed, 15 Oct 2008 16:59:11 +0000] rev 1360
Fix doubling chat message
unc0rr [Wed, 15 Oct 2008 16:54:05 +0000] rev 1359
Fix conditions to disconnect
unc0rr [Wed, 15 Oct 2008 16:25:34 +0000] rev 1358
Fix chat messages in saves and demos
unc0rr [Wed, 15 Oct 2008 15:59:19 +0000] rev 1357
Oops... fix introduced bug
unc0rr [Wed, 15 Oct 2008 15:02:39 +0000] rev 1356
Share chat between frontend and engine
unc0rr [Wed, 15 Oct 2008 11:54:06 +0000] rev 1355
Further improve disconnects handling
unc0rr [Wed, 15 Oct 2008 11:50:16 +0000] rev 1354
Various small insignificant improvements everywhere
unc0rr [Tue, 14 Oct 2008 14:35:52 +0000] rev 1353
- Perform lupdate-qt4 && lrelease-qt4
- Update russian translation
unc0rr [Tue, 14 Oct 2008 14:33:54 +0000] rev 1352
Add more support for handling disconnects while playing (not fully tested)
unc0rr [Mon, 13 Oct 2008 19:04:27 +0000] rev 1351
Add partial implementation of handling disconnects while playing via network
unc0rr [Mon, 13 Oct 2008 18:37:59 +0000] rev 1350
- Reverse the order of client list
- Add 'game in progress' room state to implement support of in-game disconnects notification
unc0rr [Mon, 13 Oct 2008 14:52:29 +0000] rev 1349
- Add forgotten PirateFlag map to list of installed maps
- Add each preview.png to installation
unc0rr [Mon, 13 Oct 2008 14:51:31 +0000] rev 1348
- Remove deprecated stuff
- Add a preview to each map, so switching is now 100 times faster
unc0rr [Mon, 13 Oct 2008 14:44:15 +0000] rev 1347
- Set focus to dead hedgehog
- Switch from rooms list page to net page when disconnected from server
unc0rr [Mon, 13 Oct 2008 12:58:44 +0000] rev 1346
Make messages be more debug-friendly
unc0rr [Sun, 12 Oct 2008 17:04:07 +0000] rev 1345
Server erases teams list after round finish, so everything should be okay now
unc0rr [Sun, 12 Oct 2008 16:45:13 +0000] rev 1344
Clients send roundfinished message to server when the round is over
unc0rr [Sun, 12 Oct 2008 16:31:23 +0000] rev 1343
Fix water rising too fast
unc0rr [Fri, 10 Oct 2008 13:19:05 +0000] rev 1342
Rename function
unc0rr [Fri, 10 Oct 2008 13:18:45 +0000] rev 1341
Allow --port=PORT command-line parameter to specify the port to listen on
unc0rr [Thu, 09 Oct 2008 21:00:42 +0000] rev 1340
Flush CONNECTED message, so client hasn't to wait for it on connect
unc0rr [Thu, 09 Oct 2008 20:36:53 +0000] rev 1339
Fix the bug
unc0rr [Thu, 09 Oct 2008 17:28:22 +0000] rev 1338
Stub to run network game
unc0rr [Thu, 09 Oct 2008 17:15:04 +0000] rev 1337
Update protocol doc
unc0rr [Thu, 09 Oct 2008 17:14:29 +0000] rev 1336
Fix team colors mismatch on some conditions (just synchronize them when team is added)
unc0rr [Thu, 09 Oct 2008 16:05:01 +0000] rev 1335
Small optimization (use partition instead of two filters with opposite predicates)
unc0rr [Thu, 09 Oct 2008 16:03:27 +0000] rev 1334
Send team removal message to others in room when client disconnects
unc0rr [Thu, 09 Oct 2008 15:54:09 +0000] rev 1333
- Fix a bug with chosen map (new clinet gets wrong information)
- Fix mapContainer bug when switching quickly from random map to a painted one
unc0rr [Thu, 09 Oct 2008 13:57:18 +0000] rev 1332
Fix that bug (lol, pretty fast, eh?)
unc0rr [Thu, 09 Oct 2008 13:57:02 +0000] rev 1331
Send teams info to newly connected client (has a bug with team sequence, need to discover)
unc0rr [Thu, 09 Oct 2008 13:53:03 +0000] rev 1330
- Allow team color changing
- Fix team removing handler in client's code
unc0rr [Thu, 09 Oct 2008 13:48:06 +0000] rev 1329
- Only team owner can remove team from the list
- Fix check for hedgehogs number overflow
unc0rr [Thu, 09 Oct 2008 13:45:40 +0000] rev 1328
Add support for removing team
unc0rr [Thu, 09 Oct 2008 13:43:47 +0000] rev 1327
Can choose hedgehogs number now
unc0rr [Thu, 09 Oct 2008 13:01:52 +0000] rev 1326
Add seduction weapon sound
unc0rr [Wed, 08 Oct 2008 18:56:32 +0000] rev 1325
Adding teams now works
unc0rr [Wed, 08 Oct 2008 18:46:02 +0000] rev 1324
Get rid of team id in client code
unc0rr [Wed, 08 Oct 2008 18:38:54 +0000] rev 1323
Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
unc0rr [Wed, 08 Oct 2008 18:29:16 +0000] rev 1322
Fix protocol implementation to conform documentation
unc0rr [Wed, 08 Oct 2008 18:25:08 +0000] rev 1321
- Add protocol description (just started)
- Some work on server to make team add posiible
unc0rr [Wed, 08 Oct 2008 15:57:35 +0000] rev 1320
Optimize list lookups a bit
unc0rr [Wed, 08 Oct 2008 15:55:23 +0000] rev 1319
Reformat some code =P
unc0rr [Wed, 08 Oct 2008 15:53:23 +0000] rev 1318
- Shut the client's tries to configure server up
- Fix a bug which led to "different maps generated" when server changes map, but theme doesn't get changed
unc0rr [Wed, 08 Oct 2008 15:42:09 +0000] rev 1317
Server now fully supports game options
unc0rr [Wed, 08 Oct 2008 13:58:27 +0000] rev 1316
- Add join and leave messages to chat box
- Don't send configuration if joining a room
unc0rr [Wed, 08 Oct 2008 13:54:51 +0000] rev 1315
Implement rooms list refresh
unc0rr [Wed, 08 Oct 2008 13:52:31 +0000] rev 1314
Implement room create and join
unc0rr [Wed, 08 Oct 2008 13:40:29 +0000] rev 1313
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
- Prepare for creating and joining rooms code
unc0rr [Wed, 08 Oct 2008 10:58:21 +0000] rev 1312
Create a page for rooms list
unc0rr [Tue, 07 Oct 2008 12:37:06 +0000] rev 1311
- Add stub page for rooms list
- Clear chat box on disconnect (not only nicks list)
unc0rr [Mon, 06 Oct 2008 19:01:59 +0000] rev 1310
Get rid of "internet" network game mode
unc0rr [Mon, 06 Oct 2008 18:40:47 +0000] rev 1309
Fix a bug with 'ghosts' on server
unc0rr [Mon, 06 Oct 2008 18:37:47 +0000] rev 1308
Fix another server failure (when second client in room disconnects)
unc0rr [Mon, 06 Oct 2008 18:07:38 +0000] rev 1307
- Now actually fix
- Handle warnings
unc0rr [Sun, 05 Oct 2008 23:36:11 +0000] rev 1306
Fix server crash on client disconnect
unc0rr [Sun, 05 Oct 2008 23:27:53 +0000] rev 1305
- Fix build of server (has some bugs now)
- Start converting client
unc0rr [Sun, 05 Oct 2008 23:22:14 +0000] rev 1304
Start refactoring standalone server (prepare to change protocol)
unc0rr [Sun, 05 Oct 2008 16:38:26 +0000] rev 1303
Don't allow team with the same name from the same client (helps with double add due to lags)
unc0rr [Sun, 05 Oct 2008 16:35:46 +0000] rev 1302
Remove deprecated stuff
unc0rr [Mon, 29 Sep 2008 22:14:23 +0000] rev 1301
Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
unc0rr [Mon, 29 Sep 2008 22:01:06 +0000] rev 1300
Fix arithmetic bug in CHedgehogerWidget
unc0rr [Mon, 29 Sep 2008 21:59:19 +0000] rev 1299
Add team surrender flag
unc0rr [Mon, 29 Sep 2008 09:33:44 +0000] rev 1298
- Fix water rise
- Fix game crash when a hedgehog which turn is next gets drawn by water rise
unc0rr [Sun, 28 Sep 2008 22:49:38 +0000] rev 1297
Try to adjust flame parameters
unc0rr [Sun, 28 Sep 2008 22:47:13 +0000] rev 1296
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr [Sun, 28 Sep 2008 22:39:07 +0000] rev 1295
Start flames rework
unc0rr [Sun, 28 Sep 2008 21:56:37 +0000] rev 1294
- Hedgehog doesn't take off hat when shooting from shotgun
- Don't show empty hat sprite
unc0rr [Sun, 28 Sep 2008 15:55:07 +0000] rev 1293
Predefined team can have customized hat
unc0rr [Sun, 28 Sep 2008 15:45:37 +0000] rev 1292
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr [Sun, 28 Sep 2008 15:39:38 +0000] rev 1291
Update Spanish and Polish translations
unc0rr [Sun, 28 Sep 2008 15:13:18 +0000] rev 1290
Fix frontend
unc0rr [Sun, 28 Sep 2008 09:18:24 +0000] rev 1289
- Customize spinbox arrows
- Optimize frontend's images
unc0rr [Sun, 28 Sep 2008 08:28:32 +0000] rev 1288
Reorganize team edit page a little (save a lot of space)
unc0rr [Sun, 28 Sep 2008 08:26:18 +0000] rev 1287
Move preview icons into comboboxes
unc0rr [Tue, 23 Sep 2008 06:27:53 +0000] rev 1286
Seduction animation
unc0rr [Tue, 23 Sep 2008 06:09:13 +0000] rev 1285
A bit larger heart
unc0rr [Mon, 22 Sep 2008 22:14:01 +0000] rev 1284
- Update Italian translation
- Almost finished seduction weapon
unc0rr [Sat, 20 Sep 2008 04:51:06 +0000] rev 1283
Enable back the ability to see chosen team color in team widget
unc0rr [Sat, 20 Sep 2008 03:54:56 +0000] rev 1282
Full-size hedgehog in hats selection widget
unc0rr [Sat, 20 Sep 2008 03:52:39 +0000] rev 1281
Draw a hedgehog under the hat in hats combobox
unc0rr [Fri, 19 Sep 2008 20:42:42 +0000] rev 1280
Update watermelon sprite
unc0rr [Fri, 19 Sep 2008 20:41:53 +0000] rev 1279
Use new sounds
unc0rr [Fri, 19 Sep 2008 20:36:59 +0000] rev 1278
Add new sound files
unc0rr [Fri, 19 Sep 2008 20:34:41 +0000] rev 1277
- Unbreak previously broken themes
- Verbose error message helping with themes problems
unc0rr [Fri, 19 Sep 2008 19:58:57 +0000] rev 1276
Fix
bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
Crashing engine in some conditions due to incorrect theme info
unc0rr [Fri, 19 Sep 2008 19:56:07 +0000] rev 1275
Add Underwater theme
unc0rr [Fri, 19 Sep 2008 14:22:27 +0000] rev 1274
- Optimize maps
- Advanced Bath theme
unc0rr [Fri, 19 Sep 2008 14:18:33 +0000] rev 1273
Fix mortar
unc0rr [Fri, 19 Sep 2008 14:16:27 +0000] rev 1272
Forgotten sheep map...
unc0rr [Fri, 19 Sep 2008 14:15:19 +0000] rev 1271
Graphics update
unc0rr [Fri, 19 Sep 2008 14:10:51 +0000] rev 1270
Draw smoke trail underneath of grenade
unc0rr [Fri, 19 Sep 2008 14:08:18 +0000] rev 1269
- Add many hats
- Update Italian translation
unc0rr [Thu, 18 Sep 2008 21:20:24 +0000] rev 1268
Fix music starting to play after the round even if it was turned off
unc0rr [Thu, 18 Sep 2008 20:06:05 +0000] rev 1267
Rename hellish bomb to hellish hand-grenade
unc0rr [Thu, 18 Sep 2008 16:28:58 +0000] rev 1266
Delete deprecated stuff
unc0rr [Thu, 18 Sep 2008 16:26:46 +0000] rev 1265
Update Italian translation
unc0rr [Thu, 18 Sep 2008 16:19:45 +0000] rev 1264
Mention Eugene Lyubimkin in translators list for his Ukrainian translation
unc0rr [Thu, 18 Sep 2008 16:16:41 +0000] rev 1263
Add Hellish bomb weapon
unc0rr [Thu, 18 Sep 2008 14:44:44 +0000] rev 1262
Add watermelon sprite
unc0rr [Thu, 18 Sep 2008 13:39:05 +0000] rev 1261
Add watermelon weapon (without proper sprites yet)
unc0rr [Thu, 18 Sep 2008 12:40:46 +0000] rev 1260
Finish Ukrainian translation
unc0rr [Wed, 17 Sep 2008 17:33:44 +0000] rev 1259
- Continue seduction implementation
- Code formatting in gears and consts
unc0rr [Wed, 17 Sep 2008 04:02:02 +0000] rev 1258
- Perform lupdate-qt4 && lrelease-qt4
- Add Ukrainian translation by Eugene Lyubimkin (not complete yet)
unc0rr [Fri, 12 Sep 2008 18:55:54 +0000] rev 1257
Hedgehog doesn't take off the hat when walking
unc0rr [Fri, 12 Sep 2008 18:00:49 +0000] rev 1256
Allow theme to set custom water color
unc0rr [Fri, 12 Sep 2008 14:57:42 +0000] rev 1255
D'oh
unc0rr [Thu, 11 Sep 2008 20:18:14 +0000] rev 1254
Speed up hat
unc0rr [Thu, 11 Sep 2008 20:13:23 +0000] rev 1253
Draw hat when hedgehog is aiming
unc0rr [Thu, 11 Sep 2008 17:02:39 +0000] rev 1252
- Reorganize headers according to Qt's style guide
- Split team edit page into two pages
unc0rr [Thu, 11 Sep 2008 15:30:04 +0000] rev 1251
Hat 'wearing' animation
unc0rr [Wed, 10 Sep 2008 14:37:27 +0000] rev 1250
Update Italian translation
unc0rr [Mon, 08 Sep 2008 18:30:16 +0000] rev 1249
Remove 25pix margin on every page, so exit button is almost in the same place on all pages
unc0rr [Mon, 08 Sep 2008 18:08:47 +0000] rev 1248
Better theme selection widget look
unc0rr [Sat, 06 Sep 2008 12:35:34 +0000] rev 1247
Add Spanish translation by Carlos Vives
unc0rr [Sat, 06 Sep 2008 12:30:42 +0000] rev 1246
Update Polish translation
unc0rr [Sun, 31 Aug 2008 19:23:29 +0000] rev 1245
Send hats info via net. Hats implementation complete now.
unc0rr [Sun, 31 Aug 2008 18:36:26 +0000] rev 1244
Fix bug in netclient protocol handling code
unc0rr [Sun, 31 Aug 2008 18:12:06 +0000] rev 1243
Fix City theme
unc0rr [Sun, 31 Aug 2008 17:22:50 +0000] rev 1242
Hats now fully implemented for local game
unc0rr [Sun, 31 Aug 2008 16:27:47 +0000] rev 1241
Fix Bamboo theme
unc0rr [Sun, 31 Aug 2008 16:00:31 +0000] rev 1240
Store selected hats in team config
unc0rr [Fri, 29 Aug 2008 22:04:50 +0000] rev 1239
- Finish hat selection widget
- Now we need to pass hat to engine, save to file, send via net, whatever...
