project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-18 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
2015-10-24 antonc27 - Fix for formatting non-english characters, received from engine ios-revival
2015-10-24 antonc27 - Fix for sending to engine non-english characters ios-revival
2015-10-22 antonc27 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-08-17 Anton Malmygin - Using of @autoreleasepool is better ios-revival
2015-08-10 antonc27 - Small warning fix ios-revival
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2012-04-22 koda ios: turn on more warning messages and start correcting them
2012-04-09 koda ios: refactor the code of the after-game statistics display using delegates
2012-03-27 koda dates are no more!
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2011-11-13 koda fix accessing a released object
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-11 koda further engine interaction refactoring
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-02 koda aaand remove also ipcport from the class interface as well
2011-11-02 koda don't keep track of the savepath and of engineprotocol objects
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 koda just moving ios server stuff around
2011-10-04 koda make the missions/trainings start
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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