2016-02-23 |
antonc27 |
- Campaign for iOS: Finally can launch campaign's mission game from list!
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2016-02-18 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
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2015-10-24 |
antonc27 |
- Fix for formatting non-english characters, received from engine
ios-revival
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2015-10-24 |
antonc27 |
- Fix for sending to engine non-english characters
ios-revival
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2015-10-22 |
antonc27 |
- Localization for missed strings in StatsPage (for both eng and rus)
ios-revival
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2015-09-09 |
antonc27 |
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
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2015-08-17 |
Anton Malmygin |
- Using of @autoreleasepool is better
ios-revival
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2015-08-10 |
antonc27 |
- Small warning fix
ios-revival
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
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2012-04-09 |
koda |
ios: refactor the code of the after-game statistics display using delegates
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2012-03-27 |
koda |
dates are no more!
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2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17 |
koda |
the most important commit of the year
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2011-11-13 |
koda |
fix accessing a released object
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2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
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2011-11-11 |
koda |
further engine interaction refactoring
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2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
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2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-31 |
koda |
just moving ios server stuff around
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2011-10-04 |
koda |
make the missions/trainings start
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2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-07-03 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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2011-04-27 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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2011-04-27 |
koda |
add getawaytime and tagteam mode to ios
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2011-04-25 |
koda |
finish overlay refactoring and some leak annihilation
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-18 |
koda |
work in progress yet again (can run some games now)
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2011-04-17 |
koda |
more refactoring, less warnings, less stuff kept around
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2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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