unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
unc0rr [Tue, 15 Feb 2011 21:12:22 +0300] rev 4941
Fix for my last commit (which was all nonsense)
nemo [Mon, 14 Feb 2011 08:31:45 -0500] rev 4940
merge
koda [Fri, 11 Feb 2011 00:15:11 +0100] rev 4939
screenshot binding for library (on ios it just plays the sound)
nemo [Wed, 09 Feb 2011 23:26:01 -0500] rev 4938
use ctrl instead of alt to avoid colliding with linux window positioning
unc0rr [Wed, 09 Feb 2011 21:59:43 +0300] rev 4937
Draw straight lines while holding Alt key
unc0rr [Tue, 08 Feb 2011 22:24:30 +0300] rev 4936
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions
- Fix almost all warnings
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix
issue #185 :|
also fix compilation & universal binary stuff for hwlib under macosx
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
sheepluva [Sun, 06 Feb 2011 00:47:00 +0100] rev 4925
initialize pointers properly with nil
koda [Sat, 05 Feb 2011 22:22:16 +0100] rev 4924
show dual head mode some love
unc0rr [Sat, 05 Feb 2011 23:37:25 +0300] rev 4923
Fix admin stuff :D
unc0rr [Sat, 05 Feb 2011 23:33:10 +0300] rev 4922
Fix password checking
unc0rr [Sat, 05 Feb 2011 23:15:22 +0300] rev 4921
Fix build of official server
koda [Sat, 05 Feb 2011 15:45:44 +0100] rev 4920
cleaning up how chat is handled on idevices
updated project to use updated libs
some leaks resolved (maybe)
jose1711 [Sat, 05 Feb 2011 15:36:02 +0100] rev 4919
Updated Slovak translation
unc0rr [Sat, 05 Feb 2011 11:32:15 +0300] rev 4918
Add Unique field to Client structure, and use it to check for matching recieved account status with client
unc0rr [Sat, 05 Feb 2011 11:05:16 +0300] rev 4917
Convert READY and NOT_READY messages to CLIENT_FLAGS message
Marco Bresciani [Fri, 04 Feb 2011 20:41:46 +0100] rev 4916
italian translation :D
sheepluva [Fri, 04 Feb 2011 07:13:58 +0100] rev 4915
fix porkey hat (image height, animation) and sheep hat (image height)
unc0rr [Thu, 03 Feb 2011 22:29:10 +0300] rev 4914
Stub for server restart command
sheepluva [Thu, 03 Feb 2011 07:00:38 +0100] rev 4913
graphic for sinegun, will probably tweak it soon(TM) though
koda [Thu, 03 Feb 2011 00:23:41 +0100] rev 4912
change order of statspage/gamerun when running in dual screen
koda [Wed, 02 Feb 2011 23:38:44 +0100] rev 4911
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
koda [Wed, 02 Feb 2011 23:21:14 +0100] rev 4910
guess what? merge 0.9.15 again...
unc0rr [Wed, 02 Feb 2011 22:19:10 +0300] rev 4909
- Implement BAN protocol command
- Make BanClient handler call KickClient
unc0rr [Wed, 02 Feb 2011 22:14:00 +0300] rev 4908
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
unc0rr [Wed, 02 Feb 2011 21:53:19 +0300] rev 4907
KICK and BAN actions (ban has no protocol command for it yet)
unc0rr [Wed, 02 Feb 2011 21:23:47 +0300] rev 4906
Fix even more
unc0rr [Wed, 02 Feb 2011 21:23:12 +0300] rev 4905
Fix merge :D
unc0rr [Wed, 02 Feb 2011 11:28:38 +0300] rev 4904
Merge server refactor into default
sheepluva [Wed, 02 Feb 2011 09:05:48 +0100] rev 4903
if source has uncommitted changes:
* show notice during build
* append "++" to frontend's versionstring/titlebar/demo names/save names
sheepluva [Wed, 02 Feb 2011 07:40:36 +0100] rev 4902
if on dev version append hg revision id to demos/saves' filenames
sheepluva [Tue, 01 Feb 2011 19:49:10 +0100] rev 4901
Thou shalt not leak!
koda [Tue, 01 Feb 2011 15:30:08 +0100] rev 4900
addfilelog <3 debugfile
sheepluva [Tue, 01 Feb 2011 08:15:01 +0100] rev 4899
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva [Tue, 01 Feb 2011 07:52:50 +0100] rev 4898
stylesheet-based chat coloring (only internal for now)
sheepluva [Tue, 01 Feb 2011 06:06:38 +0100] rev 4897
make names in chats clickable. still color adjustments needed; and testing
sheepluva [Tue, 01 Feb 2011 00:24:28 +0100] rev 4896
open links in server message preview externally
koda [Tue, 01 Feb 2011 00:27:47 +0100] rev 4895
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions:
* changed order
* double-click will trigger the first action
* "follow"-action not available in rooms
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Also add GearHidden to health recount.
Oh. and NEEDS TESTING.
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus
(menu icons are not displayed in qt by default in newer version)
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane
also added solid flag for tryplaceonland function
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists:
* friends go to the top
* ignored people go to the bottom
* first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments)
friendslist/ignorelist:
adding a nick to one will remove it from other
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure
also added ability to add goals for lua, but forgot it so might not work
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
thanks to CheezeMonkey for discovering this bug
also: fix confusing indentation
notice: this does NOT fix the hovering-mine-cluster-bug
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer.
Knock hedgehogs with Tumber.
Race against your friends with Racer.
Both modes could still use more development.
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for
changeset ae71dff40ecc
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build