project_files/HedgewarsMobile/Classes/MainMenuViewController.m
Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Fri, 06 Nov 2015 00:12:37 +0100 antonc27 - Appirater: ios-revival
Thu, 22 Oct 2015 00:46:45 +0200 antonc27 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
Mon, 19 Oct 2015 03:39:47 +0200 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
Thu, 17 Sep 2015 23:53:54 +0200 antonc27 - Refactoring of MainMenuViewController ios-revival
Tue, 15 Sep 2015 04:28:25 +0200 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
Sun, 06 Sep 2015 03:17:22 +0200 antonc27 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
Sat, 15 Aug 2015 01:44:21 +0200 antonc27 - Small fix for debug view frame ios-revival
Fri, 14 Aug 2015 02:04:46 +0200 antonc27 - RestoreViewController functionality uncommented ios-revival
Fri, 14 Aug 2015 02:02:15 +0200 Anton Malmygin - Interscreen transitions fixed ios-revival
Mon, 10 Aug 2015 22:44:51 +0200 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 21 Sep 2012 01:07:56 +0200 koda nicer debug log visuals on ios
Mon, 09 Apr 2012 03:25:17 +0200 koda ios: convert audio operation from class to instance, plays better with memory
Sun, 08 Apr 2012 23:41:34 +0200 koda ios: don't prompt restoring a game that didn't complete loading
Sun, 08 Apr 2012 23:31:02 +0200 koda ios, this method belongs here
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 19 Feb 2012 02:52:19 +0100 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 23:20:28 +0100 koda more ios pages supporting rotaiton
Sun, 13 Nov 2011 18:23:05 +0100 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Fri, 11 Nov 2011 01:18:19 +0100 koda minor updates to ServerProtocolNetwork class
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 01:10:25 +0100 koda convert gameinterfacebridge in simple-to-use class methods
Mon, 31 Oct 2011 01:44:32 +0100 koda just moving ios server stuff around
Mon, 10 Oct 2011 02:50:01 +0200 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sat, 08 Oct 2011 23:23:25 +0200 koda ooops
Sat, 08 Oct 2011 22:51:01 +0200 koda move some config files
Sat, 08 Oct 2011 22:44:32 +0200 koda create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 koda convert creation chamber functions to class methods
Sat, 08 Oct 2011 02:57:30 +0200 koda added iphone interface for missions/trainings page, setters/getters unlocked
Sat, 08 Oct 2011 00:04:18 +0200 koda move out xib files from Resources to Classes
Wed, 05 Oct 2011 09:49:39 +0200 koda be a good memory aware citizen
Wed, 05 Oct 2011 00:18:54 +0200 koda first pass for implementing missions/training selection on ipad (not yet running)
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Sun, 25 Sep 2011 02:28:33 +0200 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 04:53:53 +0200 koda fix a crash in getting statistics and a glitch that made background music start while in-game
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Thu, 22 Sep 2011 01:02:57 +0200 koda create the ios schemes programmatically
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 koda this notification can be removed
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 30 Dec 2010 02:03:24 +0100 koda moar code cleanup and initial saving of stats
Wed, 29 Dec 2010 00:28:39 +0100 koda ios version bump and code cleanup
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Sat, 13 Nov 2010 01:24:39 +0100 koda some interface tricks for iphone as well
Fri, 12 Nov 2010 23:59:40 +0100 koda update iFrontend with new schemes and weaps, fix up smaller glitches
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
Sat, 06 Nov 2010 18:21:30 +0100 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
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