Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12656
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12655
ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12654
ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12653
Climb Home: Fix game getting stuck when player reaches home
What now happens if a player reaches home:
- sndWinning
- Show caption with finishing time
- Winning hog is teleported to roof and can be seen by everyone
- 4 second delay
- If there are still hogs left, the game continues normally
- Each victory is mentioned in stats screen at the end
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12652
Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12651
Destroy rope when attempting to shoot it through wrap / bouncy world edge
This fixes a variety of graphical glitches
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12650
Fix cursor often jumping to center when putting target while moving cursor
It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12649
Show selected weapon again when using it in inf attack mode
This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas.
Not displayed for weapons which always end your turn.
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:33:05 +0200] rev 12648
Remove ScriptParam from HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:25:27 +0200] rev 12647
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 20:50:14 +0200] rev 12646
Clean up internal HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:42:06 +0200] rev 12645
Add translator comment for "toggle team bars"
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:34:02 +0200] rev 12644
Fix Birdy descending into water if hog took damage before it got picked up (
bug #160)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 16:09:28 +0200] rev 12643
Add README files to explain the tests directory
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:39:39 +0200] rev 12642
Put Testing dir into .hgignore and .gitignore
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:37:42 +0200] rev 12641
Fix cake taking >200s to explode when it's completely stuck and can't move (
bug #194)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:28:32 +0200] rev 12640
Add test case to test if cake explodes in time when stuck in tight space
See also:
bug #194
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 15:50:10 +0200] rev 12639
Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 02:05:09 +0200] rev 12638
Relicense my contributions from WTFPL to CC-0
To reduce the total number of different licenses used in HW.
Not that it makes any difference …
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 01:27:17 +0200] rev 12637
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 23:08:12 +0200] rev 12636
Update German translation (especially de.txt)
nemo [Mon, 02 Oct 2017 16:45:19 -0400] rev 12635
fine. I will
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 21:39:19 +0200] rev 12634
Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 20:59:40 +0200] rev 12633
Create 5 human teams + 5 AI teams on first start
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 18:12:23 +0200] rev 12632
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 17:54:07 +0200] rev 12631
Add a bunch of announcer messages in English
Thanks, KoBeWi!
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 15:43:45 +0200] rev 12630
Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 09:42:17 +0200] rev 12629
Nobody Laugh mission: Set bot level to maximum
because the player is supposed to win before the time runs out
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 03:12:56 +0200] rev 12628
Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 02:10:34 +0200] rev 12627
Change some HedgeEditor menu icons