2011-10-08 create teams programmatically
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
2011-10-08 convert creation chamber functions to class methods
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
2011-10-08 Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
2011-10-08 merge
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
2011-10-08 sed commands should be tested beforehand
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
2011-10-08 Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
2011-10-08 tweak Y movement
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
2011-10-08 Couple more, add back misplaced clearing of Land
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
2011-10-08 Add landbacktex to a few maps, just to see how it looks.
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
2011-10-08 minor changes
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
2011-10-08 added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-07 move out xib files from Resources to Classes
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
2011-10-07 This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07 Move the crystals to sprays to reduce the regularity of the land texture
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Add Cave theme
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
2011-10-06 (a lot of) ooops
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
2011-10-05 - Frontend: don't pass /script for missions
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions - Engine: try to load script for map (not tested)
2011-10-05 Tiny cleanup
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
2011-10-05 the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
2011-10-05 be a good memory aware citizen
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
2011-10-04 make the missions/trainings start
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
2011-10-04 first pass for implementing missions/training selection on ipad (not yet running)
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 hm. probably should set both
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
2011-10-02 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
2011-10-02 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda [Sun, 02 Oct 2011 03:45:09 +0200] rev 6080
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 little changes and fixes to the previous commit
koda [Sun, 02 Oct 2011 01:35:20 +0200] rev 6079
little changes and fixes to the previous commit
2011-10-01 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda [Sun, 02 Oct 2011 00:57:04 +0200] rev 6078
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
2011-10-01 rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
2011-10-01 ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
2011-09-30 a little code cleanup
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
2011-09-30 Fix build with .pro file
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
2011-09-29 Oops, fix build
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
2011-09-29 GameInfo needs room params copy
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
2011-09-27 Introduce EngineInteraction module
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module
2011-09-30 translators missed me
koda [Fri, 30 Sep 2011 11:00:48 +0200] rev 6067
translators missed me
2011-09-30 fix hats of the AI team file for ios
koda [Fri, 30 Sep 2011 10:54:10 +0200] rev 6066
fix hats of the AI team file for ios
2011-09-30 fix issue 287, default cmake build type
koda [Fri, 30 Sep 2011 10:43:16 +0200] rev 6065
fix issue #287, default cmake build type
2011-09-29 oops
sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
2011-09-29 update .pro
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
2011-09-28 rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 this makes more sense
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
2011-09-28 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 training screen localization works now
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
2011-09-28 load mission caption and description from localization file (WIP)
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
2011-10-28 New market version hedgeroid
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
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