QTfrontend/team.cpp
Mon, 05 Nov 2012 23:03:01 +0400 unc0rr - Load teams via physfs physfslayer
Wed, 27 Jun 2012 13:47:42 -0400 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Sun, 17 Jun 2012 14:13:19 +0400 unc0rr This should fix default hogs names in network game
Mon, 28 May 2012 22:42:59 +0400 unc0rr Fix a bug with wrong state of teams list when color isn't changed manually
Mon, 28 May 2012 00:44:51 +0400 unc0rr Fix a remote crasher
Mon, 28 May 2012 00:43:36 +0400 unc0rr Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Sun, 29 Apr 2012 14:00:35 +0200 sheepluva * make HatModel update automatically (also renamed class and files)
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
less more (0) -15 tip