Sun, 07 Nov 2010 17:01:48 +0300 Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 Fix some warnings
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 more portuguese
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 Prevent escape
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 more polish
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
Sat, 06 Nov 2010 17:56:24 -0400 2 more variables to control water rise and health loss during sudden death.
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 perform an additional check on gamestart
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 Forgot to disable these in 4116:877ecc9d9d82
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Small tweak to Nature/LandTex
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex Change icon.png too, you idiot!
Sat, 06 Nov 2010 14:05:17 +0100 Fix watermelon fragments stray pixels.
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels. Clean Nature/Landtex.svg a little
Sat, 06 Nov 2010 03:57:47 +0100 help pages for iphone
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
Fri, 05 Nov 2010 22:32:00 -0400 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 21:59:02 -0400 more portugese
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
Fri, 05 Nov 2010 19:07:17 -0400 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise. They aren't dynamic yet.
Fri, 05 Nov 2010 18:56:12 -0400 revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
Fri, 05 Nov 2010 18:10:05 -0400 and again with the polish
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
Fri, 05 Nov 2010 17:53:58 -0400 I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
Fri, 05 Nov 2010 17:31:47 -0400 polish update
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
Fri, 05 Nov 2010 17:30:53 -0400 swedish updates, new goals and such
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
Fri, 05 Nov 2010 17:27:14 -0400 This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
Fri, 05 Nov 2010 15:37:36 -0400 merge
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge
Fri, 05 Nov 2010 20:08:15 +0100 merge
Tobias Neumann <mail@tobias-neumann.eu> [Fri, 05 Nov 2010 20:08:15 +0100] rev 4133
merge
Fri, 05 Nov 2010 15:36:45 -0400 Add some more game goals. Sorry translators.
nemo [Fri, 05 Nov 2010 15:36:45 -0400] rev 4132
Add some more game goals. Sorry translators.
Fri, 05 Nov 2010 14:49:44 -0400 add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo [Fri, 05 Nov 2010 14:49:44 -0400] rev 4131
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
Fri, 05 Nov 2010 14:14:32 -0400 Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo [Fri, 05 Nov 2010 14:14:32 -0400] rev 4130
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Fri, 05 Nov 2010 13:45:06 -0400 frontend french update - still some unfinished blocks
geekshadow [Fri, 05 Nov 2010 13:45:06 -0400] rev 4129
frontend french update - still some unfinished blocks
Fri, 05 Nov 2010 13:28:53 -0400 Release custom hats into the wide wide world
nemo [Fri, 05 Nov 2010 13:28:53 -0400] rev 4128
Release custom hats into the wide wide world
Fri, 05 Nov 2010 13:16:50 -0400 scale down larger buttons to match the others
nemo [Fri, 05 Nov 2010 13:16:50 -0400] rev 4127
scale down larger buttons to match the others
Fri, 05 Nov 2010 13:16:36 -0400 updated swedish translation
henek [Fri, 05 Nov 2010 13:16:36 -0400] rev 4126
updated swedish translation
Fri, 05 Nov 2010 12:52:37 -0400 Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
nemo [Fri, 05 Nov 2010 12:52:37 -0400] rev 4125
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
Fri, 05 Nov 2010 12:33:52 -0400 update translation files
nemo [Fri, 05 Nov 2010 12:33:52 -0400] rev 4124
update translation files
Fri, 05 Nov 2010 12:32:35 -0400 New title and campaign mode images
nemo [Fri, 05 Nov 2010 12:32:35 -0400] rev 4123
New title and campaign mode images
Fri, 05 Nov 2010 11:51:56 -0400 merge
nemo [Fri, 05 Nov 2010 11:51:56 -0400] rev 4122
merge
Fri, 05 Nov 2010 16:07:39 +0100 fix issue 2 - taunts during AI turns
koda [Fri, 05 Nov 2010 16:07:39 +0100] rev 4121
fix issue #2 - taunts during AI turns
Fri, 05 Nov 2010 11:51:34 -0400 more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo [Fri, 05 Nov 2010 11:51:34 -0400] rev 4120
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Fri, 05 Nov 2010 11:06:22 -0400 Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
nemo [Fri, 05 Nov 2010 11:06:22 -0400] rev 4119
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Fri, 05 Nov 2010 09:55:58 -0400 portugese translation for opendesktop files
inu [Fri, 05 Nov 2010 09:55:58 -0400] rev 4118
portugese translation for opendesktop files
Fri, 05 Nov 2010 13:05:08 +0100 adding qm files and hwengine.desktop to .hgignore
sheepluva [Fri, 05 Nov 2010 13:05:08 +0100] rev 4117
adding qm files and hwengine.desktop to .hgignore
Fri, 05 Nov 2010 13:03:55 +0100 some changelog changes
sheepluva [Fri, 05 Nov 2010 13:03:55 +0100] rev 4116
some changelog changes
