unc0rr [Sat, 07 Jan 2017 21:34:00 +0300] rev 12132
Give up on lalrpop, let's try nom
unc0rr [Fri, 06 Jan 2017 01:00:21 +0300] rev 12131
Still trying to make parser work
unc0rr [Thu, 05 Jan 2017 19:07:01 +0300] rev 12130
Start on messages parser
unc0rr [Tue, 03 Jan 2017 00:19:47 +0300] rev 12129
- Start protocol parser implementation
- Small fixes
unc0rr [Mon, 02 Jan 2017 00:16:22 +0300] rev 12128
Refactor modules layout
unc0rr [Mon, 02 Jan 2017 00:05:12 +0300] rev 12127
- Use netbuf buffers for client connection stream
- Read data from client
unc0rr [Sun, 01 Jan 2017 22:13:35 +0300] rev 12126
Refactor code to add more structure to it
unc0rr [Sat, 31 Dec 2016 23:56:29 +0300] rev 12125
Start server implementation in rust
unc0rr [Fri, 03 Feb 2017 23:04:50 +0300] rev 12124
Adopt some patches from OpenBSD port
nemo [Mon, 30 Jan 2017 11:35:09 -0500] rev 12123
updates to polish translation by alzen, also add two unlocalised string he found in the gui
unc0rr [Wed, 25 Jan 2017 00:17:32 +0300] rev 12122
Add a buffer for files opened with physfs for reading, fixes slow engine start
CopherNeue [Sun, 15 Jan 2017 19:35:41 -0500] rev 12121
svg source for the bat animation update
alfadur+copherneue [Sun, 15 Jan 2017 15:11:07 -0500] rev 12120
fix of offsets and size to prior commits
alfadur [Sun, 15 Jan 2017 12:50:27 -0500] rev 12119
code changes to make the new bat animation work
CopherNeue [Sun, 15 Jan 2017 12:49:26 -0500] rev 12118
nicer hog bat animation art
LocutusOfBorg [Thu, 12 Jan 2017 11:40:28 -0500] rev 12117
aaand italian
nemo [Thu, 12 Jan 2017 11:28:25 -0500] rev 12116
aaand put in an exclamation mark
nemo [Thu, 12 Jan 2017 11:17:53 -0500] rev 12115
lowercase hedgehog, duplicate comment to description
unc0rr [Fri, 23 Dec 2016 23:29:00 +0300] rev 12114
Only registered players regain their teams on rejoin
unc0rr [Fri, 23 Dec 2016 23:12:00 +0300] rev 12113
Fix official server build
alfadur [Mon, 19 Dec 2016 12:34:09 -0500] rev 12112
surfboard object for beach theme
alfadur [Tue, 13 Dec 2016 09:33:50 -0500] rev 12111
Source svg for the sandcastle
nemo [Sun, 11 Dec 2016 18:00:10 -0500] rev 12110
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo [Sun, 11 Dec 2016 17:51:13 -0500] rev 12109
Enable beach theme install
CopherNeue [Sun, 11 Dec 2016 17:46:40 -0500] rev 12108
Beach theme, completely redone
sheepluva [Sat, 10 Dec 2016 21:28:10 +0100] rev 12107
Fix ScriptExists() destroying lua stack (fixes
bug #146)
sheepluva [Sat, 10 Dec 2016 19:09:25 +0100] rev 12106
bug #108 - Phyfs/Pathz: Fix binds not being loaded
alfadur [Wed, 07 Dec 2016 13:25:04 -0500] rev 12105
Add Beach theme, update Fruit theme
sheepluva [Tue, 06 Dec 2016 02:18:38 +0100] rev 12104
tweak landtex filling some more. cuz it's fun
sheepluva [Tue, 06 Dec 2016 01:05:46 +0100] rev 12103
fix pas2c definition of SizeInt
sheepluva [Sun, 04 Dec 2016 02:02:18 +0100] rev 12102
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
sheepluva [Sun, 04 Dec 2016 01:07:36 +0100] rev 12101
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
sheepluva [Sat, 03 Dec 2016 17:45:32 +0100] rev 12100
GOTTA GO FAST! - speed up landtex filling
sheepluva [Sat, 03 Dec 2016 13:51:57 +0100] rev 12099
copyToXYFromRect: some tweaks
sheepluva [Sat, 03 Dec 2016 09:09:16 +0100] rev 12098
copyToXYFromRect: fix pixels overflowing pixel lines in dest
nemo [Mon, 28 Nov 2016 13:46:25 -0500] rev 12097
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
sheepluva [Sun, 27 Nov 2016 18:49:15 +0100] rev 12096
fix German translation error
sheepluva [Sun, 27 Nov 2016 13:08:12 +0100] rev 12095
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva [Sun, 27 Nov 2016 12:58:41 +0100] rev 12094
make random timers less easy to predict
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:32:00 +0100] rev 12093
Construction Mode: Fix free girder/rubber placement near hog
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:24:43 +0100] rev 12092
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:56:45 +0100] rev 12091
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:33:26 +0100] rev 12090
Add PlaceRubber to Lua API
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 03:18:20 +0100] rev 12089
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 01:30:41 +0100] rev 12088
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
sheepluva [Sun, 27 Nov 2016 00:00:25 +0100] rev 12087
simplify code of previous commit ( ba1807589eaa )
sheepluva [Sat, 26 Nov 2016 23:46:31 +0100] rev 12086
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:48:37 +0100] rev 12085
Give visual and audible feedback for flying through rings in Hard Flying mission
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:16:45 +0100] rev 12084
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 20:27:41 +0100] rev 12083
Fix group box text being cut off (fixes #125)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:22:34 +0100] rev 12082
Add custom ammo texts for Knockball
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:06:00 +0100] rev 12081
Remove team score messages in Knockball/Basketball because they're redundant
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:53:22 +0100] rev 12080
Clean up strings in Control mission maps (more translator-friendly)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:38:24 +0100] rev 12079
Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 03:14:46 +0100] rev 12078
Fix misleading scenario desciptions regarding time limit / no time limit
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:53:42 +0100] rev 12077
Rewrite 2nd line of mission panel of most missions for consistency
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:01:18 +0100] rev 12076
Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:52:03 +0100] rev 12075
Mention Cheese in changelog
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:42:55 +0100] rev 12074
Update changelog for Highlander changes
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:36:20 +0100] rev 12073
Make Highlander mission text consistent with other game mode messages
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:20:03 +0100] rev 12072
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:47:19 +0100] rev 12071
WxW: Remove old compability code which caused problems with unknown maps
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:18:16 +0100] rev 12070
Tweak WxW wall spark count according to wall size
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:05:26 +0100] rev 12069
WxW: Add crate radar info to rope description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:52:13 +0100] rev 12068
WxW: Increase wall height of left/right walls with bounce edge and no border
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:25:39 +0100] rev 12067
Add WorldEdge support for WxW
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:45:46 +0100] rev 12066
Update changelog for Wxw updates
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:09:26 +0100] rev 12065
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 06:33:00 +0100] rev 12064
Make name “Tumbler” translatable
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:49:57 +0100] rev 12063
Disable world edge in Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:41:50 +0100] rev 12062
Use yellow clock color in Space Invasion and Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:35:21 +0100] rev 12061
Turn invaders white in Space Invasion when round is over
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:08:04 +0100] rev 12060
Update changelog for Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:56:49 +0100] rev 12059
More helpful Space Invasion description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:24:56 +0100] rev 12058
Remove unused flamer code from Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:21:34 +0100] rev 12057
Space Invasion: Play countdown sounds
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:15:27 +0100] rev 12056
Space Invasion: Make all strings more translator-friendly
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:53:56 +0100] rev 12055
Space Invasion: Dump most out-commented and unused code
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:36:56 +0100] rev 12054
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 01:04:55 +0100] rev 12053
Add countdown sounds to Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:50:40 +0100] rev 12052
Change ammo display texts in Tumbler to avoid pluralization failures
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:42:27 +0100] rev 12051
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:20:41 +0100] rev 12050
Rewrite some help texts in the basic rope training mission
Also make it impossible for the player to die
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 23:54:55 +0100] rev 12049
Tweak flags used in all missions to fit more to the theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 20:25:44 +0100] rev 12048
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:43:40 +0100] rev 12047
Use GetHogFort in HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:39:01 +0100] rev 12046
Add GetHogFort to Lua API
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:57:08 +0100] rev 12045
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:33:14 +0100] rev 12044
HedgeEditor: Fix air mines timer being falsely exported and displayed
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:00:35 +0100] rev 12043
HedgeEditor: Export WorldEdge, fix export of Theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:21:17 +0100] rev 12042
Remove some items from the HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:04:15 +0100] rev 12041
HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:03:46 +0100] rev 12040
HedgeEditor: Simplify placement mode description
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:33:01 +0100] rev 12039
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:02:03 +0100] rev 12038
Add sine gun to Crazy weapon set
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:57:45 +0100] rev 12037
Set minimum ammo box content of 1 for default ammo schemes
Because they frequently get copied, and having 0 ammo in a box is odd
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:34:08 +0100] rev 12036
Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
Thanks to oneill
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:08:51 +0100] rev 12035
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 20:13:03 +0200] rev 12034
HedgeEditor: Add missing Left click help texts
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 19:04:22 +0200] rev 12033
HedgeEditor: Don't change placement mode when air attack is not selected
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:54:31 +0200] rev 12032
HedgeEditor: Make toggle help and toggle gear info work everywhere
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:42:40 +0200] rev 12031
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:10:29 +0100] rev 12030
HedgeEditor: Unify key combination help
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:18:05 +0200] rev 12029
HedgeEditor: Fix health add/subtract not working for dud mines
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:08:43 +0100] rev 12028
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:59:36 +0100] rev 12027
HedgeEditor: Proper indentation for atkArray and utilArray
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:53:07 +0200] rev 12026
HedgeEditor: Improve secondary message
E.g. mine timers are displayed with unit, etc.
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:31:34 +0200] rev 12025
HedgeEditor: Allow health crates with 0 health
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:53:51 +0100] rev 12024
HedgeEditor: Make health/timer tags toggable with Precise+3
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:10:05 +0200] rev 12023
HedgeEditor: Show tags for gear timers and health
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:44:26 +0200] rev 12022
HedgeEditor: Play placement sound more often
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:34:39 +0200] rev 12021
HedgeEditor: Proper error handling when attempting to delete hedgehogs
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:25:56 +0200] rev 12020
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:12:50 +0200] rev 12019
HedgeEditor: Minor string corrections
Wuzzy <almikes@aol.com> [Thu, 14 Apr 2016 16:28:59 +0200] rev 12018
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:40:06 +0100] rev 12017
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:34:21 +0200] rev 12016
HedgeEditor: Fix nil bugs related to sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:29:16 +0200] rev 12015
HedgeEditor: Clean up some incorrect menu texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:13:33 +0200] rev 12014
HedgeEditor: Make all hog and team names translatable and export them properly
Uses the new loc_noop from Locale
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 22:13:47 +0200] rev 12013
Add loc_noop to Locale Lua library
For collecting strings without translating them (yet)
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 20:44:55 +0200] rev 12012
HedgeEditor: Minor team/hog name fixes
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:45:47 +0200] rev 12011
HedgeEditor: Resort sprite array, add sprTargetBee
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:33:27 +0200] rev 12010
HedgeEditor: Implement frame selection for sprites
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 13:24:06 +0200] rev 12009
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:56:52 +0200] rev 12008
HedgeEditor: Fix broken export of team colors
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:15:14 +0200] rev 12007
HedgeEditor: Reliably change mission text on weapon switch
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:33:08 +0200] rev 12006
HedgeEditor: Fix stuff being exported multiple times on multiple saves
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:14:35 +0200] rev 12005
Don't agressively show HedgeEditor mission panel
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:41:57 +0200] rev 12004
HedgeEditor: Don't count sprites failed to place
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:14:09 +0200] rev 12003
HedgeEditor: Disable delete mode for sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:59:29 +0200] rev 12002
HedgeEditor: Allow to modify dud mine health
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:52:19 +0200] rev 12001
HedgeEditor: Improved help disabled message, also loc()'ed
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:45:46 +0200] rev 12000
Write better “greeting” message for HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:29:22 +0200] rev 11999
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:19:43 +0200] rev 11998
HedgeEditor: Generally improve menu help texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:00:53 +0200] rev 11997
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:40:15 +0200] rev 11996
HedgeEditor: Improve graphics on girder/rubber placement
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:16:01 +0200] rev 11995
HedgeEditor: Throw away code in comments and unused variables
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:42:31 +0200] rev 11994
HedgeEditor: Refactor legacy GetVisualGearValues code
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:38:11 +0200] rev 11993
HedgeEditor: Fix girder sprite being displayed a top left
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:09:59 +0200] rev 11992
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 05:28:18 +0200] rev 11991
Add dud mine placement mode to HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:37:03 +0200] rev 11990
HedgeEditor: Tweak and reorder health/timer selection numbers
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:22:39 +0200] rev 11989
HedgeEditor: Allow to set sticky mine timer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:08:24 +0100] rev 11988
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 03:02:37 +0100] rev 11987
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:53:05 +0100] rev 11986
Allow to set Racer waypoint limit with script parameter “maxwaypoints”
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:39:08 +0100] rev 11985
Fix incorrect type check of wpRad in Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:00:24 +0100] rev 11984
Highlight first Racer waypoint in placement phase
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 01:05:34 +0100] rev 11983
Allow to remove waypoints in Racer with precise key
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:28:58 +0100] rev 11982
Fix Construction Mode screwing up when initialenergy > maxenergy
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:17:28 +0100] rev 11981
Use GetAmmoName in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 21:30:23 +0100] rev 11980
Disable Sudden Death in Shoppa for good
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:07:14 +0100] rev 11979
Remove colons in campaign screen for more UI consistency
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:02:20 +0100] rev 11978
Align drop-down text of unfinished campaign missions with finished icons
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:39:54 +0100] rev 11977
Give infinite ropes in Running for survival mission
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:30:54 +0100] rev 11976
Add skip option to desert01, fruit02, moon01 in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 15:52:57 +0100] rev 11975
Fix double achievements and ranks in The First Stop mission (fixes #106)
unc0rr [Sun, 20 Nov 2016 15:20:08 +0100] rev 11974
Prepend "User quit: " to client-side quit messages
Tested and commited by sheepluva
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:11:19 +0100] rev 11973
Use proper start button in training menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:02:59 +0100] rev 11972
Update changelog about mission tabs
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:01:27 +0100] rev 11971
Update German mission description strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:53:47 +0200] rev 11970
Make tab of mission list tab header blend into mission list
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:52:35 +0200] rev 11969
Update English mission descriptions to better fit tabbed mission menu
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:39:17 +0200] rev 11968
Mission recategorization into trainings, challenges and scenarios.