unc0rr [Fri, 29 Aug 2008 21:05:31 +0000] rev 1238
Add hat selection control to team editing page (it's empty combobox yet)
unc0rr [Fri, 29 Aug 2008 20:36:10 +0000] rev 1237
Fix build
unc0rr [Fri, 29 Aug 2008 20:30:17 +0000] rev 1236
Add stubs for hats implementation
unc0rr [Fri, 29 Aug 2008 19:40:37 +0000] rev 1235
- Set frontend's music volume level to 50%
- Aware frontend of "Enable music" checkbox state
- Don't load soundtrack if music is off
unc0rr [Mon, 25 Aug 2008 18:30:06 +0000] rev 1234
Add Sheep map
unc0rr [Sat, 23 Aug 2008 22:47:32 +0000] rev 1233
custom girder for bamboo theme
unc0rr [Thu, 21 Aug 2008 21:25:24 +0000] rev 1232
Update Snow theme land texture
unc0rr [Mon, 18 Aug 2008 19:31:33 +0000] rev 1231
Oops.. forgot some files
unc0rr [Mon, 18 Aug 2008 13:34:41 +0000] rev 1230
set svn:eol-style to native
unc0rr [Mon, 18 Aug 2008 13:33:30 +0000] rev 1229
- Update Bamboo, EarthRise, hell themes
- Add Freeway theme
unc0rr [Mon, 18 Aug 2008 12:23:22 +0000] rev 1228
- Update copyrights
- Better theme selection look
unc0rr [Mon, 18 Aug 2008 11:45:02 +0000] rev 1227
Add PirateFlag map
unc0rr [Sat, 16 Aug 2008 21:28:07 +0000] rev 1226
Fix sdl_mixer include
unc0rr [Sat, 16 Aug 2008 20:36:18 +0000] rev 1225
Play music in menu also, with fading effects when run game
unc0rr [Sat, 16 Aug 2008 20:15:27 +0000] rev 1224
- Add icons for each theme
- Show theme icon in theme selection list
unc0rr [Sat, 16 Aug 2008 14:28:44 +0000] rev 1223
Hackish way to play music in frontend... to be fixed
unc0rr [Sat, 16 Aug 2008 13:29:18 +0000] rev 1222
Add hell and main theme
unc0rr [Sat, 16 Aug 2008 11:22:34 +0000] rev 1221
Start seduction weapon implementation
unc0rr [Fri, 15 Aug 2008 19:30:02 +0000] rev 1220
Fix copyright info
unc0rr [Fri, 15 Aug 2008 08:11:58 +0000] rev 1219
Make dialogs and messageboxes be customized like main form
unc0rr [Fri, 15 Aug 2008 07:54:13 +0000] rev 1218
Save some pixels for chat widget
unc0rr [Fri, 15 Aug 2008 07:50:31 +0000] rev 1217
Remake gamecfgwidget
unc0rr [Fri, 15 Aug 2008 07:49:52 +0000] rev 1216
Allow team and hh name length be up to 64 letters length
unc0rr [Fri, 15 Aug 2008 07:22:55 +0000] rev 1215
Themes list now works
unc0rr [Fri, 15 Aug 2008 06:33:50 +0000] rev 1214
- Make border 3px width
- Make orange color be #ffcc00
unc0rr [Fri, 15 Aug 2008 03:59:36 +0000] rev 1213
- lupdate-qt4 && lrelease-qt4
- Update Italian translation
unc0rr [Thu, 14 Aug 2008 14:43:40 +0000] rev 1212
Fix "Hedgewars" button look
unc0rr [Thu, 14 Aug 2008 14:24:45 +0000] rev 1211
Fill themes list with themes
unc0rr [Thu, 14 Aug 2008 14:04:45 +0000] rev 1210
Add themes list to map selection widget
unc0rr [Thu, 14 Aug 2008 13:34:44 +0000] rev 1209
Start remaking multiplayer page
unc0rr [Wed, 13 Aug 2008 22:35:27 +0000] rev 1208
Add Sheep theme by Julien Koesten. Will be slightly corrected a bit later.
unc0rr [Wed, 13 Aug 2008 16:52:04 +0000] rev 1207
Some adjusting... it still doesn't solve problem fully
unc0rr [Wed, 13 Aug 2008 16:26:44 +0000] rev 1206
One more consts adjusting to solve rope stucking problem
unc0rr [Wed, 13 Aug 2008 14:10:41 +0000] rev 1205
Update copyrights
unc0rr [Wed, 13 Aug 2008 14:09:20 +0000] rev 1204
Add hell theme
unc0rr [Wed, 13 Aug 2008 11:29:27 +0000] rev 1203
Mention Niklas Grahn for his translation on about page
unc0rr [Wed, 13 Aug 2008 09:14:08 +0000] rev 1202
Add Swedish translation
unc0rr [Tue, 12 Aug 2008 20:03:04 +0000] rev 1201
Move QGroupBox title a bit
unc0rr [Tue, 12 Aug 2008 19:41:16 +0000] rev 1200
Fix pickhammer and kamikaze
unc0rr [Tue, 12 Aug 2008 12:57:07 +0000] rev 1199
More work on options page
unc0rr [Tue, 12 Aug 2008 12:05:52 +0000] rev 1198
Reorganize widgets on options page
unc0rr [Tue, 12 Aug 2008 10:02:34 +0000] rev 1197
Add background to groupboxes
unc0rr [Tue, 12 Aug 2008 09:52:57 +0000] rev 1196
Set minimal acceptable Qt4 version to 4.3.0
unc0rr [Tue, 12 Aug 2008 09:39:07 +0000] rev 1195
Nicer look
unc0rr [Tue, 12 Aug 2008 09:37:44 +0000] rev 1194
Iconize more groupboxes
unc0rr [Tue, 12 Aug 2008 09:26:44 +0000] rev 1193
Finish iconed groupbox implementation
unc0rr [Tue, 12 Aug 2008 08:48:44 +0000] rev 1192
Add iconed groupbox class
unc0rr [Sun, 10 Aug 2008 20:18:40 +0000] rev 1191
With this change, SDL will probably report more screen resolutions on dual-monitor configurations
unc0rr [Sun, 10 Aug 2008 19:55:08 +0000] rev 1190
Enable back rendering objects that are put on top of land texture
unc0rr [Sun, 10 Aug 2008 15:03:53 +0000] rev 1189
Fix compile under Ubuntu (why it compiles everywhere else?)
unc0rr [Sun, 10 Aug 2008 14:23:25 +0000] rev 1188
Fix installation path for Castle map
unc0rr [Fri, 08 Aug 2008 21:01:00 +0000] rev 1187
Convert the rest of themes too
unc0rr [Fri, 08 Aug 2008 20:54:55 +0000] rev 1186
Step 5: Finally... we have theme objects with alpha-channel!
Only nature theme converted yet, others in the next commit
unc0rr [Fri, 08 Aug 2008 20:45:13 +0000] rev 1185
- Fix previous commit
- Code formatting in uStore
unc0rr [Fri, 08 Aug 2008 20:38:26 +0000] rev 1184
Allow theme-customizable water and girder
unc0rr [Fri, 08 Aug 2008 20:33:57 +0000] rev 1183
Step 4: repair girder rendering (girder is 32bit now)
unc0rr [Fri, 08 Aug 2008 20:13:32 +0000] rev 1182
Step 3: Maps are rendered correctly, but without objects yet
unc0rr [Fri, 08 Aug 2008 19:39:22 +0000] rev 1181
Step 2: painted maps loading correctly
unc0rr [Fri, 08 Aug 2008 19:34:55 +0000] rev 1180
Start implementing support for 32bit sprites concerned in map generation process.
Step 1: forts are loading correctly.
Everything else is broken
unc0rr [Fri, 08 Aug 2008 13:46:12 +0000] rev 1179
This needs to be changed too
unc0rr [Fri, 08 Aug 2008 13:43:24 +0000] rev 1178
- Fix Qt's runtime warning
- This fix probably eliminates network problems
unc0rr [Fri, 08 Aug 2008 13:11:41 +0000] rev 1177
Add "Castle" map copyright info
unc0rr [Fri, 08 Aug 2008 12:59:34 +0000] rev 1176
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
unc0rr [Thu, 07 Aug 2008 19:01:32 +0000] rev 1175
Update frontend background
unc0rr [Thu, 07 Aug 2008 18:57:26 +0000] rev 1174
Oops, fix map install path
unc0rr [Thu, 07 Aug 2008 18:53:31 +0000] rev 1173
Revert accidental nsis installer generator regression
unc0rr [Thu, 07 Aug 2008 18:44:13 +0000] rev 1172
Some more customizations
unc0rr [Thu, 07 Aug 2008 18:26:52 +0000] rev 1171
- Start work on team select widget
- Customize QListWidget view (chat, demos list)
unc0rr [Thu, 07 Aug 2008 18:25:51 +0000] rev 1170
Fix max teams detection
unc0rr [Thu, 07 Aug 2008 16:26:25 +0000] rev 1169
Better settings button behavior
unc0rr [Thu, 07 Aug 2008 16:14:35 +0000] rev 1168
Finally fix save button look
unc0rr [Thu, 07 Aug 2008 15:21:11 +0000] rev 1167
Set bg color for QPushButton
unc0rr [Thu, 07 Aug 2008 15:19:54 +0000] rev 1166
Add Castle map
displacer [Thu, 07 Aug 2008 14:08:43 +0000] rev 1165
correct restoring window size after fullscreen mode
unc0rr [Thu, 07 Aug 2008 13:39:04 +0000] rev 1164
Customize map container look
displacer [Thu, 07 Aug 2008 13:38:24 +0000] rev 1163
fullscreen disabling fixed
displacer [Thu, 07 Aug 2008 13:30:09 +0000] rev 1162
Frontend Fullscreen mode added
unc0rr [Thu, 07 Aug 2008 12:09:52 +0000] rev 1161
Customize SpinBox look (not finished)
unc0rr [Thu, 07 Aug 2008 12:04:12 +0000] rev 1160
Customize LineEdit look
unc0rr [Thu, 07 Aug 2008 12:01:58 +0000] rev 1159
Various build system improvements
unc0rr [Thu, 07 Aug 2008 07:21:18 +0000] rev 1158
- Fix grenade sound
- Higher screen size restrictions
unc0rr [Wed, 06 Aug 2008 12:48:45 +0000] rev 1157
Try to modify QGroupBox view
unc0rr [Wed, 06 Aug 2008 12:47:42 +0000] rev 1156
Fix small glitch when placing girder on map
unc0rr [Tue, 05 Aug 2008 22:39:05 +0000] rev 1155
Customize checkboxes
unc0rr [Tue, 05 Aug 2008 22:15:32 +0000] rev 1154
Customize comboboxes look
unc0rr [Tue, 05 Aug 2008 21:12:26 +0000] rev 1153
Iconed "Back" button everywhere
unc0rr [Tue, 05 Aug 2008 20:57:08 +0000] rev 1152
Make buttons border have different colors when mouse is over or it is pressed
unc0rr [Tue, 05 Aug 2008 15:39:51 +0000] rev 1151
Unbreak build
unc0rr [Mon, 04 Aug 2008 20:29:13 +0000] rev 1150
- Make look better
- Refactor code a bit
displacer [Mon, 04 Aug 2008 19:28:01 +0000] rev 1149
transparent background for buttons at main page
displacer [Mon, 04 Aug 2008 19:04:46 +0000] rev 1148
images at main page
displacer [Mon, 04 Aug 2008 17:47:11 +0000] rev 1147
no-repeat background with bgcolor instead
displacer [Mon, 04 Aug 2008 17:30:58 +0000] rev 1146
Background for Hedgewars is ready
displacer [Mon, 04 Aug 2008 17:09:31 +0000] rev 1145
new art from Tiyuri
unc0rr [Mon, 04 Aug 2008 16:46:11 +0000] rev 1144
Update slovak translation
unc0rr [Wed, 30 Jul 2008 14:00:31 +0000] rev 1143
Update soundtracks with ones that loop seamlessly
unc0rr [Wed, 30 Jul 2008 12:20:14 +0000] rev 1142
Last try to get rope not to get stuck in the ground
unc0rr [Wed, 30 Jul 2008 12:14:24 +0000] rev 1141
- Some physics changes
- Set version to 0.9.7-dev
unc0rr [Tue, 29 Jul 2008 22:59:19 +0000] rev 1140
- Fix polish translation
- More verbose error message
unc0rr [Tue, 29 Jul 2008 20:03:25 +0000] rev 1139
- Remove that stupid website folder created by GNA!
