unc0rr [Sun, 14 Jan 2007 15:58:18 +0000] rev 330
Fix infinite loop
unc0rr [Sun, 14 Jan 2007 14:08:40 +0000] rev 329
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr [Sun, 14 Jan 2007 13:23:15 +0000] rev 328
Oops, I should be more careful
unc0rr [Sun, 14 Jan 2007 13:16:55 +0000] rev 327
Connect signal and slot directly for AddTeam event
unc0rr [Sun, 14 Jan 2007 13:10:29 +0000] rev 326
Small fixes
unc0rr [Sun, 14 Jan 2007 11:58:08 +0000] rev 325
New signals and slot for GameCFGWidget
unc0rr [Sat, 13 Jan 2007 22:32:08 +0000] rev 324
Don't show game stats in case of interrupted by command '/quit' game
displacer [Sat, 13 Jan 2007 22:12:30 +0000] rev 323
remove some old stuff
displacer [Sat, 13 Jan 2007 15:13:23 +0000] rev 322
first new widgets added to net game
unc0rr [Fri, 12 Jan 2007 16:04:45 +0000] rev 321
Oops, fix the build
unc0rr [Fri, 12 Jan 2007 15:23:16 +0000] rev 320
- HWMapContainer sets and stores the theme
- Fix indefinite loop when seed has zero length
- Slots to set config options to GameCFGWidget
displacer [Thu, 11 Jan 2007 23:29:57 +0000] rev 319
some changes
unc0rr [Thu, 11 Jan 2007 23:19:18 +0000] rev 318
Game config commands are generated by GameCFGWidget
displacer [Thu, 11 Jan 2007 22:04:08 +0000] rev 317
start all clients
unc0rr [Thu, 11 Jan 2007 20:45:59 +0000] rev 316
Calculate land digest
displacer [Wed, 10 Jan 2007 23:24:55 +0000] rev 315
client/server net pre-alpha
displacer [Wed, 10 Jan 2007 23:21:05 +0000] rev 314
client/server net pre-alpha
unc0rr [Mon, 08 Jan 2007 21:44:57 +0000] rev 313
Update some translations
unc0rr [Mon, 08 Jan 2007 20:51:22 +0000] rev 312
Use new parameters, small protocol change
unc0rr [Mon, 08 Jan 2007 18:21:40 +0000] rev 311
- Limit list of teams in game with 200 px
- 'New team@ button in teams selecting widget
- New game options, not yet used
unc0rr [Sun, 07 Jan 2007 22:54:08 +0000] rev 310
Fix for middle column not being growing in width
unc0rr [Sun, 07 Jan 2007 17:48:18 +0000] rev 309
Forgot these files
unc0rr [Sun, 07 Jan 2007 16:53:16 +0000] rev 308
Release mouse when keyboard focus lost
unc0rr [Thu, 04 Jan 2007 18:54:24 +0000] rev 307
More statistics
unc0rr [Thu, 04 Jan 2007 16:27:45 +0000] rev 306
- Better blowtorch
- Round statistics (only show winner now)
unc0rr [Tue, 19 Dec 2006 17:20:14 +0000] rev 305
Better blowtorch
unc0rr [Sun, 17 Dec 2006 20:50:49 +0000] rev 304
Attack angle constraints
unc0rr [Sun, 17 Dec 2006 18:40:04 +0000] rev 303
Now blow torch angle can be changed during blowing :)
unc0rr [Sun, 17 Dec 2006 17:55:41 +0000] rev 302
First implementation of Blow Torch
unc0rr [Fri, 15 Dec 2006 12:48:40 +0000] rev 301
Use QSettings to storing config
unc0rr [Thu, 14 Dec 2006 20:06:46 +0000] rev 300
Simplify hedgehogs physics code, make it better
unc0rr [Sun, 10 Dec 2006 21:31:45 +0000] rev 299
Allow pause when wathing demos
unc0rr [Sun, 10 Dec 2006 19:30:16 +0000] rev 298
Render FPS value to its own surface one time a second
unc0rr [Sun, 10 Dec 2006 18:57:05 +0000] rev 297
'Show FPS' and 'FPS limit' options
unc0rr [Sun, 10 Dec 2006 18:13:10 +0000] rev 296
Implemented FPS limit and show/hide FPS value
unc0rr [Sun, 10 Dec 2006 15:55:53 +0000] rev 295
- Implement ammo cases
- Small fixes
unc0rr [Sun, 10 Dec 2006 12:09:32 +0000] rev 294
Current hedgehog is on top of others in Z-order
unc0rr [Sat, 09 Dec 2006 19:47:31 +0000] rev 293
Some Z-ordering
unc0rr [Sat, 09 Dec 2006 18:10:43 +0000] rev 292
