Mon, 12 Mar 2018 12:54:33 +0100 |
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Use onSkipTurn in scripts to detect turn skips
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Thu, 08 Mar 2018 16:49:49 +0100 |
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ACF: Reduce computer hog levels in missions 2 and 6.
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 05:47:09 +0100 |
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Fix some minor formatting and grammar flaws in script strings
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Tue, 06 Feb 2018 04:07:35 +0100 |
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Fix various typos in translatable strings
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Thu, 26 Oct 2017 22:49:39 +0200 |
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ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
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Tue, 24 Oct 2017 06:25:12 +0200 |
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ACF mission 5: Take away switch and always play with deployed hog in final mission stage
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Sat, 30 Sep 2017 04:31:50 +0200 |
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ACF5: Fix position of Fiery Water when skipping start anim.
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Sat, 30 Sep 2017 04:26:40 +0200 |
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ACF5: Spare traitor's life with skip instead of precise
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Wed, 27 Sep 2017 06:38:51 +0200 |
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ACF: Use skull grave for cannibal teams (for real)
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Wed, 27 Sep 2017 06:04:02 +0200 |
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Infinite skips in ACF5
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Wed, 27 Sep 2017 04:28:34 +0200 |
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Disable SD in ACF6 and ASA: The first stop
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Mon, 25 Sep 2017 16:50:35 +0200 |
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Fix crate types (weapon/utility) in A Classic Fairytale missions
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