This moves the missions into new folders and adds a nice tab widget in the mission menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:21:24 +0100] rev 11967
Fix typo in German campaign translation
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:12:19 +0100] rev 11966
Update changelog for space campaign updates
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:08:21 +0100] rev 11965
Complete space campaign's spacetrip mission if all main+side missions are completed
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 03:43:27 +0100] rev 11964
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:50:24 +0100] rev 11963
Expose number of air mines in Lua variable AirMinesNum
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:31:09 +0100] rev 11962
Add more descriptions into desktop entry files, fix some specification mismatches
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:43:12 +0100] rev 11961
Merge new Cheese map
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:40:20 +0100] rev 11960
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 09:19:44 +0200] rev 11959
Don't show AI-controlled teams in campaigns page
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 08:44:53 +0200] rev 11958
Make campaign mission names translatable
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 07:41:46 +0200] rev 11957
Make campaign names translatable
Also add German translation for both campaigns
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 05:23:58 +0200] rev 11956
Seperate campaign victories from campaign mission victories
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:44:41 +0200] rev 11955
Update campaign drop-down list after campaign victory
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:32:31 +0200] rev 11954
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:07:12 +0200] rev 11953
Campaign page: Add labels and move start button to footer
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:12:07 +0100] rev 11952
Save mission success for A Space Adventure missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 02:10:59 +0200] rev 11951
Add support for storing and displaying success of campaign missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 00:14:41 +0200] rev 11950
Update campaign victory status when changing selection
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:56:26 +0200] rev 11949
Store campaign victories in campaign variable "Won"
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:26:39 +0200] rev 11948
Show check marks for campaigns with Won=true
CopherNeue [Sat, 19 Nov 2016 17:26:16 -0500] rev 11947
Updated cheese map
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 23:04:44 +0100] rev 11946
Overwrite special ammo descriptions in Racer script
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:17:08 +0100] rev 11945
Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:00:23 +0100] rev 11944
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:39:52 +0100] rev 11943
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:33:02 +0100] rev 11942
Change descriptions for special Construction Mode tools
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:59:54 +0200] rev 11941
Add SetAmmoDescriptionAppendix to Lua API, see
issue #82
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:33:23 +0200] rev 11940
Make SetAmmoTexts update ammo menu weapon name, too
Lua API warning: SetAmmoTexts can not be called in onGameInit
Wuzzy <almikes@aol.com> [Mon, 09 May 2016 22:49:31 +0200] rev 11939
Add Lua API function SetAmmoTexts (see
issue #82)
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:17:48 +0100] rev 11938
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:55:47 +0200] rev 11937
TechRacer: Cleanup mess regarding teams which did not finish
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:58 +0200] rev 11936
Fix some incorrect TechRacer messages
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:08 +0200] rev 11935
TechRacer: Show racing times and ranking in stats screen
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:16:01 +0200] rev 11934
Force TechRacer maps when image map is selected. Fixes
Google Code issue #882
If you start a TechRacer map with an image map selected, the resulting map will likely to be completely unplayable.
So this commit disables this.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:14:01 +0200] rev 11933
TechRacer: Don't mess with ammo caption while in waypoint.
Fixes
Google Code issue #883.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:13:07 +0200] rev 11932
Clean up TechRacer strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:19:42 +0200] rev 11931
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:14:33 +0200] rev 11930
Racer: Clean up “did not finish” mess
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:02:53 +0200] rev 11929
Add new Racer script parameter: waypointradius
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 20:22:55 +0100] rev 11928
Racer: Dump old commented-out code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:01:28 +0200] rev 11927
Racer: Show “Track completed!” message
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:53 +0200] rev 11926
Add “rounds” script parameter for Racer
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:03 +0200] rev 11925
Racer: Don't mess with ammo display when touching waypoint
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:59:20 +0200] rev 11924
Racer: Clean up strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:58:44 +0200] rev 11923
Implement stats screen for Racer
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:40:12 +0200] rev 11922
Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:36:17 +0200] rev 11921
Enable timer warning sounds in hog placement phase
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:03:16 +0100] rev 11920
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:18:58 +0200] rev 11919
When doing something, set ready time to 0 instead of 1
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:04:45 +0200] rev 11918
Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 00:09:14 +0200] rev 11917
Show timer at 999s instead of 1000s
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:46:57 +0200] rev 11916
Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:30:34 +0200] rev 11915
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:00:14 +0100] rev 11914
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Also play “coward” voice for skipping (instead of “boring”)
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:55:16 +0200] rev 11913
Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:35:55 +0200] rev 11912
Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 06:43:44 +0100] rev 11911
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 15:29:16 +0100] rev 11910
Fix Qt warnings about QLayout (Fixes #127)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:59:20 +0100] rev 11909
Update Mutant script
New features:
- Custom achievements in stats screen
- Replace health graph with score graph
- Ranking based on score
- Improved localization support
- Improved mission text
- Show messages on scoring
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:38:11 +0100] rev 11908
Update changelog for CTF
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:51:17 +0200] rev 11907
CTF: Play sound when capturing flag
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:48:26 +0200] rev 11906
CTF: Allow to set capture limit with script param
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:33:13 +0200] rev 11905
CTF: Clean up mission panel
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:05:12 +0100] rev 11904
Capture The Flag: Fix flag of first team spawning at second hog (
issue #9)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:47:28 +0100] rev 11903
Update changelog
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:37:48 +0100] rev 11902
Fix and change escaping for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:36:45 +0100] rev 11901
Show mission map descriptions for default language as well
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:58 +0100] rev 11900
UTF-8 support for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:10 +0100] rev 11899
Fix improper locale detection for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:34:21 +0100] rev 11898
Add German translations for mission maps
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:33:46 +0100] rev 11897
Slightly improved mission map descriptions
sheepluva [Wed, 16 Nov 2016 19:19:36 +0100] rev 11896
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
nemo [Wed, 16 Nov 2016 12:26:26 -0500] rev 11895
Make sd-tint a theme variable so cophernue can tweak his sky tinting
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:06:02 +0100] rev 11894
Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:02:22 +0100] rev 11893
Fix low gravity utility not working in Gravity script (fixes #13)
Using low gravity halves the gravity.
For using a range, both the minimum and maximum gravities are halved.
Negative gravities are doubled.
Bonus: game modifier “low gravity” will be force-disabled.
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:43 +0100] rev 11892
Save fastest rounds in Killing the specialists and Precise shooting missions
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:09 +0100] rev 11891
Save record time for Chasing the blue hog mission
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:34:33 +0100] rev 11890
Save some records in campaign vars: Hard flying, Running for survival
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:32:44 +0100] rev 11889
Fix ClimbHome mission bugs (broken teams, broken graph)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:18:32 +0100] rev 11888
Set random flags and voice in random teams
Except in quick matches, which always uses default voice (for native speakers)
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 03:00:56 +0100] rev 11887
Show symbols at bottom right while extra damage / low grav. are active
PC version only. No change for touch interface.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:30:35 +0100] rev 11886
Relax some health bounds in game scheme editor
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:12:49 +0100] rev 11885
Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:05:12 +0100] rev 11884
Translate appdata file into German
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:00:27 +0100] rev 11883
Upgrade appdata file to AppStream 0.8 format, update screenshots
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:49:36 +0100] rev 11882
Simplify the hat format for unanimated hats
For simple hats which are not animated, a single 32×32 image is now enough.
For simple clan hats, use 64×32 with the color overlay at the right.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:25:37 +0100] rev 11881
Remove old Fort Mode from frontend
Part of ripping out Fort Mode from game schemes. This time for real.
- Remove the game modifier button "Fort Mode"
- Remove the scheme "Fort Mode"
- Remove some fort mode handling code
- Keep gfForts symbol to not mess up things too much
- Old schemes are still supported, the fortsmode parameter is just ignored
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:42:44 +0100] rev 11880
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Fixes #99 and #122.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:17:31 +0100] rev 11879
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com> [Mon, 14 Nov 2016 21:33:59 +0100] rev 11878
Show “More Wind” modifier in mission panel
Fixes #116
nemo [Wed, 09 Nov 2016 12:31:05 -0500] rev 11877
fix urls
nemo [Wed, 09 Nov 2016 11:21:14 -0500] rev 11876
allow longer grave animations
sheepluva [Sat, 15 Oct 2016 20:54:30 +0200] rev 11875
update changelog
sheepluva [Sat, 15 Oct 2016 20:11:05 +0200] rev 11874
fix copypastafail (incorrect variable name) and whitespaces
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 20:06:42 +0200] rev 11873
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
sheepluva [Sat, 15 Oct 2016 13:34:14 +0200] rev 11872
update changelog
sheepluva [Sat, 15 Oct 2016 13:28:13 +0200] rev 11871
rename variables for better code-readability and fix indentation
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 13:10:16 +0200] rev 11870
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
sheepluva [Fri, 14 Oct 2016 23:25:51 +0200] rev 11869
update Changelog
KoBeWi <kobewi4e@gmail.com> [Fri, 14 Oct 2016 22:52:04 +0200] rev 11868
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
nemo [Mon, 03 Oct 2016 14:10:25 -0400] rev 11867
Make frozen hogs poison immune
sheepluva [Sun, 02 Oct 2016 18:30:15 +0200] rev 11866
lupdate-qt4
sheepluva [Sun, 02 Oct 2016 18:29:55 +0200] rev 11865
fix for
bug #91 - Make DELEGATE action available in frontend
sheepluva [Sun, 02 Oct 2016 17:39:42 +0200] rev 11864
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
sheepluva [Sun, 02 Oct 2016 15:15:39 +0200] rev 11863
bug #115 - Application icon is missing
sheepluva [Sun, 02 Oct 2016 12:42:16 +0200] rev 11862
also update ghc info in INSTALL file
sheepluva [Sun, 02 Oct 2016 12:00:39 +0200] rev 11861
travis: also add libghc-regex-tdfa-dev to dependencies
sheepluva [Sun, 02 Oct 2016 01:26:59 +0200] rev 11860
increase heart count in seduction effect. FPS are overrated anyway
sheepluva [Sun, 02 Oct 2016 01:17:33 +0200] rev 11859
reflect dataenc->sandi change in travis file
sheepluva [Sun, 02 Oct 2016 00:42:29 +0200] rev 11858
and while I'm at it, fix seduction... kinda ♥
sheepluva [Sat, 01 Oct 2016 22:48:00 +0200] rev 11857
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva [Sat, 01 Oct 2016 22:35:14 +0200] rev 11856
adding some frontend stuff to changelog
unc0rr [Sat, 01 Oct 2016 21:27:05 +0300] rev 11855
- Use sandi instead of dataenc (bugs.debian.org/836686)
- Only try to import module from the package being tested
(sometimes packages have modules with equal names, so a test
for module presence could succeed when you have one package
installed instead of another)
unc0rr [Sat, 01 Oct 2016 20:56:42 +0300] rev 11854
Use regex match for bans
sheepluva [Sat, 01 Oct 2016 19:06:12 +0200] rev 11853
sheepluva [Sat, 01 Oct 2016 16:45:59 +0200] rev 11852
fix build
koda [Mon, 26 Sep 2016 23:36:00 -0400] rev 11851
Drop xfire module
The service shut down, this is now dead code with potential
GPL license incompatibility.
