QTfrontend/model/ammoSchemeModel.cpp
Tue, 13 Mar 2018 23:19:24 +0100 unc0rr Merge qt5transition into default
Sat, 17 Feb 2018 00:34:00 +0100 Wuzzy Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Sat, 17 Feb 2018 00:06:34 +0100 Wuzzy Add Space Invasion game scheme with sane default configuration
Sat, 10 Feb 2018 15:37:47 +0100 Wuzzy Disable crate drops in HedgeEditor scheme
Thu, 08 Feb 2018 09:38:35 +0100 Wuzzy Add missing beginWriteArray in scheme model code
Thu, 08 Feb 2018 09:14:20 +0100 KoBeWi Fix how scheme files behave
Thu, 08 Feb 2018 08:50:45 +0100 KoBeWi Keep game/weapon schemes in separate files
Wed, 24 Jan 2018 22:20:10 +0100 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
Sat, 07 Oct 2017 18:43:31 +0200 Wuzzy Names of new or copied game schemes are now unique
Sat, 15 Apr 2017 08:09:23 +0200 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wed, 12 Apr 2017 00:23:10 +0200 Wuzzy Don't place air mines in Shoppa
Tue, 22 Nov 2016 21:30:23 +0100 Wuzzy Disable Sudden Death in Shoppa for good
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Fri, 06 May 2016 18:49:41 +0200 Wuzzy Slightly better naming of new or copied ammo/game schemes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
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