project_files/HedgewarsMobile/Classes/PascalImports.h
Tue, 03 May 2016 01:13:41 +0200 antonc27 - Pass also userPath to LoadLocaleWrapper
Thu, 27 Aug 2015 23:21:07 +0200 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
Sat, 15 Aug 2015 20:48:13 +0200 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Sat, 26 Jan 2013 23:57:37 +0100 koda some whitespaces from ios files
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:58:03 +0200 koda ios, one more grenade timer tweak
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 13 Nov 2011 19:32:42 +0100 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
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