Wed, 14 Mar 2018 15:19:08 +0100 Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:19:08 +0100] rev 13197
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
Wed, 14 Mar 2018 14:42:50 +0100 Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 14:42:50 +0100] rev 13196
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wed, 14 Mar 2018 12:17:11 +0100 Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 12:17:11 +0100] rev 13195
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wed, 14 Mar 2018 01:33:37 +0100 Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13194
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wed, 14 Mar 2018 01:22:45 +0100 Force color dialog to use Qt style. Fixes some issues
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13193
Force color dialog to use Qt style. Fixes some issues
Wed, 14 Mar 2018 00:46:20 +0100 - Fix missions regression: presentation of list is good, still problem with path during launching ios-develop
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13192
- Fix missions regression: presentation of list is good, still problem with path during launching
Wed, 14 Mar 2018 00:25:31 +0100 - Fix missions regression: refactoring, WIP ios-develop
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13191
- Fix missions regression: refactoring, WIP
Wed, 14 Mar 2018 00:20:47 +0100 Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13190
Update German Lua translation
Tue, 13 Mar 2018 23:39:09 +0100 Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13189
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
Tue, 13 Mar 2018 23:19:24 +0100 Merge qt5transition into default
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13188
Merge qt5transition into default
Tue, 13 Mar 2018 23:07:58 +0100 Movement training: Tweak some sprite visuals
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13187
Movement training: Tweak some sprite visuals
Tue, 13 Mar 2018 22:57:49 +0100 Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior qt5transition
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13186
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Tue, 13 Mar 2018 22:49:06 +0100 Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13185
Movement Training: Make the use of the mission panel clearer and harder to overlook
Tue, 13 Mar 2018 21:27:11 +0100 Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13184
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Tue, 13 Mar 2018 20:31:35 +0100 Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13183
Rope Training: Place the second-last target at a more reasonable position
Tue, 13 Mar 2018 18:25:37 +0100 Frontend: Fix built-in Qt translations not loaded properly qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13182
Frontend: Fix built-in Qt translations not loaded properly
Tue, 13 Mar 2018 16:57:20 +0100 Update INSTALL.md about new Qt5 dependency qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13181
Update INSTALL.md about new Qt5 dependency
Tue, 13 Mar 2018 16:38:48 +0100 Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
Tue, 13 Mar 2018 10:20:41 -0400 try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering qt5transition
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
Tue, 13 Mar 2018 10:02:01 -0400 seems to help styling some - some CSS tweaks may still be needed - lobby for example qt5transition
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Tue, 13 Mar 2018 13:15:15 +0100 Update .hgignore to ignore new Qt's moc_ and qrc_ files qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Tue, 13 Mar 2018 00:50:58 +0100 Also update default binds for SDL2 keypad names qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
Mon, 12 Mar 2018 19:15:45 -0400 these changed, presumably in SDL2 - might want to review all the others qt5transition
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Mon, 12 Mar 2018 22:53:28 +0100 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Mon, 12 Mar 2018 19:39:00 +0100 Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now The duck is not liked by players. Rubber duck needs a lot of rework. Before that happens, better remove it from game modes for now. Players can always modify the weapon schemes, of course.
Mon, 12 Mar 2018 12:54:33 +0100 Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Mon, 12 Mar 2018 12:37:35 +0100 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
Mon, 12 Mar 2018 12:27:13 +0100 Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13170
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Mon, 12 Mar 2018 02:09:21 +0100 ACF7: Add one pick hammer in crate
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13169
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.
Mon, 12 Mar 2018 00:59:47 +0100 Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13168
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row alfadur says: “the stale collision cache is searched in, so if you shoot at same thing twice in a row, chances are it woudln't get hit”
Sun, 11 Mar 2018 23:24:05 +0100 - Remember user settings on app update ios-develop
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13167
- Remember user settings on app update P.S. Ideally must not erase user's saves and schemes too...
Sun, 11 Mar 2018 22:39:40 +0100 - Some not-so-important pretty formatting ios-develop
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13166
- Some not-so-important pretty formatting
Sun, 11 Mar 2018 21:38:08 +0100 Bazooka/Grenade Training: Make weapon selection detection future-proof
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13165
Bazooka/Grenade Training: Make weapon selection detection future-proof The old check relied on hardcoded slot IDs for the weapons, which is not good.