Hedgehogs names are drawn where the hedgehogs are
displacer [Fri, 08 Dec 2006 21:14:52 +0000] rev 291
automatic assign of game server TCP port
unc0rr [Thu, 07 Dec 2006 21:24:58 +0000] rev 290
- Further work on stack of pages
- Visible net game button ;)
unc0rr [Thu, 07 Dec 2006 17:04:55 +0000] rev 289
Stacked walking trough pages
unc0rr [Tue, 05 Dec 2006 17:27:27 +0000] rev 288
Ammo schemes and ammo stores support in engine
unc0rr [Thu, 30 Nov 2006 22:36:07 +0000] rev 287
Fix music loading path
unc0rr [Thu, 30 Nov 2006 16:44:42 +0000] rev 286
Fix problems when deleting ammo
unc0rr [Wed, 29 Nov 2006 20:33:07 +0000] rev 285
Mine Strike weapon
unc0rr [Wed, 29 Nov 2006 15:47:32 +0000] rev 284
Let mouse cursor be closer to screen edges
unc0rr [Tue, 28 Nov 2006 18:22:03 +0000] rev 283
Airplane sprite
unc0rr [Tue, 28 Nov 2006 17:14:39 +0000] rev 282
- Pickhammer sound
unc0rr [Mon, 27 Nov 2006 17:29:08 +0000] rev 281
Pause support (mouse cursor is released when the game is paused)
unc0rr [Sun, 26 Nov 2006 21:19:24 +0000] rev 280
Watchdog for bots to prevent them from being stacked by bugs of engine physics
unc0rr [Sun, 26 Nov 2006 20:33:46 +0000] rev 279
Less complex theme.cfg format ;) Information about image dimensions is obtained from image
unc0rr [Sun, 26 Nov 2006 18:15:31 +0000] rev 278
Some new ammo icons from daniil
displacer [Sat, 25 Nov 2006 17:08:39 +0000] rev 277
rollback to main.cpp.in
unc0rr [Sat, 25 Nov 2006 14:56:01 +0000] rev 276
Fix for path truncating bug
unc0rr [Sat, 25 Nov 2006 12:45:18 +0000] rev 275
Don't configure main.cpp, just hwconsts.h
displacer [Sat, 25 Nov 2006 11:56:37 +0000] rev 274
data dir initial check (test for wrong installation)
unc0rr [Sat, 25 Nov 2006 10:43:54 +0000] rev 273
Add installation manual
unc0rr [Fri, 24 Nov 2006 19:36:24 +0000] rev 272
Ignore hwconsts.h
unc0rr [Fri, 24 Nov 2006 19:33:43 +0000] rev 271
Protocol version sets in CMake
unc0rr [Thu, 23 Nov 2006 22:27:47 +0000] rev 270
Ignore main.cpp
unc0rr [Thu, 23 Nov 2006 22:26:35 +0000] rev 269
Unneeded file
unc0rr [Thu, 23 Nov 2006 22:09:35 +0000] rev 268
Hedgewars is now 0.8.1
unc0rr [Thu, 23 Nov 2006 21:51:47 +0000] rev 267
Engine gets Data path from frontend
displacer [Thu, 23 Nov 2006 21:33:22 +0000] rev 266
one else fix
displacer [Thu, 23 Nov 2006 21:03:11 +0000] rev 265
DATADIR fixed
unc0rr [Thu, 23 Nov 2006 21:03:05 +0000] rev 264
Add AirAttack icon to ammo menu
unc0rr [Thu, 23 Nov 2006 20:10:42 +0000] rev 263
- Health tags over drowned hedgehogs
- Air Attack weapon
displacer [Thu, 23 Nov 2006 19:48:39 +0000] rev 262
fixed absent DATA_INSTALL_DIR
displacer [Thu, 23 Nov 2006 18:54:18 +0000] rev 261
data dir added (for linux distros)
unc0rr [Tue, 21 Nov 2006 17:44:02 +0000] rev 260
Minimal QT 4 version supported is 4.2.0
displacer [Tue, 21 Nov 2006 17:03:03 +0000] rev 259
some cosmetic changes
unc0rr [Tue, 21 Nov 2006 16:56:36 +0000] rev 258
oops
unc0rr [Tue, 21 Nov 2006 16:54:58 +0000] rev 257
Updated README.txt
displacer [Tue, 21 Nov 2006 16:50:09 +0000] rev 256
noexecutestack object files generation fixed
unc0rr [Sun, 19 Nov 2006 16:10:37 +0000] rev 255
Fix selecting 2nd ammo in slot %-\
displacer [Sun, 19 Nov 2006 14:36:13 +0000] rev 254
Special thanks size fixed with large font on linux (workaround)
displacer [Sun, 19 Nov 2006 14:11:02 +0000] rev 253
fixed: choose map for simple game is working now
unc0rr [Sun, 19 Nov 2006 12:29:58 +0000] rev 252
