hedgewars/uTouch.pas
Sat, 12 Nov 2011 14:45:36 +0100 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Fri, 16 Sep 2011 20:39:14 +0200 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Fri, 16 Sep 2011 17:36:05 +0200 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Fri, 09 Sep 2011 04:39:17 +0200 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Sun, 21 Aug 2011 16:25:18 +0200 Xeli added licenses hedgeroid
Sat, 20 Aug 2011 13:53:45 +0200 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Sat, 20 Aug 2011 13:07:33 +0200 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Fri, 19 Aug 2011 22:40:13 +0200 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
Fri, 19 Aug 2011 17:21:18 +0200 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Fri, 19 Aug 2011 03:32:07 +0200 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Thu, 18 Aug 2011 22:37:23 +0200 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Wed, 17 Aug 2011 19:39:32 +0200 Xeli open ammo when clicking the current hog hedgeroid
Wed, 17 Aug 2011 17:14:47 +0200 Xeli Now able to select a weapon hedgeroid
Wed, 17 Aug 2011 12:31:10 +0200 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
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