project_files/HedgewarsMobile/Classes/ObjcExports.m
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Sun, 22 Apr 2012 04:48:11 +0200 koda ios: turn on more warning messages and start correcting them
Sun, 08 Apr 2012 23:41:34 +0200 koda ios: don't prompt restoring a game that didn't complete loading
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Mon, 30 Jan 2012 23:20:28 +0100 koda more ios pages supporting rotaiton
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Wed, 02 Nov 2011 09:24:18 +0100 koda move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Sat, 24 Sep 2011 22:27:52 +0200 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Fri, 23 Sep 2011 09:58:41 +0200 koda don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 15:30:40 +0200 koda prevent screen locking while synching saves (can take some time)
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Sat, 30 Apr 2011 20:06:05 +0200 koda small fix for starting the ios game
Mon, 25 Apr 2011 07:53:06 +0200 koda finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Tue, 05 Apr 2011 22:21:02 +0200 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 19 Feb 2011 01:38:40 +0100 koda remove unused ios code
Wed, 29 Dec 2010 00:28:39 +0100 koda ios version bump and code cleanup
Sat, 11 Dec 2010 18:48:14 +0100 koda audio_session is giving problems with multitasking so disabling it for now
Sat, 11 Dec 2010 01:55:16 +0100 koda add the appirater class for getting more positive reviews
Thu, 09 Dec 2010 22:50:16 +0100 koda forgot to update these files
Sun, 05 Dec 2010 02:44:20 +0100 koda add a simple check to prevent loading sounds when device is muted
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
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