Some options for 0.8 release
unc0rr [Sun, 19 Nov 2006 12:23:02 +0000] rev 251
Add translation
unc0rr [Sun, 19 Nov 2006 12:11:28 +0000] rev 250
Fix weird bots behavior on low fps
displacer [Sat, 18 Nov 2006 23:48:24 +0000] rev 249
map choose from files added
unc0rr [Sat, 18 Nov 2006 18:17:03 +0000] rev 248
Place QLabel with developers info on the QScrollArea
unc0rr [Sat, 18 Nov 2006 14:47:50 +0000] rev 247
- Fix infinite loop when selecting weapon with ammo menu
- Play demo with doubleclick
- Fix saving team binds :)
unc0rr [Fri, 17 Nov 2006 13:36:58 +0000] rev 246
Fix compile :)
unc0rr [Thu, 16 Nov 2006 22:01:51 +0000] rev 245
Make teams config file name be team name
unc0rr [Wed, 15 Nov 2006 21:53:50 +0000] rev 244
- Fix crosshair position
- Better looking teams select widget
unc0rr [Wed, 15 Nov 2006 19:41:50 +0000] rev 243
Add special thanks to about page
unc0rr [Tue, 14 Nov 2006 21:15:27 +0000] rev 242
Update russian translation
unc0rr [Tue, 14 Nov 2006 21:05:52 +0000] rev 241
Add QtXml4.dll to packing list, as it needed for QtSvg4.dll
unc0rr [Tue, 14 Nov 2006 20:55:02 +0000] rev 240
Better-looking multiplayer page
unc0rr [Tue, 14 Nov 2006 20:39:30 +0000] rev 239
'Proto' class to make things easier
unc0rr [Mon, 13 Nov 2006 20:13:42 +0000] rev 238
Add files to packages
unc0rr [Mon, 13 Nov 2006 18:59:25 +0000] rev 237
New icons
unc0rr [Mon, 13 Nov 2006 18:34:01 +0000] rev 236
Russian translations
unc0rr [Mon, 13 Nov 2006 17:43:56 +0000] rev 235
About page
displacer [Sun, 12 Nov 2006 22:38:31 +0000] rev 234
back to static QIcon
displacer [Sun, 12 Nov 2006 22:36:13 +0000] rev 233
temporary team names fix
displacer [Sun, 12 Nov 2006 20:31:16 +0000] rev 232
dynamic QIcon fix
displacer [Sun, 12 Nov 2006 20:15:58 +0000] rev 231
bots power icons added
unc0rr [Fri, 10 Nov 2006 20:41:12 +0000] rev 230
New 'Cheese' map
displacer [Mon, 06 Nov 2006 22:51:09 +0000] rev 229
more pretty color choose
unc0rr [Wed, 01 Nov 2006 20:26:45 +0000] rev 228
- Fixes for map mushrooms
- Less smart bots in simple game
unc0rr [Wed, 01 Nov 2006 19:36:41 +0000] rev 227
New mushrooms map
unc0rr [Wed, 01 Nov 2006 15:19:12 +0000] rev 226
fix finding of delphi compiler
displacer [Tue, 31 Oct 2006 23:32:46 +0000] rev 225
background colors bugfix :(
unc0rr [Mon, 30 Oct 2006 20:03:19 +0000] rev 224
fix install target
unc0rr [Mon, 30 Oct 2006 19:43:55 +0000] rev 223
Better build system scripts
unc0rr [Sun, 29 Oct 2006 22:42:28 +0000] rev 222
oops, forgot SVG lib
unc0rr [Sun, 29 Oct 2006 22:39:51 +0000] rev 221
Hedgehog on About page
unc0rr [Sun, 29 Oct 2006 15:30:32 +0000] rev 220
Fix hwengine target behaviour
unc0rr [Sun, 29 Oct 2006 13:06:27 +0000] rev 219
Fix serious bug in pneumatic drill
unc0rr [Sun, 29 Oct 2006 12:44:01 +0000] rev 218
Better-looking game config widget
unc0rr [Sun, 29 Oct 2006 10:42:04 +0000] rev 217
No more needed dir
unc0rr [Sun, 29 Oct 2006 10:40:51 +0000] rev 216
- New cursor
- Better-looking preview gradient
unc0rr [Sat, 28 Oct 2006 17:10:48 +0000] rev 215
Icons for selecting bot level
displacer [Sat, 28 Oct 2006 15:35:31 +0000] rev 214
rgb instead of rgba sending to engine
displacer [Sat, 28 Oct 2006 15:09:51 +0000] rev 213
multiplayer colors enabled
unc0rr [Sat, 28 Oct 2006 13:18:23 +0000] rev 212
Parachute fixes
unc0rr [Sat, 28 Oct 2006 12:56:04 +0000] rev 211
Parachute
unc0rr [Fri, 27 Oct 2006 22:14:02 +0000] rev 210
Fixed compilation on *nix .)
