nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine:
* Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...)
* Fixed visible water tinting the whole screen and/or gears and parts of the ui
CMake:
* No longer force FPC to write its compilation log to disk
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard
fix water zoom
portait rotation now display water correctly (but not the other ui elements)
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Some speculative portal tests.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine:
* Reverted laser sight changes due to OpenGL ES compatibility
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine:
* Reverted poison color change to make Tiy happy ;)
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only)
possible fix for compiling hw under haiku
restore randomity in choosing the theme
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments
* added some nil checks
* removed unused and incorrect _0_998
* added sine-gun (early alpha)
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade:
* code in doStepBomb
* item in weapon list
* english locale name
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine:
* Fixed tint color byte order
* Fixed invulnerability's flashing
* Added some more stats/achievement code (unfinished)
Frontend:
* Added ability to check for existing/missing team files
* Added some more stats/achievement code (unfinished)
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine:
* Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log
finally remove duplicate project file
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine:
* Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
code rearranged a little
game configuration for ipad
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier
fix land preview
add theme selection and map preview
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI:
* teleport bombing without fall path check
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI:
* collision test while choosing teleport target
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI:
* basic implementation of teleport using in order to take crates
* filter option to get certain types of gears in FillBonuses
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine:
* Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/
custom buttons rock
removed difficult errlib from openalbridge
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config
buttons for color of team in game config
update and code cleanup
fixed crashes at uitextfield
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine:
* Let gears collide once they significantly leave visible area (might need more testing)
* Added skipping sound to gears skipping on water surface
Frontend:
* Fixed loading/saving of control bindings
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine:
* Avoid game getting stuck due to indestructible land below piano (infinite bounces)
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats
other lazy loading procedure
fix crash when loading multiple games
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs
initial work for the game configuration in the ifrontend
stuff for working with official apple certificates
use lazy loading whenever possible
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup)
removed sdl_mixer from ifrontend as it's too buggy
updated hedgwars.pro project file
koda [Sat, 17 Apr 2010 04:59:10 +0000] rev 3352
complete previews on the team settings
moved image functions in a category of UIImage
other code cleanup
smxx [Fri, 16 Apr 2010 17:17:43 +0000] rev 3351
Engine:
* Allow player to play piano tunes using slot keys (default: F1..F9) while it's dropping (no sounds defined yet)
smxx [Fri, 16 Apr 2010 16:04:41 +0000] rev 3350
Engine:
* Save screenshots to "Screenshots" sub directory
* Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
koda [Fri, 16 Apr 2010 16:04:21 +0000] rev 3349
update ifrontend to latest ammostore protocol
update sdl 1.3 bindings
nemo [Fri, 16 Apr 2010 15:37:04 +0000] rev 3348
Forgot to check in this file yesterday
koda [Fri, 16 Apr 2010 15:25:15 +0000] rev 3347
camera panning ftw
smxx [Fri, 16 Apr 2010 14:37:28 +0000] rev 3346
Engine/Frontend:
* Split ammo store message into 5 different messages (4 to set, 1 to apply)
koda [Fri, 16 Apr 2010 12:41:06 +0000] rev 3345
don't polish other people patches
smxx [Fri, 16 Apr 2010 12:38:31 +0000] rev 3344
Frontend:
* Added missing default binds for alternative camera movement (Numpad 2, 4, 6 and 8)
* Added new hedgehog structure to teams and added loading/saving of basic stats
* Added loading/saving of local achievements to teams (wip; might change/get dropped)
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine:
* Added real alpha blending to CopyToXY
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine:
* Moved "enum member to string" functions to uMisc
* Print gear types in debug log instead of ordinals
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine:
* Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations
added a macro for the settings file
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend:
* Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows
* Teams are now saved in ini format to allow easier addition of future stats/properties
* Due to those changes old files/settings/teams will be ignored
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine:
* Moved "new crate" messages to group AmmoInfo
* Show Sudden Death countdown
* Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team
nicer presentation of hog+hat
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation
add flags support
add forts support
need to find another way to save on file
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend:
* Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0
* engine: some more value caching
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine:
*
readded rope sounds (feedback!)
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings
show hats in the team table
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine:
* Teams leaving a net game will now teleport out of the map instead of commiting suicide
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__"
* ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone
make the popover menu work also on iphone
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends
(aka HedgewarsMobile is a universal application)
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine:
* Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake:
* Set a registry (uninstall) path without version number for easier Xfire detection (needs testing)
* Added Lua to INSTALL
* Set README's line endings to native
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?