sheepluva [Sat, 24 Sep 2016 21:01:12 +0200] rev 11850
minor german translation adjustment
sheepluva [Fri, 16 Sep 2016 00:41:03 +0200] rev 11849
fix typo and hopefully also pas2c
sheepluva [Fri, 16 Sep 2016 00:22:05 +0200] rev 11848
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva [Fri, 16 Sep 2016 00:01:43 +0200] rev 11847
Lua API: IsHogLocal(gearUid)
sheepluva [Thu, 15 Sep 2016 23:16:49 +0200] rev 11846
Lua API: GetAmmoName(ammoType)
koda [Fri, 09 Sep 2016 15:57:30 +0000] rev 11845
merge with github
sheepluva [Sun, 04 Sep 2016 21:23:00 +0200] rev 11844
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
unc0rr [Thu, 11 Aug 2016 23:05:14 +0300] rev 11843
Make in-game chat work
unc0rr [Tue, 02 Aug 2016 23:08:17 +0300] rev 11842
Preparation to sending engine messages to net.
unc0rr [Fri, 15 Jul 2016 22:39:07 +0300] rev 11841
merge default
unc0rr [Sat, 09 Jul 2016 22:40:44 +0300] rev 11840
Use less weird options
LocutusOfBorg [Sat, 02 Jul 2016 17:56:10 +0200] rev 11839
Remove some more bytestring-show references, e.g. INSTALL file and travis file
unc0rr [Wed, 29 Jun 2016 20:16:29 +0300] rev 11838
bytestring-show RIP
alzen [Wed, 22 Jun 2016 09:25:29 -0400] rev 11837
Polish update
nemo [Tue, 21 Jun 2016 18:02:46 -0400] rev 11836
bit of a start on HDPI monitor support. Fonts.
sheepluva [Tue, 21 Jun 2016 22:03:09 +0200] rev 11835
remove experimental in-game credits code
nemo [Tue, 21 Jun 2016 15:37:08 -0400] rev 11834
no.
nemo [Wed, 15 Jun 2016 18:39:31 -0400] rev 11833
lupdate
antonc27 <antonc27@mail.ru> [Sun, 22 May 2016 15:06:08 +0200] rev 11832
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
nemo [Sat, 21 May 2016 15:23:08 -0400] rev 11831
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
nemo [Sat, 21 May 2016 14:39:35 -0400] rev 11830
http → https
alfadur [Wed, 18 May 2016 15:42:14 -0400] rev 11829
Fruit theme music
unc0rr [Tue, 17 May 2016 23:29:49 +0300] rev 11828
Merge default
unc0rr [Tue, 17 May 2016 23:18:08 +0300] rev 11827
- Add state to engine callback for it to know what engine is sending
- Display suggested hogs number in preview
sheepluva [Tue, 17 May 2016 21:32:10 +0200] rev 11826
implement ExtraftFileDir and ExtractFileName in uUtils
sheepluva [Mon, 16 May 2016 00:15:32 +0200] rev 11825
remove another useless SysUtils include
sheepluva [Sun, 15 May 2016 23:59:24 +0200] rev 11824
implement Trim() in uUtils
sheepluva [Sun, 15 May 2016 23:11:14 +0200] rev 11823
drop SysUtils inclusion from 5 files where it is not needed anymore
unc0rr [Sun, 15 May 2016 14:29:37 +0300] rev 11822
- Use IntToStr() in preference to Str()
- Remove senseless Str() call in uRandom.GetNext
sheepluva [Sun, 15 May 2016 13:18:34 +0200] rev 11821
always include uUtils _after_ SysUtils
sheepluva [Sun, 15 May 2016 11:37:07 +0200] rev 11820
merge Wuzzy's frontend tweaks
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 20:12:27 +0200] rev 11819
Tweak sizes and icons of most footer buttons of frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 19:23:26 +0200] rev 11818
Neatly align all the bottom buttons on the same height
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:49:41 +0200] rev 11817
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:35:33 +0200] rev 11816
Tweak damage modifier help
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:33:54 +0200] rev 11815
Fix mines time displaying "1 seconds" in frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 17:26:06 +0200] rev 11814
Frontend: Increase space for help text in the footer
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 17:20:19 +0200] rev 11813
Add help texts for game scheme's basic settings (initial health, etc.)
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 16:08:48 +0200] rev 11812
Add more What's This? texts throughout the frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 15:45:48 +0200] rev 11811
Fix problems with dynamic whats this texts
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 22:56:22 +0200] rev 11810
Add missing frontend constants
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 19:42:20 +0200] rev 11809
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 18:14:25 +0200] rev 11808
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
koda [Sun, 15 May 2016 10:43:18 +0200] rev 11807
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
nemo [Tue, 10 May 2016 13:28:37 -0400] rev 11806
turn off sparks for drowning dynamite
sheepluva [Fri, 06 May 2016 20:00:55 +0200] rev 11805
<unC0Rr> might be somewhere width used instead of rightx
koda [Wed, 04 May 2016 14:30:04 -0400] rev 11804
linux on travis needs sudo to install dependencies
unC0Rr [Wed, 04 May 2016 14:09:54 +0300] rev 11803
Fix some warnings
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 22:19:17 +0200] rev 11802
- Don't forget to init uVaribles inside LoadLocaleWrapper call
koda [Tue, 03 May 2016 13:20:35 -0400] rev 11801
Enable GL2 travis builds
unc0rr [Tue, 03 May 2016 20:18:25 +0300] rev 11800
ansistring, not Ansistring
sheepluva [Tue, 03 May 2016 19:06:09 +0200] rev 11799
small code cleanup/comment
unc0rr [Tue, 03 May 2016 19:17:30 +0300] rev 11798
I heard we switched to physfs
unc0rr [Tue, 03 May 2016 19:08:27 +0300] rev 11797
TryDo is deprecated
frd [Tue, 03 May 2016 01:07:26 -0400] rev 11796
Add pre/post js stub files and expand the emscripten options
frd [Tue, 03 May 2016 00:55:46 -0400] rev 11795
Set medium floating precision to shaders
Helps with WebGL compatibility.
koda [Tue, 03 May 2016 00:51:33 -0400] rev 11794
Compile uMatrix to c too when GL2 is requested
koda [Mon, 02 May 2016 23:28:58 -0400] rev 11793
Work around missing gl functions from emscripten headers
koda [Mon, 02 May 2016 23:03:42 -0400] rev 11792
Avoid using an undeclared variable
koda [Mon, 02 May 2016 22:52:21 -0400] rev 11791
Set pas2c switches more cleanly
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 01:13:41 +0200] rev 11790
- Pass also userPath to LoadLocaleWrapper
TODO: Find a way to simplify all of this...
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 01:09:36 +0200] rev 11789
- More ugly ifdefs for the ifdef god
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 00:59:38 +0200] rev 11788
[
bug #66] - Create '/Logs' folder if not exists
sheepluva [Sun, 01 May 2016 21:09:45 +0200] rev 11787
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
sheepluva [Sun, 01 May 2016 15:58:19 +0200] rev 11786
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
sheepluva [Sun, 01 May 2016 14:32:47 +0200] rev 11785
add button to randomize theme only
sheepluva [Sun, 01 May 2016 12:36:59 +0200] rev 11784
changelog
sheepluva [Sun, 01 May 2016 02:47:51 +0200] rev 11783
update changelog
sheepluva [Sat, 30 Apr 2016 21:06:46 +0200] rev 11782
update changelog
sheepluva [Sat, 30 Apr 2016 20:55:02 +0200] rev 11781
update changelog
sheepluva [Sat, 30 Apr 2016 00:13:11 +0200] rev 11780
indentation fixes
sheepluva [Sat, 30 Apr 2016 00:02:33 +0200] rev 11779
koda told me that putting in one finger wasn't enough
sheepluva [Fri, 29 Apr 2016 23:52:44 +0200] rev 11778
koda told me to put the finger in
sheepluva [Fri, 29 Apr 2016 23:42:37 +0200] rev 11777
fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva [Fri, 29 Apr 2016 19:01:52 +0200] rev 11776
show credits only briefly
sheepluva [Fri, 29 Apr 2016 18:18:32 +0200] rev 11775
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
sheepluva [Fri, 29 Apr 2016 15:10:27 +0200] rev 11774
more credits updates
sheepluva [Fri, 29 Apr 2016 13:36:59 +0200] rev 11773
add some more credits
sheepluva [Fri, 29 Apr 2016 13:12:26 +0200] rev 11772
music credits etc.
sheepluva [Fri, 29 Apr 2016 12:26:13 +0200] rev 11771
do not show credits in stats-only mode
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11770
move function
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11769
some initial credits-display implementation
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11768
merge target practice patch by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11767
Target Practice: Make targets respawn after drowning, and minor code cleanup
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11766
merge 3 new sound effects added by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11765
Add sound effects for: cleaver impact, air mine impact, using extra time
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11764
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11763
Add empty weapons scheme (instead of default) when using “New” button
sheepluva [Thu, 28 Apr 2016 20:07:10 +0200] rev 11762
merge more construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 18:00:15 +0200] rev 11761
Construction Mode: Make weapon crate mode be initial selection in crate tool
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:54:48 +0200] rev 11760
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:40:29 +0200] rev 11759
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:33:51 +0200] rev 11758
Construction Mode: Fix landspray being considered a weapon instead of utility
sheepluva [Thu, 28 Apr 2016 18:32:50 +0200] rev 11757
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva [Thu, 28 Apr 2016 17:42:43 +0200] rev 11756
lupdate
Wuzzy [Thu, 28 Apr 2016 17:38:30 +0200] rev 11755
fix for
bug #117: Incorrect description of modifier “divide teams”
sheepluva [Thu, 28 Apr 2016 15:23:02 +0200] rev 11754
rollback last commit (bad approach, as item index confusion can happen)
sheepluva [Thu, 28 Apr 2016 02:06:35 +0200] rev 11753
exclude DLC theme from random theme selection
sheepluva [Thu, 28 Apr 2016 00:41:09 +0200] rev 11752
rooms-list: fix "Forts" map type being displayed in dark red
sheepluva [Wed, 27 Apr 2016 23:52:43 +0200] rev 11751
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva [Wed, 27 Apr 2016 23:14:47 +0200] rev 11750
fix incorrect debug message
koda [Wed, 27 Apr 2016 15:10:25 -0400] rev 11749
Only build engine to c with clang on travis
koda [Wed, 27 Apr 2016 15:08:43 -0400] rev 11748
Minor changes to the travis file
Reuse TRAVIS_OS_NAME for ios, move the ios checks after all the others,
add a new line between sections, drop unneeded search path for osx.
sheepluva [Wed, 27 Apr 2016 18:08:48 +0200] rev 11747
make construction mode recognize fort maps too
sheepluva [Wed, 27 Apr 2016 17:54:36 +0200] rev 11746
tweak preview
sheepluva [Wed, 27 Apr 2016 17:38:44 +0200] rev 11745
tweak preview
sheepluva [Wed, 27 Apr 2016 16:20:59 +0200] rev 11744
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva [Wed, 27 Apr 2016 13:01:38 +0200] rev 11743
fallback to stdout if no writable logfile available
sheepluva [Wed, 27 Apr 2016 11:41:32 +0200] rev 11742
update Changelog
koda [Wed, 27 Apr 2016 01:12:37 -0400] rev 11741
Set install dir for emscripten
While not required, should help compatibility with older cmake versions.
koda [Wed, 27 Apr 2016 01:03:15 -0400] rev 11740
Drop duplicated include from CMakeLists.txt
sheepluva [Wed, 27 Apr 2016 01:34:59 +0200] rev 11739
fix
issue #8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
sheepluva [Wed, 27 Apr 2016 01:06:29 +0200] rev 11738
add /clear command to frontend chat (clears chat window)
Wuzzy <almikes@aol.com> [Wed, 27 Apr 2016 00:14:06 +0200] rev 11737
fix for
issue #71: Lua API: “Theme” variable is set to empty string initially
sheepluva [Wed, 27 Apr 2016 00:04:37 +0200] rev 11736
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 23:34:28 +0200] rev 11735
issue #94: Seduction text is outdated and misleading
sheepluva [Tue, 26 Apr 2016 22:09:50 +0200] rev 11734
create forts in random order
sheepluva [Tue, 26 Apr 2016 20:51:13 +0200] rev 11733
make construction mode work with fort mode without mixing up clans and forts
sheepluva [Tue, 26 Apr 2016 18:15:10 +0200] rev 11732
update construction mode in-file version info
sheepluva [Tue, 26 Apr 2016 17:02:24 +0200] rev 11731
merge construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:17:32 +0200] rev 11730
Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:04:24 +0200] rev 11729
Fix bad comment in Construction Mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:03:46 +0200] rev 11728
Construction Mode: Sanity-check numbers from script parameter
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:54:36 +0200] rev 11727
Construction Mode: Fix timer issues
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:44:37 +0200] rev 11726
Construction Mode: Recognize health case amount from game scheme
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:41:16 +0200] rev 11725
Construction Mode: Remove 2 useless blank lines in mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:20:04 +0200] rev 11724
Construction Mode: Fix construction/support station
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:53:25 +0200] rev 11723
Construction Mode: Update structure overlay each tick, thus falling smoothly
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:28:20 +0200] rev 11722
Construction Mode: “spawn” extra time, not buying
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:26:46 +0200] rev 11721
Construction Mode: Fix giving round energy boost at first round
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:19:37 +0200] rev 11720
Add script parameter support to Construction Mode
Allows to set initial energy, energy per round and max. energy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:49:34 +0200] rev 11719
Throw away legacy Construction Mode code which is never actually used
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:39:45 +0200] rev 11718
Throw away old out-commented Construction Mode code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:27:40 +0200] rev 11717
Construction Mode: Disable setting drill strike timer in object placement mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:17:07 +0200] rev 11716
Construction Mode: Fix mine timer message being shown at start
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:50:49 +0200] rev 11715
Construction Mode: Disable up/down in building mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:48:34 +0200] rev 11714
Construction Mode: Show mine timer in seconds
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:40:24 +0200] rev 11713
Tweak barrel and mine defaults in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:37:25 +0200] rev 11712
Mark some forgotten Construction Mode strings for translation
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:12:43 +0200] rev 11711
Construction Mode: Actually, the extra time limit is about buying
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:10:53 +0200] rev 11710
Remove cheat in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:06:49 +0200] rev 11709
Construction Mode: Make weapon names match en.txt
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 23:04:05 +0200] rev 11708
Fix crate costs in Construction Mode being all the same (fixes #15)
sheepluva [Tue, 26 Apr 2016 15:19:36 +0200] rev 11707
also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva [Tue, 26 Apr 2016 15:15:12 +0200] rev 11706
fix last fort not facing left
sheepluva [Tue, 26 Apr 2016 14:41:56 +0200] rev 11705
Fort Mode: allow more than 2 clans
sheepluva [Tue, 26 Apr 2016 14:22:54 +0200] rev 11704
fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva [Tue, 26 Apr 2016 12:27:17 +0200] rev 11703
cleaning up team divide mode code from last night a little
sheepluva [Tue, 26 Apr 2016 02:42:45 +0200] rev 11702
divided teams: better horizontal clan distribution
koda [Mon, 25 Apr 2016 16:26:02 -0400] rev 11701
Reword emscripten-related error messages
sheepluva [Mon, 25 Apr 2016 21:12:34 +0200] rev 11700
"divided teams" modifier will now work with more than 2 teams!