unc0rr [Fri, 27 Oct 2006 22:11:46 +0000] rev 209
Remove very old and deprecated stuff
unc0rr [Fri, 27 Oct 2006 22:07:38 +0000] rev 208
Implement Knowledge Base for libs/compilers bugs
displacer [Fri, 27 Oct 2006 19:37:59 +0000] rev 207
coosing colors added
unc0rr [Fri, 27 Oct 2006 14:30:36 +0000] rev 206
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
unc0rr [Thu, 26 Oct 2006 16:08:29 +0000] rev 205
- Set version to 0.8
- Check protocol version to ensure clients compatibility in further versions
unc0rr [Wed, 25 Oct 2006 19:41:14 +0000] rev 204
New hedgehog
unc0rr [Wed, 25 Oct 2006 18:03:41 +0000] rev 203
Better crosshair
unc0rr [Thu, 19 Oct 2006 18:57:58 +0000] rev 202
Support font styles
unc0rr [Mon, 16 Oct 2006 21:06:32 +0000] rev 201
Make use of "unused" struct member (based on sdl_ttf example)
unc0rr [Mon, 16 Oct 2006 19:20:13 +0000] rev 200
Small fixes
unc0rr [Mon, 16 Oct 2006 17:26:50 +0000] rev 199
Better error message
unc0rr [Mon, 16 Oct 2006 17:10:30 +0000] rev 198
- New crosshair
- Text rendering checks
displacer [Sat, 14 Oct 2006 13:13:51 +0000] rev 197
multiple classes accept signal receive bugfix
unc0rr [Thu, 12 Oct 2006 18:52:00 +0000] rev 196
- Many small fixes
- Let CMake use FreePascal 1.9.4
unc0rr [Wed, 11 Oct 2006 19:37:48 +0000] rev 195
Fixed compilation with freepascal version prior to 1.9.6
unc0rr [Wed, 11 Oct 2006 19:07:38 +0000] rev 194
Fixed weird bots behavior
unc0rr [Tue, 10 Oct 2006 18:03:48 +0000] rev 193
Fix bots regressions
unc0rr [Mon, 09 Oct 2006 18:26:44 +0000] rev 192
Add video driver name to debug
unc0rr [Sun, 08 Oct 2006 18:17:52 +0000] rev 191
Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr [Thu, 05 Oct 2006 20:13:51 +0000] rev 190
Alpha channel value fix
unc0rr [Thu, 05 Oct 2006 20:07:04 +0000] rev 189
Color fixes
unc0rr [Thu, 05 Oct 2006 19:40:11 +0000] rev 188
Cardinal -> Longword
unc0rr [Thu, 05 Oct 2006 18:44:14 +0000] rev 187
"About" page, not yet filled with content
displacer [Thu, 05 Oct 2006 18:36:04 +0000] rev 186
unneded variable removed
displacer [Thu, 05 Oct 2006 18:33:10 +0000] rev 185
static TCP Server
unc0rr [Thu, 05 Oct 2006 17:02:09 +0000] rev 184
- Update more headers
- set svn:eol-style to native
unc0rr [Thu, 05 Oct 2006 16:33:18 +0000] rev 183
Relicense to GPL
unc0rr [Thu, 05 Oct 2006 14:19:46 +0000] rev 182
Preview with gradient, get rid of workaround with memory buffer
unc0rr [Tue, 03 Oct 2006 19:02:08 +0000] rev 181
- Fixed crash with sound turned off
- Decreased frequency of generating bad lands
displacer [Mon, 02 Oct 2006 18:09:39 +0000] rev 180
tcp sockets are incapsulated in TCPBase class now
displacer [Sun, 01 Oct 2006 20:31:48 +0000] rev 179
base class for TCP connections :)
displacer [Sun, 01 Oct 2006 20:25:03 +0000] rev 178
united TCP transfers for start game and receive preview
displacer [Sun, 01 Oct 2006 20:14:30 +0000] rev 177
prepare uniting tcp classes
unc0rr [Thu, 28 Sep 2006 16:34:42 +0000] rev 176
'h' marks out current hedgehog
unc0rr [Wed, 27 Sep 2006 20:52:22 +0000] rev 175
- Some improvements to volume control
- Simplified captions
unc0rr [Wed, 27 Sep 2006 20:13:29 +0000] rev 174
Changeable volume
unc0rr [Tue, 26 Sep 2006 20:25:42 +0000] rev 173
- Better landgen
- Small fixes
displacer [Tue, 26 Sep 2006 20:24:32 +0000] rev 172
working map preview
displacer [Tue, 26 Sep 2006 20:02:32 +0000] rev 171
seems to be a near final version
displacer [Tue, 26 Sep 2006 19:59:10 +0000] rev 170
busy variable removed
displacer [Tue, 26 Sep 2006 19:45:47 +0000] rev 169
new more working, but still not completely working version :)
displacer [Tue, 26 Sep 2006 17:50:14 +0000] rev 168
multiple server starting improved
unc0rr [Tue, 26 Sep 2006 11:53:12 +0000] rev 167
"Trusted" binds
unc0rr [Mon, 25 Sep 2006 19:48:51 +0000] rev 166
Switching between fullscreen and windowed modes on 'F' key
unc0rr [Sun, 24 Sep 2006 21:32:18 +0000] rev 165
Many small fixes
displacer [Sun, 24 Sep 2006 19:51:16 +0000] rev 164
first map preview added (still experimental)
displacer [Sun, 24 Sep 2006 18:55:06 +0000] rev 163
hedgehogers number bug fixed - overallHedgehogs initialized to zero :)
unc0rr [Sun, 24 Sep 2006 18:29:14 +0000] rev 162
Ammo menu now works!