- Update EarthRise theme
unc0rr [Tue, 29 Jul 2008 18:54:36 +0000] rev 1138
- Add full EarthRise theme
unc0rr [Tue, 29 Jul 2008 11:08:40 +0000] rev 1137
Fix previous commit
unc0rr [Tue, 29 Jul 2008 11:03:21 +0000] rev 1136
- Fix compilation
- Add oriental soundtrack
- Now each theme and each map has a soundtrack assigned
unc0rr [Tue, 29 Jul 2008 10:48:28 +0000] rev 1135
Get rid of Volcano map
unc0rr [Tue, 29 Jul 2008 10:46:57 +0000] rev 1134
- Update pirate, added snow soundtrack
- Mention Jonatan Nilsson in copyrights
unc0rr [Mon, 28 Jul 2008 13:53:50 +0000] rev 1133
- Fix warnings
- Format file to use tabs spacing
unc0rr [Sun, 27 Jul 2008 23:01:41 +0000] rev 1132
- Fix problem when clouds number is 0
- Swap two sounds used when hedgehog get damage due to fall
unc0rr [Sun, 27 Jul 2008 22:26:47 +0000] rev 1131
- Add ability to choose clouds number in theme config file
- Set City theme clouds number to 45 (5x compared to other themes)
unc0rr [Sun, 27 Jul 2008 22:18:46 +0000] rev 1130
- Update russian translation
- Perform lupdate-qt4 && lrelease-qt4
unc0rr [Sun, 27 Jul 2008 22:14:43 +0000] rev 1129
Add a checkbox in frontend to turn music off
unc0rr [Sun, 27 Jul 2008 22:09:40 +0000] rev 1128
Add an option to engine for turning music off
unc0rr [Sun, 27 Jul 2008 21:58:46 +0000] rev 1127
- Disable ability to resize window
- Fix music volume coefficient
unc0rr [Sun, 27 Jul 2008 21:51:35 +0000] rev 1126
Fix training regression
unc0rr [Sun, 27 Jul 2008 21:50:44 +0000] rev 1125
Draw yet not available ammo grayscaled
unc0rr [Sun, 27 Jul 2008 21:01:11 +0000] rev 1124
- Airplane is higher
- Airplane is slower
- Airplane smokes
unc0rr [Sun, 27 Jul 2008 20:03:07 +0000] rev 1123
Play Ow1.ogg and Ow4.ogg when hedgehog falls
unc0rr [Sun, 27 Jul 2008 19:53:12 +0000] rev 1122
Add new pain sounds
unc0rr [Sun, 27 Jul 2008 19:47:12 +0000] rev 1121
Remember initial resolution settings to use when switching to fullscreen mode
unc0rr [Sun, 27 Jul 2008 19:37:24 +0000] rev 1120
Add ability to resize engine's window
unc0rr [Sun, 27 Jul 2008 19:21:30 +0000] rev 1119
Mention Stephen Alexander's e-mail in copyrights
unc0rr [Sun, 27 Jul 2008 16:35:44 +0000] rev 1118
- Use DejaVuSans-Bold instead of DejaVuSans+bold
- Revert not working 'fix' for chat text problem
unc0rr [Sun, 27 Jul 2008 16:34:08 +0000] rev 1117
Optimize maps files by size
unc0rr [Sun, 27 Jul 2008 16:03:45 +0000] rev 1116
Try another appproach to render chat, should fix windows issues
unc0rr [Sun, 27 Jul 2008 15:28:49 +0000] rev 1115
Update Polish translation
unc0rr [Sun, 27 Jul 2008 15:23:06 +0000] rev 1114
draft a changelog for 0.9.6
unc0rr [Sun, 27 Jul 2008 14:59:34 +0000] rev 1113
Fix hedgehog animation when use blowtorch
unc0rr [Sun, 27 Jul 2008 14:32:54 +0000] rev 1112
Hedgehog laughs when drops dynamite or cake
unc0rr [Sun, 27 Jul 2008 14:28:45 +0000] rev 1111
Play sound before cake explodes
unc0rr [Sun, 27 Jul 2008 14:05:17 +0000] rev 1110
Finish cake implementation
unc0rr [Sun, 27 Jul 2008 13:44:04 +0000] rev 1109
- Cake sits down before exploding
- Cake is drawn in front of hedgehogs
unc0rr [Sun, 27 Jul 2008 13:32:44 +0000] rev 1108
Animate falling and waking up cake
unc0rr [Sun, 27 Jul 2008 13:32:15 +0000] rev 1107
Supress CMake warning
unc0rr [Sun, 27 Jul 2008 12:57:15 +0000] rev 1106
- Animate cake walking
- Focus follows cake
unc0rr [Sun, 27 Jul 2008 10:59:20 +0000] rev 1105
Add hedgewars icon in png format
unc0rr [Fri, 25 Jul 2008 22:38:37 +0000] rev 1104
Update French translation
unc0rr [Fri, 25 Jul 2008 22:28:22 +0000] rev 1103
Show cake rotated correct angle
unc0rr [Fri, 25 Jul 2008 21:13:35 +0000] rev 1102
- Update French translation
- Perform lupdate-qt4
unc0rr [Fri, 25 Jul 2008 20:57:36 +0000] rev 1101
Add BambooPlinko map
unc0rr [Fri, 25 Jul 2008 19:58:01 +0000] rev 1100
Mention audio guys on About page and readme
unc0rr [Fri, 25 Jul 2008 19:43:03 +0000] rev 1099
Update Italian translation
unc0rr [Fri, 25 Jul 2008 19:39:15 +0000] rev 1098
Remove deprecated function
unc0rr [Fri, 25 Jul 2008 19:26:44 +0000] rev 1097
Enable music dependance on current land theme
unc0rr [Fri, 25 Jul 2008 19:06:46 +0000] rev 1096
Add Nature music theme
unc0rr [Fri, 25 Jul 2008 19:03:27 +0000] rev 1095
- Add cake sound
- Fix nature theme
unc0rr [Fri, 25 Jul 2008 15:34:45 +0000] rev 1094
Add two tracks for City and Island themes
unc0rr [Fri, 25 Jul 2008 15:20:19 +0000] rev 1093
Add cake icon in ammomenu
unc0rr [Fri, 25 Jul 2008 15:10:50 +0000] rev 1092
Add Bath map
unc0rr [Fri, 25 Jul 2008 14:59:42 +0000] rev 1091
Update nature theme
unc0rr [Fri, 25 Jul 2008 14:01:28 +0000] rev 1090
Cake explodes on /attack
unc0rr [Fri, 25 Jul 2008 13:52:35 +0000] rev 1089
First implementation of the Cake weapon
unc0rr [Fri, 25 Jul 2008 10:56:05 +0000] rev 1088
Stubs for spider weapon
unc0rr [Wed, 23 Jul 2008 11:55:47 +0000] rev 1087
Update copyright info
unc0rr [Wed, 23 Jul 2008 11:51:55 +0000] rev 1086
Add Bamboo map
unc0rr [Tue, 22 Jul 2008 18:31:34 +0000] rev 1085
Load flakes information from theme.cfg when playing painted map
unc0rr [Tue, 22 Jul 2008 18:22:24 +0000] rev 1084
Add new map EarthRise by Joshua Frese
unc0rr [Mon, 21 Jul 2008 15:54:12 +0000] rev 1083
Further work on dedicated server
unc0rr [Mon, 21 Jul 2008 09:45:40 +0000] rev 1082
- Modify network protocol to use new delimiter
- Much improve dedicated server usability
unc0rr [Tue, 15 Jul 2008 16:40:50 +0000] rev 1081
First steps to switch hedgewars to new net protocol
unc0rr [Mon, 14 Jul 2008 20:24:29 +0000] rev 1080
Repair screenshots capture on 'C' key press
unc0rr [Sun, 13 Jul 2008 17:58:05 +0000] rev 1079
Fix clouds shaking up
unc0rr [Sun, 13 Jul 2008 11:39:02 +0000] rev 1078
Add a few debug message which show the problem with total hedgehogs number counting
unc0rr [Sun, 13 Jul 2008 11:37:48 +0000] rev 1077
Update Polish translation
unc0rr [Sat, 12 Jul 2008 14:26:43 +0000] rev 1076
Make all in-game fonts bold
unc0rr [Sat, 12 Jul 2008 13:22:10 +0000] rev 1075
Update Polish frontend translation
unc0rr [Fri, 11 Jul 2008 19:40:47 +0000] rev 1074
Set version to 0.9.6-dev
unc0rr [Fri, 11 Jul 2008 19:19:04 +0000] rev 1073
Update German translation
unc0rr [Tue, 08 Jul 2008 16:49:51 +0000] rev 1072
Show picked up ammo in demo playing mode
unc0rr [Tue, 08 Jul 2008 16:01:45 +0000] rev 1071
Update changelog in trunk also
unc0rr [Tue, 08 Jul 2008 12:53:07 +0000] rev 1070
Fix warning
unc0rr [Mon, 07 Jul 2008 17:20:35 +0000] rev 1069
Fix shortgun training
unc0rr [Mon, 07 Jul 2008 15:39:27 +0000] rev 1068
- Optimize PNG to reduce size
- Fix russian translation
unc0rr [Mon, 07 Jul 2008 13:12:18 +0000] rev 1067
Set svn:eol-style to native
unc0rr [Mon, 07 Jul 2008 13:06:25 +0000] rev 1066
Update copyright headers a bit
unc0rr [Mon, 07 Jul 2008 10:32:47 +0000] rev 1065
Update Italian translation
unc0rr [Sun, 06 Jul 2008 23:44:56 +0000] rev 1064
Fix another regression arising from splitting switchhedgehog
unc0rr [Sun, 06 Jul 2008 23:32:10 +0000] rev 1063
Add message for sudden death
unc0rr [Sun, 06 Jul 2008 23:11:02 +0000] rev 1062
Fix mushrooms map
unc0rr [Sun, 06 Jul 2008 23:04:35 +0000] rev 1061
Oops, proper fix now
unc0rr [Sun, 06 Jul 2008 22:55:24 +0000] rev 1060
Fix net game regression
unc0rr [Sun, 06 Jul 2008 22:46:44 +0000] rev 1059
Oops, forgot translation file
unc0rr [Sun, 06 Jul 2008 21:52:07 +0000] rev 1058
- Proper turns counting, split SwitchHedgehog into two functions
- Health decrease afte r15 turns of each team, water rise after 17 turns
unc0rr [Sun, 06 Jul 2008 20:03:09 +0000] rev 1057
Dec delay
unc0rr [Sun, 06 Jul 2008 20:02:42 +0000] rev 1056
Fix timings regression
unc0rr [Sun, 06 Jul 2008 19:31:12 +0000] rev 1055
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr [Sun, 06 Jul 2008 17:45:16 +0000] rev 1054
- Prepare for sudden death implementation
- Fix stats issues
unc0rr [Sun, 06 Jul 2008 14:09:41 +0000] rev 1053
New mushrooms map by Tiyuri
unc0rr [Sat, 05 Jul 2008 15:29:07 +0000] rev 1052
Mention french translator on About page
unc0rr [Sat, 05 Jul 2008 15:13:33 +0000] rev 1051
Enable fullscreen switching back, now it's bound on F12
unc0rr [Sat, 05 Jul 2008 14:27:55 +0000] rev 1050
Build system scripts for new map
unc0rr [Sat, 05 Jul 2008 14:13:13 +0000] rev 1049
Draw explosions for every kind of explosion
unc0rr [Sat, 05 Jul 2008 14:12:48 +0000] rev 1048
Add new map by Maciej Mrozinski
unc0rr [Fri, 04 Jul 2008 21:20:17 +0000] rev 1047
Update explosion graphics
unc0rr [Fri, 04 Jul 2008 19:25:00 +0000] rev 1046
Better ?? implementation of explosion
unc0rr [Fri, 04 Jul 2008 14:40:52 +0000] rev 1045
Testing explosion particles implementation
unc0rr [Tue, 01 Jul 2008 22:26:36 +0000] rev 1044
Install all dlls from bin folder
unc0rr [Tue, 01 Jul 2008 21:34:12 +0000] rev 1043
Qt 4.4 needs this in win32
unc0rr [Tue, 01 Jul 2008 15:52:10 +0000] rev 1042
Fix resource compilation
unc0rr [Mon, 30 Jun 2008 17:36:55 +0000] rev 1041
- Fix previous commit
- Start implementation of explosion particles
unc0rr [Mon, 30 Jun 2008 14:59:11 +0000] rev 1040
Update hedgewars icon for windows
unc0rr [Mon, 30 Jun 2008 14:49:25 +0000] rev 1039
Fix icon compilation in Windows
unc0rr [Fri, 27 Jun 2008 20:56:38 +0000] rev 1038
- Fix accidental network breakage
- Fix warning
unc0rr [Fri, 27 Jun 2008 20:11:20 +0000] rev 1037
Lemonade taunt
unc0rr [Fri, 27 Jun 2008 19:57:24 +0000] rev 1036
Wave and Hurrah taunts
unc0rr [Fri, 27 Jun 2008 17:45:35 +0000] rev 1035
Hopefully done taunts implementation
unc0rr [Fri, 27 Jun 2008 17:22:15 +0000] rev 1034
Further work on taunts
unc0rr [Thu, 26 Jun 2008 19:39:26 +0000] rev 1033
Start implementing waves
unc0rr [Wed, 25 Jun 2008 15:10:12 +0000] rev 1032
Set svn:eol-style to native
unc0rr [Wed, 25 Jun 2008 11:28:23 +0000] rev 1031
Set svn:eol-style to native
unc0rr [Wed, 25 Jun 2008 10:13:52 +0000] rev 1030
Mention translators on about page
unc0rr [Wed, 25 Jun 2008 10:08:31 +0000] rev 1029
Oops, forgot file
unc0rr [Wed, 25 Jun 2008 09:48:17 +0000] rev 1028
Add Bulgarian translation
unc0rr [Wed, 25 Jun 2008 09:40:23 +0000] rev 1027
Add Slovak translation
unc0rr [Wed, 25 Jun 2008 09:32:46 +0000] rev 1026
Add German translation
unc0rr [Wed, 25 Jun 2008 09:17:36 +0000] rev 1025
Update Italian translation
unc0rr [Mon, 23 Jun 2008 12:25:59 +0000] rev 1024
Make engine compilable without debugging on
unc0rr [Sun, 22 Jun 2008 20:40:39 +0000] rev 1023
Complete exit confirmation implementation
unc0rr [Sun, 22 Jun 2008 19:26:01 +0000] rev 1022
Start exit confirmation implementation
unc0rr [Thu, 19 Jun 2008 20:34:53 +0000] rev 1021
- Decrease default girders number
- Change version to 0.9.5-dev and proto to 13, as this commit breaks compatibility
unc0rr [Thu, 19 Jun 2008 19:53:03 +0000] rev 1020
Fix bad sprite when you jump and get hit
unc0rr [Thu, 19 Jun 2008 13:41:45 +0000] rev 1019
Hydrant map
unc0rr [Wed, 18 Jun 2008 22:12:58 +0000] rev 1018
Update changelog
unc0rr [Wed, 18 Jun 2008 22:11:10 +0000] rev 1017
Update russian translation
unc0rr [Wed, 18 Jun 2008 21:55:43 +0000] rev 1016
Set version to 0.9.4
unc0rr [Wed, 18 Jun 2008 21:53:54 +0000] rev 1015
Fix training
unc0rr [Wed, 18 Jun 2008 20:43:34 +0000] rev 1014
- Fix firepunch sprite direction when use in high jump
- Fix highjump double sprite issue introduced two revs ago
unc0rr [Wed, 18 Jun 2008 20:16:25 +0000] rev 1013
Damaged hedgehog rotates when its speed is far enough from zero
unc0rr [Wed, 18 Jun 2008 19:34:06 +0000] rev 1012
Damaged hedgehog animation
unc0rr [Wed, 18 Jun 2008 18:57:34 +0000] rev 1011
Winners clan hedgehogs smiling with big smile
unc0rr [Wed, 18 Jun 2008 18:46:11 +0000] rev 1010
Whip animation
unc0rr [Wed, 18 Jun 2008 18:25:31 +0000] rev 1009
Update first aid animation
unc0rr [Wed, 18 Jun 2008 18:12:45 +0000] rev 1008
Draw explosion on kamikaze
unc0rr [Wed, 18 Jun 2008 18:05:15 +0000] rev 1007
Hedgelove map
unc0rr [Tue, 17 Jun 2008 21:30:34 +0000] rev 1006
Some fixes
unc0rr [Tue, 17 Jun 2008 21:28:15 +0000] rev 1005
Update copyright information
unc0rr [Tue, 17 Jun 2008 21:25:21 +0000] rev 1004
Don't let updated hedgewars version to make errors due to old weapons.ini