unc0rr [Mon, 25 Apr 2016 22:10:06 +0300] rev 11699
Merge default
sheepluva [Mon, 25 Apr 2016 16:11:39 +0200] rev 11698
Fix
issue #12: “Yoohoo” sound for seduction is missing
sheepluva [Sun, 24 Apr 2016 22:41:24 +0200] rev 11697
some more dark magic regarding hog speech input
sheepluva [Sun, 24 Apr 2016 22:10:37 +0200] rev 11696
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
sheepluva [Sun, 24 Apr 2016 21:16:08 +0200] rev 11695
merge Wuzzy's new scheme icons
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:03:22 +0200] rev 11694
Update scheme editor icons
sheepluva [Sun, 24 Apr 2016 21:08:12 +0200] rev 11693
merge Wuzzy's space campaign string fixes
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:59:14 +0200] rev 11692
Typo fixes for A Space Adventure campaign
Also add loc() where forgotten and replace string concatenation with string.format.
sheepluva [Sun, 24 Apr 2016 16:51:31 +0200] rev 11691
merge Wuzzy's game modifier buttons reorder patch
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:52:35 +0200] rev 11690
Reorder game flag buttons
The buttons are now (roughly) ordered like this:
line 1: landscape
line 2: environment
line 3: hedgehog life
line 4: weapons
line 5: gameplay
sheepluva [Sun, 24 Apr 2016 16:34:01 +0200] rev 11689
preselect weapons
sheepluva [Sun, 24 Apr 2016 16:12:19 +0200] rev 11688
merge Wuzzy's ropeknockchallenge updates
Wuzzy <almikes@aol.com> [Tue, 12 Apr 2016 19:46:25 +0200] rev 11687
Update Rope-Knocking Challenge
- Fix challenge being stuck when leftmost hog drowns
- Display custom taunts for knocked hogs
- Stats screen now shows the actual relevant facts
- Add simple scoring system
- Minor message changes
- More translation-friendly strings
sheepluva [Sun, 24 Apr 2016 00:54:00 +0200] rev 11686
drop function that does not exist in SDL2 from SDLh.pas
frd [Sat, 23 Apr 2016 17:03:38 -0400] rev 11685
pas2c converts exit to return, so change RunEngine signature
frd [Sat, 23 Apr 2016 16:57:27 -0400] rev 11684
Correctly call uPhysFSLayer.initModule
koda [Sat, 23 Apr 2016 16:57:20 -0400] rev 11683
Add workaround to force string concatenation in pas2c
koda [Sat, 23 Apr 2016 16:32:18 -0400] rev 11682
Implement GetCurrentDir in the c rtl
frd [Sat, 23 Apr 2016 16:18:07 -0400] rev 11681
Use hwlibrary while converting to c
koda [Sat, 23 Apr 2016 16:17:15 -0400] rev 11680
Set cdecl on exported functions and hide them from pas2c
frd [Sat, 23 Apr 2016 13:52:30 -0400] rev 11679
Add a necessary flag to emscripten
koda [Sat, 23 Apr 2016 13:48:30 -0400] rev 11678
Add missing functions to fully disable lua at compile time
koda [Sat, 23 Apr 2016 13:41:10 -0400] rev 11677
uscript cosmetics
sheepluva [Sat, 23 Apr 2016 12:15:31 +0200] rev 11676
whitespace fix
sheepluva [Sat, 23 Apr 2016 12:08:23 +0200] rev 11675
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:53:48 +0200] rev 11674
Increase size of many drop-down lists
sheepluva [Sat, 23 Apr 2016 12:02:39 +0200] rev 11673
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 18:15:20 +0200] rev 11672
Increase size of drop-down lists in team editor
sheepluva [Sat, 23 Apr 2016 11:51:21 +0200] rev 11671
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:33:07 +0200] rev 11670
Portal mission: Fix speech bubbles appearing when crate got destroyed
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:26:32 +0200] rev 11669
Disable Sudden Death in portal mission
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:25:52 +0200] rev 11668
Clean up portal mission code
It's a mess!
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 17:18:36 +0200] rev 11667
Clean up strings, hats, flags and graves in Portal mission
Mostly fixes poor grammar and spelling
sheepluva [Sat, 23 Apr 2016 11:19:34 +0200] rev 11666
merging Wuzzy's feedback fix
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 19:18:35 +0200] rev 11665
Fix bad layouting of feedback dialog, fixes #58
sheepluva [Sat, 23 Apr 2016 10:48:18 +0200] rev 11664
fix default binding for F10 / slot 10 not working
sheepluva [Sat, 23 Apr 2016 09:54:05 +0200] rev 11663
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing
issue #111
koda [Thu, 21 Apr 2016 16:03:57 -0400] rev 11662
travis: Use correct vorbis flag in sdl2_mixer install
Revert the addition of cmake which is already instealled.
koda [Thu, 21 Apr 2016 14:16:47 -0400] rev 11661
Correctly set WEBGL macro during pas2c conversion
koda [Thu, 21 Apr 2016 13:10:15 -0400] rev 11660
Disable stereo rendering when compiled with pas2c
koda [Thu, 21 Apr 2016 11:55:36 -0400] rev 11659
Fully support emscripten toolchain in our build system
koda [Thu, 21 Apr 2016 11:54:21 -0400] rev 11658
Import the Emscripted toolchain configuration
koda [Thu, 21 Apr 2016 00:10:23 -0400] rev 11657
Hijack SDL2 and GLEW include and library when compiling to javascript
emscripten already provides the SDL2 suite and will simply ignore
missing libraries.
koda [Thu, 21 Apr 2016 00:09:07 -0400] rev 11656
Work around how emscripten defines rwops
koda [Wed, 20 Apr 2016 23:49:37 -0400] rev 11655
Work around emscripten not finding math.h
koda [Wed, 20 Apr 2016 14:46:04 -0400] rev 11654
Add support for compiling C engine with emscripten
koda [Tue, 19 Apr 2016 12:04:21 -0400] rev 11653
travis: Use latest cmake vailable
unc0rr [Mon, 18 Apr 2016 21:47:39 +0300] rev 11652
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
leading to PHYSFS_setWriteDir fail with 'File not found' error,
which led to lack of writing dir and logFile handle being nil,
which led to crash on attempt to write to (absent) log file
nemo [Wed, 13 Apr 2016 20:02:14 -0400] rev 11651
missing comma
nemo [Wed, 13 Apr 2016 19:48:36 -0400] rev 11650
Use our copy for border too
nemo [Wed, 13 Apr 2016 17:59:13 -0400] rev 11649
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
mikade <redgrinner@gmail.com> [Wed, 13 Apr 2016 21:42:00 +0900] rev 11648
merge
mikade <redgrinner@gmail.com> [Sun, 10 Apr 2016 14:00:09 +0900] rev 11647
Allow variable boost directions in Racer
nemo [Tue, 12 Apr 2016 15:41:48 -0400] rev 11646
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in
rcac74d9075be
sheepluva [Thu, 07 Apr 2016 11:53:20 +0200] rev 11645
fix scout hat name and image file (
bug #68 - Hats tf_demoman and tf_scount are identical)
unc0rr [Sat, 02 Apr 2016 23:32:57 +0300] rev 11644
- Init physfs before creating debug log
- Remove addfilelog calls from physfs init code
unc0rr [Sat, 02 Apr 2016 10:45:33 +0300] rev 11643
Fix pas2c build
sheepluva [Fri, 01 Apr 2016 15:36:19 +0200] rev 11642
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 04:05:09 +0200] rev 11641
HedgeEditor: Fix list of available sprites
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:50:32 +0200] rev 11640
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:41:43 +0200] rev 11639
More selectable barrel healths in Hedge editor, including default 60
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:39:27 +0200] rev 11638
Hedge Editor: Allow to add/subtract health in Health Modification Mode
Wuzzy <almikes@aol.com> [Fri, 11 Sep 2015 03:07:48 +0200] rev 11637
Fix broken HedgeEditor map preview
nemo [Fri, 01 Apr 2016 09:09:33 -0400] rev 11636
Commit flag from
bug #14 + zopfli/pngcrush. Also corrected cyborg.
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 11635
Time achievement for ClimbHome
unc0rr [Tue, 29 Mar 2016 22:36:59 +0300] rev 11634
Don't spam '+' message
unc0rr [Tue, 29 Mar 2016 22:09:13 +0300] rev 11633
merge default
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11632
logging via physfs
(grafted from f0dcdbb9b2fef96188c5d90547b12201228ce878)
unc0rr [Tue, 29 Mar 2016 22:00:34 +0300] rev 11631
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
koda [Tue, 29 Mar 2016 16:54:41 +0200] rev 11630
Fix function name in avwrapper
koda [Tue, 29 Mar 2016 16:54:07 +0200] rev 11629
Fix function name in avwrapper
nemo [Tue, 29 Mar 2016 09:04:53 -0400] rev 11628
unC0Rr [Tue, 29 Mar 2016 11:16:54 +0300] rev 11627
Trick on storage format to simplify sql queries
sheepluva [Tue, 29 Mar 2016 09:00:12 +0200] rev 11626
https4dlc
sheepluva [Tue, 29 Mar 2016 08:52:45 +0200] rev 11625
change all URLs of feedback dialog to use https
nemo [Mon, 28 Mar 2016 18:19:20 -0400] rev 11624
RC planes should not pick up frozen crates
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 11623
Declare achievements alongwith EndGame call, since it would skip SendStats
koda [Fri, 25 Mar 2016 11:27:53 -0400] rev 11622
Keep very old compatibility
koda [Fri, 25 Mar 2016 11:21:18 -0400] rev 11621
Keep very old compatibility
koda [Fri, 25 Mar 2016 11:02:38 -0400] rev 11620
Use the correct replacement
koda [Fri, 25 Mar 2016 11:01:01 -0400] rev 11619
Use the correct replacement
koda [Fri, 25 Mar 2016 10:54:23 -0400] rev 11618
More compatibility wrappers for video
sheepluva [Fri, 25 Mar 2016 15:52:49 +0100] rev 11617
fix check for wrong value
unC0Rr [Fri, 25 Mar 2016 15:40:44 +0300] rev 11616
racer map #20
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 11615
Achievement for ClimbHome
koda [Tue, 22 Mar 2016 11:59:31 -0400] rev 11614
Add an additional compatibility layer for video
unC0Rr [Tue, 22 Mar 2016 12:09:26 +0300] rev 11613
Fix typo
koda [Sun, 20 Mar 2016 03:08:51 -0400] rev 11612
Move pixel format conversion from uVideoRec to AVWrapper
This has several benefits, being in C-land allows us to better use
libav API and avoid mixing memory allocated from Pascal. Also the C
code for the conversion loop generated by GCC or Clang is probably more
optimized than by Freepascal. Finally it will simplify code in the
future if we are going to enable any other pixel format than yuv420p.