Fri, 05 Nov 2010 00:38:30 +0100 make the support page more portable
koda [Fri, 05 Nov 2010 00:38:30 +0100] rev 4115
make the support page more portable fix the respondsToSelector calls and update modes
Thu, 04 Nov 2010 18:19:28 -0400 fix copypasta
nemo [Thu, 04 Nov 2010 18:19:28 -0400] rev 4114
fix copypasta
Thu, 04 Nov 2010 22:42:56 +0100 it locale for opendesktop
koda [Thu, 04 Nov 2010 22:42:56 +0100] rev 4113
it locale for opendesktop update ios gamemodes
Thu, 04 Nov 2010 19:52:35 +0100 Oops, didn't see this one. Thanks sheepluva
Palewolf [Thu, 04 Nov 2010 19:52:35 +0100] rev 4112
Oops, didn't see this one. Thanks sheepluva
Thu, 04 Nov 2010 14:46:49 -0400 Make health machine effects impact health reset
nemo [Thu, 04 Nov 2010 14:46:49 -0400] rev 4111
Make health machine effects impact health reset
Thu, 04 Nov 2010 01:07:14 +0100 some crappy german translation, feel free to improve :P
sheepluva [Thu, 04 Nov 2010 01:07:14 +0100] rev 4110
some crappy german translation, feel free to improve :P
Thu, 04 Nov 2010 00:56:26 +0100 spanish opendesktop translations
Palewolf [Thu, 04 Nov 2010 00:56:26 +0100] rev 4109
spanish opendesktop translations
Thu, 04 Nov 2010 00:05:58 +0100 Move LandBackTex to break simmetry as nemo suggested
Palewolf [Thu, 04 Nov 2010 00:05:58 +0100] rev 4108
Move LandBackTex to break simmetry as nemo suggested Optipng new Nature's LandTex
Wed, 03 Nov 2010 18:18:16 -0400 adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
henek [Wed, 03 Nov 2010 18:18:16 -0400] rev 4107
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Fri, 05 Nov 2010 20:06:57 +0100 new maps: ShoppaKing and TrophyRace
Dragonfly [Fri, 05 Nov 2010 20:06:57 +0100] rev 4106
new maps: ShoppaKing and TrophyRace
Wed, 03 Nov 2010 22:28:55 +0100 slovak opendesktop translations
jose1711 [Wed, 03 Nov 2010 22:28:55 +0100] rev 4105
slovak opendesktop translations
Wed, 03 Nov 2010 20:16:31 +0100 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva [Wed, 03 Nov 2010 20:16:31 +0100] rev 4104
copypasta(TM) saves the day (nemo's bugfix part2)
Wed, 03 Nov 2010 15:03:24 -0400 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo [Wed, 03 Nov 2010 15:03:24 -0400] rev 4103
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
Wed, 03 Nov 2010 13:00:17 -0400 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo [Wed, 03 Nov 2010 13:00:17 -0400] rev 4102
Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo [Wed, 03 Nov 2010 12:28:44 -0400] rev 4101
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:35:24 +0100 oops
koda [Wed, 03 Nov 2010 16:35:24 +0100] rev 4100
oops
Wed, 03 Nov 2010 16:29:17 +0100 health reset mode ftw (replaces gfmines)
koda [Wed, 03 Nov 2010 16:29:17 +0100] rev 4099
health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 i give up and disable rotation on the iphone; also fix smaller compilation issues
koda [Wed, 03 Nov 2010 00:48:42 +0100] rev 4098
i give up and disable rotation on the iphone; also fix smaller compilation issues
Tue, 02 Nov 2010 10:53:38 -0400 swedish localisation for opendesktop files
henek [Tue, 02 Nov 2010 10:53:38 -0400] rev 4097
swedish localisation for opendesktop files
Tue, 02 Nov 2010 10:31:51 -0400 polish localisation for opendesktop files
szczur [Tue, 02 Nov 2010 10:31:51 -0400] rev 4096
polish localisation for opendesktop files
Tue, 02 Nov 2010 10:18:27 -0400 text tweaks
nemo [Tue, 02 Nov 2010 10:18:27 -0400] rev 4095
text tweaks
Tue, 02 Nov 2010 09:10:53 -0400 argh. typo.
nemo [Tue, 02 Nov 2010 09:10:53 -0400] rev 4094
argh. typo.
Tue, 02 Nov 2010 09:06:50 -0400 this line doesn't use WorldDx
nemo [Tue, 02 Nov 2010 09:06:50 -0400] rev 4093
this line doesn't use WorldDx
Tue, 02 Nov 2010 13:17:01 +0100 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva [Tue, 02 Nov 2010 13:17:01 +0100] rev 4092
more portal tweaks (closer exit position, cake stuff, etc)
Mon, 01 Nov 2010 19:13:00 -0400 set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
nemo [Mon, 01 Nov 2010 19:13:00 -0400] rev 4091
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
Mon, 01 Nov 2010 23:30:33 +0100 disable file association on mac for now
koda [Mon, 01 Nov 2010 23:30:33 +0100] rev 4090
disable file association on mac for now
Mon, 01 Nov 2010 18:20:50 -0400 merge
nemo [Mon, 01 Nov 2010 18:20:50 -0400] rev 4089
merge
Mon, 01 Nov 2010 18:20:17 -0400 er. needs bin/
nemo [Mon, 01 Nov 2010 18:20:17 -0400] rev 4088
er. needs bin/
Mon, 01 Nov 2010 18:19:02 -0400 add absolute path to hwengine
nemo [Mon, 01 Nov 2010 18:19:02 -0400] rev 4087
add absolute path to hwengine
Mon, 01 Nov 2010 23:13:58 +0100 New land texture for Nature theme
Palewolf [Mon, 01 Nov 2010 23:13:58 +0100] rev 4086
New land texture for Nature theme
Mon, 01 Nov 2010 18:07:36 -0400 check for subs first
nemo [Mon, 01 Nov 2010 18:07:36 -0400] rev 4085
check for subs first
Mon, 01 Nov 2010 17:58:59 -0400 Add opendesktop association of files for non-windows. NEEDS TESTING.
nemo [Mon, 01 Nov 2010 17:58:59 -0400] rev 4084
Add opendesktop association of files for non-windows. NEEDS TESTING.
