Wed, 18 Sep 2024 13:42:26 +0200 Add templates for different maze styles transitional_engine
unC0Rr [Wed, 18 Sep 2024 13:42:26 +0200] rev 16035
Add templates for different maze styles
Mon, 16 Sep 2024 16:57:11 +0200 Sanitize maze mapgen code a bit transitional_engine
unC0Rr [Mon, 16 Sep 2024 16:57:11 +0200] rev 16034
Sanitize maze mapgen code a bit
Tue, 10 Sep 2024 18:21:31 +0200 Use rust implementation of maze generator in engine transitional_engine
unC0Rr [Tue, 10 Sep 2024 18:21:31 +0200] rev 16033
Use rust implementation of maze generator in engine
Tue, 10 Sep 2024 13:56:51 +0200 Add maze land generator ported from pascal engine transitional_engine
unC0Rr [Tue, 10 Sep 2024 13:56:51 +0200] rev 16032
Add maze land generator ported from pascal engine
Wed, 04 Sep 2024 14:54:34 +0200 Fix test to match new yaml structure transitional_engine
unC0Rr [Wed, 04 Sep 2024 14:54:34 +0200] rev 16031
Fix test to match new yaml structure
Thu, 05 Sep 2024 21:33:51 +0200 Add install script for tiles transitional_engine
unC0Rr [Thu, 05 Sep 2024 21:33:51 +0200] rev 16030
Add install script for tiles
Tue, 03 Sep 2024 13:56:35 +0200 Fix cavern templates transitional_engine
unC0Rr [Tue, 03 Sep 2024 13:56:35 +0200] rev 16029
Fix cavern templates
Tue, 03 Sep 2024 11:16:52 +0200 Make outline template generator behave more like old engine transitional_engine
unC0Rr [Tue, 03 Sep 2024 11:16:52 +0200] rev 16028
Make outline template generator behave more like old engine
Tue, 03 Sep 2024 11:16:16 +0200 Make Point::with_margin function safe to use transitional_engine
unC0Rr [Tue, 03 Sep 2024 11:16:16 +0200] rev 16027
Make Point::with_margin function safe to use
Thu, 29 Aug 2024 17:09:39 +0200 Allow switching between outline and wfc map generators transitional_engine
unC0Rr [Thu, 29 Aug 2024 17:09:39 +0200] rev 16026
Allow switching between outline and wfc map generators
Thu, 29 Aug 2024 15:28:20 +0200 Make pas2c engine work with hwengine-future transitional_engine
unC0Rr [Thu, 29 Aug 2024 15:28:20 +0200] rev 16025
Make pas2c engine work with hwengine-future
Thu, 29 Aug 2024 12:56:16 +0200 Pass full path to WFC for tile loading transitional_engine
unC0Rr [Thu, 29 Aug 2024 12:56:16 +0200] rev 16024
Pass full path to WFC for tile loading
Wed, 28 Aug 2024 17:16:23 +0200 Make pascal engine link to hwengine-future and use WFC generator transitional_engine
unC0Rr [Wed, 28 Aug 2024 17:16:23 +0200] rev 16023
Make pascal engine link to hwengine-future and use WFC generator
Wed, 28 Aug 2024 15:34:49 +0200 Merge default transitional_engine
unC0Rr [Wed, 28 Aug 2024 15:34:49 +0200] rev 16022
Merge default
Wed, 28 Aug 2024 15:31:51 +0200 Add corrosion as a subdirectory, CMake fixes transitional_engine
unC0Rr [Wed, 28 Aug 2024 15:31:51 +0200] rev 16021
Add corrosion as a subdirectory, CMake fixes
Wed, 28 Aug 2024 13:41:51 +0200 Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps default
unC0Rr [Wed, 28 Aug 2024 13:41:51 +0200] rev 16020
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
Wed, 28 Aug 2024 13:36:52 +0200 Avoid creating unused string that is quite costly to produce
unC0Rr [Wed, 28 Aug 2024 13:36:52 +0200] rev 16019
Avoid creating unused string that is quite costly to produce
Tue, 27 Aug 2024 17:01:13 +0200 Improve pas2c rtl performance by avoiding double iteration on strings
unC0Rr [Tue, 27 Aug 2024 17:01:13 +0200] rev 16018
Improve pas2c rtl performance by avoiding double iteration on strings
Tue, 21 May 2024 14:38:30 +0200 Implement triggering advancement of simulation in qmlfrontend
unC0Rr [Tue, 21 May 2024 14:38:30 +0200] rev 16017
Implement triggering advancement of simulation in qmlfrontend
Mon, 20 May 2024 14:58:30 +0200 Implement key bindings
unC0Rr [Mon, 20 May 2024 14:58:30 +0200] rev 16016
Implement key bindings
Sun, 19 May 2024 15:55:26 +0200 Handle game view resize
unC0Rr [Sun, 19 May 2024 15:55:26 +0200] rev 16015
Handle game view resize
Thu, 16 May 2024 14:11:16 +0200 Improve AI aiming with minigun
unC0Rr [Thu, 16 May 2024 14:11:16 +0200] rev 16014
Improve AI aiming with minigun
Wed, 15 May 2024 10:05:13 +0200 Wonder if anyone is trying to build this game anymore
unC0Rr [Wed, 15 May 2024 10:05:13 +0200] rev 16013
Wonder if anyone is trying to build this game anymore
Wed, 01 May 2024 16:49:16 +0200 Allow to move camera by dragging mouse cursor over game field
unC0Rr [Wed, 01 May 2024 16:49:16 +0200] rev 16012
Allow to move camera by dragging mouse cursor over game field
Fri, 19 Apr 2024 17:45:05 +0200 Fix build
unC0Rr [Fri, 19 Apr 2024 17:45:05 +0200] rev 16011
Fix build
Fri, 19 Apr 2024 17:44:55 +0200 Port QML frontend to Qt6, use rendering to framebuffer object
unC0Rr [Fri, 19 Apr 2024 17:44:55 +0200] rev 16010
Port QML frontend to Qt6, use rendering to framebuffer object
Fri, 19 Jan 2024 13:07:22 +0100 Start on adopting corrosion transitional_engine
unC0Rr [Fri, 19 Jan 2024 13:07:22 +0100] rev 16009
Start on adopting corrosion
Tue, 05 Sep 2023 17:02:08 +0200 Merge default transitional_engine
unC0Rr [Tue, 05 Sep 2023 17:02:08 +0200] rev 16008
Merge default
Tue, 05 Sep 2023 17:01:46 +0200 Fix type transitional_engine
unC0Rr [Tue, 05 Sep 2023 17:01:46 +0200] rev 16007
Fix type
Fri, 05 Apr 2024 13:10:55 +0100 sndCover now falls back to sndWatchThis OR sndFire.
spudpiggy <facetakers@gmail.com> [Fri, 05 Apr 2024 13:10:55 +0100] rev 16006
sndCover now falls back to sndWatchThis OR sndFire. sndDrat and sndBugger now fall back to each other.
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