Change the coefficients to improve color accuracy during conversion.
koda [Sun, 20 Mar 2016 01:16:11 -0400] rev 11611
Fix bundle already present check
koda [Sun, 20 Mar 2016 00:58:30 -0400] rev 11610
Add FindOggVorbis to make sure all paths are set
koda [Sun, 20 Mar 2016 00:57:44 -0400] rev 11609
Update osx bundle creation with SDL2 library names
nemo [Fri, 18 Mar 2016 13:27:30 -0400] rev 11608
copypasta to make AI use vampirism too
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11607
logging via physfs
unc0rr [Mon, 14 Mar 2016 22:08:27 +0300] rev 11606
Merge default
unc0rr [Mon, 14 Mar 2016 22:04:39 +0300] rev 11605
Do not check games lasting for more than 3 hours
sheepluva [Mon, 14 Mar 2016 14:38:23 +0100] rev 11604
german translation: fix error due to confusion of plural "you" with singular "you"
koda [Mon, 16 Nov 2015 18:28:10 +0100] rev 11603
avwrapper: Explicitly check for macro existence
koda [Sat, 07 Nov 2015 15:07:33 +0100] rev 11602
videorec: Drop setting x264 preset
It is the default one anyway.
koda [Mon, 16 Nov 2015 13:59:04 +0100] rev 11601
avwrapper: Adjust prefixed symobols version guard
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 12 Nov 2015 02:41:40 +0100] rev 11600
libavinteraction: Adjust version guard for av_codec_is_encoder()
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:40 +0100] rev 11599
videorec: Drop a commented out option
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:16 +0100] rev 11598
videorec: Use future API for raw video encoding
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:15 +0100] rev 11597
videorec: Appropriately rescale timestamps and duration
Applies to both audio and video for them to be in sync.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:14 +0100] rev 11596
videorec: Always initialize audio and video time bases
In both context and stream.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:13 +0100] rev 11595
videorec: Fully set frame properties
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:12 +0100] rev 11594
videorec: Fix flushing encoders
When passing NULL frames, encoders empty their queues, but we have
to stop polling from them when they don't any more data.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:10 +0100] rev 11593
videorec: Make sure the audio packet is considered empty
antonc27 <antonc27@mail.ru> [Sat, 05 Mar 2016 21:04:06 +0100] rev 11592
[
bug #1] - Fixed simultaneous pressing of two arrow buttons on mobile
unc0rr [Sat, 05 Mar 2016 16:46:04 +0300] rev 11591
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
sheepluva [Fri, 04 Mar 2016 10:37:42 +0100] rev 11590
fix pas2c breakage caused by recent changes in uLandGraphics
nemo [Thu, 03 Mar 2016 16:36:05 -0500] rev 11589
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo [Thu, 03 Mar 2016 15:41:53 -0500] rev 11588
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 14:46:13 +0100] rev 11587
- Enable CI builds with travis for hw iOS
unC0Rr [Tue, 01 Mar 2016 12:37:42 +0300] rev 11586
Don't see a good reason for it to be here
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 11585
Don't dump ghost points if map isn't detected
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 00:41:38 +0100] rev 11584
- Enable scheme sharing for Xcode project, this required for travis builds
unC0Rr [Mon, 29 Feb 2016 14:41:52 +0300] rev 11583
Syntax fix
unC0Rr [Mon, 29 Feb 2016 14:36:44 +0300] rev 11582
Fix wp issue, hopefully
unc0rr [Sun, 28 Feb 2016 00:00:46 +0300] rev 11581
- Fix room config being sent unmodified
- Fix server ghost color
unc0rr [Sat, 27 Feb 2016 20:56:49 +0300] rev 11580
Fix build
unc0rr [Sat, 27 Feb 2016 18:15:53 +0300] rev 11579
Don't compare time value with itself
unc0rr [Sat, 27 Feb 2016 18:02:24 +0300] rev 11578
Recognize ghost points in checker
unc0rr [Sat, 27 Feb 2016 09:44:13 +0300] rev 11577
Finish implementation of ghost points served from server, not tested
BaptisteOrieux [Fri, 26 Feb 2016 14:11:16 -0500] rev 11576
updated french lua translation
unc0rr [Thu, 25 Feb 2016 23:17:52 +0300] rev 11575
More work on best time ghost feature
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 11 Nov 2015 18:40:52 +0100] rev 11574
cmake: Set OLD for policy 26
We need to get target location because of our bundled dependencies.
unc0rr [Wed, 24 Feb 2016 22:37:03 +0300] rev 11573
Recognize ghost points in db interaction tool (no storing yet)
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:33:10 +0100] rev 11572
- Campaign for iOS: Finally can launch campaign's mission game from list!
TODO: Customize UI
TODO: Track user progress
TODO: Localization
TODO: Refactoring
TODO: Get some sleep ^_
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:10:12 +0100] rev 11571
- Small refactoring for seed command
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 23:29:06 +0100] rev 11570
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 11569
Dump best time ghost on console
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 00:41:18 +0100] rev 11568
- Campaign for iOS: Don't forget to add last parsed section in ini file
antonc27 <antonc27@mail.ru> [Tue, 23 Feb 2016 00:29:46 +0100] rev 11567
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
koda [Mon, 22 Feb 2016 15:56:32 -0500] rev 11566
Use secure HTTP for Sparkle appcast URL
koda [Mon, 22 Feb 2016 16:01:29 -0500] rev 11565
Info.plist: Set less important URLs to https
koda [Mon, 22 Feb 2016 15:56:32 -0500] rev 11564
Use secure HTTP for Sparkle appcast URL
unc0rr [Mon, 22 Feb 2016 23:49:54 +0300] rev 11563
Treat #99 point type as a ghost trace
antonc27 <antonc27@mail.ru> [Mon, 22 Feb 2016 21:38:23 +0100] rev 11562
- Campaign for iOS: Stub for CampaignViewController
nemo [Mon, 22 Feb 2016 10:24:00 -0500] rev 11561
remove unused path functions
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 23:12:12 +0100] rev 11560
- Campaign for iOS: Simply retrieve list of campaigns
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 22:21:59 +0100] rev 11559
- Campaign for iOS: Stub for list of campaigns
antonc27 <antonc27@mail.ru> [Sun, 21 Feb 2016 20:20:40 +0100] rev 11558
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
unc0rr [Sun, 21 Feb 2016 09:09:13 +0300] rev 11557
Oops, fix whose nick to compare to
unc0rr [Sat, 20 Feb 2016 22:02:13 +0300] rev 11556
Filter out hog speech messages with non-local team index (not tested)
antonc27 <antonc27@mail.ru> [Fri, 19 Feb 2016 00:07:59 +0100] rev 11555
- Send also some seed when loading missions on iOS (same behavior as on desktop)
antonc27 <antonc27@mail.ru> [Wed, 17 Feb 2016 23:27:13 +0100] rev 11554
- Small refactoring for seed generation on iOS side
nemo [Tue, 16 Feb 2016 11:31:55 -0500] rev 11553
sniper rifle too
nemo [Tue, 16 Feb 2016 11:29:36 -0500] rev 11552
reduce by 1, probably should avoid tunnel issue
sheepluva [Tue, 16 Feb 2016 04:25:00 +0100] rev 11551
apply to deagle and sniper only
sheepluva [Tue, 16 Feb 2016 03:19:23 +0100] rev 11550
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
antonc27 <antonc27@mail.ru> [Mon, 15 Feb 2016 23:37:48 +0100] rev 11549
- Some warnings fixed with text alignment on iOS front-end
Anton Malmygin <antonc27@mail.ru> [Sun, 14 Feb 2016 21:34:01 +0100] rev 11548
Fix for cursor movement problems on touch devices
unc0rr [Sun, 14 Feb 2016 20:57:17 +0300] rev 11547
Fix index of script param
unc0rr [Sat, 13 Feb 2016 12:32:08 +0300] rev 11546
Tech racer maps detection
unc0rr [Sat, 13 Feb 2016 00:36:38 +0300] rev 11545
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
unc0rr [Tue, 09 Feb 2016 21:11:16 +0300] rev 11544
Merge default
koda [Fri, 12 Feb 2016 14:27:20 -0500] rev 11543
avwrapper: Do not ignore avformat_write_header return value
unC0Rr [Fri, 12 Feb 2016 17:03:42 +0300] rev 11542
Attempt to implement hash for special points to detect tech racer maps
nemo [Tue, 09 Feb 2016 15:27:55 -0500] rev 11541
Put graves behind other stuff.
nemo [Tue, 09 Feb 2016 15:10:01 -0500] rev 11540
crosshair on hog won't cause a direct hit anymore
unC0Rr [Tue, 09 Feb 2016 14:40:06 +0300] rev 11539
Fix possible crashes/hangs due to recent changes
unc0rr [Mon, 08 Feb 2016 14:58:36 +0300] rev 11538
Fix one more crasher in early freeEverything call
antonc27 <antonc27@mail.ru> [Sun, 07 Feb 2016 18:29:34 +0100] rev 11537
- ifdef to avoid compiler warning
antonc27 <antonc27@mail.ru> [Sun, 07 Feb 2016 17:40:09 +0100] rev 11536
- uTypes must be included for reference of gmtLandPreview which used for iOS build
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 11535
Racer maps #18 and #19
unc0rr [Thu, 04 Feb 2016 21:04:08 +0300] rev 11534
Fix a crasher
unC0Rr [Mon, 01 Feb 2016 15:10:10 +0300] rev 11533
Fix SDL_CreateThread in windows
unc0rr [Sun, 31 Jan 2016 16:07:14 +0300] rev 11532
Bye-bye TryDo
sheepluva [Sun, 24 Jan 2016 00:02:57 +0100] rev 11531
rename doStepCakeWork to doStepCakeWalk
sheepluva [Sun, 24 Jan 2016 00:00:25 +0100] rev 11530
party tweak
nemo [Sat, 23 Jan 2016 17:29:44 -0500] rev 11529
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
sheepluva [Sat, 23 Jan 2016 23:02:03 +0100] rev 11528
tweak sniper training
nemo [Sat, 23 Jan 2016 16:07:14 -0500] rev 11527
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
nemo [Sat, 23 Jan 2016 15:23:54 -0500] rev 11526
update translation files
sheepluva [Sat, 23 Jan 2016 20:58:23 +0100] rev 11525
forgot viewport resize is a thing.
sheepluva [Sat, 23 Jan 2016 19:49:55 +0100] rev 11524
fixing my math... I think ;p
sheepluva [Sat, 23 Jan 2016 11:00:31 +0100] rev 11523
recognize proper birthday parties
sheepluva [Sat, 23 Jan 2016 10:14:47 +0100] rev 11522
minor code tweaks
sheepluva [Sat, 23 Jan 2016 09:05:37 +0100] rev 11521
add cinematic effect to "sinking feeling" intro sequence
sheepluva [Sat, 23 Jan 2016 08:11:14 +0100] rev 11520
Lua API: SetCinematicMode(enable)
sheepluva [Sat, 23 Jan 2016 07:53:57 +0100] rev 11519
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva [Wed, 20 Jan 2016 00:57:09 +0100] rev 11518
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
if it works well, then resizing could be made way more responsive too
sheepluva [Sat, 16 Jan 2016 19:50:38 +0100] rev 11517
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
sheepluva [Sat, 16 Jan 2016 19:29:28 +0100] rev 11516
recognize subdomains of hedgewars.org
sheepluva [Sat, 16 Jan 2016 19:20:06 +0100] rev 11515
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
sheepluva [Sat, 16 Jan 2016 19:11:21 +0100] rev 11514
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
sheepluva [Fri, 15 Jan 2016 13:29:27 +0100] rev 11513
fix comment; revert unintentional commit of some testing png
sheepluva [Fri, 15 Jan 2016 13:18:40 +0100] rev 11512
serious anti wall sticking protection for hedgewars
sheepluva [Fri, 15 Jan 2016 05:50:18 +0100] rev 11511
documentation tweak
unc0rr [Wed, 13 Jan 2016 21:29:04 +0300] rev 11510
Damaged hog is not in a jumping state
unc0rr [Wed, 13 Jan 2016 19:54:55 +0300] rev 11509
Add some delay to checker
unc0rr [Wed, 13 Jan 2016 19:38:03 +0300] rev 11508
Don't allow to kick an admin with super power enabled
unc0rr [Sun, 10 Jan 2016 00:45:13 +0300] rev 11507
SDLTry doesn't halt engine no more
sheepluva [Wed, 13 Jan 2016 16:19:50 +0100] rev 11506
add some dust effect to rolling/sliding hedgehogs
koda [Tue, 12 Jan 2016 17:18:51 -0500] rev 11505
changelog: Mention videorec fixes
sheepluva [Tue, 12 Jan 2016 23:16:31 +0100] rev 11504
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
sheepluva [Tue, 12 Jan 2016 22:43:39 +0100] rev 11503
pas2c still does (not like) this
sheepluva [Tue, 12 Jan 2016 22:36:08 +0100] rev 11502
don't send text input to chat if not in chat-mode.
sheepluva [Tue, 12 Jan 2016 22:12:16 +0100] rev 11501
finish SDL2-window focus change detection code
sheepluva [Tue, 12 Jan 2016 21:21:44 +0100] rev 11500
use MIX_DEFAULT_FORMAT for sound
sheepluva [Tue, 12 Jan 2016 20:40:12 +0100] rev 11499
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
sheepluva [Tue, 12 Jan 2016 00:36:17 +0100] rev 11498
update Changelog
sheepluva [Mon, 11 Jan 2016 22:23:14 +0100] rev 11497
stop screenshot-flash-effects from showing up on consecutive screenshots
sheepluva [Sun, 10 Jan 2016 21:33:11 +0100] rev 11496
merge Wuzzy's highlanderfix and statsicons bookmarks.