unc0rr [Sat, 23 Sep 2006 19:26:07 +0000] rev 161
- AmmoMenu
- Many small fixes
unc0rr [Fri, 22 Sep 2006 18:09:26 +0000] rev 160
Soma small fixes + new land template
unc0rr [Thu, 21 Sep 2006 21:29:02 +0000] rev 159
Preview stream doesn't need parsing now
unc0rr [Thu, 21 Sep 2006 18:10:45 +0000] rev 158
Don't synchronize after sending preview
unc0rr [Thu, 21 Sep 2006 17:57:35 +0000] rev 157
Fix demos usability
unc0rr [Thu, 21 Sep 2006 11:35:20 +0000] rev 156
New clouds
unc0rr [Wed, 20 Sep 2006 18:24:13 +0000] rev 155
Engine can generate land preview and send it via IPC
unc0rr [Wed, 20 Sep 2006 15:33:47 +0000] rev 154
Network protocol uses integers in network byte order
displacer [Mon, 18 Sep 2006 18:07:41 +0000] rev 153
license and copyright info added
displacer [Mon, 18 Sep 2006 17:56:27 +0000] rev 152
teams moving order fixed
displacer [Mon, 18 Sep 2006 17:37:22 +0000] rev 151
reset playing teams
displacer [Sat, 16 Sep 2006 17:24:41 +0000] rev 150
team hedgehogs number improved
unc0rr [Sat, 16 Sep 2006 15:15:30 +0000] rev 149
Fix hedgehog physics %)
unc0rr [Fri, 15 Sep 2006 20:38:25 +0000] rev 148
Don't save demos in 'bin' dir
displacer [Fri, 15 Sep 2006 15:45:30 +0000] rev 147
maximum number of teams and hedgehogs
unc0rr [Fri, 15 Sep 2006 13:47:01 +0000] rev 146
- Fix AI not to damage self hedgehogs
- Fix checking for winner
- main.cpp shouldn't be changed without changing main.cpp.in
unc0rr [Thu, 14 Sep 2006 17:20:50 +0000] rev 145
- Fix crash in AI
- Dont allow to add more than 5 teams
unc0rr [Wed, 13 Sep 2006 19:26:16 +0000] rev 144
- Fix 'new team' regression
- Some improvements to AI
unc0rr [Mon, 11 Sep 2006 21:44:38 +0000] rev 143
- Many fixes to AI
- No more than one teamhealthsorter at a time
unc0rr [Mon, 11 Sep 2006 18:27:49 +0000] rev 142
fix 'Simple game' and playing demos
unc0rr [Sat, 09 Sep 2006 17:59:25 +0000] rev 141
- Small fix for AI
- Full-functional Multiplayer
displacer [Sat, 09 Sep 2006 16:59:10 +0000] rev 140
teams and hedgedogs num selection added to HWgame
unc0rr [Sun, 03 Sep 2006 18:01:34 +0000] rev 139
Fixed AI bug, introduced by previous changes
unc0rr [Sun, 03 Sep 2006 15:39:53 +0000] rev 138
Actualize translation
unc0rr [Sun, 03 Sep 2006 15:34:19 +0000] rev 137
Get game modes from right GameCFGWidget
unc0rr [Sun, 03 Sep 2006 15:26:52 +0000] rev 136
Implement bot levels
displacer [Sun, 03 Sep 2006 14:34:08 +0000] rev 135
margin reduced (space between commands in teamselect widget)
displacer [Sun, 03 Sep 2006 14:15:41 +0000] rev 134
spacing reduced, 4 hedgehog per team by default
unc0rr [Sun, 03 Sep 2006 13:54:45 +0000] rev 133
- Multiplayer game start button
- Alpha-transparent hedgehog for TeamSelWidget
displacer [Sun, 03 Sep 2006 12:56:13 +0000] rev 132
first hedgehogs number selection added
displacer [Mon, 28 Aug 2006 19:02:57 +0000] rev 131
resize bugfix
unc0rr [Sun, 27 Aug 2006 13:47:30 +0000] rev 130
Fix engine PRNG (accidentally deleted a line)
unc0rr [Sun, 27 Aug 2006 13:38:05 +0000] rev 129
All pages are "layouted" now
unc0rr [Sun, 27 Aug 2006 13:21:11 +0000] rev 128
Update file headers & delete unneeded files
unc0rr [Sun, 27 Aug 2006 13:16:40 +0000] rev 127
Use QUuid to generate seed, rand() to choose theme
unc0rr [Sun, 27 Aug 2006 12:41:27 +0000] rev 126
- Now really fix unicode issues
- Some other small fixes
unc0rr [Sat, 26 Aug 2006 10:54:13 +0000] rev 125
Fix unicode names in net game
unc0rr [Sat, 26 Aug 2006 09:41:33 +0000] rev 124
Fixed PRNG to properly use seed string
unc0rr [Sun, 20 Aug 2006 19:22:12 +0000] rev 123
Various small fixes
displacer [Sun, 20 Aug 2006 17:34:22 +0000] rev 122
resize bugfix
displacer [Sun, 20 Aug 2006 17:18:53 +0000] rev 121
resize fix
displacer [Sun, 20 Aug 2006 15:22:26 +0000] rev 120
flat buttons
unc0rr [Fri, 18 Aug 2006 21:02:11 +0000] rev 119
Fix prefix issues
displacer [Fri, 18 Aug 2006 20:46:43 +0000] rev 118
pixmap for command as its fort
displacer [Fri, 18 Aug 2006 20:37:50 +0000] rev 117
HWTeam integration in team select widget
displacer [Fri, 18 Aug 2006 19:59:16 +0000] rev 116
GameUIConfig* member removed