Mon, 01 Nov 2010 17:12:32 -0400 Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
nemo [Mon, 01 Nov 2010 17:12:32 -0400] rev 4083
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request. Still needs the addition of the frontend code to mkdir -p in .local, copy the files, call update-mime-info and such
Mon, 01 Nov 2010 18:51:38 +0100 better support for wimpier i-devices
koda [Mon, 01 Nov 2010 18:51:38 +0100] rev 4082
better support for wimpier i-devices
Mon, 01 Nov 2010 13:02:39 -0400 shorter strings for low-resolution friendliness
szczur [Mon, 01 Nov 2010 13:02:39 -0400] rev 4081
shorter strings for low-resolution friendliness
Mon, 01 Nov 2010 11:09:04 +0100 Updated mission translations
Palewolf [Mon, 01 Nov 2010 11:09:04 +0100] rev 4080
Updated mission translations
Mon, 01 Nov 2010 00:14:15 -0400 merge
nemo [Mon, 01 Nov 2010 00:14:15 -0400] rev 4079
merge
Mon, 01 Nov 2010 04:33:54 +0100 rotation stuff for iphone now works
koda [Mon, 01 Nov 2010 04:33:54 +0100] rev 4078
rotation stuff for iphone now works
Mon, 01 Nov 2010 00:13:58 -0400 Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
nemo [Mon, 01 Nov 2010 00:13:58 -0400] rev 4077
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
Mon, 01 Nov 2010 03:05:44 +0100 we had it with you intolerant portals\!
sheepluva [Mon, 01 Nov 2010 03:05:44 +0100] rev 4076
we had it with you intolerant portals\!
Mon, 01 Nov 2010 02:47:30 +0100 also update health bars when one joins a netgame
koda [Mon, 01 Nov 2010 02:47:30 +0100] rev 4075
also update health bars when one joins a netgame
Sun, 31 Oct 2010 21:17:17 -0400 polish update
szczur [Sun, 31 Oct 2010 21:17:17 -0400] rev 4074
polish update
Sun, 31 Oct 2010 21:16:23 -0400 again w/ the swedish
henek [Sun, 31 Oct 2010 21:16:23 -0400] rev 4073
again w/ the swedish
Sun, 31 Oct 2010 21:02:59 -0400 moar swedish
henek [Sun, 31 Oct 2010 21:02:59 -0400] rev 4072
moar swedish
Sun, 31 Oct 2010 20:24:39 -0400 fix encoding and stupid file host behaviour
nemo [Sun, 31 Oct 2010 20:24:39 -0400] rev 4071
fix encoding and stupid file host behaviour
Sun, 31 Oct 2010 20:19:31 -0400 polish update, fix encoding
szczur [Sun, 31 Oct 2010 20:19:31 -0400] rev 4070
polish update, fix encoding
Sun, 31 Oct 2010 19:55:55 -0400 more swedish updates
henek [Sun, 31 Oct 2010 19:55:55 -0400] rev 4069
more swedish updates
Sun, 31 Oct 2010 23:13:00 +0100 Merged changes
Carlos Vives <glykorin@gmail.com> [Sun, 31 Oct 2010 23:13:00 +0100] rev 4068
Merged changes
Sun, 31 Oct 2010 22:57:24 +0100 Mummy hat
MeinCookie95 [Sun, 31 Oct 2010 22:57:24 +0100] rev 4067
Mummy hat
Sun, 31 Oct 2010 22:56:32 +0100 Terminator glasees hat
Robinator [Sun, 31 Oct 2010 22:56:32 +0100] rev 4066
Terminator glasees hat
Sun, 31 Oct 2010 22:56:03 +0100 Samus hat
shingo666 [Sun, 31 Oct 2010 22:56:03 +0100] rev 4065
Samus hat
Sun, 31 Oct 2010 22:55:28 +0100 Infernal horns hat
MeinCookie95 [Sun, 31 Oct 2010 22:55:28 +0100] rev 4064
Infernal horns hat
Sun, 31 Oct 2010 22:54:44 +0100 Disguise hat
Miphica [Sun, 31 Oct 2010 22:54:44 +0100] rev 4063
Disguise hat
Sun, 31 Oct 2010 22:54:10 +0100 Elvis hat
thuban [Sun, 31 Oct 2010 22:54:10 +0100] rev 4062
Elvis hat
Sun, 31 Oct 2010 22:53:43 +0100 Hats
Blayde [Sun, 31 Oct 2010 22:53:43 +0100] rev 4061
Hats
Sun, 31 Oct 2010 22:53:09 +0100 Hat
hillis [Sun, 31 Oct 2010 22:53:09 +0100] rev 4060
Hat
Sun, 31 Oct 2010 22:52:26 +0100 Hats
Lortinak [Sun, 31 Oct 2010 22:52:26 +0100] rev 4059
Hats
Sun, 31 Oct 2010 22:50:37 +0100 Hats
chujoii [Sun, 31 Oct 2010 22:50:37 +0100] rev 4058
Hats
Sun, 31 Oct 2010 22:33:44 +0100 Trophyrace scripted map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:33:44 +0100] rev 4057
Trophyrace scripted map
Sun, 31 Oct 2010 22:31:44 +0100 Sticks map
dctPL [Sun, 31 Oct 2010 22:31:44 +0100] rev 4056
Sticks map
Sun, 31 Oct 2010 17:45:34 -0400 swedish update
henek [Sun, 31 Oct 2010 17:45:34 -0400] rev 4055
swedish update
Sun, 31 Oct 2010 22:27:53 +0100 Shoppaking map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
Sun, 31 Oct 2010 22:22:25 +0100 Evil chiken fort
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
Sun, 31 Oct 2010 22:18:13 +0100 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
Sun, 31 Oct 2010 20:30:02 +0100 polish language patch
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
Sun, 31 Oct 2010 19:16:54 +0100 various portal tweaks, also: nemo's gear jiggling is back
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
Sun, 31 Oct 2010 18:28:12 +0100 fix issue 63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix issue #63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
Sun, 31 Oct 2010 18:04:21 +0100 merge
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
Sun, 31 Oct 2010 12:19:54 -0400 making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
Sun, 31 Oct 2010 00:32:41 -0400 Cancel out dX/dY to handle the invulnerability case
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
Sat, 30 Oct 2010 23:50:49 -0400 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
Sat, 30 Oct 2010 22:53:23 -0400 Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
Sat, 30 Oct 2010 22:48:05 -0400 Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
Sat, 30 Oct 2010 22:43:30 -0400 fix entity
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
Sat, 30 Oct 2010 22:04:36 -0400 don't think resurrection is beta anymore
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
Sat, 30 Oct 2010 22:03:04 -0400 text updates
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
Sun, 31 Oct 2010 02:50:15 +0100 potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
