Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 21:13:49 +0100] rev 14304
Touch: Parse pause command when tapping pause button instead of toggling pause directly
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 21:10:33 +0100] rev 14303
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 20:40:25 +0100] rev 14302
Touch: Remove pause button in net games
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 19:10:08 +0100] rev 14301
Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 18:03:39 +0100] rev 14300
Touch: Fix chat rendered on top of turn timer
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 17:59:27 +0100] rev 14299
Add status indicators (low grav / extra dmg) in touch interface
unC0Rr [Mon, 26 Nov 2018 14:48:38 +0100] rev 14298
Pass opengl context to engine
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 14:31:36 +0100] rev 14297
Lua API: Change PLATFORM to INTERFACE
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 01:13:10 +0100] rev 14296
Highlander: Fix hogs receiving air strikes in maps with border
alfadur [Mon, 26 Nov 2018 02:50:54 +0300] rev 14295
add hwphysics to engine
unc0rr [Sun, 25 Nov 2018 22:32:49 +0100] rev 14294
Add advance_simulation() function to engine lib, some WIP on frontend
alfadur [Sun, 25 Nov 2018 05:52:06 +0300] rev 14293
add gfx setup ffi
Wuzzy <Wuzzy2@mail.ru> [Sun, 25 Nov 2018 00:23:32 +0100] rev 14292
Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
unc0rr [Sat, 24 Nov 2018 23:54:32 +0100] rev 14291
Format team.* code
unc0rr [Sat, 24 Nov 2018 23:51:45 +0100] rev 14290
Prepare to have possibility to pass opengl context to engine
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Nov 2018 21:57:01 +0100] rev 14289
Remove OFFICIAL_SERVER-only dependencies from INSTALL.md
unc0rr [Sat, 24 Nov 2018 19:08:52 +0100] rev 14288
Fix build
unC0Rr [Sat, 24 Nov 2018 20:55:42 +0300] rev 14287
Cut dependency on yaml for non-official server builds
nemo [Fri, 23 Nov 2018 21:38:34 -0500] rev 14286
topY too
nemo [Fri, 23 Nov 2018 16:38:47 -0500] rev 14285
these need casting too, but overall switching type is a win.
nemo [Fri, 23 Nov 2018 16:20:55 -0500] rev 14284
more uninitialised values
nemo [Fri, 23 Nov 2018 16:03:10 -0500] rev 14283
uninitialised values
nemo [Fri, 23 Nov 2018 15:54:23 -0500] rev 14282
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
unc0rr [Fri, 23 Nov 2018 21:22:26 +0100] rev 14281
Fix weWrap camera in pas2c (and if applies, 32 bit fpc)