unc0rr [Fri, 18 Aug 2006 14:17:25 +0000] rev 115
Fix compilation on *nix
displacer [Thu, 17 Aug 2006 18:16:51 +0000] rev 114
add remove command slot fixed
unc0rr [Thu, 17 Aug 2006 13:54:18 +0000] rev 113
- Many small fixes in engine
- Better widget placement and translation update in frontend
unc0rr [Wed, 16 Aug 2006 21:35:27 +0000] rev 112
Fix use of slot 8 and avoid such bug in future
unc0rr [Wed, 16 Aug 2006 11:41:00 +0000] rev 111
- 'net nickname' and 'server address' options are on PageNet
- Don't set bots process thread pointer to nil
unc0rr [Mon, 14 Aug 2006 14:49:40 +0000] rev 110
- Use right packet length
- Show messagebox when failed to run engine
unc0rr [Sat, 12 Aug 2006 17:41:02 +0000] rev 109
- Initialize translations earlier
- Fix some small issues and small cleanup
unc0rr [Fri, 11 Aug 2006 20:00:29 +0000] rev 108
Small fixes for better FPC compatibility
unc0rr [Fri, 11 Aug 2006 16:17:50 +0000] rev 107
- Many type fixes
- Get rid of all pointer<->integer typecasts
unc0rr [Thu, 10 Aug 2006 22:19:35 +0000] rev 106
Small fix for 64bit compatibility
unc0rr [Thu, 10 Aug 2006 21:52:14 +0000] rev 105
- Fixed integer->longint
- Many small changes
unc0rr [Thu, 10 Aug 2006 21:22:55 +0000] rev 104
Add simple SDL test app
unc0rr [Mon, 07 Aug 2006 22:49:50 +0000] rev 103
Tool for debugging
unc0rr [Mon, 07 Aug 2006 12:08:43 +0000] rev 102
New faster random generator
unc0rr [Sun, 06 Aug 2006 20:58:05 +0000] rev 101
Get rid of pointer <> integer typecasts
unc0rr [Sun, 06 Aug 2006 20:08:15 +0000] rev 100
Get rid of x86 assembler when using fpc
unc0rr [Sun, 06 Aug 2006 17:11:33 +0000] rev 99
- On windows make packages with all needed dlls
- Fix for long path failure
unc0rr [Sun, 06 Aug 2006 16:00:23 +0000] rev 98
Repair build system
unc0rr [Sun, 06 Aug 2006 15:48:48 +0000] rev 97
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
- fix build
unc0rr [Sun, 06 Aug 2006 15:47:20 +0000] rev 96
prepare for the next commit
unc0rr [Sat, 05 Aug 2006 20:57:36 +0000] rev 95
- Fixed compilation
- Rewritten attack code
- Many small changes
unc0rr [Mon, 31 Jul 2006 11:31:31 +0000] rev 94
+1 layouted page
unc0rr [Sun, 30 Jul 2006 22:18:37 +0000] rev 93
- small fix to translation
- Forts preview renders square pixmap
unc0rr [Sun, 30 Jul 2006 18:59:35 +0000] rev 92
- Fix win message to appear only after all hedgehogs death
- 2 more land templates
unc0rr [Sun, 30 Jul 2006 18:57:44 +0000] rev 91
oops, forgot to commit a file
unc0rr [Thu, 27 Jul 2006 21:13:04 +0000] rev 90
One more page become layouted
unc0rr [Thu, 27 Jul 2006 15:24:14 +0000] rev 89
- Fix various bugs
- CPack support
unc0rr [Wed, 26 Jul 2006 13:44:11 +0000] rev 88
- Fix internationalization issues
- Full Russian translation
unc0rr [Wed, 26 Jul 2006 12:25:48 +0000] rev 87
Convert all pages to classes
unc0rr [Tue, 25 Jul 2006 20:19:46 +0000] rev 86
Predefined teams, 'simple game' doesn't need to create team
unc0rr [Tue, 25 Jul 2006 13:32:11 +0000] rev 85
New GameCFGWidget. Now it's possible to set forts mode from ui
unc0rr [Mon, 24 Jul 2006 22:37:34 +0000] rev 84
Start rewrite ui
unc0rr [Mon, 24 Jul 2006 14:03:51 +0000] rev 83
- First hedgehog in team has first turn in team
- AI fix: let bots go to the right
and... Show whether round finished with draw or team won... get rid of error message
unc0rr [Sun, 23 Jul 2006 21:22:44 +0000] rev 82
- New fort
- New weapon Fire Punch
- Many small fixes
unc0rr [Fri, 21 Jul 2006 20:37:44 +0000] rev 81
More translations
unc0rr [Thu, 20 Jul 2006 20:11:32 +0000] rev 80
- Fixed bug with hedgehog under water using rope
- Add locale support in engine
- Bots use ljump and hjump
- Fix shotgun rating
- Support for theme-dependent sprites
- Horizon and sky can have any image size
- Many small fixes
unc0rr [Sun, 16 Jul 2006 08:13:51 +0000] rev 79
- New test map
- Baseball bat
- Flames
- Bots can use baseball bat
- Many small changes
unc0rr [Wed, 12 Jul 2006 15:39:58 +0000] rev 78
Cluster bomb
unc0rr [Tue, 11 Jul 2006 21:23:00 +0000] rev 77
Delete two more deprecated files
unc0rr [Tue, 11 Jul 2006 21:09:06 +0000] rev 76
Delete deprecated folder .)