Sat, 30 Oct 2010 21:48:47 -0400 set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
Sat, 30 Oct 2010 21:39:50 -0400 make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
Sat, 30 Oct 2010 21:06:55 -0400 Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
Sun, 31 Oct 2010 18:04:02 +0100 add some phone rumbling to big explosions, airbomb and sinegun
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun really have mine timer go up to 5 seconds
Sun, 31 Oct 2010 01:20:44 +0200 translation file updates
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
Sun, 31 Oct 2010 04:16:10 +0100 can move the new ammo menu freely
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
Sun, 31 Oct 2010 01:01:11 +0200 remove the steam community group from one of the tips/hints/whatever
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
Sun, 31 Oct 2010 04:01:31 +0100 fix background for the about and saves controller
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
Sun, 31 Oct 2010 00:40:43 +0200 German translation
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
Sun, 31 Oct 2010 01:49:20 +0200 move functions called by pascal code outside controller
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
Sun, 31 Oct 2010 00:06:46 +0200 merge
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
Sat, 30 Oct 2010 23:25:41 +0200 Portal: don't port RCPlanes for now, they are too wide anyway :P
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
Sun, 31 Oct 2010 00:05:49 +0200 update pt translation
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Sat, 30 Oct 2010 21:57:54 +0200 Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Sat, 30 Oct 2010 21:43:41 +0200 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Sat, 30 Oct 2010 20:04:38 +0200 merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Sat, 30 Oct 2010 20:01:34 +0200 Resurrector: Use zombie-hat for resurrected hogs
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
Sat, 30 Oct 2010 10:58:53 -0400 clear poison on death
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Sat, 30 Oct 2010 11:31:47 +0200 A few lines were missing from spanish locale
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
Fri, 29 Oct 2010 20:35:17 -0400 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
Fri, 29 Oct 2010 20:05:19 -0400 Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
Fri, 29 Oct 2010 19:22:01 -0400 Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
Fri, 29 Oct 2010 16:31:37 -0400 This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
Fri, 29 Oct 2010 13:19:33 -0400 Avoid doing this stuff twice, even if CheckForWin is called twice
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Fri, 29 Oct 2010 09:55:29 -0400 Chinese update
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
Fri, 29 Oct 2010 09:49:29 -0400 Finnish update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
Fri, 29 Oct 2010 09:47:45 -0400 Slovakian update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
Fri, 29 Oct 2010 09:45:26 -0400 Portugese update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
Fri, 29 Oct 2010 01:28:15 +0200 fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 merge
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
Wed, 27 Oct 2010 14:23:47 +0200 one more interface trick, force max resolution possible when in fullscreen experimental3D
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
Wed, 27 Oct 2010 11:39:05 -0400 Only FollowGear for the pilot.
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 update branch with latest head, most likely breaking water color in stereo mode experimental3D
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
Fri, 29 Oct 2010 00:24:17 +0200 disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines) increase max mine timer to 5 seconds
Wed, 27 Oct 2010 00:24:03 -0400 merge
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
Wed, 27 Oct 2010 01:33:38 +0200 merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
Wed, 27 Oct 2010 01:33:25 +0200 engine: reorder GameFlags and update files, frontend and other stuff
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff ifrontend: load scheme descriptions from file and automate them a little correct order is schemes, ammo, hogs properly fix an autoreleased uiswitch
Tue, 26 Oct 2010 19:04:51 +0200 restore king mode
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Wed, 27 Oct 2010 00:04:59 +0200 Updated spanish locale
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
Wed, 27 Oct 2010 00:23:38 -0400 make napalm strike a bit less irritating
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
Mon, 25 Oct 2010 22:19:00 +0200 the ios port is also iphone compatible
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
Mon, 25 Oct 2010 17:39:50 +0200 SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
Sun, 24 Oct 2010 22:00:36 +0200 fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Sat, 23 Oct 2010 17:26:22 +0200 Added tag list for changeset 82e4a5ef18f7
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
Added tag list for changeset 82e4a5ef18f7
Sun, 24 Oct 2010 10:11:30 -0400 initialise to team count
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Sat, 23 Oct 2010 14:10:23 +0200 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Thu, 21 Oct 2010 23:12:02 +0200 Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
Thu, 21 Oct 2010 23:11:49 +0200 add a default description to the new ammomenu Hedgewars-iOS-1.1
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
Thu, 21 Oct 2010 15:40:43 -0400 Set default ready timer to 0 to see if desyncs come back.