Sun, 11 Mar 2018 20:43:15 +0100 Merge from 0.9.23 ios-develop
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 20:43:15 +0100] rev 13164
Merge from 0.9.23
Sun, 11 Mar 2018 12:08:49 +0100 Change minigun sound once again, lower pitch
alfadur [Sun, 11 Mar 2018 12:08:49 +0100] rev 13163
Change minigun sound once again, lower pitch
Sun, 11 Mar 2018 11:01:27 +0100 ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 11:01:27 +0100] rev 13162
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
Sun, 11 Mar 2018 10:50:02 +0100 Add new minigun sound
alfadur [Sun, 11 Mar 2018 10:50:02 +0100] rev 13161
Add new minigun sound
Sun, 11 Mar 2018 00:46:22 +0100 Update Qt and Lua translation files
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 00:46:22 +0100] rev 13160
Update Qt and Lua translation files
Sat, 10 Mar 2018 23:43:32 +0100 Fix disabled button rendering qt5transition
unc0rr [Sat, 10 Mar 2018 23:43:32 +0100] rev 13159
Fix disabled button rendering
Sat, 10 Mar 2018 23:16:22 +0100 - Fix insane width of lines in health graphic qt5transition
unc0rr [Sat, 10 Mar 2018 23:16:22 +0100] rev 13158
- Fix insane width of lines in health graphic - Fix scene leak
Sat, 10 Mar 2018 12:57:13 +0100 uLocale: Fix broken Format function
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:57:13 +0100] rev 13157
uLocale: Fix broken Format function
Sat, 10 Mar 2018 12:32:44 +0100 Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:32:44 +0100] rev 13156
Make a few more engine strings translatable
Sat, 10 Mar 2018 03:27:18 +0100 ClimeHome: Show messages when cake is nearby and when reaching home
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 03:27:18 +0100] rev 13155
ClimeHome: Show messages when cake is nearby and when reaching home
Sat, 10 Mar 2018 01:46:51 +0100 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:46:51 +0100] rev 13154
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Sat, 10 Mar 2018 01:28:15 +0100 Reduce number of minigun bullets from 71 to 70
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:28:15 +0100] rev 13153
Reduce number of minigun bullets from 71 to 70 Not that it changes much ... :D
Sat, 10 Mar 2018 00:54:00 +0100 Fix minigun not pausing the turn timer properly
alfadur [Sat, 10 Mar 2018 00:54:00 +0100] rev 13152
Fix minigun not pausing the turn timer properly
Fri, 09 Mar 2018 23:34:46 +0100 Improve appearance of bullet trails, slight fade out at beginning
alfadur [Fri, 09 Mar 2018 23:34:46 +0100] rev 13151
Improve appearance of bullet trails, slight fade out at beginning This especially improves the appearance of minigun bullet trails
Fri, 09 Mar 2018 22:23:57 +0100 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 22:23:57 +0100] rev 13150
When using seduction, only show “CENSORED” text in English locale
Fri, 09 Mar 2018 21:09:53 +0100 Nerf minigun in Default ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 21:09:53 +0100] rev 13149
Nerf minigun in Default ammo scheme It's a super weapon, so no more free miniguns. Start ammo: 0 Crate probability: 7
Fri, 09 Mar 2018 19:48:15 +0100 Fix minigun bullet impact image being drawn over hog sometimes
alfadur [Fri, 09 Mar 2018 19:48:15 +0100] rev 13148
Fix minigun bullet impact image being drawn over hog sometimes
Fri, 09 Mar 2018 19:45:21 +0100 Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur [Fri, 09 Mar 2018 19:45:21 +0100] rev 13147
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Fri, 09 Mar 2018 19:40:49 +0100 ACF8: Fix invisible cyborg sometimes blocking the way
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:40:49 +0100] rev 13146
ACF8: Fix invisible cyborg sometimes blocking the way
Fri, 09 Mar 2018 19:05:59 +0100 A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:05:59 +0100] rev 13145
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
Fri, 09 Mar 2018 18:03:59 +0100 ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 18:03:59 +0100] rev 13144
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Fri, 09 Mar 2018 15:20:28 +0100 ACF6: Change mines, remove mines placed at unfair positions
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 15:20:28 +0100] rev 13143
ACF6: Change mines, remove mines placed at unfair positions MinesNum was set to a non-zero value. Some mines ended up in weird positions like directly under a crate. Now all mines and barrels are placed manually.
Fri, 09 Mar 2018 14:27:37 +0100 ACF3: Fix cannibals sometimes doing nothing for a full turn
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 14:27:37 +0100] rev 13142
ACF3: Fix cannibals sometimes doing nothing for a full turn This was because hogs got confused because walking was forbidden by SetInputMask. Now we use a proper hedgehog effect heArtillery.
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