unc0rr [Tue, 17 Jun 2008 20:36:37 +0000] rev 1003
Fix Island theme objects placing
unc0rr [Tue, 17 Jun 2008 20:00:01 +0000] rev 1002
Implement drowning hedgehog sprite
unc0rr [Tue, 17 Jun 2008 19:22:54 +0000] rev 1001
Fix warnings
unc0rr [Tue, 17 Jun 2008 18:45:21 +0000] rev 1000
Hedgehogs on the left side of the map look to the right and vice-versa
unc0rr [Tue, 17 Jun 2008 18:10:15 +0000] rev 999
In forts mode, hedgehogs on the left look at the right, and vice-versa
unc0rr [Tue, 17 Jun 2008 18:09:38 +0000] rev 998
Fix AI mortar bugs
unc0rr [Tue, 17 Jun 2008 16:29:56 +0000] rev 997
Small grenade physics change
unc0rr [Tue, 17 Jun 2008 15:02:12 +0000] rev 996
Update Polish translation
unc0rr [Tue, 17 Jun 2008 15:00:51 +0000] rev 995
- Update Italian translation
unc0rr [Mon, 16 Jun 2008 20:40:59 +0000] rev 994
- Bots can use mortar
- Show hp of current hedgehog when it's his turn
unc0rr [Thu, 12 Jun 2008 10:50:05 +0000] rev 993
- Fix chat state at start
- Team bind for history
unc0rr [Wed, 11 Jun 2008 22:19:14 +0000] rev 992
Use Kamikaze sound
unc0rr [Wed, 11 Jun 2008 21:41:44 +0000] rev 991
Enable history (bound on ` key)
unc0rr [Wed, 11 Jun 2008 21:00:58 +0000] rev 990
Implement history for chat (27 entries), no key binding yet
unc0rr [Wed, 11 Jun 2008 20:45:49 +0000] rev 989
Fix demo records of rounds restored after saving
unc0rr [Wed, 11 Jun 2008 20:27:09 +0000] rev 988
Get rid of old console
unc0rr [Wed, 11 Jun 2008 15:42:53 +0000] rev 987
Use kamiakze sprite
unc0rr [Tue, 10 Jun 2008 20:40:43 +0000] rev 986
Kamikaze icon in ammo menu
unc0rr [Tue, 10 Jun 2008 18:45:33 +0000] rev 985
Updated Polish translation
unc0rr [Mon, 09 Jun 2008 20:34:45 +0000] rev 984
Kamikaze weapon
unc0rr [Mon, 09 Jun 2008 15:26:52 +0000] rev 983
Prepare for new weapon 'Kamikaze'
unc0rr [Mon, 09 Jun 2008 15:09:37 +0000] rev 982
Ooops, actual fix
unc0rr [Mon, 09 Jun 2008 15:08:54 +0000] rev 981
Fix Baseball, whip, firepunch attacking on slope
unc0rr [Mon, 09 Jun 2008 15:02:49 +0000] rev 980
Don't push attacking hedgehog when using whip or baseball
unc0rr [Mon, 09 Jun 2008 14:57:54 +0000] rev 979
Fix firepunch direction when attacking from high jump
unc0rr [Mon, 09 Jun 2008 14:20:16 +0000] rev 978
Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
unc0rr [Sun, 08 Jun 2008 18:53:02 +0000] rev 977
Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
unc0rr [Fri, 06 Jun 2008 16:14:23 +0000] rev 976
Draw tags a bit higher due to hats introduction
unc0rr [Fri, 06 Jun 2008 15:14:15 +0000] rev 975
Make sprite look as it was intended to
unc0rr [Fri, 06 Jun 2008 14:40:29 +0000] rev 974
Prevent wrong aim direction when using rope after high jump
unc0rr [Tue, 03 Jun 2008 19:59:12 +0000] rev 973
Use new icon in team selecting widget
unc0rr [Mon, 02 Jun 2008 22:04:06 +0000] rev 972
Update polish translation
unc0rr [Mon, 02 Jun 2008 19:15:53 +0000] rev 971
Fix a bug with automatic weapon switching when attacking from rope
unc0rr [Sun, 01 Jun 2008 20:01:45 +0000] rev 970
- Quick hack for hats
- Fix fullscreen command
unc0rr [Sun, 01 Jun 2008 18:54:10 +0000] rev 969
- Add CMake script for Hats folder
- Disable fullscreen switching, as it causes troubles
unc0rr [Sun, 01 Jun 2008 18:37:30 +0000] rev 968
Add hats folder
unc0rr [Sun, 01 Jun 2008 12:16:24 +0000] rev 967
Don't let jumping hedgehog to move others
unc0rr [Fri, 30 May 2008 21:27:03 +0000] rev 966
Fix hedgehog jump animation after turn end
unc0rr [Fri, 30 May 2008 21:08:41 +0000] rev 965
Ammo count == 9 is infinite
unc0rr [Thu, 29 May 2008 20:57:24 +0000] rev 964
Update Italian translation
unc0rr [Thu, 29 May 2008 18:27:20 +0000] rev 963
Fix mortar clusters spread direction
unc0rr [Wed, 28 May 2008 20:34:23 +0000] rev 962
Fix idle animation
unc0rr [Wed, 28 May 2008 19:18:02 +0000] rev 961
Use turnsleft sprites to indicate turns left to activate ammo
unc0rr [Wed, 28 May 2008 18:58:37 +0000] rev 960
Update ammo menu icons
unc0rr [Wed, 28 May 2008 18:54:45 +0000] rev 959
Mortar sprite
unc0rr [Wed, 28 May 2008 18:40:42 +0000] rev 958
Aim at high speed when performing rope swinging
unc0rr [Wed, 28 May 2008 17:58:41 +0000] rev 957
- Show crosshair while rope swinging
- Increase idle hedgehog animation speed
unc0rr [Tue, 27 May 2008 14:32:55 +0000] rev 956
Get rid of unused Surface parameter
unc0rr [Tue, 27 May 2008 14:30:48 +0000] rev 955
Fix forts mode to take in account clans, not teams
unc0rr [Mon, 26 May 2008 22:47:48 +0000] rev 954
Idle hedgehog animation
unc0rr [Mon, 26 May 2008 20:41:12 +0000] rev 953
Fix bug in hwSqrt when calculating square root of number >= 65536
unc0rr [Mon, 26 May 2008 18:10:51 +0000] rev 952
Allow aiming while moving
unc0rr [Sun, 25 May 2008 20:33:31 +0000] rev 951
Minimum number of hedgehogs in team is 1 now
unc0rr [Sun, 25 May 2008 18:09:21 +0000] rev 950
Add nickname to message in more appropriate place
unc0rr [Sun, 25 May 2008 14:09:44 +0000] rev 949
Use nick from frontend to prepend chat messages
unc0rr [Sat, 24 May 2008 22:28:40 +0000] rev 948
Fix chat behavior
unc0rr [Sat, 24 May 2008 21:10:49 +0000] rev 947
- 't' key for entering chat message
- gsChat state for entering message
- Simplify logic in ProcessKbd
unc0rr [Sat, 24 May 2008 18:37:04 +0000] rev 946
Preparing to have gsChat gamestate
unc0rr [Sat, 24 May 2008 17:34:06 +0000] rev 945
- Start chat implementation: chat strings are on the screen
- Fix teleportation on water regression
unc0rr [Thu, 22 May 2008 17:25:12 +0000] rev 944
Fix bug with holding switch tool
unc0rr [Wed, 21 May 2008 20:22:51 +0000] rev 943
Use firepunch sprite
unc0rr [Mon, 19 May 2008 18:07:05 +0000] rev 942
Stub for chat implementation
unc0rr [Sun, 18 May 2008 10:54:43 +0000] rev 941
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
- Initial implementation of weapon activation only after some turns
unc0rr [Sat, 17 May 2008 22:21:45 +0000] rev 940
Better rope
unc0rr [Sat, 17 May 2008 17:32:56 +0000] rev 939
Update City theme
unc0rr [Sat, 17 May 2008 16:59:32 +0000] rev 938
Add City theme by Tiyuri
unc0rr [Sat, 17 May 2008 13:24:17 +0000] rev 937
Add theme and map Plane by Tiyuri
unc0rr [Sat, 17 May 2008 11:36:24 +0000] rev 936
Fix 'AI may break demos playing' message while loading saves
unc0rr [Fri, 16 May 2008 13:21:18 +0000] rev 935
Add Island theme by Tiyuri
unc0rr [Fri, 16 May 2008 12:53:55 +0000] rev 934
Add map 'Hedgewars' by Tiyuri
unc0rr [Wed, 14 May 2008 19:02:53 +0000] rev 933
Mention Luca Bonora on About page
unc0rr [Wed, 14 May 2008 17:09:33 +0000] rev 932
Add italian translation by daimadoshi85
unc0rr [Wed, 14 May 2008 14:13:18 +0000] rev 931
Fix some bugs with dropping from parachute
unc0rr [Tue, 13 May 2008 20:00:48 +0000] rev 930
Initial support for attacking from rope
unc0rr [Mon, 12 May 2008 19:49:36 +0000] rev 929
- Continue preparation for implementing attack from rope and parachute
- Parachute turns off when space button is pressed
unc0rr [Mon, 12 May 2008 15:00:20 +0000] rev 928
Some preparation work for attacking from rope, parachute and etc.
unc0rr [Sun, 11 May 2008 19:30:40 +0000] rev 927
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
unc0rr [Sun, 11 May 2008 19:21:58 +0000] rev 926
Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr [Sat, 10 May 2008 16:26:53 +0000] rev 925
Implement whip weapon
unc0rr [Sat, 10 May 2008 14:46:02 +0000] rev 924
Initial implementation of mortar
unc0rr [Sat, 10 May 2008 13:44:30 +0000] rev 923
Use default ammostore string size for weapons number instead of predefined const
unc0rr [Fri, 09 May 2008 20:03:53 +0000] rev 922
Remove temporary debug messages
unc0rr [Fri, 09 May 2008 12:58:10 +0000] rev 921
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr [Thu, 08 May 2008 22:44:05 +0000] rev 920
Remove recently added debug, as cluster bomb issue is fixed
unc0rr [Thu, 08 May 2008 21:27:59 +0000] rev 919
It looks like fix for cluster bomb issue...
unc0rr [Thu, 08 May 2008 20:54:04 +0000] rev 918
- Small optimization to hwFloat
- More informative debug in rndSign
unc0rr [Thu, 08 May 2008 20:30:34 +0000] rev 917
Fix handling '/skip' command during net game
unc0rr [Thu, 08 May 2008 18:38:52 +0000] rev 916
- Small optimization in hwFloat
- Debug message in rndSign to help discover cluster bomb issue
unc0rr [Thu, 08 May 2008 18:02:52 +0000] rev 915
- Some changes in clusters initialization
- Dump random numbers buffer on exit
unc0rr [Thu, 08 May 2008 14:54:48 +0000] rev 914
Now really fix issue with mines on top of cases
unc0rr [Thu, 08 May 2008 14:22:19 +0000] rev 913
Fix mines on top of the case issue also
unc0rr [Thu, 08 May 2008 14:06:44 +0000] rev 912
Fix collecting cases after teleportation
unc0rr [Thu, 08 May 2008 13:55:14 +0000] rev 911
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr [Thu, 08 May 2008 12:04:13 +0000] rev 910
Set radius for clusters of clusterbomb
unc0rr [Wed, 07 May 2008 14:59:59 +0000] rev 909
Fix bug with demos and saves after restoring round from save
unc0rr [Wed, 07 May 2008 14:41:34 +0000] rev 908
Fix potential queue error in rare cases
unc0rr [Tue, 06 May 2008 15:13:02 +0000] rev 907
Use constant generated by cmake for version string
unc0rr [Tue, 06 May 2008 15:00:03 +0000] rev 906
Double increase collision array size
unc0rr [Tue, 06 May 2008 14:47:45 +0000] rev 905
More verbose video parameters setting
unc0rr [Sun, 04 May 2008 19:47:47 +0000] rev 904
- Better error handling when creating the window
- Increase protocol number due to physics changes in previous revision
unc0rr [Sun, 04 May 2008 14:21:47 +0000] rev 903
Implement LIST command
unc0rr [Sun, 04 May 2008 14:07:26 +0000] rev 902
Finish conversion
unc0rr [Sun, 04 May 2008 13:49:55 +0000] rev 901
Modify protocol implementation functions interface (convertation not yet finished)
unc0rr [Fri, 02 May 2008 09:23:51 +0000] rev 900
Fix attack direction when perform somersault
unc0rr [Thu, 01 May 2008 16:00:23 +0000] rev 899
- Add comment
- Modify JOIN reply
unc0rr [Thu, 01 May 2008 15:55:03 +0000] rev 898
Handle QUIT of the master: disconnect all roommates
unc0rr [Thu, 01 May 2008 15:26:09 +0000] rev 897
'In room' state stub
unc0rr [Thu, 01 May 2008 15:24:13 +0000] rev 896
Handle password parameter on JOIN
unc0rr [Thu, 01 May 2008 15:14:32 +0000] rev 895
- Remove old hwserv code
- Introduce rooms (CREATE and JOIN commands handling)
unc0rr [Thu, 01 May 2008 14:30:12 +0000] rev 894
- Fixed some bugs
- Introduce client protocol number field
- Handle PROTO command
unc0rr [Wed, 30 Apr 2008 20:48:12 +0000] rev 893
- Some improvements in core
- Handle 'NICK' command
unc0rr [Wed, 30 Apr 2008 20:18:30 +0000] rev 892
Better QUIT handling imlementation - reduces function return values count
unc0rr [Wed, 30 Apr 2008 20:14:09 +0000] rev 891
Properly handle QUIT command. Now, we can concentrate on protocol implementation
unc0rr [Wed, 30 Apr 2008 19:44:54 +0000] rev 890
- Improve server core
- Protocol in separate module
unc0rr [Wed, 30 Apr 2008 16:50:28 +0000] rev 889
Some work on newhwserv
unc0rr [Sun, 27 Apr 2008 16:51:28 +0000] rev 888
Fix version number on about page
unc0rr [Sun, 27 Apr 2008 16:13:40 +0000] rev 887
Temporarily disable screenshots as they cause segfault
unc0rr [Sun, 27 Apr 2008 16:12:20 +0000] rev 886
Repair cheese and volcano maps
unc0rr [Sun, 27 Apr 2008 16:05:11 +0000] rev 885
Fix training
unc0rr [Sun, 27 Apr 2008 13:09:11 +0000] rev 884
- Some debug info
- Fix copyright info
unc0rr [Sun, 27 Apr 2008 11:40:22 +0000] rev 883
Update copyright info in source files headers
unc0rr [Sun, 27 Apr 2008 11:23:28 +0000] rev 882
Update version and protocol number
unc0rr [Sun, 27 Apr 2008 11:21:54 +0000] rev 881
Update README and ChangeLog
unc0rr [Sun, 27 Apr 2008 11:01:03 +0000] rev 880
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr [Sun, 27 Apr 2008 10:36:41 +0000] rev 879
Fix Snow theme
unc0rr [Sun, 27 Apr 2008 10:14:00 +0000] rev 878
- Fix baseball bat
- Small formatting changes in newhwserv
unc0rr [Sat, 26 Apr 2008 18:21:03 +0000] rev 877
Try new approach for netserver
unc0rr [Sat, 26 Apr 2008 14:35:01 +0000] rev 876
Desert Eagle and Shotgun shot animations
unc0rr [Fri, 25 Apr 2008 22:03:18 +0000] rev 875