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
Thu, 21 Oct 2010 00:45:58 +0200 my turn to merge
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
Tue, 19 Oct 2010 21:12:53 -0400 Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
Tue, 19 Oct 2010 19:47:17 -0400 merge
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
Thu, 21 Oct 2010 00:41:41 +0200 some more memory opt
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
Tue, 19 Oct 2010 23:58:27 +0200 use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 ios version bump and other minor things
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
Sun, 17 Oct 2010 17:47:07 +0200 add name, caption and description to the new ammomenu
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
Sat, 16 Oct 2010 19:01:11 +0200 updated PT locale
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
Sat, 16 Oct 2010 18:53:56 +0200 goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
Sat, 16 Oct 2010 18:35:28 +0200 fix some glitches
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
Fri, 15 Oct 2010 01:10:59 +0200 optimizations to new ammomenu and overlay
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
Thu, 14 Oct 2010 22:01:33 +0200 less warning, no rotation glitch, more comments
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Thu, 14 Oct 2010 16:01:43 +0200 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description, add doStepHedgehogMoving while resurrecting
Tue, 19 Oct 2010 19:46:43 -0400 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
Wed, 13 Oct 2010 00:57:20 +0200 i fix up the new ammo menu finally
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
Wed, 13 Oct 2010 00:01:37 +0200 (none)
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
Tue, 12 Oct 2010 05:06:30 +0200 minor stuff
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
Mon, 11 Oct 2010 16:56:00 -0400 set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Mon, 11 Oct 2010 16:28:54 -0400 Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 16:23:36 -0400 Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
Mon, 11 Oct 2010 15:47:40 -0400 Extend the >0 / amNothing check
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
Mon, 11 Oct 2010 21:45:25 +0200 merge
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
Mon, 11 Oct 2010 14:55:13 -0400 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Mon, 11 Oct 2010 20:47:17 +0200 Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Mon, 11 Oct 2010 20:34:21 +0200 New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
Mon, 11 Oct 2010 21:41:24 +0400 Add debug message about # cmd
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
Mon, 11 Oct 2010 12:37:42 -0400 Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
Mon, 11 Oct 2010 12:13:06 -0400 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 11:36:47 -0400 Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
Mon, 11 Oct 2010 00:15:01 -0400 update some numerus forms for english
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
Sun, 10 Oct 2010 23:41:24 -0400 restore the delay between shots
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
Sun, 10 Oct 2010 22:18:38 -0400 Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
Sun, 10 Oct 2010 21:43:22 -0400 You win fillammostore
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
Sun, 10 Oct 2010 21:14:58 -0400 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
Sun, 10 Oct 2010 20:34:48 -0400 Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
Mon, 11 Oct 2010 03:28:15 +0200 moved some utilities to a separate column with round buttons
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
Sun, 10 Oct 2010 20:16:17 -0400 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Mon, 11 Oct 2010 00:08:48 +0200 split the flag tableview in worldwide and community
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
Sun, 10 Oct 2010 16:51:40 -0400 Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
Sun, 10 Oct 2010 22:32:01 +0200 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 21:32:18 +0400 Some screwing around in try to fix space leak. No luck yet.
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
Sun, 10 Oct 2010 12:53:16 -0400 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 10 Oct 2010 12:32:12 -0400 Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
Sun, 10 Oct 2010 12:22:57 -0400 forgot the mapping
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Sun, 10 Oct 2010 17:13:20 +0200 Tank fort
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
Sun, 10 Oct 2010 03:16:25 +0200 integrate nicely with external display
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 some optimizations to drawing and fetching data of new ammomenu
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:01:47 +0200 merge
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
Fri, 08 Oct 2010 22:46:05 +0400 Some optimizations
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
Fri, 08 Oct 2010 17:47:00 +0200 fix issue 24 and issue 81
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix issue #24 and issue 81
Thu, 07 Oct 2010 16:02:28 -0400 bug #83 - move test of disabled land objects into AddObjects
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
Sat, 09 Oct 2010 18:00:53 +0200 made the new menu toggable
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
Wed, 06 Oct 2010 20:21:20 -0400 merge
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
Sat, 09 Oct 2010 05:57:46 +0200 polishing the cocoa ammomenu a little, still requires work
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
Wed, 06 Oct 2010 22:36:41 +0200 Engine:
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine: * Temporary fix to log file writing when running from command line (standalone demo/savegame playback) Frontend: * Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
Wed, 06 Oct 2010 20:20:54 -0400 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
Thu, 07 Oct 2010 02:16:29 +0200 remove a useless field from weaponfile format
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format added some properties and memory checks use a notification instead of delegation for starting the game
Wed, 06 Oct 2010 15:37:56 -0400 Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
Thu, 07 Oct 2010 02:03:01 +0200 move all mobile-related functions in their own module, provides a structure for future mobile ports
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 06 Oct 2010 14:40:32 -0400 strip CRLF
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
Wed, 06 Oct 2010 02:31:04 +0200 use dynamic data from engine instead of using hardcoded values
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 14:03:59 -0400 Missing file extensions for icons was screwing up Qt 4.7
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
Mon, 04 Oct 2010 00:00:42 +0200 WIP for an objc ammomenu implementation
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames) added the patch for compiling SDL
Sat, 02 Oct 2010 04:23:32 +0200 iPad Video Out support (+less warnings +code update for latest SDL)
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
Fri, 01 Oct 2010 13:56:11 -0400 Hungarian locale
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
Thu, 30 Sep 2010 22:31:38 +0200 updated lua loading in the ifrontend and also fixed masked maps
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
Thu, 30 Sep 2010 18:38:45 +0200 Engine/Frontend:
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend: * Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
Thu, 30 Sep 2010 11:50:32 -0400 Update translations, add a hungarian stub for edge_hog who is volunteering