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:49:40 +0100] rev 11495
Customize stats screen icons
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:37:20 +0100] rev 11494
Use Goals instead of ShowMission for Highlander mission dialog
sheepluva [Sun, 10 Jan 2016 21:14:06 +0100] rev 11493
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:23:05 +0100] rev 11492
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
sheepluva [Sun, 10 Jan 2016 19:49:15 +0100] rev 11491
merge Wuzzy's windowtitle bookmark
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 21:11:13 +0100] rev 11490
Add window titles for title-less windows
sheepluva [Sun, 10 Jan 2016 19:45:43 +0100] rev 11489
merge Wuzzy's qttranslation bookmark
Wuzzy <almikes@aol.com> [Sat, 21 Nov 2015 20:22:45 +0100] rev 11488
Load Qt library's translation
sheepluva [Sun, 10 Jan 2016 18:01:17 +0100] rev 11487
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
sheepluva [Sun, 10 Jan 2016 17:39:27 +0100] rev 11486
fix/clean-up mousewheel code
sheepluva [Sun, 10 Jan 2016 12:59:03 +0100] rev 11485
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
nemo [Tue, 05 Jan 2016 15:15:54 -0500] rev 11484
limit Y increment to 6 (saucer/birdy bug)
unc0rr [Mon, 04 Jan 2016 10:08:26 +0300] rev 11483
Overwrite last '+' cmd in the queue instead of appending new command
nemo [Fri, 01 Jan 2016 19:34:48 -0500] rev 11482
put teamrope into ShoppaMap too
unc0rr [Fri, 01 Jan 2016 19:15:32 +0300] rev 11481
merge default
unc0rr [Fri, 01 Jan 2016 19:14:59 +0300] rev 11480
Handle drawn maps from net
nemo [Fri, 01 Jan 2016 10:49:59 -0500] rev 11479
add 32px to top offset
nemo [Thu, 31 Dec 2015 15:11:44 -0500] rev 11478
Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo [Thu, 31 Dec 2015 12:47:33 -0500] rev 11477
Force locations for hogs if even TryHard fails on initial spawn.
nemo [Thu, 31 Dec 2015 10:17:15 -0500] rev 11476
Disable digging on solid land
unc0rr [Thu, 31 Dec 2015 16:26:21 +0300] rev 11475
AI is pretty good at using Bee weapon
unC0Rr [Thu, 31 Dec 2015 14:00:27 +0300] rev 11474
Some WIP for bee
nemo [Wed, 30 Dec 2015 23:30:00 -0500] rev 11473
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo [Wed, 30 Dec 2015 23:20:57 -0500] rev 11472
remove hardcoded shotgun val
nemo [Wed, 30 Dec 2015 15:26:25 -0500] rev 11471
set TryHard for placing hog automatically
nemo [Wed, 30 Dec 2015 11:59:43 -0500] rev 11470
remove space from key binding name
nemo [Wed, 30 Dec 2015 08:50:19 -0500] rev 11469
call this faller scrambling less often.
nemo [Tue, 29 Dec 2015 14:44:32 -0500] rev 11468
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
unc0rr [Mon, 28 Dec 2015 23:37:44 +0300] rev 11467
Allow server admins to join passworded/restricted rooms when it is really needed
unc0rr [Mon, 28 Dec 2015 21:51:12 +0300] rev 11466
Defer kicking to the time when everything is in consistent state
unc0rr [Mon, 28 Dec 2015 21:21:02 +0300] rev 11465
Allow toggling registration requirement on live server
unc0rr [Mon, 28 Dec 2015 09:06:29 +0300] rev 11464
Allow only one query per session
unc0rr [Mon, 28 Dec 2015 08:43:38 +0300] rev 11463
Don't send LIST command on join
unc0rr [Sat, 26 Dec 2015 22:29:57 +0300] rev 11462
- Fix passing of ansistrings via ipc
- Some work on getting drawn maps from network (missing zlib unpack)
nemo [Tue, 22 Dec 2015 11:18:40 -0500] rev 11461
assume frontend buffer utf-8 to avoid garbage strings in debug
unc0rr [Sun, 20 Dec 2015 12:45:49 +0300] rev 11460
Fix two bugs, and yay, spectating works now
unc0rr [Thu, 17 Dec 2015 00:51:20 +0300] rev 11459
Fix a ton of bugs in engine instances queue and ipc
unc0rr [Wed, 16 Dec 2015 00:20:56 +0300] rev 11458
Send full game config to the engine
unc0rr [Tue, 15 Dec 2015 20:38:51 +0300] rev 11457
Dunno why those were here at all
sheepluva [Tue, 15 Dec 2015 18:19:12 +0100] rev 11456
uFLData was renamed, update "uses"
unc0rr [Tue, 15 Dec 2015 20:11:18 +0300] rev 11455
Fix command sent to engine so it works for real
unc0rr [Mon, 14 Dec 2015 00:24:03 +0300] rev 11454
- Improve IPC handling in engine
- Handle EM protocol command
- Some fixes for net game
unc0rr [Sat, 12 Dec 2015 23:42:40 +0300] rev 11453
Also send config in network game
unc0rr [Sat, 12 Dec 2015 23:38:18 +0300] rev 11452
Introduce barriers between messages to different engine instances
unc0rr [Thu, 10 Dec 2015 23:49:12 +0300] rev 11451
Start work on running engine in network game
unc0rr [Thu, 10 Dec 2015 00:33:45 +0300] rev 11450
- Use queues instead of single buffer to communicate between threads
- Fix build
unc0rr [Mon, 07 Dec 2015 00:05:41 +0300] rev 11449
Client flags handling implementation start
unc0rr [Sun, 06 Dec 2015 20:36:21 +0300] rev 11448
Merge default
unc0rr [Sun, 06 Dec 2015 20:35:58 +0300] rev 11447
Don't send maze_size parameter when not needed, as it overwrites template_filter
unc0rr [Sun, 06 Dec 2015 20:20:09 +0300] rev 11446
Send team removal message to net
unc0rr [Sun, 06 Dec 2015 20:07:35 +0300] rev 11445
Load full team config from file
unc0rr [Sun, 06 Dec 2015 19:56:33 +0300] rev 11444
- Send team to net
- Handle TEAM_ACCEPTED
unc0rr [Sat, 05 Dec 2015 16:14:59 +0300] rev 11443
- Hedgehogs number display
- Accept team removal message from net
- Reset teams list leaving a room
unc0rr [Thu, 03 Dec 2015 23:59:06 +0300] rev 11442
- Accept team and team color from net
- Some small fixes
unc0rr [Wed, 02 Dec 2015 22:30:13 +0300] rev 11441
Fix LEFT command handling
unc0rr [Wed, 02 Dec 2015 22:21:23 +0300] rev 11440
Accept scheme from net
unC0Rr [Wed, 02 Dec 2015 13:39:16 +0300] rev 11439
Fix build for windows + other small fixes
unc0rr [Tue, 01 Dec 2015 23:40:38 +0300] rev 11438
Rename uFLData to uFLThemes
unc0rr [Tue, 01 Dec 2015 23:37:10 +0300] rev 11437
Accept ammo scheme from network
unc0rr [Tue, 01 Dec 2015 19:49:59 +0300] rev 11436
Fix FULLMAPCONFIG handling
unc0rr [Mon, 30 Nov 2015 23:43:19 +0300] rev 11435
Prevent crashing from empty PART reason
unc0rr [Mon, 30 Nov 2015 23:25:18 +0300] rev 11434
- Implement engine runs queue
- Many small improvements
unc0rr [Sat, 28 Nov 2015 00:18:04 +0300] rev 11433
Handle some CFG parameters
unc0rr [Thu, 26 Nov 2015 20:11:54 +0300] rev 11432
Update seed, theme and script from net in UI
unc0rr [Wed, 25 Nov 2015 22:10:01 +0300] rev 11431
Some game config methods and signals
unc0rr [Wed, 25 Nov 2015 21:31:30 +0300] rev 11430
UI knowns local player nickname
unc0rr [Tue, 24 Nov 2015 20:19:00 +0300] rev 11429
Apply generated code to .pas files, fix FULLMAPCONFIG handling
unC0Rr [Tue, 24 Nov 2015 12:09:41 +0300] rev 11428
Support for protocol commands which are equal to suffix of another protocol command
unc0rr [Tue, 24 Nov 2015 09:00:43 +0300] rev 11427
- Add the rest of protocol commands
- Fix some generator glitches
unc0rr [Sun, 22 Nov 2015 19:29:13 +0300] rev 11426
Small ui rework
unc0rr [Sun, 22 Nov 2015 18:06:32 +0300] rev 11425
Another approach to parsing two-lines protocol commands
unc0rr [Sat, 21 Nov 2015 23:56:41 +0300] rev 11424
- Some refactoring
- Room page, handle room join/part, room chat
unc0rr [Sat, 21 Nov 2015 17:07:06 +0300] rev 11423
- Warnings/errors message box
- Send JOIN_ROOM on double click on rooms list
- Some small iprovements more
unc0rr [Sat, 21 Nov 2015 12:40:33 +0300] rev 11422
Handle ROOM UPD
unc0rr [Sat, 21 Nov 2015 10:04:20 +0300] rev 11421
Fix wrong jump
unc0rr [Sat, 21 Nov 2015 09:56:00 +0300] rev 11420
Small fixes
unc0rr [Sat, 21 Nov 2015 00:42:11 +0300] rev 11419
- Handle ROOM DEL
- Small fixes
unc0rr [Fri, 20 Nov 2015 23:56:13 +0300] rev 11418
Handle ROOMS and ROOM ADD protocol commands
unc0rr [Fri, 20 Nov 2015 23:05:49 +0300] rev 11417
Fix losing commands
unc0rr [Thu, 19 Nov 2015 23:32:28 +0300] rev 11416
Can send chat messages now
unc0rr [Thu, 19 Nov 2015 23:04:53 +0300] rev 11415
Lobby page with chat widget(readonly)
unc0rr [Thu, 19 Nov 2015 13:30:34 +0300] rev 11414
Remove CHECKPOINT 011 occurence, probably hiding some bug
unc0rr [Wed, 18 Nov 2015 22:18:39 +0300] rev 11413
Implement processing net commands in the main thread
nemo [Wed, 18 Nov 2015 14:12:15 -0500] rev 11412
Add a few more lua things to the changelog
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 20:53:05 +0100] rev 11411
Merge from iOS branch
Vittorio Giovara <vittorio@vimeo.com> [Tue, 17 Nov 2015 17:08:26 +0100] rev 11410
travis: Enable OSX tests
Clean up other parts while at it.
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 16:34:20 +0100] rev 11409
- Removed SDLTry from call to SDL_GL_SetSwapInterval
Note: "blame it on me in commit message if you want x)" sheepluva
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 15:30:36 +0100] rev 11408
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
antonc27 <antonc27@mail.ru> [Tue, 17 Nov 2015 15:12:24 +0100] rev 11407
Merge
sheepluva [Mon, 16 Nov 2015 23:06:27 +0100] rev 11406
merge Wuzzy's saucer training
Wuzzy <almikes@aol.com> [Sat, 14 Nov 2015 19:22:42 +0100] rev 11405
Add Basic Flying Saucer Training
yuenfu [Mon, 16 Nov 2015 15:48:37 -0500] rev 11404
a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
unc0rr [Mon, 16 Nov 2015 22:57:24 +0300] rev 11403
Merge default (add a bunch of FIXMEs)
koda [Mon, 16 Nov 2015 20:07:21 +0100] rev 11402
cmake: Remove core-lint flag for haskell
Restore different optimization level for release and debug.