Fix jumping hedgehog sprite
unc0rr [Fri, 25 Apr 2008 21:44:58 +0000] rev 874
- Fix warning
- Small optimization in DrawHH function
- Fix high jump hedgehog animation not to turn hedgehog view
unc0rr [Fri, 25 Apr 2008 20:41:23 +0000] rev 873
One more sound
unc0rr [Fri, 25 Apr 2008 16:09:20 +0000] rev 872
Mention Tyuri in copyrights and on About page
unc0rr [Fri, 25 Apr 2008 13:51:01 +0000] rev 871
- Fix sounds when the turn is skipped
- Fix max step kills stats
unc0rr [Fri, 25 Apr 2008 13:12:52 +0000] rev 870
Use more sounds
unc0rr [Thu, 24 Apr 2008 20:53:35 +0000] rev 869
- New statistics
- Fixes for stats
unc0rr [Thu, 24 Apr 2008 19:55:10 +0000] rev 868
Hedgehog death animation
unc0rr [Thu, 24 Apr 2008 15:40:39 +0000] rev 867
- Use more sounds
- Improve statistics
unc0rr [Thu, 24 Apr 2008 15:19:33 +0000] rev 866
- Some more sounds
- Fix use of sound 'boring'
unc0rr [Thu, 24 Apr 2008 15:03:57 +0000] rev 865
- Fix introduced bug with hh physics
- Use more sounds
unc0rr [Thu, 24 Apr 2008 14:49:19 +0000] rev 864
Use some more sounds
unc0rr [Thu, 24 Apr 2008 14:36:38 +0000] rev 863
Merge some more sounds
unc0rr [Tue, 22 Apr 2008 19:41:20 +0000] rev 862
Fix hedgehog-on-rope animation
unc0rr [Tue, 22 Apr 2008 18:33:55 +0000] rev 861
Fix shotgun disappering when shooting
unc0rr [Tue, 22 Apr 2008 17:59:11 +0000] rev 860
Add doc desribing use cases of voice sounds
unc0rr [Tue, 22 Apr 2008 13:09:01 +0000] rev 859
Remove old themes
unc0rr [Tue, 22 Apr 2008 13:06:49 +0000] rev 858
Repair round statistics
unc0rr [Tue, 22 Apr 2008 12:41:14 +0000] rev 857
Oops
unc0rr [Tue, 22 Apr 2008 12:40:43 +0000] rev 856
- Fix braindead shotgun shot arithmetics
- Small optimizations in hwFloat
unc0rr [Mon, 21 Apr 2008 18:43:07 +0000] rev 855
- Fix too long delay between shotgun and deagle shots
- Hedgehog can jump even when someone is on its head
unc0rr [Mon, 21 Apr 2008 16:51:14 +0000] rev 854
Animate baseball bat attack
unc0rr [Sun, 20 Apr 2008 10:39:08 +0000] rev 853
Teleport animation
unc0rr [Sat, 19 Apr 2008 19:34:19 +0000] rev 852
Handle the case when the room is already created by someone else
unc0rr [Sat, 19 Apr 2008 19:29:58 +0000] rev 851
Introduce function to atomically change both lists
unc0rr [Sat, 19 Apr 2008 13:12:08 +0000] rev 850
Remove deprecated files
unc0rr [Fri, 18 Apr 2008 18:06:17 +0000] rev 849
Start work on standalone server in Haskell
unc0rr [Fri, 18 Apr 2008 17:42:50 +0000] rev 848
Fix a warning
unc0rr [Thu, 17 Apr 2008 16:21:44 +0000] rev 847
Use blowtorch sprites
unc0rr [Tue, 15 Apr 2008 16:13:24 +0000] rev 846
Fix bug with handling keys while it is AI's turn
unc0rr [Sun, 13 Apr 2008 16:14:13 +0000] rev 845
Add sprite for pickhammer
unc0rr [Sun, 13 Apr 2008 14:06:17 +0000] rev 844
Also, repair weapon count show in ammo menu
unc0rr [Sun, 13 Apr 2008 13:57:32 +0000] rev 843
Repair weapon name show in ammo menu
unc0rr [Sun, 13 Apr 2008 12:47:18 +0000] rev 842
Get rid of DXOutText call
unc0rr [Sun, 13 Apr 2008 12:45:30 +0000] rev 841
Get rid if deprecated Surface parameter of Draw* calls
unc0rr [Sun, 13 Apr 2008 12:33:16 +0000] rev 840
Fix warnings
unc0rr [Sun, 13 Apr 2008 12:29:26 +0000] rev 839
Fix broken logic for the new parachute feature
unc0rr [Sat, 12 Apr 2008 18:16:12 +0000] rev 838
Remove tailing spaces in some places
unc0rr [Sat, 12 Apr 2008 17:19:01 +0000] rev 837
- Fix hedgehog moveing direction after being shot by shotgun
- Fix bad statistics info related to shotgun
unc0rr [Sat, 12 Apr 2008 17:00:06 +0000] rev 836
- Small formatting changes
- Don't show picked weapon name if the hedgehog is bot or not driven locally
unc0rr [Sat, 12 Apr 2008 16:34:48 +0000] rev 835
Automatically use parachute when vertical speed is high enough
unc0rr [Sat, 05 Apr 2008 17:06:26 +0000] rev 834
- Use baseball-in-hand sprite
- Use pickhammer idle sprite
unc0rr [Wed, 02 Apr 2008 10:46:54 +0000] rev 833
Test commit (set svn:eol-style to native)
unc0rr [Wed, 02 Apr 2008 10:39:08 +0000] rev 832
Update some copyright info
unc0rr [Tue, 01 Apr 2008 16:11:07 +0000] rev 831
- Fix counting damage given to mines
- Use damaging ammo info to produce 'missed' sound only if damage should take place
unc0rr [Tue, 01 Apr 2008 16:05:19 +0000] rev 830
- Add statistics info for ammo used in step and whether it is damaging ammo
- This info isn't used yet
unc0rr [Tue, 01 Apr 2008 15:57:51 +0000] rev 829
Use 'first blood' sound
unc0rr [Tue, 01 Apr 2008 15:53:52 +0000] rev 828
Fix tunnel drawing (specially for desert eagle)
unc0rr [Sat, 29 Mar 2008 21:13:54 +0000] rev 827
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
unc0rr [Tue, 25 Mar 2008 22:39:26 +0000] rev 826
By Tiyuri:
- Some sprites update
- New gravestones
unc0rr [Tue, 25 Mar 2008 22:16:26 +0000] rev 825
Use hedgehog with air attack weapon sprite
unc0rr [Tue, 25 Mar 2008 21:50:36 +0000] rev 824
- Use hedgehog jumping sprite
- Fix invisible hedgehog state bug
unc0rr [Tue, 25 Mar 2008 16:07:23 +0000] rev 823
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr [Mon, 24 Mar 2008 20:27:12 +0000] rev 822
Use 'rope gun' sprite
unc0rr [Mon, 24 Mar 2008 19:18:13 +0000] rev 821
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr [Sun, 23 Mar 2008 18:08:00 +0000] rev 820
Fix fall without damage trick, which could be performed with not attached rope
unc0rr [Sun, 23 Mar 2008 18:03:07 +0000] rev 819
Fix bug allowing to make stacks of hedgehogs with teleport
unc0rr [Fri, 21 Mar 2008 20:41:23 +0000] rev 818
Fix drill bug
unc0rr [Fri, 21 Mar 2008 20:34:48 +0000] rev 817
Fix accessing to freed memory
unc0rr [Thu, 20 Mar 2008 23:44:19 +0000] rev 816
Sprites update by Tiyuri
unc0rr [Fri, 14 Mar 2008 21:07:31 +0000] rev 815
Use sounds 'stupid' and 'missed'
unc0rr [Fri, 14 Mar 2008 19:34:05 +0000] rev 814
Start implementing better statistics implementation (does nothing yet)
unc0rr [Fri, 14 Mar 2008 16:51:24 +0000] rev 813
Fix potentional syncronizing bug
unc0rr [Thu, 13 Mar 2008 20:21:45 +0000] rev 812
Fix memory corrupt due to wrong parameter in sizeof()
unc0rr [Tue, 11 Mar 2008 19:13:04 +0000] rev 811
Forgot to svn add file :P
unc0rr [Mon, 10 Mar 2008 22:02:00 +0000] rev 810
Snow theme and some sprites update by Tiyuri
unc0rr [Sun, 09 Mar 2008 12:33:54 +0000] rev 809
Fix hedgehogs switching hang
unc0rr [Sat, 08 Mar 2008 11:00:04 +0000] rev 808
Fix arithmetics
unc0rr [Fri, 07 Mar 2008 21:38:33 +0000] rev 807
2 frames demo flake
unc0rr [Fri, 07 Mar 2008 20:25:19 +0000] rev 806
Finish flakes implementation
unc0rr [Fri, 07 Mar 2008 19:44:00 +0000] rev 805
Flakes concept, still need some development
unc0rr [Fri, 07 Mar 2008 19:34:26 +0000] rev 804
Oops, forgot a file
unc0rr [Fri, 07 Mar 2008 18:10:03 +0000] rev 803
- Use cloud as 'visual gear'
- Small fixes
unc0rr [Fri, 07 Mar 2008 17:43:05 +0000] rev 802
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr [Fri, 07 Mar 2008 14:47:03 +0000] rev 801
- 'Incoming!' shout when the plane appears
- Opponent's hedgehogs says you "I'll get you!"
unc0rr [Fri, 07 Mar 2008 14:32:26 +0000] rev 800
- Your hedgehogs says you: "Yes, sir"
- Hedgehog laughs dropping mine
unc0rr [Fri, 07 Mar 2008 14:10:13 +0000] rev 799
- Commit voice sounds by Stephen Alexander
- Use jump sounds
unc0rr [Fri, 07 Mar 2008 13:16:11 +0000] rev 798
Fix teleportation bug spotted by Tiyuri
unc0rr [Wed, 05 Mar 2008 19:34:52 +0000] rev 797
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr [Tue, 04 Mar 2008 21:33:10 +0000] rev 796
Tiyuri
- Update 'nature' theme horizont
- New mine sprite
unc0rr [Tue, 04 Mar 2008 20:37:12 +0000] rev 795
Set svn:eol-style to native
unc0rr [Tue, 04 Mar 2008 20:26:52 +0000] rev 794
Oops, forgot to svn add theme contents
unc0rr [Tue, 04 Mar 2008 20:23:23 +0000] rev 793
- Massive images update by Tiyuri
- New theme 'nature' by Tiyury
- Some ajustment for new graphics in engine by me
unc0rr [Wed, 27 Feb 2008 12:51:57 +0000] rev 792
Polish translation by Maciej Mroziński
unc0rr [Mon, 25 Feb 2008 20:12:00 +0000] rev 791
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr [Mon, 25 Feb 2008 18:10:12 +0000] rev 790
Make high jump behaviour like in worms (back somersault)
unc0rr [Sun, 24 Feb 2008 20:00:31 +0000] rev 789
- More accurate rope collision detection
- Implement hedgehog on rope speed limit
- All this should prevent rope to be stuck in the ground
unc0rr [Fri, 22 Feb 2008 16:07:16 +0000] rev 788
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
- Small fixes everywhere
unc0rr [Thu, 21 Feb 2008 19:31:53 +0000] rev 787
- Bring back usual console look
- Halfplement utf-8 compatible backspace
unc0rr [Thu, 21 Feb 2008 18:59:07 +0000] rev 786
Some bugfixing
unc0rr [Thu, 21 Feb 2008 18:48:16 +0000] rev 785
Start console OpenGL reincarnation
unc0rr [Tue, 05 Feb 2008 18:25:46 +0000] rev 784
- Handle new command in game record and net
- Inc protocol version due to changes
unc0rr [Tue, 05 Feb 2008 17:53:38 +0000] rev 783
- New command 'set weapon'
- Fixes bug with changing weapon while switching hedgehogs
unc0rr [Sun, 03 Feb 2008 17:02:20 +0000] rev 782
Full support for out-of-source build
unc0rr [Sat, 02 Feb 2008 15:20:41 +0000] rev 781
First steps to support out-of-source build
unc0rr [Fri, 01 Feb 2008 16:39:37 +0000] rev 780
- Store sky color in theme cfg file
- Repair water
unc0rr [Thu, 31 Jan 2008 20:01:07 +0000] rev 779
Hopefully finish freebsd port
unc0rr [Wed, 30 Jan 2008 18:41:01 +0000] rev 778
Try to prepare freebsd port for 0.9.2. Not finished yet.
unc0rr [Mon, 28 Jan 2008 22:21:47 +0000] rev 777
Solve problem with crosshairs
unc0rr [Mon, 28 Jan 2008 19:05:29 +0000] rev 776
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr [Mon, 28 Jan 2008 18:22:35 +0000] rev 775
- Some optimizations
- Rotate grenade sprite using glRotatef (much better result)
unc0rr [Mon, 28 Jan 2008 17:51:18 +0000] rev 774
Add alpha-channel to maps
unc0rr [Mon, 28 Jan 2008 17:45:03 +0000] rev 773
- Reanimate Volcano theme
- Make clouds be transparent
unc0rr [Mon, 28 Jan 2008 17:26:57 +0000] rev 772
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr [Mon, 28 Jan 2008 17:11:19 +0000] rev 771
- Enable back console (doesn't render yet)
- Make texture size be of power of 2
unc0rr [Sun, 27 Jan 2008 20:47:30 +0000] rev 770
- Add alpha-channel to all sprites left
- Reanimate ammo menu
unc0rr [Sun, 27 Jan 2008 20:35:40 +0000] rev 769
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
- Reanimate girder (and partly teleportation tool)
unc0rr [Sun, 27 Jan 2008 19:29:00 +0000] rev 768
Store Land surface in memory:
- Fixes strange land texture disappering
- Speed up operations, changing land after its initialization
unc0rr [Sun, 27 Jan 2008 18:39:02 +0000] rev 767
Introduce UpdateLandTexture function to update just parts of surface
unc0rr [Sun, 27 Jan 2008 17:27:13 +0000] rev 766
- Update land texture after explosions
- Restore loading progress
unc0rr [Sun, 27 Jan 2008 17:04:54 +0000] rev 765
Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
unc0rr [Sun, 27 Jan 2008 13:35:56 +0000] rev 761
Now hedgehogs are seen on map :)
unc0rr [Sun, 27 Jan 2008 13:23:57 +0000] rev 760
Now land texture renders properly
unc0rr [Sat, 26 Jan 2008 10:55:34 +0000] rev 759
Enable back fps counter
unc0rr [Sat, 26 Jan 2008 10:21:43 +0000] rev 758
- Start conveting pngs to have alpha-channel
unc0rr [Sat, 26 Jan 2008 00:06:23 +0000] rev 757
Enable water waves back
unc0rr [Fri, 25 Jan 2008 23:55:03 +0000] rev 756
Respect alpha channel
unc0rr [Fri, 25 Jan 2008 23:33:35 +0000] rev 755
Now show sprites too
unc0rr [Fri, 25 Jan 2008 21:55:48 +0000] rev 754
Some further work on switching to OpenGL rendering
unc0rr [Fri, 25 Jan 2008 20:47:50 +0000] rev 753
Start conversion to OpenGL rendering
unc0rr [Tue, 22 Jan 2008 17:18:58 +0000] rev 752
Some changelog fixes
displacer [Tue, 22 Jan 2008 17:06:10 +0000] rev 751
manual added
unc0rr [Tue, 22 Jan 2008 16:12:21 +0000] rev 750
Update README
displacer [Tue, 22 Jan 2008 16:11:07 +0000] rev 749
gcc 4.3 fixes
unc0rr [Mon, 21 Jan 2008 23:00:56 +0000] rev 748
Add misc files from my working copy
displacer [Mon, 21 Jan 2008 21:25:42 +0000] rev 747
delimiter changed
displacer [Mon, 21 Jan 2008 20:41:12 +0000] rev 746