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
Thu, 30 Sep 2010 01:34:12 +0200 playing a bit with colors
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
Wed, 29 Sep 2010 23:50:46 +0200 implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher) new save button from Tiy other minor stuff
Wed, 29 Sep 2010 16:16:25 -0400 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
Mon, 27 Sep 2010 15:40:20 +0200 Engine:
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine: * Write log files to different files in a new sub directory depending on "game mode"
Mon, 27 Sep 2010 04:58:26 +0200 merge
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
Mon, 27 Sep 2010 04:58:15 +0200 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path) remove nsstringextra and implement raw dump when needed
Mon, 27 Sep 2010 01:51:12 +0200 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 19:06:59 -0400 remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Sun, 26 Sep 2010 16:28:04 -0400 Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Sun, 26 Sep 2010 15:40:59 -0400 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
Sun, 26 Sep 2010 17:02:44 +0200 enable Lua for iOS (hooks for frontend to be done)
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
Sun, 26 Sep 2010 03:41:30 +0200 merge
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
Sun, 26 Sep 2010 03:41:08 +0200 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 pimp-my-savagame-table
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 have Saves restart net when loaded, also resumes music
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music fix saving on hwmobile
Sat, 25 Sep 2010 23:01:52 +0400 Show database errors in stderr
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 slight shading adjustment
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 merge
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
Thu, 23 Sep 2010 01:29:20 +0200 implemented reloading savefiles
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 captions are scaled down when they're bigger than screen
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine: * (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested) * Renamed GearGetMessage() to GetGearMessage()
Wed, 22 Sep 2010 23:46:38 +0200 compilation bugfix and scaling down textures when bigger than screen
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine: * Made all gear message flag names consistent with other flags (removed the underscore)
Wed, 22 Sep 2010 02:22:15 +0200 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine: * New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
Wed, 22 Sep 2010 01:10:20 +0200 initial support for savegames
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 silly error about Island theme removal Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
Sun, 19 Sep 2010 18:34:40 +0200 Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 update version numbers
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 merge
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
Sun, 19 Sep 2010 04:12:03 +0200 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite) add the check for max 6 teams
Sun, 19 Sep 2010 02:25:31 +0200 rework the AI level selection
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Sat, 18 Sep 2010 21:30:36 +0200 Updated Swedish locale
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
Sat, 18 Sep 2010 19:02:55 +0200 fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
Sat, 18 Sep 2010 19:02:09 +0200 fix the British voicepack and add to Mercurial the sounds used in the mobile version
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
Sat, 18 Sep 2010 12:35:58 +0200 Frontend:
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend: * Changed team color handling to use red as first color and make it easier to add more colors in the future
Sat, 18 Sep 2010 01:50:29 +0200 added forgotten images, removed support for CJK fonts (saving 13 MB)
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 aaaand use the right name
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 inu adds a few more random teams
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 Frontend:
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend: * Disabled frontend's hog count for now to fix issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Tue, 14 Sep 2010 22:13:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend: * Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
Tue, 14 Sep 2010 21:07:06 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend: * Added small icons to theme selection as well (open for discussion - like it or not?)
Tue, 14 Sep 2010 19:06:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend: * Small changes to main menu tips
Tue, 14 Sep 2010 18:43:14 +0200 Merge
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
Tue, 14 Sep 2010 12:17:39 -0400 Revert accidental commit of inu's stretching of this column
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend: * Removed grid lines from room list * Added map icons to room list and map selection (for easier identifying; have to be drawn) * Removed multi row selection from room list
Tue, 14 Sep 2010 17:42:51 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend: * Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
Tue, 14 Sep 2010 13:45:19 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine: * Added clan colored boxes to death animations
Tue, 14 Sep 2010 13:05:49 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine: * Updated the crosshair and made it look less "blocky"
Tue, 14 Sep 2010 00:17:22 -0400 updated pt
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
Mon, 13 Sep 2010 21:59:49 -0400 typo and fill in "translation" for an empty english stub
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 more fixing of indentation
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 resized splash (to fit 512 tex limit)
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 updated engine text
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 Fix kamikaze portal loop
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
Sun, 12 Sep 2010 23:43:20 +0200 Sounds:
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds: * Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket * Replaced existing sounds: Baseball bat, Rope
Sun, 12 Sep 2010 17:38:14 -0400 This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
Sun, 12 Sep 2010 20:43:11 +0200 Fix wrong sized, wrong colored Splash.png in Art theme
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
Fri, 10 Sep 2010 20:46:19 +0200 Engine:
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine: * Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged * Renamed script call: OnResurrect is now called OnGearResurrect * Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
Fri, 10 Sep 2010 16:42:11 +0200 Engine:
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine: * Tiny adjustment to improve AI's Watermelon Bomb accuracy Graphics: * New flame graphics * Fixed mirrored earth in the mirrored fort graphic
Thu, 09 Sep 2010 23:13:11 -0400 Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
Thu, 09 Sep 2010 14:16:44 -0400 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Wed, 08 Sep 2010 19:01:11 -0400 Probably fix missing hats.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
Wed, 08 Sep 2010 18:18:01 -0400 Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
Wed, 08 Sep 2010 17:34:18 -0400 Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly. Here's hoping I'm checking the hint correctly now.
