Sun, 19 Jun 2011 12:34:54 +0200 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
Sun, 19 Jun 2011 00:49:13 +0200 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 under osx don't load a file in case a game is already running (also a little of code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 updated polish translation
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 file association for mac!
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac! associating file is done automatically when you move the app in your system but there is also a button to set it manually i had to disable argument parsing and to subclass qapplication to make this work please test
Wed, 15 Jun 2011 23:59:44 +0200 expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 forgot to update this variable name
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 revert back to 512x512
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 okay...
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
Tue, 21 Jun 2011 16:43:05 +0400 Ability to turn camera following gears off
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 Fully playable version of Space Invasion (fingers crossed). No bugs known.
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 Don't stick to enemies when there are more than 2 clans
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 check alternate script loading path
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
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