Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
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Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
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Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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