Tue, 07 Sep 2010 22:28:33 -0400 Minor text changes
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
Mon, 06 Sep 2010 18:36:50 -0400 Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
Mon, 06 Sep 2010 18:23:26 -0400 Didn't notice Tiy sneak some images in
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
Mon, 06 Sep 2010 23:14:12 +0100 Underwater updates and fixes by Palewolf
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
Mon, 06 Sep 2010 18:22:48 -0400 Fix selection while in UFO
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon. NEEDS TESTING. Also disable cheese in pro, remove some unused vars.
Mon, 06 Sep 2010 20:40:58 +0100 New compost music from HG
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
Mon, 06 Sep 2010 21:09:58 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend: * Removed rest of the test code I left in... *hides*
Mon, 06 Sep 2010 15:53:24 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend: * Added some more main menu tips
Sun, 05 Sep 2010 11:26:17 -0400 Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 gfAISurvival: fix issue when cpu cannot find new place to spawn
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
Sat, 04 Sep 2010 16:24:11 +0200 Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
Sat, 04 Sep 2010 16:24:00 +0200 headers ftw, also right project file Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
Sat, 04 Sep 2010 15:49:34 +0200 Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
Sat, 04 Sep 2010 03:26:19 +0200 merge
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
Sat, 04 Sep 2010 03:09:16 +0200 Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
Sat, 04 Sep 2010 02:09:24 +0200 typos, reduced sound size and last minute fixes
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 21:01:00 -0400 updated translation
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
Fri, 03 Sep 2010 02:03:44 +0200 also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
Fri, 03 Sep 2010 01:54:29 +0200 *patch by arrom: fix installation of fort images
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images *patch by arrom: remove the need of qm translation files *ifrontend: don't use spaces
Fri, 03 Sep 2010 01:41:51 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine: * Fixed Hammer executing its init code each step
Fri, 03 Sep 2010 01:26:58 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine: * Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
Thu, 02 Sep 2010 19:22:37 -0400 Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
Fri, 03 Sep 2010 00:31:13 +0200 add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
Fri, 03 Sep 2010 00:01:04 +0200 merge
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
Thu, 02 Sep 2010 23:44:35 +0200 a little more intuitive team editing
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
Thu, 02 Sep 2010 23:03:10 +0200 Frontend: improve statsPage (clean up translation strings)
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
Thu, 02 Sep 2010 22:37:24 +0200 discrimination between ai and humans
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
Thu, 02 Sep 2010 21:55:11 +0100 Fixed Sky files
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
Thu, 02 Sep 2010 21:49:36 +0400 use built-in method QString::isEmpty()
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
Thu, 02 Sep 2010 19:21:41 +0200 Engine:
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine: * Enabled zoom in ready time
Thu, 02 Sep 2010 17:55:37 +0100 Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
Thu, 02 Sep 2010 17:30:38 +0100 another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
Thu, 02 Sep 2010 17:21:53 +0100 Completely rework sheep theme
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
Thu, 02 Sep 2010 20:19:27 +0400 zero span is undefined, use -1 instead
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
Thu, 02 Sep 2010 14:12:02 +0200 Locales:
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales: * Updated en.txt
Thu, 02 Sep 2010 12:49:12 +0100 Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
Thu, 02 Sep 2010 12:45:22 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
Thu, 02 Sep 2010 01:49:16 +0200 remove now useless toggle, add ai team
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
Wed, 01 Sep 2010 19:31:32 -0400 Fix for issue #20
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
Fix for issue #20
Thu, 02 Sep 2010 12:43:46 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 Engine:
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine: * Changed ready time's message to include the team name and show as a gamestate message * Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
Wed, 01 Sep 2010 18:06:52 +0200 Engine:
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine: * Changed ready time's voicepack sounds
Wed, 01 Sep 2010 17:42:56 +0200 Engine:
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine: * Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack) * Ammo menu keybind stops ready timer now.