hhnum regression fix
unc0rr [Sun, 20 Jan 2008 22:57:05 +0000] rev 745
Perform small optimization of sqrt
unc0rr [Sun, 20 Jan 2008 22:53:46 +0000] rev 744
- Remove debug
- Fix sqrt computation
unc0rr [Sun, 20 Jan 2008 22:17:03 +0000] rev 743
Some debug stuff
unc0rr [Sun, 20 Jan 2008 22:07:27 +0000] rev 742
More verbose awareness message
unc0rr [Sun, 20 Jan 2008 21:53:22 +0000] rev 741
Oops, this is right fix for assert
unc0rr [Sun, 20 Jan 2008 21:47:42 +0000] rev 740
- Small cleanup
- Fix assert not to disturb when rewinding save
displacer [Sun, 20 Jan 2008 21:21:59 +0000] rev 739
name fix
unc0rr [Sun, 20 Jan 2008 19:42:03 +0000] rev 738
Ignore many files, created by build system
unc0rr [Sun, 20 Jan 2008 17:40:28 +0000] rev 737
Fix infinity.png not to stretch
unc0rr [Sun, 20 Jan 2008 16:59:10 +0000] rev 736
More changelog fix
unc0rr [Sun, 20 Jan 2008 16:49:48 +0000] rev 735
Some fixes
unc0rr [Sun, 20 Jan 2008 16:27:44 +0000] rev 734
Fix version number
unc0rr [Sun, 20 Jan 2008 16:25:35 +0000] rev 733
Update changelog
unc0rr [Sun, 20 Jan 2008 15:09:28 +0000] rev 732
Translation fixes
displacer [Sun, 20 Jan 2008 15:01:39 +0000] rev 731
missing header
displacer [Sun, 20 Jan 2008 14:57:34 +0000] rev 730
tr()s everywhere
unc0rr [Sun, 20 Jan 2008 14:51:45 +0000] rev 729
More translation updates
displacer [Sun, 20 Jan 2008 14:44:01 +0000] rev 728
strange tr()
unc0rr [Sun, 20 Jan 2008 14:40:36 +0000] rev 727
Fix all issues with make package_source on my system
unc0rr [Sun, 20 Jan 2008 14:10:51 +0000] rev 726
Update russian translations
displacer [Sun, 20 Jan 2008 14:05:55 +0000] rev 725
can not save Default weapon set
displacer [Sun, 20 Jan 2008 13:51:22 +0000] rev 724
delete weapon set should work fine now
unc0rr [Sun, 20 Jan 2008 13:49:57 +0000] rev 723
Switch back to SelWeaponWidgets everywhere
unc0rr [Sun, 20 Jan 2008 13:41:38 +0000] rev 722
- Use shotgun training as more attractive than the second one with bazooka
- More filters for make package_source
unc0rr [Sun, 20 Jan 2008 13:18:10 +0000] rev 721
Oops, forgot file
unc0rr [Sun, 20 Jan 2008 13:17:24 +0000] rev 720
- Add 'Delete' button to demos and saves pages
- Set version to 0.9.2
unc0rr [Sun, 20 Jan 2008 12:50:26 +0000] rev 719
- Fix layout on options page
- New ammo icon for selecting weapon scheme widget
- Don't spread WeaponItems over the SelWeaponWidget
displacer [Sun, 20 Jan 2008 12:43:36 +0000] rev 718
delete weapon button added
displacer [Sun, 20 Jan 2008 12:21:13 +0000] rev 717
edit weapons is really edit now
unc0rr [Sun, 20 Jan 2008 12:15:23 +0000] rev 716
New infinity picture
unc0rr [Sat, 19 Jan 2008 13:14:25 +0000] rev 715
Last template for now
unc0rr [Sat, 19 Jan 2008 13:04:11 +0000] rev 714
And... one more
unc0rr [Sat, 19 Jan 2008 12:28:06 +0000] rev 713
LandTemplates++
unc0rr [Sat, 19 Jan 2008 12:16:27 +0000] rev 712
+1 land template
unc0rr [Sat, 19 Jan 2008 12:06:25 +0000] rev 711
One more crazy land template
unc0rr [Sat, 19 Jan 2008 11:54:44 +0000] rev 710
One more land template (pretty good IMO)
unc0rr [Fri, 18 Jan 2008 16:46:42 +0000] rev 709
Use new ammo icon for switching tool
unc0rr [Fri, 18 Jan 2008 16:40:26 +0000] rev 708
New animated switching sign
unc0rr [Thu, 17 Jan 2008 11:23:37 +0000] rev 707
Try to fix SDL problem
displacer [Tue, 15 Jan 2008 08:04:09 +0000] rev 706
missing header fix
unc0rr [Mon, 14 Jan 2008 17:12:57 +0000] rev 705
There is weapon scheme combo also on pageSimpleGame
unc0rr [Mon, 14 Jan 2008 17:00:54 +0000] rev 704
Make team health bar surface transparent
displacer [Sat, 12 Jan 2008 22:41:03 +0000] rev 703
weapon names transmitted over network
displacer [Sat, 12 Jan 2008 17:17:09 +0000] rev 702
"Default" weapon is now default :)
unc0rr [Fri, 11 Jan 2008 23:37:23 +0000] rev 701
- Fix undefinite function result
- Remove debug
unc0rr [Fri, 11 Jan 2008 23:11:53 +0000] rev 700
- Revert previous debug things
- Add new tracing dbg
unc0rr [Fri, 11 Jan 2008 22:56:28 +0000] rev 699
Fix previous commit
unc0rr [Fri, 11 Jan 2008 22:47:54 +0000] rev 698
Some debug stuff
displacer [Fri, 11 Jan 2008 21:45:24 +0000] rev 697
pre-alpha network weapons selection
displacer [Wed, 09 Jan 2008 21:22:22 +0000] rev 696
working multiplayer weapons combo
displacer [Wed, 09 Jan 2008 20:26:31 +0000] rev 695
update weapons combo fixed
displacer [Tue, 08 Jan 2008 20:32:17 +0000] rev 694
working save weapons to file
displacer [Mon, 07 Jan 2008 15:44:13 +0000] rev 693
prepare weapons combo
displacer [Mon, 07 Jan 2008 13:09:10 +0000] rev 692
code size reduse
unc0rr [Sun, 30 Dec 2007 16:51:06 +0000] rev 691
Better tags switching sequence
unc0rr [Sun, 30 Dec 2007 16:40:12 +0000] rev 690
Finally, get rid of large stupid StoreSurface
unc0rr [Sun, 30 Dec 2007 16:19:41 +0000] rev 689
The rest of stuff converted to sprites
unc0rr [Sun, 30 Dec 2007 15:24:02 +0000] rev 688
Convert some stuff to sprites
unc0rr [Wed, 26 Dec 2007 22:18:34 +0000] rev 687
Header cleanup in hwform.cpp
unc0rr [Wed, 26 Dec 2007 22:16:22 +0000] rev 686
- Header cleanup in game.cpp
- Page 'in game' to hide frontend interface during the game
unc0rr [Wed, 26 Dec 2007 21:08:25 +0000] rev 685
Teleport ammo picture added
displacer [Thu, 20 Dec 2007 16:11:58 +0000] rev 684
some copy/paste code removed
displacer [Thu, 20 Dec 2007 10:54:42 +0000] rev 683
select default and save weapons added
unc0rr [Wed, 19 Dec 2007 20:54:00 +0000] rev 682
Some misc fixes
displacer [Wed, 19 Dec 2007 11:10:23 +0000] rev 681
working weapons select
displacer [Wed, 19 Dec 2007 07:38:36 +0000] rev 680
. is needed for cmake
displacer [Wed, 19 Dec 2007 07:37:17 +0000] rev 679
Qt 4.3 version only style define
unc0rr [Mon, 17 Dec 2007 19:14:42 +0000] rev 678
Move map view also when we have no window focus
unc0rr [Mon, 17 Dec 2007 18:05:58 +0000] rev 677
Save some vertical pixels using fewer margin in HWMapContainer
unc0rr [Sun, 16 Dec 2007 19:34:13 +0000] rev 676
Fix AI breaking demos and saves in some cases
unc0rr [Sun, 16 Dec 2007 19:16:22 +0000] rev 675
Remake widgets layout on PageNetServer
unc0rr [Sun, 16 Dec 2007 16:21:42 +0000] rev 674
Save and restore window size
unc0rr [Sun, 16 Dec 2007 15:58:29 +0000] rev 673
- Save after save now works
- Stretching first column in net servers list
unc0rr [Sat, 15 Dec 2007 23:24:43 +0000] rev 672
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
- Fix port in previous commit
unc0rr [Sat, 15 Dec 2007 22:57:22 +0000] rev 671
Actually pass host and port values to NetConnect method
unc0rr [Sat, 15 Dec 2007 21:10:43 +0000] rev 670
Fix project and translate more entries
unc0rr [Sat, 15 Dec 2007 20:41:13 +0000] rev 669
Update translation
unc0rr [Sat, 15 Dec 2007 20:28:58 +0000] rev 668
- Share much code between models
- Update some labels
unc0rr [Sat, 15 Dec 2007 20:08:08 +0000] rev 667
UDP server list model
unc0rr [Sat, 15 Dec 2007 19:44:05 +0000] rev 666
Abstract HWForm from custom PageNet implementation
unc0rr [Sat, 15 Dec 2007 19:40:50 +0000] rev 665
Start move from custom widgets to custom models
unc0rr [Sat, 15 Dec 2007 18:58:55 +0000] rev 664
Fully implement www server list via model
unc0rr [Sat, 15 Dec 2007 18:04:56 +0000] rev 663
"QT" is "Qt" really
unc0rr [Sat, 15 Dec 2007 16:44:13 +0000] rev 662
- Parse new XML from www (now valid)
- Start attemp to implement model for www servers list
unc0rr [Fri, 14 Dec 2007 16:18:42 +0000] rev 661
Unregister server in servers list when the game is started
unc0rr [Fri, 14 Dec 2007 16:13:35 +0000] rev 660
- Simplify net game objects relationship
- Fix statistics page bug caused by recent protocol changes
unc0rr [Fri, 14 Dec 2007 15:36:00 +0000] rev 659
- Fix some stupid object casts
- Fix deleting server entry in www list
unc0rr [Fri, 14 Dec 2007 15:02:46 +0000] rev 658
Make use of server port option
unc0rr [Thu, 13 Dec 2007 23:07:16 +0000] rev 657
Basic concept for net server options page (subject to change)
unc0rr [Thu, 13 Dec 2007 22:46:36 +0000] rev 656
Fix network game bug caused by recent protocol changes
unc0rr [Thu, 13 Dec 2007 22:24:06 +0000] rev 655
- Temporary set delimiter to *, as \t seems to be endline now in Qt
- Fix network game: avoid telling server the nick before it actually is set on fast network (found on FreeBSD)
unc0rr [Thu, 13 Dec 2007 21:49:52 +0000] rev 654
Finish asking host/port dialog implementation
unc0rr [Thu, 13 Dec 2007 21:31:47 +0000] rev 653
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr [Thu, 13 Dec 2007 16:10:58 +0000] rev 652
- Fix for hedgehogs switching
- Try to make rope better (not go into the ground, at least not so easy)
unc0rr [Thu, 13 Dec 2007 15:45:31 +0000] rev 651
Don't spam traffic in network game
unc0rr [Thu, 13 Dec 2007 14:34:13 +0000] rev 650
Update copyright header
unc0rr [Thu, 13 Dec 2007 14:15:56 +0000] rev 649
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
- Inc protocol version number
unc0rr [Thu, 13 Dec 2007 13:51:55 +0000] rev 648
Use list instead of array (no limit for network packets amount)
unc0rr [Thu, 13 Dec 2007 13:49:20 +0000] rev 647
Move nick edit to PageOptions
unc0rr [Thu, 13 Dec 2007 12:39:26 +0000] rev 646
Some work on network widgets
unc0rr [Wed, 12 Dec 2007 19:49:13 +0000] rev 645
Extract IP from XML
displacer [Mon, 10 Dec 2007 23:16:46 +0000] rev 644
some more layout tune
displacer [Mon, 10 Dec 2007 23:09:43 +0000] rev 643
sizeHint for items Widget
displacer [Mon, 10 Dec 2007 22:55:14 +0000] rev 642
zero weapons count is allowed
displacer [Mon, 10 Dec 2007 22:45:04 +0000] rev 641
forget file
displacer [Mon, 10 Dec 2007 22:36:54 +0000] rev 640
first buggy infinity state for weapons
displacer [Mon, 10 Dec 2007 22:05:50 +0000] rev 639
some layout tune
unc0rr [Sun, 09 Dec 2007 17:16:15 +0000] rev 638
Fix some bugs
unc0rr [Sun, 09 Dec 2007 14:12:01 +0000] rev 637
Fix bad behavior when quickly click Connect button more than once
unc0rr [Sun, 09 Dec 2007 13:49:33 +0000] rev 636
- Switch between local and internet game
- Some bugs a left
unc0rr [Sun, 09 Dec 2007 13:21:47 +0000] rev 635
Register in www works
unc0rr [Sun, 09 Dec 2007 11:43:56 +0000] rev 634
Fix some bugs
unc0rr [Sun, 09 Dec 2007 11:25:59 +0000] rev 633
Half implement registration in servers list
unc0rr [Sun, 09 Dec 2007 10:09:52 +0000] rev 632
Half implement possibility for different backends of servers list
(www for getting list is supported now)
displacer [Thu, 06 Dec 2007 20:31:56 +0000] rev 631
back to black colored weapons
displacer [Thu, 06 Dec 2007 20:25:32 +0000] rev 630
mask applied
displacer [Thu, 06 Dec 2007 20:02:01 +0000] rev 629
more icons at weapon select
unc0rr [Sun, 02 Dec 2007 18:54:10 +0000] rev 628
Oops, forgot to save file before commiting
unc0rr [Sun, 02 Dec 2007 18:53:04 +0000] rev 627
Button for renaming demo and save files
unc0rr [Sun, 02 Dec 2007 17:29:20 +0000] rev 626
's' key to speed up demo playing
unc0rr [Sat, 01 Dec 2007 12:38:15 +0000] rev 625
Sample WWW server list class
displacer [Fri, 30 Nov 2007 18:31:41 +0000] rev 624
weaponItem added
unc0rr [Fri, 26 Oct 2007 18:55:27 +0000] rev 623
Respect omen on about page
unc0rr [Sun, 21 Oct 2007 15:39:21 +0000] rev 622
- New training (not finished yet)
- Make parameter for number of mines on map
unc0rr [Sat, 20 Oct 2007 17:27:06 +0000] rev 621
New game flag for non-destroyable land
unc0rr [Sat, 20 Oct 2007 13:49:36 +0000] rev 620
Add theme and map by omen (with fixes by me)
unc0rr [Sun, 07 Oct 2007 15:55:09 +0000] rev 619
- Update protocol doc
- Fix typo
unc0rr [Sun, 07 Oct 2007 14:54:31 +0000] rev 618
Add doc, describing protocol details (in russian)
unc0rr [Sun, 07 Oct 2007 14:46:49 +0000] rev 617
Better Net page
unc0rr [Sun, 30 Sep 2007 14:43:15 +0000] rev 616
Use same team colors everywhere
unc0rr [Sun, 30 Sep 2007 13:36:32 +0000] rev 615
- Add 'Mission Fail' trigger type
- Some improvements to triggers code
unc0rr [Sat, 29 Sep 2007 16:39:21 +0000] rev 614
- Fix some warnings
- Game mode flags to let instance not delayed shotgun fire
unc0rr [Thu, 27 Sep 2007 16:55:49 +0000] rev 613
Add 'Successful finish' trigger
displacer [Mon, 24 Sep 2007 20:34:28 +0000] rev 612
abstract class for items container (hedgehogs num, bullets, etc.)