unc0rr [Tue, 11 Jul 2006 21:04:05 +0000] rev 75
- New First Aid powerup
- New power progressbar
- Less powerful Desert Eagle
- Bots can use Desert Eagle
- Set TurnTimeLeft to 0 when hh damaged
- Bots can handle situation when ammo is over
- Bots can go in different directions to reach good position, not just only go left or right
- Small fixes for FillLand (use all the array)
- Fixes for world geometry, get rid of one variable
- Added missed in previous commit files
- New test map
unc0rr [Sat, 08 Jul 2006 21:40:03 +0000] rev 74
- Unicode support for team and hedgehogs names
- Clouds move in vertical direction also
- Many fixes to hedgehog physics
- Support for different images in 16 and 32 bit screen resolution
- Fixed bots behavior after attack
- Fixed camera behavior right after the game start
unc0rr [Mon, 03 Jul 2006 17:46:58 +0000] rev 73
- More smooth hedgehogs physics
- Use CMake build system
unc0rr [Thu, 29 Jun 2006 18:27:53 +0000] rev 72
Basic save support in engine
unc0rr [Wed, 28 Jun 2006 18:27:42 +0000] rev 71
- Changed falling damage scoring
- Update version to 0.2
- Bots avoid explosions caused by their weapon
- Fix camera movement
unc0rr [Fri, 23 Jun 2006 20:02:41 +0000] rev 70
- Many AI improvements
- New 'spray objects' on generated land
- Many small fixes
unc0rr [Tue, 20 Jun 2006 21:22:15 +0000] rev 69
Show the bot thinking, when he does it after attack
unc0rr [Tue, 20 Jun 2006 21:21:31 +0000] rev 68
Collision-related stuff
unc0rr [Tue, 20 Jun 2006 21:20:06 +0000] rev 67
- 2 more Land templates
- prevent generated land to be outbound
unc0rr [Tue, 20 Jun 2006 21:18:49 +0000] rev 66
Many AI improvements, bots do think in separate thread
unc0rr [Tue, 20 Jun 2006 20:08:17 +0000] rev 65
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
- Update Makefile
unc0rr [Wed, 14 Jun 2006 15:50:22 +0000] rev 64
- Start AI rewrite
- Many small changes
displacer [Fri, 24 Feb 2006 16:06:12 +0000] rev 63
Scroll added to team control widget
unc0rr [Sun, 05 Feb 2006 18:51:54 +0000] rev 62
No more hedgehogs hung in air
displacer [Sun, 05 Feb 2006 12:48:35 +0000] rev 61
colors added to teamselwidget
displacer [Sun, 05 Feb 2006 12:48:02 +0000] rev 60
vector removed & teamselwidget moved to constructor
unc0rr [Sat, 04 Feb 2006 22:37:12 +0000] rev 59
Fixed compile (second try)
unc0rr [Sat, 04 Feb 2006 22:35:09 +0000] rev 58
Fixed compile
unc0rr [Wed, 01 Feb 2006 20:42:53 +0000] rev 57
- Fixed compiling .)
