project_files/HedgewarsMobile/Classes/HWUtils.h
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 20 Oct 2015 23:56:31 +0200 antonc27 - Retrieving language ID moved to HWUtils ios-revival
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Sun, 13 Nov 2011 18:23:05 +0100 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100 koda just moving ios server stuff around
Tue, 25 Oct 2011 22:51:10 +0200 koda move all extra categories in a single source, add caching for HWUtils
Sun, 09 Oct 2011 01:45:12 +0200 koda refreshed the ipad interface with some white
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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