unc0rr [Sat, 22 Sep 2007 17:50:14 +0000] rev 611
Fix warnings
unc0rr [Sat, 22 Sep 2007 17:04:28 +0000] rev 610
- Training format change
- Some camera improvements
unc0rr [Sat, 22 Sep 2007 16:19:11 +0000] rev 609
Quite good targets sequence
unc0rr [Sat, 22 Sep 2007 14:19:58 +0000] rev 608
Oops, fix compile
unc0rr [Sat, 22 Sep 2007 10:45:18 +0000] rev 607
Now trainings can have custom ammostore
unc0rr [Sat, 22 Sep 2007 10:06:27 +0000] rev 606
Add ammostores in frontend, should help further ammostores implemetation
unc0rr [Sat, 22 Sep 2007 09:49:55 +0000] rev 605
- Make hwengine protocol more obvious
- Update protocol version due to changes
unc0rr [Fri, 21 Sep 2007 21:51:48 +0000] rev 604
Let hedgehog position be taken from config, still more work is needed
unc0rr [Fri, 21 Sep 2007 19:18:06 +0000] rev 603
- Use current screen color depth in engine
- Fix regexps
unc0rr [Fri, 21 Sep 2007 18:55:44 +0000] rev 602
Add CurrentHedgehog variable which simplifies code
unc0rr [Thu, 20 Sep 2007 20:00:10 +0000] rev 601
Special game mode allowing the only clan on map for training mode
unc0rr [Tue, 18 Sep 2007 19:52:46 +0000] rev 600
Select weapon scheme page
unc0rr [Tue, 18 Sep 2007 18:53:54 +0000] rev 599
Fix THandle -> TThreadID
displacer [Tue, 18 Sep 2007 18:42:50 +0000] rev 598
new files added
displacer [Tue, 18 Sep 2007 18:37:51 +0000] rev 597
kdevelop project add, initial weapons scheme button
unc0rr [Tue, 18 Sep 2007 18:24:02 +0000] rev 596
First step to store trainings in files
unc0rr [Sat, 15 Sep 2007 13:01:44 +0000] rev 595
Triggers PoC: targets are spawned right after the previous damaged
unc0rr [Sat, 15 Sep 2007 10:27:34 +0000] rev 594
- Fix some triggers bugs
- Improve triggers
unc0rr [Fri, 14 Sep 2007 20:51:40 +0000] rev 593
Triggers proof-of-concept
unc0rr [Tue, 11 Sep 2007 17:04:24 +0000] rev 592
Sorry, this is not needed
unc0rr [Tue, 11 Sep 2007 16:46:43 +0000] rev 591
Fix win32 packages
unc0rr [Mon, 10 Sep 2007 20:00:58 +0000] rev 590
Basic gtTarget support
unc0rr [Sun, 09 Sep 2007 14:53:28 +0000] rev 589
Start implementing triggers in engine
unc0rr [Sat, 08 Sep 2007 12:12:23 +0000] rev 588
Better stub for Training mode
unc0rr [Thu, 06 Sep 2007 19:10:03 +0000] rev 587
More work on Training mode
unc0rr [Thu, 06 Sep 2007 18:14:12 +0000] rev 586
Prepare to new page 'Training'
unc0rr [Thu, 06 Sep 2007 15:31:52 +0000] rev 585
Rename PageLocalGame -> PageSimpleGame due to future changes
unc0rr [Fri, 24 Aug 2007 20:24:29 +0000] rev 584
Some stuff to get good results from make 'package_source'
unc0rr [Wed, 22 Aug 2007 16:37:51 +0000] rev 583
Oops, forgot file
unc0rr [Mon, 20 Aug 2007 18:52:12 +0000] rev 582
Update translation
unc0rr [Mon, 20 Aug 2007 18:47:24 +0000] rev 581
Better 'Load' page
unc0rr [Mon, 20 Aug 2007 18:11:43 +0000] rev 580
Working 'Load' page
unc0rr [Mon, 20 Aug 2007 17:49:39 +0000] rev 579
- Some changes to make build process clear
- There could be 1-8 hedgehogs (was 3-8) in team
- Start implementing 'Load' page
unc0rr [Mon, 20 Aug 2007 16:05:59 +0000] rev 578
By default, turn 'alt damage show' option off
unc0rr [Mon, 20 Aug 2007 15:58:44 +0000] rev 577
New palette of team colors
unc0rr [Sat, 18 Aug 2007 20:53:49 +0000] rev 576
Fix some warnings
unc0rr [Sat, 18 Aug 2007 15:16:03 +0000] rev 575
One more security fix (check size of QList before using QList::operator[])
unc0rr [Sat, 18 Aug 2007 12:35:10 +0000] rev 574
- Update copyright header
- Make difference between warnings from client and server parts
- Some fixes. As result, no more warnings
unc0rr [Sat, 18 Aug 2007 12:05:29 +0000] rev 573
- Highlight more undefined behavior of net protocol
- Fix calling QList::operator[] with invalid index
- Fix wrong 'HHNUM' message being sent to all clients along with 'CONFIG_PARAM HHNUM' message
displacer [Thu, 16 Aug 2007 15:16:56 +0000] rev 572
gcc 4.3 related patch - missing header added :)
displacer [Thu, 16 Aug 2007 14:10:06 +0000] rev 571
hedgehogs num bug fixed
displacer [Thu, 16 Aug 2007 12:42:22 +0000] rev 570
improved bad message show
unc0rr [Thu, 16 Aug 2007 11:36:25 +0000] rev 569
Highlight some bad behavior of network server/clients
unc0rr [Thu, 16 Aug 2007 07:05:29 +0000] rev 568
- Small fixes
- Parachute sprite
unc0rr [Sat, 21 Jul 2007 16:35:12 +0000] rev 567
Small fixes
unc0rr [Sat, 21 Jul 2007 15:45:41 +0000] rev 566
Save some memory
unc0rr [Sat, 21 Jul 2007 12:29:09 +0000] rev 565
Fix some bug, finish playlist implementation
unc0rr [Fri, 20 Jul 2007 19:04:24 +0000] rev 564
Finalize basic playlists implementation
unc0rr [Fri, 20 Jul 2007 13:46:27 +0000] rev 563
Initial playlists support
unc0rr [Fri, 20 Jul 2007 12:25:40 +0000] rev 562
- Simplify build system files
- Remove obsolete files
unc0rr [Sun, 15 Jul 2007 20:52:03 +0000] rev 561
Improve land generator
unc0rr [Sun, 15 Jul 2007 14:02:26 +0000] rev 560
UFO Sound
unc0rr [Sun, 15 Jul 2007 13:35:32 +0000] rev 559
Desert Eagle sound
unc0rr [Sat, 14 Jul 2007 11:46:54 +0000] rev 558
Fix bug when hedgehog moves not right after it is kicked
unc0rr [Fri, 13 Jul 2007 20:00:42 +0000] rev 557
- TeamHealthSorter refactored to know about clans
- Smooth healthbar width changing
unc0rr [Fri, 13 Jul 2007 19:59:49 +0000] rev 556
Bots aims not directly at the center of enemy hedgehog
unc0rr [Thu, 12 Jul 2007 14:44:41 +0000] rev 555
Get possible screen resolutions from SDL library
unc0rr [Thu, 12 Jul 2007 14:43:34 +0000] rev 554
Only bots of 1-3 level use AirAttack weapon
unc0rr [Sun, 08 Jul 2007 17:16:46 +0000] rev 553
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
- Decrease frequency of case spawning
- Small fixes
unc0rr [Tue, 03 Jul 2007 20:11:48 +0000] rev 552
Fix hedgehogs switching
unc0rr [Tue, 03 Jul 2007 17:06:18 +0000] rev 551
Fix warnings
unc0rr [Tue, 03 Jul 2007 17:03:41 +0000] rev 550
Clan-based hedgehogs switching
unc0rr [Tue, 03 Jul 2007 16:09:04 +0000] rev 549
- Introduce clans (teams with same color)
unc0rr [Tue, 03 Jul 2007 14:47:33 +0000] rev 548
Fix regression introduced by previous commit
unc0rr [Mon, 02 Jul 2007 21:33:21 +0000] rev 547
Convert teams list to array
unc0rr [Mon, 02 Jul 2007 18:35:31 +0000] rev 546
Proto change: set color in addteam command
unc0rr [Mon, 02 Jul 2007 16:21:07 +0000] rev 545
Fix some warnings
unc0rr [Sun, 01 Jul 2007 20:16:19 +0000] rev 544
Fix AI jumping to wrong direction on the turn start
unc0rr [Sun, 01 Jul 2007 11:02:47 +0000] rev 543
- Better randomness of placing hedgehogs on the land
- Bots can use AirAttack
- Fix division by "zero"
- Small optimizations
unc0rr [Sun, 17 Jun 2007 14:48:15 +0000] rev 542
- Get rid of ammoProp_AttackInFall and gstFalling
- Fix some regressions
unc0rr [Mon, 11 Jun 2007 15:53:29 +0000] rev 541
Small fixes
unc0rr [Mon, 11 Jun 2007 15:52:32 +0000] rev 540
- Many fixes related to hh switcher
unc0rr [Thu, 07 Jun 2007 18:09:54 +0000] rev 539
Ability to choose which info is shown above hedgehogs
unc0rr [Wed, 06 Jun 2007 21:27:12 +0000] rev 538
- Various small fixes
- Current hh moves like others (fixes some issues of new collision system)
unc0rr [Mon, 04 Jun 2007 21:29:05 +0000] rev 537
Fix typo
unc0rr [Mon, 04 Jun 2007 21:15:24 +0000] rev 536
- Fix some stupid bugs in collisions detecting code
- Add new sprite to the build system
displacer [Sun, 03 Jun 2007 22:19:47 +0000] rev 535
"Setup" button instead of "New team", exclude playing teams from setup
FIXME: still need more work if teamname is updated while configuring (or team added)
unc0rr [Sun, 03 Jun 2007 17:21:57 +0000] rev 534
- Fix some bugs
- 'Switch hedgehog' tool
unc0rr [Wed, 30 May 2007 20:48:57 +0000] rev 533
Save saves in Save directory
unc0rr [Wed, 30 May 2007 19:29:27 +0000] rev 532
Update easter egg image
unc0rr [Tue, 29 May 2007 21:56:35 +0000] rev 531
Fix the color of tag with damage by shotgun shot
unc0rr [Tue, 29 May 2007 21:55:45 +0000] rev 530
Easter egg (with stub image, will paint later)
unc0rr [Sun, 27 May 2007 20:17:55 +0000] rev 529
Option for alternative damage tags
unc0rr [Sun, 27 May 2007 17:55:55 +0000] rev 528
Fix collision with current hedgehog
unc0rr [Sun, 27 May 2007 17:33:06 +0000] rev 527
- One more land template
- Random number generator is initialized also by protocol version
- Better loading progress sprite
unc0rr [Sun, 27 May 2007 13:53:41 +0000] rev 526
- Check for incoming buffer overflow
- Fix incorrect position of attack bar in some cases
unc0rr [Sat, 26 May 2007 20:47:36 +0000] rev 525
Teleported hedgehog picks up cases
unc0rr [Sat, 26 May 2007 20:22:07 +0000] rev 524
One more land template
displacer [Sat, 26 May 2007 20:00:29 +0000] rev 523
num hedgehogs while new team addition (dirty) fixed
unc0rr [Sat, 26 May 2007 16:49:37 +0000] rev 522
Tags with current damage
unc0rr [Thu, 24 May 2007 20:33:07 +0000] rev 521
- Fix some collision bugs
- Fix accessing to freed memory
unc0rr [Thu, 24 May 2007 19:41:51 +0000] rev 520
Teleportation tool
unc0rr [Thu, 24 May 2007 18:48:35 +0000] rev 519
- Fix desert eagle
- Fix problem with binds when restoring game from save
unc0rr [Tue, 22 May 2007 16:31:59 +0000] rev 518
- Fix bug with desert damaging current hedgehog
- Pass string as 'const' parameters
unc0rr [Mon, 21 May 2007 18:07:25 +0000] rev 517
- Don't kick cases by moving hedgehog
- Fix hedgehog not registering in collisions array when changing direction without making a step
- Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
unc0rr [Mon, 21 May 2007 15:42:21 +0000] rev 516
Fix using parachute while staying on the ground
unc0rr [Fri, 18 May 2007 17:35:12 +0000] rev 515
- Remove deprecated code
- Hopefully increased performance of operations with hwFloat
unc0rr [Fri, 18 May 2007 16:40:43 +0000] rev 514
Fix firepunch regression
unc0rr [Mon, 14 May 2007 18:58:54 +0000] rev 513
Moving hedgehog could get another hedgehog moving forward
unc0rr [Thu, 10 May 2007 21:19:12 +0000] rev 512
Simplify reading from file ;)
unc0rr [Wed, 09 May 2007 20:32:41 +0000] rev 511
- Further work on new collisions implementation
unc0rr [Mon, 07 May 2007 21:12:06 +0000] rev 510
New loading progress sprite code
unc0rr [Mon, 07 May 2007 20:21:26 +0000] rev 509
Bots know shotgun behavior better
unc0rr [Sun, 06 May 2007 20:50:53 +0000] rev 508
Now really fix compilation
unc0rr [Sun, 06 May 2007 14:53:56 +0000] rev 507
Fix compilation on 64bit arch
unc0rr [Sat, 05 May 2007 16:04:55 +0000] rev 506
- A good implementation of shotgun
- Small fixes for previous commit
unc0rr [Fri, 04 May 2007 19:59:51 +0000] rev 505
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr [Wed, 02 May 2007 21:37:08 +0000] rev 504
Fix collision info artifacts in Land array when two objects intersect
unc0rr [Wed, 02 May 2007 18:41:44 +0000] rev 503
Mines also collide
unc0rr [Wed, 02 May 2007 15:21:34 +0000] rev 502
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr [Mon, 19 Mar 2007 21:28:16 +0000] rev 501
Increase "proto version", as the current engine isn't compatible with 0.9 one
unc0rr [Mon, 19 Mar 2007 19:12:46 +0000] rev 500
Use freepascal's routines to manipulate threads
unc0rr [Sat, 17 Mar 2007 18:32:17 +0000] rev 499
Oops, sorry...
unc0rr [Sat, 17 Mar 2007 18:17:19 +0000] rev 498
- Get rid of operator := to have GPC support
- Perform some small optimizations
displacer [Thu, 15 Mar 2007 22:46:37 +0000] rev 497
merge fixes from branch
displacer [Thu, 15 Mar 2007 02:20:31 +0000] rev 496
merged new team from branch
unc0rr [Sun, 11 Mar 2007 17:19:28 +0000] rev 495
- Fix most of the warnings in hwengine
- Windows static Qt linking
- Fix static linking issue (missed -lQtXml)
unc0rr [Mon, 26 Feb 2007 17:09:13 +0000] rev 494
Use right way of finding and using Qt4 in CMake
unc0rr [Sat, 24 Feb 2007 17:25:59 +0000] rev 493
- Fix warning
- Fix 'New team' button in net game
- Update copyright info in README
displacer [Sat, 24 Feb 2007 08:56:58 +0000] rev 492
disable start game button with teams num < 2
unc0rr [Fri, 23 Feb 2007 22:06:23 +0000] rev 491
Blow torch icon
unc0rr [Fri, 23 Feb 2007 19:55:53 +0000] rev 490
Fix for NSIS .lnk workaround
unc0rr [Fri, 23 Feb 2007 17:34:30 +0000] rev 489
Fix "/capture" command
unc0rr [Fri, 23 Feb 2007 14:52:45 +0000] rev 488
Fix run with DEBUGFILE turned off
unc0rr [Fri, 23 Feb 2007 14:26:53 +0000] rev 487
Engine debug file off
unc0rr [Fri, 23 Feb 2007 14:24:32 +0000] rev 486
- Change proto version to 4
- Updated copyright headers
displacer [Fri, 23 Feb 2007 13:31:11 +0000] rev 485
form size increased (network chat is now fit into window initially)
displacer [Fri, 23 Feb 2007 13:15:04 +0000] rev 484
removed purged ethereal theme entry
displacer [Fri, 23 Feb 2007 12:30:38 +0000] rev 483
network bots are now displayed in teamselect widget
displacer [Fri, 23 Feb 2007 10:08:13 +0000] rev 482
correct team info in frames (displaying bots difficulty fixed)
displacer [Fri, 23 Feb 2007 09:31:28 +0000] rev 481
connect to removed signal fixed (console warning)
displacer [Wed, 21 Feb 2007 23:16:54 +0000] rev 480
GPL headers added
displacer [Wed, 21 Feb 2007 23:10:24 +0000] rev 479
change Displacer's mailbox
special thanks for ahigerd
displacer [Wed, 21 Feb 2007 22:30:59 +0000] rev 478
users should compile and configure package under user account :)
displacer [Wed, 21 Feb 2007 21:53:40 +0000] rev 477
moc warnings removed
displacer [Wed, 21 Feb 2007 21:34:42 +0000] rev 476
check for noexecstack linker compatibility (MacOS linker)
unc0rr [Wed, 21 Feb 2007 20:46:51 +0000] rev 475
Small cleanup + fix showing wrong page at startup
unc0rr [Wed, 21 Feb 2007 20:31:50 +0000] rev 474
Remove unneeded file
unc0rr [Wed, 21 Feb 2007 19:53:58 +0000] rev 473
Remove unused theme
unc0rr [Wed, 21 Feb 2007 19:43:26 +0000] rev 472
- Remove unneeded files
- set svn:eol-style to native
unc0rr [Wed, 21 Feb 2007 19:40:06 +0000] rev 471
Small cleanup, faster compilation as a result
unc0rr [Wed, 21 Feb 2007 19:18:05 +0000] rev 470
Update instructions
displacer [Tue, 20 Feb 2007 22:42:57 +0000] rev 469
removed LocalCFG signal
displacer [Tue, 20 Feb 2007 22:34:42 +0000] rev 468
some debug messages removed
oldlocalcfg signal connect removed
unc0rr [Tue, 20 Feb 2007 21:33:49 +0000] rev 467
- Proper fix to get network byte order
- Fix some warnings
displacer [Tue, 20 Feb 2007 21:08:46 +0000] rev 466
frewetype warning is now printed to console
displacer [Tue, 20 Feb 2007 19:50:38 +0000] rev 465
chatWidget with nicks ready
displacer [Tue, 20 Feb 2007 19:00:46 +0000] rev 464
vertical size fix for chatwidget
displacer [Tue, 20 Feb 2007 18:51:05 +0000] rev 463
fixes last commit problems
displacer [Tue, 20 Feb 2007 18:40:45 +0000] rev 462
resizing and grid problems
displacer [Tue, 20 Feb 2007 17:50:59 +0000] rev 461
chatWidget with layout
unc0rr [Tue, 20 Feb 2007 17:32:25 +0000] rev 460
QTextBrowser instead of QLabel+QScrollArea
unc0rr [Tue, 20 Feb 2007 16:58:53 +0000] rev 459
Do not use SDL_Net's to/from network byte order conversion functions
unc0rr [Mon, 19 Feb 2007 20:00:55 +0000] rev 458
Fix build
unc0rr [Mon, 19 Feb 2007 17:19:05 +0000] rev 457
Don't let text file to confuse a terminal
unc0rr [Mon, 19 Feb 2007 17:09:10 +0000] rev 456
Follow standarts
displacer [Mon, 19 Feb 2007 15:31:40 +0000] rev 455
hedgehogs num bugfix for netgame
unc0rr [Sun, 18 Feb 2007 21:16:41 +0000] rev 454
Fix parachute having crosshair
displacer [Sun, 18 Feb 2007 16:57:43 +0000] rev 453
simple net cha added
displacer [Sun, 18 Feb 2007 15:28:47 +0000] rev 452
problems with widget sizes for net chat
unc0rr [Sun, 18 Feb 2007 14:43:35 +0000] rev 451
Fix regression with binds layouting
unc0rr [Sun, 18 Feb 2007 14:21:03 +0000] rev 450
Added forgotten files to build system
unc0rr [Sun, 18 Feb 2007 12:52:39 +0000] rev 449
- Fix creating net server in Windows issue
- Fix playing music
displacer [Sun, 18 Feb 2007 12:20:36 +0000] rev 448
waiting state for net Go button
unc0rr [Sat, 17 Feb 2007 21:51:33 +0000] rev 447
New net team icon
unc0rr [Thu, 15 Feb 2007 22:28:00 +0000] rev 446
Better Sync animation :)
unc0rr [Wed, 14 Feb 2007 23:26:31 +0000] rev 445
Now really proper fix
displacer [Wed, 14 Feb 2007 22:51:07 +0000] rev 444
forts mode initial state added
displacer [Wed, 14 Feb 2007 22:15:55 +0000] rev 443
fort, grave and difficulty information for net team
unc0rr [Wed, 14 Feb 2007 20:05:20 +0000] rev 442
- Fix bad fix from previous revision .)