Wed, 01 Sep 2010 13:03:43 +0200 Engine:
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine: * Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
Wed, 01 Sep 2010 22:15:23 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 Updated some stats graphics
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 o0 merge
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 help page for lobby
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 added a smaller version of forts, fixed a couple of regressions
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 adds prettier after-game statistics page with more stats
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 about page done
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
Mon, 30 Aug 2010 15:24:49 +0200 Improves room list with filter for state/rules/weapons and general search
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 merge
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
Sun, 29 Aug 2010 16:48:20 +0200 Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage) + sending to frontend
Sun, 29 Aug 2010 16:55:27 +0200 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
Thu, 26 Aug 2010 22:41:36 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
Thu, 26 Aug 2010 22:38:25 +0200 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
Thu, 26 Aug 2010 14:46:30 +0100 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
Wed, 25 Aug 2010 21:06:34 +0100 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
Wed, 25 Aug 2010 01:30:25 +0200 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
Tue, 24 Aug 2010 13:24:37 +0200 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
Tue, 24 Aug 2010 01:19:17 +0200 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
Tue, 24 Aug 2010 01:17:24 +0200 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
Mon, 23 Aug 2010 19:06:34 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
Mon, 23 Aug 2010 17:53:02 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
Mon, 23 Aug 2010 16:29:12 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
Mon, 23 Aug 2010 13:58:46 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
Mon, 23 Aug 2010 12:53:00 +0200 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
Mon, 23 Aug 2010 00:46:06 +0200 small update for the about page
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 Engine:
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine: * Added fire trails Graphics: * Added new flame sprites by Aki (for testing)
Sat, 21 Aug 2010 22:54:43 +0200 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 Engine:
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
Sat, 21 Aug 2010 17:19:52 +0200 Fixed gamepad/joystick axes using SDL 1.2
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 Some more that were not native
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 bleah
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
Fri, 20 Aug 2010 17:41:59 +0200 Misc:
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc: * Trying to fix linebreak mess
Fri, 20 Aug 2010 11:52:08 -0400 Convert from dos
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 Flag for AI survival mode
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 merge
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
Mon, 16 Aug 2010 18:43:32 +0400 Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 ...
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
Sat, 14 Aug 2010 02:10:27 +0200 disable AI teleport
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
Fri, 13 Aug 2010 02:44:44 +0200 better to do that in this way
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
Thu, 12 Aug 2010 23:15:11 +0200 Engine:
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine: * Added script access to current zoom level
Fri, 13 Aug 2010 13:42:18 -0400 Remove Thumbs.db, reduce file sizes
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 * SpawnCustomCrateAt procedure + lua bindings
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 oh yeah. And merge again, I always forget to update first
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 Remove random placement of health crate, looks like LUA random function may not be synced over network.
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 Engine:
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine: * Added a script function to spawn health crates (burp)
Fri, 06 Aug 2010 11:53:28 +0200 Frontend:
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend: * Adjusted Sticky Mine loadout to latest changes.
Fri, 06 Aug 2010 11:45:20 +0200 Engine:
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine: * Adjusted Piano Strike to a maximum of 5 bumps with longer flight time. * It's now possible to throw two sticky mines per ammo.
Wed, 04 Aug 2010 17:30:24 +0100 Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 FlightJoust Map, needs updating
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 Engine:
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine: * Added Lua's table module
Wed, 04 Aug 2010 16:54:15 +0200 Engine:
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine: * Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
Wed, 04 Aug 2010 15:57:27 +0200 Engine:
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine: * Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
Tue, 03 Aug 2010 17:47:37 +0100 Update stage theme icon
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 Engine:
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine: * Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health. * Updated the pickhammer to spawn dust.
Sat, 07 Aug 2010 23:04:43 -0400 Polish translation update
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 Ammo menu graphics for hammer weapon
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 Engine:
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets
Tue, 03 Aug 2010 12:52:21 +0100 One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 Various mine graphics
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 Engine:
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine: * Rewrote sticky mine code including simple orientation adjustment Frontend: * Skinned slider control
Tue, 03 Aug 2010 01:33:20 +0200 Engine:
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine: * Added modifications to Limburger, Poison Cloud and Sticky Mine
Tue, 03 Aug 2010 00:36:36 +0200 Engine:
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine: * Added a poison cloud effect to Limburger's explosion
Mon, 02 Aug 2010 23:15:34 +0200 merge
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
Mon, 02 Aug 2010 18:19:55 +0200 Engine:
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine: * Added sticky mines (still missing proper alignment once sticky) Frontend: * Added sticky mines
Mon, 02 Aug 2010 18:13:29 +0200 clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 resize checkbox
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 Engine:
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine: * Adjusted Piano Strike's notes
Mon, 02 Aug 2010 23:13:12 +0200 completing the ifrontend interface...
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 Engine:
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine: * Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?) Graphics: * Removed the Underwater chunk as it's 100% transparent anyway CMake: * Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
Mon, 02 Aug 2010 00:55:24 +0200 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 merge
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
Sun, 01 Aug 2010 17:58:09 +0200 rewrite portions of some uiviewcontrollers
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 Graphics:
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics: * Added chunk graphics for most themes
Sun, 01 Aug 2010 09:17:59 -0400 Let's try this instead.
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 rename two rendering methods and performe some interface tricks about fullscreen experimental3D
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
Sat, 31 Jul 2010 11:24:53 +0200 remove trailing spaces from end of line
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 Engine: experimental3D
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
Sat, 31 Jul 2010 10:52:43 +0200 reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
Sat, 31 Jul 2010 10:42:40 +0200 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
Mon, 02 Aug 2010 12:24:06 +0200 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
Fri, 30 Jul 2010 19:56:28 +0200 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
Sat, 31 Jul 2010 10:53:54 +0200 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
Fri, 30 Jul 2010 18:20:42 +0200 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
Fri, 30 Jul 2010 13:36:03 +0200 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
Fri, 30 Jul 2010 12:07:30 -0400 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
Thu, 29 Jul 2010 18:31:48 -0400 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
Thu, 29 Jul 2010 13:43:57 +0200 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
Mon, 26 Jul 2010 13:05:07 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
(0) -3000 -1000 -480 +480 +1000 +3000 +10000 tip