Finally remember "<unC0Rr> never check ghc sanity!"
koda [Mon, 16 Nov 2015 18:28:10 +0100] rev 11401
avwrapper: Explicitly check for macro existence
koda [Mon, 16 Nov 2015 16:01:57 +0100] rev 11400
hwc: Do not rename main on OSX
koda [Mon, 16 Nov 2015 15:22:05 +0100] rev 11399
pas2c: Add cabal file
koda [Mon, 16 Nov 2015 15:21:20 +0100] rev 11398
pas2c: Tentatively fix the build
koda [Mon, 16 Nov 2015 15:20:49 +0100] rev 11397
hwc: Drop unneed OSX library
koda [Mon, 16 Nov 2015 13:59:04 +0100] rev 11396
avwrapper: Adjust prefixed symobols version guard
koda [Sun, 15 Nov 2015 22:17:36 +0100] rev 11395
Removed tag 0.9.22-RC
koda [Sun, 15 Nov 2015 22:16:42 +0100] rev 11394
Removed tag fab746a3597e
koda [Sun, 15 Nov 2015 21:21:13 +0100] rev 11393
travis: Re-add libglew dependency
Needed by engine in C port.
koda [Sun, 15 Nov 2015 21:10:44 +0100] rev 11392
cmake: Drop image and mixer init and quit check
nemo [Sun, 15 Nov 2015 14:14:50 -0500] rev 11391
avoid double applying wind on drill
unc0rr [Sun, 15 Nov 2015 21:57:38 +0300] rev 11390
- Reduce tau value, as suggested in gecko2 paper
- Also store games number per epoch
nemo [Sun, 15 Nov 2015 10:22:42 -0500] rev 11389
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:42:59 +0100] rev 11388
Merge
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:40:51 +0100] rev 11387
Added tag Hedgewars-iOS-2.0 for
changeset a0163b8302c5
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:31:01 +0100] rev 11386
Closed branch ios-rus-localization
sheepluva [Sun, 15 Nov 2015 14:18:59 +0100] rev 11385
this should fix travis build
koda [Sun, 15 Nov 2015 14:01:29 +0100] rev 11384
about: Update SDL2 names and drop old version check
sheepluva [Sun, 15 Nov 2015 13:35:23 +0100] rev 11383
merge sdl2transition changes
sheepluva [Sun, 15 Nov 2015 13:34:32 +0100] rev 11382
closing sdl2transition branch, because it will be merged
unc0rr [Sat, 14 Nov 2015 22:19:05 +0300] rev 11381
Rating updater, alpha version
unc0rr [Sat, 14 Nov 2015 17:39:45 +0300] rev 11380
Some WIP
koda [Sat, 14 Nov 2015 03:22:20 +0100] rev 11379
Drop all GLUT references
It was needed to create the hidden videorec window, now SDL2 offers
this feature natively.
koda [Sat, 14 Nov 2015 03:09:24 +0100] rev 11378
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
koda [Sat, 14 Nov 2015 03:00:41 +0100] rev 11377
cmake: Adjust linker lines with sdl2 names
koda [Sat, 14 Nov 2015 02:59:49 +0100] rev 11376
libphysfs: Update sdl library name
koda [Sat, 14 Nov 2015 02:57:00 +0100] rev 11375
SDLh: Remove linking from file
This is not needed any more.
koda [Sat, 14 Nov 2015 02:55:38 +0100] rev 11374
libphyslayer: Support SDL2 only
sheepluva [Fri, 13 Nov 2015 23:46:19 +0100] rev 11373
set engine window icon in sdl2
sheepluva [Fri, 13 Nov 2015 22:35:26 +0100] rev 11372
clean up uChat
sheepluva [Fri, 13 Nov 2015 22:05:58 +0100] rev 11371
don't use types for custom value enums in pascal, use consts instead
sheepluva [Fri, 13 Nov 2015 20:21:44 +0100] rev 11370
revert my pas2c modification
sheepluva [Wed, 11 Nov 2015 23:49:23 +0100] rev 11369
update travis dependencies
sheepluva [Wed, 11 Nov 2015 23:29:49 +0100] rev 11368
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva [Wed, 11 Nov 2015 21:59:06 +0100] rev 11367
add pchar casts to make pas2c happy
sheepluva [Wed, 11 Nov 2015 20:50:01 +0100] rev 11366
fix pas2c enum type parsing
sheepluva [Wed, 11 Nov 2015 19:25:56 +0100] rev 11365
reenable cursor movement etc.
sheepluva [Tue, 10 Nov 2015 22:37:54 +0100] rev 11364
use SDL2 to copy to clipboard
sheepluva [Tue, 10 Nov 2015 22:18:06 +0100] rev 11363
use SDL2 to paste clipboard contents
sheepluva [Tue, 10 Nov 2015 20:43:13 +0100] rev 11362
merge default
sheepluva [Tue, 10 Nov 2015 18:16:35 +0100] rev 11361
drop FindSDL1or2 cmake module
sheepluva [Tue, 10 Nov 2015 17:45:14 +0100] rev 11360
drop support for SDL 1.2
unc0rr [Fri, 13 Nov 2015 21:17:40 +0300] rev 11359
Finish formula implementation
unc0rr [Thu, 12 Nov 2015 23:38:01 +0300] rev 11358
Start work on rating calculator
koda [Thu, 12 Nov 2015 02:48:51 +0100] rev 11357
README.md: Add a travis badge
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 12 Nov 2015 02:41:40 +0100] rev 11356
libavinteraction: Adjust version guard for av_codec_is_encoder()
unc0rr [Wed, 11 Nov 2015 21:57:28 +0300] rev 11355
Oops, zero multiplier
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 11 Nov 2015 18:40:52 +0100] rev 11354
cmake: Set OLD for policy 26
We need to get target location because of our bundled dependencies.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:40 +0100] rev 11353
videorec: Drop a commented out option
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:16 +0100] rev 11352
videorec: Use future API for raw video encoding
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:15 +0100] rev 11351
videorec: Appropriately rescale timestamps and duration
Applies to both audio and video for them to be in sync.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:14 +0100] rev 11350
videorec: Always initialize audio and video time bases
In both context and stream.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:13 +0100] rev 11349
videorec: Fully set frame properties
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:12 +0100] rev 11348
videorec: Fix flushing encoders
When passing NULL frames, encoders empty their queues, but we have
to stop polling from them when they don't any more data.
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:10 +0100] rev 11347
videorec: Make sure the audio packet is considered empty
unC0Rr [Wed, 11 Nov 2015 13:31:31 +0300] rev 11346
map #17 digest
unc0rr [Wed, 11 Nov 2015 00:01:55 +0300] rev 11345
Airmines were added
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 15:49:55 +0100] rev 11344
multiline cmake directories
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 15:05:54 +0100] rev 11343
travis: Trim down the number of tests
sheepluva [Mon, 09 Nov 2015 19:21:40 +0100] rev 11342
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
unc0rr [Mon, 09 Nov 2015 21:09:51 +0300] rev 11341
- Fix check which was supposed to prevent sending same record to different checkers
- Remove some dead code in Actions.hs
hwmirror [Mon, 09 Nov 2015 18:03:47 +0000] rev 11340
merge
Vittorio Giovara <vittorio.giovara@gmail.com> [Mon, 09 Nov 2015 18:37:57 +0100] rev 11339
Merge pull request #33 from bananaoomarang/cmakeWarnings
Remove quotes when checking Haskell Modules to adopt CMP0054
Milo Mordaunt <milomord@gmail.com> [Sun, 26 Apr 2015 13:02:38 +0100] rev 11338
Remove quotes when checking Haskell Modules to adopt new CMake
behaviour (CMP0054)
unc0rr [Mon, 09 Nov 2015 20:51:18 +0300] rev 11337
Pass correct script name for scripts with spaces in name
hwmirror [Mon, 09 Nov 2015 16:34:32 +0000] rev 11336
Merge with github pull requests
hwmirror [Mon, 09 Nov 2015 16:34:03 +0000] rev 11335
Merge from github
sheepluva <sheepluva@users.noreply.github.com> [Tue, 06 Oct 2015 13:28:11 +0200] rev 11334
Merge pull request #36 from LocutusOfBorg/italian
Translate italian missions
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 06 Oct 2015 07:08:15 +0200] rev 11333
Update italian tips
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Oct 2015 18:51:44 +0200] rev 11332
Translate italian missions
sheepluva <sheepluva@users.noreply.github.com> [Thu, 01 Oct 2015 12:17:42 +0200] rev 11331
Merge pull request #35 from LocutusOfBorg/fedora
merge
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 01 Oct 2015 10:59:24 +0200] rev 11330
Add metadata for license (From Fedora)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 01 Oct 2015 10:59:02 +0200] rev 11329
Add multiarch location to library (From Fedora)
unc0rr [Mon, 09 Nov 2015 08:40:45 +0300] rev 11328
Oops, fix the fix
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 05:02:53 +0100] rev 11327
- Fix for wrong footer labels size on autorotation on GameConfig screen
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 04:25:29 +0100] rev 11326
Merge from default
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 04:24:08 +0100] rev 11325
- Small size adjustments for footer labels on GameConfig screen
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 03:44:15 +0100] rev 11324
- Re-style forward jump button for mobile
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 02:42:30 +0100] rev 11323
- Fixed problem with previewImage when receiving memory warning on Missions screen
sheepluva [Sun, 08 Nov 2015 14:54:22 +0100] rev 11322
update changelog
unc0rr [Sun, 08 Nov 2015 12:06:13 +0300] rev 11321
Fix replay sanity check
unc0rr [Sat, 07 Nov 2015 23:44:49 +0300] rev 11320
Store some more details on game config in the database
sheepluva [Sat, 07 Nov 2015 21:01:04 +0100] rev 11319
fix google code links in readme
Vittorio Giovara <vittorio.giovara@gmail.com> [Sat, 07 Nov 2015 17:33:43 +0100] rev 11318
Add markdown extension to README so github can render it more nicely
Keep a link to the standard README file too.
sheepluva [Sat, 07 Nov 2015 16:15:27 +0100] rev 11317
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
koda [Sat, 07 Nov 2015 15:07:33 +0100] rev 11316
videorec: Drop setting x264 preset
It is the default one anyway.
sheepluva [Sat, 07 Nov 2015 13:15:06 +0100] rev 11315
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 04:34:29 +0100] rev 11314
- Small corrections for rus localization of stats messages
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 03:21:00 +0100] rev 11313
- 'iOS Deployment Target' bump to 8.0
- Xcode projects updated to recommended settings
- 'Bundle Identifier' changed back to old one
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 01:29:22 +0100] rev 11312
- Merge from default
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 01:26:32 +0100] rev 11311
- Restored Turkish localization
Note: Problem - missed " symbol.
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 00:33:41 +0100] rev 11310
- Support screen refactoring:
- - "Rate app" now called via Appirater
- - Adjust for footer height
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 00:12:37 +0100] rev 11309
- Appirater:
- - Updated to last version
- - Added localization bundle
- - StoreKit framework linked
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 21:54:19 +0100] rev 11308
- Update rus localization for 'About' screen
- 'Info' button's color changed to yellow
- Update Qt front-end 'About' with my credits
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 05:33:24 +0100] rev 11307
- 'About' screen on iOS now is up-to-date with Qt front-end 'About'
- Added myself as developer and translator :)
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 04:45:20 +0100] rev 11306
- Missed localization for 'Clear All' button on SavedGamesVirewController
sheepluva [Thu, 05 Nov 2015 04:42:22 +0100] rev 11305
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 04:29:44 +0100] rev 11304
- Rus localization for following multiplayer missions:
- - Basketball
- - Control
- - CTF_Blizzard
- - Knockball
- - TrophyRace
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:35:59 +0100] rev 11303
- 'ClimbHome' map deprecated as it crashes
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:30:57 +0100] rev 11302
- 'Cheese' map not blacklisted anymore
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:08:49 +0100] rev 11301
- Rus localization for following game styles:
- - Balanced_Random_Weapon
- - Construction_Mode
- - Highlander
- - Racer
- - Random_Weapon
- - TechRacer
- - The_Specialists
- - WxW
- Some missed strings added to stub.lua
- Translation credits update
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:43 +0100] rev 11300
Let initialization happen in the appropriate function
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:38 +0100] rev 11299
Specify the enum type for Pixel and Sample formats
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:33 +0100] rev 11298
Update libav API, keeping forward and backward compatibility
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:20:52 +0100] rev 11297
Let initialization happen in the appropriate function
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:20:46 +0100] rev 11296
Specify the enum type for Pixel and Sample formats
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:19:33 +0100] rev 11295
Update libav API, keeping forward and backward compatibility
koda [Wed, 04 Nov 2015 13:42:09 +0100] rev 11294
Enable cmake policy 26
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:56:37 +0100] rev 11293
- Disabled non-adapted for mobile game styles
Note: Motivation for reduction explained here - http://www.hedgewars.org/node/6343
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:39:04 +0100] rev 11292
- Added 'World Edge' flag for Scheme Settings
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:17:31 +0100] rev 11291
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:42:11 +0100] rev 11290
- Disabling generation of position-dependent code for 'Distro Adhoc' config
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:40:38 +0100] rev 11289
- '-Os' fpc optimization compiler flag replaced with '-O2'
Note 1: '-Os' cause crash on device. Seems like fpc bug.
Note 2: Higher optimization flags ('-O3' and '-O4') has bad side effects, like wrong drawing of hogs.
