Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Sat, 26 Jan 2013 23:57:37 +0100 |
koda |
some whitespaces from ios files
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
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Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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