hedgewars/hwengine.pas
Fri, 09 Sep 2011 15:36:30 +0200 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 09 Sep 2011 03:04:15 +0200 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
Fri, 09 Sep 2011 00:22:48 +0200 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Fri, 02 Sep 2011 01:19:37 -0400 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 02 Sep 2011 09:04:11 +0400 unc0rr Why so serious
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Thu, 01 Sep 2011 17:49:27 +0200 Xeli Changed SDL_PollEvent to SDL_PeepEvents
Fri, 26 Aug 2011 16:16:27 -0400 nemo Use frontend value for fullscreening.
Thu, 25 Aug 2011 18:08:44 +0200 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
Tue, 23 Aug 2011 16:37:57 -0400 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:12:45 -0400 nemo don't override user defined size when resizing
Tue, 23 Aug 2011 12:53:47 +0200 koda enable window resizing (tested only on linux) - fix issue 103
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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