- Fixed camera following gears
unc0rr [Wed, 25 Jan 2006 19:45:39 +0000] rev 56
- Replaced water sprite
- Many small ammo fixes
- Increased speed of placing land objects
- New land template
unc0rr [Sat, 21 Jan 2006 16:18:19 +0000] rev 55
Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr [Fri, 20 Jan 2006 19:02:50 +0000] rev 54
- Fixed game loading
- New unit for graphic functions
unc0rr [Thu, 19 Jan 2006 21:12:20 +0000] rev 53
- Fixed bubble theme object
- Hedgehogs are round now when checking collisions and hedgehog isn't going, increased perfomance
- Gears are square when checking collisions
- Ability to load map from png file
- Show more clear information when fail to load file
unc0rr [Sun, 15 Jan 2006 23:56:47 +0000] rev 52
- Rename frontend to hedgewars and compile it to engine directory
- Added icon for windows
- Added incomplete russian translation
unc0rr [Sun, 15 Jan 2006 23:32:58 +0000] rev 51
- Get rid of hwserv and runhelper
- Rename hw -> hwengine
- Updated copyright info
- Fixed graves not reacting on explosion
- Fixed fpc warning
- Fill Land by another ( hope better) way
- One more land template
displacer [Sun, 15 Jan 2006 23:31:34 +0000] rev 50
TeamSelect widget alpha added
unc0rr [Sun, 15 Jan 2006 14:14:12 +0000] rev 49
- Teams health bars sorting
- Fixed slow walking on hedgehog
- Fixed accidently disabled bots' ammo
- Fixed exception when runnig engine without command line parameters
- One more template
unc0rr [Thu, 12 Jan 2006 22:07:36 +0000] rev 48
- New /skip command
- Fixed "AI: incorrect try to switch weapon" bug
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite
- Console with autocompletion
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case
- Cleaned up dynamite code
- Dynamite sprite
- Frontend shows error messages from engine (except IPC-related :) )
- changed IPC-related stuff in frontend
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior
- Fixed pickhammer
- Fixed bots using of shotgun and desert eagle
- Fixed shotgun and desert eagle
- Added health cases
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code
- Fix exec engine by frontend
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds
- Caching buffer fixes
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS
- Dynamite, not full implemetation
- Bots can use Desert Eagle
- Various fixes for collisions with hhs and ammo
- Simplified mine code
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game
- Changed graphics to not get different collisions array in different bit depth
- Make log files of different clients look more similar in net game
- Start to implement new ammo
- Properly handle intersections with current hedgehog
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes
- Fixed crash on connect to net server
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope
- Increased speed in windowed mode
- Surfaces with alpha channel blit poperly in windowed mode
- +1 land template
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt
- More and better land templates
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items
- start to implement net game
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation
- don't use themes with no objects
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend
- additions to avematan theme
- many work on frontend
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate
- Small fixes
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water
- Don't spawn mines in forts mode
- Changed ping?pong! messages
- Small optimization of random
- New cool land generator
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend
- Small optimization of generating random data in uRandom.pas
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4
unc0rr [Wed, 26 Oct 2005 21:15:35 +0000] rev 19
Binds and various fixes
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
unc0rr [Mon, 12 Sep 2005 21:16:57 +0000] rev 17
minor code review
unc0rr [Sun, 11 Sep 2005 21:02:11 +0000] rev 16
- Various fixes for ammo cases
- Spawning case on turn end (max 5 cases)
unc0rr [Sun, 11 Sep 2005 11:45:01 +0000] rev 15
- Minor code simplifying
- Stub for spawning cases with ammo on turn end
unc0rr [Fri, 09 Sep 2005 21:45:31 +0000] rev 14
- Mine checks whether a hedgehog is near less frequently
- Case with ammo (not fully implemented)
unc0rr [Wed, 07 Sep 2005 18:51:53 +0000] rev 13
- Show no crosshair when using mine
- Fix for ability to play one kind of sound in many channels simultaneously
- Sound for activated mine
unc0rr [Tue, 06 Sep 2005 19:09:39 +0000] rev 12
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
unc0rr [Sun, 04 Sep 2005 21:19:19 +0000] rev 11
Fix some issues with sound
unc0rr [Sat, 03 Sep 2005 16:01:28 +0000] rev 10
- Mine weapon
- Random mines on map
- Refactored code that places weapons to slots
- Generating more spawn points
- cMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex
- Changed weapons to slots mapping
unc0rr [Thu, 01 Sep 2005 18:41:23 +0000] rev 9
- Show explosion
- Use Gear.State instead of Gear.Tag in gtSmokeTrace
unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder
- rename CountZeroz -> CountNonZeroz
unc0rr [Thu, 25 Aug 2005 17:57:37 +0000] rev 7
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr [Thu, 25 Aug 2005 17:15:36 +0000] rev 6
Smooth change wind bar
unc0rr [Thu, 25 Aug 2005 16:45:58 +0000] rev 5
Show wind speed on bar
unc0rr [Tue, 23 Aug 2005 16:17:53 +0000] rev 4
- set svn:eol-style to native
- Fixes for compilation and run on *nix
- Read hedgehogs spawn points from fort's config
unc0rr [Mon, 22 Aug 2005 21:38:06 +0000] rev 3
- On every frame there was made one superfluous game tick resulting in variable game speed
- Removed comment written in russian
unc0rr [Mon, 22 Aug 2005 15:06:42 +0000] rev 2
- Support for forts game mode option. Works for demos, frontend doesn't support it.
- Updated copyright info for forts
unc0rr [Mon, 22 Aug 2005 13:35:41 +0000] rev 1
Add current sources.
hw, hwserv and runhelper are compilable under Windows and *nix with FreePascal (and use -Od option) and run well on these OSes
Hedge.dpr can be run only in Windows... to be ported
root [Sun, 21 Aug 2005 20:58:04 +0000] rev 0
"default layout"