dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 22:09:07 -0500] rev 8390
Added "what we use" section to "about" page. From GCI.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 16:04:05 -0500] rev 8389
Fixed feedback submission by correcting Content-Type.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 15:26:00 -0500] rev 8388
Fixed disabled QSpinBox border color.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 14:10:37 -0500] rev 8387
Organized options into more relavant tabs.
Made QSlider handle larger for easier dragging.
Changed initial volume option from a spin box to a slider.
unc0rr [Mon, 14 Jan 2013 21:37:04 +0400] rev 8386
- Fix another ton of bugs and misbehavior
- Try my fix to grey colors problem
dag10 [Mon, 14 Jan 2013 21:17:42 +0400] rev 8385
Convert feedback page to dialog (+some fixes from unC0Rr)
dag10 [Mon, 14 Jan 2013 13:28:03 +0100] rev 8384
GCI2012: Abstract Page Load
dag10 [Mon, 14 Jan 2013 13:19:47 +0100] rev 8383
GCI2012: Abstract Hedgewars Dialogs
dag10 [Mon, 14 Jan 2013 12:45:01 +0100] rev 8382
GCI2012: No More Hovering
koda [Mon, 14 Jan 2013 12:35:01 +0100] rev 8381
move platform code around, based off a gci task by dag10
koda [Mon, 14 Jan 2013 12:07:51 +0100] rev 8380
GCI2012: Subscribe for Network
koda [Mon, 14 Jan 2013 11:52:19 +0100] rev 8379
keep engine target name consistent across platforms
koda [Mon, 14 Jan 2013 11:28:19 +0100] rev 8378
provide a nice mission description, feel free to improve
dag10 [Mon, 14 Jan 2013 11:19:59 +0100] rev 8377
GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
unc0rr [Mon, 14 Jan 2013 12:07:06 +0400] rev 8376
Merge
unc0rr [Sun, 13 Jan 2013 11:14:50 +0400] rev 8375
Fix build
dag10 [Sun, 13 Jan 2013 10:46:01 +0400] rev 8374
Hat selection reworked
nemo [Sat, 12 Jan 2013 18:37:10 -0500] rev 8373
Prevent camera from moving with auto camera disabled when remote teams are targetting
unc0rr [Sun, 13 Jan 2013 01:02:08 +0400] rev 8372
Logon procedure for checkers, introduce invisible clients
unc0rr [Sat, 12 Jan 2013 01:18:50 +0400] rev 8371
- Start work on checker
- Various small fixes
martin_bede [Thu, 10 Jan 2013 22:59:46 +0400] rev 8370
Fix tons of warnings
unc0rr [Thu, 10 Jan 2013 22:54:55 +0400] rev 8369
Throw away stupid Data.Seq
unc0rr [Wed, 09 Jan 2013 10:16:10 +0400] rev 8368
Fix build
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:29:37 +0200] rev 8367
Merged default
martin_bede [Tue, 08 Jan 2013 00:40:20 +0400] rev 8366
lua API functions to enable or disable game flags
nemo [Mon, 07 Jan 2013 08:35:29 -0500] rev 8365
correct rope tip
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:27:35 +0200] rev 8364
Added "New account" button when connectiong to the official server
unc0rr [Fri, 04 Jan 2013 21:44:40 +0400] rev 8363
Merge from default
unc0rr [Fri, 04 Jan 2013 19:42:49 +0400] rev 8362
- Unbreak build with .pro file
- Cosmetic fixes to video recording stuff
martin_bede [Wed, 02 Jan 2013 18:32:19 +0100] rev 8361
Tips are now loaded from an xml file.
koda [Thu, 03 Jan 2013 10:43:40 +0100] rev 8360
simplified physfs cmake
martin_bede [Thu, 03 Jan 2013 19:57:17 +0100] rev 8359
Removed wiggle 3D mode, reorder the list of 3D modes.
koda [Fri, 04 Jan 2013 03:13:21 +0100] rev 8358
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda [Fri, 04 Jan 2013 02:58:19 +0100] rev 8357
GCI2012: Resolution Freedom
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 17:14:14 +0200] rev 8356
Tweaked the resolution option layout.
martin_bede [Wed, 02 Jan 2013 23:13:14 +0100] rev 8355
GCI2012: Unix Qt Signals
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:59:30 +0200] rev 8354
Separated fullscreen and windowed hwengine resolution parameters.
koda [Wed, 02 Jan 2013 12:39:50 +0100] rev 8353
simplify entering/leaving pages debug
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:58:23 +0200] rev 8352
Changed resolution labels on options page.
koda [Wed, 02 Jan 2013 10:11:42 +0100] rev 8351
also have uTouch follow the new NewTurn policy
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.