yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
PhysFS-aware check for directory existence. Should fix
issue #511.
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.