- Update translation
unc0rr [Tue, 13 Feb 2007 21:22:00 +0000] rev 441
Fix hedgehog stopping after picking up bonus box
unc0rr [Tue, 13 Feb 2007 18:52:14 +0000] rev 440
Better local game page layout
unc0rr [Tue, 13 Feb 2007 18:16:03 +0000] rev 439
Fix bugs:
- ammocase impact
- AI counting some values
unc0rr [Mon, 12 Feb 2007 21:57:29 +0000] rev 438
Fix AI using shotgun and Desert Eagle
unc0rr [Mon, 12 Feb 2007 18:14:11 +0000] rev 437
Follow bombs and mines thrown by plane
unc0rr [Sun, 11 Feb 2007 22:10:35 +0000] rev 436
Fix runtime warning
unc0rr [Sun, 11 Feb 2007 19:57:29 +0000] rev 435
Better AI behavior
unc0rr [Sun, 11 Feb 2007 19:38:26 +0000] rev 434
Many small improvements
unc0rr [Sun, 11 Feb 2007 15:33:19 +0000] rev 433
AI thinks in separate thread
unc0rr [Sun, 11 Feb 2007 12:27:45 +0000] rev 432
Delphi mode off
unc0rr [Sun, 11 Feb 2007 11:55:38 +0000] rev 431
- Two more land templates
- Show engine error messages in net game
- Many small engine improvements
unc0rr [Sun, 11 Feb 2007 00:18:16 +0000] rev 430
Small performance optimization
unc0rr [Sun, 11 Feb 2007 00:14:42 +0000] rev 429
One more land template + some templates tuning
unc0rr [Sat, 10 Feb 2007 23:37:40 +0000] rev 428
Fix bug with unexpected jumping after use of air attack or construction tool
unc0rr [Sat, 10 Feb 2007 23:20:02 +0000] rev 427
New widgets layout on PageOptions
unc0rr [Sat, 10 Feb 2007 17:59:30 +0000] rev 426
- Enable 'norsk' theme
- Many images improvements
- Show 0.9 version
unc0rr [Sat, 10 Feb 2007 15:07:35 +0000] rev 425
- Better AI thinking behavior
- Fix segfaul + more messageboxes with HWForm as parent instead of parent being 0
unc0rr [Sat, 10 Feb 2007 13:14:41 +0000] rev 424
Disable cheat trick with hjump
unc0rr [Sat, 10 Feb 2007 12:52:14 +0000] rev 423
Better construction tool
unc0rr [Fri, 09 Feb 2007 23:55:02 +0000] rev 422
Tune pickhammer
unc0rr [Fri, 09 Feb 2007 19:38:52 +0000] rev 421
- Remake net game page
- Set svn:eol-style to 'native'
displacer [Thu, 08 Feb 2007 21:11:58 +0000] rev 420
netserver and netonnectedclient splited to different files
displacer [Thu, 08 Feb 2007 20:54:14 +0000] rev 419
virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
displacer [Thu, 08 Feb 2007 20:11:11 +0000] rev 418
update net servers when going to net page
displacer [Thu, 08 Feb 2007 20:03:03 +0000] rev 417
randomly chosen ports
displacer [Thu, 08 Feb 2007 19:03:23 +0000] rev 416
update button for udp servers list
unc0rr [Thu, 08 Feb 2007 16:29:33 +0000] rev 415
- Bind also 9th slot
- Set svn:eol-style to native
- Console hides on ` key press in russian locale
- Fix construction tool number not decreasing after use
displacer [Wed, 07 Feb 2007 23:01:32 +0000] rev 414
binded to port
displacer [Wed, 07 Feb 2007 22:59:49 +0000] rev 413
udp server detecting experimental version (added files)
displacer [Wed, 07 Feb 2007 22:54:24 +0000] rev 412
udp server detecting experimental version
unc0rr [Wed, 07 Feb 2007 22:35:41 +0000] rev 411
Increased number of construction tools in ammo case
unc0rr [Wed, 07 Feb 2007 21:49:45 +0000] rev 410
Add two files to package
unc0rr [Wed, 07 Feb 2007 21:36:55 +0000] rev 409
Construction tool
unc0rr [Wed, 07 Feb 2007 17:27:32 +0000] rev 408
Airplane can fly from right to left
displacer [Wed, 07 Feb 2007 14:11:47 +0000] rev 407
lost connection to server warning message
displacer [Wed, 07 Feb 2007 00:30:25 +0000] rev 406
segfault after endgame fixed?!
unc0rr [Tue, 06 Feb 2007 23:22:32 +0000] rev 405
One more land template
displacer [Tue, 06 Feb 2007 23:18:28 +0000] rev 404
final bugfixes :)
unc0rr [Tue, 06 Feb 2007 23:12:24 +0000] rev 403
Better templates, giving more different lands
unc0rr [Tue, 06 Feb 2007 22:54:13 +0000] rev 402
Add file to package
displacer [Tue, 06 Feb 2007 21:46:33 +0000] rev 401
some colors and network protocol fixes
unc0rr [Tue, 06 Feb 2007 21:33:19 +0000] rev 400
Ooops, forgot this :)
displacer [Tue, 06 Feb 2007 19:34:21 +0000] rev 399
more correct network hhnum
unc0rr [Tue, 06 Feb 2007 16:30:23 +0000] rev 398
Store translations in Data/Locale directory
unc0rr [Mon, 05 Feb 2007 23:34:00 +0000] rev 397
Fix net game ;)
displacer [Mon, 05 Feb 2007 23:26:00 +0000] rev 396
return after rungame
unc0rr [Mon, 05 Feb 2007 22:39:01 +0000] rev 395
- Fix net game bug
- Small cleanup
unc0rr [Mon, 05 Feb 2007 20:26:13 +0000] rev 394
- Implement hack to let ammo stores work without needed assistance of frontend
- Ammo case can now contain other weapons besides Mine Strike
unc0rr [Mon, 05 Feb 2007 19:33:24 +0000] rev 393
Update copyright information
unc0rr [Mon, 05 Feb 2007 19:20:56 +0000] rev 392
- Fix getting negative coordinates of cursor
- Fix some warnings
displacer [Sun, 04 Feb 2007 22:26:13 +0000] rev 391
some debug messages disabled
displacer [Sun, 04 Feb 2007 21:30:23 +0000] rev 390
memory leak fixed (tanks unC0Rr)
unc0rr [Sun, 04 Feb 2007 20:48:11 +0000] rev 389
Fix IPCSocket issues
displacer [Sun, 04 Feb 2007 17:00:46 +0000] rev 388
repeated start now allowed
displacer [Sun, 04 Feb 2007 16:56:39 +0000] rev 387
initial colors assign fix
unc0rr [Sun, 04 Feb 2007 15:46:52 +0000] rev 386
- Better gears placing
- One more land template
displacer [Sun, 04 Feb 2007 15:24:24 +0000] rev 385
color change in slave network client is now disabled
displacer [Sun, 04 Feb 2007 15:04:56 +0000] rev 384
adding the same command twice bug fixed for net game
displacer [Sun, 04 Feb 2007 14:35:28 +0000] rev 383
some disconnect and remove teams bugfixes
displacer [Sat, 03 Feb 2007 21:40:50 +0000] rev 382
colors changing config fully working (still need disabling in slaves)
displacer [Sat, 03 Feb 2007 12:42:38 +0000] rev 381
fix fo make things working
displacer [Sat, 03 Feb 2007 00:19:16 +0000] rev 380
small memory leak fixed
displacer [Sat, 03 Feb 2007 00:04:52 +0000] rev 379
additional error checking
displacer [Fri, 02 Feb 2007 21:04:36 +0000] rev 378
3 method ;) of predicting colors
unc0rr [Thu, 01 Feb 2007 21:42:11 +0000] rev 377
Support unicode input for chat
unc0rr [Sun, 28 Jan 2007 21:03:58 +0000] rev 376
empty ChangeLog, just to not forget to make it for future release
unc0rr [Sun, 28 Jan 2007 20:58:06 +0000] rev 375
AI works properly
unc0rr [Sun, 28 Jan 2007 16:40:04 +0000] rev 374
- UFO smokes
- Bots use grenade
displacer [Sat, 27 Jan 2007 18:33:14 +0000] rev 373
network team add can be denied by server
displacer [Sat, 27 Jan 2007 17:41:08 +0000] rev 372
network colors (alpha)
unc0rr [Sat, 27 Jan 2007 14:18:33 +0000] rev 371
integer -> LongInt
unc0rr [Sat, 27 Jan 2007 14:06:29 +0000] rev 370
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
- Calculate real angle based on direction vector
unc0rr [Fri, 26 Jan 2007 22:36:21 +0000] rev 369
AI compiles, but doesn't work
unc0rr [Fri, 26 Jan 2007 18:39:40 +0000] rev 368
Make SHA really work
unc0rr [Fri, 26 Jan 2007 18:11:03 +0000] rev 367
Check land digest
unc0rr [Fri, 26 Jan 2007 18:05:49 +0000] rev 366
Show rope
unc0rr [Fri, 26 Jan 2007 15:31:31 +0000] rev 365
- New land generator feature: islands in the sky
- Two themes with such islands
unc0rr [Wed, 24 Jan 2007 22:05:05 +0000] rev 364
- Better land generator
- Fix compilation without debug file
displacer [Wed, 24 Jan 2007 21:58:43 +0000] rev 363
more accurate selection colors for teamselect widget
displacer [Wed, 24 Jan 2007 20:00:03 +0000] rev 362
hedgehogs num modification now allowed to chief client only
unc0rr [Tue, 23 Jan 2007 22:48:08 +0000] rev 361
- Show sample line
- Load() works
unc0rr [Tue, 23 Jan 2007 21:24:18 +0000] rev 360
- Two more templates
- Fix clouds regression
- Remove Delphi from the list of compilers
- Set version to 0.9.0
unc0rr [Tue, 23 Jan 2007 18:54:09 +0000] rev 359
- New land templates
- Template editor
unc0rr [Tue, 23 Jan 2007 16:59:05 +0000] rev 358
- New Land Generator
- Some perfomance tricks
- Some typo fixes
unc0rr [Mon, 22 Jan 2007 18:32:00 +0000] rev 357
- Fix Blow Torch and Air Attack
- Use Sin values table
- Fix some warnings
displacer [Sun, 21 Jan 2007 22:27:42 +0000] rev 356
network teams hedgehogs nums modifications now working from chief client
unc0rr [Sun, 21 Jan 2007 21:31:10 +0000] rev 355
Small fixes to bring engine to life
displacer [Sun, 21 Jan 2007 21:27:07 +0000] rev 354
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer [Sun, 21 Jan 2007 20:14:49 +0000] rev 353
initial hedgehogs num fixed
displacer [Sun, 21 Jan 2007 19:53:25 +0000] rev 352
first buggy hedgehogs num net change
unc0rr [Sun, 21 Jan 2007 19:51:02 +0000] rev 351
Fixed-point arithmetics in engine.
Introduced many bugs.
Currently disabled:
- land morphing in land generator
- AI
- many minor features
Engine is nearly unusable and totally unplayable.
displacer [Thu, 18 Jan 2007 20:29:28 +0000] rev 350
more correct net disconnection
displacer [Thu, 18 Jan 2007 19:59:04 +0000] rev 349
disable widgets if we are slave network client
displacer [Wed, 17 Jan 2007 21:32:52 +0000] rev 348
equal team names huge bug fixed for multiple clients
displacer [Wed, 17 Jan 2007 19:56:51 +0000] rev 347
more correct remove net teams
unc0rr [Tue, 16 Jan 2007 22:13:58 +0000] rev 346
Another float debug
unc0rr [Tue, 16 Jan 2007 16:51:12 +0000] rev 345
Some fixes, revert debug code
unc0rr [Mon, 15 Jan 2007 23:25:44 +0000] rev 344
Get further with debug
unc0rr [Mon, 15 Jan 2007 23:03:20 +0000] rev 343
More detailed debug
unc0rr [Mon, 15 Jan 2007 22:33:40 +0000] rev 342
Rope debug stuff
unc0rr [Mon, 15 Jan 2007 21:20:36 +0000] rev 341
- Store more team specific values in HWTeam
- Use list<HWTeam> to get all teams config, nothing else
- Get rid of HWTeamTempParams
displacer [Mon, 15 Jan 2007 19:11:31 +0000] rev 340
net game image
displacer [Mon, 15 Jan 2007 18:45:07 +0000] rev 339
Run game message added, team and config info provided for net game
displacer [Sun, 14 Jan 2007 23:13:24 +0000] rev 338
multiple teams now available per host (still alpha)
unc0rr [Sun, 14 Jan 2007 21:51:17 +0000] rev 337
- Fix not debug build
- Allow multiple debug engines running simultaneously (there were problems with debug.txt)
unc0rr [Sun, 14 Jan 2007 21:17:35 +0000] rev 336
Team level at new place on team config page
displacer [Sun, 14 Jan 2007 21:10:36 +0000] rev 335
CONFIG_PARAM for storing config
displacer [Sun, 14 Jan 2007 20:46:17 +0000] rev 334
protocol changes
unc0rr [Sun, 14 Jan 2007 19:47:11 +0000] rev 333
- New team level icons
- Blue circle ammo icon to let new weapon be visible in ammo menu
displacer [Sun, 14 Jan 2007 18:45:13 +0000] rev 332
isChiefClient is now correct :)
unc0rr [Sun, 14 Jan 2007 18:32:44 +0000] rev 331
Selecting map works in net game
unc0rr [Sun, 14 Jan 2007 15:58:18 +0000] rev 330
Fix infinite loop
unc0rr [Sun, 14 Jan 2007 14:08:40 +0000] rev 329
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr [Sun, 14 Jan 2007 13:23:15 +0000] rev 328
Oops, I should be more careful
unc0rr [Sun, 14 Jan 2007 13:16:55 +0000] rev 327
Connect signal and slot directly for AddTeam event
unc0rr [Sun, 14 Jan 2007 13:10:29 +0000] rev 326
Small fixes
unc0rr [Sun, 14 Jan 2007 11:58:08 +0000] rev 325
New signals and slot for GameCFGWidget
unc0rr [Sat, 13 Jan 2007 22:32:08 +0000] rev 324
Don't show game stats in case of interrupted by command '/quit' game
displacer [Sat, 13 Jan 2007 22:12:30 +0000] rev 323
remove some old stuff
displacer [Sat, 13 Jan 2007 15:13:23 +0000] rev 322
first new widgets added to net game
unc0rr [Fri, 12 Jan 2007 16:04:45 +0000] rev 321
Oops, fix the build