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:23:32 +0100] rev 11288
- GCC_THUMB_SUPPORT removed
Note: This flag needed only for armv6, so outdated now. More info - http://stackoverflow.com/a/3311608/2241008
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:19:03 +0100] rev 11287
- Removing unnecessary '-Wl,-no_order_inits' linker flag
Note: More info here - http://wiki.freepascal.org/iPhone/iPod_development
sheepluva [Wed, 04 Nov 2015 01:36:34 +0100] rev 11286
wrap bee during pre-flight too
sheepluva [Wed, 04 Nov 2015 01:30:28 +0100] rev 11285
bump version too
sheepluva [Wed, 04 Nov 2015 00:20:07 +0100] rev 11284
closing 0.9.21 branch
sheepluva [Tue, 03 Nov 2015 23:33:32 +0100] rev 11283
merge changelog changes of 0.9.22 into default
sheepluva [Tue, 03 Nov 2015 23:32:14 +0100] rev 11282
add HedgeEditor to changelog
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 22:57:01 +0100] rev 11281
- Added 'Air Mines' flag for Scheme Settings
sheepluva [Tue, 03 Nov 2015 22:06:16 +0100] rev 11280
tweak changelog
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 21:43:05 +0100] rev 11279
- Fix for localization of game settings detailLabel in SingleSchemeViewController
sheepluva [Tue, 03 Nov 2015 21:24:35 +0100] rev 11278
bump protocol number
sheepluva [Tue, 03 Nov 2015 21:18:25 +0100] rev 11277
make hammer non-lethal again (as requested by unC0Rr)
sheepluva [Tue, 03 Nov 2015 21:07:24 +0100] rev 11276
0.9.22 branch
unc0rr [Tue, 03 Nov 2015 21:43:56 +0300] rev 11275
Workaround mysql-simple library stupiness regarding executeMany
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 04:49:50 +0100] rev 11274
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 01:27:15 +0100] rev 11273
- Better place for removeObserver: calls
Note: viewDidUnload never called since iOS 6
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 01:22:35 +0100] rev 11272
- Stub for disabling game styles on mobile
koda [Tue, 03 Nov 2015 01:14:27 +0100] rev 11271
Always install before making dmg
koda [Tue, 03 Nov 2015 00:51:11 +0100] rev 11270
Fix compiling engine with OSX frameworks
koda [Tue, 03 Nov 2015 00:13:44 +0100] rev 11269
Added tag 0.9.22-release for
changeset 9621fdcad965
unc0rr [Mon, 02 Nov 2015 23:23:06 +0300] rev 11268
Let's try to store games info necessary for ratings
nemo [Sun, 01 Nov 2015 15:08:39 -0500] rev 11267
do the same thing for the chute/birdy/saucer block
nemo [Sun, 01 Nov 2015 15:06:55 -0500] rev 11266
Make camera refocus less aggressive. Only if there's a camera target already.
unc0rr [Sun, 01 Nov 2015 18:35:18 +0300] rev 11265
Update versions information
unc0rr [Sun, 01 Nov 2015 16:58:34 +0300] rev 11264
This is .22 release revision
unc0rr [Sat, 31 Oct 2015 21:38:59 +0300] rev 11263
inc(HEDGEWARS_PROTO_VER)
antonc27 <antonc27@mail.ru> [Sat, 31 Oct 2015 04:03:17 +0100] rev 11262
- Finally added rus localization for all User Missions
- Some missed strings added to stub.lua
Note: Maybe some translation checks needed
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 23:06:25 +0100] rev 11261
- Return of stereo sound for mobile!
- 'Justyouwait' voice sound not skipped anymore
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 21:08:05 +0100] rev 11260
- Set iPad version to require fullscreen
Note: Otherwise has 'invalid bundle. iPad multitasking' error on upload to iTunes Connect
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 21:06:03 +0100] rev 11259
- Fix for not compiling Pascal sources when archiving app for AppStore
nemo [Fri, 30 Oct 2015 16:04:51 -0400] rev 11258
refocus camera on roping hog. totally untested.
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 03:14:39 +0100] rev 11257
- Rus localization for Target Practices
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 01:31:32 +0100] rev 11256
- Rus localization for Speed Shoppa Challenges
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 00:03:58 +0100] rev 11255
- Removing of CMake generated files in 'UpdateDataFolder' script
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 00:01:26 +0100] rev 11254
- Better handling of cell's tag in SingleTeamViewController
antonc27 <antonc27@mail.ru> [Thu, 29 Oct 2015 23:59:51 +0100] rev 11253
- Refactoring of SavedViewController:
- - Workaround for cells' wrong tags in SavedViewController when removing saves
- - Disabled editing of save names
antonc27 <antonc27@mail.ru> [Thu, 29 Oct 2015 03:48:42 +0100] rev 11252
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
nemo [Wed, 28 Oct 2015 10:01:31 -0400] rev 11251
few more missing nil checks in crate spawn
antonc27 <antonc27@mail.ru> [Wed, 28 Oct 2015 03:41:00 +0100] rev 11250
- Fix for crash while deleting >=2 saved games
Note: SavedGamesViewController certainly needs refactoring
sheepluva [Wed, 28 Oct 2015 01:29:39 +0100] rev 11249
Removed tag Nice one
sheepluva [Wed, 28 Oct 2015 00:06:13 +0100] rev 11248
Added tag 0.9.22-RC for
changeset d9622394ec9c
sheepluva [Tue, 27 Oct 2015 21:11:44 +0100] rev 11247
somebody was so nice to mention me in credits, but misspelled my last name
unc0rr [Tue, 27 Oct 2015 23:04:15 +0300] rev 11246
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
antonc27 <antonc27@mail.ru> [Tue, 27 Oct 2015 05:11:48 +0100] rev 11245
- Rus localization for portal mission
antonc27 <antonc27@mail.ru> [Mon, 26 Oct 2015 00:54:58 +0100] rev 11244
- Rus localization update for Basic Trainings in ru.lua
- Some missed strings added to stub.lua
sheepluva [Sun, 25 Oct 2015 20:40:27 +0100] rev 11243
changelog update
antonc27 <antonc27@mail.ru> [Sun, 25 Oct 2015 03:14:49 +0100] rev 11242
- Partial rus localization for User Missions and Basic Trainings in ru.lua
- Fully localized on this moment:
- - Bazooka Training
- - Dangerous Ducklings
- Some missed strings added to stub.lua
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 16:01:19 +0200] rev 11241
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 15:27:47 +0200] rev 11240
- Fix for sending to engine non-english characters
Note: Actually fixes problem with cyrillic team and hogs names
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 03:56:02 +0200] rev 11239
- Fix for loading non-existing missions in MissionTrainingViewController
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 02:26:54 +0200] rev 11238
- Possible fix for loading game styles scripts without .cfg file
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 01:42:31 +0200] rev 11237
- Rus translation for Mutant game style
- Few strings are localized now in Mutant script
sheepluva [Sat, 24 Oct 2015 00:21:15 +0200] rev 11236
fixed: poison clouds could bounce
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 04:02:36 +0200] rev 11235
- Rus localization update for 'Data/Locale/missions_ru.txt'
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 03:15:35 +0200] rev 11234
- Rus localization update for 'Data/Locale/ru.txt'
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 01:49:32 +0200] rev 11233
- Fix for wrong localization key for sound in GeneralSettingsViewController
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 01:46:00 +0200] rev 11232
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 00:45:57 +0200] rev 11231
- Localization for missed strings in StatsPage (for both eng and rus)
Note 1: Some strings here are contains format characters, translators must not change their!
Note 2: Conjugation with numbers not really handled here.
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 00:06:35 +0200] rev 11230
- Rus localization updated for iOS front-end
- Some missed strings added to English localizable strings for reference
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 22:21:35 +0200] rev 11229
- Some strings localizations for Settings
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 21:57:05 +0200] rev 11228
- Toolbar elements are localizable now in GameConfig for iPhone
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 03:02:43 +0200] rev 11227
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 03:00:22 +0200] rev 11226
- SegmentedControl is localizable now in MapConfig
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 00:46:45 +0200] rev 11225
- simpleGameButton and missionsButton are localizable now in MainMenu
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 23:46:11 +0200] rev 11224
- 'Press the target button to mark the target' message is localizable now
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 21:58:50 +0200] rev 11223
- Workaround for team's name with spaces in StatsPage
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 18:15:19 +0200] rev 11222
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 02:19:04 +0200] rev 11221
- Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 00:49:04 +0200] rev 11220
- Refactoring of Missions screen:
- - Now mission's list constructed from 'missions_en.txt'
- - In-place localization for mission's names and descriptions
antonc27 <antonc27@mail.ru> [Tue, 20 Oct 2015 23:56:31 +0200] rev 11219
- Retrieving language ID moved to HWUtils
antonc27 <antonc27@mail.ru> [Tue, 20 Oct 2015 00:51:45 +0200] rev 11218
- Small adjust for cell selection color of Missions screen
antonc27 <antonc27@mail.ru> [Mon, 19 Oct 2015 03:39:47 +0200] rev 11217
- Big refactoring of front-end Settings for both iPhone and iPad:
- - Fixed crash when receiving Memory Warning after dismissing Settings on iPhone
- - Set ARC flags for MGSplitVCs as it now updated for iOS 8
- - All sub-settings VCs now recreated each time they presented
- - SettingsContainerViewController removed
- - Other small improvements
antonc27 <antonc27@mail.ru> [Sat, 17 Oct 2015 20:07:10 +0200] rev 11216
- Better way of creating/using doneButton in Settings
antonc27 <antonc27@mail.ru> [Sat, 17 Oct 2015 00:32:02 +0200] rev 11215
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
Note: Tested only in simulator
antonc27 <antonc27@mail.ru> [Fri, 16 Oct 2015 17:34:06 +0200] rev 11214
- Added new set of tabbar icons for Settings on iPhone
antonc27 <antonc27@mail.ru> [Fri, 16 Oct 2015 02:54:03 +0200] rev 11213
- Fix for autorotation of table view of StatsPageVC
- Adjustment for header's height
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 23:27:56 +0200] rev 11212
- Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 22:48:32 +0200] rev 11211
- Workaround for wrong sprite in utility widget when selecting DrillStrike
Note: It is better to extend utilityWidget to handle >=2 sprites/actions
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 21:58:30 +0200] rev 11210
- Target button added to mobile touch controls
Note: Maybe also need to add it to HedgeEditor, dunno...
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 21:13:43 +0200] rev 11209
- Target button added to mobile touch controls
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 20:36:08 +0200] rev 11208
- Timer button added to mobile touch controls
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 01:13:23 +0200] rev 11207
- Fix for wrong path of restored game
Note: http://stackoverflow.com/questions/25884382/ios-8-bundle-path-changes
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 21:25:49 +0200] rev 11206
- Better random number generation for front-end: random() replaced with arc4random_uniform()
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 02:28:32 +0200] rev 11205
- Button's restyling for RestoreViewController
sheepluva [Sat, 10 Oct 2015 18:18:26 +0200] rev 11204
Lua-API: onSuddenDeath hook
nemo [Thu, 08 Oct 2015 10:48:16 -0400] rev 11203
Pass overridden uid into AddGear instead
nemo [Thu, 08 Oct 2015 10:42:00 -0400] rev 11202
restore uid on resurrection as well
sheepluva [Wed, 07 Oct 2015 23:20:31 +0200] rev 11201
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 20:31:46 +0200] rev 11200
- Fix for locale string in SingleWeaponViewController
- Init of vars in LoadLocaleWrapper in order to get right ammo names
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 19:17:40 +0200] rev 11199
- Fix for locale string passed to engine (like "ru-FR")
sheepluva [Mon, 05 Oct 2015 13:38:25 +0200] rev 11198
preselect baseball bat in Knockball and Basketball
nemo [Sun, 04 Oct 2015 16:30:55 -0400] rev 11197
Avoid waiting past end of turn for smine.
nemo [Sat, 03 Oct 2015 17:02:57 -0400] rev 11196
Add nil check in fake crate spawn for if crate fails to spawn
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:31:47 +0200] rev 11195
- GameController framework added to project (required by last version of SDL)
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:07:21 +0200] rev 11194
- Bitcode disabled (for Xcode 7)
nemo [Fri, 25 Sep 2015 23:31:16 -0400] rev 11193
Scan from right too. Not sure this is actually helpful, so committing separately.
nemo [Fri, 25 Sep 2015 23:30:21 -0400] rev 11192
This should probably fix feedback that hogs weren't spawning on left side of map.
sheepluva [Wed, 23 Sep 2015 07:49:46 +0200] rev 11191
fp complained about this line being too long
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 03:02:21 +0200] rev 11190
- 'Shoppa Pro' ammo set added to iOS front-end
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:56:33 +0200] rev 11189
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:52:49 +0200] rev 11188
- 'Construction Mode' ammo set and game parameters added to iOS front-end
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:08:12 +0200] rev 11187
- 'Highlander' ammo set added to iOS front-end
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 01:48:18 +0200] rev 11186
- 'One of everything' ammo set added to iOS front-end
sheepluva [Sat, 19 Sep 2015 22:17:50 +0200] rev 11185
tweak tips a little (loosely based on Wuzzy's suggestions)
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 06:03:49 +0200] rev 11184
- Fix for getting the correct fort name in FortsViewController
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 05:37:55 +0200] rev 11183
- Added functionality to select one hat for all hogs at team settings
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 04:33:37 +0200] rev 11182
- Fix for consequent selection of same hat for all hogs in settings
- Small refactoring of HogHatViewController
antonc27 <antonc27@mail.ru> [Thu, 17 Sep 2015 23:53:54 +0200] rev 11181
- Refactoring of MainMenuViewController
sheepluva [Thu, 17 Sep 2015 09:59:58 +0200] rev 11180
speed up TrophyRace deaths
sheepluva [Thu, 17 Sep 2015 07:41:40 +0200] rev 11179
add TODO
nemo [Wed, 16 Sep 2015 08:58:51 -0400] rev 11178
remove racist trydo 😝
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 06:05:11 +0200] rev 11177
- Possibility to send log file by email from app
Note: Ugly ifdef's are necessary, because we don't want to include MessageUI framework into 'Distro Appstore' build scheme
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 04:28:25 +0200] rev 11176
- Refactoring. Separation of game log viewing code to GameLogViewController
antonc27 <antonc27@mail.ru> [Mon, 14 Sep 2015 07:02:06 +0200] rev 11175
- Attempt to fix a crash while selecting 'Random' for map generation
Note 1: It occurs in BezierizeEdge procedure of uLandOutline while generating land preview
Note 2: Crash fixed, but most previews are not generated correctly, e.g. it's a case for bordered map.
nemo [Sun, 13 Sep 2015 18:58:22 -0400] rev 11174
airmine hand sprite by wuzzy. totally temporary...
nemo [Sun, 13 Sep 2015 16:38:53 -0400] rev 11173
aaand make sure the commented out line matches